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Condemned: Criminal Origins (Video Game)
- 384 statements
- 75 feature instances
- 68 referencing feature instances
Condemned: Criminal Origins (Video Game) | type |
TVTItem | |
Condemned: Criminal Origins (Video Game) | label |
Condemned: Criminal Origins (Video Game) | |
Condemned: Criminal Origins (Video Game) | page |
CondemnedCriminalOrigins | |
Condemned: Criminal Origins (Video Game) | comment |
Condemned: Criminal Origins (2005) and its sequel Condemned 2: Bloodshot (2008) are a two-part series of horror games by Monolith Productions. Their selling point is their vicious and brutal melee combat, which combines with the game's subversive, if at times barely comprehensible storytelling.The game takes place in a fictional U.S. city. named "Metro City". Ethan Thomas, rising star in the FBI's Serial Crimes Unit gifted with incredible forensic instincts, is framed for murder when investigating a crime scene. The next morning, an enigmatic man claiming to be a friend of the family comes and warns Ethan to flee, before the police arrive. This prompts Ethan, at this man's urging, to begin searching for the serial killer that set him up. As the game progresses, a trail of dead birds and murderous hobos begin hinting that something is wrong in the city, more wrong than he might have ever suspected. | |
Condemned: Criminal Origins (Video Game) | fetched |
2024-02-01T17:46:33Z | |
Condemned: Criminal Origins (Video Game) | parsed |
2024-02-01T17:46:33Z | |
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Dropped link to SurvivalHorror: Not a Feature - IGNORE | |
Condemned: Criminal Origins (Video Game) | isPartOf |
DBTropes | |
Condemned: Criminal Origins (Video Game) / int_10dffb47 | type |
Stringy-Haired Ghost Girl | |
Condemned: Criminal Origins (Video Game) / int_10dffb47 | comment |
Stringy-Haired Ghost Girl: The subways have several female enemies that bear a resemblance to this trope - most likely due to the squalid living conditions one would expect in a subway. | |
Condemned: Criminal Origins (Video Game) / int_10dffb47 | featureApplicability |
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Condemned: Criminal Origins (Video Game) / int_10dffb47 | featureConfidence |
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Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_10dffb47 | |
Condemned: Criminal Origins (Video Game) / int_1649e053 | type |
Your Mom | |
Condemned: Criminal Origins (Video Game) / int_1649e053 | comment |
Your Mom: A thug towards the end of the library level will say "Fuck your mom!" | |
Condemned: Criminal Origins (Video Game) / int_1649e053 | featureApplicability |
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Condemned: Criminal Origins (Video Game) / int_1649e053 | |
Condemned: Criminal Origins (Video Game) / int_1bbb76bc | type |
Abandoned Area | |
Condemned: Criminal Origins (Video Game) / int_1bbb76bc | comment |
Abandoned Area: Condemned is pretty much Abandoned Area: The Game. While the locations Ethan visits do have some human (and some not-so-human) inhabitants, they are devoid of any other people. Locations include a department store, school, Sinister Subway, apartment complex, and public library - all of them abandoned due to high crime rates or some other reason (the library caught fire at some point before the game takes place, and repairs never finished). | |
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Condemned: Criminal Origins (Video Game) / int_1bbb76bc | |
Condemned: Criminal Origins (Video Game) / int_1cd602ef | type |
Calling Card | |
Condemned: Criminal Origins (Video Game) / int_1cd602ef | comment |
Calling Card: About halfway through the game, it's revealed that Serial Killer X is actively exploiting this trope to avoid detection - he doesn't have his own methods for doing in other serial killers, but rather uses their own methods against them, which has caused every case he intervened in to go cold since, for all the police are able to tell, the killers in question performed one more slightly-out-of-character murder before disappearing. | |
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Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_1cd602ef | |
Condemned: Criminal Origins (Video Game) / int_1e763245 | type |
Vice City | |
Condemned: Criminal Origins (Video Game) / int_1e763245 | comment |
Vice City: A Deconstruction in that it shows just how frightening a decaying, crime-filled city, in which the cops don't really do anything unless they have to, would be. | |
Condemned: Criminal Origins (Video Game) / int_1e763245 | featureApplicability |
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Condemned: Criminal Origins (Video Game) / int_1e763245 | |
Condemned: Criminal Origins (Video Game) / int_1e8f4221 | type |
Fingore | |
Condemned: Criminal Origins (Video Game) / int_1e8f4221 | comment |
Fingore: At the end of the game, you get to watch Serial Killer X cut off Ethan's left index finger. | |
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Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_1e8f4221 | |
Condemned: Criminal Origins (Video Game) / int_21d70919 | type |
Crapsack World | |
Condemned: Criminal Origins (Video Game) / int_21d70919 | comment |
Crapsack World: You rarely visit anything apart from long-disused, run-down and mostly destroyed buildings. Almost everyone you encounter in them is deranged and murderous. | |
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Condemned: Criminal Origins (Video Game) / int_21d70919 | |
Condemned: Criminal Origins (Video Game) / int_225b682 | type |
Throw-Away Guns | |
Condemned: Criminal Origins (Video Game) / int_225b682 | comment |
Throw-Away Guns: Firearms cannot be reloaded, and must be discarded after using up all the pre-loaded bullets. | |
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Condemned: Criminal Origins (Video Game) / int_22a65646 | type |
Not Brainwashed | |
Condemned: Criminal Origins (Video Game) / int_22a65646 | comment |
Not Brainwashed: The non-crawler enemies Ethan faces in the Library during chapter 7 are simple criminals or Disaster Scavengers and not effected by the whatever has been effecting everyone else, or at least ones that haven't progressed as far as everyone else. To wit they are better equipped and far more organized and display close quarter combat tactics such as kiting Ethan through multiple ambushes and attacking in groups rather that one or two at a time. They also don't fight each other unless one accidentally hits another. Their leader is also still cognizant enough to give orders and responds to the situation, with frustration but it's head and shoulders above the random swearing from everyone else. Serial Killer X or Leland Vanhorn is unaffected by the sound the Oro produces. Probably as a result of being born from Oro members he has a natural resistance to it like Ethan. Unfortunately, due to the abuse and mistreatment he suffered as a child and through adulthood, he became homicidal anyway. Somewhat played with as his uncle, Malcolm, is adamant that he is just a good person who succumbed to the effects of the sound. But interactions with Leland throughout the game make it clear he is in full control of his mental faculties, he is just evil on his own accord. | |
Condemned: Criminal Origins (Video Game) / int_22a65646 | featureApplicability |
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Condemned: Criminal Origins (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Condemned: Criminal Origins (Video Game) / int_22cf536c | comment |
Chekhov's Gun: One is set up and the true payoff doesn't come until the finale of the second game. When Rosa and Ethan are examining his medical records in the library, Rosa points out that something in the neck area of Ethan's x-ray was redacted; indeed, the player can see a blacked out area on the film. It's eventually revealed that this is because Ethan has enhanced vocal chords and is capable of emitting damaging sound waves without any modification to his body. | |
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Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_22cf536c | |
Condemned: Criminal Origins (Video Game) / int_23698fa8 | type |
Aborted Arc | |
Condemned: Criminal Origins (Video Game) / int_23698fa8 | comment |
Aborted Arc: Serial Killer X, in the first game, is a Knight Templar (maybe, it's difficult to tell with his rant to Ethan near the end) who believes he's on a "path of righteousness". In the sequel, he stops killing serial killers and starts trying to join the Oro. | |
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Condemned: Criminal Origins (Video Game) / int_23698fa8 | |
Condemned: Criminal Origins (Video Game) / int_2fbab42f | type |
Wrongful Accusation Insurance | |
Condemned: Criminal Origins (Video Game) / int_2fbab42f | comment |
Wrongful Accusation Insurance: In the course of proving his innocence in the murder of two police officers, Ethan flees from the police (twice), breaks into multiple closed or condemned buildings, and bludgeons a small army of hobos, drug addicts, and assorted other lunatics to death (granted, the people he kills are trying to kill him first). Then again, it's entirely possible Malcolm Van Horn or the Ancient Conspiracy pulled strings to get him off the hook. More than one person has made a Let's Play of the game pointing this out: | |
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Condemned: Criminal Origins (Video Game) / int_2fbab42f | |
Condemned: Criminal Origins (Video Game) / int_3441859b | type |
Rank Scales with Asskicking | |
Condemned: Criminal Origins (Video Game) / int_3441859b | comment |
Rank Scales with Asskicking: You would think a trained police officer would be a stronger asskicker than a jacked up homeless person, but they're on even level. Ethan does have much better stamina, but see Made of Iron as to why. Played straight with the Dark Watchers; their leader takes a hellacious amount of punishment even when compared to the other Watchers. | |
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Condemned: Criminal Origins (Video Game) / int_3441859b | |
Condemned: Criminal Origins (Video Game) / int_356b1efb | type |
Hammerspace | |
Condemned: Criminal Origins (Video Game) / int_356b1efb | comment |
Hammerspace: Averted for the most part. In cutscenes Ethan is always seen carrying a large bag storing all of his forensic tools, and he can only carry one weapon at a time. Doesn't explain why he can't carry med-kits with him, though, or where that weapon goes while he's doing something like slip through a tight space or climb a ladder. | |
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Condemned: Criminal Origins (Video Game) / int_356b1efb | |
Condemned: Criminal Origins (Video Game) / int_363e9631 | type |
Sequential Boss | |
Condemned: Criminal Origins (Video Game) / int_363e9631 | comment |
Sequential Boss: The final boss has to be beaten 3 times in a row to finish the game; his fighting style doesn't change in each fight, though the area you fight him in changes each time. A bug in the Xbox 360 version of the game would sometimes disable your melee weapon during the 3rd fight, forcing you to kick the boss to death. | |
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Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_363e9631 | |
Condemned: Criminal Origins (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Condemned: Criminal Origins (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The super taser. The regular taser does a little bit of damage, but still requires some skill to use. Stealing an enemy's weapon while they are stunned gives them a really powerful unarmed grapple move, and smacking them while they are stunned immediately gives them a hard-to-block weapon counterattack. The super taser however, does a ton of damage, knocks them to the floor, and makes them drop their weapon, opening them up for a free counterattack that, in almost all cases, will kill them even if it's just a kick to the shins. After getting the super taser, it's easy to go through most of the rest of the game that way and completely ignore the more intense melee combat. | |
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Condemned: Criminal Origins (Video Game) / int_39b8d3d6 | |
Condemned: Criminal Origins (Video Game) / int_3c111ce6 | type |
Pistol-Whipping | |
Condemned: Criminal Origins (Video Game) / int_3c111ce6 | comment |
Pistol-Whipping: You can use firearms as melee weapons, but it's not recommended as you'll break the firing mechanism after just a couple of swings. Pistols are also pretty much the worst melee weapons in the entire game, which is understandable since a small bit of metal doesn't compare well to a pipe or 2x4. | |
Condemned: Criminal Origins (Video Game) / int_3c111ce6 | featureApplicability |
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Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_3c111ce6 | |
Condemned: Criminal Origins (Video Game) / int_3ee7b8b2 | type |
Concept Art Gallery | |
Condemned: Criminal Origins (Video Game) / int_3ee7b8b2 | comment |
Concept Art Gallery: Unlocked bits at a time by picking up dead birds and pieces of metal. Yeah, it's that kind of game. A few 50 point achievements can be earned by watching television, which involves walking up to a special TV and pressing the "A" button. | |
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Condemned: Criminal Origins (Video Game) / int_3ee7b8b2 | |
Condemned: Criminal Origins (Video Game) / int_407d3e6d | type |
Morton's Fork | |
Condemned: Criminal Origins (Video Game) / int_407d3e6d | comment |
Morton's Fork: Combined with Last-Second Ending Choice, the game ends with SKX taking a bullet to the face in the trunk of Malcolm Vanhorn's car, either from Ethan's gun or from his own. The rest of the ending progresses the same way no matter which choice you made; the only other change is whether you collected all the birds and metal pieces or not. For what it matters, SKX in Bloodshot holds Ethan responsible for the injury sustained by that shooting. | |
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Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_407d3e6d | |
Condemned: Criminal Origins (Video Game) / int_424c9a9b | type |
Cold-Blooded Torture | |
Condemned: Criminal Origins (Video Game) / int_424c9a9b | comment |
Cold-Blooded Torture: The Torturer/Carl Anderson's M.O.: abduct and torture people horribly (in the one murder of his we see in-game, he removes his victim's arm and lips), then release and stalk them until they commit suicide. | |
Condemned: Criminal Origins (Video Game) / int_424c9a9b | featureApplicability |
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Condemned: Criminal Origins (Video Game) / int_424c9a9b | |
Condemned: Criminal Origins (Video Game) / int_426e1e63 | type |
Story-Driven Invulnerability | |
Condemned: Criminal Origins (Video Game) / int_426e1e63 | comment |
Story-Driven Invulnerability: Every time Serial Killer X shows up, and a few moments with some of the regular enemies. | |
Condemned: Criminal Origins (Video Game) / int_426e1e63 | featureApplicability |
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Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_426e1e63 | |
Condemned: Criminal Origins (Video Game) / int_4415efaf | type |
Serial-Killer Killer | |
Condemned: Criminal Origins (Video Game) / int_4415efaf | comment |
Serial-Killer Killer: Serial Killer X, the main antagonist, is named as such late in the game after you discover one of his victims. The first guy you're chasing is the "Match Maker", a serial killer who sets up female victims with male department store mannequins that have been damaged with a specific marking on one cheek. But then halfway through the game, you find the same sort of scene with the genders reversed - a male victim (with the same sort of scar on his cheek) and a female mannequin. Turns out that the victim this time is the Match Maker, done in with his own methods. Unlike many other examples of this trope, this guy is not doing it out of any sense of altruism or justice. He seems to be doing it as a way of "absorbing" the power of murderers or something like that. It's indicated that he's been driven insane by the Greater-Scope Villain and doesn't necessarily have a rational motive. | |
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Condemned: Criminal Origins (Video Game) / int_4415efaf | |
Condemned: Criminal Origins (Video Game) / int_465966a3 | type |
Drop the Hammer | |
Condemned: Criminal Origins (Video Game) / int_465966a3 | comment |
Drop The Hammer: The mighty (yet slow) sledgehammer is not just useful for breaking in skulls, but breaking through locked doors. | |
Condemned: Criminal Origins (Video Game) / int_465966a3 | featureApplicability |
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Condemned: Criminal Origins (Video Game) / int_4873d055 | type |
Use Your Head | |
Condemned: Criminal Origins (Video Game) / int_4873d055 | comment |
Headbutting them | |
Condemned: Criminal Origins (Video Game) / int_4873d055 | featureApplicability |
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Condemned: Criminal Origins (Video Game) / int_4873d055 | |
Condemned: Criminal Origins (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Condemned: Criminal Origins (Video Game) / int_49d18492 | comment |
Scenery Gorn: The devs sure did a great job of making the run-down urban locations look as awesome as possible. | |
Condemned: Criminal Origins (Video Game) / int_49d18492 | featureApplicability |
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Condemned: Criminal Origins (Video Game) / int_49d18492 | |
Condemned: Criminal Origins (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Condemned: Criminal Origins (Video Game) / int_4c798fd5 | comment |
Shock and Awe: The basic taser stuns enemies just long enough for you to steal their weapon. After getting upgraded in the library, it takes a huge chunk out of the enemy's health and causes them to collapse, allowing the player to kill them with a single hit. See Boring, but Practical. | |
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Condemned: Criminal Origins (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
Condemned: Criminal Origins (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: Very nearly all of them, from pipes to electrical conduits to locker doors. Firearms are the only things you find that are actually built to be weapons. | |
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Condemned: Criminal Origins (Video Game) / int_4de1a4f7 | |
Condemned: Criminal Origins (Video Game) / int_540eb459 | type |
The Killer Becomes the Killed | |
Condemned: Criminal Origins (Video Game) / int_540eb459 | comment |
The Killer Becomes the Killed: Serial Killer X kidnaps serial killers and uses their own methods to kill them. | |
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Condemned: Criminal Origins (Video Game) / int_57cf76a1 | type |
Hate Plague | |
Condemned: Criminal Origins (Video Game) / int_57cf76a1 | comment |
Hate Plague: Implied to be the reason why everyone is trying to kill you. Eventually revealed to be the result of sonic disturbances created by an ancient cult. | |
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Condemned: Criminal Origins (Video Game) / int_5979acea | type |
Fragile Speedster | |
Condemned: Criminal Origins (Video Game) / int_5979acea | comment |
Fragile Speedster: The pale, skinny enemies you encounter in the subway tunnels move very quickly, but die in one hit from any weapon (including the tazer which otherwise can't actually kill someone by itself). They do get tougher in the latter part of the level, but not by much. | |
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Condemned: Criminal Origins (Video Game) / int_5979acea | |
Condemned: Criminal Origins (Video Game) / int_59df21f1 | type |
Let's Play | |
Condemned: Criminal Origins (Video Game) / int_59df21f1 | comment |
More than one person has made a Let's Play of the game pointing this out: | |
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Condemned: Criminal Origins (Video Game) / int_59df21f1 | |
Condemned: Criminal Origins (Video Game) / int_5bb56482 | type |
Contractual Boss Immunity | |
Condemned: Criminal Origins (Video Game) / int_5bb56482 | comment |
Contractual Boss Immunity: Bosses are immune to being stunned by the taser (and therefore also cannot be disarmed), and by the time you reach the final two boss fights you've permanently lost your taser anyway. Also, when you fight Serial Killer X, if you had the foresight to bring a gun to the fight you'll find he takes significantly reduced damage from bullets compared to melee attacks. Inverted with the Oro Watchers; they're tough Elite Mooks / Boss in Mook's Clothing enemies if you fight them normally, but if you just shoot them they go down just as fast as a regular enemy. | |
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Condemned: Criminal Origins (Video Game) / int_5c0fc07b | type |
Nightmare Sequence | |
Condemned: Criminal Origins (Video Game) / int_5c0fc07b | comment |
Nightmare Sequence: Plenty. They get weirder and scarier as the game progresses to the point where it's difficult to tell whether something supernatural is happening or not. | |
Condemned: Criminal Origins (Video Game) / int_5c0fc07b | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_5c0fc07b | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_5c0fc07b | |
Condemned: Criminal Origins (Video Game) / int_62ac3f93 | type |
Sinister Subway | |
Condemned: Criminal Origins (Video Game) / int_62ac3f93 | comment |
Sinister Subway: Two levels towards the beginning of the game. Considered the Slow-Paced Beginning before the department store level really starts ratcheting up the tension and Mind Screws. | |
Condemned: Criminal Origins (Video Game) / int_62ac3f93 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_62ac3f93 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_62ac3f93 | |
Condemned: Criminal Origins (Video Game) / int_6654b17b | type |
Facial Horror | |
Condemned: Criminal Origins (Video Game) / int_6654b17b | comment |
Facial Horror: The faux-mannequin enemies from the mall level have gruesomely disfigured faces with no lips, nose, or eyelids beneath their masks. The Giant Mooks in the final level appear to have burn injuries to their faces. | |
Condemned: Criminal Origins (Video Game) / int_6654b17b | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_6654b17b | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_6654b17b | |
Condemned: Criminal Origins (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Condemned: Criminal Origins (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Criminal Origins, the subtitle of the game, is explained in the sequel as meaning that the Oro are indirectly behind most, if not all, of humanity's atrocities. | |
Condemned: Criminal Origins (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_6bda9a30 | |
Condemned: Criminal Origins (Video Game) / int_6d1c2b3f | type |
Lip Losses | |
Condemned: Criminal Origins (Video Game) / int_6d1c2b3f | comment |
Lip Losses: As Ethan is investigating Carl "The Torturer" Anderson's latest crime, he finds a classroom where Carl cut Samuel Tibbits' lips off and left them on a chalkboard with "Loose Lips Sink Ships" written on it. | |
Condemned: Criminal Origins (Video Game) / int_6d1c2b3f | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_6d1c2b3f | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_6d1c2b3f | |
Condemned: Criminal Origins (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Condemned: Criminal Origins (Video Game) / int_6d332aea | comment |
Driven to Suicide: This is the Torturer's method of "killing". He doesn't murder them directly, he just tortures and then stalks and harasses them to the point where they take their own lives. The police still, obviously, consider him just as bad as the others who do straight-up murder their victims. | |
Condemned: Criminal Origins (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_6d332aea | |
Condemned: Criminal Origins (Video Game) / int_7301ae04 | type |
Serial Killer | |
Condemned: Criminal Origins (Video Game) / int_7301ae04 | comment |
Serial Killer: There's a variety of serial killers who X is hunting down and killing; you explicitly deal with ones called the "Match Maker" and the "Torturer", though newspaper clippings you find in his hideout near the beginning of the game make mention of several others, including a "Roadside Carver", a "Bone Cutter", a "Dumpster Strangler" and a "Window Washer". SKX elaborates on the first two when you confront him at the end; apparently the Roadside Carver simply slit his victims' throats, and the Bone Cutter would cut out his victims' internal organs and individually label them for the police. | |
Condemned: Criminal Origins (Video Game) / int_7301ae04 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_7301ae04 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_7301ae04 | |
Condemned: Criminal Origins (Video Game) / int_77f6cc58 | type |
100% Completion | |
Condemned: Criminal Origins (Video Game) / int_77f6cc58 | comment |
100% Completion: Getting all the collectibles slightly changes the ending to reveal that an ancient cult was behind everything. Ethan still appears to turn into a metal monster at the end, though. | |
Condemned: Criminal Origins (Video Game) / int_77f6cc58 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_77f6cc58 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_77f6cc58 | |
Condemned: Criminal Origins (Video Game) / int_7febc23b | type |
Establishing Character Moment | |
Condemned: Criminal Origins (Video Game) / int_7febc23b | comment |
Establishing Character Moment: Lest you think SKX is an honorable Serial-Killer Killer, one of the first things he does is gun down two police officers and frame Ethan for it. | |
Condemned: Criminal Origins (Video Game) / int_7febc23b | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_7febc23b | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_7febc23b | |
Condemned: Criminal Origins (Video Game) / int_80204ff5 | type |
Verbed Title | |
Condemned: Criminal Origins (Video Game) / int_80204ff5 | comment |
Verbed Title | |
Condemned: Criminal Origins (Video Game) / int_80204ff5 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_80204ff5 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_80204ff5 | |
Condemned: Criminal Origins (Video Game) / int_8504b817 | type |
Where the Hell Is Springfield? | |
Condemned: Criminal Origins (Video Game) / int_8504b817 | comment |
Where the Hell Is Springfield?: Metro City, in which the games are set, is what appears to be a "Rust Belt" city, due to its large amount of abandoned factories and cold winter. However, the Rust Belt area is quite large. | |
Condemned: Criminal Origins (Video Game) / int_8504b817 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_8504b817 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_8504b817 | |
Condemned: Criminal Origins (Video Game) / int_851dda8f | type |
Humanoid Abomination | |
Condemned: Criminal Origins (Video Game) / int_851dda8f | comment |
Humanoid Abomination: The Dark Watchers. Whenever they show up, they appear as fast-moving silhouettes and Ethan's vision distorts. Their leader in particular seems to be capable of altering the scenery on a whim and summoning crazies out of nowhere. | |
Condemned: Criminal Origins (Video Game) / int_851dda8f | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_851dda8f | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_851dda8f | |
Condemned: Criminal Origins (Video Game) / int_8a16409a | type |
Shovel Strike | |
Condemned: Criminal Origins (Video Game) / int_8a16409a | comment |
Shovel Strike: The shovel is a fairly rare and powerful weapon. It can be used to bypass certain types of locked doors. | |
Condemned: Criminal Origins (Video Game) / int_8a16409a | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_8a16409a | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_8a16409a | |
Condemned: Criminal Origins (Video Game) / int_96ecc67e | type |
Shotguns Are Just Better | |
Condemned: Criminal Origins (Video Game) / int_96ecc67e | comment |
Shotguns Are Just Better: Pump-action shotguns usually come with enough ammo to help you get through a tough fight or at least keep you alive long enough to find a decent replacement weapon. Double-barreled ones on the other hand only come with 2 shots and are only useful for killing a single powerful enemy. In a game where you are constantly attacked by large groups of murderous hobos this makes it almost useless. | |
Condemned: Criminal Origins (Video Game) / int_96ecc67e | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_96ecc67e | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_96ecc67e | |
Condemned: Criminal Origins (Video Game) / int_9922bb09 | type |
Subways Suck | |
Condemned: Criminal Origins (Video Game) / int_9922bb09 | comment |
Subways Suck: They're apparently infested with pipe-wielding psychotic maniacs. | |
Condemned: Criminal Origins (Video Game) / int_9922bb09 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_9922bb09 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_9922bb09 | |
Condemned: Criminal Origins (Video Game) / int_9d17b859 | type |
Made of Iron | |
Condemned: Criminal Origins (Video Game) / int_9d17b859 | comment |
Made of Iron: Justified towards the end of the game, when you come across a classified medical report that shows Ethan having "abnormally high" muscle and bone density. Your enemies, meanwhile, presumably have adrenaline and the hideous strength of the insane going for them. | |
Condemned: Criminal Origins (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_9d17b859 | |
Condemned: Criminal Origins (Video Game) / int_9dfd7154 | type |
Fridge Logic | |
Condemned: Criminal Origins (Video Game) / int_9dfd7154 | comment |
Fridge Logic kicks in when the player recalls Rosa told Ethan that Bart's has been closed for 14 years. No one thought to turn off the power to the lights or PA system in that time? Let's chalk it up to Rule of Scary. | |
Condemned: Criminal Origins (Video Game) / int_9dfd7154 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_9dfd7154 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_9dfd7154 | |
Condemned: Criminal Origins (Video Game) / int_9e943076 | type |
One-Man Army | |
Condemned: Criminal Origins (Video Game) / int_9e943076 | comment |
One-Man Army: Ethan. Over the course of two games, Ethan fights his through an army of psychos with things like pipes, boards, wrenches, and the occasional firearm. Justified, because almost all of Ethan's enemies are crazy hobos with little to no strategy in melee combat or sense of self preservation, and Ethan is a trained FBI agent with "abnormally high" muscle and bone density. | |
Condemned: Criminal Origins (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_9e943076 | |
Condemned: Criminal Origins (Video Game) / int_a15a08a7 | type |
Fingerprinting Air | |
Condemned: Criminal Origins (Video Game) / int_a15a08a7 | comment |
Fingerprinting Air: The level of details you get from analyzing crime scenes with just your on-site equipment is improbable, so it's honestly a surprise that exactly one set of fingerprints per game is actually too smudged for his equipment to properly identify. | |
Condemned: Criminal Origins (Video Game) / int_a15a08a7 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_a15a08a7 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_a15a08a7 | |
Condemned: Criminal Origins (Video Game) / int_a25b0db9 | type |
Murderous Mannequin | |
Condemned: Criminal Origins (Video Game) / int_a25b0db9 | comment |
Murderous Mannequin: Subverted. Though several mannequins appear to follow you around in the department store level, even completely encircling you when you fall into a dark pit, they never actually attack you. But there are a bunch of crazies impersonating mannequins in that level as well. They have a different, more "relaxed" pose from the real mannequins, but without careful examination (or having never played the level before) you'd never be able to tell until they started clubbing you in the back of the head. Or you turned around to find that the mannequin on the pedestal behind you has walked off, or you see one looking at you... A paranoid player may have attacked every single mannequin as a precautionary measure from the start of the department store level. | |
Condemned: Criminal Origins (Video Game) / int_a25b0db9 | featureApplicability |
-0.3 | |
Condemned: Criminal Origins (Video Game) / int_a25b0db9 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_a25b0db9 | |
Condemned: Criminal Origins (Video Game) / int_a3eea2ea | type |
Cop Killer | |
Condemned: Criminal Origins (Video Game) / int_a3eea2ea | comment |
Cop Killer: The serial killer the player is following kills two cops at the start. This kicks off the plot of the rest of the game. | |
Condemned: Criminal Origins (Video Game) / int_a3eea2ea | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_a3eea2ea | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_a3eea2ea | |
Condemned: Criminal Origins (Video Game) / int_a43a691b | type |
Finishing Move | |
Condemned: Criminal Origins (Video Game) / int_a43a691b | comment |
Finishing Move: Get an enemy's health down low enough, and they'll drop to their knees. Once they're in this state, the player can finish them off with one of four finishing moves: Punching them in the face Slamming their heads against the ground Headbutting them Breaking their neck | |
Condemned: Criminal Origins (Video Game) / int_a43a691b | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_a43a691b | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_a43a691b | |
Condemned: Criminal Origins (Video Game) / int_a73c2eaf | type |
Expository Gameplay Limitation | |
Condemned: Criminal Origins (Video Game) / int_a73c2eaf | comment |
Expository Gameplay Limitation: Whenever Ethan receives a call on his cellphone the player is slowed down to a walk, cannot attack (as he is holding his phone in his hand) and Invisible Walls appear around Ethan, significantly limiting the player's progress. Normal gameplay resumes once the call is over. | |
Condemned: Criminal Origins (Video Game) / int_a73c2eaf | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_a73c2eaf | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_a73c2eaf | |
Condemned: Criminal Origins (Video Game) / int_a8826e1e | type |
Giant Mook | |
Condemned: Criminal Origins (Video Game) / int_a8826e1e | comment |
Giant Mook: The large men in firefighter coats in the 4th level and the giant burn victims wielding flaming 2x4s in the final level. Both have about twice as much health as regular enemies. | |
Condemned: Criminal Origins (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_a8826e1e | |
Condemned: Criminal Origins (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
Condemned: Criminal Origins (Video Game) / int_af8974a3 | comment |
Breakable Weapons: Using firearms as melee weapons will eventually cause them to break. | |
Condemned: Criminal Origins (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_af8974a3 | |
Condemned: Criminal Origins (Video Game) / int_b3b1115f | type |
My Rules Are Not Your Rules | |
Condemned: Criminal Origins (Video Game) / int_b3b1115f | comment |
My Rules Are Not Your Rules: Enemies can reload their guns, while you cannot (although not every enemy carries spare ammo). | |
Condemned: Criminal Origins (Video Game) / int_b3b1115f | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_b3b1115f | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_b3b1115f | |
Condemned: Criminal Origins (Video Game) / int_baaf641a | type |
King Mook | |
Condemned: Criminal Origins (Video Game) / int_baaf641a | comment |
King Mook: Unlike the other bosses, who have unique combat styles, when you finally fight Serial Killer X he fights like a regular enemy, only with more health and very high skill at attacking, blocking, and counter-attacking. He also runs around very fast, allowing him to flank you inside the house you fight him in. | |
Condemned: Criminal Origins (Video Game) / int_baaf641a | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_baaf641a | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_baaf641a | |
Condemned: Criminal Origins (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Condemned: Criminal Origins (Video Game) / int_bc00493f | comment |
Precision F-Strike: While Ethan does mumble some curses when fighting enemies, the only time he swears in scripted dialogue is when he finds SKX in the trunk of Malcolm's car. | |
Condemned: Criminal Origins (Video Game) / int_bc00493f | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_bc00493f | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_bc00493f | |
Condemned: Criminal Origins (Video Game) / int_bc3cb7ff | type |
Clear My Name | |
Condemned: Criminal Origins (Video Game) / int_bc3cb7ff | comment |
Clear My Name: Ethan's goal is to prove that he didn't kill two police officers while hunting Serial Killer X. | |
Condemned: Criminal Origins (Video Game) / int_bc3cb7ff | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_bc3cb7ff | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_bc3cb7ff | |
Condemned: Criminal Origins (Video Game) / int_bff6c493 | type |
Crazy Homeless People | |
Condemned: Criminal Origins (Video Game) / int_bff6c493 | comment |
Crazy Homeless People: Whatever is causing birds to die also makes the homeless in Metro City act like homicidal maniacs. The sequel reveals this to be sonic disturbances of man-made origin. | |
Condemned: Criminal Origins (Video Game) / int_bff6c493 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_bff6c493 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_bff6c493 | |
Condemned: Criminal Origins (Video Game) / int_c2fc1ae | type |
Neck Snap | |
Condemned: Criminal Origins (Video Game) / int_c2fc1ae | comment |
Neck Snap: One of Ethan's four finishing moves that he can perform on a weakened opponent. | |
Condemned: Criminal Origins (Video Game) / int_c2fc1ae | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_c2fc1ae | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_c2fc1ae | |
Condemned: Criminal Origins (Video Game) / int_c563ee89 | type |
Pipe Pain | |
Condemned: Criminal Origins (Video Game) / int_c563ee89 | comment |
Pipe Pain: A common type of weapon. Comes in many varieties, to boot! | |
Condemned: Criminal Origins (Video Game) / int_c563ee89 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_c563ee89 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_c563ee89 | |
Condemned: Criminal Origins (Video Game) / int_c6695a49 | type |
Mêlée à Trois | |
Condemned: Criminal Origins (Video Game) / int_c6695a49 | comment |
Mêlée à Trois: Different enemy "factions" will often be hostile towards each other as well as towards the player, and even allied enemies will turn on each other if they accidentally hit each other with their strikes. | |
Condemned: Criminal Origins (Video Game) / int_c6695a49 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_c6695a49 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_c6695a49 | |
Condemned: Criminal Origins (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Condemned: Criminal Origins (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: For most of Chapter 10, there are no enemies except for the crawlers in the basement and the Dark Watcher in the attic, but the old Apple Seed Orchard house is still as creepy and dilapidated as everywhere else in the game. Then when the thugs finally show up, they leave a bloody mess breaking in and you have to go back to the front door. | |
Condemned: Criminal Origins (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_cdfe12c3 | |
Condemned: Criminal Origins (Video Game) / int_d0c30f35 | type |
Did I Mention It's Christmas? | |
Condemned: Criminal Origins (Video Game) / int_d0c30f35 | comment |
Did I Mention It's Christmas?: The level set in Bart's department store, which is decrepit and abandoned. From the décor and the faint ghostly music you can hear playing, the store closed down one Christmas. This is arguably one of the most atmospheric levels of the game largely due to the out-of-place Xmas setting. Fridge Logic kicks in when the player recalls Rosa told Ethan that Bart's has been closed for 14 years. No one thought to turn off the power to the lights or PA system in that time? Let's chalk it up to Rule of Scary. | |
Condemned: Criminal Origins (Video Game) / int_d0c30f35 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_d0c30f35 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_d0c30f35 | |
Condemned: Criminal Origins (Video Game) / int_d2867431 | type |
Monster Closet | |
Condemned: Criminal Origins (Video Game) / int_d2867431 | comment |
Monster Closet: Happens once, rather literally, in the subway level - the player opens a locker and gets jumped by a pale, emaciated woman wielding a rebar. | |
Condemned: Criminal Origins (Video Game) / int_d2867431 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_d2867431 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_d2867431 | |
Condemned: Criminal Origins (Video Game) / int_d67239d2 | type |
Even Evil Can Be Loved | |
Condemned: Criminal Origins (Video Game) / int_d67239d2 | comment |
Even Evil Can Be Loved: Serial Killer X turns out to be Leland Vanhorn, the nephew of Malcolm Vanhorn. Malcom actually saves Leland when the latter is downed by Ethan and tries to snap him out of his psychosis. Unforunately, Leland rebuffs his uncle's pleas to stand down, strangling him in Condemned and later killing and dissecting him in Bloodshot even after Vanhorn nursed him back to health when he took a gunshot to the face. | |
Condemned: Criminal Origins (Video Game) / int_d67239d2 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_d67239d2 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_d67239d2 | |
Condemned: Criminal Origins (Video Game) / int_d99a228f | type |
Unusually Uninteresting Sight | |
Condemned: Criminal Origins (Video Game) / int_d99a228f | comment |
Unusually Uninteresting Sight: Rosa doesn't ever comment on, or seem to even notice, the weird supernatural crawling enemies attacking her and Ethan in the library. Or Ethan's weird blackouts. | |
Condemned: Criminal Origins (Video Game) / int_d99a228f | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_d99a228f | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_d99a228f | |
Condemned: Criminal Origins (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Condemned: Criminal Origins (Video Game) / int_df11acbe | comment |
Artificial Brilliance: Enemies will attempt to grab weapons from the environment and hide behind cover to ambush Thomas. Also in melee combat they will try to trick to the player like attacking then stopping to make the player block prematurely and then attack them when their guard is down. | |
Condemned: Criminal Origins (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_df11acbe | |
Condemned: Criminal Origins (Video Game) / int_e1645c04 | type |
Set a Mook to Kill a Mook | |
Condemned: Criminal Origins (Video Game) / int_e1645c04 | comment |
Set a Mook to Kill a Mook: Guaranteed to happen at least once while you're playing, even if you aren't aiming to do it. | |
Condemned: Criminal Origins (Video Game) / int_e1645c04 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_e1645c04 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_e1645c04 | |
Condemned: Criminal Origins (Video Game) / int_f52ae5d8 | type |
Enemy Civil War | |
Condemned: Criminal Origins (Video Game) / int_f52ae5d8 | comment |
Enemy Civil War: Mooks fight each other so often that it's practically a gameplay strategy to stand back and wait a fight out. This is actually explained in the propaganda reports. The signal the ORO is putting out dramatically degrades brain function to the point that humans are essentially feral responding to anything that doesn't respond with total submission with violence. | |
Condemned: Criminal Origins (Video Game) / int_f52ae5d8 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_f52ae5d8 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_f52ae5d8 | |
Condemned: Criminal Origins (Video Game) / int_f6698528 | type |
Vigilante Execution | |
Condemned: Criminal Origins (Video Game) / int_f6698528 | comment |
Vigilante Execution: SKX's modus operandi. | |
Condemned: Criminal Origins (Video Game) / int_f6698528 | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_f6698528 | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_f6698528 | |
Condemned: Criminal Origins (Video Game) / int_name | type |
ItemName | |
Condemned: Criminal Origins (Video Game) / int_name | comment |
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Condemned: Criminal Origins (Video Game) / int_name | featureApplicability |
1.0 | |
Condemned: Criminal Origins (Video Game) / int_name | featureConfidence |
1.0 | |
Condemned: Criminal Origins (Video Game) | hasFeature |
Condemned: Criminal Origins (Video Game) / int_name | |
Condemned: Criminal Origins (Video Game) / int_name | itemName |
Condemned: Criminal Origins (Video Game) |
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