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Death end re;Quest (Video Game)

 Death end re;Quest (Video Game)
type
TVTItem
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game)
 Death end re;Quest (Video Game)
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DeathEndReQuest
 Death end re;Quest (Video Game)
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Death end re;Quest is a Role-Playing Game developed by Compile Heart as part of their "Galapagos RPG" line of games. It released for the PlayStation 4 on April 12,2018 in Japan, February 19, 2019 in North America, and February 21, 2019 in Europe. It was released on Steam on May 16, 2019 worldwide.The development of "World's Odyssey", a Virtual Reality Massively Multiplayer Online RPG (VRMMORPG) created by Enigma Games, halted following the disappearance of its director Shina Ninomiya. One year later, Shina finds herself in the bug-ridden game world with no memory of her past. She soon comes into contact with colleague and Enigma Games lead programmer Arata Mizunashi. Together, they seek to trigger World's Odyssey's Ending Engage so that Shina may log out of the game, battling oddities both inside and outside of the game all the while.The game is known for its Genre-Busting gameplay, between the visual novel segments and Arata's ability to change the genre of the game, as well as the many ways to trigger a Non-Standard Game Over.A sequel, Death end re;Quest 2, released in 2020. It is soon followed by a spin-off titled Death end re;Quest Code Z, planned for a September 19, 2024 release in Japan.
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Bowdlerize
 Death end re;Quest (Video Game)
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 Death end re;Quest (Video Game)
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 Death end re;Quest (Video Game)
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 Death end re;Quest (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Death end re;Quest (Video Game) / int_132e865c
comment
Earn Your Bad Ending: One bad ending involves losing in the very first fight of the game, which takes at least a half-dozen turns of Shina doing absolutely nothing.
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Unexpected Gameplay Change
 Death end re;Quest (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Arata's sections play like a visual novel instead of an RPG. Additionally, if battlefield conditions are right, Arata can change the game's genre from a turn-based RPG to something else, including a third-person shooter and a fighting game; this is ultimately Downplayed in that the altered gameplay is extremely simple.
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Darker and Edgier
 Death end re;Quest (Video Game) / int_14beeefd
comment
Darker and Edgier: Following the escalation of Mary Skelter: Nightmares in comparison to most Compile Heart works, Death end re;Quest makes rather extensive use of gruesome bloody deaths and descriptions of what they wouldn't be able to get away with showing.
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Violation of Common Sense
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comment
Violation of Common Sense: There are two bosses that make it clear the next event triggers the fight and will give you the opportunity to turn back to a nearby save point, once in the Castle and again in the Volcano. Attempting to take advantage of the chance to save will push you straight into Death Ends. In Chapter 3, if you try to run away from the Corpse, it rains down death onto the party. The correct answer is to take it head-on, which results in Shina's face being smashed in but continues the game. In Chapter 4, the party comes across a creature that retreats and is forced to choose between running after it and attempting to cut it off. Trying to cut it off leads to the party running into a trap, and the creature laughs as the party dies. Chasing after it doesn't lead to anything, for some reason. One of the more well-hidden Death Ends involve retreating from a boss battle, which generally isn't possible in your standard RPG.
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Dead All Along
 Death end re;Quest (Video Game) / int_1b590025
comment
Dead All Along: Chapter 10 reveals that Shina died 6 months before the events of the game started, and that the Shina that Arata interacted with is just a digital copy that the Ludens created.
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Alice Allusion
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comment
Alice Allusion: Death end re;Quest is saturated with them, from the Trapped in Another World setting, to the Alice Engine, to the White Rabbit helmet that interfaces with World's Odyssey, to a character literally named Alice.
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Your Mind Makes It Real
 Death end re;Quest (Video Game) / int_234073a4
comment
Your Mind Makes It Real: Shina learns in Chapter 3 that she will die in the real world if she dies in game. So does every other players and NPC in the game, including the party members. By chapter 11 this doesn't apply anymore, since both World's Odyssey and real world was merged together. The mind doesn't make it real anymore since the everyone can physically move between both worlds.
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Lampshade Hanging
 Death end re;Quest (Video Game) / int_2a090d00
comment
In Chapter 6, Arata (who at this point is a wanted criminal) has to investigate a crime scene with police swarming the place. The player is given the option of hiding out or running into the scene of the crime. Choose the latter and Arata flat-out says that "I suppose I don't have to explain what happened next..."
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Bland-Name Product
 Death end re;Quest (Video Game) / int_2b5ea43c
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Bland-Name Product: Many, many examples. By far the most notable is Aggle, a huge company whose smartphones are in the hands of millions and contain voice-recognition AI. Sound familiar?
 Death end re;Quest (Video Game) / int_2b5ea43c
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Potty Emergency
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Sumika has a Potty Emergency in the middle of the worlds merging, of all times.
 Death end re;Quest (Video Game) / int_2cc5703c
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Ominous Visual Glitch
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Ominous Visual Glitch: World's Odyssey has constant flickering glitchy textures to emphasize the dire state of the buggy MMO.
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Pinball Projectile
 Death end re;Quest (Video Game) / int_3700d6d8
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Pinball Projectile: Like previous Compile Heart game Mugen Souls, enemies can be launched into the walls, other enemies, and allies for extra damage.
 Death end re;Quest (Video Game) / int_3700d6d8
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Chekhov's News
 Death end re;Quest (Video Game) / int_371e0e27
comment
Chekhov's News: Arata and the other real world characters hear a news report about missing foreign idol Chloe Aaron, that doesn't seem to have much to do with what they have going on at that point in time. Chloe Aaron turns out to be eventual party member Celica Clayton's real identity.
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Deus ex Machina
 Death end re;Quest (Video Game) / int_3fca462c
comment
Deus ex Machina: Arata is doomed to fail by himself. The only way for him to succeed is by calling for the aid of a higher power - the person holding the controller - who helps him power past Ripuka and Iris and allows him to collect a Ripple Effect-Proof version of the Reset Button from Alice. Lampshaded by the trophy the game gives out for defeating the final boss, which is literally titled "Deus ex Machina."
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A.I. Is a Crapshoot
 Death end re;Quest (Video Game) / int_420c50b7
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A.I. Is a Crapshoot: Shina and Arata are concerned about saying something to the NPCs that might cause them to go rogue. Subverted in that the NPCs are not actually AI. Arata attempts several searches using Aggle's phone AI. At first it gives generic non-responses, but when he starts trying to ask about the Ludens, it taunts him, demands that he turns over Iris, broadcasts its location and then shuts off for good, worldwide. It then awoke when the Ludens merged the worlds together, distracting the Aphesis cultists long enough for Arata to break away from their grip and runs away. Iris went ballistic upon learning that Aphesis gunned down the real Shina. It was all they could do to destroy her body and attempt to shut down World's Odyssey, but she just prevents the game from closing down completely and then locks Aphesis out. They only get back in by stealing Arata's code.
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Just Ignore It
 Death end re;Quest (Video Game) / int_45bdaa0e
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Just Ignore It: Al accidentally steps on a peddler's contact lens, which pisses the peddler off. Shina is given the option of either dealing with the merchant or ignoring her. Ignore her and she puts a bullet in Shina's head.
 Death end re;Quest (Video Game) / int_45bdaa0e
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Golden Ending
 Death end re;Quest (Video Game) / int_47e4f5f5
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Golden Ending: In-Universe, World's Odyssey has a True Ending programmed into it that logs the player out of the game. As Shina's logout command is broken and Arata can't force her out, the two resolve to use the ending routine to return Shina to her body. For the game itself, see Close-Enough Timeline.
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The Stinger
 Death end re;Quest (Video Game) / int_48081842
comment
The Stinger: The very end of Shina's ending has a mysterious conversation between Lydia and another figure, both of their names censored in the same manner as banned words from World's Odyssey.
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Death Is a Slap on the Wrist
 Death end re;Quest (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Downplayed. While you're forced to reboot at the last save point after a Game Over, any EXP and money that you earned carries over. Furthermore, the game gives prizes for completing plot-related events, including the Bad Endings.
 Death end re;Quest (Video Game) / int_50727f8d
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Logo Joke
 Death end re;Quest (Video Game) / int_5473668f
comment
Logo Joke: The Compile Heart and Galapagos RPG logos glitch out while loading the game, with the former also having its usual jingle omitted.
 Death end re;Quest (Video Game) / int_5473668f
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Fantastic Racism
 Death end re;Quest (Video Game) / int_57b80b45
comment
Fantastic Racism: The Beast Clan that Al belongs to were killed en masse because humans created a market for their body parts, including their brains. Lucil was cast out of her village for being a half-Elf. This mirrors the more realistic racism that Svetlana Amou suffered in the real world for being half-Russian/half-Japanese.
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Meta Twist
 Death end re;Quest (Video Game) / int_57cfcbdd
comment
Meta Twist: A couple of scenes offer choices that do not involve Death Ends, in contrast to most of them that do have a bad ending attached. The most obvious one is Arata's choice on how to react to Sumika's exposed cleavage. Like many Compile Heart games featuring a male protagonist, Arata does not have a full-body portrait during conversations. Until he asks for your help in saving both worlds.
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Language of Magic
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Language of Magic: The Primitive Language Lydia used to rewrite reality is one. A tomb of it is used as basis for Alice Engine's codes.
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Curiosity Killed the Cast
 Death end re;Quest (Video Game) / int_5b9925f7
comment
Curiosity Killed the Cast: In the second chapter, the team comes across a room that is more glitched out than usual. Shina and Arata warn against entering it, but Al Astra is really curious about it. The player can have Al's curiosity get the best of her, which results in the room trying to hijack her mind and body. Shina rushes in, gets hijacked as well, and strangles Al to death. The event is even named "Curiosity Killed the Neighbor."
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Man on Fire
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Man on Fire: In Chapter 9, if the player lures the Infernal Wyrm but then tries to back out of fighting it, it causes the volcanic area to become even hotter and, just as the team contemplates retreating, an Entoma Queen erects an Invisible Wall. Everyone burns to death, begging for a Mercy Kill in their final moments.
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Do Not Spoil This Ending
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Do Not Spoil This Ending: The day after Death end re;Quest 2's release, Compile Heart requested that people who have "reached the truth of the story" refrain from spreading spoilers about it. This, of course, did not prevent the cutscenes from being uploaded to YouTube in a matter of days.
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From Beyond the Fourth Wall
 Death end re;Quest (Video Game) / int_62453cf7
comment
This is then immediately inverted. Arata realizes what is going on and then, for the first time, appears with a full body portrait. He states that you've probably seen so many Death Ends, and asks for your help. If you've fulfilled the requirements for the True Final Boss, you can offer your aid, which gives the party a Heroic Second Wind.
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Gameplay and Story Segregation
 Death end re;Quest (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Deconstructed with the Ripuka DLC. Despite appearing to have some level of amnesia, the playable Ripuka is fully aware that she's been summoned just to serve as an extra combatant, and that she can't be seen by or interact with the other party members or even Arata. She expresses loneliness during the campfire events as she simultaneously battles Sanity Slippage, further confused when the antagonist Ripuka appears. She finally goes off the deep end when the antagonist Ripuka gets Hoist by Her Own Petard, but is reeled back in by Alice telling her that you killed her other self precisely due to the bloodlust that she is threatening to succumb to, followed by you apparently promising to reincarnate her as a normal person in Arata's world.
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Heroic Sacrifice
 Death end re;Quest (Video Game) / int_6439de78
comment
Heroic Sacrifice: Subverted in Chapter 3. Arata is carrying an injured Lydia when they're approached by a speeding car, and the player has to choose whether to try to run out of the way or toss Lydia out of danger. If the player does the latter, Lydia is saved and Arata dodges the car at the last second. It is revealed near the end of the game that Lydia used her powers to save him. In Chapter 10, Clea performs this to save Shina from Celica, who is being forcefully being controlled to kill everyone but Shina, by intentionally bugging herself out and taking Cecilia down along with herself, as well as taking down Mr. Enigma, who was being controlled by Victor. Luckily Clea, Celica, and the other survive due to the Ending Engage successfully log them out into the real world.
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Guide Dang It!
 Death end re;Quest (Video Game) / int_6ec989d8
comment
Guide Dang It!: Surprisingly averted as far as the game's true endings go. The game leans on the Fourth Wall early on to let the player know that completing quests will be a requirement. Learning skills can fall into this due to the limited number of skill slots. A combo that can teach you something will provide indication and the rate, but finding that combo on your own can be quite the chore.
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Marathon Boss
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comment
Marathon Boss: The final two bosses, for different reasons: In the ultimate showdown against Ripuka, the boss looks like it has terrible HP until you hit them and find that your attacks that do four-to-five digit damage to everything else in the game suddenly deal two-to-three digit damage. Ripuka brings along Mooks that aren't exactly lightweights either. The Final Boss, while not having the same ridiculous defense, is instead a multi-part battle, with the boss getting inceasingly resilient in each phase.
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You Can't Fight Fate
 Death end re;Quest (Video Game) / int_7241785e
comment
You Can't Fight Fate: A recurring point near the end of the game. Alice flat-out says that the Ludens cannot change fate, and are merely fate's conduits. Arata tried many times in the past to change fate, but to no avail. The only entity with the ability to Screw Destiny is you, the God of Death.
 Death end re;Quest (Video Game) / int_7241785e
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_7241785e
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_7241785e
 Death end re;Quest (Video Game) / int_7464705c
type
Arc Words
 Death end re;Quest (Video Game) / int_7464705c
comment
Arc Words: The concepts of "God" and "Death" come up a lot, ultimately being combined into the "God of Death", a mysterious title that is mentioned multiple times by the Ludens. Just as Clea wonders whether Shina and Arata are gods due to their abnormal level of knowledge about the game world, Alice considers the player to be a god due to their ability to defy the rules of both World's Odyssey and Arata's world. The God of Death moniker comes from your ability to use Save Scumming to keep everyone alive, which Arata implicity confirms by suggesting that you be called the "King of Resurrection" instead.
 Death end re;Quest (Video Game) / int_7464705c
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_7464705c
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_7464705c
 Death end re;Quest (Video Game) / int_77eeb348
type
The Big Bad Shuffle
 Death end re;Quest (Video Game) / int_77eeb348
comment
The Big Bad Shuffle: Victor Tailman of Aphesis is presented as the Big Bad for most of the game, but Alice suddenly begins merging World's Odyssey into Arata's world and seemingly offs Victor. Arata later learns that Victor is just a vessel of the Aphesis Guru, who lives but doesn't figure into the plot beyond that. Arata temporarily convinces Alice to let him deal with Iris, only for Ripuka (the second most promiment villain behind Victor) to show up out of nowhere and try to kill the party. And of course, none of these parties are the actual Final Boss.
 Death end re;Quest (Video Game) / int_77eeb348
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_77eeb348
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_77eeb348
 Death end re;Quest (Video Game) / int_7ae4d273
type
Point of No Return
 Death end re;Quest (Video Game) / int_7ae4d273
comment
Point of No Return: There is an event in Chapter 10 that, upon being reached, effectively locks the player out of all but two or three areas for the remainder of the game. Fortunately, the game is kind enough to have the stores that you encounter at that point stock all of the sub-quest items, preventing the player from being locked out of the True Ending.
 Death end re;Quest (Video Game) / int_7ae4d273
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_7ae4d273
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_7ae4d273
 Death end re;Quest (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Death end re;Quest (Video Game) / int_7ccd3698
comment
In Chapter 3, if you try to run away from the Corpse, it rains down death onto the party. The correct answer is to take it head-on, which results in Shina's face being smashed in but continues the game.
 Death end re;Quest (Video Game) / int_7ccd3698
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_7ccd3698
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_7ccd3698
 Death end re;Quest (Video Game) / int_815556aa
type
Tome of Eldritch Lore
 Death end re;Quest (Video Game) / int_815556aa
comment
Tome of Eldritch Lore: The Alchemy text written in Primitive Language was this. It was founded by what would become Aphesis, and the knowledge of the Primitive Language is used as basis for Alice Engine.
 Death end re;Quest (Video Game) / int_815556aa
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_815556aa
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_815556aa
 Death end re;Quest (Video Game) / int_844b6779
type
Super Mode
 Death end re;Quest (Video Game) / int_844b6779
comment
Super Mode: The characters transform using Glitch Mode when their Corruption hits 80%, giving them increased stats and an exclusive attack. However, not only do they die instantly when their Corruption hits 100%, but if they are revived then they receive debuffs.
 Death end re;Quest (Video Game) / int_844b6779
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_844b6779
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_844b6779
 Death end re;Quest (Video Game) / int_87ce0385
type
Series Mascot
 Death end re;Quest (Video Game) / int_87ce0385
comment
Series Mascot: In-Universe, Arata takes the form of Enigma Games' fictional mascot (Mr. Enigma) while interacting with the playable characters.
 Death end re;Quest (Video Game) / int_87ce0385
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_87ce0385
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_87ce0385
 Death end re;Quest (Video Game) / int_89b8822f
type
Go Mad from the Revelation
 Death end re;Quest (Video Game) / int_89b8822f
comment
Go Mad from the Revelation: Late in the game, Arata starts questioning whether his world is is being manipulated and watched over by a higher power in the same manner that he manipulates and watches over World's Odyssey, and is presented with the choice of either seeking the truth or being himself. Choose the former and he completely loses his mind. Interestingly, the description of the Bad End noted that it's not learning of the truth per se that drove Arata mad, it's that he learned about it way too quickly than his mind can comprehend.
 Death end re;Quest (Video Game) / int_89b8822f
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_89b8822f
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_89b8822f
 Death end re;Quest (Video Game) / int_8a800d36
type
Bilingual Dialogue
 Death end re;Quest (Video Game) / int_8a800d36
comment
Bilingual Dialogue: In-universe, Shirote speaks in...the blips and beeps from classic, non-voiced visual novels and RPGs. And can somehow be understood perfectly by the rest of the party. It is downplayed for the player in that her chatter is translated for our convenience.
 Death end re;Quest (Video Game) / int_8a800d36
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_8a800d36
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_8a800d36
 Death end re;Quest (Video Game) / int_8be61ba9
type
Up the Real Rabbit Hole
 Death end re;Quest (Video Game) / int_8be61ba9
comment
Up the Real Rabbit Hole: This trope is twisted into knots when it is revealed that Arata's world is "coded" in a near-identical way to World's Odyssey, and that he is being watched over by someone in another world. He still refers to his world as the "real" world right before the character ending, however.
 Death end re;Quest (Video Game) / int_8be61ba9
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_8be61ba9
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_8be61ba9
 Death end re;Quest (Video Game) / int_8becc5c5
type
Existential Horror
 Death end re;Quest (Video Game) / int_8becc5c5
comment
Existential Horror: The true purpose of the Reality Objects is to help Arata realize and accept that his world is no more or less "real" than World's Odyssey. One of the few Death Ends that don't involve violence is his mind breaking over the realization that he could be perceived as "fake". He ultimately wins by requesting the aid of someone beyond his "layer" of reality to help fight Ripuka and Iris. In a smaller-scale example. Celica becomes The Mole after she figures out that she's in a videogame and is narrowly saved from gliching out via the Despair Event Horizon by Victor Tailman of Aphesis.
 Death end re;Quest (Video Game) / int_8becc5c5
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_8becc5c5
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_8becc5c5
 Death end re;Quest (Video Game) / int_8c30c2ac
type
Rewriting Reality
 Death end re;Quest (Video Game) / int_8c30c2ac
comment
Rewriting Reality: Arata's world is "coded" using language, no different than a computer program like World's Odyssey. Lydia uses a pen to do so, which she gives to Arata before leaving for good. Averted for Alice, who doesn't need a tool to warp reality. Given that she's made of said code (with the Primitive Language being the basis of Alice Engine and thus the Ludens), this is justified.
 Death end re;Quest (Video Game) / int_8c30c2ac
featureApplicability
-1.0
 Death end re;Quest (Video Game) / int_8c30c2ac
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_8c30c2ac
 Death end re;Quest (Video Game) / int_8e20979
type
Wham Episode
 Death end re;Quest (Video Game) / int_8e20979
comment
Wham Episode: While Chapter 3 has taken the mood that Shina's death in World's Odyssey means that she dies in the real world, Chapter 4 brings the introductions of the Ludens and Iris, and that Arata and his co-workers are not safe as they think thanks to an Ancient Conspiricy. Then near the end of Chapter 10, Martyrs appeared in the real world and start wrecking havoc.
 Death end re;Quest (Video Game) / int_8e20979
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_8e20979
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_8e20979
 Death end re;Quest (Video Game) / int_933576c8
type
Mighty Glacier
 Death end re;Quest (Video Game) / int_933576c8
comment
In the ultimate showdown against Ripuka, the boss looks like it has terrible HP until you hit them and find that your attacks that do four-to-five digit damage to everything else in the game suddenly deal two-to-three digit damage. Ripuka brings along Mooks that aren't exactly lightweights either.
 Death end re;Quest (Video Game) / int_933576c8
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_933576c8
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_933576c8
 Death end re;Quest (Video Game) / int_97926168
type
Rewatch Bonus
 Death end re;Quest (Video Game) / int_97926168
comment
Rewatch Bonus: Any mention of the God of Death from the Ludens becomes more interesting on a replay as they are referring to you, not Arata. The Episode Chart takes on a whole new meaning on a replay. Its tutorial states that "You have received verification to access ***" and that "Only 'You' have access to this console." Notice that, when you are accessing this menu, you are not in the World's Odyssey interface, and that the chart carries over across save files. The implication is that you are guiding Arata through the other menus, but this menu is part of our terminal into Arata's world and cannot be seen on his end.
 Death end re;Quest (Video Game) / int_97926168
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_97926168
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_97926168
 Death end re;Quest (Video Game) / int_98c2a8f2
type
Humans Are Cthulhu
 Death end re;Quest (Video Game) / int_98c2a8f2
comment
Humans Are Cthulhu: Clea starts wondering whether Arata and Shina are gods, given their knowledge of the game. Technically they created it, but are just normal humans from Arata's world. Likewise, we are considered gods by the Ludens and later Arata thanks to our ability to "change fate" by reloading after a Game Over.
 Death end re;Quest (Video Game) / int_98c2a8f2
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_98c2a8f2
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_98c2a8f2
 Death end re;Quest (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Death end re;Quest (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The game does not give the player the option of skipping any event that involves making a decision, tipping them off that they are approaching a potential bad ending. Similarly, the game disables the Save, Load, and Return to Title options if the player is in the middle of a bad ending, which usually comes into play with the more elaborate Death Ends.
 Death end re;Quest (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_9cb3e22e
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_9cb3e22e
 Death end re;Quest (Video Game) / int_9ce6492a
type
Taking the Bullet
 Death end re;Quest (Video Game) / int_9ce6492a
comment
Taking the Bullet: In Chapter 4, if the player chooses to try to fool the men that kidnap him, they pretend to leave Arata for dead, but follow him back to Munakata's office and catch him trying to warn Sumika about them. They prepare to stab him, but Sumika jumps on top of him and is stabbed to death instead, even after Arata caves and tells them about the e-mail suspected to be Iris.
 Death end re;Quest (Video Game) / int_9ce6492a
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_9ce6492a
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_9ce6492a
 Death end re;Quest (Video Game) / int_9d12bbc1
type
Foreshadowing
 Death end re;Quest (Video Game) / int_9d12bbc1
comment
Foreshadowing: Alice warns Shina that she cannot leave World's Odyssey. She's right, as Shina has no real-world body to return to, and would have been erased from existence by Ending Engage were it not for the Ludens. Al's dialogue during "Curiosity Killed the Neighbor" Bad End foreshadows that she and Shina's other party members are not AI, but kidnapped people.
 Death end re;Quest (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_9d12bbc1
 Death end re;Quest (Video Game) / int_9dd2329c
type
Camera Abuse
 Death end re;Quest (Video Game) / int_9dd2329c
comment
In Chapter 11, after defeating Ripuka the first time, she causes the area to become distorted and then calls out the "God of Death", the camera zooming in on her face as she taunts someone for acting like they are not involved in the current conflict. Arata and Shina are totally confused, as they are absolutely involved in a battle with her. She demands that the God of Death take their eyes off of her and attacks...the camera. It turns out that the God of Death referred to by the Ludens is not Arata, as he assumed. The God of Death is you, the player.
 Death end re;Quest (Video Game) / int_9dd2329c
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_9dd2329c
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_9dd2329c
 Death end re;Quest (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Death end re;Quest (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Dark as it may be, this is still a Compile Heart game, and so it contains a number of Fanservice scenes. Sumika has a Potty Emergency in the middle of the worlds merging, of all times.
 Death end re;Quest (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_a4c37cbe
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_a4c37cbe
 Death end re;Quest (Video Game) / int_a4e3759e
type
You Don't Look Like You
 Death end re;Quest (Video Game) / int_a4e3759e
comment
You Don't Look Like You: It's noted each time that Arata and Shina meet an eventual party member that they look completely different than the characters in the game's design documents. This is because they are real, kidnapped people playing the roles of the NPCs.
 Death end re;Quest (Video Game) / int_a4e3759e
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_a4e3759e
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_a4e3759e
 Death end re;Quest (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Death end re;Quest (Video Game) / int_a7325f9e
comment
The Many Deaths of You: One of the game's defining traits is the many ways that the player can be given an instant Game Over, many of them being Press X to Die segments.
 Death end re;Quest (Video Game) / int_a7325f9e
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_a7325f9e
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_a7325f9e
 Death end re;Quest (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Death end re;Quest (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: Zigzagged with the party in Chapter 11. While the dialogue boxes use their real names, the game menus and the dialogue itself continue to use their World's Odyssey names.
 Death end re;Quest (Video Game) / int_a7850fbf
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_a7850fbf
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_a7850fbf
 Death end re;Quest (Video Game) / int_aadcbbe4
type
Close-Enough Timeline
 Death end re;Quest (Video Game) / int_aadcbbe4
comment
Close-Enough Timeline: By the 65536th iteration of the timeline that Arata oversaw, the timeline is irrecoverably screwed because of the world starting to reject degrades. However, the result isn't a bad thing. Instead of the world reverting to mostly recognizable history, it ends up with World's Odyssey being permanently fused with Earth and becoming a new continent. The various species of Odyssey, Ludens included, are now integrated into larger society. Martyrs are now mostly harmless and docile, with adventurers (being a real job now) handle containment. Shina is now a Luden with Iris as her sister, and it's implied that the in-game version of party members are now distinct beings alongside their real-world version. Aphesis is now a hotel chain, and a good one at that note Being managed by Munakata and his sister, who might have been Alice in this timeline. Also it's implied that Chloe is the owner. Funnily enough, the reference to the 10,000 girls being kidnapped is now them hiring 10,000 staff members in record time. Even Lydia and her superior seem happy enough with the situation.
 Death end re;Quest (Video Game) / int_aadcbbe4
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_aadcbbe4
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_aadcbbe4
 Death end re;Quest (Video Game) / int_ab3b6852
type
The Most Dangerous Video Game
 Death end re;Quest (Video Game) / int_ab3b6852
comment
The Most Dangerous Video Game: World's Odyssey has become this, with players who die in the game becoming brain-dead in real life. Naturally, Shina must Win to Exit as the logout commands have been deleted.
 Death end re;Quest (Video Game) / int_ab3b6852
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_ab3b6852
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_ab3b6852
 Death end re;Quest (Video Game) / int_ac09dc0f
type
Alas, Poor Villain
 Death end re;Quest (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: The party takes pity on Ripuka for being born without empathy after defeating her once and for all. Ripuka responds with one last attempt to kill Shina. The Ripuka DLC also paints her in a more tragic light.
 Death end re;Quest (Video Game) / int_ac09dc0f
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_ac09dc0f
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_ac09dc0f
 Death end re;Quest (Video Game) / int_ac320c0e
type
Nuke 'em
 Death end re;Quest (Video Game) / int_ac320c0e
comment
Nuke 'em: In the normal ending, the US military nuked Entoma army attacking the White House. It didn't work; there's just too many of them and the nuke only took out 1/3rd of Entoma there.
 Death end re;Quest (Video Game) / int_ac320c0e
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_ac320c0e
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_ac320c0e
 Death end re;Quest (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Death end re;Quest (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: Aphesis killing Shina in attempt to stop her from screwing with things further is probably the worst thing they could have done, because it ends up setting the stage for their eventual defeat, namely Iris locking Aphesis out of the game, the rise of the newer Ludens, and the recreation of Shina by the new Ludens.
 Death end re;Quest (Video Game) / int_acf33d00
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_acf33d00
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_acf33d00
 Death end re;Quest (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Death end re;Quest (Video Game) / int_ad22fa80
comment
Shina comes across a diary from the real world that details the owner's last moments, and Arata investigates the real-world location that the diary contains. Shortly after Arata enters the owner's room, the exact same things (the window shattering and the lights being cut off) happen as they do in the diary. Arata can either get the hell out or blow it off as something not paranormal. Choose the latter and he dies.
 Death end re;Quest (Video Game) / int_ad22fa80
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_ad22fa80
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_ad22fa80
 Death end re;Quest (Video Game) / int_ad4a45be
type
Final Boss
 Death end re;Quest (Video Game) / int_ad4a45be
comment
The Final Boss, while not having the same ridiculous defense, is instead a multi-part battle, with the boss getting inceasingly resilient in each phase.
 Death end re;Quest (Video Game) / int_ad4a45be
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_ad4a45be
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_ad4a45be
 Death end re;Quest (Video Game) / int_b53077b3
type
Take That!
 Death end re;Quest (Video Game) / int_b53077b3
comment
Take That!: When a prototype "booby-mousepad" is brought up during Lydia's introduction, Sumika calls it a turn-off. She then says "Well, I guess considering our target audience, it shouldn't surprise me at all." note Compile Heart has licensed out at least a couple of their characters for oppai mousepads, including characters from Neptunia, Fairy Fencer F and MeiQ:Labyrinth of Death
 Death end re;Quest (Video Game) / int_b53077b3
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_b53077b3
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_b53077b3
 Death end re;Quest (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Death end re;Quest (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Early on, Shina encounters a bugged NPC that talks in gibberish, and she is given the option of helping them. Naturally, the NPC kills her if she approaches it. Shina comes across a diary from the real world that details the owner's last moments, and Arata investigates the real-world location that the diary contains. Shortly after Arata enters the owner's room, the exact same things (the window shattering and the lights being cut off) happen as they do in the diary. Arata can either get the hell out or blow it off as something not paranormal. Choose the latter and he dies. In Chapter 2, the party comes across dead frogs and fish laying on the ground. Al has the option of eating the fish, which gives her crippling food poisoning. In Chapter 6, Arata (who at this point is a wanted criminal) has to investigate a crime scene with police swarming the place. The player is given the option of hiding out or running into the scene of the crime. Choose the latter and Arata flat-out says that "I suppose I don't have to explain what happened next..."
 Death end re;Quest (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_b58b4e3c
 Death end re;Quest (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Death end re;Quest (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: The normal ending reveals that Arata's been redoing the events of the game repeatedly in the name of attempting to get the whole team out alive, but he doesn't get to keep his memories in between each attempt. Meeting the conditions to advance past the normal end has him gain the ability to retain his memories from thereon out.
 Death end re;Quest (Video Game) / int_b5ac90ac
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_b5ac90ac
featureConfidence
1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_b5ac90ac
 Death end re;Quest (Video Game) / int_b7fea698
type
Emotion Bomb
 Death end re;Quest (Video Game) / int_b7fea698
comment
Emotion Bomb: The Buggies are forcefully suppressing an emotion in each member of the team throughout their adventure, all in the name of unloading their pent up emotions on them during a vulnerable moment so they'll be driven berserk and attempt to kill the rest of the party.
 Death end re;Quest (Video Game) / int_b7fea698
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_b7fea698
featureConfidence
1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_b7fea698
 Death end re;Quest (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Death end re;Quest (Video Game) / int_be3e7584
comment
Brutal Bonus Level: Once the Strain Area is opened up in Chapter 7, the Pain Area is just as open as well. It's a 5 floor dungeon with fights in every room and each girl's non-DLC Infinity +1 Sword, all leading to a hidden Entoma Queen, Jeez. Killing it gives the "God Save the Queen" achievement/trophy as well as a powerful summon to use. Luckily the game is benevolent enough to give checkpoints at the midpoints and beginnings of each new floor.
 Death end re;Quest (Video Game) / int_be3e7584
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_be3e7584
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_be3e7584
 Death end re;Quest (Video Game) / int_bef696dd
type
Mind Screw
 Death end re;Quest (Video Game) / int_bef696dd
comment
Mind Screw: The gamer that manages to break into World's Odyssey sees a girl meeting a brutal death upon starting the game, implied to mirror the R-Rated Opening of Death end re;Quest itself. Except that this doesn't make any sense, because it is all but outright stated that the opening is the end of a failed timeline. In the normal ending, some phrases that Arata uses are censored in the same way as banned words in World's Odyssey. Werner Glock is hiding in a warehouse. But does not have a physical body. But somehow Rin is his daughter.
 Death end re;Quest (Video Game) / int_bef696dd
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_bef696dd
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_bef696dd
 Death end re;Quest (Video Game) / int_bf110089
type
Break Them by Talking
 Death end re;Quest (Video Game) / int_bf110089
comment
Break Them by Talking: Ripuka does this to Lucil by revealing to everyone that, deep down, Lucil was actually happy to see the elves who bullied her be slaughtered. Lucil initially seems fine, but once Ripuka runs off and Lucil starts trying to address what was said, her suppressed joy overloads and she glitches out while going Laughing Mad.
 Death end re;Quest (Video Game) / int_bf110089
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1.0
 Death end re;Quest (Video Game) / int_bf110089
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_bf110089
 Death end re;Quest (Video Game) / int_c41114f6
type
Year X
 Death end re;Quest (Video Game) / int_c41114f6
comment
Year X: Subverted. While the in game calendar reads XX/XX/20XX, it's later confirmed that Shina disappeared some time shortly after August 2016. With the game taking place a year later, there are only two possible months that line up to what is shown January and October. January would be too soon, so the game takes place during October 2017. Sumika's mention of it being a national holiday at the start of the game further narrows it down to the game beginning on the 9th of October.
 Death end re;Quest (Video Game) / int_c41114f6
featureApplicability
-0.3
 Death end re;Quest (Video Game) / int_c41114f6
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_c41114f6
 Death end re;Quest (Video Game) / int_c58e6eb4
type
No Inner Fourth Wall
 Death end re;Quest (Video Game) / int_c58e6eb4
comment
In-universe, the Ludens eventually figure out how to "program" Arata's world and begin to merge World's Odyssey with it, resulting in untold carnage.
 Death end re;Quest (Video Game) / int_c58e6eb4
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_c58e6eb4
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_c58e6eb4
 Death end re;Quest (Video Game) / int_c75df49a
type
Shout-Out
 Death end re;Quest (Video Game) / int_c75df49a
comment
Shout-Out: The Episode Chart has a number of them: The event where the team comes across dead frogs and fish is "Hallelujah! It's Raining Death!" in reference to The Weather Girls' song "It's Raining Men". The Death End where Clea kills Shina has the description "Don't make her angry. You won't like her when she's angry." The event for Ripuka's first appearance is named Queen of the Damned. The event where Arata's group hatches a plan to infiltrate Aggle's base is named Mission Impossible. The Death End where everyone burns to death has the description "Burn, baby. BURN." Referencing the song "Disco Inferno". Turns out even the Quests have them as well. One quest is titled "Stardust" with the requester being Ziggy.
 Death end re;Quest (Video Game) / int_c75df49a
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_c75df49a
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_c75df49a
 Death end re;Quest (Video Game) / int_cd3703a2
type
Genre Mashup
 Death end re;Quest (Video Game) / int_cd3703a2
comment
Genre Mashup: The story starts out a simple mix of Isekai and Cyberpunk, but quickly begins to work in elements of Psychological Horror, Religious Horror, and Cosmic Horror Story as well. Mechanically the game strikes a balance between being a Role-Playing Game and Visual Novel, far more so than most Compile Heart games, while also allowing the normal methods of combat to be temporarily replaced with simplified versions of various other video game genres.
 Death end re;Quest (Video Game) / int_cd3703a2
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_cd3703a2
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_cd3703a2
 Death end re;Quest (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Death end re;Quest (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The exact state of the King when Lily and Shina reach him is neither depicted nor described, leaving it up to the player to imagine why they're both reacting with such absolute horror and despair.
 Death end re;Quest (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_cdfe12c3
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_cdfe12c3
 Death end re;Quest (Video Game) / int_ceb7336a
type
Wetware CPU
 Death end re;Quest (Video Game) / int_ceb7336a
comment
Wetware CPU: Due to 90% of Your Brain trope (that only 10% of human brainpower is used normally), The 10000 victims Aphesis kidnapped were used as this to accelerate Ludens' development.
 Death end re;Quest (Video Game) / int_ceb7336a
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_ceb7336a
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_ceb7336a
 Death end re;Quest (Video Game) / int_d0bf8a6d
type
No Periods, Period
 Death end re;Quest (Video Game) / int_d0bf8a6d
comment
No Periods, Period: Averted in World's Odyssey, a feature that Shina regrets adding to the game when hers comes up in Chapter 3. It soon becomes the least of her worries, as her life is placed in mortal danger.
 Death end re;Quest (Video Game) / int_d0bf8a6d
featureApplicability
-1.0
 Death end re;Quest (Video Game) / int_d0bf8a6d
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_d0bf8a6d
 Death end re;Quest (Video Game) / int_d129e13e
type
"Eureka!" Moment
 Death end re;Quest (Video Game) / int_d129e13e
comment
"Eureka!" Moment: In Chapter 11, if the True Ending conditions are met, Ripuka lashing out at the God of Death causes Arata to finally put everything together regarding the nature of his world and World's Odyssey. He then addresses you directly and asks for your help.
 Death end re;Quest (Video Game) / int_d129e13e
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_d129e13e
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_d129e13e
 Death end re;Quest (Video Game) / int_d17d7135
type
Death by Genre Savviness
 Death end re;Quest (Video Game) / int_d17d7135
comment
Death by Genre Savviness: In Chapter 1, the player can only open the door to the King's throne room by completing a visual novel segment with Arata. After doing so and examining the door, the game plays a very brief cutscene where Lily Hopes rushes into the throne room before putting the player back into the dungeon. Seems like a good time to retreat to a save point in order to prepare for the likely boss battle, right? Try to return to the hallway and the door closes behind Lily, who is promptly murdered by the King and his men. Shina rushes in and meets the same fate. Game Over. There's also something similar you can do in Chapter 9, with the same result.
 Death end re;Quest (Video Game) / int_d17d7135
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_d17d7135
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_d17d7135
 Death end re;Quest (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Death end re;Quest (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Choosing to run from the Corpse in Chapter 3 will get the party killed. After choosing the correct option, going through a frantic visual novel segment, and a tiny bit of Shina gameplay, the game will give you the exact same choice. Choose to run again and the party dies in the exact same way, only this time Shina mentions that "someone else's" indecision got them killed.
 Death end re;Quest (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_d2c0e2ed
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_d2c0e2ed
 Death end re;Quest (Video Game) / int_d5359ecb
type
Moment of Weakness
 Death end re;Quest (Video Game) / int_d5359ecb
comment
Moment of Weakness: Both of the incorrect options at the end of Chapter 4 have Arata spilling the beans about what he suspects is Iris, either to save himself or in a vain attempt to save Sumika Tokiwa.
 Death end re;Quest (Video Game) / int_d5359ecb
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_d5359ecb
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_d5359ecb
 Death end re;Quest (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Death end re;Quest (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The game lets the player save in the middle of many cutscenes, which is helpful given the number of possible ways for the player to have their progress undone by a Non-Standard Game Over. This more often than not includes being able to save right at the decisions that can possibly lead to Game Overs. However, the player cannot save between defeating a boss and regaining control of their player character, and at least one chapter places a decision during that time that, if failed, requires the player to defeat the boss again.
 Death end re;Quest (Video Game) / int_d6f284a3
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_d6f284a3
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_d6f284a3
 Death end re;Quest (Video Game) / int_d9c4365c
type
Reset Button
 Death end re;Quest (Video Game) / int_d9c4365c
comment
Reset Button: The True Ending of the game has Arata rewind back time to before the announcement of Alice Engine, to make sure to reverse the effects of both world's destruction and to undo the mass kidnapping and deaths of many people, including Shina's.
 Death end re;Quest (Video Game) / int_d9c4365c
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_d9c4365c
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_d9c4365c
 Death end re;Quest (Video Game) / int_dde618b3
type
The Player Is the Most Important Resource
 Death end re;Quest (Video Game) / int_dde618b3
comment
The Player Is the Most Important Resource: Right before the character ending, Arata thanks your for your intervention in the game's climax.
 Death end re;Quest (Video Game) / int_dde618b3
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_dde618b3
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_dde618b3
 Death end re;Quest (Video Game) / int_de9047ac
type
Gambit Pileup
 Death end re;Quest (Video Game) / int_de9047ac
comment
Gambit Pileup: The final two chapters can, in a nutshell, be described as a three-way dance between Arata (with Lydia, Werner Glock, the Arata from previous attempts, and potentially the player throwing their weight behind him), the Ludens (with Ripuka enforcing the Ludens' original plan when they try to give Arata a fair shake at fixing things), and Aphesis Lane. In the normal ending, the Ludens win; in the True Ending, Arata wins out while the Ludens sans Ripuka ultimately get what they want for Iris.
 Death end re;Quest (Video Game) / int_de9047ac
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_de9047ac
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_de9047ac
 Death end re;Quest (Video Game) / int_dfb71617
type
Male Gaze
 Death end re;Quest (Video Game) / int_dfb71617
comment
Male Gaze: One scene has Arata noticing Sumika's cleavage, and the player is given the option to inform her or try to lean away from her to avoid staring at it. They both lead to the same thing: Arata telling Sumika, who gets flustered before letting it slip at the very last second that she doesn't mind if it's him.
 Death end re;Quest (Video Game) / int_dfb71617
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_dfb71617
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_dfb71617
 Death end re;Quest (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Death end re;Quest (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: In-universe, the Ludens eventually figure out how to "program" Arata's world and begin to merge World's Odyssey with it, resulting in untold carnage. In Chapter 11, after defeating Ripuka the first time, she causes the area to become distorted and then calls out the "God of Death", the camera zooming in on her face as she taunts someone for acting like they are not involved in the current conflict. Arata and Shina are totally confused, as they are absolutely involved in a battle with her. She demands that the God of Death take their eyes off of her and attacks...the camera. It turns out that the God of Death referred to by the Ludens is not Arata, as he assumed. The God of Death is you, the player. This is then immediately inverted. Arata realizes what is going on and then, for the first time, appears with a full body portrait. He states that you've probably seen so many Death Ends, and asks for your help. If you've fulfilled the requirements for the True Final Boss, you can offer your aid, which gives the party a Heroic Second Wind.
 Death end re;Quest (Video Game) / int_e0c470a1
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_e0c470a1
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_e0c470a1
 Death end re;Quest (Video Game) / int_e11b003d
type
Translation Convention
 Death end re;Quest (Video Game) / int_e11b003d
comment
Translation Convention: It's obvious that the cast is speaking Japanese that is translated into English for Western players' benefit, but there's one scene that sticks out in which Shina comes across a newspaper written in English and struggles with the phrase "cattle mutilation."
 Death end re;Quest (Video Game) / int_e11b003d
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_e11b003d
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_e11b003d
 Death end re;Quest (Video Game) / int_e2ccee25
type
Animal Motifs
 Death end re;Quest (Video Game) / int_e2ccee25
comment
Animal Motifs: Each of the girls' Buggies and even outfits resemble the insects they're related to. Shina is spiders, her dress having spider legs. Lily is bees, becoming the Queen (bee) of Heartis and her crossbow being a stinger. Al is centipedes, her tail being the stinger. Clea is praying mantises with her arm blades being where their claws would be. Lucil is flies, from flying on her chair to being able to see hidden paths. Celica is butterflies, her cloak being like a butterfly's wings.
 Death end re;Quest (Video Game) / int_e2ccee25
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_e2ccee25
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_e2ccee25
 Death end re;Quest (Video Game) / int_e313bcdc
type
Ignore the Fanservice
 Death end re;Quest (Video Game) / int_e313bcdc
comment
Ignore the Fanservice: An optional conversation with Lily at camp has her point out that Arata's Mr. Enigma avatar comes up roughly to the girls' knees. While most of them are wearing tiny miniskirts. The player has the option of choosing whether Arata claims he's been doing this or not.
 Death end re;Quest (Video Game) / int_e313bcdc
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_e313bcdc
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_e313bcdc
 Death end re;Quest (Video Game) / int_e5421161
type
Expy
 Death end re;Quest (Video Game) / int_e5421161
comment
Expy: Shina's real-world appearance looks almost exactly like Alice from Mary Skelter: Nightmares, save for hair and eye color. They even have hair decs in roughly the same places. It's especially amusing given the number of Alice Allusions in the game. On the story side of things, Shina in turn lends much of her development to both Alice and Little Mermaid as they are portrayed in Mary Skelter 2. Both girls received Shout-Out DLC costumes based on the real and game Shina respectively, emphasizing both the original appearance aspect and the later story similarities.
 Death end re;Quest (Video Game) / int_e5421161
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_e5421161
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_e5421161
 Death end re;Quest (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Death end re;Quest (Video Game) / int_e6630c8b
comment
Interestingly, this also affect where the dialogue log is. Before the merging, dialogues of things happened in World's Odyssey and Real World are accessed separately, but after merging, all dialogues are now stored in the Real World section, with the last things in World's Odyssey section is when the Ludens killed Victor-controlled Rook, just before the world merging. Not counting DLC-only conversation, of course.
 Death end re;Quest (Video Game) / int_e6630c8b
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_e6630c8b
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_e6630c8b
 Death end re;Quest (Video Game) / int_e70127
type
The Mole
 Death end re;Quest (Video Game) / int_e70127
comment
In a smaller-scale example. Celica becomes The Mole after she figures out that she's in a videogame and is narrowly saved from gliching out via the Despair Event Horizon by Victor Tailman of Aphesis.
 Death end re;Quest (Video Game) / int_e70127
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1.0
 Death end re;Quest (Video Game) / int_e70127
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_e70127
 Death end re;Quest (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Death end re;Quest (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: End Quest, a Japan-exclusive RPG Maker prequel created as a pre-order bonus for Death end re;Quest, reveals that Iris inadvertently mucked with the playable heroines' memories and personalities to get them to act like the characters that they are supposed to be portraying. She later wipes their memories of joining together as it was causing bugs in World's Odyssey.
 Death end re;Quest (Video Game) / int_e7b0229a
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_e7b0229a
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_e7b0229a
 Death end re;Quest (Video Game) / int_ea74a7bf
type
Merged Reality
 Death end re;Quest (Video Game) / int_ea74a7bf
comment
Merged Reality: Alice merges World's Odyssey and Arata's world with destructive results. The second half of Shina's ending reveals that the timeline Arata settles on has normal humans, the Ludens, and the many races of World's Odyssey living in harmony. Interestingly, this also affect where the dialogue log is. Before the merging, dialogues of things happened in World's Odyssey and Real World are accessed separately, but after merging, all dialogues are now stored in the Real World section, with the last things in World's Odyssey section is when the Ludens killed Victor-controlled Rook, just before the world merging. Not counting DLC-only conversation, of course.
 Death end re;Quest (Video Game) / int_ea74a7bf
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_ea74a7bf
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_ea74a7bf
 Death end re;Quest (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Death end re;Quest (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: Even if one looks past the pure hell that Arata goes through to even get what he needs to solve everything, it still takes tens of thousands of resets, some of which consist of the events of Death end re;Quest 2, for him to get close to a Happily Ever After.
 Death end re;Quest (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_f64a9cf7
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_f64a9cf7
 Death end re;Quest (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Death end re;Quest (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: When the party meets Celica, who is very friendly with them, the player is given the option of fighting her to take her boat. Subverted in that she just decapitates everyone for a quick Game Over if you try it. Arata very directly asks for your help. You have the option of not offering your aid, which dooms his journey to be a "Shaggy Dog" Story.
 Death end re;Quest (Video Game) / int_f87c42d4
featureApplicability
-0.3
 Death end re;Quest (Video Game) / int_f87c42d4
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_f87c42d4
 Death end re;Quest (Video Game) / int_f9ab4501
type
R-Rated Opening
 Death end re;Quest (Video Game) / int_f9ab4501
comment
R-Rated Opening: The game warns the player that it contains gory scenes and makes good on its promise fairly quickly: the opening cutscene features a mysterious monster tearing through Shina and biting her head off while Arata screams in helplessness, with the narration making it clear that her spine and organs were exposed by the former and that her head and spinal cord flew "like a nightmarish comet" from the latter.
 Death end re;Quest (Video Game) / int_f9ab4501
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_f9ab4501
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1.0
 Death end re;Quest (Video Game)
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Death end re;Quest (Video Game) / int_f9ab4501
 Death end re;Quest (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Death end re;Quest (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The first battle against Ripuka is one that the player is not expected to win. However, the player is expected to try to survive for a few turns, and the game will hand out a bad ending instead of the normal cutscene if the party gets wiped out.
 Death end re;Quest (Video Game) / int_fc07d409
featureApplicability
1.0
 Death end re;Quest (Video Game) / int_fc07d409
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1.0
 Death end re;Quest (Video Game)
hasFeature
Death end re;Quest (Video Game) / int_fc07d409
 Death end re;Quest (Video Game) / int_fd497706
type
Accidental Murder
 Death end re;Quest (Video Game) / int_fd497706
comment
Accidental Murder: Arata nearly unintentionally killed Shina (or rather the Ludens' recreation of Shina) with the Ending Engage, since Shina's real body was destroyed by Aphesis when they killed Shina 6 months ago, which means that the current Shina winked out of existence rather than waking up. Thankfully the Ludens saved Shina during Ending Engage and recreated her body. However it will only works as long as World's Odyssey is still connected to the real world.
 Death end re;Quest (Video Game) / int_fd497706
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Death end re;Quest (Video Game)

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 Death end re;Quest (Video Game)
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Alice Allusion / int_b332ea35
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Ancient Conspiracy / int_b332ea35
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Content Warnings / int_b332ea35
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Dead All Along / int_b332ea35
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Death by Genre Savviness / int_b332ea35
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Doing In the Wizard / int_b332ea35
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From Beyond the Fourth Wall / int_b332ea35
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iPhony / int_a76db615
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Japanese Video Games / int_b332ea35
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Me's a Crowd / int_b332ea35
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Off with His Head! / int_b332ea35
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Same Content, Different Rating / int_b332ea35
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Video Games of 2015–2019 / int_b332ea35
 Death end re;Quest (Video Game)
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Win to Exit / int_b332ea35
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Death end re;Quest (Video Game)