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Crash Twinsanity (Video Game)
- 757 statements
- 149 feature instances
- 61 referencing feature instances
Crash Twinsanity (Video Game) | type |
TVTItem | |
Crash Twinsanity (Video Game) | label |
Crash Twinsanity (Video Game) | |
Crash Twinsanity (Video Game) | page |
CrashTwinsanity | |
Crash Twinsanity (Video Game) | comment |
Crash Twinsanity is an action platformer, developed by Traveller's Tales, and is the fifth game in the Crash Bandicoot series, released for the PlayStation 2 and Xbox.Designed as a departure from the usual Crash level style, Twinsanity greatly opens up levels, giving the game a more free-roaming feel. In lieu of totally linear levels, every stage flows seamlessly into the next, and are more open for exploration. There are hidden areas and collectibles scattered throughout the game, making many levels have small side paths or puzzles to complete.Despite these changes to form, the game manages to feel very Crash-like.Three years after the events of Crash Bandicoot: The Wrath of Cortex, Crash has returned to his usual sedentary lifestyle of sleeping on the beach, with Dr. Neo Cortex stuck out in the antarctic wastes. But while digging up an old shoe, Crash hears his sister calling for him, following her into the jungle...Turns out, it's Cortex, still bitter about his last defeat, and has gathered most of Crash's old foes together to watch his demise. Despite giving it his best shot, and even bringing in a giant robot version of Crash, Cortex ends up defeated once again.Later, Crash and Cortex end up meeting the Evil Twins — strange, bird-like creatures from the Tenth Dimension who've come to get some sort of strange revenge on Cortex, take over the dimension, and make everyone their slaves. This forces Crash and Cortex to set aside their differences, and form a very uneasy alliance against them, and make their way to the Tenth Dimension to stop their evil plans. | |
Crash Twinsanity (Video Game) | fetched |
2024-04-10T18:47:35Z | |
Crash Twinsanity (Video Game) | parsed |
2024-04-10T18:47:35Z | |
Crash Twinsanity (Video Game) | processingComment |
Dropped link to CrashBandicootTheWrathOfCortex: Not a Feature - ITEM | |
Crash Twinsanity (Video Game) | processingComment |
Dropped link to DonkeyKong: Not a Feature - ITEM | |
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Dropped link to DroughtLevelOfDoom: Not a Feature - ITEM | |
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Dropped link to SpyroTheDragon: Not a Feature - ITEM | |
Crash Twinsanity (Video Game) | isPartOf |
DBTropes | |
Crash Twinsanity (Video Game) / int_106381c4 | type |
SilentProtagonist | |
Crash Twinsanity (Video Game) / int_106381c4 | comment |
Nina in this game is a Silent Protagonist and a fairly docile little girl, a far cry from the conniving, loud-mouthed villainess she is in later games. | |
Crash Twinsanity (Video Game) / int_106381c4 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_106381c4 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_106381c4 | |
Crash Twinsanity (Video Game) / int_13646b1b | type |
My Friends... and Zoidberg | |
Crash Twinsanity (Video Game) / int_13646b1b | comment |
Every non-human Naughty Dog boss (including Oxide and also Crunch and Polar, but not the Komodo Bros) turn up at Crash's "birthday party", though Dingodile gets a boss fight later on. Tawna also appears on a sign for the Moulin Cortex. | |
Crash Twinsanity (Video Game) / int_13646b1b | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_13646b1b | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_13646b1b | |
Crash Twinsanity (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Crash Twinsanity (Video Game) / int_143e6c8d | comment |
Heroic Mime: Crash in this game doesn't even exclaim "Whoa!" when he dies as he did in previous games. | |
Crash Twinsanity (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_143e6c8d | |
Crash Twinsanity (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Crash Twinsanity (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: During the final boss, Crash runs away, leaving Nina and Cortex to fight it themselves. He comes back in the final stage of the boss, driving the Mecha Bandicoot, which he uses to defeat the Evil Twins' Humongous Mecha. | |
Crash Twinsanity (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_1467a30c | |
Crash Twinsanity (Video Game) / int_14e569d5 | type |
Crate Expectations | |
Crash Twinsanity (Video Game) / int_14e569d5 | comment |
Crate Expectations: As per usual for the Crash games, crates litter each stage with no explanation. Only this time, you don't need to break every single one. | |
Crash Twinsanity (Video Game) / int_14e569d5 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_14e569d5 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_14e569d5 | |
Crash Twinsanity (Video Game) / int_17afe894 | type |
Spectacular Spinning | |
Crash Twinsanity (Video Game) / int_17afe894 | comment |
Spectacular Spinning: Naturally, as it is a Crash game, but Nina gets in on the spinny fun as well. | |
Crash Twinsanity (Video Game) / int_17afe894 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_17afe894 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_17afe894 | |
Crash Twinsanity (Video Game) / int_17b72e30 | type |
Continuity Porn | |
Crash Twinsanity (Video Game) / int_17b72e30 | comment |
Continuity Porn: It's obvious the developers played the Naughty Dog games. Within the first half hour of gameplay, you've already seen Crash's House, briefly glimpsed in Crash Bandicoot 3: Warped, and seen a truckload of villains from the previous games. Probably the two greatest moments were the "birthday party guests," which included almost every villain other than the doctors from the fifth generation games, and the inside of Papu Papu's hut in the native village, which was a complete recreation of the hut he was fought in as the very first boss of the franchise. Even the "press start" screen indicates that Twinsanity picks up directly after Crash Bandicoot: The Wrath of Cortex, which gets directly mentioned in Ice Climb. | |
Crash Twinsanity (Video Game) / int_17b72e30 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_17b72e30 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_17b72e30 | |
Crash Twinsanity (Video Game) / int_1b65dfad | type |
The Cameo | |
Crash Twinsanity (Video Game) / int_1b65dfad | comment |
The Cameo: Every non-human Naughty Dog boss (including Oxide and also Crunch and Polar, but not the Komodo Bros) turn up at Crash's "birthday party", though Dingodile gets a boss fight later on. Tawna also appears on a sign for the Moulin Cortex. Even Spyro the Dragon makes an appearance. | |
Crash Twinsanity (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_1b65dfad | |
Crash Twinsanity (Video Game) / int_1ce9e3fb | type |
Cowardly Mooks | |
Crash Twinsanity (Video Game) / int_1ce9e3fb | comment |
Cowardly Mooks: The Shield-wielding Tribesmen in Jungle Bungle, once you knock off their shields. | |
Crash Twinsanity (Video Game) / int_1ce9e3fb | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_1ce9e3fb | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_1ce9e3fb | |
Crash Twinsanity (Video Game) / int_1e3a9a21 | type |
Angrish | |
Crash Twinsanity (Video Game) / int_1e3a9a21 | comment |
Angrish: A lot of Cortex's lines dissolve into this, including his reactions to being foiled. | |
Crash Twinsanity (Video Game) / int_1e3a9a21 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_1e3a9a21 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_1e3a9a21 | |
Crash Twinsanity (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Crash Twinsanity (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: A few examples: Cortex asking the player to throw him on the other side of the pit. Then again, he could've just been talking to Crash. A deleted alternative scene reveals that he was indeed talking to the player. The mention of Crash Bandicoot: The Wrath of Cortex in Ice Climb. Another deleted scene has Cortex speaking as his voice actor Lex Lang. | |
Crash Twinsanity (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_1e7487cd | |
Crash Twinsanity (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Crash Twinsanity (Video Game) / int_1e7c47ab | comment |
Stealth Pun: The walrus chase in Highseas Hijinks is accompanied by a rendition of "Fingal's Cave" from "Hebrides Overture". Seems out of place until you note that the level takes place in a tight, enclosed area. A cave, if you will. | |
Crash Twinsanity (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_1e7c47ab | |
Crash Twinsanity (Video Game) / int_1fdaf8ff | type |
Ominous Latin Chanting | |
Crash Twinsanity (Video Game) / int_1fdaf8ff | comment |
Ominous Latin Chanting: Used during the Tikimon boss' theme. While not really Latin, it's certainly ominous. | |
Crash Twinsanity (Video Game) / int_1fdaf8ff | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_1fdaf8ff | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_1fdaf8ff | |
Crash Twinsanity (Video Game) / int_20e2a53b | type |
Notice This | |
Crash Twinsanity (Video Game) / int_20e2a53b | comment |
Notice This: In the first half of Classroom Chaos, there are sections where you need to get to a hall monitor without being spotted. The game helps you by putting massive sparkles on the objects you need to hide behind. | |
Crash Twinsanity (Video Game) / int_20e2a53b | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_20e2a53b | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_20e2a53b | |
Crash Twinsanity (Video Game) / int_23698fa8 | type |
Aborted Arc | |
Crash Twinsanity (Video Game) / int_23698fa8 | comment |
Aborted Arc: At the end of the game's first world, the Evil Twins describe something called the "Vice-Versa Reversa Device", which is sucking the goodness out of Crash's dimension, and depositing it into the Tenth Dimension. This is brought up once, in a cutscene, and is never mentioned again, and never comes up in-game. This was supposed to be part of a cut undersea level in which Crash was to use the Mecha Bandicoot to walk underwater and destroy the device. | |
Crash Twinsanity (Video Game) / int_23698fa8 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_23698fa8 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_23698fa8 | |
Crash Twinsanity (Video Game) / int_294df577 | type |
Dark World | |
Crash Twinsanity (Video Game) / int_294df577 | comment |
Dark World: The 10th dimension is a twisted, upside-down version of the regular universe the rest of the series takes place in. | |
Crash Twinsanity (Video Game) / int_294df577 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_294df577 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_294df577 | |
Crash Twinsanity (Video Game) / int_2a6a8e89 | type |
Sadist Teacher | |
Crash Twinsanity (Video Game) / int_2a6a8e89 | comment |
Sadist Teacher: Madame Amberly, who wears gloves that apparently generate lightning, used to great effect in her boss battle. | |
Crash Twinsanity (Video Game) / int_2a6a8e89 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_2a6a8e89 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_2a6a8e89 | |
Crash Twinsanity (Video Game) / int_2bbba5f3 | type |
Say Your Prayers | |
Crash Twinsanity (Video Game) / int_2bbba5f3 | comment |
Say Your Prayers: When Crash and Cortex fall into a bottomless pit, the duo have enough time to react before gravity kicks in. Cortex starts praying while Crash struggles to fly. | |
Crash Twinsanity (Video Game) / int_2bbba5f3 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_2bbba5f3 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_2bbba5f3 | |
Crash Twinsanity (Video Game) / int_2d2c26c1 | type |
Daddy's Little Villain | |
Crash Twinsanity (Video Game) / int_2d2c26c1 | comment |
Daddy's Little Villain: Cortex's adorable niece, Nina. Though we're not informed of anyone else in the Cortex family, leaving the "niece" thing a little ambiguous. | |
Crash Twinsanity (Video Game) / int_2d2c26c1 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_2d2c26c1 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_2d2c26c1 | |
Crash Twinsanity (Video Game) / int_2d5400a9 | type |
Evil Teacher | |
Crash Twinsanity (Video Game) / int_2d5400a9 | comment |
Evil Teacher: Madame Amberly, who has no kind words for her students. | |
Crash Twinsanity (Video Game) / int_2d5400a9 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_2d5400a9 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_2d5400a9 | |
Crash Twinsanity (Video Game) / int_2e8875f0 | type |
Misplaced Retribution | |
Crash Twinsanity (Video Game) / int_2e8875f0 | comment |
Misplaced Retribution: The Evil Twins' vendetta is mostly with Cortex for mistreating them, though they decide the best way about this is destroying the entire planet. Naturally the masks are a bit peeved with Cortex for getting everyone else in hot water. | |
Crash Twinsanity (Video Game) / int_2e8875f0 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_2e8875f0 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_2e8875f0 | |
Crash Twinsanity (Video Game) / int_30a0067b | type |
Supervillain Lair | |
Crash Twinsanity (Video Game) / int_30a0067b | comment |
Supervillain Lair: Cortex's massive Iceberg Lab. | |
Crash Twinsanity (Video Game) / int_30a0067b | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_30a0067b | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_30a0067b | |
Crash Twinsanity (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
Crash Twinsanity (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: Hinted to be the case with Cortex in the intro, as he briefly contemplates disintegrating Coco with his ray gun, only to quickly dial it back to merely paralysing her instead. Uka Uka gets one, which is played with. He's against the Evil Twins ruling and enslaving the world... because that is his job. | |
Crash Twinsanity (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_319e4a2f | |
Crash Twinsanity (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Crash Twinsanity (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: It's entirely possible to wipe out a significant amount of progress in the game by going back through the pathway which leads to the Uka Uka boss battle, which will reset the event flags of anything after. | |
Crash Twinsanity (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_33ca811a | |
Crash Twinsanity (Video Game) / int_351e0e53 | type |
Dean Bitterman | |
Crash Twinsanity (Video Game) / int_351e0e53 | comment |
Dean Bitterman: Madame Amberly, head of the Academy of Evil, is definitely this. She's not above openly mocking her students, current or otherwise. | |
Crash Twinsanity (Video Game) / int_351e0e53 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_351e0e53 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_351e0e53 | |
Crash Twinsanity (Video Game) / int_388fdcd2 | type |
Wily Walrus | |
Crash Twinsanity (Video Game) / int_388fdcd2 | comment |
Wily Walrus: One level has Crash running away from a hungry walrus cook. | |
Crash Twinsanity (Video Game) / int_388fdcd2 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_388fdcd2 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_388fdcd2 | |
Crash Twinsanity (Video Game) / int_38d17b6c | type |
Boss-Arena Idiocy | |
Crash Twinsanity (Video Game) / int_38d17b6c | comment |
Boss-Arena Idiocy: Hey Uka Uka, next time you want to snuff out your worthless lackey and your most hated arch-nemesis, make sure you're not entirely made of ice in an area where fire shoots up from below... Ditto for Dingodile. Although justified, Crash keeps tricking him into shooting the fire-dousing switches. | |
Crash Twinsanity (Video Game) / int_38d17b6c | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_38d17b6c | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_38d17b6c | |
Crash Twinsanity (Video Game) / int_3fe2b13f | type |
Ungrateful Bastard | |
Crash Twinsanity (Video Game) / int_3fe2b13f | comment |
Ungrateful Bastard: After helping him against the Evil Twins, Cortex seems gracious towards Crash, and claims he was wrong about him. Oh no, he still thinks he's a bitter mistake, just he went about getting rid of him the wrong way, and gets ready to use the Psychatron on the bandicoot while roaring he never wants to see his ridiculous face again. The Psychatron immediately malfunctions onto Cortex. | |
Crash Twinsanity (Video Game) / int_3fe2b13f | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_3fe2b13f | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_3fe2b13f | |
Crash Twinsanity (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Crash Twinsanity (Video Game) / int_40bb59d0 | comment |
Blatant Lies: In the cutscene where Cortex tells the backstory of Victor and Moritz, he describes himself as having been the "most popular kid" in the academy. Mere seconds afterwards, a knife flies by from off-screen only barely missing him. Meanwhile, he drags on about "how they loved me." | |
Crash Twinsanity (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_40bb59d0 | |
Crash Twinsanity (Video Game) / int_411a125f | type |
Body Sled | |
Crash Twinsanity (Video Game) / int_411a125f | comment |
Body Sled: The Humiliskate minigames of Slip Slide Icecapades and Rockslide Rumble. In it, Crash slides on N. Cortex after Crash may or may not have pushed him down a hazardous course. In Rockslide Rumble, Evil Crash slides on Cortex's "daught... err... NIECE", though judging by the level's picture, it doesn't seem she minds. | |
Crash Twinsanity (Video Game) / int_411a125f | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_411a125f | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_411a125f | |
Crash Twinsanity (Video Game) / int_450d0973 | type |
Smart Jerk and Nice Moron | |
Crash Twinsanity (Video Game) / int_450d0973 | comment |
Smart Jerk and Nice Moron: Crash is an Idiot Hero and is often pretty friendly, so is the nice moron. Cortex, who was the Big Bad of most of the other Crash Bandicoot game and Evil Genius, is the smart jerk. | |
Crash Twinsanity (Video Game) / int_450d0973 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_450d0973 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_450d0973 | |
Crash Twinsanity (Video Game) / int_457655dd | type |
Human Popsicle | |
Crash Twinsanity (Video Game) / int_457655dd | comment |
Human Popsicle: Cortex is seen this way just before the title screen, frozen with Uka-Uka chasing him. Later on in the game, Crash and Cortex find Uka-Uka frozen in a different block of ice, and break him free: | |
Crash Twinsanity (Video Game) / int_457655dd | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_457655dd | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_457655dd | |
Crash Twinsanity (Video Game) / int_464dd7cc | type |
The Unfought | |
Crash Twinsanity (Video Game) / int_464dd7cc | comment |
The Unfought: Subverted this time around: Uka Uka is finally fought as a boss in this game. | |
Crash Twinsanity (Video Game) / int_464dd7cc | featureApplicability |
-0.3 | |
Crash Twinsanity (Video Game) / int_464dd7cc | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_464dd7cc | |
Crash Twinsanity (Video Game) / int_46b3f08a | type |
Human Snowball | |
Crash Twinsanity (Video Game) / int_46b3f08a | comment |
Human Snowball: Crash and Cortex end up in one of these near the end of Slip Slide Icecapades. | |
Crash Twinsanity (Video Game) / int_46b3f08a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_46b3f08a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_46b3f08a | |
Crash Twinsanity (Video Game) / int_474e3977 | type |
You Have Failed Me | |
Crash Twinsanity (Video Game) / int_474e3977 | comment |
After Uka Uka is freed from ice, he still has a bone to pick with Cortex and Crash from before. They team up and force him into submission. | |
Crash Twinsanity (Video Game) / int_474e3977 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_474e3977 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_474e3977 | |
Crash Twinsanity (Video Game) / int_479f9ad0 | type |
Characterization Marches On | |
Crash Twinsanity (Video Game) / int_479f9ad0 | comment |
Characterization Marches On: Nina in this game is a Silent Protagonist and a fairly docile little girl, a far cry from the conniving, loud-mouthed villainess she is in later games. N Gin is implied to ditch Cortex without a second thought, and in original plans would have even turned on him in his alliance with Tropy and Brio. While Tropy and Brio's stop-and-go allegiance with Cortex remained in later games, N Gin in practically all later titles is conveyed as an extremely loyal sycophant to Cortex. | |
Crash Twinsanity (Video Game) / int_479f9ad0 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_479f9ad0 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_479f9ad0 | |
Crash Twinsanity (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Crash Twinsanity (Video Game) / int_47fea76b | comment |
Butt-Monkey: Dr. Cortex. Used as a snowboard, chased by angry bees, thrown around by his hated enemy. The list goes on. | |
Crash Twinsanity (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_47fea76b | |
Crash Twinsanity (Video Game) / int_486466ee | type |
Dual Boss | |
Crash Twinsanity (Video Game) / int_486466ee | comment |
Dual Boss: N. Tropy and N. Brio show up out of seemingly nowhere to confront Crash on a small floating landmass. N. Brio attacks Crash as a huge frog-like thing, and N. Tropy splits up the platform into bits and attacks Crash from a distance. N. Tropy is the only one you can actually attack, though. | |
Crash Twinsanity (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_486466ee | |
Crash Twinsanity (Video Game) / int_4881cda1 | type |
Ãœberwald | |
Crash Twinsanity (Video Game) / int_4881cda1 | comment |
Ãœberwald: The Academy of Evil is designed like this. | |
Crash Twinsanity (Video Game) / int_4881cda1 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_4881cda1 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_4881cda1 | |
Crash Twinsanity (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Crash Twinsanity (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: Cortex dresses up as Coco to lure Crash through the jungle. Crash doesn't really seem to notice that his sister suddenly has a man's voice, a completely different body shape, a giant triangular head, and a beard. Of course, this is Crash Bandicoot we're talking about... In a deleted scene, he wears the disguise again in order to board N Gin's ship, only for N Gin to instantly fall in love with his disguise, somehow abduct him then proclaim to make him his sea bride. It is only when Cortex giggles does he realize who it really is. | |
Crash Twinsanity (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_48b9731f | |
Crash Twinsanity (Video Game) / int_48d464ca | type |
Interdimensional Travel Device | |
Crash Twinsanity (Video Game) / int_48d464ca | comment |
Interdimensional Travel Device: The Psychetron, Cortex's gigantic interdimensional portal generating machine. Also the technology the Evil Twins use to warp reality, letting them pass through dimensions. | |
Crash Twinsanity (Video Game) / int_48d464ca | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_48d464ca | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_48d464ca | |
Crash Twinsanity (Video Game) / int_495342ed | type |
Name-Tron | |
Crash Twinsanity (Video Game) / int_495342ed | comment |
Name-Tron: The device used to take Crash and Cortex to the tenth dimension is called... The Psychetron. For some reason: | |
Crash Twinsanity (Video Game) / int_495342ed | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_495342ed | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_495342ed | |
Crash Twinsanity (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Crash Twinsanity (Video Game) / int_49d18492 | comment |
Scenery Gorn: Twinsanity Island is pretty grim compared to it's counterpart. With dead trees, scary looking tiki carvings, red sky, and set near a volcano. | |
Crash Twinsanity (Video Game) / int_49d18492 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_49d18492 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_49d18492 | |
Crash Twinsanity (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Crash Twinsanity (Video Game) / int_49d59be9 | comment |
Scenery Porn: Twinsanity is very, very pretty, filled to the brim with little details throughout the game. | |
Crash Twinsanity (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_49d59be9 | |
Crash Twinsanity (Video Game) / int_4cefd8a6 | type |
Long Song, Short Scene | |
Crash Twinsanity (Video Game) / int_4cefd8a6 | comment |
Long Song, Short Scene: Quite a few songs didn't make it in, or had the stage they belonged to cut. Some found use in the trailers, but others were just left on the soundtrack. An even stranger example of one is the music for Uka Uka's boss fight, due to the boss being so pitifully easy and short, you won't hear much of the song unless you wait around forever. | |
Crash Twinsanity (Video Game) / int_4cefd8a6 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_4cefd8a6 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_4cefd8a6 | |
Crash Twinsanity (Video Game) / int_4cfe362e | type |
Awesome Aussie | |
Crash Twinsanity (Video Game) / int_4cfe362e | comment |
Awesome Aussie: Dingodile: | |
Crash Twinsanity (Video Game) / int_4cfe362e | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_4cfe362e | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_4cfe362e | |
Crash Twinsanity (Video Game) / int_50f66629 | type |
Crazy-Prepared | |
Crash Twinsanity (Video Game) / int_50f66629 | comment |
Crazy-Prepared: Cortex just happened to have an Interdimensional Travel Device stashed away for such an occasion as this. | |
Crash Twinsanity (Video Game) / int_50f66629 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_50f66629 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_50f66629 | |
Crash Twinsanity (Video Game) / int_51300dbf | type |
Fat Bastard | |
Crash Twinsanity (Video Game) / int_51300dbf | comment |
Fat Bastard: Madame Amberly is so fat she has to stay suspended by ropes, and has very, very visible jowls. Papu-Papu sort of counts, though the only bastardly thing he does is capture Cortex, and sic the villagers on Crash. | |
Crash Twinsanity (Video Game) / int_51300dbf | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_51300dbf | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_51300dbf | |
Crash Twinsanity (Video Game) / int_51bf74d6 | type |
Power Crystal | |
Crash Twinsanity (Video Game) / int_51bf74d6 | comment |
Power Crystal: The plot coupons of the game, as mentioned above. There's only twelve in the entire game, and it's impossible not to get them. | |
Crash Twinsanity (Video Game) / int_51bf74d6 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_51bf74d6 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_51bf74d6 | |
Crash Twinsanity (Video Game) / int_52c0c7cf | type |
Motive Decay | |
Crash Twinsanity (Video Game) / int_52c0c7cf | comment |
Motive Decay: We first see N. Gin piloting the Mecha Bandicoot. The next time we see him, he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final version as presented. Earlier plans would have taken it further, with him outright betraying and trying to attack Cortex with his artillery after he allies with N. Tropy for the Evil Twins' treasure. | |
Crash Twinsanity (Video Game) / int_52c0c7cf | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_52c0c7cf | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_52c0c7cf | |
Crash Twinsanity (Video Game) / int_53c7c51b | type |
And Call Him "George" | |
Crash Twinsanity (Video Game) / int_53c7c51b | comment |
And Call Him "George": As stated in the game's manual, Nina loved animals so much that Cortex replaced her hands with mechanical ones so that she could no longer hug critters without crushing them to death. Fittingly, the grappling targets were originally supposed to be cute little birds and lizards she'd latch onto, painfully squeezing them in the process. | |
Crash Twinsanity (Video Game) / int_53c7c51b | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_53c7c51b | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_53c7c51b | |
Crash Twinsanity (Video Game) / int_5527dc0c | type |
Plot Coupon | |
Crash Twinsanity (Video Game) / int_5527dc0c | comment |
Plot Coupon: The Power Crystals serve as these, as mentioned below. There's only twelve in the entire game, and it's impossible not to get them. | |
Crash Twinsanity (Video Game) / int_5527dc0c | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_5527dc0c | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_5527dc0c | |
Crash Twinsanity (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Crash Twinsanity (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: Most of the first world counts, specifically Jungle Rumble and Totem Hokem. The first is a throwback to the first stages of the original Crash Bandicoot, and the second is a throwback to the native fortress stages, complete with a recreation of Papu Papu's hut, down to the textures. The ice level is reminiscent of levels like Snow Go, penguins included. While the final level resembles how Crash would normally navigate a hazardous lab. | |
Crash Twinsanity (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_56b5a6b7 | |
Crash Twinsanity (Video Game) / int_582f5a70 | type |
This Is the Part Where... | |
Crash Twinsanity (Video Game) / int_582f5a70 | comment |
This Is the Part Where...: Spoken word-for-word by Victor. | |
Crash Twinsanity (Video Game) / int_582f5a70 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_582f5a70 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_582f5a70 | |
Crash Twinsanity (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Crash Twinsanity (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: The Iceberg Lab and its stages are this, although one is a Gangplank Galleon stage. | |
Crash Twinsanity (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_5914d5dd | |
Crash Twinsanity (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Crash Twinsanity (Video Game) / int_5989e3b6 | comment |
Enemy Mine: Crash and Cortex's shaky alliance, along with Aku Aku and Uka Uka's: | |
Crash Twinsanity (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_5989e3b6 | |
Crash Twinsanity (Video Game) / int_5b415ef2 | type |
BottomlessPit | |
Crash Twinsanity (Video Game) / int_5b415ef2 | comment |
Bottomless Pit: Averted in Jungle Rumble, where the pits clearly have a bottom, it just happens to be covered with spikes. Played straight in basically every other stage, though. | |
Crash Twinsanity (Video Game) / int_5b415ef2 | featureApplicability |
-1.0 | |
Crash Twinsanity (Video Game) / int_5b415ef2 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_5b415ef2 | |
Crash Twinsanity (Video Game) / int_5bdcc85a | type |
Disney Villain Death | |
Crash Twinsanity (Video Game) / int_5bdcc85a | comment |
Disney Villain Death: Madame Amberly, following the boss fight when all of her support cables have snapped, plummets to her death in the bottomless pit she dangled over. The Mecha Bandicoot appeared to have had this happen, too. Come the Final Boss, he's back and ready to rumble. | |
Crash Twinsanity (Video Game) / int_5bdcc85a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_5bdcc85a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_5bdcc85a | |
Crash Twinsanity (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Crash Twinsanity (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: The walrus chase theme is an acapella version of the first section of the Hebrides Overture, the Doc Amok theme is, quite fittingly, a rendition of Flight of the Bumblebees, and the worm chase theme is a rather hilarious rendition of Blue Danube. But also there are the remaining classical pieces such as New World Symphony, Swan Lake, Toreador March from Bizet's Carmen, Dance of the Reed Flutes, William Tell Overture, Ride of the Valkyries, Beethoven's 5th Symphony, Pines of Rome, Ode to Joy, In the Hall of the Mountain King, Brandenburg Concerto No. 3, Rondo Alla Turca, Mozart's Piano Sonata No. 16, Toccata and Fugue in D Minor, The Barber of Seville, Hungarian Rhapsody No. 2, and even Moonlight Sonata. | |
Crash Twinsanity (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_5f70322e | |
Crash Twinsanity (Video Game) / int_5fcedca | type |
Big Eater | |
Crash Twinsanity (Video Game) / int_5fcedca | comment |
Big Eater: Food is always on Moritz's mind: | |
Crash Twinsanity (Video Game) / int_5fcedca | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_5fcedca | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_5fcedca | |
Crash Twinsanity (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
Crash Twinsanity (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: The sounds Dingodile makes in his boss fight, particularly when you hit him, sound a bit too realistic. | |
Crash Twinsanity (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_61a503a7 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_61a503a7 | |
Crash Twinsanity (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
Crash Twinsanity (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: While paired up, Crash spins Cortex around, swinging him into enemies. He can also slam the flat top of his head down like a hammer, and toss him like a frisbee. | |
Crash Twinsanity (Video Game) / int_6377d6e6 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_6377d6e6 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_6377d6e6 | |
Crash Twinsanity (Video Game) / int_650a309b | type |
Forgot About His Powers | |
Crash Twinsanity (Video Game) / int_650a309b | comment |
Forgot About His Powers: During the Final Boss, Cortex becomes so intimidated by the appearance of the Evil Twins' Deathbot he stands still out of cowardice. But when the 2nd phase of the boss comes, he remembers he still has his ray gun which he then uses to take on the Deathbot. | |
Crash Twinsanity (Video Game) / int_650a309b | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_650a309b | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_650a309b | |
Crash Twinsanity (Video Game) / int_659ef759 | type |
Implacable Man | |
Crash Twinsanity (Video Game) / int_659ef759 | comment |
Implacable Man: Cortex himself proves to be one of these, even more than in the previous games. He manages to come back from a deep freeze, survives pits of spikes, can be thrown into explosive crates, tossed into freezing water, into bottomless pits, into enemies, and all manner of other things that would kill Crash himself: Subverted in that while playing as him, you're just as vulnerable as Crash is, and he can be killed in the Doc Amok stages. Also if he's left standing somewhere, waiting for Crash to join up with him again, he'll be instantly killed by any hazard that comes into contact with him. Thankfully, if only Cortex dies, Crash doesn't lose a life. | |
Crash Twinsanity (Video Game) / int_659ef759 | featureApplicability |
-0.3 | |
Crash Twinsanity (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_659ef759 | |
Crash Twinsanity (Video Game) / int_68068108 | type |
Evil Laugh | |
Crash Twinsanity (Video Game) / int_68068108 | comment |
Evil Laugh: Cortex gives one a few times. Laughter can be heard through theme for the Academy of Evil (most likely meant to be Madame Amberly laughing) | |
Crash Twinsanity (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_68068108 | |
Crash Twinsanity (Video Game) / int_6a4f3cf7 | type |
Took a Level in Dumbass | |
Crash Twinsanity (Video Game) / int_6a4f3cf7 | comment |
Took a Level in Dumbass: Crash was always somewhat air brained, but fairly aware of his surroundings and in cases such as Crash Nitro Kart could show pivotal insight. Here Crash is a grinning imbecile, completely vacuous and oblivious to Cortex's treatment of him. | |
Crash Twinsanity (Video Game) / int_6a4f3cf7 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_6a4f3cf7 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_6a4f3cf7 | |
Crash Twinsanity (Video Game) / int_6d7026fa | type |
Punny Name | |
Crash Twinsanity (Video Game) / int_6d7026fa | comment |
Punny Name: Quite a few levels have pun names, like Ant Agony, which takes place in the Evil Twins' lair, and predominately features their ant-like Mooks. | |
Crash Twinsanity (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_6d7026fa | |
Crash Twinsanity (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Crash Twinsanity (Video Game) / int_6dc206c9 | comment |
Marathon Level: High-Seas Hijinks. First, you have to get through an artillery factory with a lot of tricky platform jumping. Then you have to face mini-boss N. Gin. Then you're dropped into a ship where you're chased by a walrus chef. Finally, you face the main boss of this section, N. Brio. You have to complete all four sections in one sitting; if you get game over or save and come back to it later, it sends you back to the artillery factory. And certain areas are very easy to die on. Hope you have a lot of lives saved up... | |
Crash Twinsanity (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_6dc206c9 | |
Crash Twinsanity (Video Game) / int_72c04e0d | type |
Door to Before | |
Crash Twinsanity (Video Game) / int_72c04e0d | comment |
Door to Before: Being a more free-roaming game, there are passageways back to previous areas. Strangely, few of the "doors" actually are in fact doors; most of them are platforms that appear out of nowhere or start moving. | |
Crash Twinsanity (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_72c04e0d | |
Crash Twinsanity (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Crash Twinsanity (Video Game) / int_7ae4d273 | comment |
Point of No Return: Once you enter the Academy of Evil for the first time, you need to complete the area before returning to the previous two areas, but Slip Slide Icecapades is locked off until you beat the game. Once you enter Twinsanity Island, you can't return to the other three areas until you beat the Final Boss, even if you enter after beating the game. | |
Crash Twinsanity (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_7ae4d273 | |
Crash Twinsanity (Video Game) / int_7ae75c78 | type |
Evil Me Scares Me | |
Crash Twinsanity (Video Game) / int_7ae75c78 | comment |
Turned right back around to Evil Me Scares Me with Evil Crash, who's scary to everybody. | |
Crash Twinsanity (Video Game) / int_7ae75c78 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_7ae75c78 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_7ae75c78 | |
Crash Twinsanity (Video Game) / int_7d88c452 | type |
Academy of Evil | |
Crash Twinsanity (Video Game) / int_7d88c452 | comment |
Academy of Evil: Madame Amberly's Academy of Evil, Cortex's alma mater. Nina studied there too for a while, until she got expelled later (she's now stuck in a public school of evil). | |
Crash Twinsanity (Video Game) / int_7d88c452 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_7d88c452 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_7d88c452 | |
Crash Twinsanity (Video Game) / int_7eb73553 | type |
Bullying a Dragon | |
Crash Twinsanity (Video Game) / int_7eb73553 | comment |
Bullying a Dragon: Upon meeting the Evil Twins, Crash and Cortex are less than impressed. | |
Crash Twinsanity (Video Game) / int_7eb73553 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_7eb73553 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_7eb73553 | |
Crash Twinsanity (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Crash Twinsanity (Video Game) / int_82108e3d | comment |
Madame Amberly. Her tactics (keep throwing out electrified balls for you to shoot back at her, to expose her blinking harness) aren't much better. It implies that Cortex learned his tactics at her institution. | |
Crash Twinsanity (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_82108e3d | |
Crash Twinsanity (Video Game) / int_823c6e3e | type |
Large Ham | |
Crash Twinsanity (Video Game) / int_823c6e3e | comment |
Large Ham: Cortex has always been somewhat hammy, but in this game, he really goes whole hog. | |
Crash Twinsanity (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_823c6e3e | |
Crash Twinsanity (Video Game) / int_82518cf7 | type |
Motor Mouth | |
Crash Twinsanity (Video Game) / int_82518cf7 | comment |
Motor Mouth: Cortex is one of these momentarily, thanks to the Evil Twins' reality-warping powers: | |
Crash Twinsanity (Video Game) / int_82518cf7 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_82518cf7 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_82518cf7 | |
Crash Twinsanity (Video Game) / int_82e351a0 | type |
Gangplank Galleon | |
Crash Twinsanity (Video Game) / int_82e351a0 | comment |
Gangplank Galleon: High Seas Hijinks takes place on N. Gin's battleship, full of pirates, rats, and missiles. | |
Crash Twinsanity (Video Game) / int_82e351a0 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_82e351a0 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_82e351a0 | |
Crash Twinsanity (Video Game) / int_85b1e741 | type |
Creepy Crossdresser | |
Crash Twinsanity (Video Game) / int_85b1e741 | comment |
Creepy Crossdresser: Dr. Neo Cortex disguises himself as Coco in order to gain Crash's trust at the beginning. | |
Crash Twinsanity (Video Game) / int_85b1e741 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_85b1e741 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_85b1e741 | |
Crash Twinsanity (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Crash Twinsanity (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: Boiler Room Doom is technically a boiler room, but it has sewer elements, and certainly feels like a sewer. | |
Crash Twinsanity (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_87e661e8 | |
Crash Twinsanity (Video Game) / int_8a07e085 | type |
Denser and Wackier | |
Crash Twinsanity (Video Game) / int_8a07e085 | comment |
Denser and Wackier: While the games were always cartoony, this was the first game in the series to really up the ante in terms of cartoonish slapstick and (for the lack of a better term) insanity. Cortex goes from being a threatening villain to The Chew Toy and a Butt-Monkey, the world designs get a lot more outlandish, the game puts a lot more emphasis on humorous cut scenes, and as stated, there is a lot more slapstick to be found here. The next few installments would exaggerate this trope even more, but this was the first place where it really took its foothold. | |
Crash Twinsanity (Video Game) / int_8a07e085 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_8a07e085 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_8a07e085 | |
Crash Twinsanity (Video Game) / int_8d8ba364 | type |
Quest Giver | |
Crash Twinsanity (Video Game) / int_8d8ba364 | comment |
Quest Giver: Subverted with Farmer Ernest, who offers to give Crash a crystal if he defeats the worms stopping his Wumpa Trees from growing. Cortex shoots him and steals the crystal. | |
Crash Twinsanity (Video Game) / int_8d8ba364 | featureApplicability |
-0.3 | |
Crash Twinsanity (Video Game) / int_8d8ba364 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_8d8ba364 | |
Crash Twinsanity (Video Game) / int_8ec0abf | type |
The Voiceless | |
Crash Twinsanity (Video Game) / int_8ec0abf | comment |
The Voiceless: Crash, who's even more voiceless than usual, and Nina, save for a few grunts. Also Dr. Nitrus Brio. | |
Crash Twinsanity (Video Game) / int_8ec0abf | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_8ec0abf | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_8ec0abf | |
Crash Twinsanity (Video Game) / int_9053903 | type |
Ignored Epiphany | |
Crash Twinsanity (Video Game) / int_9053903 | comment |
Ignored Epiphany: After stopping the Evil Twins, Cortex laments that while he still hates Crash, he can't hide from his mistakes...so he'll bury them instead, and proceeds once again to try and get rid of his Arch-Enemy. | |
Crash Twinsanity (Video Game) / int_9053903 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_9053903 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_9053903 | |
Crash Twinsanity (Video Game) / int_90c018ac | type |
Justified Trope | |
Crash Twinsanity (Video Game) / int_90c018ac | comment |
Ditto for Dingodile. Although justified, Crash keeps tricking him into shooting the fire-dousing switches. | |
Crash Twinsanity (Video Game) / int_90c018ac | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_90c018ac | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_90c018ac | |
Crash Twinsanity (Video Game) / int_927b2f11 | type |
The Bus Came Back | |
Crash Twinsanity (Video Game) / int_927b2f11 | comment |
The Bus Came Back: With the exception of Cortex, every boss from the first game slowly declined in prominence before vanishing from Wrath of Cortex onwards. All of them reappear to some extent here: Papu Papu, whose last appearance was as the first boss of Bash, is an antagonist in Totem Hokum. Ripper Roo makes his sixth-gen debut at the "birthday party" after being in every fifth-gen game save for Warped. Koala Kong only appeared in the original and Bash, but attends the party. Pintripe Potoroo, fourth boss of the original and Crash Team Racing, is another guest. Nitrus Brio, who, besides Bash, vanished from the games after the second one, is one of the treasure hunters and assists N. Tropy in a boss fight. | |
Crash Twinsanity (Video Game) / int_927b2f11 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_927b2f11 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_927b2f11 | |
Crash Twinsanity (Video Game) / int_957a98a2 | type |
Palmtree Panic | |
Crash Twinsanity (Video Game) / int_957a98a2 | comment |
Palm Tree Panic: The first world of the game, N. Sanity Isle, is this when it isn't Jungle Japes. | |
Crash Twinsanity (Video Game) / int_957a98a2 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_957a98a2 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_957a98a2 | |
Crash Twinsanity (Video Game) / int_970c790a | type |
Big Bad | |
Crash Twinsanity (Video Game) / int_970c790a | comment |
Big Bad: The Evil Twins for the main plot, and a slip from Moritz ended up kick-starting the sub-plot. In the sub-plot involving the other doctors and Dingodile trying to get the treasure, N. Tropy seems to be the dominant force, though it may be an Ensemble between him and Dingodile. | |
Crash Twinsanity (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_970c790a | |
Crash Twinsanity (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Crash Twinsanity (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: When the Evil Twins first appear, you can hear a theme with a precise melody in the background. It's used later for the place they actually come from. | |
Crash Twinsanity (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_9d12bbc1 | |
Crash Twinsanity (Video Game) / int_a3c0c1df | type |
Dance Party Ending | |
Crash Twinsanity (Video Game) / int_a3c0c1df | comment |
Dance Party Ending: Err...sort of. It was inside Crash's head, and poor Cortex got trapped inside. | |
Crash Twinsanity (Video Game) / int_a3c0c1df | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_a3c0c1df | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_a3c0c1df | |
Crash Twinsanity (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Crash Twinsanity (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Exploding Nitro and TNT crates automatically cost the player a life in this game, no matter how many Aku masks you have. Naturally most puzzles and hidden areas are littered with them. | |
Crash Twinsanity (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_a414c3f0 | |
Crash Twinsanity (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Crash Twinsanity (Video Game) / int_a65288e2 | comment |
Ascended Extra: Dingodile, N. Tropy, and N. Gin, at least compared to The Wrath of Cortex. After having their roles massively shrunk in their first sixth-gen outing to only appearing in the opening cutscene and as stage hazards, all three are now proper bosses. Dingodile's role is comparable to his debut in Warped, while N. Tropy and N. Gin, while not on the level of their respective debuts as major antagonists, still have their own plotline with Nitrus Brio. | |
Crash Twinsanity (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_a65288e2 | |
Crash Twinsanity (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
Crash Twinsanity (Video Game) / int_a8a04f6f | comment |
And I Must Scream: Cortex accidently traps himself inside Crash's mind in the ending, where he screams upon the many clones of the bandicoot dance. Crash just picks his ear and smiles, not thinking anything about it. | |
Crash Twinsanity (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_a8a04f6f | |
Crash Twinsanity (Video Game) / int_a9c1bc0c | type |
Bee Afraid | |
Crash Twinsanity (Video Game) / int_a9c1bc0c | comment |
Bee Afraid: The first third of Totem Hokum. All sympathy for Cortex in this part of the level is completely non-existent — by the first checkpoint, the bees chasing him give him visible blisters, a beehive gets dropped on him, and that eventually lures a hungry bear into the chase! | |
Crash Twinsanity (Video Game) / int_a9c1bc0c | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_a9c1bc0c | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_a9c1bc0c | |
Crash Twinsanity (Video Game) / int_aac2244a | type |
EvilVsEvil | |
Crash Twinsanity (Video Game) / int_aac2244a | comment |
Evil vs. Evil: Cortex vs the self proclaimed Evil Twins. The Twins are only paying back Cortex for his abuse and experiments on them in the past, though force him into an Enemy Mine with Crash from their decision to torch the rest of planet just for the spite of it. The final climax comes down to Cortex and the Twins basically trying to schoolyard bully each other into subsiding. | |
Crash Twinsanity (Video Game) / int_aac2244a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_aac2244a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_aac2244a | |
Crash Twinsanity (Video Game) / int_abe0f934 | type |
Dissimile | |
Crash Twinsanity (Video Game) / int_abe0f934 | comment |
Dissimile: Cortex's description of his gathering all the villains together. | |
Crash Twinsanity (Video Game) / int_abe0f934 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_abe0f934 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_abe0f934 | |
Crash Twinsanity (Video Game) / int_ac69cbf8 | type |
Slide Level | |
Crash Twinsanity (Video Game) / int_ac69cbf8 | comment |
Slide Level: There are two levels where Crash rides Dr. Cortex like a snowboard in order to descend a snowy mountain and its parallel dimension counterpart (that's not snowy at all). | |
Crash Twinsanity (Video Game) / int_ac69cbf8 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_ac69cbf8 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_ac69cbf8 | |
Crash Twinsanity (Video Game) / int_ad4a45be | type |
Final Boss | |
Crash Twinsanity (Video Game) / int_ad4a45be | comment |
The last part of the Final Boss: The boss itself is protected by a circular force field. The only way to damage it is by shooting missiles in between the gaps... | |
Crash Twinsanity (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_ad4a45be | |
Crash Twinsanity (Video Game) / int_ae0bbe52 | type |
Living Statue | |
Crash Twinsanity (Video Game) / int_ae0bbe52 | comment |
Living Statue: The Tikimon boss. A huge, invincible, four-armed totem god, who coincidentally has bad indigestion. | |
Crash Twinsanity (Video Game) / int_ae0bbe52 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_ae0bbe52 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_ae0bbe52 | |
Crash Twinsanity (Video Game) / int_b2280b66 | type |
Retcon | |
Crash Twinsanity (Video Game) / int_b2280b66 | comment |
Retcon: Cortex did in fact create the Evolve-O-Ray. Since later games still give Nitrus Brio credit for the invention, it would suggest he only perfected it. | |
Crash Twinsanity (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_b2280b66 | |
Crash Twinsanity (Video Game) / int_b41c411e | type |
Toilet Humour | |
Crash Twinsanity (Video Game) / int_b41c411e | comment |
Toilet Humour: To be expected, as the script was written mostly by former The Ren & Stimpy Show animator Jordan Reichek, but this also means it's funny. | |
Crash Twinsanity (Video Game) / int_b41c411e | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_b41c411e | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_b41c411e | |
Crash Twinsanity (Video Game) / int_b4215a8d | type |
Tennis Boss | |
Crash Twinsanity (Video Game) / int_b4215a8d | comment |
Cortex seems to have forgotten about the first game, and continues to fire returnable plasma balls at Crash. | |
Crash Twinsanity (Video Game) / int_b4215a8d | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_b4215a8d | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_b4215a8d | |
Crash Twinsanity (Video Game) / int_b4922dc8 | type |
Reflexive Response | |
Crash Twinsanity (Video Game) / int_b4922dc8 | comment |
Reflexive Response: After Cortex, his memories restored, bellows at the Evil Twins to get back in their cage. The Twins flutter in terrified, only for an infuriated Victor to catch himself. | |
Crash Twinsanity (Video Game) / int_b4922dc8 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_b4922dc8 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_b4922dc8 | |
Crash Twinsanity (Video Game) / int_b807624a | type |
And Show It to You | |
Crash Twinsanity (Video Game) / int_b807624a | comment |
And Show It to You: The Evil Twins prove just how dangerous they really are when they telekinetically pull Cortex's brain out of his head and chuck it into his face. | |
Crash Twinsanity (Video Game) / int_b807624a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_b807624a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_b807624a | |
Crash Twinsanity (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Crash Twinsanity (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Many of the villains/bosses from prior games make an appearance early on. Out of them, only Dingodile and N. Gin show up as bosses. After his first few lines of dialogue, Aku-Aku is demoted until the Uka-Uka boss, after which they appear together in two more cutscenes, and from then on are only found in crates and say nothing. Coco, who was playable and a pivotal character in the previous game, makes cameos at the beginning, midway through the game, and at the very end, although she was originally going to be playable. | |
Crash Twinsanity (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_b8e3f20a | |
Crash Twinsanity (Video Game) / int_bcbb5596 | type |
Not Afraid of You Anymore | |
Crash Twinsanity (Video Game) / int_bcbb5596 | comment |
Not Afraid of You Anymore: Zigzagged. When Cortex remembers his past with the Evil Twins he faces them fearlessly....and reverts them back to the abused pets they were in earlier days. When the Evil Twins catch themselves on this, they angrily turn this onto Cortex and convert the cage into a Humongous Mecha, cowing Cortex again until he and the others fight back. Essentially, the entire final climax is game of who can out-bully the other. | |
Crash Twinsanity (Video Game) / int_bcbb5596 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_bcbb5596 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_bcbb5596 | |
Crash Twinsanity (Video Game) / int_be009bbc | type |
Alliterative Name | |
Crash Twinsanity (Video Game) / int_be009bbc | comment |
Alliterative Name: Quite a few stages use this style of naming, such as: High-Seas Hijinks Classroom Chaos Rockslide Rumble Cavern Catastrophe Ant Agony | |
Crash Twinsanity (Video Game) / int_be009bbc | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_be009bbc | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_be009bbc | |
Crash Twinsanity (Video Game) / int_c1cef253 | type |
Nice, Mean, and In-Between | |
Crash Twinsanity (Video Game) / int_c1cef253 | comment |
Nice Mean And In Between: The three playable characters: Crash (nice) is a good-hearted hero, Cortex (mean) is a Villain Protagonist and Nina (in-between) doesn't get much characterization and so tends towards neutral. | |
Crash Twinsanity (Video Game) / int_c1cef253 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c1cef253 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c1cef253 | |
Crash Twinsanity (Video Game) / int_c2afffe | type |
Take Me Instead | |
Crash Twinsanity (Video Game) / int_c2afffe | comment |
Take Me Instead: Cortex says this word for word to Evil Crash when he kidnaps Nina... and then proceeds to run for his life when Evil Crash takes him up on the offer. | |
Crash Twinsanity (Video Game) / int_c2afffe | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c2afffe | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c2afffe | |
Crash Twinsanity (Video Game) / int_c3648b87 | type |
Teeth-Clenched Teamwork | |
Crash Twinsanity (Video Game) / int_c3648b87 | comment |
Teeth-Clenched Teamwork: As the game's tagline suggests, Crash and Cortex's Enemy Mine is very much this. | |
Crash Twinsanity (Video Game) / int_c3648b87 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c3648b87 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c3648b87 | |
Crash Twinsanity (Video Game) / int_c5ef2d50 | type |
Cringe Comedy | |
Crash Twinsanity (Video Game) / int_c5ef2d50 | comment |
Cringe Comedy: A majority of the humor comes from Cortex placing himself in awkward or flat-out embarrassing situations. Of note... Trying to open the Iceberg Lab's door. Crash throwing Cortex into a pipe chute. Trying to save Nina from Evil Crash. | |
Crash Twinsanity (Video Game) / int_c5ef2d50 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c5ef2d50 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c5ef2d50 | |
Crash Twinsanity (Video Game) / int_c660bc15 | type |
Fan Disservice | |
Crash Twinsanity (Video Game) / int_c660bc15 | comment |
Madame Amberly's huge breasts also have high jiggle physics, which is played as Fan Disservice. | |
Crash Twinsanity (Video Game) / int_c660bc15 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c660bc15 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c660bc15 | |
Crash Twinsanity (Video Game) / int_c75df49a | type |
Shout-Out | |
Crash Twinsanity (Video Game) / int_c75df49a | comment |
Shout-Out: In High Seas Hijinks, there's a slanted path where a rhino goon keeps throwing barrels at you from above. The last part of the Final Boss: The boss itself is protected by a circular force field. The only way to damage it is by shooting missiles in between the gaps... | |
Crash Twinsanity (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c75df49a | |
Crash Twinsanity (Video Game) / int_c819533b | type |
Rage Breaking Point | |
Crash Twinsanity (Video Game) / int_c819533b | comment |
Rage Breaking Point: Cortex completely loses his shit after the destruction of the Mecha Bandicoot, and ditches all of his technology entirety to leap at Crash and tangle them both in a Big Ball of Violence. In the final showdown. After Cortex uses Reflexive Response to briefly cow the Evil Twins, a seething Victor vows he is done playing around with abusive owner and decides to just attack him and the others full-power. | |
Crash Twinsanity (Video Game) / int_c819533b | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c819533b | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c819533b | |
Crash Twinsanity (Video Game) / int_c868a42a | type |
Freudian Excuse | |
Crash Twinsanity (Video Game) / int_c868a42a | comment |
Freudian Excuse: Late in the game, it's explained why the Evil Twins want revenge. They were Cortex's pet parrots, from when he was a child. He warped them to the Tenth Dimension due to a malfunction with the Evolve-O-Ray: | |
Crash Twinsanity (Video Game) / int_c868a42a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c868a42a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c868a42a | |
Crash Twinsanity (Video Game) / int_c9597a03 | type |
Self-Deprecation | |
Crash Twinsanity (Video Game) / int_c9597a03 | comment |
Self-Deprecation: Comes up when a bunch of Cortex's penguin mooks, who're unhappy about not being paid, appear: | |
Crash Twinsanity (Video Game) / int_c9597a03 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c9597a03 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c9597a03 | |
Crash Twinsanity (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Crash Twinsanity (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: Utilized as an entire part of the game, Doc Amok, in which Cortex runs full tilt into hazards and pits, unless Crash does something to get rid of them. Later, you do the same when Evil Crash is chasing him. | |
Crash Twinsanity (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_c9861848 | |
Crash Twinsanity (Video Game) / int_cdb965a9 | type |
Numbered Sequels | |
Crash Twinsanity (Video Game) / int_cdb965a9 | comment |
Numbered Sequels: Like with The Wrath of Cortex, this only applies to the Japanese version; there, the game is simply called Crash Bandicoot 5. | |
Crash Twinsanity (Video Game) / int_cdb965a9 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_cdb965a9 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_cdb965a9 | |
Crash Twinsanity (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Crash Twinsanity (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: While the Crash games have never been particularly dark, Twinsanity places a greater emphasis on humor which would continue throughout the Radical games. | |
Crash Twinsanity (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_ce6555f0 | |
Crash Twinsanity (Video Game) / int_ce9a1c4a | type |
Underground Level | |
Crash Twinsanity (Video Game) / int_ce9a1c4a | comment |
Underground Level: Cavern Catastrophe, which takes place deep underground N. Sanity Isle. It serves mostly as a tutorial level for the Crash-Cortex team gameplay, when you're not controlling the both of them in a Big Ball of Violence. | |
Crash Twinsanity (Video Game) / int_ce9a1c4a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_ce9a1c4a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_ce9a1c4a | |
Crash Twinsanity (Video Game) / int_ceabe589 | type |
Incoming Ham | |
Crash Twinsanity (Video Game) / int_ceabe589 | comment |
Incoming Ham: "Cower you fools before the awesome might of...The Evil Twins!" Dr. Cortex displays this as well: | |
Crash Twinsanity (Video Game) / int_ceabe589 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_ceabe589 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_ceabe589 | |
Crash Twinsanity (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Crash Twinsanity (Video Game) / int_cfda0ecb | comment |
Escort Mission: Two of them, both involving Crash keeping Cortex safe as he blindly runs down a path in the background. | |
Crash Twinsanity (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_cfda0ecb | |
Crash Twinsanity (Video Game) / int_d3c2989f | type |
"Will Return" Caption | |
Crash Twinsanity (Video Game) / int_d3c2989f | comment |
"Will Return" Caption: One of these finishes off the credits. | |
Crash Twinsanity (Video Game) / int_d3c2989f | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_d3c2989f | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_d3c2989f | |
Crash Twinsanity (Video Game) / int_d46ddfa2 | type |
CloudCuckooLander | |
Crash Twinsanity (Video Game) / int_d46ddfa2 | comment |
Cortex dresses up as Coco to lure Crash through the jungle. Crash doesn't really seem to notice that his sister suddenly has a man's voice, a completely different body shape, a giant triangular head, and a beard. Of course, this is Crash Bandicoot we're talking about... | |
Crash Twinsanity (Video Game) / int_d46ddfa2 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_d46ddfa2 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_d46ddfa2 | |
Crash Twinsanity (Video Game) / int_d6dee153 | type |
Tactical Suicide Boss | |
Crash Twinsanity (Video Game) / int_d6dee153 | comment |
Tactical Suicide Boss: Cortex seems to have forgotten about the first game, and continues to fire returnable plasma balls at Crash. Madame Amberly. Her tactics (keep throwing out electrified balls for you to shoot back at her, to expose her blinking harness) aren't much better. It implies that Cortex learned his tactics at her institution. | |
Crash Twinsanity (Video Game) / int_d6dee153 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_d6dee153 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_d6dee153 | |
Crash Twinsanity (Video Game) / int_dd46397e | type |
Just Desserts | |
Crash Twinsanity (Video Game) / int_dd46397e | comment |
Just Desserts: Victor and Moritz manage to escape after the final boss fight and seek refuge in a hut. Unfortunately for them, it's Evil Crash's hut, and he's hungry. | |
Crash Twinsanity (Video Game) / int_dd46397e | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_dd46397e | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_dd46397e | |
Crash Twinsanity (Video Game) / int_e4884264 | type |
No Sidepaths, No Exploration, No Freedom | |
Crash Twinsanity (Video Game) / int_e4884264 | comment |
No Sidepaths, No Exploration, No Freedom: Handily averted by greatly opening up the stages and adding secret areas. | |
Crash Twinsanity (Video Game) / int_e4884264 | featureApplicability |
-1.0 | |
Crash Twinsanity (Video Game) / int_e4884264 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_e4884264 | |
Crash Twinsanity (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
Crash Twinsanity (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: After Mecha Bandicoot's defeat, the floor drops out from under it, taking Crash and Cortex with it into an Underground Level. | |
Crash Twinsanity (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_e4cf1ef0 | |
Crash Twinsanity (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Crash Twinsanity (Video Game) / int_e57198a4 | comment |
Advancing Wall of Doom: A giant, rising drill, pissed-off tribes people, angry rocket-wearing penguins, a walrus chef, deadly acid in a library, and a swinging bus. | |
Crash Twinsanity (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_e57198a4 | |
Crash Twinsanity (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Crash Twinsanity (Video Game) / int_e6f18344 | comment |
Humongous Mecha: The Mecha Bandicoot. Also the Evil Twins' four-legged robot that serves as the final boss: | |
Crash Twinsanity (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_e6f18344 | |
Crash Twinsanity (Video Game) / int_ea46254a | type |
Jiggle Physics | |
Crash Twinsanity (Video Game) / int_ea46254a | comment |
Jiggle Physics: Humourously shown with Papu Papu rolling his belly fat to the audience of some easily amused tribes men. Madame Amberly's huge breasts also have high jiggle physics, which is played as Fan Disservice. | |
Crash Twinsanity (Video Game) / int_ea46254a | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_ea46254a | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_ea46254a | |
Crash Twinsanity (Video Game) / int_eaf5a1ac | type |
Groin Attack | |
Crash Twinsanity (Video Game) / int_eaf5a1ac | comment |
Groin Attack: Coco shows up at Cortex's iceberg lab, and delivers a kick to his crystals: In Slip Slide Icecapades and Rockslide Rumble, skating into the railings grinds Cortex's groin. | |
Crash Twinsanity (Video Game) / int_eaf5a1ac | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_eaf5a1ac | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_eaf5a1ac | |
Crash Twinsanity (Video Game) / int_ed23decc | type |
Big Ball of Violence | |
Crash Twinsanity (Video Game) / int_ed23decc | comment |
Cortex completely loses his shit after the destruction of the Mecha Bandicoot, and ditches all of his technology entirety to leap at Crash and tangle them both in a Big Ball of Violence. | |
Crash Twinsanity (Video Game) / int_ed23decc | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_ed23decc | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_ed23decc | |
Crash Twinsanity (Video Game) / int_eedee4d | type |
The Starscream | |
Crash Twinsanity (Video Game) / int_eedee4d | comment |
The Starscream: Almost every prominent ally of Cortex turns on him after hearing of the Twins' supposed treasure. Dingodile even directly attacks the doctor at one point. | |
Crash Twinsanity (Video Game) / int_eedee4d | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_eedee4d | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_eedee4d | |
Crash Twinsanity (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Crash Twinsanity (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: Nina showed up in Crash Purple during this game's creation. She had a completely different personality, and was used without Traveler's Tales permission. | |
Crash Twinsanity (Video Game) / int_f0089082 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_f0089082 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_f0089082 | |
Crash Twinsanity (Video Game) / int_f2dadf81 | type |
Evil Twin | |
Crash Twinsanity (Video Game) / int_f2dadf81 | comment |
Evil Twin: Evil Crash in the Tenth Dimension, but not the Evil Twins themselves. | |
Crash Twinsanity (Video Game) / int_f2dadf81 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_f2dadf81 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_f2dadf81 | |
Crash Twinsanity (Video Game) / int_f3c2fec5 | type |
Jungle Japes | |
Crash Twinsanity (Video Game) / int_f3c2fec5 | comment |
Jungle Japes: The first few levels are this, when they're not Palm Tree Panic, to invoke the feel of the original Crash Bandicoot. | |
Crash Twinsanity (Video Game) / int_f3c2fec5 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_f3c2fec5 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_f3c2fec5 | |
Crash Twinsanity (Video Game) / int_f3fd818b | type |
Dark Reprise | |
Crash Twinsanity (Video Game) / int_f3fd818b | comment |
Dark Reprise: The theme of Twinsanity Island seems to be a reworking of the theme for N. Sanity Isle. | |
Crash Twinsanity (Video Game) / int_f3fd818b | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_f3fd818b | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_f3fd818b | |
Crash Twinsanity (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Crash Twinsanity (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: Twinsanity Island as a whole, but Ant Agony in particular. Much like Hi-Seas Hijinx, it's a brutally long level with Checkpoint Starvation, and it features all of the Evil Twins' forces trying to stop you before fighting the Twins themselves at the end. | |
Crash Twinsanity (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_f821e963 | |
Crash Twinsanity (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Crash Twinsanity (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: While dragging him around, Crash can toss Cortex into hazards and enemies, with little regard for the doctor's safety. He keeps coming back, though. | |
Crash Twinsanity (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_f87c42d4 | |
Crash Twinsanity (Video Game) / int_f8cddfb2 | type |
Laser Blade | |
Crash Twinsanity (Video Game) / int_f8cddfb2 | comment |
Laser Blade: The robotic ants encountered throughout the game sometimes wield lightsaber-like swords. | |
Crash Twinsanity (Video Game) / int_f8cddfb2 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_f8cddfb2 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_f8cddfb2 | |
Crash Twinsanity (Video Game) / int_f910567 | type |
This Is a Drill | |
Crash Twinsanity (Video Game) / int_f910567 | comment |
This Is a Drill: The Evil Twins' ant minions seem to like drills a lot. In Cavern Catastrophe, you meet up with one of their gigantic drill crawlers, the sides of which come down to let out troops. There are also ant minions with drills on their heads, letting them tunnel underground, or charge at Crash. | |
Crash Twinsanity (Video Game) / int_f910567 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_f910567 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_f910567 | |
Crash Twinsanity (Video Game) / int_fb3576b2 | type |
The Dog Bites Back | |
Crash Twinsanity (Video Game) / int_fb3576b2 | comment |
The Dog Bites Back: Judging by his appearance at Crash's birthday party, Polar has gotten sick of being ridden around by Crash. After Uka Uka is freed from ice, he still has a bone to pick with Cortex and Crash from before. They team up and force him into submission. | |
Crash Twinsanity (Video Game) / int_fb3576b2 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_fb3576b2 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_fb3576b2 | |
Crash Twinsanity (Video Game) / int_fbd285b7 | type |
Comically Missing the Point | |
Crash Twinsanity (Video Game) / int_fbd285b7 | comment |
Comically Missing the Point: Crunch shows up at Crash's "birthday party" with a cake and a party hat. He's clearly confused by all the villains that are there. | |
Crash Twinsanity (Video Game) / int_fbd285b7 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_fbd285b7 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_fbd285b7 | |
Crash Twinsanity (Video Game) / int_fc25c2fb | type |
Cruelty Is the Only Option | |
Crash Twinsanity (Video Game) / int_fc25c2fb | comment |
Cruelty Is the Only Option: To get two of the gems in the N. Sanity Island hub, you are required to make some bystanding chickens run into nitro crates which explode on contact. Unlike most examples, though, there are ways to get them without killing anyone: the red one can be gotten by making a monkey throw a Wumpa fruit at one stack of crates, and you can spin a bundle of hay into the other to get the purple one, but you probably weren't supposed to. | |
Crash Twinsanity (Video Game) / int_fc25c2fb | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_fc25c2fb | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_fc25c2fb | |
Crash Twinsanity (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Crash Twinsanity (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: N. Brio, as usual, only this time he turns into some sort of giant frog. | |
Crash Twinsanity (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_fc33ff16 | |
Crash Twinsanity (Video Game) / int_fc9b6be5 | type |
Foe Romance Subtext | |
Crash Twinsanity (Video Game) / int_fc9b6be5 | comment |
Foe Romance Subtext: There is a bit of this between Crash and Cortex: Just look at the idle animations during the brawling levels. One particularly infamous one features Cortex spanking Crash, who doesn't seem to entirely dislike it. On the back of the American cover,◊ where a few of these animations are showcased, there is one hidden behind the rating labeled "Censored!" The cutscene before the Humiliskate level. Cortex is leaning over the balcony, desperately trying to come up with a plan. Crash stares at his rear end. The camera alternates between zooming in on it and showing Crash's face - first neutral, then surprised, then smirking with his tongue hanging out. Finally he runs forward, reaches out, and... kicks Cortex off of the balcony. Some promotional art◊ features Crash and Cortex with arms linked, with Crash in a wedding dress and Cortex in a tux. There's a bit in Evil Crash's introduction cutscene. It starts with a close up of Cortex, who has his arms wrapped around "Crash". He rubs the bandicoot's chest and says "Your fur is so soft... and warm..." in a gentle voice. Unfortunately for Cortex, it is revealed that he has been snuggling up to Evil Crash, who doesn't take too kindly to being stroked by a scientist. | |
Crash Twinsanity (Video Game) / int_fc9b6be5 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_fc9b6be5 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_fc9b6be5 | |
Crash Twinsanity (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Crash Twinsanity (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: Attacking Coco while she is frozen at any point will cause Crash to die instantly and be sent back to the last checkpoint. | |
Crash Twinsanity (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_fcd993bd | |
Crash Twinsanity (Video Game) / int_fe262584 | type |
Cutscene Power to the Max | |
Crash Twinsanity (Video Game) / int_fe262584 | comment |
Cutscene Power to the Max: Cortex is a lot more invulnerable and can do a lot more in cutscenes. While playing as him... not so much. | |
Crash Twinsanity (Video Game) / int_fe262584 | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_fe262584 | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_fe262584 | |
Crash Twinsanity (Video Game) / int_name | type |
ItemName | |
Crash Twinsanity (Video Game) / int_name | comment |
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Crash Twinsanity (Video Game) / int_name | featureApplicability |
1.0 | |
Crash Twinsanity (Video Game) / int_name | featureConfidence |
1.0 | |
Crash Twinsanity (Video Game) | hasFeature |
Crash Twinsanity (Video Game) / int_name | |
Crash Twinsanity (Video Game) / int_name | itemName |
Crash Twinsanity (Video Game) |
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