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Critical Path (Video Game)

 Critical Path (Video Game)
type
TVTItem
 Critical Path (Video Game)
label
Critical Path (Video Game)
 Critical Path (Video Game)
page
CriticalPath
 Critical Path (Video Game)
comment
Critical Path is an Interactive Movie released in 1993 for Windows and macOS, developed by Mechadeus (who would later develop The Daedalus Encounter). Like many FMV games, it's infamous for its lack of interactivity, bad acting, and graphics that quickly became outdated.The story begins with two military helicopters flying over an island. One has a mechanical problem and makes an emergency landing on the roof of a steel foundry, and the other one is shot down by a missile. The pilot of the second helicopter, Kat, attempts to bring a replacement part to the other helicopter, while the player character (who was on the first helicopter) has gotten into a control room containing several control panels and a monitor connected to cameras throughout the facility. However, the evil ruler of the island is also controlling things from behind the scenes, playing a deadly game with you.The gameplay is similar to Dragon's Lair, except that it's controlled by the mouse (used to press on-screen buttons), and there are no on-screen prompts telling you what to do (you're supposed to figure it out, which is easier than it might sound, since there are in-game clues and (usually) a very generous timing window). The fact it features live-action video rather than cel animation was another difference to Dragon's Lair.
 Critical Path (Video Game)
fetched
2024-02-03T20:47:34Z
 Critical Path (Video Game)
parsed
2024-02-03T20:47:34Z
 Critical Path (Video Game)
isPartOf
DBTropes
 Critical Path (Video Game) / int_334e48a1
type
After the End
 Critical Path (Video Game) / int_334e48a1
comment
After the End: According to the opening narration, the game's setting is after a war in which biological weapons killed 80% of the world's population.
 Critical Path (Video Game) / int_334e48a1
featureApplicability
1.0
 Critical Path (Video Game) / int_334e48a1
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_334e48a1
 Critical Path (Video Game) / int_51640e80
type
Bond One-Liner
 Critical Path (Video Game) / int_51640e80
comment
Bond One-Liner: "Shocking. You really should quit smoking." (said to someone who you need to electrocute in order to prevent him from shooting Kat with her own gun)
 Critical Path (Video Game) / int_51640e80
featureApplicability
1.0
 Critical Path (Video Game) / int_51640e80
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_51640e80
 Critical Path (Video Game) / int_6ec989d8
type
Guide Dang It!
 Critical Path (Video Game) / int_6ec989d8
comment
Guide Dang It!: Not so much the gameplay, but merely getting the game to run (at least with the Windows version) can be very difficult. (It can be run on 32-bit Windows Vista at least, but a very old version of QuickTime for Windows seems to be necessary.)
 Critical Path (Video Game) / int_6ec989d8
featureApplicability
1.0
 Critical Path (Video Game) / int_6ec989d8
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_6ec989d8
 Critical Path (Video Game) / int_743437c4
type
Chroma Key
 Critical Path (Video Game) / int_743437c4
comment
Chroma Key: The FMV mostly consists of live-action footage of actors superimposed on CG backgrounds.
 Critical Path (Video Game) / int_743437c4
featureApplicability
1.0
 Critical Path (Video Game) / int_743437c4
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_743437c4
 Critical Path (Video Game) / int_823c6e3e
type
Large Ham
 Critical Path (Video Game) / int_823c6e3e
comment
Large Ham:The villain, complete with a ridiculously over-the-top Evil Laugh.
 Critical Path (Video Game) / int_823c6e3e
featureApplicability
1.0
 Critical Path (Video Game) / int_823c6e3e
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_823c6e3e
 Critical Path (Video Game) / int_83445b04
type
Pun
 Critical Path (Video Game) / int_83445b04
comment
Pun: The "nine lives" puns mentioned above; also, at the beginning of the walkway sequence, Kat tells you that she can't see very well, and therefore "you're going to be Kat's eyes".
 Critical Path (Video Game) / int_83445b04
featureApplicability
1.0
 Critical Path (Video Game) / int_83445b04
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_83445b04
 Critical Path (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Critical Path (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: In the ending cutscene, Kat kills the villain with a missile from the helicopter.
 Critical Path (Video Game) / int_8b606a51
featureApplicability
1.0
 Critical Path (Video Game) / int_8b606a51
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_8b606a51
 Critical Path (Video Game) / int_bebf0356
type
Mission Control
 Critical Path (Video Game) / int_bebf0356
comment
Mission Control: This is essentially the role of the player character.
 Critical Path (Video Game) / int_bebf0356
featureApplicability
1.0
 Critical Path (Video Game) / int_bebf0356
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_bebf0356
 Critical Path (Video Game) / int_c75df49a
type
Shout-Out
 Critical Path (Video Game) / int_c75df49a
comment
Shout-Out: The hint for one of the three-digit codes is "the temperature at which paper burns".
 Critical Path (Video Game) / int_c75df49a
featureApplicability
1.0
 Critical Path (Video Game) / int_c75df49a
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_c75df49a
 Critical Path (Video Game) / int_c9861848
type
Video Game Caring Potential
 Critical Path (Video Game) / int_c9861848
comment
Video Game Caring Potential: Believe it or not, part of this game's marketing centered around the promise that players would come to care for Kat and become concerned for her through her emotional responses, suggesting a level of A.I. that doesn't actually exist in the game.
 Critical Path (Video Game) / int_c9861848
featureApplicability
1.0
 Critical Path (Video Game) / int_c9861848
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_c9861848
 Critical Path (Video Game) / int_ca87e3ec
type
No Name Given
 Critical Path (Video Game) / int_ca87e3ec
comment
No Name Given: The player character, who isn't quite a Featureless Protagonist, because the player character's voice (which sounds masculine) is heard once at the beginning of the game.
 Critical Path (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Critical Path (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_ca87e3ec
 Critical Path (Video Game) / int_e4884264
type
No Sidepaths, No Exploration, No Freedom
 Critical Path (Video Game) / int_e4884264
comment
No Sidepaths, No Exploration, No Freedom: This game is absolutely linear; there is only one correct thing to do at any decision point, and failing to do that thing results in an instant Game Over. (Except for one point where failing to do the correct thing doesn't end the game, but instead changes the mood of the following scene.)
 Critical Path (Video Game) / int_e4884264
featureApplicability
1.0
 Critical Path (Video Game) / int_e4884264
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_e4884264
 Critical Path (Video Game) / int_f1a15f4b
type
Cats Have Nine Lives
 Critical Path (Video Game) / int_f1a15f4b
comment
Cats Have Nine Lives: Kat has nine lives. (However, the only penalty for running out of lives is that you're taken to the main menu screen rather than the "continue" screen; you can restart from the same point in either case.) In the ending cutscene, she says triumphantly that "this Kat has ten lives!"
 Critical Path (Video Game) / int_f1a15f4b
featureApplicability
1.0
 Critical Path (Video Game) / int_f1a15f4b
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_f1a15f4b
 Critical Path (Video Game) / int_f494af54
type
Defcon 5
 Critical Path (Video Game) / int_f494af54
comment
Defcon 5: Kat's Apocalyptic Log does this mistake. The day the biological attack occurred, she states "We went to DEFCON 5 this morning".
 Critical Path (Video Game) / int_f494af54
featureApplicability
1.0
 Critical Path (Video Game) / int_f494af54
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_f494af54
 Critical Path (Video Game) / int_f4fb7564
type
Diegetic Interface
 Critical Path (Video Game) / int_f4fb7564
comment
Diegetic Interface: The things that you can click on are supposed to be buttons/switches on either the control room's control panel or the player character's communication device. Strangely enough, though, these buttons/switches are still semi-functional when you're at the "continue" screen, which doesn't make sense in-story.
 Critical Path (Video Game) / int_f4fb7564
featureApplicability
1.0
 Critical Path (Video Game) / int_f4fb7564
featureConfidence
1.0
 Critical Path (Video Game)
hasFeature
Critical Path (Video Game) / int_f4fb7564
 Critical Path (Video Game) / int_name
type
ItemName
 Critical Path (Video Game) / int_name
comment
 Critical Path (Video Game) / int_name
featureApplicability
1.0
 Critical Path (Video Game) / int_name
featureConfidence
1.0
 Critical Path (Video Game)
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Critical Path (Video Game) / int_name
 Critical Path (Video Game) / int_name
itemName
Critical Path (Video Game)

The following is a list of statements referring to the current page from other pages.

 Critical Path
seeAlso
Critical Path (Video Game)
 Critical Path (Video Game)
hasFeature
Defcon 5 / int_eb12d3f7
 Critical Path (Video Game)
hasFeature
Interactive Movie / int_eb12d3f7
 Critical Path (Video Game)
hasFeature
Mission Control / int_eb12d3f7
 Critical Path (Video Game)
hasFeature
Video Game Caring Potential / int_eb12d3f7