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Destroy All Humans! 2: Reprobed (Video Game)

 Destroy All Humans! 2: Reprobed (Video Game)
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TVTItem
 Destroy All Humans! 2: Reprobed (Video Game)
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Destroy All Humans! 2: Reprobed (Video Game)
 Destroy All Humans! 2: Reprobed (Video Game)
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DestroyAllHumans2Reprobed
 Destroy All Humans! 2: Reprobed (Video Game)
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Destroy All Humans! 2: Reprobed is a Video Game Remake of the original Destroy All Humans! 2 by Black Forest Games and published by THQ Nordic. It is the sequel to the remake of the first Destroy All Humans! that came out in 2020.The plot is the same as the original game. Set ten years after the first game, Cryptosporidium 137 has passed away and been succeeded by his latest clone, Crypto 138, who continues to pose as the President of the United States following 137's takeover of America. With The '60s in full swing, a steady harvest of human brains for the Furon race is ensured thanks to Orthopox's research and Crypto 138 is actually the first pure Furon in generations... And he's got the "package" to prove it! Unfortunately, the rising threat of the KGB spells disaster for Crypto and Pox as the Russians expose them and destroy their mothership, killing Pox in the process. Thankfully Pox is able to upload his consciousness into a HoloPox unit so he can continue to aid Crypto. Vowing revenge, Crypto and Pox begin a new journey to strike back against the KGB, undo their schemes to control the people of Earth and DESTROY! ALL! HUMANS!...Well, maybe not all humans, as Crypto finds himself falling in lust with a new ally: The beautiful and deadly Russian spy, Natalya Ivanova. Can Crypto keep it in his suit long enough to save the world? Only time will tell.The game was released on August 30th, 2022 and also come with a multiplayer DLC titled Clone Carnage which allows players to challenge one another in Co-op or multiplayer in various game modes, later made free on November 2nd, 2022.
 Destroy All Humans! 2: Reprobed (Video Game)
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2024-04-03T12:27:43Z
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 Destroy All Humans! 2: Reprobed (Video Game)
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 Destroy All Humans! 2: Reprobed (Video Game)
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Asian Hooker Stereotype
 Destroy All Humans! 2: Reprobed (Video Game) / int_1343f8a1
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That scene from Full Metal Jacket is referenced in two cortex scans:
 Destroy All Humans! 2: Reprobed (Video Game) / int_1343f8a1
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Eiffel Tower Effect
 Destroy All Humans! 2: Reprobed (Video Game) / int_191535aa
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Eiffel Tower Effect: The Golden Gate Bridge, which was missing from Bay City in the original, appears, and the Old Fort area is moved to the back of it.
 Destroy All Humans! 2: Reprobed (Video Game) / int_191535aa
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The Computer Is a Lying Bastard
 Destroy All Humans! 2: Reprobed (Video Game) / int_1da01dce
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The Quantum Deconstructor's upgrade that causes destroyed enemies/buildings/objects to drop Deconstructor ammo no longer works with the Sonic Boom (even though the tooltip says it still does) or the Quantum Deconstructor itself, removing the ability of the two weapons to generate ammo for each other and forcing Crypto to use less powerful weaponry to recharge the Deconstructor.
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Notice This
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Notice This: The game has a proximity detector that pings you on-screen when you are near a collectible Artifact, jukebox vinyl, poster, or Furotech Cell, with the pinging growing more frequent as you get closer.
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Ambiguously Brown
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One of the female hippie models in the original was Ambiguously Brown. The model's redesign changes it to be black.
 Destroy All Humans! 2: Reprobed (Video Game) / int_2207b002
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Adaptation Expansion
 Destroy All Humans! 2: Reprobed (Video Game) / int_23473ae7
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Adaptation Expansion: Literally in the case of the maps, which have been expanded over their counterparts in the original on top of their beautification. The Bay City map, as noted above, adds the Golden Gate Bridge with the Old Fort moved to the other end of it, an actual wharf in the Wharf neighborhood that resembles Pier 39, a greatly expanded seaport, and a small suburban area to the south. The Albion map, meanwhile, has been extended significantly in all directions, with the Parliament and Soho neighborhoods getting additional city blocks in their respective west and south while Canal Side in the east has an expanded industrial area, a military base, and a suburb. In Takoshima, the city now has a seaport and a carnival along its shores.
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Adaptation Deviation
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Adaptation Deviation: Just as the first remake replaced what firearms Majestic initially used, Reprobed has the KGB no longer wielding modified Mausers, but more appropriate, Russian-made Makarovs and Skorpions instead. Like the first game's remake, areas now have day-night cycles that change when doing missions or visiting via the Navicom. In the original game, Free Love was a psychic ability which only needed to be inflicted on one human to start a dance party. Here, it's a gadget Crypto must equip to use, and he must affect enough humans with Free Love to fill a bar in order to start the dance party, with the number of people required to do this rising with each alert level (although it can inflict an Involuntary Dance on targets even if it doesn't hit enough of them to start a full party). Extracting brains is available from the beginning, whereas it was only unlocked alongside Mind Flash in the original, due to DNA once again being a currency in the remake whereas it wasn't in the original (Furotech is still the primary currency, and DNA is used for refunding upgrades). When a Body Snatched human's health drops low, the human host will now begin acting up, attracting attention and compromising Crypto's disguise. However, he can now refresh the health of the host either by using Free Love or exiting and re-entering the host. Some alerted humans will try calling the police upon noticing Crypto. After Milenkov reveals his FIENDISH MASTER PLAN, Crypto actually tries to kill him there and then, first with the Zap-O-Matic and then with the Disintegrator Ray. Unfortunately, Milenkov's space armor is completely resistant to Furon weaponry, letting him shrug off the attack and walk away unscathed. This foreshadows his Blisk form also wearing anti-Furon armor which must be destroyed before he can be killed. In the original game, killing Shama Llama causes the Arkvoodle Cult to collapse. Here, the cult remains even after Shama's death. The Albion side mission "Ruined - Take It Like A Man" doesn't appear. The mission "I Left My Parts in San Fran.. Er, Bay City" has been significantly altered to be easier, with the length of time the player needs to defend the tower being made significantly shorter. Much of the mission's lengthy dialogue has been relegated to two cutscenes.
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One-Time Dungeon
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One-Time Dungeon: The abandoned Albion underground tunnel Oranchov hides in is only accessible during "No Pox, Please - We're British!". The KGB's lair inside Mt. Seiyuki is closed until "You Only Live 137 Times". After escaping it, the rear exit is permanently blocked-off by a landslide afterwards. The tunnels with radioactive pumps in Tunguska are sealed off and only opened during "Deadly Reaction". The one south of the Blisk Base remains partially open since it contains a jukebox vinyl.
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Beam Spam
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The Blisk warship in Tunguska was a simple objective to knock down in the original game. Here, it's made into a full-on boss fight and will retaliate with Beam Spam and homing missiles as you try to take out its core, while also being situated in an arena with no transmogrifiable items, limiting your ammo to whatever you have on hand and whatever Quantum Deconstructor ammo the arena spawns.
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Older Than They Look
 Destroy All Humans! 2: Reprobed (Video Game) / int_2f36d97
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Older Than They Look: According to the Secret Files, the co-eds are women "pushing 40" that try to relive their youth by donning school uniforms.
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Flunky Boss
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In the original game, Coyote Bongwater was a Flunky Boss surrounded by stronger KGB agents, who could easily be killed by hitting him with an explosive barrel. Here, his boss battle takes place in a book-themed acid trip, he has significantly more health, and the KGB agents have been replaced by stronger shotgun-wielding hippies. In addition, his Revelade dart gun is far more potent and deals more damage.
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Offering a Hand
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comment
Offering a Hand: Before descending into the KGB base in "You Only Live 137 Times," which involves descending down a very long drop, Crypto looks at Natalya and offers her his hand. She reaches back, though instead of holding hands, Crypto uses his telekinesis to pick her up and safely carry her down while using his jetpack to slow their fall.
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Scenery Porn
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comment
Scenery Porn: All the maps now have day-night cycles and variable weather effects, dramatically changing the way they look from mission to mission. Takoshima and Tunguska in particular have some very picturesque views, and Solaris definitely was designed with a certain grandeur thanks to the improved graphics. Of course, one romp in the saucer can easily turn it into Scenery Gorn instead.
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Involuntary Dance
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comment
In the original game, Free Love was a psychic ability which only needed to be inflicted on one human to start a dance party. Here, it's a gadget Crypto must equip to use, and he must affect enough humans with Free Love to fill a bar in order to start the dance party, with the number of people required to do this rising with each alert level (although it can inflict an Involuntary Dance on targets even if it doesn't hit enough of them to start a full party).
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Adaptational Attractiveness
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Adaptational Attractiveness: Thanks to the game including differing times of day, and its overall graphical improvements, all of the maps have been significantly redesigned to better resemble their real-life counterparts. Bay City resembles San Francisco more closely than it did in the original game. The Golden Gate Bridge exists here, with the Old Fort area moved to the north of it and redesigned to resemble the abandoned Fort Miley. Hashbury and Ginsberg Heights are hillier and have more commercial buildings, The Wharf now has an actual boardwalk and piers, and there's a suburb south of Coit Tower. The military depot also has tankers moored in it, alongside an additional two depots in the area. Tunguska no longer exclusively looks like the irradiated armpit of the Soviet Union, and can now resemble a very picturesque, snowy environment.
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Panty Shot
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Panty Shot: Using Crypto's Psychokenis to lift the female NPCs' can result in having a peek up their skirts/dresses, however in one instance this trope is tied to the plot. During the Cut Scene before the Kojira fight, as Pox is fishing on pier, a Salary Man is taking pictures of a woman dressed in regular clothes, and another as a coed, as Kojira makes landfall, the two women fall backwards revealing the coed's striped panties.
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Gag Censor
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PseudoPox was originally a prop seen in the intro reel as a Gag Censor for Crypto. Here, it acts as a Robot Buddy to Crypto.
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Grievous Harm with a Body
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comment
Grievous Harm with a Body: A mainstay of the series due to the use of psychokinesis, though the PK Slam ability in this game is particularly tailored toward the use of telekinetically-held objects (including people) as weapons as it lets you hold onto your PK target instead of flinging it off into the distance, allowing you to grab a person and bludgeon multiple enemies with them. Naturally, there are bonus objectives involving the use of certain enemies to kill certain other enemies.
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Image Song
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comment
Image Song: Once again, the announcement trailer uses a Rammstein song. This time, it's "Amerika", the lyrics of which speak about how the USA is slowly but surely taking over the world with its culture and Americanizing everything and everyone. Fitting for how Crypto has been posing as the POTUS and, thanks to certain side activities like the Cult of Arkvoodle substory, he will also be slowly but surely taking over the world with his culture.
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Shockwave Stomp
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Shockwave Stomp: One of Crypto's upgrades allows him to create a damaging shockwave if he slams into the ground after falling a sufficient distance. PK Slam allows Crypto to spike whatever he's holding into the ground, creating a shockwave that damages enemies in a small area.
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Video Game Remake
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Video Game Remake: Much like the first remake, this is a prettier and updated remake of the original Destroy All Humans! 2 which uses many of the same control changes as the first remake to make things easier for both new and returning players.
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Adaptational Badass
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comment
Adaptational Badass: In the original game, Coyote Bongwater was a Flunky Boss surrounded by stronger KGB agents, who could easily be killed by hitting him with an explosive barrel. Here, his boss battle takes place in a book-themed acid trip, he has significantly more health, and the KGB agents have been replaced by stronger shotgun-wielding hippies. In addition, his Revelade dart gun is far more potent and deals more damage. Agent Oranchov's Blisk mutant form hits harder, and the Anal Probe isn't obtained until the second stage of his battle (in the original, it is obtained just before battling him). After probing him, he will continuously shoot at spore tanks to reinfect himself. Ponsonby's gun now shoots out hallucinogenic gas and there are far more M16 agents surrounding him. Dr. Go now has a gun and will shoot back at enemies during the mission to rescue him, instead of being completely unarmed like in the original. The Blisk warship in Tunguska was a simple objective to knock down in the original game. Here, it's made into a full-on boss fight and will retaliate with Beam Spam and homing missiles as you try to take out its core, while also being situated in an arena with no transmogrifiable items, limiting your ammo to whatever you have on hand and whatever Quantum Deconstructor ammo the arena spawns.
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N-Word Privileges
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comment
"Where Have All The Flower Children Gone?" starts with a hippie calling the police on Crypto, whereas the original game had Crypto body snatch one chatting nearby. This was likely done since the original game's conversation discussed the N-Word Privilege.
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Horror Hippies
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comment
Horror Hippies: On top of being stooges for the Dirty Communists, Coyote Bongwater's new-age cult gains a bit of extra teeth this time around, with an armed biker gang protecting his turf. On the way to attack Bongwater's hideout, you'll cross the Golden Gate Bridge and see the bikers having an unexplained shootout with the US Army, with Bongwater's followers backed up by hippie vans that have machine-gun turrets grafted onto their roofs.
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Chairman of the Brawl
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Chairman of the Brawl: The Furon Handbook entry of the Wharf in Bay City has PseudoPox suggesting the use of restaurant chairs as projectiles if you run out of ammo.
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Pineapple Surprise
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Pineapple Surprise: In the cutscene where Crypto first confronts Coyote Bongwater, only for Bongwater to escape with the help of KGB agents, Crypto deals with the agents in the room by telekinetically pulling the pin on a grenade in one agent's hand.
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It
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While exploring Bay City, you can come across a sewer drain with a suspicious balloon tied near the grate.
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Interspecies Romance
 Destroy All Humans! 2: Reprobed (Video Game) / int_8485d41a
comment
Interspecies Romance: In the diary entries that serves as a Spinning Paper after missions on Solaris, as well as the Secret Files, it's shown that one of the cosmonauts was dating a female Blisk. Somehow he never saw anything out of the ordinary.
 Destroy All Humans! 2: Reprobed (Video Game) / int_8485d41a
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Damn You, Muscle Memory!
 Destroy All Humans! 2: Reprobed (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In the first game's remake, Holobobing was done with up on the D-Pad and Cortex Scanning was done with Y/Triangle. Here, it's the opposite. Y/Triangle is now used to Body Snatch and up now Cortex Scans.
 Destroy All Humans! 2: Reprobed (Video Game) / int_963086ce
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Interface Spoiler
 Destroy All Humans! 2: Reprobed (Video Game) / int_9cb3e22e
comment
Interface Spoiler: It's possible to get Kojira's Secret Files profile, which name-drops the Blisk, before the Blisk are actually introduced properly in the story. Averted with the anti-Blisk upgrades, which are locked in their own tab in the upgrade screen as opposed to being bound to their respective weapons to avoid spoiling their usage (since unlike the original, you can now view the descriptions of upgrades that aren't yet accessible).
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Foreshadowing
 Destroy All Humans! 2: Reprobed (Video Game) / int_9d12bbc1
comment
Foreshadowing: The spores' Furon Handbook entry notes that they bear less of a resemblance to actual spores than they do to fertilized nephropidae eggs. "Nephropidae" is the taxonomic family that lobsters belong to, and the Blisk are effectively giant space lobsters.
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Hat Damage
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Hat Damage: Humans that wear headgear or glasses can have them knocked off during combat or by bumping into them.
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Bowdlerization
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comment
Bowdlerization: Two dialogue pieces where white civilians use the word "negro" (the hippies conversing in the second mission, and a random thought from Bay City men) are cut.
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Ascended Extra
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comment
Ascended Extra: PseudoPox was originally a prop seen in the intro reel as a Gag Censor for Crypto. Here, it acts as a Robot Buddy to Crypto. The armed hippies (with pistols and shotguns) can now be encountered normally in hippie-controlled areas of Bay City, rather than just during certain story missions and odd jobs. Rather than KGB agents in disguise, the armed hippies are now militant members of Coyote Bongwater's new-age cult, with a distinct All Bikers are Hells Angels flavor to distinguish them from harmless civilians.
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Giant Mook
 Destroy All Humans! 2: Reprobed (Video Game) / int_a8826e1e
comment
Giant Mook: Enemy factions now have taller, buffer mooks that carry grenade launchers, RPGs or miniguns.
 Destroy All Humans! 2: Reprobed (Video Game) / int_a8826e1e
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Retcon
 Destroy All Humans! 2: Reprobed (Video Game) / int_b2280b66
comment
Retcon: "Where Have All The Flower Children Gone?" starts with a hippie calling the police on Crypto, whereas the original game had Crypto body snatch one chatting nearby. This was likely done since the original game's conversation discussed the N-Word Privilege. Bongwater is protected by armed hippies instead of KGB agents during "The Alien Who Probed Me". In the original game, Kojira's defeat transforms her back to normal, albeit traumatized. Here, she retains some of her kaiju form's mutations. Similarly, after his defeat, Agent Oranchov's corpse still retains a few traces of his Blisk mutation. Blazitsky and Zablitsky are two separate characters here (their Secret Files state they're twins), whereas in the original Blazitsky is erroneously referred to as Zablitsky after "What, Me? Subversive?". The Arkvoodle Cult remains after Shama Llama's death, while it fell apart after killing him in the original.
 Destroy All Humans! 2: Reprobed (Video Game) / int_b2280b66
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Tropical Epilogue
 Destroy All Humans! 2: Reprobed (Video Game) / int_b402fa9f
comment
Tropical Epilogue: The ending cutscene takes place on a beach in Takoshima (in the original game, it was inside Crypto's saucer on Solaris) in a homage to Dr. No, featuring Crypto sunbathing and Natalya coming out of the water.
 Destroy All Humans! 2: Reprobed (Video Game) / int_b402fa9f
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type
Shout-Out
 Destroy All Humans! 2: Reprobed (Video Game) / int_c75df49a
comment
Shout-Out: Crypto's "Oh Behave" skin puts him in Austin Powers classic blue duds. As with the first game's remake, the returning Killing Joke and Dollarsmart skins are references to Batman: The Killing Joke and It. Additionally, the License to Probe skin, which puts Crypto into a black tux akin to James Bond's best-known attire is an obvious reference to License to Kill. While exploring Bay City, you can come across a sewer drain with a suspicious balloon tied near the grate. In one of the Bay City Arkvoodle Cult missions, you have to Body Snatch a female hippie to talk to a male hippie. Their names? "Rainbow" and "Dash". In the Albion tunnels there's a dog sitting at a control panel. You can now find a wrecked cabbage cart in Takoshima. When Crypto recruits the White Ninja's for his cult, he and them take a photo together striking the same pose as the Ginyu Force. Being set in The '60s, naturally the Tardis makes a cameo and can be found in a cave in Tunguska. One of the new KGB agent models carries a minigun and looks very much like the Heavy Weapons Guy. The Navicom card for Takoshima has Kojira's face placed on a blood-red sky. The ending ups the James Bond tribute, by changing the setting to a beach in Takoshima, where Natalya re-enacts the iconic scene from Dr. No of Ursula Andress emerging from the sea. Some women in Albion have red jackets identical to the one worn by Miss Moneypenny in Live and Let Die. The file names are listed internally as "moneypenny", furthering the reference. Two of the male mods in Albion wear outfits reminiscent of The Beatles - one has a mop-top haircut and collarless suit based on their initial attire, while another wears a striped jacket and kipper tie reminiscent of an outfit worn in Yellow Submarine. When starting the "Who is Arkvoodle?" mission, Holopox brings up the possibility of Crypto-138 being "The One," to which Crypto replies that he did take a red pill that morning. Deja Vu, or a glitch in The Matrix? That scene from Full Metal Jacket is referenced in two cortex scans: On a cave near the blisk base on the Moon, several cosmonauts are staring at awe at a black, rectangular obelisk.
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Mother Russia Makes You Strong
 Destroy All Humans! 2: Reprobed (Video Game) / int_cfa546f4
comment
Mother Russia Makes You Strong: The minigun-wielding KGB agents are musclebound and covered in tattoos and ammo belts. Tunguska soldiers that wield rocket launchers are completely shirtless aside from a bear pelt.
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Anti-Frustration Features
 Destroy All Humans! 2: Reprobed (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Using Free Love while disguised as a Body Snatched human now completely refreshes the disguise's health, allowing Crypto to potentially stay disguised indefinitely. In the original, Crypto would eventually lose his disguise no matter what and be forced to Body Snatch another human. Cortex Scan also no longer requires Crypto to be disguised like it did in the original. The jetpack now functions as it did in the first game's remake, meaning Crypto now has a proper jump in addition to better airborne movement. Also, just like in the first game's remake, Crypto can use PK and weapons in conjunction with the jetpack. The dash and S.K.A.T.E. abilities are unlocked from the beginning this time instead of needing to be bought like in the first game's remake. Like the first game's remake, buildings that need to be destroyed as part of missions (The Rock, Castle Kuro, the KGB's Takoshima headquarters, etc) will be restored after the missions. This fixes a bug in the original game where a Furotech Cell in Albion was unobtainable after a side mission where the Soviet Embassy is permanently destroyed. Weapon upgrades can be refunded using extracted DNA here. The Anal Probe was made less finicky than it was in the first game's remake. While it still has the "timed shot" mechanic, timing the shot incorrectly no longer causes it to misfire; instead, a properly timed shot causes the probe to return and refund the ammo spent, collecting nearby brainstems as it does so, while an incorrectly timed shot will cause the probe to remain where the victim died as an ammo pickup, requiring the player to collect the probe and brain manually.
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Race Lift
 Destroy All Humans! 2: Reprobed (Video Game) / int_d7c3ba61
comment
Race Lift: Shama Llama's updated intel reveals he's a white man from Indiana speaking in a fake Indian accent. One of the female hippie models in the original was Ambiguously Brown. The model's redesign changes it to be black.
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Nerf
 Destroy All Humans! 2: Reprobed (Video Game) / int_e545e190
comment
Nerf: Compared to the first game's remake: Due to the addition of Mind Flash, collecting brains no longer speeds up Crypto's shield recharge by default, and unlocking this function requires a top-level upgrade for the Anal Probe. The Quantum Deconstructor's upgrade that causes destroyed enemies/buildings/objects to drop Deconstructor ammo no longer works with the Sonic Boom (even though the tooltip says it still does) or the Quantum Deconstructor itself, removing the ability of the two weapons to generate ammo for each other and forcing Crypto to use less powerful weaponry to recharge the Deconstructor.
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Suspiciously Specific Denial
 Destroy All Humans! 2: Reprobed (Video Game) / int_e624f0e8
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Suspiciously Specific Denial: The post-mission newspaper articles in Tunguska often insist that whatever Crypto blew up/stole durng the mission was absolutely not blown up or stolen.
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All Bikers are Hells Angels
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All Bikers are Hells Angels: Bay City now features hostile hippies armed with pistols and shotguns, who will pick fights with Crypto and any law enforcement or army characters they run across. They wear black biker jackets to set them apart from the civilians, festooned with a contradictory mix of violent biker gang and peace-loving hippie symbols.
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Mushroom Samba
 Destroy All Humans! 2: Reprobed (Video Game) / int_f7d4f121
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Mushroom Samba: Revelade cans or silos release hallucinogenic gas that slows Crypto and messes with his vision. Anyone caught in the explosion will briefly trip out.
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Robot Buddy
 Destroy All Humans! 2: Reprobed (Video Game) / int_fcbcc221
comment
Robot Buddy: Original to the remake is PseudoPox, a hovering robot that serves as an Exposition Fairy and tutorial giver, its also what's (badly) translating all the foreign languages Crypto encounters into English for him, even Ponsonby. The in-game Furon Handbook explains that Orthopox created it to micromanage Crypto while he himself watches human television.
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Brick Joke
 Destroy All Humans! 2: Reprobed (Video Game) / int_fe0330fb
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Brick Joke: Crypto was shocked in the original when it was suggested to give Kojira therapy. In the remake, he at least gives them some money to at least try to do so.
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