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Clock Tower (Video Game)
- 193 statements
- 36 feature instances
- 80 referencing feature instances
Clock Tower (Video Game) | type |
TVTItem | |
Clock Tower (Video Game) | label |
Clock Tower (Video Game) | |
Clock Tower (Video Game) | page |
ClockTower | |
Clock Tower (Video Game) | comment |
Modern horror games tend to consist of you, your gun, absurdly copious amounts of ammo, and a plague of zombies. Or ghosts. But the point is, you have a gun, or at the very least a crowbar or something.Human Entertainment'snote As of 2019, the IP belongs to Capcom, jointly with Sunsoft. Clock Tower Survival Horror series doesn't work like that.With the exception of a few sequences in the third and fourth games, your character is an utterly helpless girl going up against an unstoppable creature bent on killing you. In short, a Slasher Movie turned video game. If you want to live, you're going to have to keep your wits about you, and not do stupid things like play the piano noisily, or tempt fate by repeatedly returning to the scene of a Cat Scare. | |
Clock Tower (Video Game) | fetched |
2023-09-20T08:05:55Z | |
Clock Tower (Video Game) | parsed |
2023-09-20T08:05:55Z | |
Clock Tower (Video Game) | processingComment |
Dropped link to ClockTower1995: Not a Feature - ITEM | |
Clock Tower (Video Game) | processingComment |
Dropped link to ClockTower2: Not a Feature - ITEM | |
Clock Tower (Video Game) | processingComment |
Dropped link to ClockTower3: Not a Feature - ITEM | |
Clock Tower (Video Game) | processingComment |
Dropped link to ClockTowerIITheStruggleWithin: Not a Feature - ITEM | |
Clock Tower (Video Game) | processingComment |
Dropped link to SurvivalHorror: Not a Feature - IGNORE | |
Clock Tower (Video Game) | isPartOf |
DBTropes | |
Clock Tower (Video Game) / int_135b9977 | type |
Bloodless Carnage | |
Clock Tower (Video Game) / int_135b9977 | comment |
Bloodless Carnage: The first game had little to no blood. The rest either averts or subverts it. | |
Clock Tower (Video Game) / int_135b9977 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_135b9977 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_135b9977 | |
Clock Tower (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Clock Tower (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Every game except 3 has at least nine. To clarify: The first had 9, the second 10, and the third 13. The (currently) final game has only one. To clarify further, a lot of the endings are just different ways of the lead characters getting killed. It's especially egregious in the third game; most of those 13 endings just show Alyssa/Yu getting murdered in different ways by the Creepy Child. | |
Clock Tower (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_1aa08f77 | |
Clock Tower (Video Game) / int_1bf94a24 | type |
The Movie | |
Clock Tower (Video Game) / int_1bf94a24 | comment |
The Movie: A movie is being made, though it's been through Development Hell and back, partly due to directors dropping out of the project and one even being found dead in a hotel room. The most recent news is that it's based on The Struggle Within. | |
Clock Tower (Video Game) / int_1bf94a24 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_1bf94a24 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_1bf94a24 | |
Clock Tower (Video Game) / int_1e1aa82a | type |
Diabolus ex Machina | |
Clock Tower (Video Game) / int_1e1aa82a | comment |
Diabolus ex Machina: The second and third games have only a few endings between them that don't use this trope. | |
Clock Tower (Video Game) / int_1e1aa82a | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_1e1aa82a | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_1e1aa82a | |
Clock Tower (Video Game) / int_1e42a412 | type |
Cower Power | |
Clock Tower (Video Game) / int_1e42a412 | comment |
Cower Power: Your only defense in the game is hiding, or attacking with mundane objects, and even that can fail if used twice. Confronting your stakers may slow them down, but only for a few seconds. The chase is still on until you find a new hiding spot. | |
Clock Tower (Video Game) / int_1e42a412 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_1e42a412 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_1e42a412 | |
Clock Tower (Video Game) / int_26648fb1 | type |
Perverse Puppet | |
Clock Tower (Video Game) / int_26648fb1 | comment |
Perverse Puppet: There's one in the first game. | |
Clock Tower (Video Game) / int_26648fb1 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_26648fb1 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_26648fb1 | |
Clock Tower (Video Game) / int_269e82c1 | type |
Death of a Child | |
Clock Tower (Video Game) / int_269e82c1 | comment |
Death of a Child: Sometimes children are killed, sometimes they're the killer. | |
Clock Tower (Video Game) / int_269e82c1 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_269e82c1 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_269e82c1 | |
Clock Tower (Video Game) / int_3856d429 | type |
Shear Menace | |
Clock Tower (Video Game) / int_3856d429 | comment |
Shear Menace: The giant scissors that the first two Scissormen use. | |
Clock Tower (Video Game) / int_3856d429 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_3856d429 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_3856d429 | |
Clock Tower (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Clock Tower (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Most of the good endings are like this. | |
Clock Tower (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_40cc0c7e | |
Clock Tower (Video Game) / int_4e3d253b | type |
Downer Ending | |
Clock Tower (Video Game) / int_4e3d253b | comment |
Downer Ending: The bad endings. Good God, the bad endings. | |
Clock Tower (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_4e3d253b | |
Clock Tower (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Clock Tower (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Met an unfortunate Dead End? Got an ending you didn't like? No problem, just hit Continue at the main menu and it never happened. Though if you're already in the caves, you have no choice but to take whatever ending you got. | |
Clock Tower (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_50727f8d | |
Clock Tower (Video Game) / int_540eb459 | type |
The Killer Becomes the Killed | |
Clock Tower (Video Game) / int_540eb459 | comment |
The Killer Becomes the Killed: In every good ending. | |
Clock Tower (Video Game) / int_540eb459 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_540eb459 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_540eb459 | |
Clock Tower (Video Game) / int_55c9afee | type |
Point-and-Click Game | |
Clock Tower (Video Game) / int_55c9afee | comment |
Point-and-Click Game: The first three. | |
Clock Tower (Video Game) / int_55c9afee | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_55c9afee | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_55c9afee | |
Clock Tower (Video Game) / int_5eca52dc | type |
Distress Call | |
Clock Tower (Video Game) / int_5eca52dc | comment |
Distress Call: You can try (and fail) to send one in both 1 and 2. | |
Clock Tower (Video Game) / int_5eca52dc | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_5eca52dc | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_5eca52dc | |
Clock Tower (Video Game) / int_64fa0ea8 | type |
Random Encounters | |
Clock Tower (Video Game) / int_64fa0ea8 | comment |
Random Encounters: In Clock Tower 2 and Struggle Within, your pursuer will randomly appear eventually to pursue you eventually, meaning you're never safe even if you don't trigger any of their ambushes. | |
Clock Tower (Video Game) / int_64fa0ea8 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_64fa0ea8 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_64fa0ea8 | |
Clock Tower (Video Game) / int_65163c3a | type |
Evil Tower of Ominousness | |
Clock Tower (Video Game) / int_65163c3a | comment |
Evil Tower of Ominousness: The titular clock tower, although the one in 3 is the only one that's all that ominous. | |
Clock Tower (Video Game) / int_65163c3a | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_65163c3a | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_65163c3a | |
Clock Tower (Video Game) / int_659ef759 | type |
Implacable Man | |
Clock Tower (Video Game) / int_659ef759 | comment |
Implacable Man: Your stalkers just. Won't. Die. | |
Clock Tower (Video Game) / int_659ef759 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_659ef759 | |
Clock Tower (Video Game) / int_6a993504 | type |
Audio Adaptation | |
Clock Tower (Video Game) / int_6a993504 | comment |
Audio Adaptation: Each game from the second onward has its own drama CD. The first two are just adaptations of their respective games, while the third is a Prequel about the protagonist's mother, Nancy. | |
Clock Tower (Video Game) / int_6a993504 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_6a993504 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_6a993504 | |
Clock Tower (Video Game) / int_6aa28a76 | type |
Overcrank | |
Clock Tower (Video Game) / int_6aa28a76 | comment |
Overcrank: Near the end of the second game, when Helen shoots Scissorman. | |
Clock Tower (Video Game) / int_6aa28a76 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_6aa28a76 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_6aa28a76 | |
Clock Tower (Video Game) / int_715704e5 | type |
Jigsaw Puzzle Plot | |
Clock Tower (Video Game) / int_715704e5 | comment |
Jigsaw Puzzle Plot: The story in this series is complex and the multiple playthroughs to get the best ending may help piece the story together. | |
Clock Tower (Video Game) / int_715704e5 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_715704e5 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_715704e5 | |
Clock Tower (Video Game) / int_7301ae04 | type |
Serial Killer | |
Clock Tower (Video Game) / int_7301ae04 | comment |
Serial Killer: Most of the villains tend to be these. | |
Clock Tower (Video Game) / int_7301ae04 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_7301ae04 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_7301ae04 | |
Clock Tower (Video Game) / int_8ebd7403 | type |
Action Commands | |
Clock Tower (Video Game) / int_8ebd7403 | comment |
Action Commands: The Panic button. If an enemy catches up to you, the button has to be pressed rapidly to escape death. | |
Clock Tower (Video Game) / int_8ebd7403 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_8ebd7403 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_8ebd7403 | |
Clock Tower (Video Game) / int_8fcb1ef4 | type |
Pixel Hunt | |
Clock Tower (Video Game) / int_8fcb1ef4 | comment |
Pixel Hunt: The cursor thankfully forms into a crosshair-ish shape whenever anything of significance can be examined, so this is not as bad as it sounds. | |
Clock Tower (Video Game) / int_8fcb1ef4 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_8fcb1ef4 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_8fcb1ef4 | |
Clock Tower (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Clock Tower (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: Very, very common, especially if you're en route to a bad ending. | |
Clock Tower (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_9a1f23bf | |
Clock Tower (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Clock Tower (Video Game) / int_9c1f758a | comment |
Kill It with Fire: Used occasionally. Most notably, to kill Dan in the first game. Subverted in the third game, where both the Chopper and the Scissorwoman are only briefly knocked out by fire. | |
Clock Tower (Video Game) / int_9c1f758a | featureApplicability |
-0.3 | |
Clock Tower (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_9c1f758a | |
Clock Tower (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
Clock Tower (Video Game) / int_a7325f9e | comment |
The Many Deaths of You: Present in all the games, some of which are tied to the endings, save for Clock Tower 3. | |
Clock Tower (Video Game) / int_a7325f9e | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_a7325f9e | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_a7325f9e | |
Clock Tower (Video Game) / int_b351b856 | type |
Sanity Meter | |
Clock Tower (Video Game) / int_b351b856 | comment |
Sanity Meter: The first game had a panic meter, in the form of Jennifer's portrait. It didn't do much except make her more likely to be killed by traps, cause her to trip more often, and flash when you should be mashing the panic button, low enough Panic makes it impossible to survive when caught by Scissorman. | |
Clock Tower (Video Game) / int_b351b856 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_b351b856 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_b351b856 | |
Clock Tower (Video Game) / int_bb30b9e9 | type |
Danger Takes a Backseat | |
Clock Tower (Video Game) / int_bb30b9e9 | comment |
Danger Takes a Backseat: One of the endings in the first game. It takes some effort to see it, but it can be considered the "worst ending" given what you have to do to earn it (namely, getting the keys to the car in the barn and driving off, leaving your friends behind to save your own ass). | |
Clock Tower (Video Game) / int_bb30b9e9 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_bb30b9e9 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_bb30b9e9 | |
Clock Tower (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
Clock Tower (Video Game) / int_c03fec8b | comment |
Non-Standard Game Over: Most bad endings in the series fall under this trope. | |
Clock Tower (Video Game) / int_c03fec8b | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_c03fec8b | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_c03fec8b | |
Clock Tower (Video Game) / int_c8227415 | type |
Drop-In Nemesis | |
Clock Tower (Video Game) / int_c8227415 | comment |
Drop-In Nemesis: This series has a habit of having its resident killer kill off the player should they make that one foolish mistake. | |
Clock Tower (Video Game) / int_c8227415 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_c8227415 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_c8227415 | |
Clock Tower (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Clock Tower (Video Game) / int_df11acbe | comment |
Artificial Brilliance: If you use the same hiding place too many times, Scissorman will eventually catch on. | |
Clock Tower (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_df11acbe | |
Clock Tower (Video Game) / int_e5b75009 | type |
"Psycho" Strings | |
Clock Tower (Video Game) / int_e5b75009 | comment |
"Psycho" Strings: Used for effect when you uncover nasty things; for example, body parts in a meat locker. | |
Clock Tower (Video Game) / int_e5b75009 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_e5b75009 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_e5b75009 | |
Clock Tower (Video Game) / int_e6661fc2 | type |
Press X to Not Die | |
Clock Tower (Video Game) / int_e6661fc2 | comment |
Press X to Not Die: The panic button. | |
Clock Tower (Video Game) / int_e6661fc2 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_e6661fc2 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_e6661fc2 | |
Clock Tower (Video Game) / int_f0e85546 | type |
Unbuilt Trope | |
Clock Tower (Video Game) / int_f0e85546 | comment |
Unbuilt Trope: The first game is one of the first survival horror games ever created, and yet it gives the player even less to work with than most of those genre games do. The enemies Jennifer encounters are pretty much impossible to stop unless Jennifer is in very specific circumstances. And even then, most of that consists of finishing something that someone else already set up. No weapons, no magic, no special powers, nothing. The most you can hope for is the chance to run and hide. And yet, in spite of virtually creating survival horror as a genre, Clock Tower reads like a deconstruction of the genre it created simply because of how much the player character's helplessness is made explicitly clear. | |
Clock Tower (Video Game) / int_f0e85546 | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_f0e85546 | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_f0e85546 | |
Clock Tower (Video Game) / int_f3d5d15f | type |
Creepy Child | |
Clock Tower (Video Game) / int_f3d5d15f | comment |
To clarify further, a lot of the endings are just different ways of the lead characters getting killed. It's especially egregious in the third game; most of those 13 endings just show Alyssa/Yu getting murdered in different ways by the Creepy Child. | |
Clock Tower (Video Game) / int_f3d5d15f | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_f3d5d15f | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_f3d5d15f | |
Clock Tower (Video Game) / int_name | type |
ItemName | |
Clock Tower (Video Game) / int_name | comment |
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Clock Tower (Video Game) / int_name | featureApplicability |
1.0 | |
Clock Tower (Video Game) / int_name | featureConfidence |
1.0 | |
Clock Tower (Video Game) | hasFeature |
Clock Tower (Video Game) / int_name | |
Clock Tower (Video Game) / int_name | itemName |
Clock Tower (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.