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Die by the Sword (Video Game)

 Die by the Sword (Video Game)
type
TVTItem
 Die by the Sword (Video Game)
label
Die by the Sword (Video Game)
 Die by the Sword (Video Game)
page
DieByTheSword
 Die by the Sword (Video Game)
comment
A 1998 hack-and-slash game made by Treyarch, notable for its unique "VSIM" control scheme that allows players to position their swords at one-to-one correspondence with your computer mouse movement in a full 360 degree range. To slash enemies, you simply move the sword from one side to the other; to block, you swing your weapon into the path of the enemy's swing and the weapons will bounce off each other. You can also hold the left mouse button to bend your arm 90 degrees, which makes it easier to block or use shorter-ranged attacks.Damage is calculated based on the momentum-physics of character movement speed plus your mouse speed and where on the opponent you hit. Due to the lack of sequels, the gameplay is completely unique even today. By comparison, Mount & Blade/War of the Roses and the later Jedi Knight games' hack-and-slash mechanics are downright simplistic.Though simple in concept, the controls take some practice, and even on easier settings the 3-hour single player "Quest" mode is almost cruel without the godmode cheat code. The Arena and Tournament modes were more fun, especially in online or LAN multiplayer.An expansion, "Limb from Limb" added a second, shorter Quest, more charactersand arenas, and the 2 vs. 2 "Ogre Hockey" arena that used the VSIM control system to turn Die by the Sword into a sports game.The game was a financial failure at the time of release (due largely to heavy competition from the first Tomb Raider) but was rereleased on GOG.com here.Not to be confused with the 1991 film about fencing and revenge, By the Sword.
 Die by the Sword (Video Game)
fetched
2023-11-29T18:01:09Z
 Die by the Sword (Video Game)
parsed
2023-11-29T18:01:09Z
 Die by the Sword (Video Game)
isPartOf
DBTropes
 Die by the Sword (Video Game) / int_153299b4
type
Boisterous Bruiser
 Die by the Sword (Video Game) / int_153299b4
comment
Boisterous Bruiser: Our hero, Enric.
 Die by the Sword (Video Game) / int_153299b4
featureApplicability
1.0
 Die by the Sword (Video Game) / int_153299b4
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_153299b4
 Die by the Sword (Video Game) / int_15aed120
type
Shows Damage
 Die by the Sword (Video Game) / int_15aed120
comment
Shows Damage: Polygons get retextured bloody when struck.
 Die by the Sword (Video Game) / int_15aed120
featureApplicability
1.0
 Die by the Sword (Video Game) / int_15aed120
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_15aed120
 Die by the Sword (Video Game) / int_273b4c2a
type
Some Dexterity Required
 Die by the Sword (Video Game) / int_273b4c2a
comment
Some Dexterity Required: WASD and mouse movement doesn't sound too complicated, but keeping track of where your sword is pointed and how you have to turn your character or swing your sword to hit the (often jumping) opponent or block incoming strikes is fairly complex. Players have differing opinions about whether or not aerial flipping does enough damage to justify the difficulty of landing a hit that way.
 Die by the Sword (Video Game) / int_273b4c2a
featureApplicability
1.0
 Die by the Sword (Video Game) / int_273b4c2a
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_273b4c2a
 Die by the Sword (Video Game) / int_3346eb29
type
Overdrawn at the Blood Bank
 Die by the Sword (Video Game) / int_3346eb29
comment
Overdrawn at the Blood Bank: every successful cut causes a little explosion of blood. By the time you've died, your avatar has lost several times his/her own body weight.
 Die by the Sword (Video Game) / int_3346eb29
featureApplicability
1.0
 Die by the Sword (Video Game) / int_3346eb29
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_3346eb29
 Die by the Sword (Video Game) / int_45bf382b
type
Game Mod
 Die by the Sword (Video Game) / int_45bf382b
comment
Game Mod: The user mod "xTended" enhances the textures and resolution and the Hazard Modpack adds more characters and arenas. (Windows 7 users should set the xLauncher.exe file to run in compatibility mode for Windows XP Service Pack 2). Other users have gotten Hamachi and similar programs to help streamline internet matches. Someone also got the Wiimote to connect via bluetooth to a computer and control Die by the Sword.
 Die by the Sword (Video Game) / int_45bf382b
featureApplicability
1.0
 Die by the Sword (Video Game) / int_45bf382b
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_45bf382b
 Die by the Sword (Video Game) / int_50308171
type
Sound of No Damage
 Die by the Sword (Video Game) / int_50308171
comment
Sound of No Damage: The clinks made when you block.
 Die by the Sword (Video Game) / int_50308171
featureApplicability
1.0
 Die by the Sword (Video Game) / int_50308171
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_50308171
 Die by the Sword (Video Game) / int_5d19d2ba
type
God Mode
 Die by the Sword (Video Game) / int_5d19d2ba
comment
God Mode: Hold F1 and type MUKOR. You're welcome.
 Die by the Sword (Video Game) / int_5d19d2ba
featureApplicability
1.0
 Die by the Sword (Video Game) / int_5d19d2ba
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_5d19d2ba
 Die by the Sword (Video Game) / int_62259825
type
Nintendo Hard
 Die by the Sword (Video Game) / int_62259825
comment
Nintendo Hard
 Die by the Sword (Video Game) / int_62259825
featureApplicability
1.0
 Die by the Sword (Video Game) / int_62259825
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_62259825
 Die by the Sword (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Die by the Sword (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: You can cut off enemy limbs, pick them up and then beat enemies to death with it. Especially useful if the enemy's limb was holding a weapon, as this greatly extends your range. You can also throw the limbs, but it takes inhuman levels of timing and accuracy to actually hit a moving opponent this way.
 Die by the Sword (Video Game) / int_6377d6e6
featureApplicability
1.0
 Die by the Sword (Video Game) / int_6377d6e6
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_6377d6e6
 Die by the Sword (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Die by the Sword (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Averted. Losing legs will make you hop and jump around a bit slower, losing your shield arm means you can't block as effectively, and losing your sword arm makes you completely helpless.
 Die by the Sword (Video Game) / int_64f0c18c
featureApplicability
-1.0
 Die by the Sword (Video Game) / int_64f0c18c
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_64f0c18c
 Die by the Sword (Video Game) / int_6688a866
type
Camera Perspective Switch
 Die by the Sword (Video Game) / int_6688a866
comment
Camera Perspective Switch: Ordinarily the view is behind your character, but when you approach an enemy, it will automatically become a fighting-game style Camera Lock-On that keeps the two of you in frame, though you still move in full 3D. This becomes a problem when you face 2 or more opponents at a time, since the enemies the camera doesn't focus on will still attack you.
 Die by the Sword (Video Game) / int_6688a866
featureApplicability
1.0
 Die by the Sword (Video Game) / int_6688a866
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_6688a866
 Die by the Sword (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Die by the Sword (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: "A" and "D" turn, rather than strafe ("Q" and "E" strafe). This ends up being a much better choice for gameplay, since turning is more important to keep your sword pointed the right way, but initially it will throw you off.
 Die by the Sword (Video Game) / int_963086ce
featureApplicability
1.0
 Die by the Sword (Video Game) / int_963086ce
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_963086ce
 Die by the Sword (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Die by the Sword (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Using the mouse VSIM one-to-one control, instead of the keyboard "arcade" control that performs a whole attack in just one button press.
 Die by the Sword (Video Game) / int_9b9397bb
featureApplicability
1.0
 Die by the Sword (Video Game) / int_9b9397bb
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_9b9397bb
 Die by the Sword (Video Game) / int_aef07b11
type
Pig Man
 Die by the Sword (Video Game) / int_aef07b11
comment
Pig Man: The Orcs have boar heads.
 Die by the Sword (Video Game) / int_aef07b11
featureApplicability
1.0
 Die by the Sword (Video Game) / int_aef07b11
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_aef07b11
 Die by the Sword (Video Game) / int_d247ef96
type
Knockback
 Die by the Sword (Video Game) / int_d247ef96
comment
Knock Back: Successful hits will knock a character back, calculated by the strength of the swing and the sizes of the both characters. The giant Orcs, for example, tend to knock the tiny Kobolds across the entire arena with even minminal mouse movement. Useful when knocking opponents into environmental hazards like spinning blades, bottomless pits, or lava. Both character's weapons also get knocked back in a successful block, which directly affects their position for subsequent moves. The knockback is explicitly exploited in the "Ogre Hockey" arena of the expansion pack, where the whole point is to knock the "ball" character into the opposing team's goal.
 Die by the Sword (Video Game) / int_d247ef96
featureApplicability
1.0
 Die by the Sword (Video Game) / int_d247ef96
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_d247ef96
 Die by the Sword (Video Game) / int_d24ed873
type
Developer's Foresight
 Die by the Sword (Video Game) / int_d24ed873
comment
Developer's Foresight: If you try to pull out your weapon in the beginning of the tutorial, the narrator will stop you. Once you get to the combat training part, he says that you can finally pull out your sword. "I assume you already know how."
 Die by the Sword (Video Game) / int_d24ed873
featureApplicability
1.0
 Die by the Sword (Video Game) / int_d24ed873
featureConfidence
1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_d24ed873
 Die by the Sword (Video Game) / int_name
type
ItemName
 Die by the Sword (Video Game) / int_name
comment
 Die by the Sword (Video Game) / int_name
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1.0
 Die by the Sword (Video Game) / int_name
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1.0
 Die by the Sword (Video Game)
hasFeature
Die by the Sword (Video Game) / int_name
 Die by the Sword (Video Game) / int_name
itemName
Die by the Sword (Video Game)

The following is a list of statements referring to the current page from other pages.

 Die by the Sword (Video Game)
hasFeature
Difficult, but Awesome / int_ab4434f0
 Die by the Sword (Video Game)
hasFeature
Hyperactive Metabolism / int_ab4434f0
 Die by the Sword (Video Game)
hasFeature
Knockback / int_ab4434f0
 Die by the Sword (Video Game)
hasFeature
Off with His Head! / int_ab4434f0
 Die by the Sword (Video Game)
hasFeature
Shows Damage / int_ab4434f0
 Die by the Sword (Video Game)
hasFeature
Subsystem Damage / int_ab4434f0
 Die by the Sword (Video Game)
hasFeature
The Goomba / int_ab4434f0