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Death Smiles (Video Game)
- 565 statements
- 110 feature instances
- 36 referencing feature instances
Death Smiles (Video Game) | type |
TVTItem | |
Death Smiles (Video Game) | label |
Death Smiles (Video Game) | |
Death Smiles (Video Game) | page |
DeathSmiles | |
Death Smiles (Video Game) | comment |
Death Smiles is another one of CAVE's bullet hell shoot'em ups, this time with a loli-goth theme. First released in Japanese arcades in late 2007 (then for Xbox 360 in all territories between 2009-2011), of note is that this game scrolls horizontally instead of vertically, and that you can select the difficulty per stage rather than per run. This is also the first home console release of a CAVE game to be released outside of Japan by Aksys Games. Character designs, writing, and planning were done by longtime CAVE collaborator "Joker" Junya Inoue. A drama CD series was released in 2010.An iOS port with a radically-different additional gameplay mode was released on July 7, 2011. A Windows port based on the Xbox 360 version was released on Steam in March 2016.The second game, Deathsmiles II: Hell's Christmas released in 2009. It received a greatly-expanded port for the Xbox 360 in 2010 named Deathsmiles II X. Unlike the first game, Cave did not localize the game. Instead, they sold the game for $29.99 Xbox Live's Games On Demand, without localization or even textual translation.A Compilation Re-release of both games for PlayStation 4, Xbox One, and Nintendo Switch by City Connection, Deathsmiles I & II, was released on December 15 and 16, 2021 (depending on time zone) for all major regions, except for the North American and European Switch versions which were released on December 30, 2021. This release finally translates Deathsmiles II into English, and features characters from the mobile spin-off Gothic wa Mahou Otome as paid DLC. A PC port is slated to come on June 23, 2022.Come check out the character sheet! | |
Death Smiles (Video Game) | fetched |
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Death Smiles (Video Game) | parsed |
2024-04-13T19:31:44Z | |
Death Smiles (Video Game) | processingComment |
Dropped link to CallBack: Not a Feature - ITEM | |
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Dropped link to ConvectionShmonvection: Not a Feature - UNKNOWN | |
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Dropped link to Fanservice: Not a Feature - IGNORE | |
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Dropped link to HorizontalScrollingShooter: Not a Feature - IGNORE | |
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Dropped link to TheNightmareBeforeChristmas: Not a Feature - ITEM | |
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Dropped link to YouTube: Not a Feature - ITEM | |
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Death Smiles (Video Game) | isPartOf |
DBTropes | |
Death Smiles (Video Game) / int_127fc252 | type |
Creator Cameo | |
Death Smiles (Video Game) / int_127fc252 | comment |
Creator Cameo: Junya Inoue voices Jitterbug, and a boss in Deathsmiles II. | |
Death Smiles (Video Game) / int_127fc252 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_127fc252 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_127fc252 | |
Death Smiles (Video Game) / int_12f70f7b | type |
Regional Bonus | |
Death Smiles (Video Game) / int_12f70f7b | comment |
Regional Bonus: The Japanese version requires you to buy Mega Black Label and Mega Black Label 1.1 separately. The North American version comes with them both, a Soundtrack CD, and a faceplate (for the old Xbox 360 model) that was never even released in Japan, all for less than the Japanese standard edition. | |
Death Smiles (Video Game) / int_12f70f7b | featureApplicability |
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Death Smiles (Video Game) / int_12f70f7b | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_12f70f7b | |
Death Smiles (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Death Smiles (Video Game) / int_14beeefd | comment |
Darker and Edgier: The story of the second game, which involves the death of the Big Good right at the start. Fortunately, there is a way to undo that. | |
Death Smiles (Video Game) / int_14beeefd | featureApplicability |
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Death Smiles (Video Game) / int_14beeefd | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_14beeefd | |
Death Smiles (Video Game) / int_14fbe67f | type |
Godiva Hair | |
Death Smiles (Video Game) / int_14fbe67f | comment |
Godiva Hair: Possessed by the goddess at the end of the second game. | |
Death Smiles (Video Game) / int_14fbe67f | featureApplicability |
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Death Smiles (Video Game) / int_14fbe67f | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_14fbe67f | |
Death Smiles (Video Game) / int_15da4941 | type |
Badass Adorable | |
Death Smiles (Video Game) / int_15da4941 | comment |
Badass Adorable: All the girls count, but story-wise, Casper is the youngest, yet strongest and most violent. | |
Death Smiles (Video Game) / int_15da4941 | featureApplicability |
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Death Smiles (Video Game) / int_15da4941 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_15da4941 | |
Death Smiles (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Death Smiles (Video Game) / int_17ce80aa | comment |
All There in the Manual: The manual in the localized US version explains every aspect of their game with tender, loving care. Quite unusual for a shoot 'em up. Character and world backstories, point systems, variations between modes. The manual even gives you the game's own exploits for finding 1-Ups and getting your score really high. It also advertises Ice Palace as a Bonus Stage, and it's somewhat right, as in the majority of the points in most score runs are gained from it. Just hope you don't end up with a red background when you enter it... | |
Death Smiles (Video Game) / int_17ce80aa | featureApplicability |
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Death Smiles (Video Game) / int_17ce80aa | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_17ce80aa | |
Death Smiles (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Death Smiles (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Two per character. But Now I Must Go: Enter the portal and return back home. Usually reunites the girl with their family, but they'll never see their friends again. I Choose to Stay: Stay in Gilverado with your friends. They'll never see their family again, but the girls are close friends nonetheless. Sakura has 3 endings, her normal "Stay" and "Leave" endings as well as a special 2nd "Stay" ending which can only be accessed with 2 players where one plays Sakura and the other chooses the "Leave" ending, in which she is much more isolated from the others and focuses more on leaving herself in the future. As a result of her 3rd ending, she can only make her own choice if she is alone. | |
Death Smiles (Video Game) / int_1aa08f77 | featureApplicability |
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Death Smiles (Video Game) / int_1aa08f77 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_1aa08f77 | |
Death Smiles (Video Game) / int_1b36d1dc | type |
Fairy Companion | |
Death Smiles (Video Game) / int_1b36d1dc | comment |
Fairy Companion: Every heroine gets one. Sakura gets two. | |
Death Smiles (Video Game) / int_1b36d1dc | featureApplicability |
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Death Smiles (Video Game) / int_1b36d1dc | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_1b36d1dc | |
Death Smiles (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
Death Smiles (Video Game) / int_1be7d298 | comment |
Easy-Mode Mockery: Outside of Arcade Mode, don't expect to extend your life gauge. In Arcade Mode, you only get to pick it twice. | |
Death Smiles (Video Game) / int_1be7d298 | featureApplicability |
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Death Smiles (Video Game) / int_1be7d298 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_1be7d298 | |
Death Smiles (Video Game) / int_1fdaf8ff | type |
Ominous Latin Chanting | |
Death Smiles (Video Game) / int_1fdaf8ff | comment |
Ominous Latin Chanting: The Final Stage of Deathsmiles II X is set to rock with Ave Maria'' in the background... | |
Death Smiles (Video Game) / int_1fdaf8ff | featureApplicability |
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Death Smiles (Video Game) / int_1fdaf8ff | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_1fdaf8ff | |
Death Smiles (Video Game) / int_26ac510e | type |
Mythology Gag | |
Death Smiles (Video Game) / int_26ac510e | comment |
Mythology Gag: Deathsmiles iPhone has a lot of references to other CAVE games, including weapons that work similarly to the way they worked in their original games. Even the Tiger Schwert's laser weapon works the same way. Even the 5-chip item is in as an equippable accessory! | |
Death Smiles (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_26ac510e | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_26ac510e | |
Death Smiles (Video Game) / int_2937826d | type |
Hurricane of Puns | |
Death Smiles (Video Game) / int_2937826d | comment |
Hurricane of Puns: The Achievements in the US release. | |
Death Smiles (Video Game) / int_2937826d | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_2937826d | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_2937826d | |
Death Smiles (Video Game) / int_2b50986a | type |
Arrange Mode | |
Death Smiles (Video Game) / int_2b50986a | comment |
Arrange Mode: In the "Mega Black Label", you can activate the Super Mode at at least 500 itemsnote which normally needs at least 10,000 items, and the Ice Palace is added as a new stage, as well as a Harder Than Hard Level 999 difficulty, a new True Final Boss, and Sakura, a new playable character who breaks the game even more than Rosa. The Xbox 360 port also includes "Version 1.1", a mode that allows you to move your familiar independently of your character, but makes it so that bosses and enemies release counter bullets when attacked. In addition, you can activate the Super Mode at 100 items, and canceled counter/suicide bullets become collectible items. Deathsmiles II has an arrange reminiscent of the first game's "Version 1.1" arrange. In it, the Lock shot is replaced by a button that throws your familiar, which can not only lock on to enemies but also cancels bullets as well. In addition, the Super Mode is activated automatically, collecting blue rings builds up a "Tension" meter, which increases enemy bullet density, enemies killed via the lock-shot shoot homing bullet-shooting skulls which are destroyed by the player's main shot, and destroying bullets and skulls builds up a "Magic Gauge" which gives you an extra Smart Bomb when filled. | |
Death Smiles (Video Game) / int_2b50986a | featureApplicability |
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Death Smiles (Video Game) / int_2b50986a | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_2b50986a | |
Death Smiles (Video Game) / int_2b706ca | type |
More Dakka | |
Death Smiles (Video Game) / int_2b706ca | comment |
More Dakka: Much more. | |
Death Smiles (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_2b706ca | |
Death Smiles (Video Game) / int_2e6a41e0 | type |
Gratuitous English | |
Death Smiles (Video Game) / int_2e6a41e0 | comment |
Gratuitous English: The final boss theme for II X is a version of "Joy to the World". | |
Death Smiles (Video Game) / int_2e6a41e0 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_2e6a41e0 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_2e6a41e0 | |
Death Smiles (Video Game) / int_315a122 | type |
Hospital Hottie | |
Death Smiles (Video Game) / int_315a122 | comment |
Hospital Hottie: Follett wears a nurse hat and is one of the better-developed characters. | |
Death Smiles (Video Game) / int_315a122 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_315a122 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_315a122 | |
Death Smiles (Video Game) / int_3429147e | type |
When the Clock Strikes Twelve | |
Death Smiles (Video Game) / int_3429147e | comment |
When the Clock Strikes Twelve: When the clock hits midnight on Halloween, the door to the demon world leads to the real world instead. | |
Death Smiles (Video Game) / int_3429147e | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_3429147e | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_3429147e | |
Death Smiles (Video Game) / int_34579385 | type |
Bad Guys Do the Dirty Work | |
Death Smiles (Video Game) / int_34579385 | comment |
Bad Guys Do the Dirty Work: Bosses get an entrance in Deathsmiles II X. Because they are loud and take up time, you have the option to turn these scenes off. | |
Death Smiles (Video Game) / int_34579385 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_34579385 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_34579385 | |
Death Smiles (Video Game) / int_34e095ed | type |
Beat Still, My Heart | |
Death Smiles (Video Game) / int_34e095ed | comment |
Beat Still, My Heart: In Jordan's final form, he launches several pulsating hearts for bullets. Yuck! | |
Death Smiles (Video Game) / int_34e095ed | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_34e095ed | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_34e095ed | |
Death Smiles (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
Death Smiles (Video Game) / int_34ffa400 | comment |
Clear Rank 999 Gorge without being damaged. This... well, you get the idea. | |
Death Smiles (Video Game) / int_34ffa400 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_34ffa400 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_34ffa400 | |
Death Smiles (Video Game) / int_35ae6a23 | type |
Lethal Chef | |
Death Smiles (Video Game) / int_35ae6a23 | comment |
Lethal Chef: Sakura may or may not be this. Her "stay" ending says that her cooking seems to be really popular, but the descriptions of the food aren't very appetizing. Casper doesn't seem to have much confidence in her cooking either. | |
Death Smiles (Video Game) / int_35ae6a23 | featureApplicability |
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Death Smiles (Video Game) / int_35ae6a23 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_35ae6a23 | |
Death Smiles (Video Game) / int_363e9631 | type |
Sequential Boss | |
Death Smiles (Video Game) / int_363e9631 | comment |
Sequential Boss: Deathscythe of Stage A-1 has two forms, each with their own separate Life Meters. Or three, on Level 3 and up. | |
Death Smiles (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_363e9631 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_363e9631 | |
Death Smiles (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Death Smiles (Video Game) / int_36ed3e1e | comment |
Ascended Meme: The Achievement for defeating Mary in the iOS port of Deathsmiles is "Boss Milking", referring to the fan nickname for the practice of taking as long as possible to kill a boss for the purpose of high scoring. | |
Death Smiles (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_36ed3e1e | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_36ed3e1e | |
Death Smiles (Video Game) / int_3812b24a | type |
I Read It for the Articles | |
Death Smiles (Video Game) / int_3812b24a | comment |
I Read It for the Articles: Among fans, the controversial character design often takes second chair to the gameplay. | |
Death Smiles (Video Game) / int_3812b24a | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_3812b24a | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_3812b24a | |
Death Smiles (Video Game) / int_38f5ed1a | type |
Dragged Off to Hell | |
Death Smiles (Video Game) / int_38f5ed1a | comment |
Dragged Off to Hell: Satan Claus in the end. | |
Death Smiles (Video Game) / int_38f5ed1a | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_38f5ed1a | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_38f5ed1a | |
Death Smiles (Video Game) / int_396be241 | type |
Video Game 3D Leap | |
Death Smiles (Video Game) / int_396be241 | comment |
Video Game 3D Leap: Deathsmiles II uses a presentation upgrade, giving the game 3D visuals but retaining the 2D gameplay. | |
Death Smiles (Video Game) / int_396be241 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_396be241 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_396be241 | |
Death Smiles (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Death Smiles (Video Game) / int_3bb81225 | comment |
Recurring Boss: Sort of. About 30 seconds into the Final Stage, you face a wave of Deathscythes (the boss of Stage A-1). Mary from Stage C-1 appears later in the same stage for about 10 seconds to drop towers of blocks. In the first game, you fight Tyrannosatan. In the second game, you fight Satan Claws. In the Mega Black Label versions of the first game, the True Final Boss is Bloody Jitterbug. In the console port of the second game, the True Final Boss is Pigeon Blood Jitterbug. | |
Death Smiles (Video Game) / int_3bb81225 | featureApplicability |
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Death Smiles (Video Game) / int_3bb81225 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_3bb81225 | |
Death Smiles (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Death Smiles (Video Game) / int_3bbf3fef | comment |
Recurring Riff: The BGM of a -2 stage is sort of a rearrangement of its -1 counterpart. | |
Death Smiles (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_3bbf3fef | |
Death Smiles (Video Game) / int_3ec27f76 | type |
Costume Porn | |
Death Smiles (Video Game) / int_3ec27f76 | comment |
Costume Porn: The outfits are very detailed and fancy. | |
Death Smiles (Video Game) / int_3ec27f76 | featureApplicability |
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Death Smiles (Video Game) / int_3ec27f76 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_3ec27f76 | |
Death Smiles (Video Game) / int_41d5f145 | type |
Fluffy the Terrible | |
Death Smiles (Video Game) / int_41d5f145 | comment |
Fluffy the Terrible: Mary the Giant Cow. Later, Lili the Giant Reindeer. | |
Death Smiles (Video Game) / int_41d5f145 | featureApplicability |
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Death Smiles (Video Game) / int_41d5f145 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_41d5f145 | |
Death Smiles (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
Death Smiles (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: ZigZagged on the Xbox 360 version. Decreasing the difficulty as well as increasing the number of lives blocks Achievements. Fair enough. Decreasing the number of life bars blocks Achievements. Well, given one Achievement, that's fine and dandy. Increasing the difficulty blocks Achievements. Let that last one sink in a bit. In other words, the only way to get Achievements on the Xbox 360 version is to play at factory default settings, and you can't even try to impose a harder challenge for yourself. Not the case for II X, where you are allowed to change ALL of the options in your favor and still get at least one of the True Final Boss Achievements. | |
Death Smiles (Video Game) / int_42d9daf9 | featureApplicability |
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Death Smiles (Video Game) / int_42d9daf9 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_42d9daf9 | |
Death Smiles (Video Game) / int_44f5d199 | type |
Pretty in Mink | |
Death Smiles (Video Game) / int_44f5d199 | comment |
Pretty in Mink: Some of the outfits are fur trimmed in II X. | |
Death Smiles (Video Game) / int_44f5d199 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_44f5d199 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_44f5d199 | |
Death Smiles (Video Game) / int_458251b2 | type |
The Wonderland | |
Death Smiles (Video Game) / int_458251b2 | comment |
The Wonderland: Gilverado. People who are on the brink of death are sometimes spirited away to Gilverado instead. | |
Death Smiles (Video Game) / int_458251b2 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_458251b2 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_458251b2 | |
Death Smiles (Video Game) / int_486466ee | type |
Dual Boss | |
Death Smiles (Video Game) / int_486466ee | comment |
Dual Boss: The optional bosses of the second game. | |
Death Smiles (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_486466ee | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_486466ee | |
Death Smiles (Video Game) / int_49f20c6a | type |
Gory Discretion Shot | |
Death Smiles (Video Game) / int_49f20c6a | comment |
Gory Discretion Shot: Casper's Real World ending. Oh, she's how she's gonna wreck those men... | |
Death Smiles (Video Game) / int_49f20c6a | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_49f20c6a | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_49f20c6a | |
Death Smiles (Video Game) / int_4a5bda80 | type |
Fanservice Pack | |
Death Smiles (Video Game) / int_4a5bda80 | comment |
Fanservice Pack: In the second game, Rosa's and Follet's proportions are noticeably altered. | |
Death Smiles (Video Game) / int_4a5bda80 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_4a5bda80 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_4a5bda80 | |
Death Smiles (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Death Smiles (Video Game) / int_4a932556 | comment |
Compilation Re-release: Deathsmiles I & II, released for Nintendo Switch, PlayStation 4, and Xbox One, packages both games together into one release. | |
Death Smiles (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_4a932556 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_4a932556 | |
Death Smiles (Video Game) / int_56df9ba7 | type |
Easier Than Easy | |
Death Smiles (Video Game) / int_56df9ba7 | comment |
Easier Than Easy: Level 1 difficulty. | |
Death Smiles (Video Game) / int_56df9ba7 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_56df9ba7 | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_56df9ba7 | |
Death Smiles (Video Game) / int_5a71be2d | type |
Bad Santa | |
Death Smiles (Video Game) / int_5a71be2d | comment |
Bad Santa: Satan Claws in the sequel. | |
Death Smiles (Video Game) / int_5a71be2d | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_5a71be2d | featureConfidence |
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Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_5a71be2d | |
Death Smiles (Video Game) / int_5e929d58 | type |
Token Mini-Moe | |
Death Smiles (Video Game) / int_5e929d58 | comment |
Token Mini-Moe: Although arguably the entire cast qualifies, Casper was, at 11, originally the only child among a group of youthful-looking teens. Then Supe came along as a playable character in Deathsmiles II, as well as getting a cellphone game. She's only 7-years-old, and so cute that it hurts. Supe is quite possibly the Grand Duchess of Token Mini-Moe. | |
Death Smiles (Video Game) / int_5e929d58 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_5e929d58 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_5e929d58 | |
Death Smiles (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Death Smiles (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: The last boss in a shoot 'em up game is fought to Bach, Toccata and Fugue. And it's awesome. The second game puts a dark twist on Joy to the World and a techno spin on Ave Maria. | |
Death Smiles (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_5f70322e | |
Death Smiles (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Death Smiles (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: The Final Boss is Satan? Worse. Demonic Imperator Tyrannosatan. | |
Death Smiles (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_60fa92ac | |
Death Smiles (Video Game) / int_62259825 | type |
Nintendo Hard | |
Death Smiles (Video Game) / int_62259825 | comment |
Nintendo Hard: Mostly on Death Mode and Level 999 | |
Death Smiles (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_62259825 | |
Death Smiles (Video Game) / int_63c6c615 | type |
Dynamic Difficulty | |
Death Smiles (Video Game) / int_63c6c615 | comment |
Dynamic Difficulty: The difficulty can be chosen before each stage. If you select Level 3 five times, enemies will start spitting out suicide bullets. | |
Death Smiles (Video Game) / int_63c6c615 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_63c6c615 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_63c6c615 | |
Death Smiles (Video Game) / int_65cbb040 | type |
Pinball Scoring | |
Death Smiles (Video Game) / int_65cbb040 | comment |
Pinball Scoring: Any mode that isn't vanilla Arcade or 360 mode, in which high-scores tend to be in the 8-9 digit range. Mega Black Label Xbox 360 / Arcade is in between Xbox 360 / Arcade and v1.1 as far as craziness goes (between 100 million and 2 billion). v1.1? There's a reason the first extend is at 30,000,000 and the second is at 1,000,000,000. Mega Black Label v1.1 scores tend to have eleven digits. Pretty much the only other commercial shoot 'em up that exceed this kind of scale are Takumi's games (Giga Wing series and Mars Matrix). | |
Death Smiles (Video Game) / int_65cbb040 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_65cbb040 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_65cbb040 | |
Death Smiles (Video Game) / int_6627695f | type |
Author Appeal | |
Death Smiles (Video Game) / int_6627695f | comment |
Author Appeal: Young girls have always featured into games with artwork by Junya Inoue, but this time, the whole story and concept of the Deathsmiles series were also done by him. | |
Death Smiles (Video Game) / int_6627695f | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_6627695f | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_6627695f | |
Death Smiles (Video Game) / int_66408f6 | type |
Tea Is Classy | |
Death Smiles (Video Game) / int_66408f6 | comment |
Tea Is Classy: Princess Tiara is a spoiled young royal who enjoys having tea parties. | |
Death Smiles (Video Game) / int_66408f6 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_66408f6 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_66408f6 | |
Death Smiles (Video Game) / int_685a6461 | type |
Circus of Fear | |
Death Smiles (Video Game) / int_685a6461 | comment |
Circus of Fear: The second game's bonus stage is this, complete with a pair of giant creepy dolls as the bosses. | |
Death Smiles (Video Game) / int_685a6461 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_685a6461 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_685a6461 | |
Death Smiles (Video Game) / int_6d56cebf | type |
Chess Motifs | |
Death Smiles (Video Game) / int_6d56cebf | comment |
Chess Motifs: In the second game, the first half of the final stage is covered in chess patterns and contains animated chess pieces as enemies. | |
Death Smiles (Video Game) / int_6d56cebf | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_6d56cebf | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_6d56cebf | |
Death Smiles (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Death Smiles (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Non-Arranged True Final Boss Bloody Jitterbug. Here's the requirements to fight him: Clear the first six stages on rank 999 without being damaged. This makes Bonus Dungeon Ice Palace Rank 999. Clear Red Background Ice Palace without being damaged. This makes The Gorge Rank 999. Clear Rank 999 Gorge without being damaged. This... well, you get the idea. Reach Tyrannosatan without being damaged in Rank 999 Hades Castle. You can take damage, or even continue once Tyrannosatan appears. Fortunately, The Arranged version makes it a hell of a lot easier, requiring that you only reach Tyrannosatan on your first credit, and you don't even have to touch Ice Palace, meaning you don't have to go through all those hoops to get Hades Castle at Rank 999. Unfortunately, you only get the Achievement on the Non-Arrange mode. Now why isn't this Achievement's value at least 4 digits long? The US version adds one secret Achievement not found in the Japanese version. Good luck figuring that one out, especially if you are a real loner. To make this even worse, that one secret Achievement has a description that sounds like a translated version of one of the Japanese version's normal Achievements, despite it being triggered by something different. With Sakura as one of the players, you must go through the gate in Two-player mode. Because of how the game handles having two players, Sakura gets her third ending instead of the normal "stay" ending. On a different note, determining the correct shot to use for each enemy in order to maximize items earned from each one. "Popcorn" enemies and stronger ones are simple enough: use weak shot for the former and strong shot for the latter. But then there comes the enemies where you get the most items by using your targeting shot, an action that DECREASES your item counter. With Deathsmiles II X untranslated, and a lack of the high-quality instruction manual of the first game, the game's learning curve soars, leaving players to hunt on YouTube on how to score high. | |
Death Smiles (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_6ec989d8 | |
Death Smiles (Video Game) / int_6f3498bc | type |
Collision Damage | |
Death Smiles (Video Game) / int_6f3498bc | comment |
Collision Damage: Which only does half a bar of damage rather than a full one. Power-Up Mode ignores it for the duration of the boost. | |
Death Smiles (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_6f3498bc | |
Death Smiles (Video Game) / int_7367e5f7 | type |
Random Drop | |
Death Smiles (Video Game) / int_7367e5f7 | comment |
Random Drop: Many items in Deathsmiles iPhone. | |
Death Smiles (Video Game) / int_7367e5f7 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_7367e5f7 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_7367e5f7 | |
Death Smiles (Video Game) / int_746bfee8 | type |
Vanilla Edition | |
Death Smiles (Video Game) / int_746bfee8 | comment |
Vanilla Edition: Averted with the initial North American release; the only edition of the game comes with the perks of a Limited Edition set — at $30-40 — which is even less than the price of the regular edition. | |
Death Smiles (Video Game) / int_746bfee8 | featureApplicability |
-1.0 | |
Death Smiles (Video Game) / int_746bfee8 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_746bfee8 | |
Death Smiles (Video Game) / int_7fa7b32e | type |
Make My Monster Grow | |
Death Smiles (Video Game) / int_7fa7b32e | comment |
Make My Monster Grow: Satan Claws. | |
Death Smiles (Video Game) / int_7fa7b32e | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_7fa7b32e | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_7fa7b32e | |
Death Smiles (Video Game) / int_8029fa50 | type |
True Final Boss | |
Death Smiles (Video Game) / int_8029fa50 | comment |
True Final Boss: Bloody Jitterbug in Mega Black Label, which takes an enormous amount of effort to even encounter. You need to clear the entire game at Lv. 999 without using a continue. That includes both of the Extra Stages, at which point you're no longer allowed to lose a life from that point onward. After you fulfill those conditions, Bloody Jitterbug will show himself after you defeat Tyrannosatan. And Pigeon Blood Jitterbug in Deathsmiles II X. | |
Death Smiles (Video Game) / int_8029fa50 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_8029fa50 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_8029fa50 | |
Death Smiles (Video Game) / int_81c0e175 | type |
An Ass-Kicking Christmas | |
Death Smiles (Video Game) / int_81c0e175 | comment |
An Ass-Kicking Christmas: The second game, which takes place at Christmas time and involves another round of blowing up a bunch of demons. | |
Death Smiles (Video Game) / int_81c0e175 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_81c0e175 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_81c0e175 | |
Death Smiles (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
Death Smiles (Video Game) / int_83edb5ab | comment |
Difficulty by Region: According to test runs by some players, the US version has less slowdown, making it more difficult than the Japanese version. In some cases, the US version runs at an average speed of 150% that of the Japanese version. This leads to some Fridge Logic when you consider that American players on average have less experience with Bullet Hell games than Japanese players. Cave eventually admitted to optimizing the code for the US region, and in turn, removing slowdown in numerous places. In response to player complaints, a patch is available for the North American version that brings the level of slowdown closer to the Japanese Xbox 360 version. | |
Death Smiles (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_83edb5ab | |
Death Smiles (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Death Smiles (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: The back of the box: 'Death smiles at us all. Lolis smile back! Most of the bosses are given cool-looking subtitles. Mary, on the other hand, is simply subtitled "Giant Cow". | |
Death Smiles (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_8409a385 | |
Death Smiles (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
Death Smiles (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: Supe and Lei. A dual boss Mad Teddy and Mad Bunny, who do not notice the player. Instead they fight each other hilariously, spreading blue and red bullets that the player must avoid. | |
Death Smiles (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_8411ab92 | |
Death Smiles (Video Game) / int_844b6779 | type |
Super Mode | |
Death Smiles (Video Game) / int_844b6779 | comment |
Super Mode: When your item counter reaches the cap of 1,000, you can go into a powered-up mode in which your firepower is temporarily enhanced. In Mega Black Label, you can activate it at 500, or wait for an even stronger super mode at 1,000. In both, the v1.1 Arranged Mode allows you to switch into the weak Super Mode at 100, but without the bullet-to-point-item effect. | |
Death Smiles (Video Game) / int_844b6779 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_844b6779 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_844b6779 | |
Death Smiles (Video Game) / int_84e189a8 | type |
Life Meter | |
Death Smiles (Video Game) / int_84e189a8 | comment |
Life Meter: In place of lives. You start with three boxes. A bullet takes off the rest of your current box, and collision with enemies and non-bullet projectiles will take off half. However, when your life meter runs out, Game Over. | |
Death Smiles (Video Game) / int_84e189a8 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_84e189a8 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_84e189a8 | |
Death Smiles (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Death Smiles (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: Several. Satan is the biggest one. | |
Death Smiles (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_8774fb47 | |
Death Smiles (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
Death Smiles (Video Game) / int_8aeccf04 | comment |
Bullet Hell: It's a CAVE game. | |
Death Smiles (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_8aeccf04 | |
Death Smiles (Video Game) / int_8b9f8764 | type |
I Was Told There Would Be Cake | |
Death Smiles (Video Game) / int_8b9f8764 | comment |
I Was Told There Would Be Cake: Keeping in tune with the theme, health can be restored with parfaits and cake. | |
Death Smiles (Video Game) / int_8b9f8764 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_8b9f8764 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_8b9f8764 | |
Death Smiles (Video Game) / int_8bff32a8 | type |
Creepy Doll | |
Death Smiles (Video Game) / int_8bff32a8 | comment |
Creepy Doll: In the second game, two optional bosses in the form of a gigantic teddy bear with a big bulge in its crotch and an eye hanging out, and a gigantic rabbit doll. The final stage has a number of evil cherubs with red glowing eyes who laugh while their heads spin around Exorcist''-style. | |
Death Smiles (Video Game) / int_8bff32a8 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_8bff32a8 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_8bff32a8 | |
Death Smiles (Video Game) / int_8dfb4b | type |
Cute 'em Up | |
Death Smiles (Video Game) / int_8dfb4b | comment |
Cute 'em Up: Downplayed. Although the series does have some cute elements, it comprises monsters that are downright scary and genuinely evil Big Bad villains, as well as an otherwise serious plot. | |
Death Smiles (Video Game) / int_8dfb4b | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_8dfb4b | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_8dfb4b | |
Death Smiles (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Death Smiles (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: Tyrannosatan. He has no real relevance to the plot; he simply shows up from the portal to the demon world without warning and eats the Big Bad after you've beaten him. On the other hand, he likely is the demon in charge of the invasion of Gilverado. Mary the Giant Cow qualifies for this trope better. Seriously, you're fighting off demons, ogres, ghosts, etc. and suddenly you're attacked by... a giant cow. What? | |
Death Smiles (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_902fa0b4 | |
Death Smiles (Video Game) / int_912b24c4 | type |
Art Shift | |
Death Smiles (Video Game) / int_912b24c4 | comment |
Art Shift: The first game is more typical of Junya Inoue's art style. The characters' proportions, and the sizes of their heads and eyes, are greatly altered for the second game. The smartphone mode of the first game has re-done artwork by Yukinatsu Mori. | |
Death Smiles (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_912b24c4 | |
Death Smiles (Video Game) / int_91f5e99c | type |
Clipped-Wing Angel | |
Death Smiles (Video Game) / int_91f5e99c | comment |
Clipped-Wing Angel: Satan Claws's first form is widely considered harder than his second, mostly due to his ability to block your shots with his spheres and make you use bombs just to get close enough to hit him. | |
Death Smiles (Video Game) / int_91f5e99c | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_91f5e99c | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_91f5e99c | |
Death Smiles (Video Game) / int_926e0d7d | type |
Hot Springs Episode | |
Death Smiles (Video Game) / int_926e0d7d | comment |
Hot Springs Episode: In Follet's second ending in Deathsmiles II X. | |
Death Smiles (Video Game) / int_926e0d7d | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_926e0d7d | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_926e0d7d | |
Death Smiles (Video Game) / int_929328d7 | type |
Improbably Female Cast | |
Death Smiles (Video Game) / int_929328d7 | comment |
Improbably Female Cast: The entire playable cast are all girls with only two guys of significant importance. One is the benevolent caretaker for the girls, the other...not so much. The sequel adds in a playable boy in Lei, though that's just one boy out of five other girls he's with. | |
Death Smiles (Video Game) / int_929328d7 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_929328d7 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_929328d7 | |
Death Smiles (Video Game) / int_92dfffae | type |
Retraux | |
Death Smiles (Video Game) / int_92dfffae | comment |
Retraux: Deathsmiles II X Music Pack Field A. | |
Death Smiles (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_92dfffae | |
Death Smiles (Video Game) / int_958aa273 | type |
Deadly Walls | |
Death Smiles (Video Game) / int_958aa273 | comment |
Deadly Walls: Averted. Even if you get squished between a wall and a screen edge, you'll simply be harmlessly shoved to where there's open space. | |
Death Smiles (Video Game) / int_958aa273 | featureApplicability |
-1.0 | |
Death Smiles (Video Game) / int_958aa273 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_958aa273 | |
Death Smiles (Video Game) / int_970c790a | type |
Big Bad | |
Death Smiles (Video Game) / int_970c790a | comment |
Tyrannosatan. He has no real relevance to the plot; he simply shows up from the portal to the demon world without warning and eats the Big Bad after you've beaten him. On the other hand, he likely is the demon in charge of the invasion of Gilverado. | |
Death Smiles (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_970c790a | |
Death Smiles (Video Game) / int_975ba595 | type |
Sleep Cute | |
Death Smiles (Video Game) / int_975ba595 | comment |
Sleep Cute: In one of the second game's stage-complete images, Windia is shown taking a nap after making some paper snowflakes. | |
Death Smiles (Video Game) / int_975ba595 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_975ba595 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_975ba595 | |
Death Smiles (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Death Smiles (Video Game) / int_9bee1a7f | comment |
Eldritch Location: The final stage of the second game. That castle has M.C. Escher inspired architecture covered in giant chess playing fields. It also has a nice view of the planets in the solar system. Up close. | |
Death Smiles (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_9bee1a7f | |
Death Smiles (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Death Smiles (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Supe from the sequel has the ghost of Tyrannosatan as her familiar. | |
Death Smiles (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_9dab0a6e | |
Death Smiles (Video Game) / int_a409e6f9 | type |
Fluffy Fashion Feathers | |
Death Smiles (Video Game) / int_a409e6f9 | comment |
Fluffy Fashion Feathers: Some of the outfits are feather trimmed. | |
Death Smiles (Video Game) / int_a409e6f9 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_a409e6f9 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_a409e6f9 | |
Death Smiles (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
Death Smiles (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: Your hit-box is a heart emblem with a swirling glow inside. If anything hits that, you lose life. The rest of your character's body goes through bullets, walls, enemies, obstacles, etc. | |
Death Smiles (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_a5e998f0 | |
Death Smiles (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Death Smiles (Video Game) / int_ad1db87c | comment |
Oh, Crap!: Your familiar starts freaking out and advises you to get the hell away when they see Tyrannosatan emerging from the portal. | |
Death Smiles (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_ad1db87c | |
Death Smiles (Video Game) / int_add931af | type |
I Choose to Stay | |
Death Smiles (Video Game) / int_add931af | comment |
I Choose to Stay: Stay in Gilverado with your friends. They'll never see their family again, but the girls are close friends nonetheless. Sakura has 3 endings, her normal "Stay" and "Leave" endings as well as a special 2nd "Stay" ending which can only be accessed with 2 players where one plays Sakura and the other chooses the "Leave" ending, in which she is much more isolated from the others and focuses more on leaving herself in the future. As a result of her 3rd ending, she can only make her own choice if she is alone. | |
Death Smiles (Video Game) / int_add931af | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_add931af | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_add931af | |
Death Smiles (Video Game) / int_afcf369c | type |
Elegant Gothic Lolita | |
Death Smiles (Video Game) / int_afcf369c | comment |
Elegant Gothic Lolita: The game's most prominent cosmetic element. | |
Death Smiles (Video Game) / int_afcf369c | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_afcf369c | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_afcf369c | |
Death Smiles (Video Game) / int_b11ac9f5 | type |
Abusive Parents | |
Death Smiles (Video Game) / int_b11ac9f5 | comment |
Abusive Parents: Jitterbug, who has no problem magically bashing his daughter when she tries to reason with him. | |
Death Smiles (Video Game) / int_b11ac9f5 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_b11ac9f5 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_b11ac9f5 | |
Death Smiles (Video Game) / int_b1e8a3b3 | type |
Coming of Age Story | |
Death Smiles (Video Game) / int_b1e8a3b3 | comment |
Coming of Age Story: Growing up, coping with loss, and making one's own decisions is a recurring theme. Rosa in particular. | |
Death Smiles (Video Game) / int_b1e8a3b3 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_b1e8a3b3 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_b1e8a3b3 | |
Death Smiles (Video Game) / int_b5b7c2 | type |
"Simon Says" Mini-Game | |
Death Smiles (Video Game) / int_b5b7c2 | comment |
"Simon Says" Mini-Game: In the iPhone mode of Deathsmiles to banish bosses. | |
Death Smiles (Video Game) / int_b5b7c2 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_b5b7c2 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_b5b7c2 | |
Death Smiles (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
Death Smiles (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level: The Gorge in all versions, the Ice Palace in Mega Black Label. The former is extremely hard, not recommended even on a scoring run unless you can finish it. The Ice Palace could almost count as a Bonus Stage, if not for failing some of the major criteria — if you walk in there capped at 1,000 items, expect to STAY in super mode for the bulk of the level, and max out your Life Gauge, too. 11,918,736,259 points in one stage at the cost of increasing the difficulty a bit may very well be worth it if you are going for a high score. The sequel has a Circus of Fear. It actually isn't that much harder than the normal stages (mostly due to intentional slowdown). Then you reach the boss... | |
Death Smiles (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_be3e7584 | |
Death Smiles (Video Game) / int_c3681757 | type |
Meido | |
Death Smiles (Video Game) / int_c3681757 | comment |
Meido: Follett wears a maid outfit. | |
Death Smiles (Video Game) / int_c3681757 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_c3681757 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_c3681757 | |
Death Smiles (Video Game) / int_c3884cdc | type |
1-Up | |
Death Smiles (Video Game) / int_c3884cdc | comment |
The manual in the localized US version explains every aspect of their game with tender, loving care. Quite unusual for a shoot 'em up. Character and world backstories, point systems, variations between modes. The manual even gives you the game's own exploits for finding 1-Ups and getting your score really high. | |
Death Smiles (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_c3884cdc | |
Death Smiles (Video Game) / int_c3bafbce | type |
Satan | |
Death Smiles (Video Game) / int_c3bafbce | comment |
Satan: Or should I say, Tyrannosatan? Satan Claws in the sequel! | |
Death Smiles (Video Game) / int_c3bafbce | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_c3bafbce | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_c3bafbce | |
Death Smiles (Video Game) / int_c513249 | type |
Harder Than Hard | |
Death Smiles (Video Game) / int_c513249 | comment |
Harder Than Hard: Level 999 in Mega Black Label. Death Mode in both versions. | |
Death Smiles (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_c513249 | |
Death Smiles (Video Game) / int_c928d01d | type |
Magic Music | |
Death Smiles (Video Game) / int_c928d01d | comment |
Magic Music: The plot of the second game is focused on this. The magic music is literally a bunch of gigantic golden music notes, named the Wish Notes, that can be grabbed physically. When collected together, they can grant one wish. | |
Death Smiles (Video Game) / int_c928d01d | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_c928d01d | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_c928d01d | |
Death Smiles (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Death Smiles (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: The final boss of the first game is a gigantic, bony, demon from hell known as Tyrannosatan. | |
Death Smiles (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_cc4d190a | |
Death Smiles (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Death Smiles (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: The second game's character art. | |
Death Smiles (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_ce6555f0 | |
Death Smiles (Video Game) / int_d35365c4 | type |
Bonus Stage | |
Death Smiles (Video Game) / int_d35365c4 | comment |
The Ice Palace could almost count as a Bonus Stage, if not for failing some of the major criteria — if you walk in there capped at 1,000 items, expect to STAY in super mode for the bulk of the level, and max out your Life Gauge, too. 11,918,736,259 points in one stage at the cost of increasing the difficulty a bit may very well be worth it if you are going for a high score. | |
Death Smiles (Video Game) / int_d35365c4 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_d35365c4 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_d35365c4 | |
Death Smiles (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Death Smiles (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Stage C-2 takes place inside a volcano. | |
Death Smiles (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_d7d588c8 | |
Death Smiles (Video Game) / int_d91d0365 | type |
The Magic Goes Away | |
Death Smiles (Video Game) / int_d91d0365 | comment |
The Magic Goes Away: Subverted. Some characters have endings in which if they return to the Real World, they keep their powers. Casper finds her kidnappers and enacts sweet vengance. Sakura and her father turn to a VERY successful life of crime. But the sequel canonizes the characters staying in Gilverado. | |
Death Smiles (Video Game) / int_d91d0365 | featureApplicability |
-0.3 | |
Death Smiles (Video Game) / int_d91d0365 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_d91d0365 | |
Death Smiles (Video Game) / int_d965f29a | type |
Halloweentown | |
Death Smiles (Video Game) / int_d965f29a | comment |
Halloweentown: The Nightmare Before Christmas is Big In Japan. References are abound in both games. One of the first stages is even ''called'' Halloweentown. The sequel practically IS The Nightmare Before Christmas but with gothic lolis and tons of bullet spam. | |
Death Smiles (Video Game) / int_d965f29a | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_d965f29a | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_d965f29a | |
Death Smiles (Video Game) / int_d99a228f | type |
Unusually Uninteresting Sight | |
Death Smiles (Video Game) / int_d99a228f | comment |
Unusually Uninteresting Sight: Most people won't pay attention to Jitterbug falling out of Tyrannosatan's mouth. At least, until he doesn't and then they fight Bloody Jitterbug. | |
Death Smiles (Video Game) / int_d99a228f | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_d99a228f | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_d99a228f | |
Death Smiles (Video Game) / int_dc4d0326 | type |
Ballroom Blitz | |
Death Smiles (Video Game) / int_dc4d0326 | comment |
Ballroom Blitz: The Final Stage. Complete with killing dozens of dancing ghosts. | |
Death Smiles (Video Game) / int_dc4d0326 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_dc4d0326 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_dc4d0326 | |
Death Smiles (Video Game) / int_e2ccee25 | type |
Animal Motifs | |
Death Smiles (Video Game) / int_e2ccee25 | comment |
Animal Motifs: Each character's wings matches their Fairy Companion. Windia is an owl, Casper is a bat, Follet is a dragon, Rosa is a fairy, and Lei is a cherub. Sakura is a "witch", not an "angel" and instead flies on a classic broomstick. There's also Supe. Since her Familiar is the ghost of an undead demonic monster, she has strange, bony wings with ragged-looking membranes a worrying shade of red-purple stretched between them. She manages to make them look cute, though. | |
Death Smiles (Video Game) / int_e2ccee25 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_e2ccee25 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_e2ccee25 | |
Death Smiles (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Death Smiles (Video Game) / int_e3ab9e00 | comment |
Turns Red: Most bosses do this in Level 3 stages. Also Bloody Jitterbug. | |
Death Smiles (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_e3ab9e00 | |
Death Smiles (Video Game) / int_e3def52f | type |
Egopolis | |
Death Smiles (Video Game) / int_e3def52f | comment |
Egopolis: The second game's bonus stage is dedicated to Satan Claws. | |
Death Smiles (Video Game) / int_e3def52f | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_e3def52f | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_e3def52f | |
Death Smiles (Video Game) / int_e5448c9 | type |
Pimped-Out Dress | |
Death Smiles (Video Game) / int_e5448c9 | comment |
Pimped-Out Dress: Most of the dresses are very frilly. | |
Death Smiles (Video Game) / int_e5448c9 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_e5448c9 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_e5448c9 | |
Death Smiles (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
Death Smiles (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: How your character makes an entrance at the Port or Lake Village Stage. Sakura and Gilverado's Angels saving Princess Tiara from total obliteration by Mu. | |
Death Smiles (Video Game) / int_eb81c601 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_eb81c601 | |
Death Smiles (Video Game) / int_f0fe7e80 | type |
But Now I Must Go | |
Death Smiles (Video Game) / int_f0fe7e80 | comment |
But Now I Must Go: Enter the portal and return back home. Usually reunites the girl with their family, but they'll never see their friends again. | |
Death Smiles (Video Game) / int_f0fe7e80 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_f0fe7e80 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_f0fe7e80 | |
Death Smiles (Video Game) / int_f11c3835 | type |
Anti-Grinding | |
Death Smiles (Video Game) / int_f11c3835 | comment |
Anti-Grinding: Points do not accumulate during boss fights, so you can't just farm lesser enemies for points until the boss timer runs out for a higher score. | |
Death Smiles (Video Game) / int_f11c3835 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_f11c3835 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_f11c3835 | |
Death Smiles (Video Game) / int_f818b637 | type |
Dude, Where's My Respect? | |
Death Smiles (Video Game) / int_f818b637 | comment |
Unfortunately, you only get the Achievement on the Non-Arrange mode. Now why isn't this Achievement's value at least 4 digits long? | |
Death Smiles (Video Game) / int_f818b637 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_f818b637 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_f818b637 | |
Death Smiles (Video Game) / int_f9439c84 | type |
Haunted House | |
Death Smiles (Video Game) / int_f9439c84 | comment |
Haunted House: One of the fields in the second game. | |
Death Smiles (Video Game) / int_f9439c84 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_f9439c84 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_f9439c84 | |
Death Smiles (Video Game) / int_f9f2c33 | type |
Running Gag | |
Death Smiles (Video Game) / int_f9f2c33 | comment |
Running Gag: The first game has you fighting a giant cow. In the sequel, you fight a giant reindeer. | |
Death Smiles (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_f9f2c33 | |
Death Smiles (Video Game) / int_name | type |
ItemName | |
Death Smiles (Video Game) / int_name | comment |
||
Death Smiles (Video Game) / int_name | featureApplicability |
1.0 | |
Death Smiles (Video Game) / int_name | featureConfidence |
1.0 | |
Death Smiles (Video Game) | hasFeature |
Death Smiles (Video Game) / int_name | |
Death Smiles (Video Game) / int_name | itemName |
Death Smiles (Video Game) |
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