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ELDERBORN (Video Game)

 ELDERBORN (Video Game)
type
TVTItem
 ELDERBORN (Video Game)
label
ELDERBORN (Video Game)
 ELDERBORN (Video Game)
page
Elderborn
 ELDERBORN (Video Game)
comment
ELDERBORN is a first person hack and slash with Souls-like elements and an aesthethic influenced by Sword and Sorcery as well as Heavy Metal album covers, developed by Hyperstrange, released for the PC in 2020 after two-ish years of early access.The game puts the player in sandals of a Barbarian sent to uncover the secrets behind the long dormant city of Jurmum.
 ELDERBORN (Video Game)
fetched
2024-04-28T18:45:44Z
 ELDERBORN (Video Game)
parsed
2024-04-28T18:45:44Z
 ELDERBORN (Video Game)
isPartOf
DBTropes
 ELDERBORN (Video Game) / int_164583e3
type
Purely Aesthetic Gender
 ELDERBORN (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: There's not much difference in gameplay between the player characters beyond the cutscenes, voice and player arm model.
 ELDERBORN (Video Game) / int_164583e3
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1.0
 ELDERBORN (Video Game) / int_164583e3
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_164583e3
 ELDERBORN (Video Game) / int_1eb49c19
type
Stripperiffic
 ELDERBORN (Video Game) / int_1eb49c19
comment
Stripperiffic: Both of the playable barbarians.
 ELDERBORN (Video Game) / int_1eb49c19
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1.0
 ELDERBORN (Video Game) / int_1eb49c19
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_1eb49c19
 ELDERBORN (Video Game) / int_1f862cf
type
Dare to Be Badass
 ELDERBORN (Video Game) / int_1f862cf
comment
Dare to Be Badass: The player barbarian, considering his/her narration in the cutscenes:
 ELDERBORN (Video Game) / int_1f862cf
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1.0
 ELDERBORN (Video Game) / int_1f862cf
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1.0
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ELDERBORN (Video Game) / int_1f862cf
 ELDERBORN (Video Game) / int_1f92e4c6
type
Regenerating Health
 ELDERBORN (Video Game) / int_1f92e4c6
comment
Regenerating Health: Sort of. In a vein similar to Bloodborne, whenever you'd take damage, you're able to regain the health you'd lost if you strike back the enemy that hit you quickly enough.
 ELDERBORN (Video Game) / int_1f92e4c6
featureApplicability
1.0
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_1f92e4c6
 ELDERBORN (Video Game) / int_363e9631
type
Sequential Boss
 ELDERBORN (Video Game) / int_363e9631
comment
Sequential Boss: Janus, having three phases with their own movesets each.
 ELDERBORN (Video Game) / int_363e9631
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1.0
 ELDERBORN (Video Game) / int_363e9631
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ELDERBORN (Video Game) / int_363e9631
 ELDERBORN (Video Game) / int_406315e
type
Shield-Bearing Mook
 ELDERBORN (Video Game) / int_406315e
comment
Shield-Bearing Mook: There are few enemy types like this, namely an armored ghoul, sword-wielding Golden Army troopers with a buckler and Golden Army Spearmen with larger shields.
 ELDERBORN (Video Game) / int_406315e
featureApplicability
1.0
 ELDERBORN (Video Game) / int_406315e
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1.0
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ELDERBORN (Video Game) / int_406315e
 ELDERBORN (Video Game) / int_40cbee83
type
Wretched Hive
 ELDERBORN (Video Game) / int_40cbee83
comment
Wretched Hive: What's left of Jurmum has been reduced into this, especially the slums that are crawling with Lepers and Bandits.
 ELDERBORN (Video Game) / int_40cbee83
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1.0
 ELDERBORN (Video Game) / int_40cbee83
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ELDERBORN (Video Game) / int_40cbee83
 ELDERBORN (Video Game) / int_47d56aac
type
Fish People
 ELDERBORN (Video Game) / int_47d56aac
comment
Fish People: The drowners, who slightly resemble Deep Ones a bit.
 ELDERBORN (Video Game) / int_47d56aac
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1.0
 ELDERBORN (Video Game) / int_47d56aac
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1.0
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ELDERBORN (Video Game) / int_47d56aac
 ELDERBORN (Video Game) / int_486466ee
type
Dual Boss
 ELDERBORN (Video Game) / int_486466ee
comment
Dual Boss: The Jurmum act has a boss fight with Amazarak & Amane, who are essentially this game's Ornstein and Smaugh.
 ELDERBORN (Video Game) / int_486466ee
featureApplicability
1.0
 ELDERBORN (Video Game) / int_486466ee
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1.0
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ELDERBORN (Video Game) / int_486466ee
 ELDERBORN (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 ELDERBORN (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: The player Barbarian has a kick ability, which can be used to break guards of shielded mooks or just straight kicking out mooks into spiked traps or bottomless pits.
 ELDERBORN (Video Game) / int_49fb5ccb
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1.0
 ELDERBORN (Video Game) / int_49fb5ccb
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_49fb5ccb
 ELDERBORN (Video Game) / int_4da6ac
type
Rated M for Manly
 ELDERBORN (Video Game) / int_4da6ac
comment
Rated M for Manly: The developers outright describe this game as "Metal AF".
 ELDERBORN (Video Game) / int_4da6ac
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1.0
 ELDERBORN (Video Game) / int_4da6ac
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_4da6ac
 ELDERBORN (Video Game) / int_4fc4e676
type
Sandal Punk
 ELDERBORN (Video Game) / int_4fc4e676
comment
Sandal Punk: The game's setting, which mostly harkens to a period between the Dark Age and Iron Age with some medieval and even futuristic aesthethics sprinkled in.
 ELDERBORN (Video Game) / int_4fc4e676
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1.0
 ELDERBORN (Video Game) / int_4fc4e676
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_4fc4e676
 ELDERBORN (Video Game) / int_50d71a78
type
Dual Wielding
 ELDERBORN (Video Game) / int_50d71a78
comment
Dual Wielding: The sickles and the katars are handled this way.
 ELDERBORN (Video Game) / int_50d71a78
featureApplicability
1.0
 ELDERBORN (Video Game) / int_50d71a78
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1.0
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ELDERBORN (Video Game) / int_50d71a78
 ELDERBORN (Video Game) / int_51add02b
type
Damage Typing
 ELDERBORN (Video Game) / int_51add02b
comment
Damage Typing: Weapons are divided between the types of damage (blunt, slashing, piercing) and certain enemies are more or less vulnerable to certain types of damage.
 ELDERBORN (Video Game) / int_51add02b
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1.0
 ELDERBORN (Video Game) / int_51add02b
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_51add02b
 ELDERBORN (Video Game) / int_5e2f5ad2
type
You Kill It, You Bought It
 ELDERBORN (Video Game) / int_5e2f5ad2
comment
You Kill It, You Bought It: When you defeat Janus at the end of the catacombs, you open the entrance out of it to Jurmum with his sword and get to keep it.
 ELDERBORN (Video Game) / int_5e2f5ad2
featureApplicability
1.0
 ELDERBORN (Video Game) / int_5e2f5ad2
featureConfidence
1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_5e2f5ad2
 ELDERBORN (Video Game) / int_637ef67
type
New Game Plus
 ELDERBORN (Video Game) / int_637ef67
comment
New Game Plus: Handy as you are unlikely to unlock every single of available skills in a single playthrough, letting you play through the game with all of the weapons and levels gathered. The mode ups the challenge by introducing essence conduits, randomly encountered variants of enemies that are worth a bit of the essence but are also powerful enough to potentially defeat you with a single hit. The game even has a New Game Plus Plus mode, which increases the likelyhood of encountering conduits.
 ELDERBORN (Video Game) / int_637ef67
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1.0
 ELDERBORN (Video Game) / int_637ef67
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_637ef67
 ELDERBORN (Video Game) / int_6480c255
type
Robbing the Dead
 ELDERBORN (Video Game) / int_6480c255
comment
Robbing the Dead: Few of the weapons (including the Ancient Spear, which is stumbled upon being stuck onto a long dead corpse) are obtained this way.
 ELDERBORN (Video Game) / int_6480c255
featureApplicability
1.0
 ELDERBORN (Video Game) / int_6480c255
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_6480c255
 ELDERBORN (Video Game) / int_67e9f779
type
Teleport Spam
 ELDERBORN (Video Game) / int_67e9f779
comment
Teleport Spam: The melee Bandit variants first encountered in Jurmum love doing this. One of the types commonly teleport behind you while the other use their ability for fakeouts.
 ELDERBORN (Video Game) / int_67e9f779
featureApplicability
1.0
 ELDERBORN (Video Game) / int_67e9f779
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_67e9f779
 ELDERBORN (Video Game) / int_834420aa
type
BFS
 ELDERBORN (Video Game) / int_834420aa
comment
BFS: Big Swords are one of the weapon categories available. Janus's sword has a gimmick of dealing more damage the more essence you'd keep.
 ELDERBORN (Video Game) / int_834420aa
featureApplicability
1.0
 ELDERBORN (Video Game) / int_834420aa
featureConfidence
1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_834420aa
 ELDERBORN (Video Game) / int_84e189a8
type
Life Meter
 ELDERBORN (Video Game) / int_84e189a8
comment
Life Meter: There's an obvious one for the player, and many enemies happen to have diegetic life meters in the form of glowing tips or slugs in their models that go dim as they take damage.
 ELDERBORN (Video Game) / int_84e189a8
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1.0
 ELDERBORN (Video Game) / int_84e189a8
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_84e189a8
 ELDERBORN (Video Game) / int_91479a10
type
Schrödinger's Player Character
 ELDERBORN (Video Game) / int_91479a10
comment
Schrödinger's Player Character: Downplayed. The game's intro cutscene involves two of the player characters having a duel. Naturally, the one the player picks wins and goes on his/her quest.
 ELDERBORN (Video Game) / int_91479a10
featureApplicability
1.0
 ELDERBORN (Video Game) / int_91479a10
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_91479a10
 ELDERBORN (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 ELDERBORN (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: More UI-related rather than input related, the attack notification may appear when the enemy is about to attack, the player is better suited actually paying attention to the enemy's attack animation to get the parry timing right than just going by the notification. The notification is mostly there to show whenever are there enemies attacking outside your vision, as well as whenver one isn't doing an unblockable attack, which has it's own icon.
 ELDERBORN (Video Game) / int_963086ce
featureApplicability
1.0
 ELDERBORN (Video Game) / int_963086ce
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_963086ce
 ELDERBORN (Video Game) / int_aafdef28
type
Videogame Dashing
 ELDERBORN (Video Game) / int_aafdef28
comment
Video Game Dashing: The player has a dash ability, which would especially come to play when dealing with enemies that have unblockable attacks.
 ELDERBORN (Video Game) / int_aafdef28
featureApplicability
1.0
 ELDERBORN (Video Game) / int_aafdef28
featureConfidence
1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_aafdef28
 ELDERBORN (Video Game) / int_ad22fa80
type
Apocalyptic Log
 ELDERBORN (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Half of the game's lore is uncovered through codex entries added by discovering lore tablets through the levels.
 ELDERBORN (Video Game) / int_ad22fa80
featureApplicability
1.0
 ELDERBORN (Video Game) / int_ad22fa80
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_ad22fa80
 ELDERBORN (Video Game) / int_c1f20837
type
Souls-like RPG
 ELDERBORN (Video Game) / int_c1f20837
comment
Souls-like RPG: The game has few characteristics of the genre, including common enemies that hit like a truck, focus on learning enemy attack patterns and visual cues, essence dropping upon player death thus have to be recovered in the next life, the use of a portable healing item, rewarding unorthodox tactics and checkpoints respawning enemies when the player choses to regenerate from them. It also differs from the norm in few areas, namely the tone not being as bleak as it tends to be with similar games, said portable healing item being recharged as the player kills enemies and the player not being limited with a stamina meter.
 ELDERBORN (Video Game) / int_c1f20837
featureApplicability
1.0
 ELDERBORN (Video Game) / int_c1f20837
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_c1f20837
 ELDERBORN (Video Game) / int_c3585f4a
type
Boom, Headshot!
 ELDERBORN (Video Game) / int_c3585f4a
comment
Boom, Headshot!: The Skullcrush's gimmick is that blows to the head deal more damage.
 ELDERBORN (Video Game) / int_c3585f4a
featureApplicability
1.0
 ELDERBORN (Video Game) / int_c3585f4a
featureConfidence
1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_c3585f4a
 ELDERBORN (Video Game) / int_c36f6d6c
type
Mummy
 ELDERBORN (Video Game) / int_c36f6d6c
comment
Mummy: An agile enemy type encountered mostly in the catacombs.
 ELDERBORN (Video Game) / int_c36f6d6c
featureApplicability
1.0
 ELDERBORN (Video Game) / int_c36f6d6c
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_c36f6d6c
 ELDERBORN (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 ELDERBORN (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: The Bronze Katars, whose gimmick involves dealing increasingly more damage when attacking the same target.
 ELDERBORN (Video Game) / int_cadf2d2a
featureApplicability
1.0
 ELDERBORN (Video Game) / int_cadf2d2a
featureConfidence
1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_cadf2d2a
 ELDERBORN (Video Game) / int_cb42ed9f
type
Counter-Attack
 ELDERBORN (Video Game) / int_cb42ed9f
comment
Counter-Attack: Some of the melee weapons have a parry manuever instead of a regular block, allowing the player with proper timing to deflect enemy attacks and retaliate for huge damage. It can also be upgraded with an ability to reflect projectiles.
 ELDERBORN (Video Game) / int_cb42ed9f
featureApplicability
1.0
 ELDERBORN (Video Game) / int_cb42ed9f
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_cb42ed9f
 ELDERBORN (Video Game) / int_ce9a1c4a
type
Underground Level
 ELDERBORN (Video Game) / int_ce9a1c4a
comment
Underground Level: The entire first act is set in The Forbidden Caves, which is the only remaining way into the sealed off city of Jurmum.
 ELDERBORN (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 ELDERBORN (Video Game) / int_ce9a1c4a
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_ce9a1c4a
 ELDERBORN (Video Game) / int_d311b60a
type
Monster Compendium
 ELDERBORN (Video Game) / int_d311b60a
comment
Monster Compendium: The monsters and bosses have their own codex entries, and killing enough of them expands their information.
 ELDERBORN (Video Game) / int_d311b60a
featureApplicability
1.0
 ELDERBORN (Video Game) / int_d311b60a
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 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_d311b60a
 ELDERBORN (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 ELDERBORN (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If an enemy dies by getting kicked into a bottomless pit and other unreachable area, the essence spawns in the place get got kicked out from.
 ELDERBORN (Video Game) / int_d6f284a3
featureApplicability
1.0
 ELDERBORN (Video Game) / int_d6f284a3
featureConfidence
1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_d6f284a3
 ELDERBORN (Video Game) / int_d9c4365c
type
Reset Button
 ELDERBORN (Video Game) / int_d9c4365c
comment
Reset Button: Much like in the specimen of the Souls-like RPG genre, healing at the fountains - the game's equalivements of bonfires - also resets every single non-boss enemy in the level.
 ELDERBORN (Video Game) / int_d9c4365c
featureApplicability
1.0
 ELDERBORN (Video Game) / int_d9c4365c
featureConfidence
1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_d9c4365c
 ELDERBORN (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 ELDERBORN (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: In Jurmum if you'd get an enemy of various opposing factions (like say, Golden Army guards versus the Lepers) in a close vicinity they would certainly start a fight with each other.
 ELDERBORN (Video Game) / int_e1645c04
featureApplicability
1.0
 ELDERBORN (Video Game) / int_e1645c04
featureConfidence
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 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_e1645c04
 ELDERBORN (Video Game) / int_f6bcaa81
type
OffWithTheHead
 ELDERBORN (Video Game) / int_f6bcaa81
comment
Off With The Head: Can happen quite a bit with your counter attacks. An unlockable skill would also allow you to take heads off defeated enemies to be used as projectile.
 ELDERBORN (Video Game) / int_f6bcaa81
featureApplicability
1.0
 ELDERBORN (Video Game) / int_f6bcaa81
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1.0
 ELDERBORN (Video Game)
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ELDERBORN (Video Game) / int_f6bcaa81
 ELDERBORN (Video Game) / int_ff070bbd
type
Attack! Attack! Attack!
 ELDERBORN (Video Game) / int_ff070bbd
comment
Attack! Attack! Attack!: Compared to the other games in the Souls-like RPG genre, there's no stamina meter to limit the player character's offense.
 ELDERBORN (Video Game) / int_ff070bbd
featureApplicability
1.0
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ELDERBORN (Video Game) / int_ff070bbd
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type
ItemName
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ELDERBORN (Video Game)

The following is a list of statements referring to the current page from other pages.

 ELDERBORN (Video Game)
hasFeature
Souls-like RPG / int_46ea7da0