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Compound (Video Game)
- 28 statements
- 4 feature instances
- 1 referencing feature instances
Compound (Video Game) | type |
TVTItem | |
Compound (Video Game) | label |
Compound (Video Game) | |
Compound (Video Game) | page |
Compound | |
Compound (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Compound is a 2018 Virtual Reality video game developed and published by Bevan McKechnie. It makes intentional use of retro-stylized graphics similar to those found in early PC games from the 1980s and 1990s, such as Wolfenstein 3-D and Blake Stone, but also carries some traits of a Rogue Like game in the form of randomly-generated levels. Its simplified story consists of the player fighting their way through the enemy-infested floors of the eponymous compound while collecting a variety of weapons, and blends elements of Dystopia and Cyberpunk.Like the old first-person shooters that inspired its design, the game's plot only serves to provide basic world-building. The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a Mega-Corp that not only manufactures a virus, but also sells the vaccine for said virus at a premium.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game is available for HTC Vive, Oculus Rift, Meta Quest 2 and SteamVR. | |
Compound (Video Game) | fetched |
2023-03-07T04:43:39Z | |
Compound (Video Game) | parsed |
2023-03-07T04:43:39Z | |
Compound (Video Game) | isPartOf |
DBTropes | |
Compound (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Compound (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: The sewers underneath the M-Corp compound have wide-open areas and hallways wide enough to fit several people shoulder-to-shoulder. | |
Compound (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Compound (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Compound (Video Game) | hasFeature |
Compound (Video Game) / int_87e661e8 | |
Compound (Video Game) / int_d7639dba | type |
Achilles' Heel | |
Compound (Video Game) / int_d7639dba | comment |
Achilles' Heel: Enemies and bosses with Beehive Barrier shields can usually be cheesed with explosive weapons. This is particularly apparent with the Accountant boss on level 4-2, whose shield only protects his front side - shoot a grenade at his feet or a rocket to his side, and he dies just as quickly as any other standard Mook. | |
Compound (Video Game) / int_d7639dba | featureApplicability |
1.0 | |
Compound (Video Game) / int_d7639dba | featureConfidence |
1.0 | |
Compound (Video Game) | hasFeature |
Compound (Video Game) / int_d7639dba | |
Compound (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Compound (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: The game seems to take place in the future due to the presence of security robots and energy weapons, but is still close enough to the present that documents are printed on plain paper and money is distributed as green paper bills. | |
Compound (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
Compound (Video Game) / int_f32d85ab | featureConfidence |
1.0 | |
Compound (Video Game) | hasFeature |
Compound (Video Game) / int_f32d85ab | |
Compound (Video Game) / int_name | type |
ItemName | |
Compound (Video Game) / int_name | comment |
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Compound (Video Game) / int_name | featureApplicability |
1.0 | |
Compound (Video Game) / int_name | featureConfidence |
1.0 | |
Compound (Video Game) | hasFeature |
Compound (Video Game) / int_name | |
Compound (Video Game) / int_name | itemName |
Compound (Video Game) |
The following is a list of statements referring to the current page from other pages.
Compound (Video Game) | hasFeature |
In Case of X, Break Glass / int_1afdf6be |
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