...it's like TV Tropes, but LINKED DATA!
Dragon Unit (Video Game)
- 110 statements
- 20 feature instances
- 9 referencing feature instances
Dragon Unit (Video Game) | type |
TVTItem | |
Dragon Unit (Video Game) | label |
Dragon Unit (Video Game) | |
Dragon Unit (Video Game) | page |
DragonUnit | |
Dragon Unit (Video Game) | comment |
Dragon Unit, also known by it's international release title Castle Of Dragon is a 1989 arcade side-scrolling Hack and Slash-style action game created by Seta Corporation, made in the style of Rastan.In another High Fantasy setting, a peaceful kingdom was unexpectedly attacked by the fearsome dragon, Zuriv, who wiped out most of the land and abducted it's princess. Two young knights named Duke and Narda (player 1 and 2, evidently) sets off on a rescue mission as they brave Zuriv's monster-infested castle. | |
Dragon Unit (Video Game) | fetched |
2023-06-09T00:15:03Z | |
Dragon Unit (Video Game) | parsed |
2023-06-09T00:15:03Z | |
Dragon Unit (Video Game) | processingComment |
Dropped link to LocationTitle: Not a Feature - UNKNOWN | |
Dragon Unit (Video Game) | processingUnknown |
LocationTitle | |
Dragon Unit (Video Game) | isPartOf |
DBTropes | |
Dragon Unit (Video Game) / int_1b36d1dc | type |
Fairy Companion | |
Dragon Unit (Video Game) / int_1b36d1dc | comment |
Fairy Companion: Every now and then, a fairy who's on your side will periodically fly into the screen, linger a bit, and drop an item for you before she leaves. Most of the time it's a weapon, but she sometimes drop health pickups and extra lives. | |
Dragon Unit (Video Game) / int_1b36d1dc | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_1b36d1dc | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_1b36d1dc | |
Dragon Unit (Video Game) / int_28ea0e57 | type |
Cock Fight | |
Dragon Unit (Video Game) / int_28ea0e57 | comment |
Cock Fight: If two players reach the end, they must then battle to see which one gets the princess. The winner gets their ending screen. If both players die, the ending screen shows the princess sadly gazing at both swords stuck in the ground. | |
Dragon Unit (Video Game) / int_28ea0e57 | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_28ea0e57 | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_28ea0e57 | |
Dragon Unit (Video Game) / int_348c1707 | type |
Sword Beam | |
Dragon Unit (Video Game) / int_348c1707 | comment |
Sword Beam: If you're armed with a sword. It can already release ranged projectiles by default with each swing, and there are upgrades allowing your sword to fill the immediate area before you with electricity! | |
Dragon Unit (Video Game) / int_348c1707 | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_348c1707 | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_348c1707 | |
Dragon Unit (Video Game) / int_4160410d | type |
Damsel in Distress | |
Dragon Unit (Video Game) / int_4160410d | comment |
Damsel in Distress: The princess abducted by Zuriv, naturally, and the two player heroes needs to retrieve her. After defeating Zuriv the ending credits is superimposed over your player hero smooching with the princess. | |
Dragon Unit (Video Game) / int_4160410d | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_4160410d | |
Dragon Unit (Video Game) / int_41a48472 | type |
Bat Out of Hell | |
Dragon Unit (Video Game) / int_41a48472 | comment |
Bat Out of Hell: The castle's population of bats are hostile and will swarm over you on sight. They can damage you just by touching but otherwise dies in just one hit. | |
Dragon Unit (Video Game) / int_41a48472 | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_41a48472 | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_41a48472 | |
Dragon Unit (Video Game) / int_486466ee | type |
Dual Boss | |
Dragon Unit (Video Game) / int_486466ee | comment |
Dual Boss: The first boss is a pair of mages who attacks together with their spells. In the graveyard you battle a pair of purple-shelled insect-men who leaps all over the place while trying to gore you with their claws. And prior to battling the titular dragon, you fight a pair of smaller ones at the end of a hallway. | |
Dragon Unit (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_486466ee | |
Dragon Unit (Video Game) / int_4a9c731e | type |
When Trees Attack | |
Dragon Unit (Video Game) / int_4a9c731e | comment |
When Trees Attack: There are tree-men enemies lumbering around on their roots, who can attack you either with their branches or create Mini Mook tree-people. Killing one regular-sized tree-man turns it into three tiny ones. | |
Dragon Unit (Video Game) / int_4a9c731e | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_4a9c731e | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_4a9c731e | |
Dragon Unit (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Dragon Unit (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: Your shield certainly does, and functions like a separate life bar absorbing projectile attacks for you. | |
Dragon Unit (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_4ffde1e0 | |
Dragon Unit (Video Game) / int_6c4ed101 | type |
Breath Weapon | |
Dragon Unit (Video Game) / int_6c4ed101 | comment |
Breath Weapon: The dragons - both the titular one and two others you fought earlier - can breath flames, unsurprisingly. | |
Dragon Unit (Video Game) / int_6c4ed101 | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_6c4ed101 | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_6c4ed101 | |
Dragon Unit (Video Game) / int_7d0b5cb5 | type |
Platform Hell | |
Dragon Unit (Video Game) / int_7d0b5cb5 | comment |
Platform Hell: The Castle's interiors have plenty of areas where the floors are spiked pits, and the only way across is by platforms. Time your jump properly - more spikes will periodically drop from the ceiling or protude between the platforms. | |
Dragon Unit (Video Game) / int_7d0b5cb5 | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_7d0b5cb5 | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_7d0b5cb5 | |
Dragon Unit (Video Game) / int_7e8a8eac | type |
Body Armor as Hit Points | |
Dragon Unit (Video Game) / int_7e8a8eac | comment |
Body Armor as Hit Points: Your health is represented by the amount of armor you're wearing, from holding a shield to shieldless but with armor and finally down to a simple leather tunic. Get hit again at this stage and you lose a life. | |
Dragon Unit (Video Game) / int_7e8a8eac | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_7e8a8eac | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_7e8a8eac | |
Dragon Unit (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Dragon Unit (Video Game) / int_83308c12 | comment |
Spikes of Doom: The castle dungeons is filled with spiked pits, and platforms with spiked edges that damages or kills you if you miss a jump. There's also spiked slabs on chains descendign from ceilings. | |
Dragon Unit (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_83308c12 | |
Dragon Unit (Video Game) / int_920ca805 | type |
Night of the Living Mooks | |
Dragon Unit (Video Game) / int_920ca805 | comment |
Night of the Living Mooks: The fourth stage is set in the castle's graveyard, and the undead - mostly skeletons and zombies - will emerge from their tombs to attack. | |
Dragon Unit (Video Game) / int_920ca805 | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_920ca805 | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_920ca805 | |
Dragon Unit (Video Game) / int_98c4ea5f | type |
Falling Chandelier of Doom | |
Dragon Unit (Video Game) / int_98c4ea5f | comment |
Falling Chandelier of Doom: Several areas contains chandeliers, which will automatically fall when you're underneath. Getting hit damages you instantly. | |
Dragon Unit (Video Game) / int_98c4ea5f | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_98c4ea5f | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_98c4ea5f | |
Dragon Unit (Video Game) / int_a998ce5c | type |
Medusa | |
Dragon Unit (Video Game) / int_a998ce5c | comment |
Medusa: She's the third boss of the game, and is depicted as a gigantic snake-lady towering over you. | |
Dragon Unit (Video Game) / int_a998ce5c | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_a998ce5c | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_a998ce5c | |
Dragon Unit (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Dragon Unit (Video Game) / int_bb48f8ba | comment |
Timed Mission: You get 40 seconds per stage, and the game will throw a "HURRY UP AND CONTINUE!" notification for dawdling. | |
Dragon Unit (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_bb48f8ba | |
Dragon Unit (Video Game) / int_d5dddf0d | type |
Mooks, but no Bosses | |
Dragon Unit (Video Game) / int_d5dddf0d | comment |
Mooks, but no Bosses: Levels 2 and 5 have plenty of enemies and you'll need to locate keys, but no bosses at the end. | |
Dragon Unit (Video Game) / int_d5dddf0d | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_d5dddf0d | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_d5dddf0d | |
Dragon Unit (Video Game) / int_d9d2c40b | type |
Amazon Brigade | |
Dragon Unit (Video Game) / int_d9d2c40b | comment |
Amazon Brigade: You fight a horde of warrior-women clad in green armor in the second stage. | |
Dragon Unit (Video Game) / int_d9d2c40b | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_d9d2c40b | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_d9d2c40b | |
Dragon Unit (Video Game) / int_e913fe74 | type |
Epic Flail | |
Dragon Unit (Video Game) / int_e913fe74 | comment |
Epic Flail: One of your power-ups allows you to swap your sword with a spiked ball on a chain, which has far greater range. | |
Dragon Unit (Video Game) / int_e913fe74 | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_e913fe74 | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_e913fe74 | |
Dragon Unit (Video Game) / int_name | type |
ItemName | |
Dragon Unit (Video Game) / int_name | comment |
||
Dragon Unit (Video Game) / int_name | featureApplicability |
1.0 | |
Dragon Unit (Video Game) / int_name | featureConfidence |
1.0 | |
Dragon Unit (Video Game) | hasFeature |
Dragon Unit (Video Game) / int_name | |
Dragon Unit (Video Game) / int_name | itemName |
Dragon Unit (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.