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DEFCON (Video Game)

 DEFCON (Video Game)
type
TVTItem
 DEFCON (Video Game)
label
DEFCON (Video Game)
 DEFCON (Video Game)
page
DEFCON
 DEFCON (Video Game)
comment
This page is about a work. If you're looking for the trope, that's Defcon 5.A unique 2006 Real-Time Strategy from Introversion Software. You play a general in control of your chosen side's nuclear arsenal, and your goal is to exterminate the enemy's civilian populace while preserving your own. In order to win, you must strike against your enemy's population centers while at the same time crippling their ability to retaliate. Easier said than done since launching a strike reveals the locations of that strategic asset to everyone in the game. The game is inspired by the 1983 cult classic WarGames and designed to simulate the paranoia and anxiety of the Cold War.There are 3 scoring modes in DEFCON: Default: Score two points for every civilian kill, lose one point for every civilian loss. Genocide: Score one point for every civilian kill. Survivor: Score points for every civilian you keep alive. The score counter starts at 100 and decreases for every percentage point your own population falls.There are also multiple game modes: Diplomacy: Everyone begins with a perfect score and starts in an alliance. One point is lost for every civilian death. Office Mode: A bit of a joke by the developers. This will run the normal game without sound in a separate window in real time for six hours. Also has a handy escape function to minimize it "if the boss appears". Speed DEFCON: Matches run at full speed and last no longer than 15 minutes Big World: Every player has twice as many units and nukes but each unit has half the size, speed, and range. This is meant to be a long and drawn out campaign style. Tournament: The regular game rules are enforced except that mutiple rounds are played with the territories randomly assigned to each. Custom: Make whatever game type you want.When playing the game, the DEFCON level increases as the game progresses. The level determines what actions can be taken in the game. Defcon "FADE OUT" 5: Can place units. Defcon "DOUBLE TAKE" 4: Radar coverage reveals the Fog of War. Defcon "ROUND HOUSE" 3: Can no longer place units; conventional warfare commences. Defcon "FAST PACE" 2: No change from Defcon 3 (game manual states that fighting intensifies). Defcon "COCKED PISTOL" 1: Conflict goes nuclear. The end.
 DEFCON (Video Game)
fetched
2024-02-08T13:30:02Z
 DEFCON (Video Game)
parsed
2024-02-08T13:30:02Z
 DEFCON (Video Game)
isPartOf
DBTropes
 DEFCON (Video Game) / int_17ce80aa
type
All There in the Manual
 DEFCON (Video Game) / int_17ce80aa
comment
All There in the Manual: There is a manual available for download off the Introversion website which teaches you the basics of the game. However there are some parts where you might not be sure if it was written by a paranoid or a Cloud Cuckoolander. It's a reference to the Protect and Survive pamphlets that were planned to be handed out in the UK (along with the TV and radio broadcasts) around the height of the Cold War.
 DEFCON (Video Game) / int_17ce80aa
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 DEFCON (Video Game) / int_17ce80aa
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DEFCON (Video Game) / int_17ce80aa
 DEFCON (Video Game) / int_1af8362b
type
Weapon Running Time
 DEFCON (Video Game) / int_1af8362b
comment
Weapon Running Time: Nuclear missiles launched can take several minutes to reach their targets, which means they could be shot down en route by enemy anti-air missile sites.
 DEFCON (Video Game) / int_1af8362b
featureApplicability
1.0
 DEFCON (Video Game) / int_1af8362b
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DEFCON (Video Game) / int_1af8362b
 DEFCON (Video Game) / int_1eed1d03
type
Anti-Air
 DEFCON (Video Game) / int_1eed1d03
comment
Anti-Air: The silos work as both air-defense and as ICBM launchers, but not at the same time. The air defense mode is the only reliable method of taking down incoming nuclear missiles.
 DEFCON (Video Game) / int_1eed1d03
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1.0
 DEFCON (Video Game) / int_1eed1d03
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DEFCON (Video Game) / int_1eed1d03
 DEFCON (Video Game) / int_1f2ec0a4
type
Boss Button
 DEFCON (Video Game) / int_1f2ec0a4
comment
Boss Button: Pressing ESC twice will minimize the game window to the notification icon area.
 DEFCON (Video Game) / int_1f2ec0a4
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1.0
 DEFCON (Video Game) / int_1f2ec0a4
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DEFCON (Video Game) / int_1f2ec0a4
 DEFCON (Video Game) / int_233c183f
type
 DEFCON (Video Game) / int_233c183f
comment
"Risk"-Style Map: The world is divided into North America (Canada, Eh?, Eagle Land), South America (South of the Border, Latin Land), United Europe, Russia, Darkest Africa, Asia ("Arabian Nights" Days, Far East). Australia is non-playable and no one seems to ever launch at Australia in almost all nuclear war media; in fact, many people during the Cold War believed that Australia and New Zealand would be a "safe zone" during a nuclear war, too far out of the way for anybody to care about. (The novel and later film On the Beach disabused this idea, with the Australians living their last days before the fallout clouds roll in.)
 DEFCON (Video Game) / int_233c183f
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 DEFCON (Video Game) / int_233c183f
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DEFCON (Video Game) / int_233c183f
 DEFCON (Video Game) / int_259d5879
type
Anachronism Stew
 DEFCON (Video Game) / int_259d5879
comment
Anachronism Stew: The former Soviet Republics are separate from Russia (and the European ones are a part of a United Europe), but St. Petersburg is named Leningrad in game and East and West Germany are separated by borders (although both are part of said United Europe).
 DEFCON (Video Game) / int_259d5879
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 DEFCON (Video Game) / int_259d5879
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DEFCON (Video Game) / int_259d5879
 DEFCON (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 DEFCON (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Fighters beats bombers, bombers beat battleship, battleship beats fighters. Parallel to that, battleship beats carrier, carrier beats sub, sub beats battleship.
 DEFCON (Video Game) / int_28c502f6
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 DEFCON (Video Game) / int_28c502f6
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DEFCON (Video Game) / int_28c502f6
 DEFCON (Video Game) / int_2d4fa515
type
Ax-Crazy
 DEFCON (Video Game) / int_2d4fa515
comment
Ax-Crazy: In every game mode aside from Survivor, it's not a stretch to say that the player character and all their enemies are mavericks with murder on the mind.
 DEFCON (Video Game) / int_2d4fa515
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1.0
 DEFCON (Video Game) / int_2d4fa515
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DEFCON (Video Game) / int_2d4fa515
 DEFCON (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 DEFCON (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: On a larger scale in terms of setting and development, anyway. The map the game takes place on is exactly the same one from the connection menu of Uplink.
 DEFCON (Video Game) / int_3273ebb9
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1.0
 DEFCON (Video Game) / int_3273ebb9
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DEFCON (Video Game) / int_3273ebb9
 DEFCON (Video Game) / int_35a24c16
type
Geo Effects
 DEFCON (Video Game) / int_35a24c16
comment
Geo Effects: Certain territorial 1v1 contests can be geographically imbalanced, such as Russia vs. Asia. Russian territory includes a small section of sea off the coast of Japan, allowing players to post entire fleets of nuke carrying subs right next to several major population centres. By comparison, naval vessels from Asia must sail around Africa and through the Atlantic to get within SRBM range of Russian cities.
 DEFCON (Video Game) / int_35a24c16
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1.0
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DEFCON (Video Game) / int_35a24c16
 DEFCON (Video Game) / int_3d699462
type
Curb-Stomp Battle
 DEFCON (Video Game) / int_3d699462
comment
Curb-Stomp Battle: Grouping up for a 5v1 with alliances ensures the solo player left behind is in for a very bad time…
 DEFCON (Video Game) / int_3d699462
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1.0
 DEFCON (Video Game) / int_3d699462
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DEFCON (Video Game) / int_3d699462
 DEFCON (Video Game) / int_44cdd259
type
War Is Glorious
 DEFCON (Video Game) / int_44cdd259
comment
War Is Glorious: Utterly and completely averted. Between the somber music, the unnerving sound effects, and the grim news reports, this game is not trying to make global thermonuclear war seem awesome in any way.
 DEFCON (Video Game) / int_44cdd259
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-1.0
 DEFCON (Video Game) / int_44cdd259
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DEFCON (Video Game) / int_44cdd259
 DEFCON (Video Game) / int_4ab02d9f
type
Bombers on the Screen
 DEFCON (Video Game) / int_4ab02d9f
comment
Bombers on the Screen: Again, the game takes place entirely within a strategic layout screen.
 DEFCON (Video Game) / int_4ab02d9f
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 DEFCON (Video Game) / int_4ab02d9f
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DEFCON (Video Game) / int_4ab02d9f
 DEFCON (Video Game) / int_535ec99d
type
Non-Entity General
 DEFCON (Video Game) / int_535ec99d
comment
Non-Entity General: You, the player.
 DEFCON (Video Game) / int_535ec99d
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1.0
 DEFCON (Video Game) / int_535ec99d
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DEFCON (Video Game) / int_535ec99d
 DEFCON (Video Game) / int_5989e3b6
type
Enemy Mine
 DEFCON (Video Game) / int_5989e3b6
comment
Enemy Mine: You can form alliances, just make sure to keep an eye on your "friends".
 DEFCON (Video Game) / int_5989e3b6
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1.0
 DEFCON (Video Game) / int_5989e3b6
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DEFCON (Video Game) / int_5989e3b6
 DEFCON (Video Game) / int_5a5b7e42
type
Improperly Paranoid
 DEFCON (Video Game) / int_5a5b7e42
comment
Everyone hates Europe, except Russia, because most nukes fired at and from anywhere arc over Europe, allowing European air defences to shoot them all down. Also, because so many arc over Europe, there is the chance that European air defenses are shooting at missiles not aimed at them, allowing the ones that ARE aimed at them to hit.
 DEFCON (Video Game) / int_5a5b7e42
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1.0
 DEFCON (Video Game) / int_5a5b7e42
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DEFCON (Video Game) / int_5a5b7e42
 DEFCON (Video Game) / int_61c683d2
type
We Have Reserves
 DEFCON (Video Game) / int_61c683d2
comment
We Have Reserves: Since fighters respawn (at airfields, at least) and everything else doesn't, sending in waves of fighters to draw AA fire from bombers or missiles is one way to try and ensure they make it through, albeit limited by the fighters' short range.
 DEFCON (Video Game) / int_61c683d2
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 DEFCON (Video Game) / int_61c683d2
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DEFCON (Video Game) / int_61c683d2
 DEFCON (Video Game) / int_64f0c18c
type
Critical Existence Failure
 DEFCON (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Subverted with silos and air bases. Getting hit by a nuke reduces their arsenal.
 DEFCON (Video Game) / int_64f0c18c
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 DEFCON (Video Game) / int_64f0c18c
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DEFCON (Video Game) / int_64f0c18c
 DEFCON (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 DEFCON (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: This seems to be the case, however, this is actually justified in that missiles are slow in relation to the size of the earth, and the parabolic arc they follow is how they'd actually fly to their target* however, missiles launched against targets in the same hemisphere should really use great-circle routes over the pole, and the game makes no consideration for the actual curvature of the globe, as southern hemisphere launched missiles still arc as if they were launched from the northern hemisphere, and yes, that is a gameplay consideration. However, it's still obnoxious watching your missiles get shot down as they slowly inch toward their targets.
 DEFCON (Video Game) / int_6b6ac319
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 DEFCON (Video Game) / int_6b6ac319
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DEFCON (Video Game) / int_6b6ac319
 DEFCON (Video Game) / int_701666a3
type
You Nuke 'Em
 DEFCON (Video Game) / int_701666a3
comment
You Nuke 'Em: You are given the entire nuclear arsenal of a continent, and your goal is to nuke everyone else off the face of the earth.
 DEFCON (Video Game) / int_701666a3
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1.0
 DEFCON (Video Game) / int_701666a3
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 DEFCON (Video Game)
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DEFCON (Video Game) / int_701666a3
 DEFCON (Video Game) / int_713e479
type
Sensor Suspense
 DEFCON (Video Game) / int_713e479
comment
Sensor Suspense: You only ever see icons moving on a map; you never get to witness the effects of your orders firsthand. The only hint of what might be really happening is the occasional sound of a woman crying.
 DEFCON (Video Game) / int_713e479
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1.0
 DEFCON (Video Game) / int_713e479
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 DEFCON (Video Game)
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DEFCON (Video Game) / int_713e479
 DEFCON (Video Game) / int_745a226c
type
Easy Logistics
 DEFCON (Video Game) / int_745a226c
comment
Easy Logistics: Your nuclear stock pile is limited, and your planes have fuel. But that's about it.
 DEFCON (Video Game) / int_745a226c
featureApplicability
1.0
 DEFCON (Video Game) / int_745a226c
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DEFCON (Video Game) / int_745a226c
 DEFCON (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 DEFCON (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Everyone starts with the same assets and the same population count. That said, the difference is not entirely cosmetic - the population centers are spread out differently between the continents, and as a result, some continents are easier to defend than others. Europe, for example, has all of its' population centers placed in a relatively tight group, so it's easy to cover them strongly with antimissile defenses. South America, on the other hand, is much more spread out, though sacrificing the smaller cities is a viable tactic. Everyone hates Europe, except Russia, because most nukes fired at and from anywhere arc over Europe, allowing European air defences to shoot them all down. Also, because so many arc over Europe, there is the chance that European air defenses are shooting at missiles not aimed at them, allowing the ones that ARE aimed at them to hit.
 DEFCON (Video Game) / int_7706dd0f
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1.0
 DEFCON (Video Game) / int_7706dd0f
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1.0
 DEFCON (Video Game)
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DEFCON (Video Game) / int_7706dd0f
 DEFCON (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 DEFCON (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: There is no I in team, as in I win. It's entirely possible to "win" by harming your allies, both directly and indirectly.
 DEFCON (Video Game) / int_7c862b8a
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1.0
 DEFCON (Video Game) / int_7c862b8a
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DEFCON (Video Game) / int_7c862b8a
 DEFCON (Video Game) / int_7d5280c8
type
Dual Mode Unit
 DEFCON (Video Game) / int_7d5280c8
comment
Dual Mode Unit: Units can be toggled between different modes to fit certain roles. For example, a silo can switch between anti-air mode (where it provides your only defense) and ICBM launch mode. There is a timed delay before a switch takes effect, and the time needed to switch back to anti air as warheads bear down on you can seem very long indeed.
 DEFCON (Video Game) / int_7d5280c8
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 DEFCON (Video Game) / int_7d5280c8
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 DEFCON (Video Game)
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DEFCON (Video Game) / int_7d5280c8
 DEFCON (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 DEFCON (Video Game) / int_7ec94d53
comment
If you had a bad day, there's nothing to relieve stress quite like obliterating humanity and reducing the Earth to a lifeless ball of irradiated rock, Laughing Mad all the while.
 DEFCON (Video Game) / int_7ec94d53
featureApplicability
1.0
 DEFCON (Video Game) / int_7ec94d53
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1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_7ec94d53
 DEFCON (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 DEFCON (Video Game) / int_7fbb13bf
comment
Unfriendly Fire: You can manually target your allies' assets and population and avoid any retaliation from anti-aircraft fire. Just make sure to leave the alliance before the nukes fall or you'll lose points instead. Steam has an achievement for this.
 DEFCON (Video Game) / int_7fbb13bf
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1.0
 DEFCON (Video Game) / int_7fbb13bf
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DEFCON (Video Game) / int_7fbb13bf
 DEFCON (Video Game) / int_83c9369b
type
Simple Score of Sadness
 DEFCON (Video Game) / int_83c9369b
comment
Simple Score of Sadness: There are soft, slow piano chords and One-Woman Wail, with occasional sighs or sobbing to accompany the end of humanity.
 DEFCON (Video Game) / int_83c9369b
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1.0
 DEFCON (Video Game) / int_83c9369b
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DEFCON (Video Game) / int_83c9369b
 DEFCON (Video Game) / int_857d1626
type
Power Glows
 DEFCON (Video Game) / int_857d1626
comment
Power Glows: Radiation from nuclear strikes is depicted by a Sickly Green Glow by default (the colour can be changed).
 DEFCON (Video Game) / int_857d1626
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 DEFCON (Video Game) / int_857d1626
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DEFCON (Video Game) / int_857d1626
 DEFCON (Video Game) / int_87504252
type
The Big Board
 DEFCON (Video Game) / int_87504252
comment
The Big Board: The entire game takes place on a strategic layout screen.
 DEFCON (Video Game) / int_87504252
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1.0
 DEFCON (Video Game) / int_87504252
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DEFCON (Video Game) / int_87504252
 DEFCON (Video Game) / int_87dad945
type
All Nations Are Superpowers
 DEFCON (Video Game) / int_87dad945
comment
All Nations Are Superpowers: North America, Russia, even a single Europe make sense. A united nuclear-armed Africa, less so. (Also odd is the all-the-rest Asian/Arabic bloc, which unites China, India and Pakistan, both Koreas, the Middle East including Israel and the Arabian Peninsula.)
 DEFCON (Video Game) / int_87dad945
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 DEFCON (Video Game) / int_87dad945
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DEFCON (Video Game) / int_87dad945
 DEFCON (Video Game) / int_898ff050
type
Villain Protagonist
 DEFCON (Video Game) / int_898ff050
comment
Villain Protagonist: The whole point of the game is based around being a General Ripper and ensuring them commies/capitalists/whatevers die in nuclear fire.
 DEFCON (Video Game) / int_898ff050
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1.0
 DEFCON (Video Game) / int_898ff050
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DEFCON (Video Game) / int_898ff050
 DEFCON (Video Game) / int_8b1a664
type
Kill All Humans
 DEFCON (Video Game) / int_8b1a664
comment
Kill All Humans: The goal of the game is to kill as many humans on the opposing side as possible.
 DEFCON (Video Game) / int_8b1a664
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1.0
 DEFCON (Video Game) / int_8b1a664
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DEFCON (Video Game) / int_8b1a664
 DEFCON (Video Game) / int_8b51de71
type
There Is No Kill Like Overkill
 DEFCON (Video Game) / int_8b51de71
comment
There Is No Kill Like Over Kill: SAN FRANCISCO: 10 IN FLIGHT. The Steam version of the game has the achievement "Had enough yet?", which involves nuking a city whose population has been already reduced to 0.
 DEFCON (Video Game) / int_8b51de71
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1.0
 DEFCON (Video Game) / int_8b51de71
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DEFCON (Video Game) / int_8b51de71
 DEFCON (Video Game) / int_8b93a168
type
Macross Missile Massacre
 DEFCON (Video Game) / int_8b93a168
comment
Macross Missile Massacre: The game encourages this: the more missiles you fire, the more that can be expected to get through an enemy's defences and hit their target.
 DEFCON (Video Game) / int_8b93a168
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1.0
 DEFCON (Video Game) / int_8b93a168
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DEFCON (Video Game) / int_8b93a168
 DEFCON (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 DEFCON (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Stances offer a bit of utility, but overall, the units breakdown into either direct combat or support roles.
 DEFCON (Video Game) / int_9aaf8eca
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1.0
 DEFCON (Video Game) / int_9aaf8eca
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DEFCON (Video Game) / int_9aaf8eca
 DEFCON (Video Game) / int_a1a1491e
type
Homage
 DEFCON (Video Game) / int_a1a1491e
comment
Homage: DEFCON takes inspiration from WarGames. A number of shout outs are included in the main menu.
 DEFCON (Video Game) / int_a1a1491e
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1.0
 DEFCON (Video Game) / int_a1a1491e
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DEFCON (Video Game) / int_a1a1491e
 DEFCON (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 DEFCON (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: "Winning" a game amounts to this, no matter how well you manage to ride out the nuclear holocaust. Unless you're playing as Europe and manage to take out the enemy subs before they can launch their payloads, then it becomes a rather one-sided affair.
 DEFCON (Video Game) / int_ad9fbc1e
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 DEFCON (Video Game) / int_ad9fbc1e
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DEFCON (Video Game) / int_ad9fbc1e
 DEFCON (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 DEFCON (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: When the victory timer expires, a small window appears showing a summary of kills, deaths, and score for each player.
 DEFCON (Video Game) / int_bcdd0afa
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1.0
 DEFCON (Video Game) / int_bcdd0afa
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1.0
 DEFCON (Video Game)
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DEFCON (Video Game) / int_bcdd0afa
 DEFCON (Video Game) / int_c64bdacd
type
Scoring Points
 DEFCON (Video Game) / int_c64bdacd
comment
Scoring Points: Scoring kills against enemy population centers earns points, while getting one's own population centers killed loses points. Whoever has the most points at the end of the game wins.
 DEFCON (Video Game) / int_c64bdacd
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1.0
 DEFCON (Video Game) / int_c64bdacd
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 DEFCON (Video Game)
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DEFCON (Video Game) / int_c64bdacd
 DEFCON (Video Game) / int_c75df49a
type
Shout-Out
 DEFCON (Video Game) / int_c75df49a
comment
Shout-Out: The menu has a terminal readout that displays random information, from a staff roll, the effects of radiation exposure and symptoms, to listing "Civilian Targets in Megadeaths", and asking if you'd rather play a nice game of chess instead. Aditionally, many of the stranger-seeming excerpts from the game manual come directly from the 'Protect and Survive' information handed out in the UK during the Cold War.
 DEFCON (Video Game) / int_c75df49a
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hasFeature
DEFCON (Video Game) / int_c75df49a
 DEFCON (Video Game) / int_ce2969d8
type
Spiritual Antithesis
 DEFCON (Video Game) / int_ce2969d8
comment
Spiritual Antithesis: To any of Paradox Interactive's Grand Strategy games, particularly Hearts of Iron, the closest to this game in terms of setting, technology, and scope. Both are Real-Time Strategy games that span the entire world, but while those titles take place over anywhere from decades to centuries depending on the game, are famous for their incredibly complex gameplay, and are designed to simulate the experience of conquering the world, DEFCON has extremely simple gameplay, takes place over the course of a few hours, and is designed to simulate the experience of destroying the world. In short, while winning in a Paradox game makes you feel like a glorious conqueror, "winning" a game of DEFCON makes you feel like a monster.
 DEFCON (Video Game) / int_ce2969d8
featureApplicability
1.0
 DEFCON (Video Game) / int_ce2969d8
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_ce2969d8
 DEFCON (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 DEFCON (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: And you're the one orchestrating it all!
 DEFCON (Video Game) / int_d71d51fd
featureApplicability
1.0
 DEFCON (Video Game) / int_d71d51fd
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_d71d51fd
 DEFCON (Video Game) / int_dd082289
type
A Million Is a Statistic
 DEFCON (Video Game) / int_dd082289
comment
A Million Is a Statistic: A missile hit on a city is labelled (say) "Manchester hit, 1.2m dead", but the civilian population is just a means of keeping score.
 DEFCON (Video Game) / int_dd082289
featureApplicability
1.0
 DEFCON (Video Game) / int_dd082289
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_dd082289
 DEFCON (Video Game) / int_e34541d
type
One World Order
 DEFCON (Video Game) / int_e34541d
comment
One World Order: The diplomacy game mode begins like this. And slowly breaks down as nations begin chipping away at each others' population centers to reduce their scores.
 DEFCON (Video Game) / int_e34541d
featureApplicability
1.0
 DEFCON (Video Game) / int_e34541d
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_e34541d
 DEFCON (Video Game) / int_e375c858
type
Fog of War
 DEFCON (Video Game) / int_e375c858
comment
Fog of War: Radar units and planes reveal the fog of war. Forming an alliance also reveals everything your allies sees — including their assets (and vice versa). Location of enemy launches are always shown, regardless of the fog of war.
 DEFCON (Video Game) / int_e375c858
featureApplicability
1.0
 DEFCON (Video Game) / int_e375c858
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_e375c858
 DEFCON (Video Game) / int_f1d6144a
type
War Is Hell
 DEFCON (Video Game) / int_f1d6144a
comment
War Is Hell: As the game's tagline implies: Nobody can win nuclear war, you can only lose the least.
 DEFCON (Video Game) / int_f1d6144a
featureApplicability
1.0
 DEFCON (Video Game) / int_f1d6144a
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_f1d6144a
 DEFCON (Video Game) / int_f494af54
type
Defcon 5
 DEFCON (Video Game) / int_f494af54
comment
Defcon 5: Correctly ordered, and used as a countdown clock. The game starts at Defcon Five and peace, then ups the Defcon level and opens up placement of defences and navies as time passes, ending with Defcon One and launching of ICBMs.
 DEFCON (Video Game) / int_f494af54
featureApplicability
1.0
 DEFCON (Video Game) / int_f494af54
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_f494af54
 DEFCON (Video Game) / int_f642b1f9
type
You Bastard!
 DEFCON (Video Game) / int_f642b1f9
comment
You Bastard!: It is you who are giving the orders to end the lives of billions of people.
 DEFCON (Video Game) / int_f642b1f9
featureApplicability
1.0
 DEFCON (Video Game) / int_f642b1f9
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_f642b1f9
 DEFCON (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 DEFCON (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Civilians are little more than points to be scored in a game of war. If you had a bad day, there's nothing to relieve stress quite like obliterating humanity and reducing the Earth to a lifeless ball of irradiated rock, Laughing Mad all the while. The Steam release was updated during the 2011 holiday sale to include Santa Claus travelling around the world delivering presents. You could destroy him with a well-aimed and well-timed nuke. Doing so earns you the "Merry Christmas" achievement, "and thereby end Christmas for everyone, for ever more".
 DEFCON (Video Game) / int_f87c42d4
featureApplicability
1.0
 DEFCON (Video Game) / int_f87c42d4
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_f87c42d4
 DEFCON (Video Game) / int_name
type
ItemName
 DEFCON (Video Game) / int_name
comment
 DEFCON (Video Game) / int_name
featureApplicability
1.0
 DEFCON (Video Game) / int_name
featureConfidence
1.0
 DEFCON (Video Game)
hasFeature
DEFCON (Video Game) / int_name
 DEFCON (Video Game) / int_name
itemName
DEFCON (Video Game)

The following is a list of statements referring to the current page from other pages.

 DEFCON (Video Game)
hasFeature
A Million Is a Statistic / int_c5472110
 DEFCON (Video Game)
hasFeature
All Nations Are Superpowers / int_c5472110
 DEFCON (Video Game)
hasFeature
Body-Count Competition / int_61dd7930
 DEFCON (Video Game)
hasFeature
Bombers on the Screen / int_c5472110
 DEFCON (Video Game)
hasFeature
British Video Games / int_c5472110
 DEFCON (Video Game)
hasFeature
Defcon 5 / int_c5472110
 DEFCON (Video Game)
hasFeature
Despotism Justifies the Means / int_c5472110
 DEFCON (Video Game)
hasFeature
Dissonant Serenity / int_c5472110
 DEFCON (Video Game)
hasFeature
Fog of War / int_c5472110
 DEFCON (Video Game)
hasFeature
General Ripper / int_c5472110
 DEFCON (Video Game)
hasFeature
Holiday Mode / int_c5472110
 DEFCON (Video Game)
hasFeature
Indie Game / int_c5472110
 DEFCON (Video Game)
hasFeature
Inevitable Mutual Betrayal / int_c5472110
 DEFCON (Video Game)
hasFeature
Kill All Humans / int_c5472110
 DEFCON (Video Game)
hasFeature
Mutually Assured Destruction / int_c5472110
 DEFCON (Video Game)
hasFeature
Nuke 'em / int_c5472110
 DEFCON (Video Game)
hasFeature
One-Hit-Point Wonder / int_c5472110
 DEFCON (Video Game)
hasFeature
One-Woman Wail / int_c5472110
 DEFCON (Video Game)
hasFeature
Sensor Suspense / int_c5472110
 DEFCON (Video Game)
hasFeature
Sickly Green Glow / int_c5472110
 DEFCON (Video Game)
hasFeature
Sliding Scale of Cooperation vs. Competition / int_c5472110
 DEFCON (Video Game)
hasFeature
Space-Filling Empire / int_c5472110
 DEFCON (Video Game)
hasFeature
Splash Damage Abuse / int_c5472110
 DEFCON (Video Game)
hasFeature
The Backwards Я / int_c5472110
 DEFCON (Video Game)
hasFeature
The Big Board / int_c5472110
 DEFCON (Video Game)
hasFeature
Video Games of 2005–2009 / int_c5472110
 DEFCON (Video Game)
hasFeature
Weapon Running Time / int_c5472110
 DEFCON (Video Game)
hasFeature
World War III / int_c5472110
 DEFCON (Video Game)
hasFeature
You Nuke 'Em / int_c5472110
 DefCon
sameAs
DEFCON (Video Game)
 Defcon
sameAs
DEFCON (Video Game)
 DEFCON
sameAs
DEFCON (Video Game)