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Disney's Animated Storybook (Video Game)

 Disney's Animated Storybook (Video Game)
type
TVTItem
 Disney's Animated Storybook (Video Game)
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Disney's Animated Storybook (Video Game)
 Disney's Animated Storybook (Video Game)
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DisneysAnimatedStorybook
 Disney's Animated Storybook (Video Game)
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Disney's Animated Storybook was a series of point-and-click interactive storybook edutainment games for Microsoft Windows and Apple Macintosh computers. Mainly focusing on Disney Animated Canon movies released during the Disney Renaissance (when the series was active), these Pop Up Video Games were developed by Media Stationnote except for the fourth entry which was developed by Pixar and the last entry which was developed by Creative Capers Entertainment, who also co-developed the eighth; Revolution Software developed the PlayStation port of the ninth installment and published by Disney Interactive.Similar to the Living Books series, each game allows you to either read and play with the story by clicking on things to see short animations, or just have the story read to you. Most games also highlight certain words that, when clicked, tells you a simplified description (sometimes in the form of a small poem) of what they mean. The Ariel and Mulan games additionally had "Create-Your-Own-Story" features.The Other Wiki features a ton of information about the development of this series. Read their article on the series over here.Compare Disney's Activity Center, which was another line of edutainment games based on the Disney movies but sported a Minigame Game type of gameplay.
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Graceful Loser
 Disney's Animated Storybook (Video Game) / int_191a3673
comment
Graceful Loser: In Mulan, there is a mahjong mini-game which you can play against Yao, Ling, or Chien-Po. If you choose to play against Chien-Po, he is so polite when you win that it seems like he loses on purpose.
 Disney's Animated Storybook (Video Game) / int_191a3673
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Teenage Mutant Samurai Wombats
 Disney's Animated Storybook (Video Game) / int_1a66a8a
comment
Teenage Mutant Samurai Wombats: From Toy Story:
 Disney's Animated Storybook (Video Game) / int_1a66a8a
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The Cameo
 Disney's Animated Storybook (Video Game) / int_1b65dfad
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The Cameo: Just like in the source material, a number of other Disney dogs make a cameo in 101 Dalmatians's "Twilight Bark" song. In order these include Nana, Bull, Peg, Roscoe or DeSoto, Max (labeled as "Bowser"), Tramp, Boris, Dodger, Lady, Copper, Toby, Trusty, and Tito.
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type
Arrange Mode
 Disney's Animated Storybook (Video Game) / int_2b50986a
comment
Arrange Mode: Of a sort. The minigame on page 2 of Toy Story has three different play styles which affected how the player could put the toys away; shadow (dragging them to their shadows where they're supposed to be), "hot or cold" (Woody telling the player "warmer" or "colder" if they were getting closer to or further from where a toy goes) and "Woody says" (putting the toys away according to specific instructions given to them by Woody, i.e. putting "a little green toy in the white bucket" meaning putting the Army Man in the Bucket O' Soldiers).
 Disney's Animated Storybook (Video Game) / int_2b50986a
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 Disney's Animated Storybook (Video Game) / int_33864ee8
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Collection Sidequest
 Disney's Animated Storybook (Video Game) / int_33864ee8
comment
Collection Sidequest: Ariel's Story Studio had optional special stickers to find hidden in bottles on every page, which could then be used in the make-your-own-storybook feature. Each page had 5 stickers, but only one could be collected at a time.
 Disney's Animated Storybook (Video Game) / int_33864ee8
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 Disney's Animated Storybook (Video Game) / int_33d5b7f2
type
Adapted Out
 Disney's Animated Storybook (Video Game) / int_33d5b7f2
comment
Adapted Out: For the Winnie the Pooh and the Honey Tree installment, the scene with Gopher's late-night snack and Rabbit telling him not to feed Pooh has been withdrawn from the storyline. Also, both Kanga and Roo give Pooh some honeysuckle which cause him to emit a Sneeze of Doom in the film, while in the game, only Roo brings the flowers.
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Beat Still, My Heart
 Disney's Animated Storybook (Video Game) / int_34e095ed
comment
On one hotspot, Buzz is disgusted by an arcade game in Pizza Planet that, based on his dialogue, sounds like Mortal Kombat.
 Disney's Animated Storybook (Video Game) / int_34e095ed
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Boring, but Practical
 Disney's Animated Storybook (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The "Read to Me" options as with Living Books, although this is completely unavailable in Mulan.
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 Disney's Animated Storybook (Video Game) / int_42cfbfc6
type
2D Visuals, 3D Effects
 Disney's Animated Storybook (Video Game) / int_42cfbfc6
comment
2D Visuals, 3D Effects: Like in the film, some of the crowds in Hunchback are obviously CG.
 Disney's Animated Storybook (Video Game) / int_42cfbfc6
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Stock Sound Effects
 Disney's Animated Storybook (Video Game) / int_48dfb7e4
comment
Stock Sound Effects: In many cases, the sound effects utilized in each game are different from the sound effects heard in the movies being adapted. Sometimes classic Disney cartoon sound effects are used, and there are also several instances of familiar Hanna-Barbera and Looney Tunes sound effects used (Toy Story makes especially heavy use of the latter in particular.)
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Adaptational Alternate Ending
 Disney's Animated Storybook (Video Game) / int_4a5fcde
comment
Adaptational Alternate Ending: The Toy Story installment completely changes the moving van climax, having Buzz and Woody actually make it into the van when in the film, RC's batteries die, and Buzz "falls with style" and they fly into Andy's mom's car.
 Disney's Animated Storybook (Video Game) / int_4a5fcde
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Early-Installment Weirdness
 Disney's Animated Storybook (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: As detailed under Art Evolution above, the first three games had lower-detailed character sprites and bitmap-like fonts that glow when being read. Toy Story, which due to its pre-rendered computer animation doesn't count for breaking the sprites trend, was the first to use higher-quality fonts. The Hunchback of Notre Dame was the first entry to use higher-quality sprites and to pre-color special words (no need to click on an icon to highlight them first). 101 Dalmatians was the first entry to use pre-rendered fonts without the glowing effect. The first half of the series (save Toy Story) had the special words described with a simplified definition.note Toy Story did not use special words at all, especially considering it was already a data-heavy game for its time. The second half had the special words described through short rhyming poems with images (except for Mulan which featured dialogue-free animations that usually featured Cri-kee). The first two games used thick menu bars/borders, while the first five games had main menus to return to in order to reach the "pick a page" or quit options. Pocahontas and The Hunchback of Notre Dame used simpler bars on the bottom of the "pages" for navigation, while Toy Story uses Buzz's pilot wings-styled emblem for the same thing. Later games got better with story navigation and dropped the need for a main menu, leaving an icon on a corner of the screen to bring up the "pick a page" and quit options. 101 Dalmatians, in particular, was really clever with its navigation system, hiding where the next and previous options are within the scenes themselves (marked by pawprint trails when they're found). The first three games had their minigames separate from the story, but they were integrated into the story starting with Toy Story (they are still skippable, though).
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type
Rube Goldberg Device
 Disney's Animated Storybook (Video Game) / int_55af5099
comment
Rube Goldberg Device: The basis of Woody's trap on page 6 of Toy Story, but just to make things interesting, the player has to progressively stop all the moving toys in the right position in order for the trap to work.
 Disney's Animated Storybook (Video Game) / int_55af5099
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Adaptation Distillation
 Disney's Animated Storybook (Video Game) / int_5a40d6a
comment
Adaptation Distillation: 101 Dalmatians is primarily based on the Disney animated classic, but contains a few elements from the 1996 live-action remake, such as Roger being a video game designer and Cruella being Anita’s boss as with that film.
 Disney's Animated Storybook (Video Game) / int_5a40d6a
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 Disney's Animated Storybook (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Disney's Animated Storybook (Video Game) / int_5bdcc85a
comment
Hunchback: The explicit references to Christianity are removed and so is the beginning part of the story involving the death of Quasimodo's mother. Frollo's Disney Villain Death is represented in puppet form.
 Disney's Animated Storybook (Video Game) / int_5bdcc85a
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Pragmatic Adaptation
 Disney's Animated Storybook (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: The Winnie the Pooh and the Honey Tree installment completely moves a few scenes around; originally, Rabbit makes Pooh's butt into a moose so he doesn't have to bother watching it, then Kanga and Roo bring him some honeysuckle flowers which cause him to sneeze, making all the stuff Rabbit used fall apart. Then Gopher comes out at night, and at morning in the next scene, Pooh budges. In the game, the honeysuckle is not brought until four pages in, and Pooh budges immediately after the scene of Rabbit's messy house.
 Disney's Animated Storybook (Video Game) / int_603f1a80
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Pop Up Video Games
 Disney's Animated Storybook (Video Game) / int_6386046d
comment
Pop Up Video Games: Every game in the series has minigames attached. Both Toy Story and Mulan make it mandatory in order to continue on with the story. In Toy Story every few pages is a minigame, notably putting away the toys, the Claw, and chasing the moving van. For Mulan in the first two scenes, first she needs to get her dress, and later Mushu needs to wake up the Ancestors after Mulan gets her saddlebags packed, says farewell to Little Brother, and dons her father's armor.
 Disney's Animated Storybook (Video Game) / int_6386046d
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type
Produce Pelting
 Disney's Animated Storybook (Video Game) / int_669c4caa
comment
Produce Pelting: Players interact with the main menu of Hunchback by throwing tomatoes at pictures, with the cursor changed to a tomato. You can also throw a tomato at Clopin's puppet if you want to. Of course, the moment where this happens to Quasimodo is also portrayed in the game itself. In Mulan, this is how the Huns are taken out, save for Shan Yu. Each of them are taken out using watermelons.
 Disney's Animated Storybook (Video Game) / int_669c4caa
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 Disney's Animated Storybook (Video Game) / int_6d7026fa
type
Punny Name
 Disney's Animated Storybook (Video Game) / int_6d7026fa
comment
Punny Name: Toy Story features a slew of these in the Pizza Planet scene:
 Disney's Animated Storybook (Video Game) / int_6d7026fa
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Adaptational Badass
 Disney's Animated Storybook (Video Game) / int_736d791f
comment
Adaptational Badass: In Hercules proper, Herc and later Zeus took care of the Titans alone, while in the Animated Storybook Poseidon cools off the Lava Titan and Apollo melts the Ice Titan.
 Disney's Animated Storybook (Video Game) / int_736d791f
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Spared by the Adaptation
 Disney's Animated Storybook (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: Played With in regards to Ursula. The narration states that she was "destroyed", but in the visual representation, she was instead turned into a polyp. Karma.
 Disney's Animated Storybook (Video Game) / int_7453bc5b
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type
Amusing Injuries
 Disney's Animated Storybook (Video Game) / int_78c895c8
comment
Amusing Injuries: In Toy Story, instances of this happen while Woody and Buzz duel at the gas station. The most notable being an Inflating Body Gag that involves Buzz putting a tire pump into Woody's mouth, inflating his head and having him fly about from the escaping air. In Hunchback, this happens in several pages: The Alley page has this as the main gimmick where the player can give Esmeralda a different item to accost the guards with. The Festival page has this occur with Jacques the tightrope walker if he happens to fall off. The Court of Miracles page does this with a gypsy trying to get carts out of the court, but ending up getting run over by them every time. Finally there is the Defense minigame where Hugo must knock the guards off their seige-ladders with crates, with the medium and hard difficulties having them losing their armor (exposing Goofy Print Underwear), or the pidgeons can simply peck them off. In 101 Dalmatians, this is a big part of some of the last pages, with Cruella's humilation by the barn animals much like in the live action remake, and two pages later with the ditch where her car is totalled and its motor spits rocks at her, as well as the Badduns' truck blowing up and the wipers smacking Horace upside the head. In Hercules, Phil seems to be a magnet to these for two consecutive pages. First he is zapped by lightning, then he can get repeatedly shoved into the water by Meg.
 Disney's Animated Storybook (Video Game) / int_78c895c8
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Shapeshifting Lover
 Disney's Animated Storybook (Video Game) / int_7f16e7a4
comment
Hercules: Zeus's Shapeshifting Lover tendencies are referenced in the constellation-viewing game, but he did it merely to surprise Leda instead of seducing her; furthermore, she's identified as "a friend". The bull from the myth of Europa is also a separate character from Zeus (even if he mentions once turning into a bull himself), who thought she was "sweet" and so let her ride on his back.
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Arson, Murder, and Jaywalking
 Disney's Animated Storybook (Video Game) / int_808cbaeb
comment
Toy Story and Winnie the Pooh and Tigger Too are also the only ones not developed by Media Station at all. And the latter is the only entry that uses Comic Sans.
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It Amused Me
 Disney's Animated Storybook (Video Game) / int_820ac351
comment
Players interact with the main menu of Hunchback by throwing tomatoes at pictures, with the cursor changed to a tomato. You can also throw a tomato at Clopin's puppet if you want to. Of course, the moment where this happens to Quasimodo is also portrayed in the game itself.
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CamelCase
 Disney's Animated Storybook (Video Game) / int_8360f8c1
comment
CamelCase: The series' logo rendered the title as Disney's Animated StoryBook.
 Disney's Animated Storybook (Video Game) / int_8360f8c1
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type
Mini-Game
 Disney's Animated Storybook (Video Game) / int_8a8afdce
comment
Mini-Game: Every single entry had more than one of these; sometimes they were made part of the stories.
 Disney's Animated Storybook (Video Game) / int_8a8afdce
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type
Follow the Bouncing Ball
 Disney's Animated Storybook (Video Game) / int_9a50173f
comment
Follow the Bouncing Ball: In most games, words are highlighted as they are read, just like in... well, you should know by now. Six of the games use this trope for actual sing-along songs, all making use of visuals set against the song in question. The only exception is in Hunchback where there are no visuals save for the page in question, only with Clopin leading the band playing the song.
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type
Exposed to the Elements
 Disney's Animated Storybook (Video Game) / int_9b53f32
comment
Exposed to the Elements: In Winnie the Pooh and Tigger Too, Tigger and the others don't wear any winter clothes during the winter scenes, with Roo wearing just his scarf and Rabbit taking off his after Tigger gets stuck. Christopher Robin has his legs exposed, and keeps on his normal t-shirt under his coat rather than the turtleneck sweater he wore in the actual featurette.
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Disney's Animated Storybook (Video Game) / int_9b53f32
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All-Knowing Singing Narrator
 Disney's Animated Storybook (Video Game) / int_a3b161
comment
All-Knowing Singing Narrator: Clopin in Hunchback, as with the film.
 Disney's Animated Storybook (Video Game) / int_a3b161
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type
Adaptation Dye-Job
 Disney's Animated Storybook (Video Game) / int_a4414a05
comment
Adaptation Dye-Job: The Hercules adaptation gives the Hydra differently-colored scales as part of a matching minigame; while the canon Hydra was all purple, the game's Hydra and her multiple heads can have different combinations of purple, blue, and red coloring.
 Disney's Animated Storybook (Video Game) / int_a4414a05
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type
Sneeze of Doom
 Disney's Animated Storybook (Video Game) / int_af8838cb
comment
Sneeze of Doom: Winnie the Pooh and the Honey Tree takes this up a notch that Pooh's sneeze from the honeysuckle flowers causes Rabbit's whole house to turn upside down instead of just his trophy accessories. There's even a Smash to Black when Pooh sneezes.
 Disney's Animated Storybook (Video Game) / int_af8838cb
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type
Inflating Body Gag
 Disney's Animated Storybook (Video Game) / int_b5496c0c
comment
In Toy Story, instances of this happen while Woody and Buzz duel at the gas station. The most notable being an Inflating Body Gag that involves Buzz putting a tire pump into Woody's mouth, inflating his head and having him fly about from the escaping air.
 Disney's Animated Storybook (Video Game) / int_b5496c0c
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Disney's Animated Storybook (Video Game) / int_b5496c0c
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type
Market-Based Title
 Disney's Animated Storybook (Video Game) / int_b9c673a6
comment
The Little Mermaid and Mulan are the only two entries to involve "making your own stories" to print out. Both were released under the name of Disney's Story Studio, with The Little Mermaid being the only entry that wasn't released under the Disney's Animated Storybook name at all.
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type
Idiosyncratic Wipes
 Disney's Animated Storybook (Video Game) / int_bdc0a18e
comment
Idiosyncratic Wipes: The transitions between pages in Ariel's Story Studio are accompanied by Ariel passing the screen forward or backward, either swimming in mermaid form or skipping in human form depending on whether she is a mermaid or a human in the following scene.
 Disney's Animated Storybook (Video Game) / int_bdc0a18e
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type
Compressed Adaptation
 Disney's Animated Storybook (Video Game) / int_bdc94cd9
comment
Compressed Adaptation: The stories in the games are shortened from the original films. Mulan is particularly bad about this, being reduced to only five scenes with a separate tie-in minigame each.
 Disney's Animated Storybook (Video Game) / int_bdc94cd9
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type
Speak in Unison
 Disney's Animated Storybook (Video Game) / int_c044f854
comment
Speak in Unison: Flotsam and Jetsam do this at all times, whereas in the original, they would often speak in unison, but not always.
 Disney's Animated Storybook (Video Game) / int_c044f854
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type
Dies Differently in Adaptation
 Disney's Animated Storybook (Video Game) / int_c181a846
comment
Dies Differently in Adaptation: Mufasa's death is played slightly differently in this version of The Lion King. He's still trampled to death by the wildebeests, but they don't show Scar personally tossing him in. That said, the narration states that Mufasa "couldn't save himself from Scar", implying that Scar tossing him in still happened.
 Disney's Animated Storybook (Video Game) / int_c181a846
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type
Irony
 Disney's Animated Storybook (Video Game) / int_c335b9ec
comment
Irony: On the page where the gang meets Buzz in Toy Story, one of the click points has Rex play with Buzz's buttons and accidentally pop out his wings. Buzz warns him to be careful, as he could potentially hurt someone, all the while as Woody endures slapstick from exactly that.
 Disney's Animated Storybook (Video Game) / int_c335b9ec
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Disney's Animated Storybook (Video Game) / int_c335b9ec
 Disney's Animated Storybook (Video Game) / int_c64db44b
type
Idle Animation
 Disney's Animated Storybook (Video Game) / int_c64db44b
comment
Idle Animation: In Winnie the Pooh and Tigger Too, if you wait a long time on the options screen, Pooh will yawn and doze off. The same occurs on either of the story screens, only you'll be taken back to the options screen if you wait too long.
 Disney's Animated Storybook (Video Game) / int_c64db44b
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Disney's Animated Storybook (Video Game) / int_c64db44b
 Disney's Animated Storybook (Video Game) / int_c75df49a
type
Shout-Out
 Disney's Animated Storybook (Video Game) / int_c75df49a
comment
Shout-Out: In Toy Story: On one hotspot, Buzz is disgusted by an arcade game in Pizza Planet that, based on his dialogue, sounds like Mortal Kombat. In another hotspot in that same scene, Buzz dances to one of the games' music— that's right, a remix of Also sprach Zarathustra from a certain Stanley Kubrick film worth mentioning! Of course, Woody snaps him out of it. On the final page of the game (the Christmas scene), clicking on Robot invokes this:
 Disney's Animated Storybook (Video Game) / int_c75df49a
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type
Goofy Print Underwear
 Disney's Animated Storybook (Video Game) / int_cc3c365f
comment
In Hunchback, this happens in several pages: The Alley page has this as the main gimmick where the player can give Esmeralda a different item to accost the guards with. The Festival page has this occur with Jacques the tightrope walker if he happens to fall off. The Court of Miracles page does this with a gypsy trying to get carts out of the court, but ending up getting run over by them every time. Finally there is the Defense minigame where Hugo must knock the guards off their seige-ladders with crates, with the medium and hard difficulties having them losing their armor (exposing Goofy Print Underwear), or the pidgeons can simply peck them off.
 Disney's Animated Storybook (Video Game) / int_cc3c365f
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Hand Gagging
 Disney's Animated Storybook (Video Game) / int_d21a93f4
comment
Hand Gagging: In Winnie the Pooh and Tigger Too, on page 3 if you click on Pooh, Piglet and Rabbit, Pooh will sometimes start to talk or snore, prompting Rabbit to quickly shut him up by putting a hand over his mouth; when he takes his hand away, Pooh gives Rabbit an annoyed look.
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Schmuck Bait
 Disney's Animated Storybook (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: During the section with Eric's ship, Ursula encourages you to click on the storm clouds again for a surprise. Doing so leads to lightning striking the ship and almost killing Eric.
 Disney's Animated Storybook (Video Game) / int_d2c0e2ed
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type
Character Narrator
 Disney's Animated Storybook (Video Game) / int_d4efe0d
comment
Character Narrator: The Pocahontas installment was narrated by Grandmother Willow, and the Hercules installment was narrated by muses Calliope and Thalia. The 101 Dalmatians and Ariel's Story Studio installments feature three different characters reading different pages. For the former, Pongo and Perdita alternate between the first six pages before Lucky takes over from page 5 and 7 onward; for the latter, either Ariel, Sebastian or Ursula will narrate a page more crucial to them.
 Disney's Animated Storybook (Video Game) / int_d4efe0d
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Anti-Frustration Features
 Disney's Animated Storybook (Video Game) / int_d6f284a3
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Anti-Frustration Features: Pages that involve minigames to progress can be skipped.
 Disney's Animated Storybook (Video Game) / int_d6f284a3
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type
Art Evolution
 Disney's Animated Storybook (Video Game) / int_e43c66bd
comment
As detailed under Art Evolution above, the first three games had lower-detailed character sprites and bitmap-like fonts that glow when being read. Toy Story, which due to its pre-rendered computer animation doesn't count for breaking the sprites trend, was the first to use higher-quality fonts. The Hunchback of Notre Dame was the first entry to use higher-quality sprites and to pre-color special words (no need to click on an icon to highlight them first). 101 Dalmatians was the first entry to use pre-rendered fonts without the glowing effect.
 Disney's Animated Storybook (Video Game) / int_e43c66bd
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Expy
 Disney's Animated Storybook (Video Game) / int_e5421161
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Expy: This series is basically Disney's Living Books.
 Disney's Animated Storybook (Video Game) / int_e5421161
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type
Purely Aesthetic Era
 Disney's Animated Storybook (Video Game) / int_e8465b72
comment
Purely Aesthetic Era: 101 Dalmatians looks like as it does in the original, except there is now some 1990s technology added. The Radcliffes' television is a large screen CRT with a VCR and a video game console, their phone is a wall-mounted handset with a built-in answering machine, they own a personal computer, and Roger's occupation is changed from songwriter to video game designer to support a minigame and some Brick Jokes relating to the phone.
 Disney's Animated Storybook (Video Game) / int_e8465b72
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type
Oddball in the Series
 Disney's Animated Storybook (Video Game) / int_f068cba
comment
Oddball in the Series: Toy Story is the only game based on a Pixar film (and it was produced by them, too), and also the only entry that uses pre-rendered three-dimensional computer animation entirely. Winnie the Pooh is the only franchise to get more than one entry, both of them being the only ones based on short films (even though they were bundled into The Many Adventures of Winnie the Pooh). Also worth mentioning, though The Blustery Day was never officially released under the Animated Storybook name, Winnie the Pooh Activity Center uses it as the basis for all of its activities and also includes an interactive story activity as well very much in the vein of these games, essentially rendering it as "Winnie the Pooh and the Blustery Day Animated Storybook" with a different name. Toy Story and Winnie the Pooh and Tigger Too are also the only ones not developed by Media Station at all. And the latter is the only entry that uses Comic Sans. The Little Mermaid and Mulan are the only two entries to involve "making your own stories" to print out. Both were released under the name of Disney's Story Studio, with The Little Mermaid being the only entry that wasn't released under the Disney's Animated Storybook name at all. Speaking of Mulan, that game is the only entry in the series to see a console release. 101 Dalmatians is the only non-Winnie the Pooh entry based on a Disney film from before The Renaissance Age of Animation. (It was partly made to promote the live-action remake.) Musically speaking, Toy Story, Hunchback, 101 Dalmatians, and Winnie the Pooh and Tigger Too are different from the others. Toy Story's music are all MIDI files in order to free up data for the visuals. Both Hunchback's and 101 Dalmatians's sing-along songs only use one song from their source film, with the others matching the scene in question. In Hunchback, they are all traditional French songs ("Frére Jacques" and "Alouette") with the inclusion of "Topsy-Turvy", while 101 Dalmatians using completely original songs ("I Love Fur", "Puppies, Oh, Puppies", "Twilight Bark", "Up the Stair", "Cover Yourselves with Soot") in addition to two versions of "Cruella De Vil". Both 101 Dalmatians and Winnie the Pooh and Tigger Too use music that do not originate from their source films. At least 101 Dalmatians has the excuse of using "Cruella De Vil".
 Disney's Animated Storybook (Video Game) / int_f068cba
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type
Anti-Sneeze Finger
 Disney's Animated Storybook (Video Game) / int_f22d3416
comment
Anti-Sneeze Finger: In Winnie the Pooh and Tigger Too, on page 3 if Pooh, Piglet and Rabbit are clicked on, sometimes Pooh will begin to sneeze and Piglet will put a hand to his nose to stop him so Tigger won't know they're there.
 Disney's Animated Storybook (Video Game) / int_f22d3416
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type
Automatic Level
 Disney's Animated Storybook (Video Game) / int_f318393e
comment
Automatic Level: Earlier entries had pages that just told the story and showed animations, without any hotspots to click on. "Read to Me" turns entire stories into this, just like in Living Books.
 Disney's Animated Storybook (Video Game) / int_f318393e
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Department of Redundancy Department
 Disney's Animated Storybook (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: From Toy Story:
 Disney's Animated Storybook (Video Game) / int_fc151e9d
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type
Brick Joke
 Disney's Animated Storybook (Video Game) / int_fe0330fb
comment
Brick Joke: Roger Radcliffe has four messages from various game publishers on his phone. At first, they tell him how some of his video game ideas are not going to sell, but then by the final scene the same publishers are dying to work with him after his Cruella De Vil game becomes a hit. (Get it? 'Cause he wrote the song "Cruella De Vil" in the original film, and his occupation is different here...)
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The following is a list of statements referring to the current page from other pages.

 Disney's Animated Storybook (Video Game)
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