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Depict1 (Video Game)

 Depict1 (Video Game)
type
TVTItem
 Depict1 (Video Game)
label
Depict1 (Video Game)
 Depict1 (Video Game)
page
Depict1
 Depict1 (Video Game)
comment
Depict1 is a somewhat bizarre Flash platformer about trust and deception, as well as themes of safety and confinement versus risk and freedom.You play as a Heroic Mime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and their "advice" gets stranger and stranger as time goes on. Can the main character really trust their "friend", or will following their advice lead to ruin?Another notable feature of the game is that it creatively subverts many standard mechanics of platformers in ways that are best experienced for yourself. It is worth giving a try, especially if you are a fan of "philosophical" puzzle platformers such as The Company of Myself.It was Newgrounds Game of the Year for 2010.For a similar experience from the same creators, play Verge.Note: Many of the tropes below may spoil the game for you. Even figuring out the basic gameplay mechanics is an essential part of the experience.
 Depict1 (Video Game)
fetched
2023-08-25T14:30:41Z
 Depict1 (Video Game)
parsed
2023-08-25T14:30:41Z
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processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Depict1 (Video Game)
isPartOf
DBTropes
 Depict1 (Video Game) / int_1aa08f77
type
Multiple Endings
 Depict1 (Video Game) / int_1aa08f77
comment
Multiple Endings: As the description notes, there are 2 real endings and a fake ending. The fake one happens sometime in- you need to keep going through a seemingly empty room. At the Deception room, if you enter the goal light, the game ends right there- if you wait, you will enter a secret area leading to the confrontation with the benefactor, after which you escape.
 Depict1 (Video Game) / int_1aa08f77
featureApplicability
1.0
 Depict1 (Video Game) / int_1aa08f77
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_1aa08f77
 Depict1 (Video Game) / int_1da01dce
type
The Computer Is a Lying Bastard
 Depict1 (Video Game) / int_1da01dce
comment
The Computer Is a Lying Bastard: The tutorial character actively lies to you about everything, even the basic controls. The game also inverts many typical platform tropes- for example, gems kill you but spikes are collectibles.
 Depict1 (Video Game) / int_1da01dce
featureApplicability
1.0
 Depict1 (Video Game) / int_1da01dce
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_1da01dce
 Depict1 (Video Game) / int_29a39f6
type
Easter Egg
 Depict1 (Video Game) / int_29a39f6
comment
Easter Egg: In the room that introduces both the green buttons and the spikes. If you use them to wall climb to the leftmost ledge of the stage after collecting them (i.e. before you're supposed to be taught how to do so), the benefactor will make snide comment.
 Depict1 (Video Game) / int_29a39f6
featureApplicability
1.0
 Depict1 (Video Game) / int_29a39f6
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_29a39f6
 Depict1 (Video Game) / int_52db461d
type
Significant Anagram
 Depict1 (Video Game) / int_52db461d
comment
Significant Anagram: "Depict One" -> "Deception", as befitting the theme of the deception the benefactor pulls on you. When you kill the benefactor, the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End".
 Depict1 (Video Game) / int_52db461d
featureApplicability
1.0
 Depict1 (Video Game) / int_52db461d
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_52db461d
 Depict1 (Video Game) / int_5e1de66e
type
Trickster Game
 Depict1 (Video Game) / int_5e1de66e
comment
Trickster Game: From the get-go, your trust in what the game tells you is played with.
 Depict1 (Video Game) / int_5e1de66e
featureApplicability
1.0
 Depict1 (Video Game) / int_5e1de66e
featureConfidence
1.0
 Depict1 (Video Game)
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Depict1 (Video Game) / int_5e1de66e
 Depict1 (Video Game) / int_6ec989d8
type
Guide Dang It!
 Depict1 (Video Game) / int_6ec989d8
comment
Guide Dang It!: The method for beating the Final Boss. You need to jump over the gem pit, then fire a spike in midair. Your vertical motion will pause, but your shadow's won't, and they will fall to their death while you don't, allowing you to proceed to freedom. It also seems like the spike cripples the shadow's ability to jump. It won't die instantly when you throw a spike, but next time you jump over the pit, it will try to imitate you, jump too low and fall into the pit. You can also fire a spike while walking. That breaks the symmetry and allows you to send the shadow down the pit.
 Depict1 (Video Game) / int_6ec989d8
featureApplicability
1.0
 Depict1 (Video Game) / int_6ec989d8
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_6ec989d8
 Depict1 (Video Game) / int_7464705c
type
Arc Words
 Depict1 (Video Game) / int_7464705c
comment
Arc Words: "Trust" and variations thereof.
 Depict1 (Video Game) / int_7464705c
featureApplicability
1.0
 Depict1 (Video Game) / int_7464705c
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_7464705c
 Depict1 (Video Game) / int_83308c12
type
Spikes of Doom
 Depict1 (Video Game) / int_83308c12
comment
Spikes of Doom: They appear starting in the room Impossible. Inverted- touching them is actually beneficial, because you collect them and can then throw them as projectiles. You can't (directly) hurt stuff with them, but they will stick to walls and allow you to get to places that you otherwise wouldn't be able to reach. They are also the only way to defeat the final boss.
 Depict1 (Video Game) / int_83308c12
featureApplicability
1.0
 Depict1 (Video Game) / int_83308c12
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_83308c12
 Depict1 (Video Game) / int_84f4a870
type
Puzzle Boss
 Depict1 (Video Game) / int_84f4a870
comment
Puzzle Boss: The Final Boss, the shadow, is not fought like a traditional boss. Rather, they copy all your movements, and you must find a way to get them inside the gem pit, which will kill them.
 Depict1 (Video Game) / int_84f4a870
featureApplicability
1.0
 Depict1 (Video Game) / int_84f4a870
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_84f4a870
 Depict1 (Video Game) / int_8510238b
type
Riddle Me This
 Depict1 (Video Game) / int_8510238b
comment
Riddle Me This: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others: "What you seek is beyond the light." In the final level, "Deception", you actually have to wait for the goal light to disappear to find the secret passage and get the true ending.
 Depict1 (Video Game) / int_8510238b
featureApplicability
1.0
 Depict1 (Video Game) / int_8510238b
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_8510238b
 Depict1 (Video Game) / int_8c41d6e9
type
Nameless Narrative
 Depict1 (Video Game) / int_8c41d6e9
comment
Nameless Narrative: Neither the protagonist nor the benefactor have names.
 Depict1 (Video Game) / int_8c41d6e9
featureApplicability
1.0
 Depict1 (Video Game) / int_8c41d6e9
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_8c41d6e9
 Depict1 (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Depict1 (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: You only have one life, and will die from one hit of anything. Fortunately, so does the Final Boss, your shadow.
 Depict1 (Video Game) / int_8df14c99
featureApplicability
1.0
 Depict1 (Video Game) / int_8df14c99
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_8df14c99
 Depict1 (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Depict1 (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: The only characters besides the two enemy types are the protagonist and the benefactor, who are technically the same person.
 Depict1 (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Depict1 (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_8e3b5b4d
 Depict1 (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Depict1 (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Both types of enemies can only be killed by dropping blocks on them.
 Depict1 (Video Game) / int_92bd6627
featureApplicability
1.0
 Depict1 (Video Game) / int_92bd6627
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_92bd6627
 Depict1 (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Depict1 (Video Game) / int_957e5fc2
comment
Villainous Breakdown: The mysterious benefactor gets more and more agitated as time goes on and you ignore their advice. It gets to the point where they leave halfway through the game, though returns for the finale.
 Depict1 (Video Game) / int_957e5fc2
featureApplicability
1.0
 Depict1 (Video Game) / int_957e5fc2
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_957e5fc2
 Depict1 (Video Game) / int_970c790a
type
Big Bad
 Depict1 (Video Game) / int_970c790a
comment
Big Bad: The benefactor/shadow actively works against the protagonist, lying to them about how to escape, to keep them trapped. The true end reveals them to be the protagonist's Living Shadow who wants to 'protect' them by ensuring they never leave.
 Depict1 (Video Game) / int_970c790a
featureApplicability
1.0
 Depict1 (Video Game) / int_970c790a
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_970c790a
 Depict1 (Video Game) / int_bb48f8ba
type
Timed Mission
 Depict1 (Video Game) / int_bb48f8ba
comment
Timed Mission: One of the levels has a time limit of 30 seconds. Subverted; the timer does nothing, and if it gets to zero, it starts counting negative numbers.
 Depict1 (Video Game) / int_bb48f8ba
featureApplicability
-0.3
 Depict1 (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_bb48f8ba
 Depict1 (Video Game) / int_bef696dd
type
Mind Screw
 Depict1 (Video Game) / int_bef696dd
comment
Mind Screw: The actual backstory is incredibly vague, and it does not help that the only source of info for what is going on is the incredibly unreliable benefactor.
 Depict1 (Video Game) / int_bef696dd
featureApplicability
1.0
 Depict1 (Video Game) / int_bef696dd
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_bef696dd
 Depict1 (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Depict1 (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: The Final Boss is weak to the throwing spikes. They're not able to duplicate your ability to throw them, and if timed correctly, throwing one cripples their ability to jump, forcing them to fall into the pit. This would not normally be considered all that weaksauce of a weakness, but nothing else in the entire game is the slightest bit vulnerable to it.
 Depict1 (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Depict1 (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_c09dbbbb
 Depict1 (Video Game) / int_cea7fc1
type
Bottomless Pits
 Depict1 (Video Game) / int_cea7fc1
comment
Bottomless Pits: Subverted. The room in which they first appear is called Bottomless Pits, but they Wrap Around instead.
 Depict1 (Video Game) / int_cea7fc1
featureApplicability
-0.3
 Depict1 (Video Game) / int_cea7fc1
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_cea7fc1
 Depict1 (Video Game) / int_dc87cf26
type
Waiting Puzzle
 Depict1 (Video Game) / int_dc87cf26
comment
Waiting Puzzle: If you enter the final goal right away, you get the Bad Ending. You need to wait for the goal light to disappear and then proceed through a secret passageway to get the Golden Ending.
 Depict1 (Video Game) / int_dc87cf26
featureApplicability
1.0
 Depict1 (Video Game) / int_dc87cf26
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_dc87cf26
 Depict1 (Video Game) / int_e543a655
type
Light Is Not Good
 Depict1 (Video Game) / int_e543a655
comment
Light Is Not Good: In the final level, if you jump in the beam of light, unlike the others which act like goals, that one gives you a Bad Ending. You are supposed to wait for it to disappear to get the Good Ending.
 Depict1 (Video Game) / int_e543a655
featureApplicability
1.0
 Depict1 (Video Game) / int_e543a655
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_e543a655
 Depict1 (Video Game) / int_f7588306
type
Reverse Psychology
 Depict1 (Video Game) / int_f7588306
comment
Reverse Psychology: You're supposed to do exactly the opposite of what the narrator says.
 Depict1 (Video Game) / int_f7588306
featureApplicability
1.0
 Depict1 (Video Game) / int_f7588306
featureConfidence
1.0
 Depict1 (Video Game)
hasFeature
Depict1 (Video Game) / int_f7588306
 Depict1 (Video Game) / int_name
type
ItemName
 Depict1 (Video Game) / int_name
comment
 Depict1 (Video Game) / int_name
featureApplicability
1.0
 Depict1 (Video Game) / int_name
featureConfidence
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 Depict1 (Video Game)
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Depict1 (Video Game) / int_name
 Depict1 (Video Game) / int_name
itemName
Depict1 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Depict1 (Video Game)
hasFeature
Disobey This Message / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Fake Trap / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Mirror Boss / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Missing Mission Control / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Puzzle Thriller / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Reverse Psychology / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Spikes of Doom / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Stepping-Stone Sword / int_1c9985f3
 Depict1 (Video Game)
hasFeature
The Computer Is a Lying Bastard / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Trickster Game / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Video Games of 2010–2014 / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Voice with an Internet Connection / int_1c9985f3
 Depict1 (Video Game)
hasFeature
Waiting Puzzle / int_1c9985f3