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Cube (Video Game)
- 38 statements
- 6 feature instances
- 3 referencing feature instances
Cube (Video Game) | type |
TVTItem | |
Cube (Video Game) | label |
Cube (Video Game) | |
Cube (Video Game) | page |
Cube | |
Cube (Video Game) | comment |
Cube is an open source First-Person Shooter game engine developed entirely by Wouter van Oortmerssen. The first fully-featured version, with both multiplayer and "kill them all" singleplayer, was released in 2002.Despite being based on both Quake and Doom in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Wouter, still not satisfied, eventually released a new engine, Cube 2, in 2004. The game that came with it, Sauerbraten, is based on the same gameplay as its predecessor, with all the same weapons, game modes, and so on. However, the new engine added support for a nauseating amount of new features, including a ton of graphical effects, but most notably, it replaced the old map system with a vastly improved engine based on cuboid octrees instead of heightmaps. In layman's terms, that means that maps can still be edited in-game, but nearly all of the restrictions present in the old engine are gone.The "Trooper Edition," update to Sauerbraten turned all of the dials up to eleven and added an obscene amount of new content, including New and Improved models for all of the weapons and a chainsaw.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Both games can be found here.Completely unrelated to the movie of the same name. | |
Cube (Video Game) | fetched |
2022-12-12T21:59:30Z | |
Cube (Video Game) | parsed |
2022-12-12T21:59:30Z | |
Cube (Video Game) | isPartOf |
DBTropes | |
Cube (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Cube (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: The instagib modes encourage this, giving you a rifle with infinite ammo... and your melee weapon, which also kills in one hit. (This is a subversion, though, since the rifle has a long cooldown time, making the melee weapon a practical choice in certain situations.) | |
Cube (Video Game) / int_10b6b5f7 | featureApplicability |
1.0 | |
Cube (Video Game) / int_10b6b5f7 | featureConfidence |
1.0 | |
Cube (Video Game) | hasFeature |
Cube (Video Game) / int_10b6b5f7 | |
Cube (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Cube (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal. | |
Cube (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Cube (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Cube (Video Game) | hasFeature |
Cube (Video Game) / int_50727f8d | |
Cube (Video Game) / int_5caef4ca | type |
Chainsaw Good | |
Cube (Video Game) / int_5caef4ca | comment |
Chainsaw Good: As mentioned, the new melee weapon in the Trooper Edition. (The old one was a basic punch.) | |
Cube (Video Game) / int_5caef4ca | featureApplicability |
1.0 | |
Cube (Video Game) / int_5caef4ca | featureConfidence |
1.0 | |
Cube (Video Game) | hasFeature |
Cube (Video Game) / int_5caef4ca | |
Cube (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Cube (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The enemy team is always red, your team is always blue. | |
Cube (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Cube (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Cube (Video Game) | hasFeature |
Cube (Video Game) / int_740f59b4 | |
Cube (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Cube (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: You may run out of ammo, but you never have to reload. | |
Cube (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Cube (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Cube (Video Game) | hasFeature |
Cube (Video Game) / int_b2cdd776 | |
Cube (Video Game) / int_name | type |
ItemName | |
Cube (Video Game) / int_name | comment |
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Cube (Video Game) / int_name | featureApplicability |
1.0 | |
Cube (Video Game) / int_name | featureConfidence |
1.0 | |
Cube (Video Game) | hasFeature |
Cube (Video Game) / int_name | |
Cube (Video Game) / int_name | itemName |
Cube (Video Game) |
The following is a list of statements referring to the current page from other pages.
Cube (Video Game) | hasFeature |
Level Editor / int_e5d572c8 | |
Cube (Video Game) | hasFeature |
Recoil Boost / int_e5d572c8 | |
Cube (Video Game) | hasFeature |
Sidetracked by the Gold Saucer / int_e5d572c8 |
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