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Crawl (Video Game)
- 33 statements
- 5 feature instances
- 10 referencing feature instances
Crawl (Video Game) | type |
TVTItem | |
Crawl (Video Game) | label |
Crawl (Video Game) | |
Crawl (Video Game) | page |
Crawl | |
Crawl (Video Game) | comment |
This is about the Video Game called Crawl. For the banner of streaming text that appears on TV news, see Crawl. For the gameplay trope, see Dungeon Crawling. For the 2019 film, see Crawl.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Crawl is a Asymmetric Multiplayer dungeon crawler by Powerhoof in which one player controls the hero and three others play as spirits attempting to kill him. The spirits fight by controlling the dungeon's perils, via possessing traps and assuming the role of summoned monsters. Whoever lands the killing blow takes the place of the hero. The four players thus compete to grow in power and eventually unlock the path to the dungeon's Final Boss - whichever player slays the boss will earn their freedom and win the game.Crawl was released on April 11th, 2017 for Xbox One, PlayStation 4, and PC, then on December 19, 2017 for Nintendo Switch. Check out the trailer here | |
Crawl (Video Game) | fetched |
2021-07-10T03:24:07Z | |
Crawl (Video Game) | parsed |
2021-07-10T03:24:07Z | |
Crawl (Video Game) | isPartOf |
DBTropes | |
Crawl (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Crawl (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: It is never explained how the four heroes end up where they were at the start of each run. All that is known is what leads to the inevitable Sanity Slippage and killing each other, before the Sole Survivor ventures forth while the three spirits pursue. Each start of a run paints a different one of these, courtesy of the narrator, but the journey is the same. | |
Crawl (Video Game) / int_1f6983f7 | featureApplicability |
1.0 | |
Crawl (Video Game) / int_1f6983f7 | featureConfidence |
1.0 | |
Crawl (Video Game) | hasFeature |
Crawl (Video Game) / int_1f6983f7 | |
Crawl (Video Game) / int_2af0378f | type |
Mayincatec | |
Crawl (Video Game) / int_2af0378f | comment |
Tezekal, a Mayincatec priest who commands a buried, Hindu-esque statue as his Soul Jar. Uniquely, the spirit players do not control Tezekal himself, but the animated statue and its many limbs. | |
Crawl (Video Game) / int_2af0378f | featureApplicability |
1.0 | |
Crawl (Video Game) / int_2af0378f | featureConfidence |
1.0 | |
Crawl (Video Game) | hasFeature |
Crawl (Video Game) / int_2af0378f | |
Crawl (Video Game) / int_72cdfc33 | type |
Big Bad Ensemble | |
Crawl (Video Game) / int_72cdfc33 | comment |
Big Bad Ensemble: Each time you attempt to escape, a boss monster stands between your hero and salvation: Kourok, a tentacled beast lurking in an underground spring. Ghidraak, a three-headed hydra. Tezekal, a Mayincatec priest who commands a buried, Hindu-esque statue as his Soul Jar. Uniquely, the spirit players do not control Tezekal himself, but the animated statue and its many limbs. | |
Crawl (Video Game) / int_72cdfc33 | featureApplicability |
1.0 | |
Crawl (Video Game) / int_72cdfc33 | featureConfidence |
1.0 | |
Crawl (Video Game) | hasFeature |
Crawl (Video Game) / int_72cdfc33 | |
Crawl (Video Game) / int_7351b2bf | type |
Asymmetric Multiplayer | |
Crawl (Video Game) / int_7351b2bf | comment |
Asymmetric Multiplayer: At any given time, one player is a human adventurer while the other three are spirits controlling traps and monsters. | |
Crawl (Video Game) / int_7351b2bf | featureApplicability |
1.0 | |
Crawl (Video Game) / int_7351b2bf | featureConfidence |
1.0 | |
Crawl (Video Game) | hasFeature |
Crawl (Video Game) / int_7351b2bf | |
Crawl (Video Game) / int_name | type |
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Crawl (Video Game) / int_name | featureApplicability |
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1.0 | |
Crawl (Video Game) | hasFeature |
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Crawl (Video Game) / int_name | itemName |
Crawl (Video Game) |
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