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Crystalis (Video Game)
- 385 statements
- 75 feature instances
- 36 referencing feature instances
Crystalis (Video Game) | type |
TVTItem | |
Crystalis (Video Game) | label |
Crystalis (Video Game) | |
Crystalis (Video Game) | page |
Crystalis | |
Crystalis (Video Game) | comment |
Crystalis (known as God Slayer: Sonata Of The Far-Away Sky in Japan) is an Action RPG created by SNK on the Nintendo Entertainment System in 1990. It begins about a century after a nuclear war that destroyed most of humanity and sent all of its inhabitants back to the metaphorical Middle Ages. To prevent this from happening again, the survivors built a floating tower to allow people to govern from high above. However, the evil emperor Draygon, using magic and up-until-now-forbidden science, has assembled an army and plans to Take Over the World by accessing the tower.The hero is a young boy who was frozen in a cryogenic sleep. With the aid of four sages, he learns that the world is about to be doomed again, and that he will need to find four elemental swords to fight Draygon's army and prevent him from making his goal of conquering the Tower a reality.In November 2018, the NES version of the game was re-released as part of the SNK 40th Anniversary Collection on the Nintendo Switch, marking the first time the game was re-released since the 2000 Game Boy Color remake, after skipping the Virtual Console services. It came to the same platform's NES Online Service shortly afterwards. | |
Crystalis (Video Game) | fetched |
2023-11-19T20:17:52Z | |
Crystalis (Video Game) | parsed |
2023-11-19T20:17:52Z | |
Crystalis (Video Game) | processingComment |
Dropped link to IkariWarriors: Not a Feature - ITEM | |
Crystalis (Video Game) | processingComment |
Dropped link to PsychoSoldier: Not a Feature - ITEM | |
Crystalis (Video Game) | isPartOf |
DBTropes | |
Crystalis (Video Game) / int_105f4bd9 | type |
Villain: Exit, Stage Left | |
Crystalis (Video Game) / int_105f4bd9 | comment |
Villain: Exit, Stage Left: Generals Kelbesque, Sabera and Mado of Draygon's "Finest Four". Unlike the other boss enemies they flee upon being defeated the first time except for Karmine, who's only fought in Goa Fortress where you get to take all four down for good. | |
Crystalis (Video Game) / int_105f4bd9 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_105f4bd9 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_105f4bd9 | |
Crystalis (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Crystalis (Video Game) / int_143e6c8d | comment |
Heroic Mime: Mostly played straight, as the hero has all of four lines, three of which are used to tell mortally wounded characters (first an Almost Dead Guy on Mt. Sabre, then Stom and Akahana in Shyron) to hold on if they want to maximize their remaining time before having a Critical Existence Failure. | |
Crystalis (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_143e6c8d | |
Crystalis (Video Game) / int_1b65dfad | type |
The Cameo | |
Crystalis (Video Game) / int_1b65dfad | comment |
The Cameo: Athena and Kensou (fresh off their debuts in Psycho Soldier) appear as two of the four Sages. However, Athena is called "Asina" and Kensou is rendered as "Kensu", a clear case of Engrish. The village elders of two towns are also named Ralph (Ralf) and Clark, the Ikari Warriors-originated soldiers who're now far better known from The King of Fighters. | |
Crystalis (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_1b65dfad | |
Crystalis (Video Game) / int_1bd4c0bf | type |
Unwinnable by Design | |
Crystalis (Video Game) / int_1bd4c0bf | comment |
Unwinnable by Design: Once you enter a boss fight, you won't be able to leave until you defeat the boss or die. However each boss requires you to be at a minimum level to be able to harm them at all, and a couple bosses require possessing additional items to beat them, while the game does not prevent you from entering boss fights if you're not up to par. So if you go into a boss fight lacking the requisite level or items, you'll be stuck unable to win and will have to die and get a game over or load up your last save. | |
Crystalis (Video Game) / int_1bd4c0bf | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_1bd4c0bf | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_1bd4c0bf | |
Crystalis (Video Game) / int_26a98394 | type |
Forced Level-Grinding | |
Crystalis (Video Game) / int_26a98394 | comment |
Forced Level-Grinding: In the NES version, you cannot damage enemies or bosses if you aren't sufficiently leveled up, but unless you're rushing through the game or excessively avoiding enemies, you should hit the required level thresholds to damage bosses through normal progression. The GBC version averts this, which also makes it much harder. | |
Crystalis (Video Game) / int_26a98394 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_26a98394 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_26a98394 | |
Crystalis (Video Game) / int_26f41623 | type |
Kill Sat | |
Crystalis (Video Game) / int_26f41623 | comment |
Kill Sat: It turns out the Tower wasn't just a refuge for humanity. It was actually a superweapon meant to be used if humanity was deemed unable to improve itself enough to not repeat the mistakes that caused the war. And you're the one they chose to decide if it's used on them. | |
Crystalis (Video Game) / int_26f41623 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_26f41623 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_26f41623 | |
Crystalis (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Crystalis (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Deo's Pendant passively regenerates your MP, which sounds like it would be extremely useful, but it only works when you stand still so it can't really be used in active battle, and it recovers MP very slowly at that. Plus you only get it at the end of the game, where you should be overflowing with money at that point and thus should just stock up on Magic Rings for MP restoration instead of wasting minutes of real word time doing nothing to recover your MP. Plus if you try taking advantage of it during the Sky Tower gauntlet at the end of the game by standing still somewhere away from enemies, you'll constantly get harassed by infinitely respawning Helicopter Droids, giving you little time to restore your MP, and going back inside the starting chamber to get away from the enemies will reset the entire gauntlet. | |
Crystalis (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_2bdae2ae | |
Crystalis (Video Game) / int_2ea2942b | type |
Conspicuously Light Patch | |
Crystalis (Video Game) / int_2ea2942b | comment |
Conspicuously Light Patch: Some sections of walls can be destroyed with the level 2 attack from particular swords, and they're all conspicuously visually different from the rest of the wall. | |
Crystalis (Video Game) / int_2ea2942b | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_2ea2942b | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_2ea2942b | |
Crystalis (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
Crystalis (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: As standard for an NES game, most area designs will get repeated at least once with a different color palette, and the dungeons are especially guilty of this. But for an NES game it does manage to have a good variety of actually unique environments. | |
Crystalis (Video Game) / int_3273ebb9 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_3273ebb9 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_3273ebb9 | |
Crystalis (Video Game) / int_334e48a1 | type |
After the End | |
Crystalis (Video Game) / int_334e48a1 | comment |
After the End: The game is set after nuclear war destroyed most of humanity. | |
Crystalis (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_334e48a1 | |
Crystalis (Video Game) / int_348c1707 | type |
Sword Beam | |
Crystalis (Video Game) / int_348c1707 | comment |
Sword Beam: All swords have a charge attack to launch a projectile. They become varied at higher charge levels where some of them are actually area attacks rather than crescents or line attacks. First and second level attacks can be fired at will, while third level attacks drain magic points. | |
Crystalis (Video Game) / int_348c1707 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_348c1707 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_348c1707 | |
Crystalis (Video Game) / int_34dd5f3 | type |
La Résistance | |
Crystalis (Video Game) / int_34dd5f3 | comment |
La Résistance: The hero, Mesia, Zebu, Tornel, Athena, Kensou, and Stom. Azteca also counts, since Draygon doesn't subvert it due to being rather separate from his 'creator' and also being an Enemy Within. | |
Crystalis (Video Game) / int_34dd5f3 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_34dd5f3 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_34dd5f3 | |
Crystalis (Video Game) / int_37f0b1bb | type |
Absurdly Low Level Cap | |
Crystalis (Video Game) / int_37f0b1bb | comment |
Absurdly Low Level Cap: Your level caps at only 16, and you should easily reach it before the final couple dungeons without actively grinding unless you've been excessively avoiding combat throughout the game. | |
Crystalis (Video Game) / int_37f0b1bb | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_37f0b1bb | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_37f0b1bb | |
Crystalis (Video Game) / int_3f2503af | type |
Ability Required to Proceed | |
Crystalis (Video Game) / int_3f2503af | comment |
Ability Required to Proceed: All over the place, with the most frequent (and appearing the earliest) being walls that can only be destroyed if the hero has the right sword and its associated orb to upgrade its Charged Attack. | |
Crystalis (Video Game) / int_3f2503af | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_3f2503af | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_3f2503af | |
Crystalis (Video Game) / int_4160410d | type |
Damsel in Distress | |
Crystalis (Video Game) / int_4160410d | comment |
Damsel in Distress: Mesia. Somewhat subverted, as her main ability is summoning the Giant Flying Tower of Doomy Doom Doom. | |
Crystalis (Video Game) / int_4160410d | featureApplicability |
-0.3 | |
Crystalis (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_4160410d | |
Crystalis (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Crystalis (Video Game) / int_420ab7c6 | comment |
Smart Bomb: The final charged level of the Sword of Thunder just has a lightning bolt hit all enemies on-screen. | |
Crystalis (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_420ab7c6 | |
Crystalis (Video Game) / int_457655dd | type |
Human Popsicle | |
Crystalis (Video Game) / int_457655dd | comment |
Human Popsicle: The start of the game has the hero wake up from cryogenic sleep inside of a hidden cave. Later in the game, Mesia wakes up from a similar situation. | |
Crystalis (Video Game) / int_457655dd | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_457655dd | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_457655dd | |
Crystalis (Video Game) / int_471a505f | type |
Four Is Death | |
Crystalis (Video Game) / int_471a505f | comment |
Four Is Death: On both sides really. There are four benevolent wisemen, but there are also four evil generals who work for Emperor Draygon. | |
Crystalis (Video Game) / int_471a505f | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_471a505f | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_471a505f | |
Crystalis (Video Game) / int_49213a77 | type |
Humans Are Smelly | |
Crystalis (Video Game) / int_49213a77 | comment |
Humans Are Smelly: The elder of Oak doesn't like the smell of humans. In the GBC remake, it's one of the residents blocks the elder's house claiming he doesn't like that smell. That resident doesn't like the smell even after he accepts that humans are actually nice. | |
Crystalis (Video Game) / int_49213a77 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_49213a77 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_49213a77 | |
Crystalis (Video Game) / int_4aafd3c8 | type |
Fling a Light into the Future | |
Crystalis (Video Game) / int_4aafd3c8 | comment |
Fling a Light into the Future: The Hero and Mesia. | |
Crystalis (Video Game) / int_4aafd3c8 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_4aafd3c8 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_4aafd3c8 | |
Crystalis (Video Game) / int_50308171 | type |
Sound of No Damage | |
Crystalis (Video Game) / int_50308171 | comment |
Sound of No Damage: There's a "clink" sound when hitting an enemy that's too far above you in level or that's immune to the sword you're currently wielding. Once you reach a high enough level, weaker enemies will "clink" when hitting you! | |
Crystalis (Video Game) / int_50308171 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_50308171 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_50308171 | |
Crystalis (Video Game) / int_511728ae | type |
Magic Versus Science | |
Crystalis (Video Game) / int_511728ae | comment |
Magic Versus Science: The skills in the game include an array of common psychic tropes but are referred to in-game as spells, seemingly an inability to decide which they are if either. This could mean that these abilities are thought of as both or it could be a Shout-Out to Psycho Soldier due to the cameos made by Athena and Kensou. | |
Crystalis (Video Game) / int_511728ae | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_511728ae | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_511728ae | |
Crystalis (Video Game) / int_581f6468 | type |
Hero of Another Story | |
Crystalis (Video Game) / int_581f6468 | comment |
Hero of Another Story: Kensu, up until the point he teaches you Flight. Where the other wisemen dedicate themselves to helping the hero, Kensu takes on the Empire himself. If not for a lucky shot from Karmine, he might have freed the other wisemen himself after Shyron fell. He provides an explanation for this in the Japanese version, which unfortunately doesn't make it into the English version: he doesn't trust Azteca. This is why he didn't go to Shyron when summoned, and instead tried to sneak into the fortress of Goa. He tells you to go to Shyron in his stead and help out. | |
Crystalis (Video Game) / int_581f6468 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_581f6468 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_581f6468 | |
Crystalis (Video Game) / int_589e54d3 | type |
Charged Attack | |
Crystalis (Video Game) / int_589e54d3 | comment |
Charged Attack: Every sword comes with a base level 1 charge. Most can charge to a level 2 attack after you acquire an orb to go with said sword (except the Crystalis sword, which also automatically comes with this), and the four elemental swords can hit a level 3 charge when an appropriate bracelet is equipped. The Crystalis sword's apparent three charge levels is the result of a glitch and the sword was always meant to have just one charge level. If you go into your inventory (or the status screen) and come back out, the "extra" levels of charge disappear. Furthermore, assuming you have a bracelet equipped, if you avoid going into your inventory between receiving Crystalis and the battle with the tower's computer systems DYNA, you'll find that the "extra" levels do nothing. | |
Crystalis (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_589e54d3 | |
Crystalis (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Crystalis (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: Mt. Sabre. | |
Crystalis (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_5914d5dd | |
Crystalis (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Crystalis (Video Game) / int_5a5de5ca | comment |
Boss Rush: At Draygon Castle, you'll have to fight all four of the Draygonian generals. It's the longest dungeon in the game. | |
Crystalis (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_5a5de5ca | |
Crystalis (Video Game) / int_5b0eaf89 | type |
Upgrade Artifact | |
Crystalis (Video Game) / int_5b0eaf89 | comment |
Upgrade Artifact: There are magical orbs and bracelets that can enhance the magic of your swords, and will be required to access other areas in the game. The orbs may be another Shout-Out to Athena from Psycho Soldier. | |
Crystalis (Video Game) / int_5b0eaf89 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_5b0eaf89 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_5b0eaf89 | |
Crystalis (Video Game) / int_5d753b19 | type |
The Smurfette Principle | |
Crystalis (Video Game) / int_5d753b19 | comment |
The Smurfette Principle: Of all the villains, the only woman working for Draygonia is Sabera. This stands out in particular because the heroic side has several women actively helping out. | |
Crystalis (Video Game) / int_5d753b19 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_5d753b19 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_5d753b19 | |
Crystalis (Video Game) / int_5f55ee96 | type |
Spam Attack | |
Crystalis (Video Game) / int_5f55ee96 | comment |
Spam Attack: Equipping the Warrior's Ring would allow you to fire the level 1 attack of your currently equipped sword without charging. | |
Crystalis (Video Game) / int_5f55ee96 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_5f55ee96 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_5f55ee96 | |
Crystalis (Video Game) / int_619985d7 | type |
Sacrificial Lion | |
Crystalis (Video Game) / int_619985d7 | comment |
Sacrificial Lion: Stom (and possibly Akahana). | |
Crystalis (Video Game) / int_619985d7 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_619985d7 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_619985d7 | |
Crystalis (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Crystalis (Video Game) / int_6602cad | comment |
Permanently Missable Content: Once you enter the Sky Tower you can't go back and dying there will respawn you at the Sky Tower's entry point, so if you save in there, any equipment and holdable items you didn't get will be permanently unobtainable on that file. Granted you're at the very end of the game with only like 5-10 minutes of gameplay left so it's not that big of a deal, but still annoying if you learned you missed something after the fact and wanted it for completionist sake. | |
Crystalis (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_6602cad | |
Crystalis (Video Game) / int_68357614 | type |
Elite Four | |
Crystalis (Video Game) / int_68357614 | comment |
Elite Four: The Finest Four of the Draygonian Empire? Nobody has any illusions as to whether the hero is going to have to face off against Kelbesque, Sabera, Mado, and Karmine. | |
Crystalis (Video Game) / int_68357614 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_68357614 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_68357614 | |
Crystalis (Video Game) / int_68913e61 | type |
Hello, [Insert Name Here] | |
Crystalis (Video Game) / int_68913e61 | comment |
Hello, [Insert Name Here]: If you leave the name entry screen blank, the NES version names you "SNK" while the GBC version names you "Simea". | |
Crystalis (Video Game) / int_68913e61 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_68913e61 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_68913e61 | |
Crystalis (Video Game) / int_6b4b3eba | type |
Lady Land | |
Crystalis (Video Game) / int_6b4b3eba | comment |
Lady Land: Amazones. They insist that men are forbidden in town, and will refuse to talk to you unless the hero is disguised. | |
Crystalis (Video Game) / int_6b4b3eba | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_6b4b3eba | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_6b4b3eba | |
Crystalis (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
Crystalis (Video Game) / int_6d07bf85 | comment |
Welcome to Corneria: Using Telepathy in the GBC version always gives the same message all the time. This was not the case in the NES version, where the advice changes as you progress through the game, and where one of the contacts could remotely restore your MP. | |
Crystalis (Video Game) / int_6d07bf85 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_6d07bf85 | |
Crystalis (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Crystalis (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Some armor and shields have secondary effects beyond just raising your defense, where they'll block certain status effects, or in the case of the Psycho Armor, will slowly restore your HP when you don't move. But there's no inventory descriptions to tell you about those effects, nor do any NPCs tell you, so you'll have to realize those effects are happening on your own before you upgrade to a stronger piece of equipment, or read it up in a guide. Additionally much of the wearable items have effects that aren't told to the player by any means ingame. The worst of this are the Rabbit Boots that you get from killing the first boss, which at first glance appear to do nothing and so the player will trudge along ignoring them until they inevitably hit a brick wall in Mt. Sabre where they can't seemingly progress. What the Rabbit Boots do is allow you to jump by inputting the A button, which can then be used to jump up some slopes in Mt. Sabre, but this button is primarily used for spells and so you'll only jump if you have no spell equipped, which since there's no reason to not have a spell equipped at all times, a player will be hard-pressed to figure this out on their own without looking up what the Rabbit Boots do or how to progress in Mt. Sabre. | |
Crystalis (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_6ec989d8 | |
Crystalis (Video Game) / int_704d7e91 | type |
No Ontological Inertia | |
Crystalis (Video Game) / int_704d7e91 | comment |
No Ontological Inertia: The GBA port has General Kelbesque cast a spell on Zebu that disintegrates him into a million pieces. Defeating the general causes Zebu to be restored and appear in the next room. | |
Crystalis (Video Game) / int_704d7e91 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_704d7e91 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_704d7e91 | |
Crystalis (Video Game) / int_70d8269d | type |
Excuse Plot | |
Crystalis (Video Game) / int_70d8269d | comment |
Excuse Plot: The GBC version of the game has this. The NES original had a surprisingly deep plot for an NES game back in the day, full of several plot twists that are likely able to catch the player off guard. The "plot" for the GBC version, however, can be summed up as: "There's a wizard. He's evil. Go kill him." It even goes as far as to spoil the major plot twist of the NES version in the very first opening cut scene of the game! | |
Crystalis (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_70d8269d | |
Crystalis (Video Game) / int_7a7b093d | type |
Mana Meter | |
Crystalis (Video Game) / int_7a7b093d | comment |
Mana Meter: It's a numerical gauge that the hero must draw from to cast spells or shoot level 3 sword attacks. | |
Crystalis (Video Game) / int_7a7b093d | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_7a7b093d | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_7a7b093d | |
Crystalis (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Crystalis (Video Game) / int_7ae4d273 | comment |
Point of No Return: Entering the Tower is a one-way ticket to the endgame and once you save there you'll be stuck there permanently on your file, so make sure you're stocked up on Magic Rings and Opel Statues, and got the good equipment/items before entering it. The final boss will be a joke regardless of what you have, but you'll have to defeat a gauntlet of very nasty enemies before you can fight it, and you might get stuck in a near-unwinnable situation against them if you went in lacking the good equipment/items and without any means to recover your MP. | |
Crystalis (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_7ae4d273 | |
Crystalis (Video Game) / int_7c897aaa | type |
Psychic Link | |
Crystalis (Video Game) / int_7c897aaa | comment |
Psychic Link: The "Telepathy" spell allows you to speak directly with any of the four sages, regardless of where you are. | |
Crystalis (Video Game) / int_7c897aaa | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_7c897aaa | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_7c897aaa | |
Crystalis (Video Game) / int_808b6d16 | type |
Sdrawkcab Name | |
Crystalis (Video Game) / int_808b6d16 | comment |
Sdrawkcab Name: The Fruit of Repun reverses the "Nuper" status (that turns you into a monster incapable of attacking or using magic.) | |
Crystalis (Video Game) / int_808b6d16 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_808b6d16 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_808b6d16 | |
Crystalis (Video Game) / int_8296f61d | type |
King in the Mountain | |
Crystalis (Video Game) / int_8296f61d | comment |
King in the Mountain: Along with Mesia, your character is asleep until the time comes to either save the world or destroy it. | |
Crystalis (Video Game) / int_8296f61d | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_8296f61d | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_8296f61d | |
Crystalis (Video Game) / int_834427cd | type |
Cap | |
Crystalis (Video Game) / int_834427cd | comment |
Cap: Your experience level is capped at 16. | |
Crystalis (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_834427cd | |
Crystalis (Video Game) / int_83b89a9c | type |
Elemental Rock-Paper-Scissors | |
Crystalis (Video Game) / int_83b89a9c | comment |
Elemental Rock-Paper-Scissors: Some enemies are completely immune to one or more of the swords (e.g. the insects in the forest near Oak can only be damaged by the Sword of Fire.) | |
Crystalis (Video Game) / int_83b89a9c | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_83b89a9c | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_83b89a9c | |
Crystalis (Video Game) / int_83d20bbf | type |
Player Death Is Dramatic | |
Crystalis (Video Game) / int_83d20bbf | comment |
Player Death Is Dramatic: If the Player Character dies, the entire game world fades to black, and they spin in place before collapsing on the ground dead. | |
Crystalis (Video Game) / int_83d20bbf | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_83d20bbf | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_83d20bbf | |
Crystalis (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
Crystalis (Video Game) / int_84f4a870 | comment |
Puzzle Boss: Draygon's second form isn't a conventional boss you just hit until he dies, as he is completely immune to all your attacks. Rather to beat him, you must have the Thunder Bracelet and Power Ring equipped, you must be at max level, and you have to unleash the Thunder Sword's level 3 charge attack when his core is open, with him dying after doing so three times. No other attack will harm him, and not having the required level or Power Ring equipped will result in you doing no damage to him. | |
Crystalis (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_84f4a870 | |
Crystalis (Video Game) / int_87de091e | type |
Improbable Power Discrepancy | |
Crystalis (Video Game) / int_87de091e | comment |
Improbable Power Discrepancy: Averted. DYNA is a pushover, and its only defense is a set of gatling guns. You easily defeat it with Crystalis, which the game manual notes is the most powerful weapon ever created. | |
Crystalis (Video Game) / int_87de091e | featureApplicability |
-1.0 | |
Crystalis (Video Game) / int_87de091e | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_87de091e | |
Crystalis (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Crystalis (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: Emperor Draygon is definitely the Big Bad and has been for the entire game. When you kill him, you then get whisked off to the flying tower. The actual final boss is the tower's computer, DYNA, who also happens to be ridiculously easy compared to Draygon. The existence and ease of the final boss is actually justified to a degree. The final boss is a literal last line of defense after you've fought through a small army of robots to reach it. Not to mention Crystalis was literally made for the purpose of destroying the tower, and you were meant to be the one to destroy it if you deem humanity worthy of continuing to exist. | |
Crystalis (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_902fa0b4 | |
Crystalis (Video Game) / int_90c018ac | type |
Justified Trope | |
Crystalis (Video Game) / int_90c018ac | comment |
The existence and ease of the final boss is actually justified to a degree. The final boss is a literal last line of defense after you've fought through a small army of robots to reach it. Not to mention Crystalis was literally made for the purpose of destroying the tower, and you were meant to be the one to destroy it if you deem humanity worthy of continuing to exist. | |
Crystalis (Video Game) / int_90c018ac | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_90c018ac | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_90c018ac | |
Crystalis (Video Game) / int_970c790a | type |
Big Bad | |
Crystalis (Video Game) / int_970c790a | comment |
Big Bad: Emperor Draygon. | |
Crystalis (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_970c790a | |
Crystalis (Video Game) / int_9712e10 | type |
Sword of Plot Advancement | |
Crystalis (Video Game) / int_9712e10 | comment |
Sword of Plot Advancement: The eponymous Crystalis is acquired just before the final battle and necessary to overcome the final obstacles in the game. It's a fusion of the Swords of Wind, Fire, Water, and Thunder which you collect throughout the game. | |
Crystalis (Video Game) / int_9712e10 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_9712e10 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_9712e10 | |
Crystalis (Video Game) / int_991b6139 | type |
Magical Mystery Doors | |
Crystalis (Video Game) / int_991b6139 | comment |
Magical Mystery Doors: The floating tower has them in the GBC port. While each floor and door does look different, the correct path is marked by broken pillars with exposed wires. The final floor is a set of three doors with no indication which one is correct. | |
Crystalis (Video Game) / int_991b6139 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_991b6139 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_991b6139 | |
Crystalis (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Crystalis (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The eponymous Crystalis, which is by far the strongest sword in the game, has no enemies immune to it, and even without having the Warrior Ring equipped it'll unleash its charge attack without requiring any charge, which is a massive ball of energy that will cover up much of the screen. Shame you don't get it until right before you fight the final boss, a boss that is way too easy to justify needing such an overpowering sword, and there's no New Game Plus nor backtracking from the final dungeon to have fun with this sword in the rest of the game. | |
Crystalis (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_a5e02e9e | |
Crystalis (Video Game) / int_aff1ee2e | type |
Small Reference Pools | |
Crystalis (Video Game) / int_aff1ee2e | comment |
Small Reference Pools: In the west the game is often compared and contrasted with The Legend of Zelda. In reality it has much more common with the Ys series. Ys was pretty much the gold standard for RPGs in Japan, but was much less popular in the west. | |
Crystalis (Video Game) / int_aff1ee2e | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_aff1ee2e | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_aff1ee2e | |
Crystalis (Video Game) / int_b14ca7ba | type |
Two Aliases, One Character | |
Crystalis (Video Game) / int_b14ca7ba | comment |
Two Aliases, One Character: Portoa's Queen and the Fortune Teller both appear, but not at the same time and keep referring you to the other alias. Eventually, the dialog will start looping, requiring the hero to double back and use the newly acquired paralysis skill. | |
Crystalis (Video Game) / int_b14ca7ba | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_b14ca7ba | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_b14ca7ba | |
Crystalis (Video Game) / int_b8dde2 | type |
Evil Overlord | |
Crystalis (Video Game) / int_b8dde2 | comment |
Evil Overlord: Draygon. Considering he's Azteca's Enemy Within, it's more than justified. | |
Crystalis (Video Game) / int_b8dde2 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_b8dde2 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_b8dde2 | |
Crystalis (Video Game) / int_b97a2fa7 | type |
Forced Transformation | |
Crystalis (Video Game) / int_b97a2fa7 | comment |
Forced Transformation: The "Nuper" status turns you into a slime that can't attack or use magic. The only cure is the rare, expensive Fruit of Repun. | |
Crystalis (Video Game) / int_b97a2fa7 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_b97a2fa7 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_b97a2fa7 | |
Crystalis (Video Game) / int_bef696dd | type |
Mind Screw | |
Crystalis (Video Game) / int_bef696dd | comment |
Mind Screw: "Wait, were Azteca and Draygon the same person or were their minds linked somehow? And how does that work if Azteca was really an android the whole time? And why was he an android anyway?! I'm so confused!" | |
Crystalis (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_bef696dd | |
Crystalis (Video Game) / int_c13c9e38 | type |
Tomato Surprise | |
Crystalis (Video Game) / int_c13c9e38 | comment |
Tomato Surprise: In the Tower it is revealed that the Hero was one of the scientists who built the thing in the first place. Your job after awakening was to judge whether the remnants of humanity were worth saving and if the answer was no, to use the Tower to wipe them out. Being the Hero, you destroy the Tower instead. | |
Crystalis (Video Game) / int_c13c9e38 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_c13c9e38 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_c13c9e38 | |
Crystalis (Video Game) / int_c1c118c3 | type |
DroneJam | |
Crystalis (Video Game) / int_c1c118c3 | comment |
Drone Jam: In Oak (GBC only), a guard outside the elder's house will block the door because you smell bad, until you proven yourself helpful by rescuing a child. In Portoa, the guard blocks you when returning to the queen, but is stopped by the paralysis skill. | |
Crystalis (Video Game) / int_c1c118c3 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_c1c118c3 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_c1c118c3 | |
Crystalis (Video Game) / int_c69ae9b2 | type |
Self-Destruct Mechanism | |
Crystalis (Video Game) / int_c69ae9b2 | comment |
Self-Destruct Mechanism: Activates when the player sticks Crystalis into the main reactor. | |
Crystalis (Video Game) / int_c69ae9b2 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_c69ae9b2 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_c69ae9b2 | |
Crystalis (Video Game) / int_c75df49a | type |
Shout-Out | |
Crystalis (Video Game) / int_c75df49a | comment |
The orbs may be another Shout-Out to Athena from Psycho Soldier. | |
Crystalis (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_c75df49a | |
Crystalis (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
Crystalis (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: One of the two main advantages of the Sword of Thunder's charge attacks (the other being more sheer power as long as the enemy wasn't specifically immune to it). The first power fires three projectiles, while the version gained from the Ball of Thunder fires seven. | |
Crystalis (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_d3c2c6b2 | |
Crystalis (Video Game) / int_d58d2b7e | type |
Post-Final Boss | |
Crystalis (Video Game) / int_d58d2b7e | comment |
Post-Final Boss: After you destroy Emperor Draygon in the NES version, you have to destroy the Tower's central computer DYNA, which is much easier than Draygon. The Game Boy Color version reverses this as Draygon is fought after DYNA. | |
Crystalis (Video Game) / int_d58d2b7e | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_d58d2b7e | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_d58d2b7e | |
Crystalis (Video Game) / int_da91a25f | type |
Mana Potion | |
Crystalis (Video Game) / int_da91a25f | comment |
Mana Potion: Fruit of Power restores part of your magic. Magic Rings restore all of it. | |
Crystalis (Video Game) / int_da91a25f | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_da91a25f | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_da91a25f | |
Crystalis (Video Game) / int_e3def52f | type |
Egopolis | |
Crystalis (Video Game) / int_e3def52f | comment |
Egopolis: The Draygonian Empire. | |
Crystalis (Video Game) / int_e3def52f | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_e3def52f | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_e3def52f | |
Crystalis (Video Game) / int_e49a7b31 | type |
Regenerating Mana | |
Crystalis (Video Game) / int_e49a7b31 | comment |
Regenerating Mana: If you equip Deo's Pendant and stand still. | |
Crystalis (Video Game) / int_e49a7b31 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_e49a7b31 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_e49a7b31 | |
Crystalis (Video Game) / int_f1356f5e | type |
Speaks Fluent Animal | |
Crystalis (Video Game) / int_f1356f5e | comment |
Speaks Fluent Animal: One of the side effects of the "Telepathy" spell is that it allows you to communicate with animals. | |
Crystalis (Video Game) / int_f1356f5e | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_f1356f5e | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_f1356f5e | |
Crystalis (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Crystalis (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: You can terrify a few people in the town of La Résistance by using the Change spell to appear as a soldier of The Empire. | |
Crystalis (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_f87c42d4 | |
Crystalis (Video Game) / int_f9c17447 | type |
The Remnant | |
Crystalis (Video Game) / int_f9c17447 | comment |
The Remnant: Draygonian archers remain in the overworld area near Goa, even after the town has been liberated. | |
Crystalis (Video Game) / int_f9c17447 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_f9c17447 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_f9c17447 | |
Crystalis (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Crystalis (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Draygon in the second battle against him, after you shoot the Bow of Truth at him. | |
Crystalis (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_fc33ff16 | |
Crystalis (Video Game) / int_fd7267dd | type |
Master of Disguise | |
Crystalis (Video Game) / int_fd7267dd | comment |
Master of Disguise: The hero after he learns the "Change" spell. He'll need to change himself into a girl in order to get into the aforementioned town of Amazones. | |
Crystalis (Video Game) / int_fd7267dd | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_fd7267dd | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_fd7267dd | |
Crystalis (Video Game) / int_fea715c1 | type |
Feudal Future | |
Crystalis (Video Game) / int_fea715c1 | comment |
Feudal Future: After most of humanity was killed in nuclear war, technology was shunned, leading to a comeback of swords and magic. It's easy to forget the game actually takes place in the year 2097 at the earliest, and is likely set after the year 2100 based on some small details in the backstory. | |
Crystalis (Video Game) / int_fea715c1 | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_fea715c1 | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_fea715c1 | |
Crystalis (Video Game) / int_name | type |
ItemName | |
Crystalis (Video Game) / int_name | comment |
||
Crystalis (Video Game) / int_name | featureApplicability |
1.0 | |
Crystalis (Video Game) / int_name | featureConfidence |
1.0 | |
Crystalis (Video Game) | hasFeature |
Crystalis (Video Game) / int_name | |
Crystalis (Video Game) / int_name | itemName |
Crystalis (Video Game) |
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