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CyberStrike (Video Game)
- 23 statements
- 3 feature instances
- 1 referencing feature instances
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CyberStrike (Video Game) | comment |
CyberStrike was a multiplayer online game featuring 3D polygonal mech battles, released in 1993 by Simutronics Corporation, also the developers of the GemStone series and DragonRealms. Primitive and untextured by today's standards, it was quite groundbreaking in its day — being the only multiplayer 3D online game at the time of release. In fact, this distinction led Computer Gaming World to create an appropriate new awards category, which it won in 1994. Originally exclusive to the online service GEnie, eventually it was made available on AOL and Prodigy, and then moved to the WWW.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A sequel, CyberStrike 2, was developed by Sony's 989 Studios and released in 1998 with considerably revamped gameplay, textured graphics, and a number of other improvements. It's still running to this day, the official site is here. | |
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CyberStrike (Video Game) / int_62899967 | type |
Griefer | |
CyberStrike (Video Game) / int_62899967 | comment |
A quirk in how kills are credited does not count grenades as belonging to anyone, therefore if you kill someone by simply lobbing grenades at them, it counts as a suicide. This was a griefing tactic known as "blind nading", and would be disregarded in tournaments. The player would have to land a shot before lobbing their grenades to get credit. | |
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CyberStrike (Video Game) / int_ee3438ee | type |
The Battle Didn't Count | |
CyberStrike (Video Game) / int_ee3438ee | comment |
The Battle Didn't Count: A quirk in how kills are credited does not count grenades as belonging to anyone, therefore if you kill someone by simply lobbing grenades at them, it counts as a suicide. This was a griefing tactic known as "blind nading", and would be disregarded in tournaments. The player would have to land a shot before lobbing their grenades to get credit. A loophole in tournaments related to the above involved players pinging their enemies, then rocketing and launching their grenades simultaneously. This would allow players to safely kill their enemies while their suicide didn't penalize their team, though eventually the rules were revamped. | |
CyberStrike (Video Game) / int_ee3438ee | featureApplicability |
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CyberStrike (Video Game) / int_name | featureApplicability |
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The following is a list of statements referring to the current page from other pages.
CyberStrike (Video Game) | hasFeature |
Video Games of 1990–1994 / int_3257cf78 |
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