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Cradle Series (Video Game)

 Cradle Series (Video Game)
type
TVTItem
 Cradle Series (Video Game)
label
Cradle Series (Video Game)
 Cradle Series (Video Game)
page
CradleSeries
 Cradle Series (Video Game)
comment
The Cradle Series (also considered as part of a Jewel Master series on handhelds) is a hybrid of Match-Three Game and city building. The games were released throughout the 2000s and 2010s for PC, Nintendo DS, Nintendo 3DS, and the Wii at one point.Games in the series include: Cradle of Rome (2007): The first game in the series, originally released for PC (along with an Adobe Flash online demo version) by Awem Studio. Ported to the Nintendo DS in 2008 with its original title by D3 Publisher and ported to the Wii in 2009 with the title Jewel Master: Cradle of Egypt by Destineer (the European DS version also used this name). The PC and Flash versions also use the name Rome Puzzle on some versions of the game. It laid the groundwork for the series, with swapping gameplay, power-ups, buildings that add new tiles to the playing field, and citizens unlockable once you fulfill certain conditions. Cradle of Persia (2007): The sequel. Originally released for PC (along with an Adobe Flash online demo version) by Awem Studio. Ported to the Nintendo DS in 2012 with the title Jewel Master: Cradle of Persia by Rising Star Games. It switches to matching three or more pieces in a row by clicking on them and scrolling through matching ones. The upgradeable power-up system is introduced, where if you collect enough power-up icons, it levels up and has a stronger effect, for a maximum of level 4, but you have to refill it back from nothing once it's used. Jewel Master Egypt (2009): The first game in the series without a PC version. It was released exclusively for the Nintendo DS by Storm City Games. Called Jewel Master: Cradle of Egypt in Europe. Jewel Master: Cradle of Athena: The second game in the series released exclusively for the Nintendo DS by Storm City Games. Cradle of Rome 2 (2010): The series returns to Rome in this game. Originally released for the PC by Awem Studio, it was ported to the Nintendo DS as Jewel Master: Cradle of Rome 2 in 2011 and to the Nintendo 3DS as Jewel Master: Cradle of Rome 2 3D in 2012, both by Rising Star Games. It returns to the swap to match 3 gameplay used by the original and adds elements like frozen blocks and awards, runs at a higher resolution, and has more graphical effects as well as higher-quality music. It even has an intro sequence, though there's no great story and it seems to be more of a reimagining of the first game than a true sequel. Cradle of Egypt (2011): Originally released for PC (along with an Adobe Flash online demo version) by Awem Studio. Ported to the DS as Jewel Master: Cradle of Egypt 2 and to the Nintendo 3DS as Jewel Master: Cradle of Egypt 2 3D, both in 2012 by Rising Star Games. The number 2 was added so it wouldn't be confused with the previous game Jewel Master: Cradle of Egypt, however the number 2 was retained even in the USA, where said game was just called Jewel Master: Egypt. It adds Relaxed mode for players who don't want to deal with the time limit and a few minor tweaks to the gameplay. Cradle Of Empires (2014): The first game in the series to be an Allegedly Free Game and not be released on any computers or consoles (it's only on iOS and Android).
 Cradle Series (Video Game)
fetched
2023-10-16T16:15:13Z
 Cradle Series (Video Game)
parsed
2023-10-16T16:15:13Z
 Cradle Series (Video Game)
isPartOf
DBTropes
 Cradle Series (Video Game) / int_10e7d43c
type
Fanfare
 Cradle Series (Video Game) / int_10e7d43c
comment
Fanfare: Every time you beat a level, you get a fanfare that's appropriate to the setting, so Cradle of Rome has an actually Roman-sounding fanfare.
 Cradle Series (Video Game) / int_10e7d43c
featureApplicability
1.0
 Cradle Series (Video Game) / int_10e7d43c
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_10e7d43c
 Cradle Series (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Cradle Series (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Relaxed mode disables the timer and lives, which also removes the resource bonus earned from how much time was remaining upon completing the level, making earning them much slower unless the player decides to grind.
 Cradle Series (Video Game) / int_1be7d298
featureApplicability
1.0
 Cradle Series (Video Game) / int_1be7d298
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_1be7d298
 Cradle Series (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Cradle Series (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The first power-up you get destroys or removes a chain off a single tile. Doesn't sound like much, but if that one tile's placement makes it tough to destroy, it's a godsend. It also helps that the power-up recharges fairly quickly.
 Cradle Series (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Cradle Series (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_39b8d3d6
 Cradle Series (Video Game) / int_3a4898fb
type
Power-Up
 Cradle Series (Video Game) / int_3a4898fb
comment
Power-Up: Each game has eight usable power-ups, which do things like breaking tiles or adding time. Cradle of Persia added the ability for the power-ups to become stronger once you collect enough of them.
 Cradle Series (Video Game) / int_3a4898fb
featureApplicability
1.0
 Cradle Series (Video Game) / int_3a4898fb
featureConfidence
1.0
 Cradle Series (Video Game)
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Cradle Series (Video Game) / int_3a4898fb
 Cradle Series (Video Game) / int_6dc206c9
type
Marathon Level
 Cradle Series (Video Game) / int_6dc206c9
comment
Marathon Level: Levels in the second half have a tendency to get pretty long, as they may have things like two chains and two layers of destructible marble, along with a difficult design. Likely the first is level 55 in Cradle of Rome, which can take more than a dozen minutes.
 Cradle Series (Video Game) / int_6dc206c9
featureApplicability
1.0
 Cradle Series (Video Game) / int_6dc206c9
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_6dc206c9
 Cradle Series (Video Game) / int_6ec989d8
type
Guide Dang It!
 Cradle Series (Video Game) / int_6ec989d8
comment
Guide Dang It!: Finding out how to unlock all the citizens can be difficult as there's no real info in game how to get them or which buildings have them.
 Cradle Series (Video Game) / int_6ec989d8
featureApplicability
1.0
 Cradle Series (Video Game) / int_6ec989d8
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_6ec989d8
 Cradle Series (Video Game) / int_7d561d58
type
Too Awesome to Use
 Cradle Series (Video Game) / int_7d561d58
comment
Too Awesome to Use: Each level has only one type of power-up tile, but any power-ups filled from previous levels are kept and can be used once if the level doesn't have the corresponding tiles. This can make the player not want to use the power-up in case they need it for a tougher, later level.
 Cradle Series (Video Game) / int_7d561d58
featureApplicability
1.0
 Cradle Series (Video Game) / int_7d561d58
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_7d561d58
 Cradle Series (Video Game) / int_7df9b299
type
Score Screen
 Cradle Series (Video Game) / int_7df9b299
comment
Score Screen: After each level, you're shown a screen that tallies up resources earned, as well as a time bonus.
 Cradle Series (Video Game) / int_7df9b299
featureApplicability
1.0
 Cradle Series (Video Game) / int_7df9b299
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_7df9b299
 Cradle Series (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Cradle Series (Video Game) / int_907fc128
comment
Every 10,000 Points: You get an extra life for every 20,000 points.
 Cradle Series (Video Game) / int_907fc128
featureApplicability
1.0
 Cradle Series (Video Game) / int_907fc128
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_907fc128
 Cradle Series (Video Game) / int_ad754f85
type
Evolving Title Screen
 Cradle Series (Video Game) / int_ad754f85
comment
Evolving Title Screen: The title screen changes as new buildings and workers are added to the city.
 Cradle Series (Video Game) / int_ad754f85
featureApplicability
1.0
 Cradle Series (Video Game) / int_ad754f85
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_ad754f85
 Cradle Series (Video Game) / int_bb48f8ba
type
Timed Mission
 Cradle Series (Video Game) / int_bb48f8ba
comment
Timed Mission: Each level must be beaten within a few minutes. Any leftover time is converted into resources.
 Cradle Series (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Cradle Series (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_bb48f8ba
 Cradle Series (Video Game) / int_c564ef1
type
Solve the Soup Cans
 Cradle Series (Video Game) / int_c564ef1
comment
Solve the Soup Cans: Some of the puzzles that have to be solved to get plans for buildings are bizarre or hardly fitting. To be able to build a farm in Cradle of Rome 2, you have to find three pairs of identical butterflies.
 Cradle Series (Video Game) / int_c564ef1
featureApplicability
1.0
 Cradle Series (Video Game) / int_c564ef1
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_c564ef1
 Cradle Series (Video Game) / int_c64bdacd
type
Scoring Points
 Cradle Series (Video Game) / int_c64bdacd
comment
Scoring Points: You earn points as you play, even though they don't mean anything outside of unlocking one worker and getting extra lives, unlike resources.
 Cradle Series (Video Game) / int_c64bdacd
featureApplicability
1.0
 Cradle Series (Video Game) / int_c64bdacd
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_c64bdacd
 Cradle Series (Video Game) / int_d24ed873
type
Developer's Foresight
 Cradle Series (Video Game) / int_d24ed873
comment
Developer's Foresight: In case there are no moves possible, the game will destroy a few tiles until there are.
 Cradle Series (Video Game) / int_d24ed873
featureApplicability
1.0
 Cradle Series (Video Game) / int_d24ed873
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_d24ed873
 Cradle Series (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Cradle Series (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you're having trouble with a blueprint puzzle, the game lets you skip it after a while, though this results in you not getting a point bonus.
 Cradle Series (Video Game) / int_d6f284a3
featureApplicability
1.0
 Cradle Series (Video Game) / int_d6f284a3
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_d6f284a3
 Cradle Series (Video Game) / int_e106d56
type
Themed Cursor
 Cradle Series (Video Game) / int_e106d56
comment
Themed Cursor: Each game has a cursor appropriate to the setting, like the Roman-looking arrow head in Cradle of Rome.
 Cradle Series (Video Game) / int_e106d56
featureApplicability
1.0
 Cradle Series (Video Game) / int_e106d56
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_e106d56
 Cradle Series (Video Game) / int_eabd22f9
type
Achievement System
 Cradle Series (Video Game) / int_eabd22f9
comment
Achievement System: Cradle of Rome 2 has twelve awards unlocked for beating 20 levels without losing a life, earning one million points, building two buildings in one turn, etc. They give a point bonus, but otherwise that's it.
 Cradle Series (Video Game) / int_eabd22f9
featureApplicability
1.0
 Cradle Series (Video Game) / int_eabd22f9
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_eabd22f9
 Cradle Series (Video Game) / int_f068cba
type
Oddball in the Series
 Cradle Series (Video Game) / int_f068cba
comment
Oddball in the Series: Cradle of Persia has you connect three or more pieces in a row by clicking and moving through them with the mouse, instead of the swap to match 3 gameplay model used by the rest of the series.
 Cradle Series (Video Game) / int_f068cba
featureApplicability
1.0
 Cradle Series (Video Game) / int_f068cba
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_f068cba
 Cradle Series (Video Game) / int_fb09db1f
type
Video-Game Lives
 Cradle Series (Video Game) / int_fb09db1f
comment
Video-Game Lives: You start with three lives to beat each game, and you lose one of them if you run out of time. Every 10,000 Points: You get an extra life for every 20,000 points.
 Cradle Series (Video Game) / int_fb09db1f
featureApplicability
1.0
 Cradle Series (Video Game) / int_fb09db1f
featureConfidence
1.0
 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_fb09db1f
 Cradle Series (Video Game) / int_name
type
ItemName
 Cradle Series (Video Game) / int_name
comment
 Cradle Series (Video Game) / int_name
featureApplicability
1.0
 Cradle Series (Video Game) / int_name
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 Cradle Series (Video Game)
hasFeature
Cradle Series (Video Game) / int_name
 Cradle Series (Video Game) / int_name
itemName
Cradle Series (Video Game)

The following is a list of statements referring to the current page from other pages.

 Cradle Series (Video Game)
hasFeature
Anti-Frustration Features / int_8db96bb5
 Cradle Series (Video Game)
hasFeature
Every 10,000 Points / int_8db96bb5
 Cradle Series (Video Game)
hasFeature
Evolving Title Screen / int_8db96bb5
 Cradle Series (Video Game)
hasFeature
Match-Three Game / int_8db96bb5
 Cradle Series (Video Game)
hasFeature
Score Screen / int_8db96bb5
 Cradle Series (Video Game)
hasFeature
Solve the Soup Cans / int_8db96bb5
 Cradle Series (Video Game)
hasFeature
Themed Cursor / int_8db96bb5
 Cradle Series (Video Game)
hasFeature
Timed Mission / int_8db96bb5
 Cradle Series (Video Game)
hasFeature
Too Awesome to Use / int_8db96bb5