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Disaster Report (Video Game)

 Disaster Report (Video Game)
type
TVTItem
 Disaster Report (Video Game)
label
Disaster Report (Video Game)
 Disaster Report (Video Game)
page
DisasterReport
 Disaster Report (Video Game)
comment
Disaster Report is a 2002 survival "horror" game for the PlayStation 2, the beginning of a series known in Japan as Zettai Zetsumei Toshi (The Desperated City). It's unique in that it nixes the monsters and blood for an earthquake scenario, thus, helping establish the Disaster Survival subgenre. The game has several quirks that make it seem more like an experimental PS1 game than a typical PS2 title of the time. The thing just screams budget issues, with cheap sound effects, unintentionally campy voice acting, mediocre graphics, etc. Also had an amount of westernization and cultural censorship that seems strange by today's standards, for example, a handful of characters had their hair dyed blond for the sole purpose of looking white.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The story concerns Keith Helm, a newspaper reporter who while commuting to work on Stiver Island, a deadly Earthquake hits. Stranded on the island, he teams up with a girl and together they explore the wreckage to find supplies and a way to be rescued. Over the course of the game, it is revealed that not everything is the way it seems.The gameplay is survival horror fare, albeit with a heavy emphasis on exploration and survival instead of horror; there are no zombies to kill, no monsters around the next corner, and you never even find a weapon, much less have the ability to fight. Instead, you're faced with the prospect of increasingly dangerous situations, like being trapped on a suspension bridge that's crumbling, escaping from a waterfront district that's rapidly becoming an underwater district, and more. A thirst meter acts as the primary focus of survival, requiring replenishment from clean water supplies. The meter drains based on physical activity (if you run with a heavy backpack on, jump around, climb, sprint instead of jog, and so on, it drains faster). There's also a health meter, depleted from injury and dangerous activity, that can only be replenished with juice or the exceedingly rare first aid kits. Various gear can be found that provides benefits, like a helmet that protects against falling debris or a pair of gloves that making climbing easier. Puzzles are generally disguised lock and key affairs, and basic platforming is required to progress. The game also has a simple item assembly system which allows you to make more advanced items like a lamp helmet or a water purifier.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game provides a surprising amount of depth and replayability despite the (many) obvious flaws. The game had enough of a cult following to warrant 3 sequels.Not to be confused with Disaster: Day of Crisis, a later game that also dealt with natural disasters.
 Disaster Report (Video Game)
fetched
2021-07-09T03:55:57Z
 Disaster Report (Video Game)
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2021-07-09T03:55:57Z
 Disaster Report (Video Game)
isPartOf
DBTropes
 Disaster Report (Video Game) / int_46118dc5
type
Adult Fear
 Disaster Report (Video Game) / int_46118dc5
comment
Adult Fear: Kelly is worried about her younger brother's whereabouts on the island after the earthquake hits. Thankfully, he turns out to be alive and well.
 Disaster Report (Video Game) / int_46118dc5
featureApplicability
1.0
 Disaster Report (Video Game) / int_46118dc5
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1.0
 Disaster Report (Video Game)
hasFeature
Disaster Report (Video Game) / int_46118dc5
 Disaster Report (Video Game) / int_af7bca24
type
Always Close
 Disaster Report (Video Game) / int_af7bca24
comment
Always Close: Averted, usually. In most cases you have a certain amount of time to escape a dangerous situation, and taking too long will result in your death. There is the occasional Video Game Setpiece, though, such as climbing a ladder at the beginning seconds before the platform you were just on goes falling into the sea.
 Disaster Report (Video Game) / int_af7bca24
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-1.0
 Disaster Report (Video Game) / int_af7bca24
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1.0
 Disaster Report (Video Game)
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Disaster Report (Video Game) / int_af7bca24
 Disaster Report (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Disaster Report (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: There are multiple occasions where Keith must run from rapidly rising waters and collapsing buildings.
 Disaster Report (Video Game) / int_e57198a4
featureApplicability
1.0
 Disaster Report (Video Game) / int_e57198a4
featureConfidence
1.0
 Disaster Report (Video Game)
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Disaster Report (Video Game) / int_e57198a4
 Disaster Report (Video Game) / int_name
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ItemName
 Disaster Report (Video Game) / int_name
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 Disaster Report (Video Game) / int_name
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1.0
 Disaster Report (Video Game) / int_name
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1.0
 Disaster Report (Video Game)
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Disaster Report (Video Game) / int_name
 Disaster Report (Video Game) / int_name
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Disaster Report (Video Game)

The following is a list of statements referring to the current page from other pages.

 Disaster Report (Video Game)
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Collection Sidequest / int_74dbba48
 Disaster Report (Video Game)
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Controllable Helplessness / int_74dbba48
 Disaster Report (Video Game)
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Did I Mention It's Christmas? / int_74dbba48
 Disaster Report (Video Game)
hasFeature
Escort Game / int_74dbba48
 Disaster Report (Video Game)
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Fight to Survive / int_74dbba48
 Disaster Report (Video Game)
hasFeature
Fire Hose Cannon / int_74dbba48
 Disaster Report (Video Game)
hasFeature
Holler Button / int_74dbba48
 Disaster Report (Video Game)
hasFeature
Skirts and Ladders / int_74dbba48
 Disaster Report (Video Game)
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Video Games of 2000-2004 / int_74dbba48
 Disaster Report (Video Game)
hasFeature
Wizard Needs Food Badly / int_74dbba48