...it's like TV Tropes, but LINKED DATA!
Duskers (Video Game)
- 264 statements
- 51 feature instances
- 7 referencing feature instances
Duskers (Video Game) | type |
TVTItem | |
Duskers (Video Game) | label |
Duskers (Video Game) | |
Duskers (Video Game) | page |
Duskers | |
Duskers (Video Game) | comment |
Released in 2016, Duskers is a roguelike science fiction realtime game by Misfits Attic, also known for A Virus Named TOM.In Duskers, you play the role of a forensic investigator, flitting from derelict to derelict, attempting to piece together what happened to transform a once-vibrant universe into a cold, dead husk.Your only companions are your fleet of up to four drones with which you explore the lifeless ships, scavenging the resources you need to survive one more jump.Unfortunately, your scavenging is complicated by the fact that the universe isn't entirely dead. Deadly monsters infest almost every derelict, and your drones are anything but war machines. Only careful use of the tools available to your drones will prevent them from being murdered in the dark, bringing your investigation to an unceremonious halt. | |
Duskers (Video Game) | fetched |
2024-04-29T02:03:45Z | |
Duskers (Video Game) | parsed |
2024-04-29T02:03:45Z | |
Duskers (Video Game) | processingComment |
Dropped link to ThePlague: Not a Feature - ITEM | |
Duskers (Video Game) | isPartOf |
DBTropes | |
Duskers (Video Game) / int_18e7aa01 | type |
Practical Currency | |
Duskers (Video Game) / int_18e7aa01 | comment |
Practical Currency: Scrap. You need it to repair your upgrades and drones, but you can also exchange it for new upgrades or fuel at trading posts. | |
Duskers (Video Game) / int_18e7aa01 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_18e7aa01 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_18e7aa01 | |
Duskers (Video Game) / int_2da1421 | type |
Booby Trap | |
Duskers (Video Game) / int_2da1421 | comment |
Booby Trap: You can set remotely detonated explosives with the Trap upgrade. Just make sure to get out of the room before you set it off. | |
Duskers (Video Game) / int_2da1421 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_2da1421 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_2da1421 | |
Duskers (Video Game) / int_2dc35926 | type |
Ghost Ship | |
Duskers (Video Game) / int_2dc35926 | comment |
Ghost Ship: All of the derelicts and space stations fill this role. Other than automated trade stations and stargates, they're the only thing left for you to find in the universe. | |
Duskers (Video Game) / int_2dc35926 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_2dc35926 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_2dc35926 | |
Duskers (Video Game) / int_2e84972a | type |
Piñata Enemy | |
Duskers (Video Game) / int_2e84972a | comment |
Piñata Enemy: Security drones. While not harmless, they're far and away the easiest threat to deal with, and the only one that drops any kind of reward (a few scrap) when you manage to kill one. | |
Duskers (Video Game) / int_2e84972a | featureApplicability |
1.0 | |
Duskers (Video Game) / int_2e84972a | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_2e84972a | |
Duskers (Video Game) / int_334e48a1 | type |
After the End | |
Duskers (Video Game) / int_334e48a1 | comment |
After the End: The game begins with you awakening from cryo sleep, apparently unaffected by whatever happened to humanity. | |
Duskers (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_334e48a1 | |
Duskers (Video Game) / int_39c10f1d | type |
Yet Another Stupid Death | |
Duskers (Video Game) / int_39c10f1d | comment |
Yet Another Stupid Death: No matter how many upgrades you have on your drone fleet, it's all too easy to get careless at the wrong moment and end up with a fleet of wrecked drones. | |
Duskers (Video Game) / int_39c10f1d | featureApplicability |
1.0 | |
Duskers (Video Game) / int_39c10f1d | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_39c10f1d | |
Duskers (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
Duskers (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: Radiation is lethal over time to your drones. It will spread through open doors, and can randomly occur from a broken pipe event or an airlock bursting. | |
Duskers (Video Game) / int_3ac2a3e3 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_3ac2a3e3 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_3ac2a3e3 | |
Duskers (Video Game) / int_3bce9346 | type |
Ragnarök Proofing | |
Duskers (Video Game) / int_3bce9346 | comment |
Ragnarök Proofing: Notably and tragically averted. Humanity is gone, but their derelict ships are falling apart, your upgrades deteriorate with use, and even your ship's video feed becomes increasingly unreliable when you can't commandeer a new vessel. | |
Duskers (Video Game) / int_3bce9346 | featureApplicability |
-1.0 | |
Duskers (Video Game) / int_3bce9346 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_3bce9346 | |
Duskers (Video Game) / int_3c7ccb69 | type |
No Body Left Behind | |
Duskers (Video Game) / int_3c7ccb69 | comment |
No Body Left Behind: Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones. Humanity seemingly disappeared overnight. Averted for drones and enemy corpses. Slain enemies will leave corpses (and prevent you from closing doors), while you can find drone corpses (both salvageable and completely wrecked) on many ships. If your own drones die, their corpses are left, as well. Confusingly, you can on rare occasions find a dog that somehow survived the extinction event. | |
Duskers (Video Game) / int_3c7ccb69 | featureApplicability |
-1.0 | |
Duskers (Video Game) / int_3c7ccb69 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_3c7ccb69 | |
Duskers (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Duskers (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: One of the theories to explain humanity's demise is a Singularity that went wrong. Researched by boarding and investigating Muteki ships. | |
Duskers (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_420c50b7 | |
Duskers (Video Game) / int_457d9e88 | type |
Sound-Coded for Your Convenience | |
Duskers (Video Game) / int_457d9e88 | comment |
Sound-Coded for Your Convenience: There are some important audio cues, particularly dreaded ones being buzzing of the swarm behind a closed door and creaking of bent metal that warns you about incoming pipe rupture. | |
Duskers (Video Game) / int_457d9e88 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_457d9e88 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_457d9e88 | |
Duskers (Video Game) / int_4c23b50f | type |
Land Mine Goes "Click!" | |
Duskers (Video Game) / int_4c23b50f | comment |
Land Mine Goes "Click!": Mines are one of the weapons you can equip on your drones. The "click" comes from seeing an alert in your console that it has detonated upon contact with an enemy. Hopefully you aren't witnessing this explosion firsthand. | |
Duskers (Video Game) / int_4c23b50f | featureApplicability |
1.0 | |
Duskers (Video Game) / int_4c23b50f | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_4c23b50f | |
Duskers (Video Game) / int_526cacaa | type |
Murphy's Bed | |
Duskers (Video Game) / int_526cacaa | comment |
Murphy's Bed: Your boarding ship (r1) can become something akin to this if you allow threats or radiation to get into it. | |
Duskers (Video Game) / int_526cacaa | featureApplicability |
1.0 | |
Duskers (Video Game) / int_526cacaa | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_526cacaa | |
Duskers (Video Game) / int_53c37297 | type |
Flash Step | |
Duskers (Video Game) / int_53c37297 | comment |
Flash Step: More or less what the Leaper enemy does for its attack. It can clear a ridiculous amount of ground in a single jump and deals a worrying amount of damage, but takes a moment to recover before it can attack again. | |
Duskers (Video Game) / int_53c37297 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_53c37297 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_53c37297 | |
Duskers (Video Game) / int_5c613245 | type |
Thrown Out the Airlock | |
Duskers (Video Game) / int_5c613245 | comment |
Thrown Out the Airlock: One of the safest ways to eliminate threats aboard a derelict is to herd them into a room with an adjoined airlock and then vent the room. The problem is that doing this will also vent any salvage and all other objects in the room. Including your drones and even generators and interface consoles. | |
Duskers (Video Game) / int_5c613245 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_5c613245 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_5c613245 | |
Duskers (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
Duskers (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, and the noises of the creatures lurking in the darkness... you'll come to love and hate the sounds of Duskers. | |
Duskers (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_61a503a7 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_61a503a7 | |
Duskers (Video Game) / int_61c8d059 | type |
Radiation-Immune Mutants | |
Duskers (Video Game) / int_61c8d059 | comment |
Radiation-Immune Mutants: Slime and leapers, while organic, are immune to radiation. | |
Duskers (Video Game) / int_61c8d059 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_61c8d059 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_61c8d059 | |
Duskers (Video Game) / int_61ff365d | type |
Deflector Shields | |
Duskers (Video Game) / int_61ff365d | comment |
Deflector Shields: the Shield upgrade gives a 500 point damage barrier between enemy attacks and your drone's hitpoints. An upgrade can reduce its overall strength but give it regeneration. It can also be upgraded to make your drones immune to radiation. Just make sure you remember to turn it on. | |
Duskers (Video Game) / int_61ff365d | featureApplicability |
1.0 | |
Duskers (Video Game) / int_61ff365d | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_61ff365d | |
Duskers (Video Game) / int_6259dfa3 | type |
Grey Goo | |
Duskers (Video Game) / int_6259dfa3 | comment |
Grey Goo: One of the possible ways that humanity met its demise. Researched by boarding enough space stations and fuel depots. | |
Duskers (Video Game) / int_6259dfa3 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_6259dfa3 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_6259dfa3 | |
Duskers (Video Game) / int_659b8d91 | type |
Tactical Door Use | |
Duskers (Video Game) / int_659b8d91 | comment |
Tactical Door Use: Essential in keeping your drones alive for as long as possible. | |
Duskers (Video Game) / int_659b8d91 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_659b8d91 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_659b8d91 | |
Duskers (Video Game) / int_67529a41 | type |
Signature Roar | |
Duskers (Video Game) / int_67529a41 | comment |
Signature Roar: The Leaper (once provoked) does this, instantly informing you about it preparing to strike. | |
Duskers (Video Game) / int_67529a41 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_67529a41 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_67529a41 | |
Duskers (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Duskers (Video Game) / int_6ec03ba1 | comment |
Mook Maker: On derelicts infested with Swarms, be VERY wary of rooms with vents in them. Not only can Swarms travel through them freely, the vents themselves can also spawn more Swarms. Slime also works this way, with first slime to spawn continually producing a line of secondary slime blobs towards nearby drones. Given how hard they are to kill, it may count as Advancing Wall of Doom. | |
Duskers (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_6ec03ba1 | |
Duskers (Video Game) / int_7064ec04 | type |
Cassette Futurism | |
Duskers (Video Game) / int_7064ec04 | comment |
Cassette Futurism: The entire fleet of derelict ships and abandoned drones you encounter and command throughout the game utilize a very basic, old-school command code. Also technology doesn't seems to have advanced enough for anything more advanced than wire-frame displays. | |
Duskers (Video Game) / int_7064ec04 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_7064ec04 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_7064ec04 | |
Duskers (Video Game) / int_713e479 | type |
Sensor Suspense | |
Duskers (Video Game) / int_713e479 | comment |
Sensor Suspense: All of the gameplay is seen through an In-Universe feed of your drones' sensors. | |
Duskers (Video Game) / int_713e479 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_713e479 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_713e479 | |
Duskers (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
Duskers (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: Not all (or even many) of the derelicts are stable. Their airlocks can fail and their pipes can burst, flooding rooms with lethal radiation as you're trying to explore. On occasion, they can also stop responding to a random console command — expedition-ending news if the command is "close (door)", throwing your Tactical Door Use right out the window. And that's not to mention the random vents which can leave any room vulnerable to Swarms. | |
Duskers (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
Duskers (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_7eaf99d | |
Duskers (Video Game) / int_8151ec48 | type |
Driving Question | |
Duskers (Video Game) / int_8151ec48 | comment |
Driving Question: What brought humanity to an end? There are multiple theories in-game that discuss potential fates, but nothing is concrete. | |
Duskers (Video Game) / int_8151ec48 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_8151ec48 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_8151ec48 | |
Duskers (Video Game) / int_8618825d | type |
Portal Network | |
Duskers (Video Game) / int_8618825d | comment |
Portal Network: The stargates form a loose portal network, allowing you to transition between galaxies at limited points. | |
Duskers (Video Game) / int_8618825d | featureApplicability |
1.0 | |
Duskers (Video Game) / int_8618825d | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_8618825d | |
Duskers (Video Game) / int_869ffa6b | type |
Random Number God | |
Duskers (Video Game) / int_869ffa6b | comment |
Random Number God: Your greatest ally and your most bitter enemy. RN Gesus giveth and RN Gesus taketh away very often in Duskers. | |
Duskers (Video Game) / int_869ffa6b | featureApplicability |
1.0 | |
Duskers (Video Game) / int_869ffa6b | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_869ffa6b | |
Duskers (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Duskers (Video Game) / int_91e894b4 | comment |
Apocalypse How: Humanity has vanished, and your objective is to figure out what happened. Ultimately this is futile. See No Ending below. | |
Duskers (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_91e894b4 | |
Duskers (Video Game) / int_93350bf1 | type |
Continuous Decompression | |
Duskers (Video Game) / int_93350bf1 | comment |
Continuous Decompression: Opening doors to rooms that have been exposed to space will vent the newly opened room as well as spread radiation after awhile. | |
Duskers (Video Game) / int_93350bf1 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_93350bf1 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_93350bf1 | |
Duskers (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Duskers (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Leapers can take down most unshielded drones in a single hit. From across a room. | |
Duskers (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_a414c3f0 | |
Duskers (Video Game) / int_aa8dcc21 | type |
MegaCorp | |
Duskers (Video Game) / int_aa8dcc21 | comment |
MegaCorp: Muteki appears to be this, judging by the logs you can find aboard their ships. | |
Duskers (Video Game) / int_aa8dcc21 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_aa8dcc21 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_aa8dcc21 | |
Duskers (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Duskers (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: On boarding certain derelicts, your mothership's systems will sometimes recover log files left by the former crew of the vessel you're trying to board. | |
Duskers (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_ad22fa80 | |
Duskers (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Duskers (Video Game) / int_b47d95be | comment |
No OSHA Compliance: All the ships you encounter have various hazards that range from mildly annoying to outright lethal to both your drones and presumably any humans that used to be aboard. Justified, as humanity's disappearance for so long has left them drifting without regular maintenance, so as time passes, they steadily break and fall apart, resulting in the rusted, damaged hulks you find. | |
Duskers (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Duskers (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_b47d95be | |
Duskers (Video Game) / int_b4fe9d97 | type |
Space Isolation Horror | |
Duskers (Video Game) / int_b4fe9d97 | comment |
Space Isolation Horror: The genre of the game. You're all alone in a hostile, ruined universe where humanity has gone extinct, you have limited fuel, your upgrades are constantly decaying, the only "civilization" you'll ever see again are automated trade posts, and there is ultimately no way for you to confirm any of the theories about what happened to humanity. Worse still, you'll receive occasional messages from someone who seems like they might be someone you know, but you'll never learn whether the messages are just random spam you picked up or indeed a colleague or loved one of yours who is now long dead. | |
Duskers (Video Game) / int_b4fe9d97 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_b4fe9d97 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_b4fe9d97 | |
Duskers (Video Game) / int_b618409c | type |
Sentry Gun | |
Duskers (Video Game) / int_b618409c | comment |
Sentry Gun: Comes in two flavors; the first is an upgrade your drones can mount, the second (and much more lethal) are shipboard defense turrets that require power and a drone with the Interface upgrade but will annihilate anything moving in the room they cover. | |
Duskers (Video Game) / int_b618409c | featureApplicability |
1.0 | |
Duskers (Video Game) / int_b618409c | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_b618409c | |
Duskers (Video Game) / int_bba30aeb | type |
Late to the Tragedy | |
Duskers (Video Game) / int_bba30aeb | comment |
Late to the Tragedy: Whatever rendered humanity extinct, it entirely passed the player, who then awakens and must investigate for themselves what happened. | |
Duskers (Video Game) / int_bba30aeb | featureApplicability |
1.0 | |
Duskers (Video Game) / int_bba30aeb | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_bba30aeb | |
Duskers (Video Game) / int_cdcd7a78 | type |
Derelict Graveyard | |
Duskers (Video Game) / int_cdcd7a78 | comment |
Derelict Graveyard: The entire universe. From one galaxy to the next, every ship and space station left for you to find is rotting away and bereft of human life. | |
Duskers (Video Game) / int_cdcd7a78 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_cdcd7a78 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_cdcd7a78 | |
Duskers (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Duskers (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: You never get a clear look at anything in the game, due to the minimalist UI and only able to view the insides of ships via a wireframe representation. Even when your drones encounter enemies, it's often really quick encounters, where a lack of preparation means your drones instantly die. This, alongside the fact that you may be the last sentient being in the entire universe, makes for a lot of paranoia and dread, as you don't get any clear explanations for whatever happened. | |
Duskers (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_cdfe12c3 | |
Duskers (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Duskers (Video Game) / int_d24ed873 | comment |
Developer's Foresight: If you exit the mission with a surviving dog in your boarding ship (r1), it will keep you company on your mothership. Though the noises might become annoying. | |
Duskers (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_d24ed873 | |
Duskers (Video Game) / int_d525f857 | type |
Sci-Fi Writers Have No Sense of Scale | |
Duskers (Video Game) / int_d525f857 | comment |
Sci-Fi Writers Have No Sense of Scale: Each "galaxy" in this universe seems to have only a small handful of star systems. | |
Duskers (Video Game) / int_d525f857 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_d525f857 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_d525f857 | |
Duskers (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Duskers (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Even if your drones and/or upgrades get so wrecked that you have no hope of continuing, you have a Reset Button that can be used without losing any progress you've made collecting logs or investigating theories. | |
Duskers (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_d6f284a3 | |
Duskers (Video Game) / int_d9c4365c | type |
Reset Button | |
Duskers (Video Game) / int_d9c4365c | comment |
Reset Button: A variation — you can reset the universe back to the beginning of the game, keeping all story progress, but having to start over with a new ship and new set of drones. | |
Duskers (Video Game) / int_d9c4365c | featureApplicability |
1.0 | |
Duskers (Video Game) / int_d9c4365c | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_d9c4365c | |
Duskers (Video Game) / int_e26d8285 | type |
Explosive Decompression | |
Duskers (Video Game) / int_e26d8285 | comment |
Explosive Decompression: Occurs when an asteroid hits one of the rooms, opening an airlock without your docking vessel attached, or you intentionally blow a hole in one with the Cannon ship upgrade. | |
Duskers (Video Game) / int_e26d8285 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_e26d8285 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_e26d8285 | |
Duskers (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Duskers (Video Game) / int_e57198a4 | comment |
Slime also works this way, with first slime to spawn continually producing a line of secondary slime blobs towards nearby drones. Given how hard they are to kill, it may count as Advancing Wall of Doom. | |
Duskers (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_e57198a4 | |
Duskers (Video Game) / int_ea2e9f2d | type |
No Ending | |
Duskers (Video Game) / int_ea2e9f2d | comment |
No Ending: The game itself has no set ending or win condition. This applies to the plot as well. None of the theories regarding whatever disaster occurred can ever be confirmed, nor do any others present themselves. The mystery ultimately has no answer. | |
Duskers (Video Game) / int_ea2e9f2d | featureApplicability |
1.0 | |
Duskers (Video Game) / int_ea2e9f2d | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_ea2e9f2d | |
Duskers (Video Game) / int_f4fb7564 | type |
Diegetic Interface | |
Duskers (Video Game) / int_f4fb7564 | comment |
Diegetic Interface: Since the whole game window represents a monitor on your character's ship, and EVERYTHING is keyboard controlled from the word go, it can be assumed that your IRL keyboard and monitor represent the computer peripherals used to interact with the drones in-game. There's some bloom lighting and other subtle effects meant to mimic a CRT screen. | |
Duskers (Video Game) / int_f4fb7564 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_f4fb7564 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_f4fb7564 | |
Duskers (Video Game) / int_f56aeb67 | type |
Alien Invasion | |
Duskers (Video Game) / int_f56aeb67 | comment |
Alien Invasion: Another potential way that mankind was destroyed. Researched by boarding and investigating Military derelicts. | |
Duskers (Video Game) / int_f56aeb67 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_f56aeb67 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_f56aeb67 | |
Duskers (Video Game) / int_f9a49c92 | type |
Random Event | |
Duskers (Video Game) / int_f9a49c92 | comment |
Random Event: Mostly in the form of failing airlocks, pipes bursting, and asteroids colliding with derelicts. | |
Duskers (Video Game) / int_f9a49c92 | featureApplicability |
1.0 | |
Duskers (Video Game) / int_f9a49c92 | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_f9a49c92 | |
Duskers (Video Game) / int_fb9afaab | type |
Attack Drone | |
Duskers (Video Game) / int_fb9afaab | comment |
Attack Drone: Purple-tinted robots with autoguns that will blast your drones should they be detected. You can also make your own drones into attack drones with a Turret upgrade. | |
Duskers (Video Game) / int_fb9afaab | featureApplicability |
1.0 | |
Duskers (Video Game) / int_fb9afaab | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_fb9afaab | |
Duskers (Video Game) / int_name | type |
ItemName | |
Duskers (Video Game) / int_name | comment |
||
Duskers (Video Game) / int_name | featureApplicability |
1.0 | |
Duskers (Video Game) / int_name | featureConfidence |
1.0 | |
Duskers (Video Game) | hasFeature |
Duskers (Video Game) / int_name | |
Duskers (Video Game) / int_name | itemName |
Duskers (Video Game) |
The following is a list of statements referring to the current page from other pages.
Duskers (Video Game) | hasFeature |
Cassette Futurism / int_381246aa | |
Duskers (Video Game) | hasFeature |
Ghost Ship / int_381246aa | |
Duskers (Video Game) | hasFeature |
Grey Goo / int_381246aa | |
Duskers (Video Game) | hasFeature |
Space Isolation Horror / int_381246aa | |
Duskers (Video Game) | hasFeature |
Tactical Door Use / int_381246aa | |
Duskers (Video Game) | hasFeature |
The Singularity / int_381246aa | |
Duskers (Video Game) | hasFeature |
Video Games of 2015–2019 / int_381246aa |
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.