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Dynamite Duchess (Video Game)

 Dynamite Duchess (Video Game)
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Dynamite Duchess (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Dynamite Duchess is a Doom-enginenote Though it is based off the Heretic gamemode for GZDoom, it does run without the need for an iwad from any official iDTech1 game first person puzzle-solving total-conversion mod/mapset developed by Mike MacDee (AKA Impie)note (the creator of Strange Aeons, and several other Doom-engine games/stories), and initially released in 2020.Set in an alternate Napoleonic Era in the early 1800s, you play as 10 or 11 year-old Dinah Wyck, the young heiress to the Wyck family, consisting firstly of Dinah's father, a inventive man whose dabbling into explosive constructions were believed to have reversed Napoleon's fortunes and allowed him to win "the great war", and then establishing the nation of Fosna in victory, at least based on MacDee's own occasional lore drops outside of the games. Dinah's father would then go to build a factory in the new Fosna to construct other explosive-themed inventions, including the Cherry Bomb, one of the many items found throughout the game's trilogy.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Dinah's mother on the other hand was more focused on the forces of magic, able to create a sort of pocket dimension based on family secrets, which when a strange and unknown plague threatens all of Fosna, allows her to build the world of Castle Quarantine for the sake of her daughter's protection.However, the plague, in more ways than one, causes things to go sour for Fosna, and the prospects of the Wyck family, as at the beginning of the game, Dinah suddenly finds herself awakening in the gardens of Castle Quarantine, with a large purple robotic automaton with some visual similarities to her mother, called HandMother, telling her she is sick and needs to rest, warning Dinah to avoid the "Hammerduck infestation" nearby, before teleporting away and leaving the Wyck heiress on her own to figure out what's going on.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Dinah must now fight her way through multiple zones, connected to each other akin to Hexen and Strife, where you can revisit places and the monsters slain and items accquired will not return. And also much like in Hexen, Dinah must find items to solve various puzzles, while fighting off dangerous and surreal foes, such as the purple Hammerducks with their ability to lay cricket balls like eggs and bonk them at her, to the more dangerous foes like the gold-armored, shield-bearing Centaurions, and many other foes, if she wishes to survive and figure out what happened.Thankfully, in spite of her age, Dinah is well suited to wielding explosives like the kind her father has built, having taken a shining to many of her father's hobbies as opposed to her mother's, like the aforementioned Cherry Bombs, Bottle Rockets, Spinner-Chasers, and Scatter Poppers. Items such as Apple Wine, a magically constructed curative, can be held onto akin to Heretic and Hexen's Quartz Flask for emergency healing, and other weapons and ammo, some surreal, others a bit more down to earth though unexpected as weapons like the Scrambler, the SuperVac and the Grimophone, will be found on her path.MacDee also later released its sequel Appetite for Detention in 2020-2021, and then it's second sequel Carnival of Souls in 2022, both sequels also taking on similar puzzle-solving elements mixed with more traditional classic FPS game play. The games can be found on MacDee's Doom page, along with some extra skins to change Dinah's appearance if desired.
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Dropped link to Strife: Not a Feature - ITEM
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Boom Stick
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Boom Stick - The Wizard's Pike. Using "Devil's Food", this weapon emits a large wave of large and small purple, lightning-ball looking shots that are essentially the closest analogue to pure offensive "magic" in the trilogy. All of the Pike's "Zap" shots also deal a bit of Splash Damage to nearby enemies. A note is certain foes can also shoot (usually singular) Pike shots at you, such as Centaurion Sergeants, a upgraded Centaurion who can attack at range occasionally. Other foes are left to be discovered by the player in later games in the trilogy.
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All There in the Manual
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All There in the Manual - The identities of Dinah's foes, their threat levels and some of their weaknesses are listed in the PDF manuals for each game in the trilogy. Many of the games' levels/locations are also alluded to, with minor hints on things to do when you're in each level. The weapons and their damage "attributes"note (i.e. "Suck" for the SuperVac's melee, "Chop" for the melee of the BlunderAxe, "Lead" for its shotgun-like ranged attack, etc.) and general power-levels, explanations of the non-puzzle inventory items, etc, also appear, at least in the first game's manual. Some of the later games' manual assume you to have the first game's and will refer you to them for certain info on older foes/elements introduced in said games. As for plot though, only a small bit is seen in each manual, as all three games of the trilogy are very story-driven with dialogue and in the second and third games, even having the option for Dinah to talk to people akin to Strife in order to make progress and accquire important items or information.
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Kid Hero
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Kid Hero - Dinah Wyck herself, being 10-11 in Dynamite Duchess, 11-12 in Appetite for Detention, and fairly older, but still at least a teenager in Carnival of Souls.
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Bag of Spilling
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Bag of Spilling - Though all three games/chapters take place in the same reality, Dinah never keeps what she finished one "chapter" of the trilogy with, so she starts the next game/chapter in the trilogy at square one. This doesn't actually happen to her within individual levels within the same game/chapter though, with one or two minor exceptions to specific magical potions being confiscated in certain maps in Appetite for Detention.
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Sadist Teacher
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Sadist Teacher - Meister Krag is physically the biggest example of the eviler professors at Vokter Finishing School, and also being ex-military for Fosna's armies. In the intro level of Appetite, Dinah learns from one kid that Krag has even kicked boys into the river as punishment for particularly egregious offenses.
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Our Hero Is Dead
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Our Heroine Is Dead - The manual for Carnival of Souls states that Dinah has suddenly died and found herself in Heaven and that she decides to begin a new adventure. A later NPC reveals how this seems to have happened: Dinah was at a friend's carnival tent in New Orleans when a zeppelin apparently fell out of the sky onto the tent, exploding horribly and blasting the souls of everyone involved across the cosmos for over a month, and that Dinah's was just collected and brought to Heaven by the angels when the game starts.
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Weapons That Suck
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Weapons That Suck - The SuperVac is literally a magically powered vaccum capable of swallowing up enemies and converting them into a dust-like energy which can be launched when 12 units of ammo are collected via its melee attack, in the form of tornadoes. Usually the size of a foe determines the number of bags/units of ammo collected. The vaccum melee attack, which acts very similar to Doom's chainsaw or Heretic's Gauntlets of the Necromancer, cannot be used if the Vac is full however. The damage attribute for the melee attack is even called "Suck" damage in the code.
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Bittersweet Ending
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Bittersweet Ending - Dynamite Duchess and Appetite for Detention's endings have elements of this.
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When Trees Attack
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When Trees Attack - The Planter and Manchineel monsters are various takes on this. The former are mobile and carry farming scythes to slash at you with in melee, and some can also have birds perched in their branches they can command to fly at you. The latter are rooted in the ground, but shoot large and heavy coconut-sized seeds to deal damage from afar. Many Manchineels also start off dormant, leaving the player to believe they aren't a threat and come to life during scripted sequences usually. Both types of monsters, being wooden, are susceptible to fiery attacks [most fireworks] and chopping attacks from Dinah's BlunderAxe.
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Hit-and-Run Tactics
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Hit-and-Run Tactics - The trilogy will often rely on you to understand that almost all of Dinah's weapons (sans the Grimophone) have a primary attack that is melee/close-range, and an alternate attack that is ranged. The Grimophone has only one attack, the ranged razor records, and the new Fosnian Candle weapon in Carnival of Souls is also ranged only. This means often, especially on the highest two difficulty levels, where monsters both deal extra damage to Dinah and have more health, as well as the ability for reinforcements to appear on many maps, that Dinah's ammo levels will be hurting for at least two of her weapons, requiring careful melee fighting to survive or at least get out of a fight in good condition.
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Bizarro Elements
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The damage attribute for the melee attack is even called "Suck" damage in the code.
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Fatal Fireworks
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Fatal Fireworks - In addition to Dinah's standard Doom-equse slot-based weapon sets, she also has a few inventory items that are effectively attacks, and virtually all of them are fireworks, and they can also deal Dinah self-damage through Splash Damage, and all of them but the Scatter Popper basically deal fire damage: Cherry Bombs are thrown like a short-range grenade, hitting with a single damage splash up to 128 damage, and some impact damage. These are Dinah's most commonly found offensive item. Spinner-Chasers will lash out and then seek the closest enemy, even without Dinah having to be looking directly at a target. They will explode on contact. Bottle Rockets are launched straight forward and will emit a "line" of explosives around its impact point for a couple of seconds. This is also a rarer offensive item to find and is likely one that a player can accidentally kill themself or critically injure themselves with if they are not careful. Scatter Poppers are the only firework that are not automatically fire-elemental, but their use is a bit complex to explain. Not only does Dinah emit a loud burst of sound when using one that can do a bit of Splash Damage to other foes, but it launches several explosive hitscans and some projectile shrapnel that can pierce multiple enemies while in flight. It can either be devastating against many enemies in a group, or it can be almost ineffective in situations, when used depending on your angle and which enemies your facing.
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Carry a Big Stick
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Carry a Big Stick - The AppleJack is a essentially a mace with a red spiked ball resembling an apple, similar to the Cleric's mace in Hexen, however unlike the Cleric's mace, the AppleJack's melee attack is actually a double-bonk attack that usually makes it the best melee weapon for quick combat at close quarters out side of the axe-chop of the BlunderAxe. Additionally, it also has a ranged attack where you literally launch the "aggro-apple" macehead at enemies to deal bonking damage to them. The individual projectiles aren't as effective in damage as the melee since they're dealing one "hit" techincally versus the melee's two, but they are still good for staying away from foes, and certain foes like Spider Censers are weak to "bonk" damage, making the aggro-apple projectiles still perferred over other weapons in those cases.
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Bayonet Ya
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Bayonet Ya - The BlunderAxe is seemingly Fosna's take on a bayonet shotgun, being it shoots leaded pellets of BlunderShot for its ranged attack, but the stock of the weapon is formed into the blade of an axe, allowing it to be used up close to slice things apart. It is particularly effective on wooden enemies Dinah encounters for example. That said, the BlunderShot of the weapon is not depicted as a hitscan attack, but as a set of projectiles that fly forward. It is also greatly inaccurate at long range, as expected of a shotgun-type weapon. The shot attack can also emit a brownish-black smoke that can briefy obscure a player's vision when used.
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Mascot Mook
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Mascot Mook - Though MacDee has not officially stated this, it is likely the purple bird-like Hammerducks are the closest creature in the series to this. Some small gags and scenes in later games in the trilogy even have Dinah remark how she can't seem to get away from them entirely in spite of their relatively low threat level.
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Boarding School
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Boarding School - Vokter Finishing School is the central location/backdrop of Appetite for Detention, where Dinah finally returns to school after the plague referenced throughout Dynamite Duchess seems to have ended, and various other events in the interim have been settled. The school is also owned and managed by Eli Vokter, Dinah's paternal uncle.
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Mature Work, Child Protagonists
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Mature Work, Child Protagonists - Despite being 10-11 in the first game, there are some surprisingly mature [though not gory] elements Dinah has to face and deal with within all three games in the trilogy, with the first game probably being the heaviest of the three. Some of this however can also be partially explained due to the games taking place in the Napoleonic Era, or an alternate, magic-fueled version of it.
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Elemental Rock-Paper-Scissors
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Elemental Rock–Paper–Scissors - Many foes have specific weaknesses to various attack/weapon attributes, but are strong to others. Dinah herself doesn't have any strengths or weaknesses though. The living tree-like Planters for example are very weak to fire-based fireworks items and the Chop attack of the BlunderAxe, but they also have a high resistance to the Leaded BlunderShot ranged attack of the same weapon. A lot of the trilogy's wooden enemies in general are susceptible to fire and chopping attacks, though.
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Frying Pan of Doom
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Frying Pan of Doom - The Scrambler is a golden frypan with the magic ability to launch Fractal Eggs at enemies, which break apart into smaller clusters of eggs that can attempt to bury an ememy with "breakfast" damage. Of course, Dinah can also use it to "bonk" enemies in melee range, though it's not that much more powerful than a smack of the Cricket Bat. The main sources of Fractal Eggs, the Fractal Chickens (and their younger Chicks, and olden Hen-like kin), are eventually encountered in Carnival of Souls, and the different tiers of Chickens can use the Fractal Eggs against you in various forms depending on their level of maturity, but as to be expected, can drop them when destroyed for you to use with the Scrambler.
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What Are Records?
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What Are Records? - The Grimophone is one of Dinah's most powerful weapons found during the trilogy. Basically a gramophone that can launch sharp-edged "razor records" that can even partially seek out enemies in flight, and are launched two at a time for one unit of ammo.
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Healing Potion
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Healing Potion - Apple Wine is stated to be a curative wine created via "light magic" that can heal someone for 20% health per glass, and it can be carried for use later, similar to the "Quartz Flasks" of Heretic and Hexen, though slightly less effective versus their 25% health recovery per flask. Also though it is described as a wine, Dinah does not get tipsy or drunk off of using them, even if she uses up to five in succession. Eight can be carried at once, and they are Dinah's only healing item she can carry in her inventory, with Gala Apples being more of an equivalent to Doom's Stimpacks or Heretic/Hexen's Crystal Vialsnote (or if playing on the hardest two skills, they are only half as powerful), which are used immediately.
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Amnesia Episode
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Amnesia Episode - Played with. Dinah initially has no recollection of how she ends up where she is in the Gardens where the game starts, however she clearly remembers her own name, the voices of her father and mother, and still remembers the constant annoyance of Hammerducks. But it is played straight in that she has lost some of her most important memories of very recent events, which she slowly recovers (and then the player is able to vaugely see play out) when she defeats various boss characters or reaches certain locations.
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Splash Damage
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Scatter Poppers are the only firework that are not automatically fire-elemental, but their use is a bit complex to explain. Not only does Dinah emit a loud burst of sound when using one that can do a bit of Splash Damage to other foes, but it launches several explosive hitscans and some projectile shrapnel that can pierce multiple enemies while in flight. It can either be devastating against many enemies in a group, or it can be almost ineffective in situations, when used depending on your angle and which enemies your facing.
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Our Gargoyles Rock
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Our Gargoyles Rock - Galgoyles are this in the series. Many times starting off in stone form as decorations, most will come to life to attack Dinah eventually as she makes more progress in the levels. Some can be found loose too, though. They also are one of the enemies in the game capable of both moving on land and taking flight like other flying enemies in iDTech1 engine games, able to freely switch modes. If they are in midair, they can also swoop in on you to smash into you for damage, or shoot you with a pink, swirly goo-like projectile at range. Thankfully, they do not actively try to dodge your attacks while in flight, though sometimes they will randomly swoop in ways that can make a player think this incorrectly.
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Dynamite Duchess (Video Game)

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