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Dreamkiller (Video Game)
- 190 statements
- 36 feature instances
- 24 referencing feature instances
Dreamkiller (Video Game) | type |
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Dreamkiller (Video Game) | label |
Dreamkiller (Video Game) | |
Dreamkiller (Video Game) | page |
Dreamkiller | |
Dreamkiller (Video Game) | comment |
Dreamkiller is a dark fantasy-themed First-Person Shooter developed by Mindware Studios and published by Aspyr in 2009 for Microsoft Windows and Xbox 360.The gameplay format is more or less inspired by Painkiller, but set entirely in Dream Land, featuring surreal, eerie atmospheres that compliments the game's psychological themes. That, besides kicking ass with assorted firearms.As a child, Alice was plagued by recurring nightmares where she's constantly hunted by demons, until she eventually decides to fight back and overcome her fears, which somehow unlocks her latent psychic powers she had in her. Destroying the demons in her dreams and keeping them sealed within the darkest corners of her mind, Alice's life would change forever when she decide her ability is both a gift and a curse.Growing up, Alice works as a psychologist with powerful mental abilities that allows her to enter the minds of patients and battle their inner demons, where she can purge their phobias for them. But late into her investigation, Alice's childhood fears started re-manifesting, and she will have to confront a dark, repressed memory she assumed was long gone...Players assume the role of Alice, navigating through multiple levels consisting of surreal and twisted dreamscapes filled with nightmarish creatures. Alongside traditional first-person shooter mechanics, Dreamkiller also features unique dream-themed elements, such as the ability to enter and explore the minds of different characters each with their own distinct level design and enemies, as well as granting Alice special psychic powers like telekinesis and mind control besides the assorted variety of firearms seen in FPS games. | |
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Dropped link to Macrozone: Not a Feature - UNKNOWN | |
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Dreamkiller (Video Game) / int_1226f314 | type |
Dream Walker | |
Dreamkiller (Video Game) / int_1226f314 | comment |
Dream Walker: Alice is a heroic example, entering the dreams of people to eliminate their nightmares. The Dream Devourer on the other hand is a hostile one. | |
Dreamkiller (Video Game) / int_1226f314 | featureApplicability |
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Dreamkiller (Video Game) / int_1226f314 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_1226f314 | |
Dreamkiller (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Dreamkiller (Video Game) / int_128e4ba8 | comment |
Gatling Good: One of the earlier, better pickups Alice can use is a minigun, very useful for mowing down hordes of mooks. | |
Dreamkiller (Video Game) / int_128e4ba8 | featureApplicability |
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Dreamkiller (Video Game) / int_128e4ba8 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_128e4ba8 | |
Dreamkiller (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Dreamkiller (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: Alice can use her telekinetic powers to incinerate mooks, if the player doesn't feel like maiming or flinging. The two FIre Elemental Dual Boss, expectedly. One of them uses normal orange fire, while the other uses purple flames. | |
Dreamkiller (Video Game) / int_1cc9f5e5 | featureApplicability |
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Dreamkiller (Video Game) / int_1cc9f5e5 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_1cc9f5e5 | |
Dreamkiller (Video Game) / int_1da3a484 | type |
Alice Allusion | |
Dreamkiller (Video Game) / int_1da3a484 | comment |
Alice Allusion: This horror-themed game has a protagonist named Alice, who spends the entire game travelling between nightmares to battle the forces of evil. Let that sink in for a second. | |
Dreamkiller (Video Game) / int_1da3a484 | featureApplicability |
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Dreamkiller (Video Game) / int_1da3a484 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_1da3a484 | |
Dreamkiller (Video Game) / int_234073a4 | type |
Your Mind Makes It Real | |
Dreamkiller (Video Game) / int_234073a4 | comment |
Your Mind Makes It Real: If Alice dies in the dream world, she dies in the real one as well. | |
Dreamkiller (Video Game) / int_234073a4 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_234073a4 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_234073a4 | |
Dreamkiller (Video Game) / int_4221e01a | type |
Elemental Embodiment | |
Dreamkiller (Video Game) / int_4221e01a | comment |
The two FIre Elemental Dual Boss, expectedly. One of them uses normal orange fire, while the other uses purple flames. | |
Dreamkiller (Video Game) / int_4221e01a | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_4221e01a | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_4221e01a | |
Dreamkiller (Video Game) / int_42f85f99 | type |
Shared Dream | |
Dreamkiller (Video Game) / int_42f85f99 | comment |
Shared Dream: Alice can enter her client's dreams and share their nightmares. | |
Dreamkiller (Video Game) / int_42f85f99 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_42f85f99 | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_42f85f99 | |
Dreamkiller (Video Game) / int_47198ac4 | type |
You Do NOT Want to Know | |
Dreamkiller (Video Game) / int_47198ac4 | comment |
You Do Not Want To Know: The final cutscene have Alice regaining consciousness and waking up after she Alice destroys the Dream Devourer. One of the medics attending to her tries helping her out. | |
Dreamkiller (Video Game) / int_47198ac4 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_47198ac4 | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_47198ac4 | |
Dreamkiller (Video Game) / int_4920f624 | type |
Hidden Villain | |
Dreamkiller (Video Game) / int_4920f624 | comment |
Hidden Villain: The Dream Devourer who controls all the Dreamkillers doesn't appear until the final stages when Alice re-confront sher suppressed childhood phobias. | |
Dreamkiller (Video Game) / int_4920f624 | featureApplicability |
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Dreamkiller (Video Game) / int_4920f624 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_4920f624 | |
Dreamkiller (Video Game) / int_4a9c731e | type |
When Trees Attack | |
Dreamkiller (Video Game) / int_4a9c731e | comment |
When Trees Attack: One of Alice's patients has crippling Dendrophobia. His nightmare manifests as a dark forest filled with hostile living trees as Plant Mooks in various sizes, and Alice needs to burn all of them down. | |
Dreamkiller (Video Game) / int_4a9c731e | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_4a9c731e | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_4a9c731e | |
Dreamkiller (Video Game) / int_4fa65449 | type |
Dream Land | |
Dreamkiller (Video Game) / int_4fa65449 | comment |
Dream Land: Every single level is set in a patient's nightmare, where Alice uses her powers to purge whatever existing phobia for her clients. | |
Dreamkiller (Video Game) / int_4fa65449 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_4fa65449 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_4fa65449 | |
Dreamkiller (Video Game) / int_504a1991 | type |
Body Horror | |
Dreamkiller (Video Game) / int_504a1991 | comment |
Body Horror: Most of the humanoid enemies, where their bodies are either a deformed mess of limbs, their arms fused into their midsections, grafted with assorted machinery, or tentacles emerging from various orifices, you name it. | |
Dreamkiller (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_504a1991 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_504a1991 | |
Dreamkiller (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Dreamkiller (Video Game) / int_5a5de5ca | comment |
Boss Rush: The last stage sees Alice fighting all the previous King Mook bosses, as well as enemies from past nightmares which weren't even hers, to reach the Dream Devourer. | |
Dreamkiller (Video Game) / int_5a5de5ca | featureApplicability |
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Dreamkiller (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_5a5de5ca | |
Dreamkiller (Video Game) / int_6400a34 | type |
Arm Cannon | |
Dreamkiller (Video Game) / int_6400a34 | comment |
Arm Cannon: If a humanoid-based enemy has a ranged attack, chances are it's an organic cannon / gatling gun mounted on it's arm. | |
Dreamkiller (Video Game) / int_6400a34 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_6400a34 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_6400a34 | |
Dreamkiller (Video Game) / int_64c8eea8 | type |
Wolverine Claws | |
Dreamkiller (Video Game) / int_64c8eea8 | comment |
Wolverine Claws: "Miller and Son", a level set in the mind of a patient with Ponophobia, has those Hockey Mask and Chainsaw-type enemies, but instead of chainsaws they wear gigantic clawed gauntlets instead. | |
Dreamkiller (Video Game) / int_64c8eea8 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_64c8eea8 | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_64c8eea8 | |
Dreamkiller (Video Game) / int_7fc4e9ce | type |
Freeze Ray | |
Dreamkiller (Video Game) / int_7fc4e9ce | comment |
Freeze Ray: Alice can obtain a Liquid Nitrogen-powered gun that allows her to perform a Kill It with Ice on enemies. | |
Dreamkiller (Video Game) / int_7fc4e9ce | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_7fc4e9ce | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_7fc4e9ce | |
Dreamkiller (Video Game) / int_874176be | type |
Psychic Powers | |
Dreamkiller (Video Game) / int_874176be | comment |
Psychic Powers: In the dream realm, Alice can use her mental powers to crush, maim or incinerate enemies if unarmed. Unfortunately she can only focus her energies on one opponent at a time - her psychic powers are best used for facing small amount of enemies, while groups of mooks can best be shot to bits. | |
Dreamkiller (Video Game) / int_874176be | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_874176be | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_874176be | |
Dreamkiller (Video Game) / int_8871bbd8 | type |
Eye Beams | |
Dreamkiller (Video Game) / int_8871bbd8 | comment |
The boss of "Skyscraper" is a humanoid robot with a single red eye it use to fire Eye Beams on Alice. It's body is based on the stage's recurring enemies, but none of the mook have his abilities. | |
Dreamkiller (Video Game) / int_8871bbd8 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_8871bbd8 | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_8871bbd8 | |
Dreamkiller (Video Game) / int_9be7c205 | type |
Giant Spider | |
Dreamkiller (Video Game) / int_9be7c205 | comment |
Giant Spider: The first level, being set in nightmares of a client with Arachnophobia, predictably features huge spiders as enemies. There are even Spider People later on as enemies. | |
Dreamkiller (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_9be7c205 | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_9be7c205 | |
Dreamkiller (Video Game) / int_9dd2329c | type |
Camera Abuse | |
Dreamkiller (Video Game) / int_9dd2329c | comment |
Camera Abuse: Whenever Alice gets hurt, the screen gets splattered with plenty of red. It does make sense since the whole game is in first-person. | |
Dreamkiller (Video Game) / int_9dd2329c | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_9dd2329c | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_9dd2329c | |
Dreamkiller (Video Game) / int_a590182a | type |
Disintegrator Ray | |
Dreamkiller (Video Game) / int_a590182a | comment |
Disintegrator Ray: Another weapon Alice could use, which fires a straight, high-temperature, orang eenergy bolt. Mooks killed by this weapon tends to get Reduced to Dust. | |
Dreamkiller (Video Game) / int_a590182a | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_a590182a | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_a590182a | |
Dreamkiller (Video Game) / int_baaf641a | type |
King Mook | |
Dreamkiller (Video Game) / int_baaf641a | comment |
King Mook: Almost all of the bosses are giant versions of the main normal enemy type encountered, save for some of the end-stage bosses, like the Dream Devourer himself. | |
Dreamkiller (Video Game) / int_baaf641a | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_baaf641a | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_baaf641a | |
Dreamkiller (Video Game) / int_bf5b6abf | type |
Cyber Cyclops | |
Dreamkiller (Video Game) / int_bf5b6abf | comment |
Cyber Cyclops: The boss of "Skyscraper" is a humanoid robot with a single red eye it use to fire Eye Beams on Alice. It's body is based on the stage's recurring enemies, but none of the mook have his abilities. The final level where Alice enters her own mind have smaller one-eyed robots as enemies. | |
Dreamkiller (Video Game) / int_bf5b6abf | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_bf5b6abf | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_bf5b6abf | |
Dreamkiller (Video Game) / int_c2393191 | type |
Show Within a Show | |
Dreamkiller (Video Game) / int_c2393191 | comment |
Show Within a Show: One nightmare leads Alice into an abandoned theatre somewhere in the distant future containing several fictional movies, most which are based on real, existing ones, complete with Parody Names - Hovno (an Alien parody where the iconic Alien Egg poster is replaced by a glowing green toilet), The Mammy, The Monitor from the Black Lagoon (the creature's head is replaced by a computer screen for good measure), a Jaws spoof with a giant nrubber ducky instead of the shark), Ping Pong (a gigantic paddle attacking New York)... and Saw 29. | |
Dreamkiller (Video Game) / int_c2393191 | featureApplicability |
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Dreamkiller (Video Game) / int_c2393191 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_c2393191 | |
Dreamkiller (Video Game) / int_c6c5ce4 | type |
Bedlam House | |
Dreamkiller (Video Game) / int_c6c5ce4 | comment |
Bedlam House: The nightmare stage in "Paradise Asylum", where all it's inmates are deformed into monstrosities and attacks Alice without provocation. | |
Dreamkiller (Video Game) / int_c6c5ce4 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_c6c5ce4 | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_c6c5ce4 | |
Dreamkiller (Video Game) / int_cde51255 | type |
Antagonist Title | |
Dreamkiller (Video Game) / int_cde51255 | comment |
Antagonist Title: Yeah, all those gigantic monsters and creatures serving as bosses Alice battles at the end of each stage? They're the titular "Dreamkillers", demons residing in the dream world who wants to consume the minds of anyone who drifted into their realm. Alice in contrast is the "Dream Savior", and she confronts the lead Dreamkiller, the Dream Devourer, at the end. | |
Dreamkiller (Video Game) / int_cde51255 | featureApplicability |
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Dreamkiller (Video Game) / int_cde51255 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_cde51255 | |
Dreamkiller (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Dreamkiller (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: When Alice enters Berserk mode, the screen goes greyscale, while onscreen enemies glows red. Enemies killed while Berserk mode is active turns grey like the background. | |
Dreamkiller (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_d028ca10 | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_d028ca10 | |
Dreamkiller (Video Game) / int_d0447c7b | type |
Lightning Gun | |
Dreamkiller (Video Game) / int_d0447c7b | comment |
Lightning Gun: Alice obtains a rather powerful one in later levels that allows her to electrocute enemies. Hold on the firing button an mooks even displays X-Ray Sparks. | |
Dreamkiller (Video Game) / int_d0447c7b | featureApplicability |
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Dreamkiller (Video Game) / int_d0447c7b | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_d0447c7b | |
Dreamkiller (Video Game) / int_dc0ab531 | type |
Flying Face | |
Dreamkiller (Video Game) / int_dc0ab531 | comment |
Flying Face: The Dream Devourer's final form is a gigantic, building-sized floating head. | |
Dreamkiller (Video Game) / int_dc0ab531 | featureApplicability |
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Dreamkiller (Video Game) / int_dc0ab531 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_dc0ab531 | |
Dreamkiller (Video Game) / int_df5dbc6 | type |
Toy Time | |
Dreamkiller (Video Game) / int_df5dbc6 | comment |
Toy Time: "Puppet Theatre" is set in the nightmares of a client with Pedophobia. Said stage resembles an oversized kid's playroom, filled with hostile Living Toys including sentient, gigantic Creepy Doll enemies who intends to rip Alice to shreds and tin soldiers whose weapons fire real ammunition. | |
Dreamkiller (Video Game) / int_df5dbc6 | featureApplicability |
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Dreamkiller (Video Game) / int_df5dbc6 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_df5dbc6 | |
Dreamkiller (Video Game) / int_e2d7a02f | type |
I'm Not Afraid of You | |
Dreamkiller (Video Game) / int_e2d7a02f | comment |
I'm Not Afraid of You: In the prologue, Alice (as a child) decides to fight back against the monsters in her nightmares, and she wins. It then she realize she has special powers to help others with, changing her life forever. | |
Dreamkiller (Video Game) / int_e2d7a02f | featureApplicability |
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Dreamkiller (Video Game) / int_e2d7a02f | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_e2d7a02f | |
Dreamkiller (Video Game) / int_e57bd3dd | type |
Wolfpack Boss | |
Dreamkiller (Video Game) / int_e57bd3dd | comment |
Wolfpack Boss: The aforementioned "Puppet Theater" has a group of Tin Soldiers as its boss. | |
Dreamkiller (Video Game) / int_e57bd3dd | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_e57bd3dd | featureConfidence |
1.0 | |
Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_e57bd3dd | |
Dreamkiller (Video Game) / int_ebfaf704 | type |
Scary Stinging Swarm | |
Dreamkiller (Video Game) / int_ebfaf704 | comment |
Scary Stinging Swarm: One of the bosses is a giant beehive. The game throws a giant tree monster into the area as a decoy and keeps the hive hidden behind it. | |
Dreamkiller (Video Game) / int_ebfaf704 | featureApplicability |
1.0 | |
Dreamkiller (Video Game) / int_ebfaf704 | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_ebfaf704 | |
Dreamkiller (Video Game) / int_f786350a | type |
Dying Curse | |
Dreamkiller (Video Game) / int_f786350a | comment |
Dying Curse: Upon being killed, thee Dream Devourer's last words were to taunt Alice that there are more Dreamkillers out there, ready to take his place, and they will return to haunt Alice the next time she sleeps. Alice's answer? | |
Dreamkiller (Video Game) / int_f786350a | featureApplicability |
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Dreamkiller (Video Game) / int_f786350a | featureConfidence |
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Dreamkiller (Video Game) | hasFeature |
Dreamkiller (Video Game) / int_f786350a | |
Dreamkiller (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Dreamkiller (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Alice won't be getting any allies when gameplay is on, since each level is literally a nightmare that wants her dead. | |
Dreamkiller (Video Game) / int_ffd816e7 | featureApplicability |
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Dreamkiller (Video Game) / int_ffd816e7 | |
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Dreamkiller (Video Game) |
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