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Crystal Project (Video Game)

 Crystal Project (Video Game)
type
TVTItem
 Crystal Project (Video Game)
label
Crystal Project (Video Game)
 Crystal Project (Video Game)
page
CrystalProject
 Crystal Project (Video Game)
comment
Crystal Project is an indie block-based JRPG developed by Andrew Willman and released for PC on March 31, 2022. The game centers around exploration and platforming in a world that looks like it was crafted in Minecraft, but without the ability to actually mine anything in it. Combat-wise, the game is turn-based like older JRPG entries, with a job system similar to those used in Final Fantasy III, Final Fantasy V, and Octopath Traveler, where characters will start with a chosen class, but be able to change classes and even re-spec later on down the line.Story-wise, the game is a bit light, with the player mostly left to just wander around collecting crystals, finding mounts to access new areas, and leveling up until they are powerful enough to tackle the game's lategame content. Each crystal brings a new job class with it, and there are also diversions such as fishing, racing, quintar breeding, and so on if the player wants to forgo the main plot altogether.
 Crystal Project (Video Game)
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2023-11-29T16:00:49Z
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2023-11-29T16:00:50Z
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 Crystal Project (Video Game)
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DBTropes
 Crystal Project (Video Game) / int_11d38820
type
Big Dumb Object
 Crystal Project (Video Game) / int_11d38820
comment
Big Dumb Object: The Labyrinth is a fantasy version of this - a huge, absolutely massive mysterious cube taking up a significant portion of the map. Even figuring out how to get inside is a puzzle. The author has said that they specifically designed every part of it to be as mysterious and inexplicable as possible.
 Crystal Project (Video Game) / int_11d38820
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1.0
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Crystal Project (Video Game) / int_11d38820
 Crystal Project (Video Game) / int_143e6c8d
type
Heroic Mime
 Crystal Project (Video Game) / int_143e6c8d
comment
Heroic Mime: Aside from answering some yes/no questions or buying things, the party members don't talk at all.
 Crystal Project (Video Game) / int_143e6c8d
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1.0
 Crystal Project (Video Game) / int_143e6c8d
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 Crystal Project (Video Game)
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Crystal Project (Video Game) / int_143e6c8d
 Crystal Project (Video Game) / int_159850a5
type
Warp Whistle
 Crystal Project (Video Game) / int_159850a5
comment
Warp Whistle: In addition to being able to warp back to the most recent save point interacted with, the player can visit various Shrines across the world map, which sell two forms of these: a cheap consumable one, and a more expensive version that can be used forever.
 Crystal Project (Video Game) / int_159850a5
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1.0
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Crystal Project (Video Game) / int_159850a5
 Crystal Project (Video Game) / int_1ba17583
type
The Ghost
 Crystal Project (Video Game) / int_1ba17583
comment
The Ghost: The Grandmaster that Reid, Astley, Talon, and Chloe keep bringing up is anonymous, and only communicates through bulletin board decrees. This is because Astley is the Grandmaster, trying to indirectly groom someone strong enough to challenge her, and she doesn't tell her friends until you're ready to fight her.
 Crystal Project (Video Game) / int_1ba17583
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Crystal Project (Video Game) / int_1ba17583
 Crystal Project (Video Game) / int_1bf47ada
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The Medic
 Crystal Project (Video Game) / int_1bf47ada
comment
The Medic: The Chemist class, which allows a party member to combine items and use them on other party members mid-battle.
 Crystal Project (Video Game) / int_1bf47ada
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Crystal Project (Video Game) / int_1bf47ada
 Crystal Project (Video Game) / int_1c3d047e
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The Rival
 Crystal Project (Video Game) / int_1c3d047e
comment
The Rival: There are four of the Pokémon variety, always just ahead of you in levels and progression, though they're reasonably friendly and they aren't fought until the end of the game.
 Crystal Project (Video Game) / int_1c3d047e
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Crystal Project (Video Game) / int_1c3d047e
 Crystal Project (Video Game) / int_1c9537cd
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The Main Characters Do Everything
 Crystal Project (Video Game) / int_1c9537cd
comment
The Main Characters Do Everything: Zig-zagged. Other adventurers are at work, calling the game's plot into question or just doing their own thing when you stumble upon them, but the players are the only ones who will actually make any progress. The adventurers you follow around over the course of the game make a bid to take on The Big Bad, with most of them doing it to back up one of their own. It turns out that one who proposed the bid is the Big Bad, however, and they all end up fighting your party.
 Crystal Project (Video Game) / int_1c9537cd
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 Crystal Project (Video Game) / int_24c48358
type
Lava Is Boiling Kool-Aid
 Crystal Project (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: Lava is just water with a different color and texture, that nothing can swim in.
 Crystal Project (Video Game) / int_24c48358
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1.0
 Crystal Project (Video Game) / int_24c48358
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Crystal Project (Video Game) / int_24c48358
 Crystal Project (Video Game) / int_25524784
type
No-Holds-Barred Beatdown
 Crystal Project (Video Game) / int_25524784
comment
If you get into a battle that you have no hope of winning (or escaping), the game offers the option to give up and respawn, rather than waste time watching your poor characters get their No-Holds-Barred Beatdown.
 Crystal Project (Video Game) / int_25524784
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Crystal Project (Video Game) / int_25524784
 Crystal Project (Video Game) / int_29428ef
type
Difficulty Levels
 Crystal Project (Video Game) / int_29428ef
comment
Difficulty Levels: Crystal Project handles difficulty per save file. While it can be decreased, it can never be increased. The same goes for the Assist Options, once those are turned on, they can't be turned back off and will have an icon attached to the save file.
 Crystal Project (Video Game) / int_29428ef
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Crystal Project (Video Game) / int_29428ef
 Crystal Project (Video Game) / int_2afb1a9
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Limit Break
 Crystal Project (Video Game) / int_2afb1a9
comment
Chemist can use healing items in battle, and is the only class able to do so; as a trade-off, some of these items are far less efficient to use in battle, requiring two-to-four copies to be used at once for any effect. Chemist can also learn to use items for unintended purposes, such as getting random effects out of Potions, or converting someone's MP into AP with Ethers.
 Crystal Project (Video Game) / int_2afb1a9
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 Crystal Project (Video Game) / int_2f3668fa
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Force and Finesse
 Crystal Project (Video Game) / int_2f3668fa
comment
Force and Finesse: The Warrior, Reaper and Fencer jobs, which are all offensive classes. While the Warrior is a Tank with potential for high damage, the Fencer focuses a lot more on its abilities and uses rapiers and medium armor.
 Crystal Project (Video Game) / int_2f3668fa
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Crystal Project (Video Game) / int_2f3668fa
 Crystal Project (Video Game) / int_30ab0aa1
type
Worldbuilding
 Crystal Project (Video Game) / int_30ab0aa1
comment
Worldbuilding: Every Grand Master has left some mark upon the world with their own creations, as though it were a sandbox, ranging from bosses to entire regions. For example, a decent portion of the ocean floor has grass and buildings, giving the feeling that one Grand Master flooded the world for fun. Some of these projects were abandoned halfway, however, whether due to a change in Grand Masters or running into sinister corruption seeded by one of the first.
 Crystal Project (Video Game) / int_30ab0aa1
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 Crystal Project (Video Game) / int_30bf3ff4
type
Beef Gate
 Crystal Project (Video Game) / int_30bf3ff4
comment
Beef Gate: While you're not strictly funneled down a certain route, especially not once you get some of the later-game mounts, there's not any Level Scaling to accommodate the wanderers. In fact, enemy Flames are extra eager to dine on under-leveled parties; you can tell if they'll be faster (and tougher) by their redness.
 Crystal Project (Video Game) / int_30bf3ff4
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 Crystal Project (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Crystal Project (Video Game) / int_34bd7be2
comment
Super Drowning Skills: In a non-lethal example, falling into deep water deals no damage and the character resurfaces at the last platform they were on.
 Crystal Project (Video Game) / int_34bd7be2
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1.0
 Crystal Project (Video Game) / int_34bd7be2
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Crystal Project (Video Game) / int_34bd7be2
 Crystal Project (Video Game) / int_358388f6
type
White Mage
 Crystal Project (Video Game) / int_358388f6
comment
White Mage: The Cleric class, specializing in healing magic and support.
 Crystal Project (Video Game) / int_358388f6
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1.0
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Crystal Project (Video Game) / int_358388f6
 Crystal Project (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Crystal Project (Video Game) / int_37f0b1bb
comment
Absurdly Low Level Cap: Downplayed with the main storyline, since the level cap of 60 is tuned for the Final Boss in the Very Definitely Final Dungeon. For most of the many optional fights, however, sixty levels won't carry.
 Crystal Project (Video Game) / int_37f0b1bb
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1.0
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Crystal Project (Video Game) / int_37f0b1bb
 Crystal Project (Video Game) / int_3bd958f2
type
Cast from Money
 Crystal Project (Video Game) / int_3bd958f2
comment
Cast from Money: Skills learned as the Chemist and the Ninja both require items, which generally have to be bought from shops first (though some are farmable). They're also limited by inventory space for those items, giving a hard spamming-cap of sorts for each battle. Both classes, for example, can use items to get out of battle. Chemist can use healing items in battle, and is the only class able to do so; as a trade-off, some of these items are far less efficient to use in battle, requiring two-to-four copies to be used at once for any effect. Chemist can also learn to use items for unintended purposes, such as getting random effects out of Potions, or converting someone's MP into AP with Ethers. Ninja can use up Scrolls to perform Ninjutsu; these range from guaranteeing that MP-using skills will miss against them twice, to making four illusory copies of themselves (assuming a Final Fantasy XI reference based on the skill's name) that foes will typically aim at instead of them, to making a foe extra-vulnerable to a certain element for the next time they take damage, to just really pissing an enemy off with a written joke.
 Crystal Project (Video Game) / int_3bd958f2
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 Crystal Project (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Crystal Project (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: Averted. The base character can hop over anything over two voxels high. An Ibek mount can be charged up to three voxels, though some clever platforming allows for all sorts of skips.
 Crystal Project (Video Game) / int_480ee6dc
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 Crystal Project (Video Game) / int_4c24a9ed
type
Power Copying
 Crystal Project (Video Game) / int_4c24a9ed
comment
One otherwise-difficult hidden boss uses an HP-doubling move to heal themselves, which can be turned into a suicide move with a Monster spell that converts healing into damage (and vice-versa).
 Crystal Project (Video Game) / int_4c24a9ed
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1.0
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 Crystal Project (Video Game)
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Crystal Project (Video Game) / int_4c24a9ed
 Crystal Project (Video Game) / int_500eba71
type
TheBigBad
 Crystal Project (Video Game) / int_500eba71
comment
The adventurers you follow around over the course of the game make a bid to take on The Big Bad, with most of them doing it to back up one of their own. It turns out that one who proposed the bid is the Big Bad, however, and they all end up fighting your party.
 Crystal Project (Video Game) / int_500eba71
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1.0
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 Crystal Project (Video Game)
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Crystal Project (Video Game) / int_500eba71
 Crystal Project (Video Game) / int_5105d2a
type
Munchkin
 Crystal Project (Video Game) / int_5105d2a
comment
Munchkin: This playstyle is fully facilitated. You can change your party members' jobs at any save point. If that's not enough, you can fast-travel from that save point to an easier area to grind in, and then fast-travel straight back. If that's still not enough, one of the fast-travel destinations is basically right next to a respeccing facility, where you can fine-tune basically everything about your character within your XP total.
 Crystal Project (Video Game) / int_5105d2a
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1.0
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 Crystal Project (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Crystal Project (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Land's End, the ice biome atop the mountains north of Sequoia.
 Crystal Project (Video Game) / int_5914d5dd
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1.0
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Crystal Project (Video Game) / int_5914d5dd
 Crystal Project (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Crystal Project (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Mostly averted; You can afflict bosses with just about any status ailment. They just don't last very long and many can only be afflicted once in any battle. Instant Death immunity is consistent, however. With Damage Over Time effects, most bosses, and even some mini-bosses, get significant damage resistance against them, but in practice, this is because those effects are normally percentage-based; the resistance reduces the absolute damage they take from it each turn to about what a normal enemy would take. Since boss battles tend to last much longer than normal ones, such effects are still extremely effective against them.
 Crystal Project (Video Game) / int_5bb56482
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 Crystal Project (Video Game) / int_5bd3ff82
type
Endgame+
 Crystal Project (Video Game) / int_5bd3ff82
comment
Endgame+: After the credits roll, you're immediately shunted back to where you started the game at, with the 10-Gold reward for winning and whatever damage you sustained from the boss-fight. Astley and co. are inexplicably back where they were, and still saying Astley is Grand Master. Crystal Project does have New Game Plus, however; the Nan who welcomed you in the first place tells you that, by completing your adventure, you have the ability to "Reawaken" and restart with some-or-all of your collected stuff.
 Crystal Project (Video Game) / int_5bd3ff82
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Crystal Project (Video Game) / int_5bd3ff82
 Crystal Project (Video Game) / int_5eb7e838
type
Let's Meet the Meat
 Crystal Project (Video Game) / int_5eb7e838
comment
Let's Meet the Meat: Played with. There's a gardening minigame, but your crops have reservations... and magic. Some of them drop "Secret Meat".
 Crystal Project (Video Game) / int_5eb7e838
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1.0
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 Crystal Project (Video Game) / int_6602cad
type
Permanently Missable Content
 Crystal Project (Video Game) / int_6602cad
comment
Permanently Missable Content: Intentionally averted, to the point where the Steam store page lists this as a major feature. No matter what you do, every item, map, enemy compendium entry, and so on is still obtainable. If you somehow create a situation where an item can't be obtained (such as failing to steal it from a boss) it becomes purchasable at the lost-and-found, while missed enemy entries can be purchased at the library. The only things you can miss forever are a few conversations and cutscenes, and in that case any items that you would have gotten from them will be found on the ground where they would have been.
 Crystal Project (Video Game) / int_6602cad
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 Crystal Project (Video Game) / int_6b7c9f96
type
The Lost Woods
 Crystal Project (Video Game) / int_6b7c9f96
comment
The Lost Woods: Greenshire Reprise, west of the capital, grows on a mountainside and is extremely misty.
 Crystal Project (Video Game) / int_6b7c9f96
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1.0
 Crystal Project (Video Game) / int_6b7c9f96
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Crystal Project (Video Game) / int_6b7c9f96
 Crystal Project (Video Game) / int_6c10754e
type
Secret Art
 Crystal Project (Video Game) / int_6c10754e
comment
Ninja can use up Scrolls to perform Ninjutsu; these range from guaranteeing that MP-using skills will miss against them twice, to making four illusory copies of themselves (assuming a Final Fantasy XI reference based on the skill's name) that foes will typically aim at instead of them, to making a foe extra-vulnerable to a certain element for the next time they take damage, to just really pissing an enemy off with a written joke.
 Crystal Project (Video Game) / int_6c10754e
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1.0
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Crystal Project (Video Game) / int_6c10754e
 Crystal Project (Video Game) / int_6ec989d8
type
Guide Dang It!
 Crystal Project (Video Game) / int_6ec989d8
comment
Guide Dang It!: The game is very hands-off when it comes to letting you figure out where to go next or solving puzzles. The first area is fairly linear, preventing you from progressing unless you have three crystals. Still, the game starts to open up after that point, until you eventually have all mounts and can access basically anywhere.
 Crystal Project (Video Game) / int_6ec989d8
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1.0
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 Crystal Project (Video Game) / int_70d8269d
type
Excuse Plot
 Crystal Project (Video Game) / int_70d8269d
comment
Excuse Plot: Why are you here? Because you can be. Why are you exploring? To fill out your map and collect Crystals. Why are you collecting Crystals? To get through barriers and unlock mounts at first, for more exploring. The main story driver later becomes defeating the Grand Master so they stop being a stick-in-the-mud, but ultimately there's nothing super grave in the story. Some instances make the world out to be a sandbox, and the Grand Masters to be a series of God Modders who sometimes took "life" in their world too seriously, but not even that is said outright.
 Crystal Project (Video Game) / int_70d8269d
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Crystal Project (Video Game) / int_70d8269d
 Crystal Project (Video Game) / int_77948f9e
type
Global Airship
 Crystal Project (Video Game) / int_77948f9e
comment
Global Airship: While it can only be used to glide and not truly fly, the owl still qualifies as this, since you unlock it by reaching the highest point on the entire map and gain a Warp Whistle to there at the same time, effectively allowing you to glide to almost any point in the world any time you please.
 Crystal Project (Video Game) / int_77948f9e
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 Crystal Project (Video Game) / int_7c61a2d4
type
ShmuckBait
 Crystal Project (Video Game) / int_7c61a2d4
comment
Shmuck Bait: Adventurers afraid of being Banished from the realm flock to Shoudu Province, which they've heard is safe, only for them to be the first guys to get poofed. There is no free treasure in the Basement, unless you count the digested head of someone else who took the bait. There is some loot beyond the trap-setting "Gran", though.
 Crystal Project (Video Game) / int_7c61a2d4
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 Crystal Project (Video Game) / int_7ea8f5ce
type
Knight in Shining Armor
 Crystal Project (Video Game) / int_7ea8f5ce
comment
Knight in Shining Armor: The Aegis class, a defensive tank designed to cover weaker members and get enemies' attention.
 Crystal Project (Video Game) / int_7ea8f5ce
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1.0
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 Crystal Project (Video Game) / int_8029fa50
type
True Final Boss
 Crystal Project (Video Game) / int_8029fa50
comment
True Final Boss: Fought by taking on a series of Bonus Bosses, acquiring a Proof of Merit from the sixth one in the series, and showing it to the standard Final Boss to reassure them that you're ready. Fortunately you don't have to handle them all in one sitting.
 Crystal Project (Video Game) / int_8029fa50
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 Crystal Project (Video Game) / int_8454f523
type
Superboss
 Crystal Project (Video Game) / int_8454f523
comment
Superboss: A great many; just over half of the Optional Bosses are scaled for endgame parties, and another good chunk need parties approaching that point unless you have a particularly-good team composition. Most of the Summons are like this, for instance.
 Crystal Project (Video Game) / int_8454f523
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Crystal Project (Video Game) / int_8454f523
 Crystal Project (Video Game) / int_84685817
type
Life Drain
 Crystal Project (Video Game) / int_84685817
comment
Life Drain: The Shaman class gets this with every spell they use. The Reaper class, on the other hand, gains maximum HP with each hit they land; how they fill their bigger health bar is up to them.
 Crystal Project (Video Game) / int_84685817
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Crystal Project (Video Game) / int_84685817
 Crystal Project (Video Game) / int_84f4a870
type
Puzzle Boss
 Crystal Project (Video Game) / int_84f4a870
comment
Puzzle Boss: The game provides turn orders, damage estimates, and even what your foes will do next, making some bosses work like this. One otherwise-difficult hidden boss uses an HP-doubling move to heal themselves, which can be turned into a suicide move with a Monster spell that converts healing into damage (and vice-versa).
 Crystal Project (Video Game) / int_84f4a870
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Crystal Project (Video Game) / int_84f4a870
 Crystal Project (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Crystal Project (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Reid, Astley, Talon, and Chloe are all Banished after you defeat them, winking out of existence. Astley is Banished because she's the Grandmaster (and she even disappears first), but why the others are Banished is uncertain.
 Crystal Project (Video Game) / int_863fa679
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Crystal Project (Video Game) / int_863fa679
 Crystal Project (Video Game) / int_8b9c512e
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Down the Drain
 Crystal Project (Video Game) / int_8b9c512e
comment
Down the Drain: The Jojo Sewers beneath Sequoia, which connect to several locations, including the Underpass, the Capitol Jail, and the Quintar Nest. Similarly, the Ancient Reservoir beneath the Poko Poko Desert pyramid.
 Crystal Project (Video Game) / int_8b9c512e
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Crystal Project (Video Game) / int_8b9c512e
 Crystal Project (Video Game) / int_92cca75b
type
Ret-Gone
 Crystal Project (Video Game) / int_92cca75b
comment
Ret-Gone: The fate of those Banished by a Grand Master, including every Grand Master that's defeated. Supposedly. What each Grand Master makes remains, however, minus their names on the projects.
 Crystal Project (Video Game) / int_92cca75b
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1.0
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Crystal Project (Video Game) / int_92cca75b
 Crystal Project (Video Game) / int_9885d4ab
type
Min-Maxing
 Crystal Project (Video Game) / int_9885d4ab
comment
Min-Maxing: Encouraged. You can re-spec your characters to ensure you have perfect builds, several weak items still offer utility in the form of damage nullification or latent abilities, and the game offers a system where the player can equip abilities and secondary action commands to create a build that best suits them.
 Crystal Project (Video Game) / int_9885d4ab
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1.0
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Crystal Project (Video Game) / int_9885d4ab
 Crystal Project (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Crystal Project (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The Poko Poko Desert, complete with cacti, a pyramid, and a bazaar town.
 Crystal Project (Video Game) / int_a4cb54b4
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Crystal Project (Video Game) / int_a4cb54b4
 Crystal Project (Video Game) / int_abda7226
type
There Are No Tents
 Crystal Project (Video Game) / int_abda7226
comment
There Are No Tents: You can save the game anywhere, but you can only switch classes at Save Points. You're also teleported back to the Save Point set as a "Home Point", if you leave the game and reload from a save file.
 Crystal Project (Video Game) / int_abda7226
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Crystal Project (Video Game) / int_abda7226
 Crystal Project (Video Game) / int_b1346878
type
Fate Worse than Death
 Crystal Project (Video Game) / int_b1346878
comment
Fate Worse than Death: Death Is a Slap on the Wrist in this game, even in-universe, but Banishment prevents you from coming back. The True Final Boss will spam Banishments on your party, but fortunately un-Banishing seems to be a thing.
 Crystal Project (Video Game) / int_b1346878
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Crystal Project (Video Game) / int_b1346878
 Crystal Project (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Crystal Project (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Several dungeons can be completely skipped with the right platforming skills or mounts. In particular, it's possible to completely bypass Okimoto N.S. and its boss by slipping in from the mountain in the back to grab the crystal without fighting anyone.
 Crystal Project (Video Game) / int_b4d6aa7d
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Crystal Project (Video Game) / int_b4d6aa7d
 Crystal Project (Video Game) / int_b645829b
type
 Crystal Project (Video Game) / int_b645829b
comment
"Stop Having Fun" Guys: In-Universe example; the first time you examine the bulletin board in Castle Town, there's a notice about how the requirement for an adventurer to obtain a Quintar mount pass has increased from four crystals to seven, stating that, quote, "this is not an inconvenience. As long as this nudges all of our reluctant citizens in the direction of discovering true fun (i.e., finding Crystals), this is a benefit to us all". Later, the people in charge start outright banishing adventures from the realm for slacking off and finding other ways to entertain themselves besides finding crystals.
 Crystal Project (Video Game) / int_b645829b
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 Crystal Project (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Crystal Project (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: In some dungeons, consumable keys can be found and used on any door, but there is typically a specific key for actual progress or a boss key.
 Crystal Project (Video Game) / int_c2dbd1f8
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Crystal Project (Video Game) / int_c2dbd1f8
 Crystal Project (Video Game) / int_c3fc7139
type
Wutai
 Crystal Project (Video Game) / int_c3fc7139
comment
Wutai: The Shoudu Province and Okimoto N.S., two locations right next to each other clearly inspired by medieval Japan.
 Crystal Project (Video Game) / int_c3fc7139
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 Crystal Project (Video Game) / int_c3fc7139
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Crystal Project (Video Game) / int_c3fc7139
 Crystal Project (Video Game) / int_c5f23623
type
Broken Bridge
 Crystal Project (Video Game) / int_c5f23623
comment
Broken Bridge: Used rather extensively at the beginning of the game to force players to explore and search for crystals. Several NPCs block the path to other areas until a certain number of crystals have been found, and several literal broken bridges appear in the Greenshire Reprise and Salmon Pass to force the player to use the Quintar mount to jump the gap. Once the player gets access to a mount or two, all roadblocks disappear because it becomes a question of platforming and ability to handle the monsters in a given environment.
 Crystal Project (Video Game) / int_c5f23623
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1.0
 Crystal Project (Video Game) / int_c5f23623
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Crystal Project (Video Game) / int_c5f23623
 Crystal Project (Video Game) / int_c75df49a
type
Shout-Out
 Crystal Project (Video Game) / int_c75df49a
comment
Shout-Out: Many to the Final Fantasy series. The first six classes are the same six starting classes as Final Fantasy, albeit with some different names. The Scholar class is essentially a Blue Mage. Enemies inspired by the Cactuar recurring enemy appear in the Poko Poko Desert. Quintar Breeding forms a lengthy sidequest, similar to Chocobo Breeding. The Quintar themselves are very Chocobo-esque, even going "Qwei" when spoken with. A dagger called the Mage Masher exists. The accessory that grants immunity to all status effects is the Ribbon. There's also a reference to the recurring Final Fantasy sword "Save the Queen", called "Help the Prince" instead. Also, several to The Legend of Zelda: The "Boomer Society" are a reference to the Bomber Society of The Legend of Zelda: Majora's Mask. You find several wandering around the capital, they have a secret base in the sewers that leads to a scholars' haven, and even their name is only slightly respelled. The Tall Tall Heights make an appearance. A 1-handed sword called the Master Sword makes an appearance. A sword exists called Aunduril, as does Balrog. There are bat-like enemies named Zoo Bats. One NPC offers to trade you a Stone of Jodan for a Crag Demon Horn. As noted above, Expys of the KonoSuba protagonists appear to ambush you in the Rolling Quintar Fields.
 Crystal Project (Video Game) / int_c75df49a
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Crystal Project (Video Game) / int_c75df49a
 Crystal Project (Video Game) / int_c97ca4d8
type
Magic Staff
 Crystal Project (Video Game) / int_c97ca4d8
comment
Magic Staff: One type of equipment, usually one that allows for physical attacks by magic classes.
 Crystal Project (Video Game) / int_c97ca4d8
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1.0
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Crystal Project (Video Game) / int_c97ca4d8
 Crystal Project (Video Game) / int_ce9a1c4a
type
Underground Level
 Crystal Project (Video Game) / int_ce9a1c4a
comment
Underground Level: Several areas take place in caverns where enemies tend to roam.
 Crystal Project (Video Game) / int_ce9a1c4a
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 Crystal Project (Video Game) / int_ce9a1c4a
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Crystal Project (Video Game) / int_ce9a1c4a
 Crystal Project (Video Game) / int_d48333a4
type
Ban on Magic
 Crystal Project (Video Game) / int_d48333a4
comment
Ban on Magic: Inverted while in the Ancient Labyrinth; if it doesn't cost MP, you can't do it while fighting.
 Crystal Project (Video Game) / int_d48333a4
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 Crystal Project (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Crystal Project (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Crystal Project has several implemented: Dying against a boss flame will not give the player a monetary penalty. For that matter, dying to a normal enemy only inflicts a slight monetary penalty. Missing a jump and falling into the water or lava or spikes will not reduce your HP. Selling an item will have it available for repurchase. Furthermore, missing a stolen item by a boss will have it for sale. If you're not happy with your character's current growths, you can change them later for a price. Towns with more advanced shops, like the gold equipment crafters in the Sara Sara Bazaar, will have their wares added to the equivalent shop in Capital Sequoia after you visit them once so you don't have to go out of your way. It's possible to buy missing information for your monster archive, sparing you from having to beat the same enemy over and over in the hopes that this time it'll reveal its drops. If you start exploring a region before acquiring its map, the areas you've previously seen will already be filled in when you do get the map. If you get into a battle that you have no hope of winning (or escaping), the game offers the option to give up and respawn, rather than waste time watching your poor characters get their No-Holds-Barred Beatdown.
 Crystal Project (Video Game) / int_d6f284a3
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Crystal Project (Video Game) / int_d6f284a3
 Crystal Project (Video Game) / int_d7d588c8
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Lethal Lava Land
 Crystal Project (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Beaurior Volcano, particularly the temple inside.
 Crystal Project (Video Game) / int_d7d588c8
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 Crystal Project (Video Game) / int_d7d588c8
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Crystal Project (Video Game) / int_d7d588c8
 Crystal Project (Video Game) / int_db126a0b
type
World Tree
 Crystal Project (Video Game) / int_db126a0b
comment
World Tree: There is a Sequoia in the world, to the northwest of the continent on the world map. It has all sorts of loot, but it's clearly designed as a Bonus Dungeon accessed even after the Labyrinth, requiring either the Golden Quintar mount or insane skill with the Owl and Salmon to climb. At the top is Gungnir itself and a super-cool accessory that gives you 250% more cash for monster-mashing, though both are guarded by a Wendigo-like beast and plenty of wicked tree spirits.
 Crystal Project (Video Game) / int_db126a0b
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Crystal Project (Video Game) / int_db126a0b
 Crystal Project (Video Game) / int_e0606d52
type
Optional Boss
 Crystal Project (Video Game) / int_e0606d52
comment
Optional Boss: Quite a few; some are rather out-of-the-way, whether in Bonus Dungeons or just places not particularly easy to reach, but others can be stumbled upon very early. The latter is invoked with aptly-named "Demons", which are meant to be outmaneuvered or snuck around.
 Crystal Project (Video Game) / int_e0606d52
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 Crystal Project (Video Game) / int_e0606d52
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 Crystal Project (Video Game)
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Crystal Project (Video Game) / int_e0606d52
 Crystal Project (Video Game) / int_e27e757e
type
Trauma Inn
 Crystal Project (Video Game) / int_e27e757e
comment
Trauma Inn: Standard inn mechanics apply. Dead party members are revived, all HP and MP is regained, all for a small fee.
 Crystal Project (Video Game) / int_e27e757e
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 Crystal Project (Video Game) / int_e27e757e
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 Crystal Project (Video Game)
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Crystal Project (Video Game) / int_e27e757e
 Crystal Project (Video Game) / int_e3d90a27
type
Layered World
 Crystal Project (Video Game) / int_e3d90a27
comment
Layered World: Grandmaster Astley's "New World" is built underground, separated from everything else so only those who've conquered Castle Sequoia can visit it. There's also the "Old World", now limited to a single cave.
 Crystal Project (Video Game) / int_e3d90a27
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 Crystal Project (Video Game) / int_e3d90a27
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 Crystal Project (Video Game)
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Crystal Project (Video Game) / int_e3d90a27
 Crystal Project (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Crystal Project (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: The player starts with four party members of selectable (and changeable) gender that are just dropped into a starting area with no backstories or involvement to speak of.
 Crystal Project (Video Game) / int_e3f34fb4
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Crystal Project (Video Game) / int_e3f34fb4
 Crystal Project (Video Game) / int_e50fa775
type
Damage Over Time
 Crystal Project (Video Game) / int_e50fa775
comment
With Damage Over Time effects, most bosses, and even some mini-bosses, get significant damage resistance against them, but in practice, this is because those effects are normally percentage-based; the resistance reduces the absolute damage they take from it each turn to about what a normal enemy would take. Since boss battles tend to last much longer than normal ones, such effects are still extremely effective against them.
 Crystal Project (Video Game) / int_e50fa775
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 Crystal Project (Video Game) / int_e50fa775
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Crystal Project (Video Game) / int_e50fa775
 Crystal Project (Video Game) / int_e5421161
type
Expy
 Crystal Project (Video Game) / int_e5421161
comment
As noted above, Expys of the KonoSuba protagonists appear to ambush you in the Rolling Quintar Fields.
 Crystal Project (Video Game) / int_e5421161
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 Crystal Project (Video Game) / int_e5421161
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Crystal Project (Video Game) / int_e5421161
 Crystal Project (Video Game) / int_e63317eb
type
Green Hill Zone
 Crystal Project (Video Game) / int_e63317eb
comment
Green Hill Zone: The Spawning Meadows, which serve as the player's first introduction to the game, help them come to grips with the controls, and then lead into the first full region, Delende.
 Crystal Project (Video Game) / int_e63317eb
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1.0
 Crystal Project (Video Game) / int_e63317eb
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 Crystal Project (Video Game)
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Crystal Project (Video Game) / int_e63317eb
 Crystal Project (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Crystal Project (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: The few fights with other adventurers in-game don't let you see your foe's next moves, because they (like the player) have free will.
 Crystal Project (Video Game) / int_e6630c8b
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 Crystal Project (Video Game) / int_e6630c8b
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Crystal Project (Video Game) / int_e6630c8b
 Crystal Project (Video Game) / int_ecd42310
type
Goldfish Poop Gang
 Crystal Project (Video Game) / int_ecd42310
comment
Goldfish Poop Gang: There's a party of four adventurers that show up every so often to ambush the party, but they're usually pushovers. They seem to be Expys of the main protagonists from KonoSuba, especially given the extremely flowery Magical Incantation their wizard makes before using fire spells.
 Crystal Project (Video Game) / int_ecd42310
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 Crystal Project (Video Game) / int_ecd42310
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Crystal Project (Video Game) / int_ecd42310
 Crystal Project (Video Game) / int_eda30d58
type
0% Approval Rating
 Crystal Project (Video Game) / int_eda30d58
comment
0% Approval Rating: The current Grand Master, in their efforts to nudge adventurers towards finding the Crystals, is far less popular than their predecessors. Their reasons for being so pushy are not elaborated on, but their own actions suggest that they're trying to get someone to (violently) replace them out of annoyance, someone who's at least done some boss-fighting.
 Crystal Project (Video Game) / int_eda30d58
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1.0
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Crystal Project (Video Game) / int_eda30d58
 Crystal Project (Video Game) / int_f11c3835
type
Anti-Grinding
 Crystal Project (Video Game) / int_f11c3835
comment
Anti-Grinding: If an enemy Flame is gray, it's too far below your level and won't provide XP. It'll still provide Learning Points for the Job System, however, and it'll still have items to harvest or steal.
 Crystal Project (Video Game) / int_f11c3835
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ItemName
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Crystal Project (Video Game)

The following is a list of statements referring to the current page from other pages.

 Crystal Project (Video Game)
hasFeature
Adjustable Censorship / int_96c649d6