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80 Days (Video Game)

 80 Days (Video Game)
type
TVTItem
 80 Days (Video Game)
label
80 Days (Video Game)
 80 Days (Video Game)
page
EightyDays
 80 Days (Video Game)
comment
80 Days is an interactive fiction game loosely based on Jules Verne's Around the World in Eighty Days. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on iOS and Android only, but the game was ported to PC in 2015 along with a major update and is available on Steam and other vendors.The year is 1872, and Phileas Fogg has made a wager that he can circumnavigate the world in eighty days. The player takes the role of his French valet, Passepartout, and it is his job to arrange travel, purchase and sell items to manage their finances, and ensure the general health and happiness of his master Fogg.The game is set in an alternate history steampunk version of Earth vastly de-centered from Europe, and does not shy away from heavier issues such as colonialism, imperialism, and technological progress vs. traditional culture, all while preserving the feel of an adventure narrative. There are mechanical camels and elephants, steamships and airships, flying machines powered by the life-forces of actual birds and still more technological wonders to travel upon.
 80 Days (Video Game)
fetched
2024-01-24T14:46:48Z
 80 Days (Video Game)
parsed
2024-01-24T14:46:48Z
 80 Days (Video Game)
processingComment
Dropped link to AroundTheWorldInEightyDays1956: Not a Feature - ITEM
 80 Days (Video Game)
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Dropped link to AroundTheWorldInSeventyTwoDays: Not a Feature - ITEM
 80 Days (Video Game)
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Dropped link to HistoricalDomainCharacter: Not a Feature - IGNORE
 80 Days (Video Game)
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Dropped link to TheMentor: Not a Feature - UNKNOWN
 80 Days (Video Game)
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Dropped link to TheSteamHouse: Not a Feature - ITEM
 80 Days (Video Game)
processingUnknown
TheMentor
 80 Days (Video Game)
isPartOf
DBTropes
 80 Days (Video Game) / int_113480b7
type
Canon Foreigner
 80 Days (Video Game) / int_113480b7
comment
Michel Ardan, despite being cool in the original novel, is now a slightly insane but still ingenious rocket engineer.
 80 Days (Video Game) / int_113480b7
featureApplicability
1.0
 80 Days (Video Game) / int_113480b7
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_113480b7
 80 Days (Video Game) / int_11b2e74f
type
An Immigrant's Tale
 80 Days (Video Game) / int_11b2e74f
comment
An Immigrant's Tale: Immediately upon entering the USA in San Francisco, you can meet immigrants with stories to tell about themselves.
 80 Days (Video Game) / int_11b2e74f
featureApplicability
1.0
 80 Days (Video Game) / int_11b2e74f
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_11b2e74f
 80 Days (Video Game) / int_121476bd
type
The Millstone
 80 Days (Video Game) / int_121476bd
comment
The Millstone: Passepartout can become this for Fogg, especially if he neglects his well-being. Fogg will even complain about having to both suffer and suffer an insufferable valet.
 80 Days (Video Game) / int_121476bd
featureApplicability
1.0
 80 Days (Video Game) / int_121476bd
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_121476bd
 80 Days (Video Game) / int_127fc252
type
Creator Cameo
 80 Days (Video Game) / int_127fc252
comment
Creator Cameo: After the first playthrough, Jules Verne himself, who wrote the original novel, may be encountered on the Amphitrite Express from London to Paris. While travelling in North Africa, a woman can be conversed with whose portrait resembles Meg Jayanth, the game's lead writer.
 80 Days (Video Game) / int_127fc252
featureApplicability
1.0
 80 Days (Video Game) / int_127fc252
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_127fc252
 80 Days (Video Game) / int_19a781f
type
Relationship Values
 80 Days (Video Game) / int_19a781f
comment
Relationship Values: Fogg's relationship with Passepartout is tracked on a scale from "difficult" to "comfortable" and influences dialogue as well as how many hearts can be restored with the "Fogg" interaction during travel.
 80 Days (Video Game) / int_19a781f
featureApplicability
1.0
 80 Days (Video Game) / int_19a781f
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_19a781f
 80 Days (Video Game) / int_1aa08f77
type
Multiple Endings
 80 Days (Video Game) / int_1aa08f77
comment
Multiple Endings: By the end of the game, Fogg may win or lose his wager, return to London alone, or even die on his travels.
 80 Days (Video Game) / int_1aa08f77
featureApplicability
1.0
 80 Days (Video Game) / int_1aa08f77
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_1aa08f77
 80 Days (Video Game) / int_1b65dfad
type
The Cameo
 80 Days (Video Game) / int_1b65dfad
comment
The Cameo: Otto Lidenbrock, Captain Nemo or even Jules Verne himself may appear during the course of the game.
 80 Days (Video Game) / int_1b65dfad
featureApplicability
1.0
 80 Days (Video Game) / int_1b65dfad
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_1b65dfad
 80 Days (Video Game) / int_1c5002bc
type
The Stoic
 80 Days (Video Game) / int_1c5002bc
comment
The Stoic: Fogg, again, as he rarely betrays any emotions or wonder at the places they travel through.
 80 Days (Video Game) / int_1c5002bc
featureApplicability
1.0
 80 Days (Video Game) / int_1c5002bc
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_1c5002bc
 80 Days (Video Game) / int_230d64
type
Screw the Rules, I Have Money!
 80 Days (Video Game) / int_230d64
comment
Screw the Rules, I Have Money!: To rush departure times and even to dangerously insist of faster speeds, Fogg can throw substantial amounts of money around.
 80 Days (Video Game) / int_230d64
featureApplicability
1.0
 80 Days (Video Game) / int_230d64
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_230d64
 80 Days (Video Game) / int_23a1e2a9
type
Adaptation Deviation
 80 Days (Video Game) / int_23a1e2a9
comment
Adaptation Deviation: In addition to the obvious ones caused by player choices and the alternate setting, one alteration was made for the sake of challenging gameplay. When funds are low, you have to visit the bank to retrieve funds by wire from London. Fogg scoffs at the idea that he would just throw his entire fortune into a carpet bag and leave; in the novel, he does just that, which is why Fix mistakes it for a bank robbery take.
 80 Days (Video Game) / int_23a1e2a9
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1.0
 80 Days (Video Game) / int_23a1e2a9
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_23a1e2a9
 80 Days (Video Game) / int_25507b92
type
Calming Tea
 80 Days (Video Game) / int_25507b92
comment
Calming Tea: Often Passepartout is called upon to brew some tea for his master, which usually serves to calm him in otherwise stressful situations.
 80 Days (Video Game) / int_25507b92
featureApplicability
1.0
 80 Days (Video Game) / int_25507b92
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_25507b92
 80 Days (Video Game) / int_259d5879
type
Anachronism Stew
 80 Days (Video Game) / int_259d5879
comment
Anachronism Stew: Aside from the obvious steampunk Alternate History aspect, there are also quite a few machines and modes of transport available to you that wouldn't be invented for another 50 years.
 80 Days (Video Game) / int_259d5879
featureApplicability
1.0
 80 Days (Video Game) / int_259d5879
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_259d5879
 80 Days (Video Game) / int_26852e3d
type
Persona Non Grata
 80 Days (Video Game) / int_26852e3d
comment
Persona Non Grata: If their journey takes them through there, Passepartout manages to get both himself and Fogg banned from Calgary for life for reasons which may or may not actually be his fault (depending on the player's choices during the incident). Strangely, this doesn't stop them from being allowed to stay in the city as long as they need to.
 80 Days (Video Game) / int_26852e3d
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1.0
 80 Days (Video Game) / int_26852e3d
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1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_26852e3d
 80 Days (Video Game) / int_26ac510e
type
Mythology Gag
 80 Days (Video Game) / int_26ac510e
comment
Mythology Gag: In the novel, Fogg and Passepartout have to travel by elephant part of the way because the railroad is not yet complete. On the corresponding route of the game, they travel on a steampunk mechanical elephant. The encounter with Jesse James is one, not to the original novel (which avoided cameos by real people) but to the 1956 film.
 80 Days (Video Game) / int_26ac510e
featureApplicability
1.0
 80 Days (Video Game) / int_26ac510e
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_26ac510e
 80 Days (Video Game) / int_2a019fef
type
Gay Option
 80 Days (Video Game) / int_2a019fef
comment
Gay Option: Passepartout can date Octave in New Orleans or Vitti Jokinen during the North Pole expedition.
 80 Days (Video Game) / int_2a019fef
featureApplicability
1.0
 80 Days (Video Game) / int_2a019fef
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_2a019fef
 80 Days (Video Game) / int_2a035a26
type
Allohistorical Allusion
 80 Days (Video Game) / int_2a035a26
comment
Allohistorical Allusion: The German gentleman who is doing the tour around the world the other way may be an allusion to real world journalist Nellie Bly, who attempted the trip and chronicled her journey in the book Around the World in Seventy-Two Days. However, a rival newspaper found out and sent another journalist out six hours later on a journey in the opposite direction.
 80 Days (Video Game) / int_2a035a26
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1.0
 80 Days (Video Game) / int_2a035a26
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_2a035a26
 80 Days (Video Game) / int_2ae7bc4b
type
Captain Oblivious
 80 Days (Video Game) / int_2ae7bc4b
comment
Captain Oblivious: At one point Fogg may remark that Passepartout has a way with languages and observes that this might be useful in travel. For reference, this is near the end of the game and more than halfway around the world.
 80 Days (Video Game) / int_2ae7bc4b
featureApplicability
1.0
 80 Days (Video Game) / int_2ae7bc4b
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1.0
 80 Days (Video Game)
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80 Days (Video Game) / int_2ae7bc4b
 80 Days (Video Game) / int_2bb06191
type
Adaptational Sexuality
 80 Days (Video Game) / int_2bb06191
comment
Adaptational Sexuality: Passepartout, whose sexuality is never expanded on in the original book, is bisexual and has love interests of both genders.
 80 Days (Video Game) / int_2bb06191
featureApplicability
1.0
 80 Days (Video Game) / int_2bb06191
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1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_2bb06191
 80 Days (Video Game) / int_2c27353f
type
Was It Really Worth It?
 80 Days (Video Game) / int_2c27353f
comment
Was It Really Worth It?: Passepartout can question this if a slave ship is taken to West Africa. Characters who saw you arrive will make sure you face the moral consequences. Invoked even harder when you join a slave expedition through West Africa.
 80 Days (Video Game) / int_2c27353f
featureApplicability
1.0
 80 Days (Video Game) / int_2c27353f
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1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_2c27353f
 80 Days (Video Game) / int_2d53c295
type
Sky Pirate
 80 Days (Video Game) / int_2d53c295
comment
Sky Pirate: Behiye bint Kasim, who grabs cars right off the roads in Germany with her airship in order to plunder parts.
 80 Days (Video Game) / int_2d53c295
featureApplicability
1.0
 80 Days (Video Game) / int_2d53c295
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_2d53c295
 80 Days (Video Game) / int_3149c4b0
type
It Will Never Catch On
 80 Days (Video Game) / int_3149c4b0
comment
It Will Never Catch On: Passepartout on the tiny desert town of Las Vegas, clinging on as a place for trains and their passengers to refuel: "It was a triumph of invention over nature, and will almost certainly disappear into the dust once more in the next fifty years."
 80 Days (Video Game) / int_3149c4b0
featureApplicability
1.0
 80 Days (Video Game) / int_3149c4b0
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_3149c4b0
 80 Days (Video Game) / int_339b3062
type
Quintessential British Gentleman
 80 Days (Video Game) / int_339b3062
comment
Quintessential British Gentleman: Fogg, of course! Polite but snobbish, loves tea, rocks a Savile Row suit... and occasionally talks highly of the British Empire.
 80 Days (Video Game) / int_339b3062
featureApplicability
1.0
 80 Days (Video Game) / int_339b3062
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_339b3062
 80 Days (Video Game) / int_34f8042a
type
Gratuitous French
 80 Days (Video Game) / int_34f8042a
comment
Gratuitous French: Passepartout curses in French (merde!) and sticks to 'monsieur' and 'madame' when referring to people, mainly just because he can be a tad patriotic.
 80 Days (Video Game) / int_34f8042a
featureApplicability
1.0
 80 Days (Video Game) / int_34f8042a
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_34f8042a
 80 Days (Video Game) / int_35db4433
type
French Cuisine Is Haughty
 80 Days (Video Game) / int_35db4433
comment
French Cuisine Is Haughty: Passepartout can brag to an Artificer in Paris about French cuisine. When he returns to the Ritz to find Fogg, he also takes note of him eating plain roast beef a l'anglais.
 80 Days (Video Game) / int_35db4433
featureApplicability
1.0
 80 Days (Video Game) / int_35db4433
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_35db4433
 80 Days (Video Game) / int_36135fb0
type
Official Couple
 80 Days (Video Game) / int_36135fb0
comment
Official Couple: Depending on the ending, Passepartout can be an endgame couple with Goland or Vitti Jokinen.
 80 Days (Video Game) / int_36135fb0
featureApplicability
1.0
 80 Days (Video Game) / int_36135fb0
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_36135fb0
 80 Days (Video Game) / int_3d64e6e9
type
Adaptational Comic Relief
 80 Days (Video Game) / int_3d64e6e9
comment
Adaptational Comic Relief: Fogg, to some extent. His attitudes towards interacting with others and his single-minded determination to win the wager for reasons that are unclear or ridiculous are Played for Laughs.
 80 Days (Video Game) / int_3d64e6e9
featureApplicability
1.0
 80 Days (Video Game) / int_3d64e6e9
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_3d64e6e9
 80 Days (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 80 Days (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The endings where Fogg and Passepartout part ways, or when they return having fostered a good relationship but without winning the wager.
 80 Days (Video Game) / int_40cc0c7e
featureApplicability
1.0
 80 Days (Video Game) / int_40cc0c7e
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_40cc0c7e
 80 Days (Video Game) / int_4160410d
type
Damsel in Distress
 80 Days (Video Game) / int_4160410d
comment
Damsel in Distress: Inverted, as the original damsel in distress in the book (Aodha) now puts Fogg as Passepartout in distress.
 80 Days (Video Game) / int_4160410d
featureApplicability
1.0
 80 Days (Video Game) / int_4160410d
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_4160410d
 80 Days (Video Game) / int_426e1e63
type
Story-Driven Invulnerability
 80 Days (Video Game) / int_426e1e63
comment
Story-Driven Invulnerability: Even if Fogg's hearts reach zero, he does not actually die. This can only happen on the North Pole route.
 80 Days (Video Game) / int_426e1e63
featureApplicability
1.0
 80 Days (Video Game) / int_426e1e63
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_426e1e63
 80 Days (Video Game) / int_43964f3
type
Worst News Judgment Ever
 80 Days (Video Game) / int_43964f3
comment
Worst News Judgment Ever: The newspaper headlines you see using the "wait" command while travelling. While they do include things that would legitimately be front-page news, there's also reports about Fogg's wager and about Passepartout in particular, even in places that obviously have much bigger issues than some random Englishman's valet.
 80 Days (Video Game) / int_43964f3
featureApplicability
1.0
 80 Days (Video Game) / int_43964f3
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_43964f3
 80 Days (Video Game) / int_47804320
type
Holy Ground
 80 Days (Video Game) / int_47804320
comment
Holy Ground: As in the book, Passepartout may get into trouble for encroaching upon a Hindu temple.
 80 Days (Video Game) / int_47804320
featureApplicability
1.0
 80 Days (Video Game) / int_47804320
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_47804320
 80 Days (Video Game) / int_48e24f
type
Anti-Mutiny
 80 Days (Video Game) / int_48e24f
comment
Anti-Mutiny: The Captain of the Tea Clipper planned to sell his ship to be with his new wife. His first mate stages a mutiny to keep the ship running exactly as it used to.
 80 Days (Video Game) / int_48e24f
featureApplicability
1.0
 80 Days (Video Game) / int_48e24f
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_48e24f
 80 Days (Video Game) / int_49d59be9
type
Scenery Porn
 80 Days (Video Game) / int_49d59be9
comment
Scenery Porn: Passepartout is very appreciative of the places he visits, beginning almost every journal entry with a emotive description of the place and its people.
 80 Days (Video Game) / int_49d59be9
featureApplicability
1.0
 80 Days (Video Game) / int_49d59be9
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1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_49d59be9
 80 Days (Video Game) / int_4bb6d104
type
Shipping Torpedo
 80 Days (Video Game) / int_4bb6d104
comment
Shipping Torpedo: Fogg is not too thrilled about his valet pursuing particular friendships while in his service. Passepartout can also attempt to be this if he is suspicious of those with romantic intentions towards his master.
 80 Days (Video Game) / int_4bb6d104
featureApplicability
1.0
 80 Days (Video Game) / int_4bb6d104
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_4bb6d104
 80 Days (Video Game) / int_4c8e67e4
type
Emergency Cargo Dump
 80 Days (Video Game) / int_4c8e67e4
comment
Emergency Cargo Dump: On the route to the moon, Passepartout is ejected from the rocket in order for it to achieve escape velocity. Ironically, he is inferred to be the only survivor due to this.
 80 Days (Video Game) / int_4c8e67e4
featureApplicability
1.0
 80 Days (Video Game) / int_4c8e67e4
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_4c8e67e4
 80 Days (Video Game) / int_52488c54
type
Drowning My Sorrows
 80 Days (Video Game) / int_52488c54
comment
Drowning My Sorrows: If Fogg loses his wager, Passepartout has the option to request a carriage driver to the nearest pub.
 80 Days (Video Game) / int_52488c54
featureApplicability
1.0
 80 Days (Video Game) / int_52488c54
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_52488c54
 80 Days (Video Game) / int_5798bfbf
type
Reassigned to Antarctica
 80 Days (Video Game) / int_5798bfbf
comment
Reassigned to Antarctica: Passepartout finds out that the British commissioner of Waltair got booted back to Britain after trying to get a divorce from his wife when he fell in love with a woman in India. The woman says she loves him because he is 'too honourable' to abandon his post and come back to be with her. One has to wonder if Vitti Jokinen getting stationed in rural Greenland of all places is something to do with the failure of the Polar Expedition.
 80 Days (Video Game) / int_5798bfbf
featureApplicability
1.0
 80 Days (Video Game) / int_5798bfbf
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1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_5798bfbf
 80 Days (Video Game) / int_5a36f8bc
type
Not His Sled
 80 Days (Video Game) / int_5a36f8bc
comment
Not His Sled: The original novel's famous plot twist has Fogg and Passepartout believe they have lost by arriving a day late in London, but then realise suddenly that they crossed the international dateline and gained a day, meaning they have won after all. But here, Fogg always acknowledges that they have passed the dateline to avoid such a twist.
 80 Days (Video Game) / int_5a36f8bc
featureApplicability
1.0
 80 Days (Video Game) / int_5a36f8bc
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1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_5a36f8bc
 80 Days (Video Game) / int_5b1a2f4e
type
Ain't Too Proud to Beg
 80 Days (Video Game) / int_5b1a2f4e
comment
Ain't Too Proud to Beg: If there is not enough money to take any route and they have nothing to sell, Passepartout and Fogg will be reduced to begging for funds to continue their journey.
 80 Days (Video Game) / int_5b1a2f4e
featureApplicability
1.0
 80 Days (Video Game) / int_5b1a2f4e
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_5b1a2f4e
 80 Days (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 80 Days (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Despite the fact that it's you who decides which direction to go, Passepartout will comment as if it's actually Fogg who made that decision (for example, deciding to visit Tromsø will have him remark why visit a city so far north and whether the idea is to circumnavigate from top to bottom instead of west to east). If you decide to board the SS Thunder as the duo did in the book, Fogg will remark as if you are planning to go to Hong Kong even if you chose to alight at Singapore.
 80 Days (Video Game) / int_6320eced
featureApplicability
1.0
 80 Days (Video Game) / int_6320eced
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1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_6320eced
 80 Days (Video Game) / int_6383a034
type
The Mutiny
 80 Days (Video Game) / int_6383a034
comment
The Mutiny: There are several possible mutinies in the game, and Fogg can even entreat Passepartout to instigate one, in the most British way possible:
 80 Days (Video Game) / int_6383a034
featureApplicability
1.0
 80 Days (Video Game) / int_6383a034
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_6383a034
 80 Days (Video Game) / int_6875260
type
Vodka Drunkenski
 80 Days (Video Game) / int_6875260
comment
Vodka Drunkenski: Try asking some drunken Russians what sights there are to see in their city. They'll all laugh at you, and one will explain that the best views are at the bottom of an empty glass bottle.
 80 Days (Video Game) / int_6875260
featureApplicability
1.0
 80 Days (Video Game) / int_6875260
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_6875260
 80 Days (Video Game) / int_6bda9a30
type
Meaningful Name
 80 Days (Video Game) / int_6bda9a30
comment
Meaningful Name: As in the original novel, Passepartout can literally translate to 'goes everywhere' and sounds similar to the English 'passport'.
 80 Days (Video Game) / int_6bda9a30
featureApplicability
1.0
 80 Days (Video Game) / int_6bda9a30
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_6bda9a30
 80 Days (Video Game) / int_6edc54d5
type
Here We Go Again!
 80 Days (Video Game) / int_6edc54d5
comment
Here We Go Again!: One possible ending, if Fogg and Passepartout fail to complete the trip in time, is for Fogg to declare that there is only one thing to do now — go around the world again, and do it right this time.
 80 Days (Video Game) / int_6edc54d5
featureApplicability
1.0
 80 Days (Video Game) / int_6edc54d5
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_6edc54d5
 80 Days (Video Game) / int_716c0b1b
type
And the Adventure Continues
 80 Days (Video Game) / int_716c0b1b
comment
And the Adventure Continues: Upon returning to London, Passepartout will joke about another expedition but will be completely shut down by Fogg. In some endings, Passepartout can actually leave his master's service to have adventures of his own. If Fogg loses the wager, when the two reach London again he may suggest that they try again!
 80 Days (Video Game) / int_716c0b1b
featureApplicability
1.0
 80 Days (Video Game) / int_716c0b1b
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_716c0b1b
 80 Days (Video Game) / int_736d791f
type
Adaptational Badass
 80 Days (Video Game) / int_736d791f
comment
Adaptational Badass: Aodha, who goes from being a would-be victim of satinote Ritual self-immolation in the original to a mercenary leader. Michel Ardan, despite being cool in the original novel, is now a slightly insane but still ingenious rocket engineer.
 80 Days (Video Game) / int_736d791f
featureApplicability
1.0
 80 Days (Video Game) / int_736d791f
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_736d791f
 80 Days (Video Game) / int_73fbe27d
type
It's the Journey That Counts
 80 Days (Video Game) / int_73fbe27d
comment
It's the Journey That Counts: The nature of the game's branching paths and the story itself make this pretty evident, and the creators have said as much.
 80 Days (Video Game) / int_73fbe27d
featureApplicability
1.0
 80 Days (Video Game) / int_73fbe27d
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_73fbe27d
 80 Days (Video Game) / int_77a495f1
type
Historical Badass Upgrade
 80 Days (Video Game) / int_77a495f1
comment
Historical Badass Upgrade: Emperor Cetshwayo is historically known for being fantastically intimidating, but in this game he has an army of terrifying automaton animals used for war and defence, controlled by a shard embedded into his brain. Whole groups like the Ottomans, Indian revolutionaries and Arctic tribes are given more power to attention away from Western Europe.
 80 Days (Video Game) / int_77a495f1
featureApplicability
1.0
 80 Days (Video Game) / int_77a495f1
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_77a495f1
 80 Days (Video Game) / int_7a82c3d2
type
All Love Is Unrequited
 80 Days (Video Game) / int_7a82c3d2
comment
The North Pole arc can resolve this subplot as a case of unrequited love. Passepartout can pointedly admit that he's in love with Fogg to Vitti, but he'll declare that he doesn't care and kiss him anyway. Staying with him in Nanortalik can be regarded as choosing Vitti over Fogg, especially when Passepartout notes that Fogg doesn't even wave him goodbye.
 80 Days (Video Game) / int_7a82c3d2
featureApplicability
1.0
 80 Days (Video Game) / int_7a82c3d2
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_7a82c3d2
 80 Days (Video Game) / int_7b54f561
type
Sensual Slavs
 80 Days (Video Game) / int_7b54f561
comment
Sensual Slavs: Finnish dancer Leena Palkala pretends to be Slavic for a reason.
 80 Days (Video Game) / int_7b54f561
featureApplicability
1.0
 80 Days (Video Game) / int_7b54f561
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_7b54f561
 80 Days (Video Game) / int_82d2715f
type
Magitek
 80 Days (Video Game) / int_82d2715f
comment
Magitek: Unlike the steam and metal automatons created by members of other nations, Haitian machines are made from bone and wood and seem to run on blood and Voodoo.
 80 Days (Video Game) / int_82d2715f
featureApplicability
1.0
 80 Days (Video Game) / int_82d2715f
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_82d2715f
 80 Days (Video Game) / int_863fa679
type
What Happened to the Mouse?
 80 Days (Video Game) / int_863fa679
comment
What Happened to the Mouse?: With the huge cast of characters often having resolutions for their stories hidden in other locations, it's easy to accidentally miss a wrap-up and be left wondering what happened to a character. Even a wrong dialogue choice can abruptly cut off a character's story in some cases.
 80 Days (Video Game) / int_863fa679
featureApplicability
1.0
 80 Days (Video Game) / int_863fa679
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_863fa679
 80 Days (Video Game) / int_88a97dd4
type
Stiff Upper Lip
 80 Days (Video Game) / int_88a97dd4
comment
Stiff Upper Lip: Fogg, to the point where Passepartout nearly falls over when he finally does smile.
 80 Days (Video Game) / int_88a97dd4
featureApplicability
1.0
 80 Days (Video Game) / int_88a97dd4
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_88a97dd4
 80 Days (Video Game) / int_8a072b51
type
Present Company Excluded
 80 Days (Video Game) / int_8a072b51
comment
Present Company Excluded: The driver of the hire car to Pangsau Pass has several uncomplimentary things to say about that town's English population, each suffixed by a careful statement that he means no offense to Fogg.
 80 Days (Video Game) / int_8a072b51
featureApplicability
1.0
 80 Days (Video Game) / int_8a072b51
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_8a072b51
 80 Days (Video Game) / int_8a33317d
type
Norse by Norsewest
 80 Days (Video Game) / int_8a33317d
comment
Norse by Norsewest: The Nordic characters are mostly quite weird. On board an airship aptly named 'Northern Lights' the crew members play a nonsensical verbal game called 'Hurgen-Jurgen'. A Norwegian girl impulsively proposes marriage to Passepartout, a Swedish prankster has nothing better to do than make wild claims about Stockholm to tourists, there's a cheerful but competitive bicycle race in Copenhagen, and the Finnish characters alternate between gloomy and, in Passepartout's words, generous.
 80 Days (Video Game) / int_8a33317d
featureApplicability
1.0
 80 Days (Video Game) / int_8a33317d
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_8a33317d
 80 Days (Video Game) / int_8aaa6f4f
type
Character Customization
 80 Days (Video Game) / int_8aaa6f4f
comment
Character Customization: To an extent. Passepartout's "character" and "manner" are influenced by player choices.
 80 Days (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 80 Days (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_8aaa6f4f
 80 Days (Video Game) / int_8b442f50
type
Did Not Get the Girl
 80 Days (Video Game) / int_8b442f50
comment
Passepartout finds out that the British commissioner of Waltair got booted back to Britain after trying to get a divorce from his wife when he fell in love with a woman in India. The woman says she loves him because he is 'too honourable' to abandon his post and come back to be with her.
 80 Days (Video Game) / int_8b442f50
featureApplicability
1.0
 80 Days (Video Game) / int_8b442f50
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_8b442f50
 80 Days (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 80 Days (Video Game) / int_8d4fcaa5
comment
Self-Imposed Challenge: Of sorts In-Universe. A high-ranking Artificer could easily round the world in far fewer than eighty days, but the Guild is impressed by Fogg's efforts to do so using only transportation available to normal people.
 80 Days (Video Game) / int_8d4fcaa5
featureApplicability
1.0
 80 Days (Video Game) / int_8d4fcaa5
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_8d4fcaa5
 80 Days (Video Game) / int_8e3980c7
type
Mistaken Nationality
 80 Days (Video Game) / int_8e3980c7
comment
Mistaken Nationality: One of the Running Gags is that people assume Passepartout is English, which he can irritably correct.
 80 Days (Video Game) / int_8e3980c7
featureApplicability
1.0
 80 Days (Video Game) / int_8e3980c7
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_8e3980c7
 80 Days (Video Game) / int_9381f239
type
Clockwork Creature
 80 Days (Video Game) / int_9381f239
comment
Clockwork Creature: Artificers are fond of making those - from human-like automatons to tiny mechanical spiders.
 80 Days (Video Game) / int_9381f239
featureApplicability
1.0
 80 Days (Video Game) / int_9381f239
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_9381f239
 80 Days (Video Game) / int_954ad71c
type
Evil Colonialist
 80 Days (Video Game) / int_954ad71c
comment
Evil Colonialist: Quite a few of these, especially passing through India, though the game rarely reduces them to a two-dimensional stereotype.
 80 Days (Video Game) / int_954ad71c
featureApplicability
1.0
 80 Days (Video Game) / int_954ad71c
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_954ad71c
 80 Days (Video Game) / int_98a79aed
type
Occupiers Out of Our Country
 80 Days (Video Game) / int_98a79aed
comment
Occupiers Out of Our Country: There are quite a few revolutionary elements in British-controlled India, as well as throughout the rest of the game.
 80 Days (Video Game) / int_98a79aed
featureApplicability
1.0
 80 Days (Video Game) / int_98a79aed
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_98a79aed
 80 Days (Video Game) / int_99b51746
type
Time Title
 80 Days (Video Game) / int_99b51746
comment
Time Title: An Around the World in Eighty Days adaptation.
 80 Days (Video Game) / int_99b51746
featureApplicability
1.0
 80 Days (Video Game) / int_99b51746
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_99b51746
 80 Days (Video Game) / int_9a172e4c
type
Dump Them All
 80 Days (Video Game) / int_9a172e4c
comment
A male version if Passepartout either fails to find Vitti again or dramatically dumps him.
 80 Days (Video Game) / int_9a172e4c
featureApplicability
1.0
 80 Days (Video Game) / int_9a172e4c
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_9a172e4c
 80 Days (Video Game) / int_9b0b8109
type
Floating Continent
 80 Days (Video Game) / int_9b0b8109
comment
Floating Continent: The floating First Nations reservation.
 80 Days (Video Game) / int_9b0b8109
featureApplicability
1.0
 80 Days (Video Game) / int_9b0b8109
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_9b0b8109
 80 Days (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 80 Days (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: The Pope has decreed that automata are soulless creatures, though this view is not universally shared even among Catholics. In one encounter, Passepartout meets a group of nuns who believe that some automata do have souls, and even venerate an automaton saint. It's also possible for Passepartout to encounter individual automata who are human enough to make him reflect that they may be right.
 80 Days (Video Game) / int_9c45b5a2
featureApplicability
1.0
 80 Days (Video Game) / int_9c45b5a2
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_9c45b5a2
 80 Days (Video Game) / int_9d12bbc1
type
Foreshadowing
 80 Days (Video Game) / int_9d12bbc1
comment
Foreshadowing: The game enjoys throwing small suggestions about events in other places into dialogue. A beggar can be found at night in Irkutsk. He claims he can read palms, and will wisely inform Passepartout that he will suffer a great loss in Hong Kong. This foreshadows Inspector Fix's Plot to separate Passepartout from Fogg. If you ask somebody about Nanortalik during the 'converse' screen, they may tell you that Greenland is the 'loneliest place on Earth’ and 'the last place you’d expect to find someone you know'. This, of course, means that it’s the perfect place to run into Vitti Jokinen from the North Pole plot once more.
 80 Days (Video Game) / int_9d12bbc1
featureApplicability
1.0
 80 Days (Video Game) / int_9d12bbc1
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_9d12bbc1
 80 Days (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 80 Days (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: The clock controls when your routes arrive and depart, as well as determining how long you have left on your wager. It doesn't even stop when you're at the bank or market.
 80 Days (Video Game) / int_9f93adcd
featureApplicability
1.0
 80 Days (Video Game) / int_9f93adcd
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_9f93adcd
 80 Days (Video Game) / int_a2ffc7ac
type
Interpretative Character
 80 Days (Video Game) / int_a2ffc7ac
comment
Interpretative Character: Fogg and Passepartout themselves. All they had to be was a somewhat snobbish English gentleman with an eye for a gamble and a bumbling but well-travelled French valet. The game takes their characters in new directions, highlighting Fogg's outer coldness and occasional ignorance, but tendency to feel troubled and care for others, and makes Passepartout extremely personable and zestful.
 80 Days (Video Game) / int_a2ffc7ac
featureApplicability
1.0
 80 Days (Video Game) / int_a2ffc7ac
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_a2ffc7ac
 80 Days (Video Game) / int_a426ae28
type
Multiple-Choice Past
 80 Days (Video Game) / int_a426ae28
comment
Multiple-Choice Past: Literally, for much of Passepartout's past. One of the earliest cases is in Paris, where the player can choose what his role during the Siege of Paris was (a blockade runner, a cook, or a soldier). There are some constants, however, such as him being a circus acrobat prior to becoming a valet.
 80 Days (Video Game) / int_a426ae28
featureApplicability
1.0
 80 Days (Video Game) / int_a426ae28
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_a426ae28
 80 Days (Video Game) / int_a632f7fa
type
Cool Train
 80 Days (Video Game) / int_a632f7fa
comment
Cool Train: Trains that travel underwater, trains that are actually proto-MagLev; there are plenty of trains to be found.
 80 Days (Video Game) / int_a632f7fa
featureApplicability
1.0
 80 Days (Video Game) / int_a632f7fa
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_a632f7fa
 80 Days (Video Game) / int_a86069f
type
Alternate History
 80 Days (Video Game) / int_a86069f
comment
Alternate History: While the setting is a fairly recognizable mirror of the real world, the presence of the Artificers' Guild and the rise of Artifice has created different balances of power and different empires and resistances to those empires.
 80 Days (Video Game) / int_a86069f
featureApplicability
1.0
 80 Days (Video Game) / int_a86069f
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_a86069f
 80 Days (Video Game) / int_a971e83c
type
Hidden Elf Village
 80 Days (Video Game) / int_a971e83c
comment
Hidden Elf Village: There's one in the North Pole, populated by Polar people from Norway to Canada.
 80 Days (Video Game) / int_a971e83c
featureApplicability
1.0
 80 Days (Video Game) / int_a971e83c
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_a971e83c
 80 Days (Video Game) / int_aa07ca54
type
Obfuscating Disability
 80 Days (Video Game) / int_aa07ca54
comment
Obfuscating Disability: On one leg of the journey, Passepartout meets a young woman in a wheelchair. Depending on how the encounter goes, he may learn that she is only pretending to be disabled for reasons of her own.
 80 Days (Video Game) / int_aa07ca54
featureApplicability
1.0
 80 Days (Video Game) / int_aa07ca54
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_aa07ca54
 80 Days (Video Game) / int_ad22fa80
type
Apocalyptic Log
 80 Days (Video Game) / int_ad22fa80
comment
Apocalyptic Log: If the North Pole route goes badly, Passepartout's journal can become this, documenting Fogg's death.
 80 Days (Video Game) / int_ad22fa80
featureApplicability
1.0
 80 Days (Video Game) / int_ad22fa80
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_ad22fa80
 80 Days (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 80 Days (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: By the end of the game, it can feel like this, especially if some modes of travel have been less than ethical.
 80 Days (Video Game) / int_ad9fbc1e
featureApplicability
1.0
 80 Days (Video Game) / int_ad9fbc1e
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_ad9fbc1e
 80 Days (Video Game) / int_add931af
type
I Choose to Stay
 80 Days (Video Game) / int_add931af
comment
I Choose to Stay: The "Love in the Ice" achievement on Vitti Jokinen's romance path, if Passepartout decides to stay with him in Nanortalik and abandon Fogg.
 80 Days (Video Game) / int_add931af
featureApplicability
1.0
 80 Days (Video Game) / int_add931af
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_add931af
 80 Days (Video Game) / int_ae3d6438
type
Deadpan Snarker
 80 Days (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Fogg gets quite a few of these moments, though Passepartout and many of the people he encounters on his travels fit the bill.
 80 Days (Video Game) / int_ae3d6438
featureApplicability
1.0
 80 Days (Video Game) / int_ae3d6438
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_ae3d6438
 80 Days (Video Game) / int_af696bef
type
Fish out of Water
 80 Days (Video Game) / int_af696bef
comment
Fish out of Water: Fogg, for example, refusing to adapt his Saville Row wardrobe to the harsh Arabian desert, makes him stand out among the locals.
 80 Days (Video Game) / int_af696bef
featureApplicability
1.0
 80 Days (Video Game) / int_af696bef
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_af696bef
 80 Days (Video Game) / int_afd68598
type
Inventory Management Puzzle
 80 Days (Video Game) / int_afd68598
comment
Inventory Management Puzzle: Extra suitcases cost extra money, as well as being expensive or impossible to take on certain routes. The economy of the game basically depends on managing the inventory as well.
 80 Days (Video Game) / int_afd68598
featureApplicability
1.0
 80 Days (Video Game) / int_afd68598
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_afd68598
 80 Days (Video Game) / int_b5b4b485
type
The Bet
 80 Days (Video Game) / int_b5b4b485
comment
The Bet: True to the original novel, Fogg's wager with the Reform Club drives the narrative.
 80 Days (Video Game) / int_b5b4b485
featureApplicability
1.0
 80 Days (Video Game) / int_b5b4b485
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_b5b4b485
 80 Days (Video Game) / int_b8e3f20a
type
Demoted to Extra
 80 Days (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Aodha, while a major character in the original novel, is now easily missed on most playthroughs (as she has her own story and life to attend to outside of Fogg), and Inspector Fix may be avoided altogether.
 80 Days (Video Game) / int_b8e3f20a
featureApplicability
1.0
 80 Days (Video Game) / int_b8e3f20a
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_b8e3f20a
 80 Days (Video Game) / int_bb48f8ba
type
Timed Mission
 80 Days (Video Game) / int_bb48f8ba
comment
Timed Mission: Very obliquely; though the clock is always there to tell the player how much time has passed, the game does not end when eighty days have passed, as Fogg and Passepartout still must return to London.
 80 Days (Video Game) / int_bb48f8ba
featureApplicability
1.0
 80 Days (Video Game) / int_bb48f8ba
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_bb48f8ba
 80 Days (Video Game) / int_bb99411d
type
It's Always Mardi Gras in New Orleans
 80 Days (Video Game) / int_bb99411d
comment
It's Always Mardi Gras in New Orleans: The main focus upon hitting New Orleans is the encounter Passepartout has with Octave, dressed in full personified death costume.
 80 Days (Video Game) / int_bb99411d
featureApplicability
1.0
 80 Days (Video Game) / int_bb99411d
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_bb99411d
 80 Days (Video Game) / int_bc3cb7ff
type
Clear My Name
 80 Days (Video Game) / int_bc3cb7ff
comment
Clear My Name: One of the longer ocean crossings, aboard the Noelani, contains an entire murder mystery in miniature. If Passepartout is carrying a weapon in his luggage, that will be the murder weapon, and Fogg will call on him to solve the mystery in order to clear both their names. (Solving the mystery is not guaranteed; if the player fails to put the clues together correctly, the authorities will decide to let them go due to lack of evidence, and the mystery will remain unsolved.)
 80 Days (Video Game) / int_bc3cb7ff
featureApplicability
1.0
 80 Days (Video Game) / int_bc3cb7ff
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_bc3cb7ff
 80 Days (Video Game) / int_bd288171
type
Romance Sidequest
 80 Days (Video Game) / int_bd288171
comment
Romance Sidequest: Passepartout may flirt with multiple characters over the course of the game, but can have lasting relationships with Goland, Vitti or the Black Rose if you play your cards right.
 80 Days (Video Game) / int_bd288171
featureApplicability
1.0
 80 Days (Video Game) / int_bd288171
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_bd288171
 80 Days (Video Game) / int_bd922dda
type
Gentleman Adventurer
 80 Days (Video Game) / int_bd922dda
comment
Gentleman Adventurer: Fogg, obviously. He's a gentleman, he goes on an adventure! However, because he considers himself a gentleman, he doesn't go out of his way to experience adventure. The unspoken implication is that he expects Passepartout to experience the various locations they visit and relate the valet's adventures back to him, as a way to adventure without adventuring. That being said, Fogg is certainly willing and able to stand up and be adventurous when the time calls for it.
 80 Days (Video Game) / int_bd922dda
featureApplicability
1.0
 80 Days (Video Game) / int_bd922dda
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_bd922dda
 80 Days (Video Game) / int_bf1255fa
type
Really Gets Around
 80 Days (Video Game) / int_bf1255fa
comment
Really Gets Around: Passepartout can have several affairs in the course of one journey, both with men and women.
 80 Days (Video Game) / int_bf1255fa
featureApplicability
1.0
 80 Days (Video Game) / int_bf1255fa
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_bf1255fa
 80 Days (Video Game) / int_c1ce26a7
type
Literally Falling in Love
 80 Days (Video Game) / int_c1ce26a7
comment
Literally Falling in Love: If Passepartout falls onto Vitti Jokinen in the hot-air balloon. He can even say, "It appears I have fallen for you."
 80 Days (Video Game) / int_c1ce26a7
featureApplicability
1.0
 80 Days (Video Game) / int_c1ce26a7
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c1ce26a7
 80 Days (Video Game) / int_c2299d6e
type
Cutting the Knot
 80 Days (Video Game) / int_c2299d6e
comment
Cutting the Knot: If Fogg and Passepartout try to go around the North Pole. In the game, Passepartout can even remark that this is 'the Alexandrian solution.'
 80 Days (Video Game) / int_c2299d6e
featureApplicability
1.0
 80 Days (Video Game) / int_c2299d6e
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c2299d6e
 80 Days (Video Game) / int_c45237fb
type
Dialogue Tree
 80 Days (Video Game) / int_c45237fb
comment
Dialogue Tree: Pretty much the presentation of all the text in the game, though the choices that pop up aren't always necessarily dialogue choices.
 80 Days (Video Game) / int_c45237fb
featureApplicability
1.0
 80 Days (Video Game) / int_c45237fb
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c45237fb
 80 Days (Video Game) / int_c4942576
type
Cunning Linguist
 80 Days (Video Game) / int_c4942576
comment
Cunning Linguist: Besides French (his native language) and English (because he lives in London), Passepartout is also fluent in several other languages, including Spanish, German, and Portuguese—though there are still places where he still encounters a language barrier; he can't speak Turkish or any variety of Chinese, and his knowledge of Greek is limited to some phrases (implied to be obscene or at least raunchy) taught to him by a contortionist ex-paramour. Fogg himself is fluent in Ancient Greek, which surprises Passepartout, but doesn't make it any easier for the duo to get around Athens and Thessaloniki.
 80 Days (Video Game) / int_c4942576
featureApplicability
1.0
 80 Days (Video Game) / int_c4942576
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c4942576
 80 Days (Video Game) / int_c4caad92
type
Opium Den
 80 Days (Video Game) / int_c4caad92
comment
Opium Den: Passepartout will encounter these in China. As in the novel, Inspector Fix may lure him to one in Hong Kong, though this is avoidable.
 80 Days (Video Game) / int_c4caad92
featureApplicability
1.0
 80 Days (Video Game) / int_c4caad92
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c4caad92
 80 Days (Video Game) / int_c4f2a21
type
Misaimed Stereotyping
 80 Days (Video Game) / int_c4f2a21
comment
Misaimed Stereotyping: Linked to Mistaken Nationality. One of the ship captains yells 'Tally-ho!' and asks Passepartout if that's what 'you English' say.
 80 Days (Video Game) / int_c4f2a21
featureApplicability
1.0
 80 Days (Video Game) / int_c4f2a21
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c4f2a21
 80 Days (Video Game) / int_c75df49a
type
Shout-Out
 80 Days (Video Game) / int_c75df49a
comment
Shout-Out: A story event in Vienna involves a flute that forms part of a technical marvel; if Passepartout acquires it, it is listed in the inventory as "die Zauberflöte" (the magic flute), which is the name of a famous opera which was written and debuted in Vienna. It's possible to take a trip across India in a steampunk mechanical elephant, just as the travelers do in Verne's own novel The Steam House.
 80 Days (Video Game) / int_c75df49a
featureApplicability
1.0
 80 Days (Video Game) / int_c75df49a
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c75df49a
 80 Days (Video Game) / int_c83a589c
type
Luke, I Am Your Father
 80 Days (Video Game) / int_c83a589c
comment
Luke, I Am Your Father: The Black Rose is revealed to be Fogg's bastard daughter with the Reform Club's cook.
 80 Days (Video Game) / int_c83a589c
featureApplicability
1.0
 80 Days (Video Game) / int_c83a589c
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c83a589c
 80 Days (Video Game) / int_c8d6d621
type
I Will Wait for You
 80 Days (Video Game) / int_c8d6d621
comment
I Will Wait for You: In a rare example of a man waiting on a woman, Dmitri, the bitter newspaper seller in Minsk, is still waiting on his old love, Leena, who ran off across Europe to be a dancer. The two can be reunited if you go looking for Leena and tell her he told a total stranger about her.
 80 Days (Video Game) / int_c8d6d621
featureApplicability
1.0
 80 Days (Video Game) / int_c8d6d621
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c8d6d621
 80 Days (Video Game) / int_c8f21342
type
Clock Discrepancy
 80 Days (Video Game) / int_c8f21342
comment
Clock Discrepancy: Lampshaded. In the original novel, Fogg seems to have lost his bet by being a day late but soon finds out that the travelers have crossed the International Date Line and effectively gained a day. Here, Fogg knows to adjust his clock when the line is crossed and Passepartout remarks that there is no way such an organized man would miss such a detail.
 80 Days (Video Game) / int_c8f21342
featureApplicability
1.0
 80 Days (Video Game) / int_c8f21342
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c8f21342
 80 Days (Video Game) / int_c9861848
type
Video Game Caring Potential
 80 Days (Video Game) / int_c9861848
comment
Video Game Caring Potential: Passepartout can rescue people slated for execution, give money to beggars, smooth the course of love for others, and much more.
 80 Days (Video Game) / int_c9861848
featureApplicability
1.0
 80 Days (Video Game) / int_c9861848
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_c9861848
 80 Days (Video Game) / int_cbfb0dca
type
An Entrepreneur Is You
 80 Days (Video Game) / int_cbfb0dca
comment
An Entrepreneur Is You: To an extent, as the primary source of income (other than banks) is through the arbitrage of goods between foreign markets.
 80 Days (Video Game) / int_cbfb0dca
featureApplicability
1.0
 80 Days (Video Game) / int_cbfb0dca
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_cbfb0dca
 80 Days (Video Game) / int_cdde1503
type
Gesundheit
 80 Days (Video Game) / int_cdde1503
comment
Gesundheit: When the Kahwoka Othunwe is first mentioned, one of the possible responses is to assume the speaker is suffering a coughing fit.
 80 Days (Video Game) / int_cdde1503
featureApplicability
1.0
 80 Days (Video Game) / int_cdde1503
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_cdde1503
 80 Days (Video Game) / int_ce9f550c
type
My Hovercraft Is Full of Eels
 80 Days (Video Game) / int_ce9f550c
comment
My Hovercraft Is Full of Eels: Passepartout can proudly say some (unfortunately unnamed) obscenities in Greek that he believes are polite phrases.
 80 Days (Video Game) / int_ce9f550c
featureApplicability
1.0
 80 Days (Video Game) / int_ce9f550c
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_ce9f550c
 80 Days (Video Game) / int_cfd569ac
type
Take Your Time
 80 Days (Video Game) / int_cfd569ac
comment
Take Your Time: Lampshaded; while Fogg is very much filled with urgency about the term of his wager, Passepartout can arrange a meandering route and choose to stay in cities for as long as he likes, though the clock is always ticking.
 80 Days (Video Game) / int_cfd569ac
featureApplicability
1.0
 80 Days (Video Game) / int_cfd569ac
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_cfd569ac
 80 Days (Video Game) / int_d24ed873
type
Developer's Foresight
 80 Days (Video Game) / int_d24ed873
comment
Developer's Foresight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another Smith & Wesson when you already have one in your luggage, he'll ask "Exactly how many guns do you think we need, Passepartout?"
 80 Days (Video Game) / int_d24ed873
featureApplicability
1.0
 80 Days (Video Game) / int_d24ed873
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_d24ed873
 80 Days (Video Game) / int_d5a1770a
type
British Stuffiness
 80 Days (Video Game) / int_d5a1770a
comment
British Stuffiness: Fogg plays this trope fairly straight, preferring to communicate via slight eyebrow movements and dry remarks.
 80 Days (Video Game) / int_d5a1770a
featureApplicability
1.0
 80 Days (Video Game) / int_d5a1770a
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_d5a1770a
 80 Days (Video Game) / int_d881756c
type
Those Magnificent Flying Machines
 80 Days (Video Game) / int_d881756c
comment
Those Magnificent Flying Machines: Besides the usual airships, the game has mechanical birds, Gyrocopters, balloons, floating cities...
 80 Days (Video Game) / int_d881756c
featureApplicability
1.0
 80 Days (Video Game) / int_d881756c
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_d881756c
 80 Days (Video Game) / int_db1260c5
type
World Tour
 80 Days (Video Game) / int_db1260c5
comment
World Tour: "We are traveling around the world!"
 80 Days (Video Game) / int_db1260c5
featureApplicability
1.0
 80 Days (Video Game) / int_db1260c5
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_db1260c5
 80 Days (Video Game) / int_dcb9c541
type
Ship Tease
 80 Days (Video Game) / int_dcb9c541
comment
Ship Tease: Happens a few times with Passepartout and Fogg. A medical student Passepartout befriends asks if he and Fogg are "close companions". Passepartout can even declare his love for Fogg in his journal at a certain point, but nothing ever comes out of it. The North Pole arc can resolve this subplot as a case of unrequited love. Passepartout can pointedly admit that he's in love with Fogg to Vitti, but he'll declare that he doesn't care and kiss him anyway. Staying with him in Nanortalik can be regarded as choosing Vitti over Fogg, especially when Passepartout notes that Fogg doesn't even wave him goodbye.
 80 Days (Video Game) / int_dcb9c541
featureApplicability
1.0
 80 Days (Video Game) / int_dcb9c541
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_dcb9c541
 80 Days (Video Game) / int_deea2fb5
type
Idle Rich
 80 Days (Video Game) / int_deea2fb5
comment
Idle Rich: Fogg, who at one point even says that his ancestors worked so he wouldn't have to.
 80 Days (Video Game) / int_deea2fb5
featureApplicability
1.0
 80 Days (Video Game) / int_deea2fb5
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_deea2fb5
 80 Days (Video Game) / int_e0443d9a
type
Criminal Doppelgänger
 80 Days (Video Game) / int_e0443d9a
comment
Criminal Doppelgänger: As in the novel, Inspector Fix will claim to mistake Fogg for a bank-robber. However, in many playthroughs this subplot may never be encountered, and the game even questions Fix's motives as he may appear as a bartender in the Reform Club afterward.
 80 Days (Video Game) / int_e0443d9a
featureApplicability
1.0
 80 Days (Video Game) / int_e0443d9a
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_e0443d9a
 80 Days (Video Game) / int_e2a6ebc1
type
Closed Circle
 80 Days (Video Game) / int_e2a6ebc1
comment
Closed Circle: While trying to solve the crime aboard the Noelani, during a week-long ocean crossing during which nobody can board or depart the ship.
 80 Days (Video Game) / int_e2a6ebc1
featureApplicability
1.0
 80 Days (Video Game) / int_e2a6ebc1
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_e2a6ebc1
 80 Days (Video Game) / int_e37f19
type
Disguised in Drag
 80 Days (Video Game) / int_e37f19
comment
Disguised in Drag: In Istanbul, through a complicated series of events, Passepartout may find himself in the silks of a harem girl. After his escapade, however, he may choose to remain in the silks.
 80 Days (Video Game) / int_e37f19
featureApplicability
1.0
 80 Days (Video Game) / int_e37f19
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_e37f19
 80 Days (Video Game) / int_e9d6eff8
type
Cool Airship
 80 Days (Video Game) / int_e9d6eff8
comment
Cool Airship: There are plenty of airships that can be taken in the game, with many differences between the countries of origin, though a frequent headline proclaims that African airships will dominate the skies.
 80 Days (Video Game) / int_e9d6eff8
featureApplicability
1.0
 80 Days (Video Game) / int_e9d6eff8
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_e9d6eff8
 80 Days (Video Game) / int_ee17f4d2
type
Mobile City
 80 Days (Video Game) / int_ee17f4d2
comment
Mobile City: The City of Agra walks on giant mechanical legs. In fact, the whole city is your mode of transportation at one point if you choose that path. On its top, you have the gardens and the majesty of the Taj Mahal. Below decks, you have the steaming and clanging underbelly where thousands of multicultural workers live and work, ensuring the safe operation of the walking city. It's also mentioned that the political status of the city is being contested, as the Brits claim that it's part of The Raj while the rest of the peninsula claims that, since Agra sometimes wanders into their territory, it can't be a British holding.
 80 Days (Video Game) / int_ee17f4d2
featureApplicability
1.0
 80 Days (Video Game) / int_ee17f4d2
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_ee17f4d2
 80 Days (Video Game) / int_ef3b4c2f
type
Glorious Mother Russia
 80 Days (Video Game) / int_ef3b4c2f
comment
Glorious Mother Russia: Furry hats! Drunkenness! Bitter cold! Communists! Passepartout and Fogg's travels in Russia have it all.
 80 Days (Video Game) / int_ef3b4c2f
featureApplicability
1.0
 80 Days (Video Game) / int_ef3b4c2f
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_ef3b4c2f
 80 Days (Video Game) / int_f7567671
type
Game Within a Game
 80 Days (Video Game) / int_f7567671
comment
Game Within a Game: With the update, you can play poker with a millionaire. There are also dominoes, playing cards, and dice you can buy which the characters play in-game (though there's no special minigame for those).
 80 Days (Video Game) / int_f7567671
featureApplicability
1.0
 80 Days (Video Game) / int_f7567671
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_f7567671
 80 Days (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 80 Days (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Passepartout can refuse to help an injured submariner, mock those he comes across in his travels, and even betray a living soul.
 80 Days (Video Game) / int_f87c42d4
featureApplicability
1.0
 80 Days (Video Game) / int_f87c42d4
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_f87c42d4
 80 Days (Video Game) / int_f95baed
type
Not Staying for Breakfast
 80 Days (Video Game) / int_f95baed
comment
Not Staying for Breakfast: In Vitti Jokinen's romance route, he will have fled due to a combination of trauma and guilt over the Ice Walker's crash the morning after, only to be found right before the end of the game. After their reunion, Passepartout can even pull this on Vitti. Many other of Passepartout's romantic liaisons end like this, due to the transitory nature of travel.
 80 Days (Video Game) / int_f95baed
featureApplicability
1.0
 80 Days (Video Game) / int_f95baed
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_f95baed
 80 Days (Video Game) / int_f9f2c33
type
Running Gag
 80 Days (Video Game) / int_f9f2c33
comment
Running Gag: Passepartout's fear of bears, as well as the frequent option to blurt out "We are traveling around the world!" to nonplussed strangers on their travels.
 80 Days (Video Game) / int_f9f2c33
featureApplicability
1.0
 80 Days (Video Game) / int_f9f2c33
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_f9f2c33
 80 Days (Video Game) / int_fbba5e98
type
Gadgeteer Genius
 80 Days (Video Game) / int_fbba5e98
comment
Gadgeteer Genius: The setting is defined by these, with Artificers making automatons. During the course of the game, one might encounter Madame Shu, Savarkar, and/or al-Talib.
 80 Days (Video Game) / int_fbba5e98
featureApplicability
1.0
 80 Days (Video Game) / int_fbba5e98
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_fbba5e98
 80 Days (Video Game) / int_fdaf37f0
type
Captain's Log
 80 Days (Video Game) / int_fdaf37f0
comment
Captain's Log: The text that the player reads is actually Passepartout's journal and written account of the events.
 80 Days (Video Game) / int_fdaf37f0
featureApplicability
1.0
 80 Days (Video Game) / int_fdaf37f0
featureConfidence
1.0
 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_fdaf37f0
 80 Days (Video Game) / int_name
type
ItemName
 80 Days (Video Game) / int_name
comment
 80 Days (Video Game) / int_name
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 80 Days (Video Game) / int_name
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 80 Days (Video Game)
hasFeature
80 Days (Video Game) / int_name
 80 Days (Video Game) / int_name
itemName
80 Days (Video Game)

The following is a list of statements referring to the current page from other pages.

 80 Days (Video Game)
hasFeature
British Stuffiness / int_b4882594
 80 Days (Video Game)
hasFeature
Calming Tea / int_b4882594
 80 Days (Video Game)
hasFeature
Character Customization / int_b4882594
 80 Days (Video Game)
hasFeature
Clock Discrepancy / int_b4882594
 80 Days (Video Game)
hasFeature
Cool Train / int_b4882594
 80 Days (Video Game)
hasFeature
Cunning Linguist / int_b4882594
 80 Days (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_b4882594
 80 Days (Video Game)
hasFeature
Gratuitous French / int_b4882594
 80 Days (Video Game)
hasFeature
Indie Game / int_b4882594
 80 Days (Video Game)
hasFeature
Interactive Fiction / int_b4882594
 80 Days (Video Game)
hasFeature
Layered Metropolis / int_b4882594
 80 Days (Video Game)
hasFeature
Mobile City / int_b4882594
 80 Days (Video Game)
hasFeature
Monowheel Mayhem / int_b4882594
 80 Days (Video Game)
hasFeature
Opium Den / int_b4882594
 80 Days (Video Game)
hasFeature
Persona Non Grata / int_b4882594
 80 Days (Video Game)
hasFeature
Sliding Scale of Alternate History Plausibility / int_b4882594
 80 Days (Video Game)
hasFeature
That One Sidequest / int_b4882594
 80 Days (Video Game)
hasFeature
The Bet / int_b4882594
 80 Days (Video Game)
hasFeature
Time Title / int_b4882594
 80 Days (Video Game)
hasFeature
Unconventional Learning Experience / int_b4882594
 80 Days (Video Game)
hasFeature
Video Games of 2010–2014 / int_b4882594