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Cube (Video Game)

 Cube (Video Game)
type
TVTItem
 Cube (Video Game)
label
Cube (Video Game)
 Cube (Video Game)
page
Cube
 Cube (Video Game)
comment
Cube is an open source First-Person Shooter game engine developed entirely by Wouter van Oortmerssen. The first fully-featured version, with both multiplayer and "kill them all" singleplayer, was released in 2002.Despite being based on both Quake and Doom in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Wouter, still not satisfied, eventually released a new engine, Cube 2, in 2004. The game that came with it, Sauerbraten, is based on the same gameplay as its predecessor, with all the same weapons, game modes, and so on. However, the new engine added support for a nauseating amount of new features, including a ton of graphical effects, but most notably, it replaced the old map system with a vastly improved engine based on cuboid octrees instead of heightmaps. In layman's terms, that means that maps can still be edited in-game, but nearly all of the restrictions present in the old engine are gone.The "Trooper Edition," update to Sauerbraten turned all of the dials up to eleven and added an obscene amount of new content, including New and Improved models for all of the weapons and a chainsaw.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Both games can be found here.Completely unrelated to the movie of the same name.
 Cube (Video Game)
fetched
2022-12-12T21:59:30Z
 Cube (Video Game)
parsed
2022-12-12T21:59:30Z
 Cube (Video Game)
isPartOf
DBTropes
 Cube (Video Game) / int_10b6b5f7
type
Cherry Tapping
 Cube (Video Game) / int_10b6b5f7
comment
Cherry Tapping: The instagib modes encourage this, giving you a rifle with infinite ammo... and your melee weapon, which also kills in one hit. (This is a subversion, though, since the rifle has a long cooldown time, making the melee weapon a practical choice in certain situations.)
 Cube (Video Game) / int_10b6b5f7
featureApplicability
1.0
 Cube (Video Game) / int_10b6b5f7
featureConfidence
1.0
 Cube (Video Game)
hasFeature
Cube (Video Game) / int_10b6b5f7
 Cube (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Cube (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.
 Cube (Video Game) / int_50727f8d
featureApplicability
1.0
 Cube (Video Game) / int_50727f8d
featureConfidence
1.0
 Cube (Video Game)
hasFeature
Cube (Video Game) / int_50727f8d
 Cube (Video Game) / int_5caef4ca
type
Chainsaw Good
 Cube (Video Game) / int_5caef4ca
comment
Chainsaw Good: As mentioned, the new melee weapon in the Trooper Edition. (The old one was a basic punch.)
 Cube (Video Game) / int_5caef4ca
featureApplicability
1.0
 Cube (Video Game) / int_5caef4ca
featureConfidence
1.0
 Cube (Video Game)
hasFeature
Cube (Video Game) / int_5caef4ca
 Cube (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Cube (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The enemy team is always red, your team is always blue.
 Cube (Video Game) / int_740f59b4
featureApplicability
1.0
 Cube (Video Game) / int_740f59b4
featureConfidence
1.0
 Cube (Video Game)
hasFeature
Cube (Video Game) / int_740f59b4
 Cube (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Cube (Video Game) / int_b2cdd776
comment
Bottomless Magazines: You may run out of ammo, but you never have to reload.
 Cube (Video Game) / int_b2cdd776
featureApplicability
1.0
 Cube (Video Game) / int_b2cdd776
featureConfidence
1.0
 Cube (Video Game)
hasFeature
Cube (Video Game) / int_b2cdd776
 Cube (Video Game) / int_name
type
ItemName
 Cube (Video Game) / int_name
comment
 Cube (Video Game) / int_name
featureApplicability
1.0
 Cube (Video Game) / int_name
featureConfidence
1.0
 Cube (Video Game)
hasFeature
Cube (Video Game) / int_name
 Cube (Video Game) / int_name
itemName
Cube (Video Game)

The following is a list of statements referring to the current page from other pages.

 Cube (Video Game)
hasFeature
Level Editor / int_e5d572c8
 Cube (Video Game)
hasFeature
Recoil Boost / int_e5d572c8
 Cube (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_e5d572c8