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Doblons.io (Video Game)
- 28 statements
- 4 feature instances
- 3 referencing feature instances
Doblons.io (Video Game) | type |
TVTItem | |
Doblons.io (Video Game) | label |
Doblons.io (Video Game) | |
Doblons.io (Video Game) | page |
Doblonsio | |
Doblons.io (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Doblons.io is a multiplayer Web Game released on 22nd September, 2016 by an Australian programmer Sidney De Vries, who later went on to create MooMoo.io and Krunker.io. Its initial version was developed over 4 days.It is about pirate ships fighting each other and/or the occasional AI-controlled boss, and collecting the titular doblons to upgrade themselves. There are two types of upgrades - straight-up stat increases, which are purchased with doblons, and add-ons to the ship, which are only available once the ship levels up, and can be placed at the Front, Side, Deck or Rear. | |
Doblons.io (Video Game) | fetched |
2019-04-12T11:42:45Z | |
Doblons.io (Video Game) | parsed |
2020-06-25T10:19:33Z | |
Doblons.io (Video Game) | isPartOf |
DBTropes | |
Doblons.io (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Doblons.io (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: It's possible to shoot out coins by pressing F. This is actually a viable way to augment your damage output in late game, when you have already obtained all or almost all of the available upgrades anyway. | |
Doblons.io (Video Game) / int_12c65d9b | featureApplicability |
1.0 | |
Doblons.io (Video Game) / int_12c65d9b | featureConfidence |
1.0 | |
Doblons.io (Video Game) | hasFeature |
Doblons.io (Video Game) / int_12c65d9b | |
Doblons.io (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Doblons.io (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Auto Cannon Deck upgrades. They literally shoot on their own however they desire, and all the upgrades do is add another one of them. Persisting with them lets you have 3 or 4 cannons that fire at all once, in addition to any other cannons you may possess, are affected by all the stat upgrades you invested in, and will attack off-screen targets as soon as you level up Cannon Range. Rammers will have a difficult time dodging 3 or 4 cannonballs at once, and the addition of either Mine Dropper or Rear Cannon will do a lot to discourage them as well. | |
Doblons.io (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Doblons.io (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Doblons.io (Video Game) | hasFeature |
Doblons.io (Video Game) / int_39b8d3d6 | |
Doblons.io (Video Game) / int_f485d62d | type |
Battering Ram | |
Doblons.io (Video Game) / int_f485d62d | comment |
Battering Ram: An upgrade to the front of the ship, far more popular than its alternative of two small frontal cannons. It can be upgraded two more times, and when combined with Ram Damage stat increases, a comparatively low-level ship can sink even the strongest one in seconds. As such, there are frequent ram-based builds, which completely forgo cannons in favour of maxing out the ram and adding on as many oars (or even a rudder) to the ship to ensure it can chase down anything. | |
Doblons.io (Video Game) / int_f485d62d | featureApplicability |
1.0 | |
Doblons.io (Video Game) / int_f485d62d | featureConfidence |
1.0 | |
Doblons.io (Video Game) | hasFeature |
Doblons.io (Video Game) / int_f485d62d | |
Doblons.io (Video Game) / int_name | type |
ItemName | |
Doblons.io (Video Game) / int_name | comment |
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Doblons.io (Video Game) / int_name | featureApplicability |
1.0 | |
Doblons.io (Video Game) / int_name | featureConfidence |
1.0 | |
Doblons.io (Video Game) | hasFeature |
Doblons.io (Video Game) / int_name | |
Doblons.io (Video Game) / int_name | itemName |
Doblons.io (Video Game) |
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