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Die Hard: Vendetta (Video Game)
- 274 statements
- 52 feature instances
- 22 referencing feature instances
Die Hard: Vendetta (Video Game) | type |
TVTItem | |
Die Hard: Vendetta (Video Game) | label |
Die Hard: Vendetta (Video Game) | |
Die Hard: Vendetta (Video Game) | page |
DieHardVendetta | |
Die Hard: Vendetta (Video Game) | comment |
Die Hard: Vendetta is a First-Person Shooter developed by Bits Studios and published by Sierra Entertainment. The game is based on the popular Die Hard film series, featuring the iconic action hero John McClane and serves as a continuation of the then-trilogy (which has since been declared non-canon after the fourth film was released).Set five years after Die Hard with a Vengeance, John McClane is called back into action when a terrorist syndicate attacks Townsend Museum for a priceless painting and takes everyone hostage, among them John's daughter, Lucy McClane who now works as a rookie L.A.P.D officer.After a daring rescue mission, John is on the trail of retrieving several missing artworks and investigating Piet Gruber, son of John's nemesis, Hans Gruber way back in the original Die Hard, currently a financier for the museum, who may or may not be in league with the terrorists.Alongside engaging in intense gunfights with enemies while completing objectives, gameplay also incorporates elements of stealth, for John to silently eliminate enemies, as well as including a variety of weapons and gadgets John can utilize to overcome challenges.The game was released in 2002 for the Nintendo GameCube, PlayStation 2, and Xbox platforms. | |
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2023-05-16T07:29:00Z | |
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2023-05-16T07:29:00Z | |
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Die Hard: Vendetta (Video Game) | isPartOf |
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Die Hard: Vendetta (Video Game) / int_132d93f1 | type |
Human Shield | |
Die Hard: Vendetta (Video Game) / int_132d93f1 | comment |
Human Shield: John can grab mooks from behind and use them as captives, before ordering other mooks to lay down their weapons, though only in stages when he snuck upon them without being noticed - if the shootout is already in full-swing John isnt granted this option. | |
Die Hard: Vendetta (Video Game) / int_132d93f1 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_132d93f1 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_132d93f1 | |
Die Hard: Vendetta (Video Game) / int_14fe0d94 | type |
Older Hero vs. Younger Villain | |
Die Hard: Vendetta (Video Game) / int_14fe0d94 | comment |
Older Hero vs. Younger Villain: John McClane has aged visibly in the game compared to his film counterpart, with his character model in cutscenes sporting graying hair. His main enemies, on the other hand, are Piet Gruber, son of his first villain Hans Gruber, and Jack Frontier, a disgraced actor-turned-terrorist who couldn't be younger than forty. | |
Die Hard: Vendetta (Video Game) / int_14fe0d94 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_14fe0d94 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_14fe0d94 | |
Die Hard: Vendetta (Video Game) / int_1972ef89 | type |
Railing Kill | |
Die Hard: Vendetta (Video Game) / int_1972ef89 | comment |
Railing Kill: Mooks behind balconies tends to fall over the side and several storeys down when shot. Some cutscenes depicting Bullet Time executions even has mooks dropping in slow-motion! | |
Die Hard: Vendetta (Video Game) / int_1972ef89 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_1972ef89 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_1972ef89 | |
Die Hard: Vendetta (Video Game) / int_1dfd19f9 | type |
Papa Wolf | |
Die Hard: Vendetta (Video Game) / int_1dfd19f9 | comment |
Papa Wolf: It's John McClane we're talking about here. Piet's mooks who attempts to abduct Lucy learns the hard way. | |
Die Hard: Vendetta (Video Game) / int_1dfd19f9 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_1dfd19f9 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_1dfd19f9 | |
Die Hard: Vendetta (Video Game) / int_2f62653b | type |
Borrowed Catchphrase | |
Die Hard: Vendetta (Video Game) / int_2f62653b | comment |
Borrowed Catchphrase: John's "Yipee-ki-yay, motherfucker!" was used by a few other characters, notably by Piet Gruber when taunting John over a walkie-talkie and later spoken by Lucy when she shoots Piet before he can try shooting John again. | |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_2f62653b | |
Die Hard: Vendetta (Video Game) / int_353f2b06 | type |
"Die Hard" on an X | |
Die Hard: Vendetta (Video Game) / int_353f2b06 | comment |
"Die Hard" on an X: Well, no doy. The very first stage is a Die Hard-style scenario in the Townsend Art Museum, and later there's a Die Hard in a Theater, Die Hard in an Industrial Plant and Die Hard in the Holmes Observatory before finally going full circle into a Die Hard in the Nakatomi Plaza Building where it all started. | |
Die Hard: Vendetta (Video Game) / int_353f2b06 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_353f2b06 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_353f2b06 | |
Die Hard: Vendetta (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Die Hard: Vendetta (Video Game) / int_3bb81225 | comment |
Piet's minion, Nitric, uses dual Uzis during his first boss battle. His second one sees him using a machine-gun instead. | |
Die Hard: Vendetta (Video Game) / int_3bb81225 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_3bb81225 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_3bb81225 | |
Die Hard: Vendetta (Video Game) / int_3c26863b | type |
Assist Character | |
Die Hard: Vendetta (Video Game) / int_3c26863b | comment |
Assist Character: In a few scant stages, Lucy McClane and Sergeant Al Powell (AI-controlled) will help John take down enemies, although they're usually not too much help with their revolvers since the player as John likely have better weapons. | |
Die Hard: Vendetta (Video Game) / int_3c26863b | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_3c26863b | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_3c26863b | |
Die Hard: Vendetta (Video Game) / int_3dd3951e | type |
Cowboy Cop | |
Die Hard: Vendetta (Video Game) / int_3dd3951e | comment |
John's daughter, Lucy McClane (in the few levels where she sees action) is another police officer and a trigger-happy Cowboy Cop like her dad, who isn't afraid of getting her hands dirty. She even lets out her dad's trademark "Yipee-ki-yay, motherfucker!" after killing the Big Bad. | |
Die Hard: Vendetta (Video Game) / int_3dd3951e | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_3dd3951e | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_3dd3951e | |
Die Hard: Vendetta (Video Game) / int_427cc2b1 | type |
Sniping Mission | |
Die Hard: Vendetta (Video Game) / int_427cc2b1 | comment |
Sniping Mission: In Hollywood Town, with John obtaining a sniper and must clear all enemy sniper guards for a SWAT team to infiltrate. | |
Die Hard: Vendetta (Video Game) / int_427cc2b1 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_427cc2b1 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_427cc2b1 | |
Die Hard: Vendetta (Video Game) / int_44bed14c | type |
Hostage Situation | |
Die Hard: Vendetta (Video Game) / int_44bed14c | comment |
Hostage Situation: In all the levels - the museum, theatre, Hollywood streets, subway, all of them. A frustrated John even lampshades it (after seeing a terrorist demanding three captives to be quiet). | |
Die Hard: Vendetta (Video Game) / int_44bed14c | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_44bed14c | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_44bed14c | |
Die Hard: Vendetta (Video Game) / int_450c5a85 | type |
Alternate Continuity | |
Die Hard: Vendetta (Video Game) / int_450c5a85 | comment |
Alternate Continuity: Doesn't follow the timeline of the film series, that the game's developers already confirmed even way back in the game's initial release. Live Free or Die Hard being released five years later featuring Lucy McClane as a non-combatant further confirms it's non-canon status. | |
Die Hard: Vendetta (Video Game) / int_450c5a85 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_450c5a85 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_450c5a85 | |
Die Hard: Vendetta (Video Game) / int_50a6f4b4 | type |
Celebrity Survivor | |
Die Hard: Vendetta (Video Game) / int_50a6f4b4 | comment |
Celebrity Survivor: Hollywood Town has Jessie Montana, a starlet caught in the middle of a terrorist attack, apparently having been inside her trailer the whole time. In typical celebirty fashion she'll constantly nag at John for trying to save her. | |
Die Hard: Vendetta (Video Game) / int_50a6f4b4 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_50a6f4b4 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_50a6f4b4 | |
Die Hard: Vendetta (Video Game) / int_50f50a5e | type |
Donut Mess with a Cop | |
Die Hard: Vendetta (Video Game) / int_50f50a5e | comment |
Donut Mess with a Cop: Referenced when John infiltrates the police station in the middle of a terrorist raid. John even lampshades the trope. At least twice. | |
Die Hard: Vendetta (Video Game) / int_50f50a5e | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_50f50a5e | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_50f50a5e | |
Die Hard: Vendetta (Video Game) / int_53f5119f | type |
The Dragon | |
Die Hard: Vendetta (Video Game) / int_53f5119f | comment |
The Dragon: Piet's henchman, the ex-CIA operative-turned-disgraced movie star Jack Frontier, who opposes John repeatedly in the game's second half and becomes a Dragon Ascendant after Lucy shot Piet. | |
Die Hard: Vendetta (Video Game) / int_53f5119f | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_53f5119f | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_53f5119f | |
Die Hard: Vendetta (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Die Hard: Vendetta (Video Game) / int_548bd053 | comment |
Guns Akimbo: John can equip himself with twin revolvers or Uzis in shootouts, though he can only target one enemy at a time. Piet's minion, Nitric, uses dual Uzis during his first boss battle. His second one sees him using a machine-gun instead. Marlin carries double revolvers when fought as a boss. She's far more accurate than Nitric, expectedly. | |
Die Hard: Vendetta (Video Game) / int_548bd053 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_548bd053 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_548bd053 | |
Die Hard: Vendetta (Video Game) / int_5a7b4065 | type |
Bedsheet Ladder | |
Die Hard: Vendetta (Video Game) / int_5a7b4065 | comment |
Bedsheet Ladder: The banner variant shows up in the Chinese Theatre stage, where John needs to access a balcony but the doors are locked. The solution? Shoot one side the "Galaxy Thief III" bannner underneath, and use it as a makeshift ladder. John will drop this hint aloud if the player doesn't know what to do: | |
Die Hard: Vendetta (Video Game) / int_5a7b4065 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_5a7b4065 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_5a7b4065 | |
Die Hard: Vendetta (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Die Hard: Vendetta (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: The loving, evergreen, long-lasting tradition from the Die Hard movies gets carried over in the game, with John using air vents to infiltrate and escape the subway, prison and warehouse stages. | |
Die Hard: Vendetta (Video Game) / int_5b19cc1b | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_5b19cc1b | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_5b19cc1b | |
Die Hard: Vendetta (Video Game) / int_5d716d61 | type |
Ground by Gears | |
Die Hard: Vendetta (Video Game) / int_5d716d61 | comment |
Ground by Gears: The canning factory shootout have rotating gears on a Conveyor Belt o' Doom that John needs to avoid stepping on, while shooting mooks left and right. | |
Die Hard: Vendetta (Video Game) / int_5d716d61 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_5d716d61 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_5d716d61 | |
Die Hard: Vendetta (Video Game) / int_5fc3eff4 | type |
Time Bomb | |
Die Hard: Vendetta (Video Game) / int_5fc3eff4 | comment |
Time Bomb: In the Nakatomi Plaza stage, John eventually finds Lucy, tied to a chair in a conference room with an explosive vest strapped to her chest. And he'll need to disarm the bomb within 2 minutes by finding the detonator and deactivating it. Holmes Observatory, the final level, have Jack Frontier installing timed explosives to blow up the building on the premier of "Galaxy Thief III", which John needs to track down and diffuse. | |
Die Hard: Vendetta (Video Game) / int_5fc3eff4 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_5fc3eff4 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_5fc3eff4 | |
Die Hard: Vendetta (Video Game) / int_62a2d3d7 | type |
Sequelitis | |
Die Hard: Vendetta (Video Game) / int_62a2d3d7 | comment |
Sequelitis: In-universe example with the Galaxy Thief trilogy, a movie series which Piet's minion Jack Frontier used to star in. The first Galaxy Thief was a success making Jack a star and leads to a sequel being greenlit, only for Galaxy Thief II to receive mediocre reviews despite making plenty of money; the studios' decision to replace Jack in Galaxy Thief III leads to Jack's Start of Darkness and allying himself with Piet Gruber before eventually attempting to commit a terrorist attack on Holmes Observatory at the premier of Galaxy Thief III. | |
Die Hard: Vendetta (Video Game) / int_62a2d3d7 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_62a2d3d7 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_62a2d3d7 | |
Die Hard: Vendetta (Video Game) / int_687c78ff | type |
Railroad Tracks of Doom | |
Die Hard: Vendetta (Video Game) / int_687c78ff | comment |
Railroad Tracks of Doom: In the subway, as John infiltrates the railroad tracks, he can come across a mook in two pieces halved around the waist lying on the subway tracks, and he'll need to be extra careful in avoiding passing subway trains, lest he suffers the same fate (Game Over, time to reload your last save) himself. | |
Die Hard: Vendetta (Video Game) / int_687c78ff | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_687c78ff | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_687c78ff | |
Die Hard: Vendetta (Video Game) / int_69ab6c58 | type |
Justified Tutorial | |
Die Hard: Vendetta (Video Game) / int_69ab6c58 | comment |
Justified Tutorial: The first stage is a training exercise where John gets to "refresh" his skills in a Shooting Gallery. It can't be skipped when restarting the game, the player can instead use a memory card to save before the museum stage. | |
Die Hard: Vendetta (Video Game) / int_69ab6c58 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_69ab6c58 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_69ab6c58 | |
Die Hard: Vendetta (Video Game) / int_823769b7 | type |
Night-Vision Goggles | |
Die Hard: Vendetta (Video Game) / int_823769b7 | comment |
Night-Vision Goggles: The subway infiltration have John obtaining these in an area which is pitch-black. The screen, being from John's POV, is entirely green in this particular area. | |
Die Hard: Vendetta (Video Game) / int_823769b7 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_823769b7 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_823769b7 | |
Die Hard: Vendetta (Video Game) / int_8af25294 | type |
Bullet Time | |
Die Hard: Vendetta (Video Game) / int_8af25294 | comment |
Bullet Time: One of the game's features, promoted by the cover art, the "Hero Time" where John moves faster than usual as everything else runs in slow-mo around him. A few Quick Time Event(s) will lead to this, like John pulling a Shoot the Hostage Taker in the first stage to save Lucy leading to a cutscene of John's bullet killing a mook in slow-motion. | |
Die Hard: Vendetta (Video Game) / int_8af25294 | featureApplicability |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_8af25294 | |
Die Hard: Vendetta (Video Game) / int_921cdca8 | type |
Nothing Personal | |
Die Hard: Vendetta (Video Game) / int_921cdca8 | comment |
Nothing Personal: Said by Jack Frontier after he betrays his boss, Piet Gruber, leaving the latter to die. | |
Die Hard: Vendetta (Video Game) / int_921cdca8 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_921cdca8 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_921cdca8 | |
Die Hard: Vendetta (Video Game) / int_9256ac7c | type |
Cutscene Boss | |
Die Hard: Vendetta (Video Game) / int_9256ac7c | comment |
Cutscene Boss: The game have it's share of boss battles throughout, but Piet Gruber, the Big Bad, was instead shot by John during a cutscene. Then Lucy comes up and puts a second bullet in him. His Dragon Ascendant, Jack Frontier, turns out to be a far bigger threat. | |
Die Hard: Vendetta (Video Game) / int_9256ac7c | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_9256ac7c | |
Die Hard: Vendetta (Video Game) / int_927b2f11 | type |
The Bus Came Back | |
Die Hard: Vendetta (Video Game) / int_927b2f11 | comment |
The Bus Came Back: After their abscence in Die Hard with a Vengeance, Sergeant Al Powell (with his last appearance in Die Hard 2 merely a cameo) and Richard Thornburg makes a comeback in the game as major supporting characters. | |
Die Hard: Vendetta (Video Game) / int_927b2f11 | featureApplicability |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_927b2f11 | |
Die Hard: Vendetta (Video Game) / int_970c790a | type |
Big Bad | |
Die Hard: Vendetta (Video Game) / int_970c790a | comment |
The Big Bad is related to Hans Gruber, although it's his son instead of brother. | |
Die Hard: Vendetta (Video Game) / int_970c790a | featureApplicability |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_970c790a | |
Die Hard: Vendetta (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Die Hard: Vendetta (Video Game) / int_9dab0a6e | comment |
Continuity Nod: The game references the past three movies every now and then. Die Hard Occasionally when he's not shooting terrorists, John will casually whistle "Ode to Joy" to himself. When "Hero Time" is triggered, the background music turns into Symphony No. 9 "Ode to Joy" lifted from the very first film. The second-to-last stage is set in the Nakatomi Plaza, which the game lovingly recreates from having the same courtyard (where John dropped a dead terrorist on Al Powell's vehicle back in '88) to identical sigils to zig-zagging long tables in the conference rooms. It even recycles music from the film as background. John himself lampshades the first movie's events. And Piet taunts John using his father's exact phrases. One of the explorable areas in Nakatomi Plaza is the indoor pool / mini-waterfall where John fell in to escape an explosion in the film. The game's last cutscene have John punching out a movie producer who wants to buy the rights to his story, much like Holly knocking out Dick Thornburg's lights moments before credits roll. Die Hard 2 One area in the subway contains mooks dressed in painters' overalls disguised as janitors, like the skywalk gunfight from the film. There's even an identical tall frame with a mook standing on it like in the movie. John fighting enemies in a room full of conveyer belts. Die Hard with a Vengeance The Big Bad is related to Hans Gruber, although it's his son instead of brother. The subway shootout in the game is based on the movie's subway scenario. A lot of terrorist bombing plots going on in this game, just like Simon Gruber's MO in the film. Pretty sure Piet got the idea from his uncle's activities five years ago. Piet even has a European henchwoman who's an expy of Katya from the third film. | |
Die Hard: Vendetta (Video Game) / int_9dab0a6e | featureApplicability |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_9dab0a6e | |
Die Hard: Vendetta (Video Game) / int_a0db7803 | type |
It's Personal | |
Die Hard: Vendetta (Video Game) / int_a0db7803 | comment |
It's Personal: John's grudge against Piet becomes this after the villain abducts Lucy. Again. | |
Die Hard: Vendetta (Video Game) / int_a0db7803 | featureApplicability |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_a0db7803 | |
Die Hard: Vendetta (Video Game) / int_a4905771 | type |
Double-Meaning Title | |
Die Hard: Vendetta (Video Game) / int_a4905771 | comment |
Double-Meaning Title: The game's title and revelation makes the plot sound like Piet's terrorist schemes is payback over John killing his father Hans Gruber all those years ago, but it turns out Piet never really loves his father anyways, and him antagonizing John isn't out of vengeance over John dropping Hans to his death. At any rate, the "vendetta" refers to Jack Frontier's attempts to get back at Hollywood for terminating his contract and dropping him off the limelight. | |
Die Hard: Vendetta (Video Game) / int_a4905771 | featureApplicability |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_a4905771 | |
Die Hard: Vendetta (Video Game) / int_acecb17d | type |
Chekhov's Skill | |
Die Hard: Vendetta (Video Game) / int_acecb17d | comment |
Chekhov's Skill: One of the tutorial stage's last challenge have John attempting to diffuse three dummy bombs. How convenient that the final stage, Holmes Observatory, revolves around John trying to diffuse Jack's timed explosives to prevent him from blowing up the premiere. | |
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Die Hard: Vendetta (Video Game) / int_af5f2180 | type |
Avenging the Villain | |
Die Hard: Vendetta (Video Game) / int_af5f2180 | comment |
Avenging the Villain: Defied - John initially assumes Piet's vengeance towards him is because of John killing Piet's father, Hans Gruber, in 1988. Turns out it's NOT the case. | |
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Die Hard: Vendetta (Video Game) / int_b1e1d98d | type |
Museum Level | |
Die Hard: Vendetta (Video Game) / int_b1e1d98d | comment |
Museum Level: First stage is set in the Townsend Museum where terrorists have taken over, and John's daughter Lucy is among the hostages. | |
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Die Hard: Vendetta (Video Game) / int_bdddc73e | type |
Yakuza | |
Die Hard: Vendetta (Video Game) / int_bdddc73e | comment |
Yakuza: It turns out Piet is in league with the Japanese criminal underworld, led by the Yakuza mob kingpin Sumi Kazawa, who's suppling Piet with a prototype RDXS Ample rocket weapon in exchange for the artworks from Townsend Museum. | |
Die Hard: Vendetta (Video Game) / int_bdddc73e | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_be302f61 | type |
Destroy the Security Camera | |
Die Hard: Vendetta (Video Game) / int_be302f61 | comment |
Destroy the Security Camera: In the police station raid, John have to shoot security cameras to avoid detection thanks to the terrorists taking over the surveillance room. | |
Die Hard: Vendetta (Video Game) / int_be302f61 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_be302f61 | |
Die Hard: Vendetta (Video Game) / int_bedae243 | type |
Relative Button | |
Die Hard: Vendetta (Video Game) / int_bedae243 | comment |
Relative Button: Nitric, after being busted out of prison by Piet's terrorists, with John in the cell next to him, leaves behind this taunt to the still locked-up John, for no reason other than to spite the latter for arresting him earlier. | |
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Die Hard: Vendetta (Video Game) / int_bedae243 | |
Die Hard: Vendetta (Video Game) / int_bfc73a49 | type |
Shoot the Rope | |
Die Hard: Vendetta (Video Game) / int_bfc73a49 | comment |
Shoot the Rope: After the police station massacre, some of the terrorists decides to execute surviving police officers by hanging them from their necks, for no reason other than shits and giggles before John barges in. John can release the officers by shooting the ropes they're hanging from. | |
Die Hard: Vendetta (Video Game) / int_bfc73a49 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_bfc73a49 | |
Die Hard: Vendetta (Video Game) / int_c2393191 | type |
Show Within a Show | |
Die Hard: Vendetta (Video Game) / int_c2393191 | comment |
Show Within a Show: The "Galaxy Thief" trilogy, and John's final mission have him preventing a terrorist bombing on the third movie's premiere. | |
Die Hard: Vendetta (Video Game) / int_c2393191 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_c2393191 | |
Die Hard: Vendetta (Video Game) / int_c75df49a | type |
Shout-Out | |
Die Hard: Vendetta (Video Game) / int_c75df49a | comment |
Shout-Out: There's a water tower in Hollywoodland's corner that looks exactly like the one in Warner Bros'. It even has a red version of the Warner shield logo on it's side! The prison have John uncovering a secret entrance, hidden by a poster (of a girl in a bikini) covering a hole in the wall, ala The Shawshank Redemption. | |
Die Hard: Vendetta (Video Game) / int_c75df49a | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_c75df49a | |
Die Hard: Vendetta (Video Game) / int_cb3adcb7 | type |
Kill It with Ice | |
Die Hard: Vendetta (Video Game) / int_cb3adcb7 | comment |
Kill It with Ice: One of stage have John taking on Piet and Sumi's mooks in a freezer room loaded with nitrogen tanks. Shooting the tanks will release nitrogen gas that freezes any unfortunate mook in the way, and another shot on a frozen mook leads to Literally Shattered Lives. In fact, one of John's pre-programmed dialogue in the level is this lovely Shout-Out: | |
Die Hard: Vendetta (Video Game) / int_cb3adcb7 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_cb3adcb7 | |
Die Hard: Vendetta (Video Game) / int_cd682fe1 | type |
Dodge the Bullet | |
Die Hard: Vendetta (Video Game) / int_cd682fe1 | comment |
Dodge the Bullet: John does this when Piet, wounded by one of John's bullets and being Defiant to the End, tries firing a shot at John. The bullet misses in a slow-motion shot, and then Lucy comes up and puts a second bullet in Piet that finishes him off. | |
Die Hard: Vendetta (Video Game) / int_cd682fe1 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_cd682fe1 | |
Die Hard: Vendetta (Video Game) / int_d5b3df2d | type |
Dark Action Girl | |
Die Hard: Vendetta (Video Game) / int_d5b3df2d | comment |
Dark Action Girl: Piet Gruber's henchwoman and minion, Marlin, who serves as the boss prior to the Nakatomi Plaza stage. Upon being gunned down, she uses her last breath to tell John her boss is waiting for him in Nakatomi Plaza... with Lucy McClane as his hostage. | |
Die Hard: Vendetta (Video Game) / int_d5b3df2d | featureApplicability |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_d5b3df2d | |
Die Hard: Vendetta (Video Game) / int_d84b22a5 | type |
Immoral Journalist | |
Die Hard: Vendetta (Video Game) / int_d84b22a5 | comment |
Immoral Journalist: Dick Thornburg, the asshole reporter from the movies, is as big a jerkass in video game-form as his live-action counterpart. | |
Die Hard: Vendetta (Video Game) / int_d84b22a5 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_d84b22a5 | |
Die Hard: Vendetta (Video Game) / int_df04089a | type |
Lineage Comes from the Father | |
Die Hard: Vendetta (Video Game) / int_df04089a | comment |
Lineage Comes from the Father: John's daughter, Lucy McClane (in the few levels where she sees action) is another police officer and a trigger-happy Cowboy Cop like her dad, who isn't afraid of getting her hands dirty. She even lets out her dad's trademark "Yipee-ki-yay, motherfucker!" after killing the Big Bad. Piet Gruber turns out to be another terrorist mastermind, just like his father Hans, and is holding Los Angeles hostage with an experimental warhead. | |
Die Hard: Vendetta (Video Game) / int_df04089a | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_df04089a | |
Die Hard: Vendetta (Video Game) / int_e5421161 | type |
Expy | |
Die Hard: Vendetta (Video Game) / int_e5421161 | comment |
Piet even has a European henchwoman who's an expy of Katya from the third film. | |
Die Hard: Vendetta (Video Game) / int_e5421161 | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_e5421161 | |
Die Hard: Vendetta (Video Game) / int_e78c698f | type |
In Prison with the Rogues | |
Die Hard: Vendetta (Video Game) / int_e78c698f | comment |
In Prison with the Rogues: The Hollywoodland shootout ends with John capturing Nitric, alive, but John unfortunately endangers a Hollywood actress, Jessie Montana in the process leading to his own arrest. Alas, John and Nitric just happens to be imprisoned in neighboring cells. | |
Die Hard: Vendetta (Video Game) / int_e78c698f | featureApplicability |
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Die Hard: Vendetta (Video Game) / int_e78c698f | |
Die Hard: Vendetta (Video Game) / int_ecac4c42 | type |
Why Won't You Die? | |
Die Hard: Vendetta (Video Game) / int_ecac4c42 | comment |
Why Won't You Die?: A repeated phrase uttered by Piet Gruber, and some of his mooks. Then again, they're fighting John McClane. | |
Die Hard: Vendetta (Video Game) / int_ecac4c42 | featureApplicability |
1.0 | |
Die Hard: Vendetta (Video Game) / int_ecac4c42 | featureConfidence |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_ecac4c42 | |
Die Hard: Vendetta (Video Game) / int_f5c3983a | type |
Camping a Crapper | |
Die Hard: Vendetta (Video Game) / int_f5c3983a | comment |
Camping a Crapper: One area John enters in the Chinese Theatre hostage scenario is the toilet, and he can sneak upon a couple of mooks chatting with each other, one of them taking a leak at a urinal. If John isn't spotted, he can gun down the urinal guy mid-pissing. | |
Die Hard: Vendetta (Video Game) / int_f5c3983a | featureApplicability |
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Die Hard: Vendetta (Video Game) | hasFeature |
Die Hard: Vendetta (Video Game) / int_f5c3983a | |
Die Hard: Vendetta (Video Game) / int_f9e16ef | type |
Distressed Dude | |
Die Hard: Vendetta (Video Game) / int_f9e16ef | comment |
Distressed Dude: Several of them, including the Hollywood records store clerk being held at gunpoint by mooks, the Chinese Theatre projectionist who's nearly suffocating from having a gag over his nose and mouth (until John frees him) and Al Powell in the police station raid. The latter regains his gun after being released and temporarily helps John take on enemies. | |
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Die Hard: Vendetta (Video Game) / int_name | type |
ItemName | |
Die Hard: Vendetta (Video Game) / int_name | comment |
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Die Hard: Vendetta (Video Game) |
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