| Enemy Zero (Video Game) |
type |
TVTItem |
| Enemy Zero (Video Game) |
label |
Enemy Zero (Video Game) |
| Enemy Zero (Video Game) |
page |
EnemyZero |
| Enemy Zero (Video Game) |
comment |
It is said that the worst enemies are those you can't see... never has this been more true than in Sega Saturn and Windows game Enemy Zero. One of three games in now-defunct WARP's "D Trilogy", the game has you playing as Laura Lewis, an amnesiac on a space station attacked by aliens. Seems like a fairly standard set-up, right? Well, the aliens are invisible. Not only that, but unlike most Survival Horror games, you only have one life to your name. Yes, one hit, and the game's over. Whether this is a challenge or a cheap shot is up to the player, and indeed opinions on this game are mixed, but for those interested, it's worth a shot. |
| Enemy Zero (Video Game) |
fetched |
2023-09-07T19:15:12Z |
| Enemy Zero (Video Game) |
parsed |
2023-09-07T19:15:12Z |
| Enemy Zero (Video Game) |
processingComment |
Dropped link to RoboticReveal: Not a Feature - ITEM |
| Enemy Zero (Video Game) |
isPartOf |
DBTropes |
| Enemy Zero (Video Game) / int_1237828f |
type |
Anyone Can Die |
| Enemy Zero (Video Game) / int_1237828f |
comment |
Anyone Can Die: It is a horror game, after all... |
| Enemy Zero (Video Game) / int_1237828f |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_1237828f |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_1237828f |
| Enemy Zero (Video Game) / int_1420a9b8 |
type |
Scenery Censor |
| Enemy Zero (Video Game) / int_1420a9b8 |
comment |
Scenery Censor: In the opening sequence, where Laura wakes up from cryoslumber, the computer and other equipment around her are used to keep her modest. |
| Enemy Zero (Video Game) / int_1420a9b8 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_1420a9b8 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_1420a9b8 |
| Enemy Zero (Video Game) / int_1ee0948e |
type |
Artificial Human |
| Enemy Zero (Video Game) / int_1ee0948e |
comment |
Artificial Human: David and Laura. |
| Enemy Zero (Video Game) / int_1ee0948e |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_1ee0948e |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_1ee0948e |
| Enemy Zero (Video Game) / int_272abb98 |
type |
Shoot the Shaggy Dog |
| Enemy Zero (Video Game) / int_272abb98 |
comment |
Shoot the Shaggy Dog: All Laura accomplishes when she tries to save Kimberly is getting to hear her kill herself. |
| Enemy Zero (Video Game) / int_272abb98 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_272abb98 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_272abb98 |
| Enemy Zero (Video Game) / int_277686f2 |
type |
Reused Character Design |
| Enemy Zero (Video Game) / int_277686f2 |
comment |
Reused Character Design: David, Kimberly and Parker would go on to appear in D2. |
| Enemy Zero (Video Game) / int_277686f2 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_277686f2 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_277686f2 |
| Enemy Zero (Video Game) / int_29c50e28 |
type |
Trial-and-Error Gameplay |
| Enemy Zero (Video Game) / int_29c50e28 |
comment |
Trial-and-Error Gameplay: Several puzzles require the player to simply experiment and hope for the best. |
| Enemy Zero (Video Game) / int_29c50e28 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_29c50e28 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_29c50e28 |
| Enemy Zero (Video Game) / int_2f329e3c |
type |
Tomato in the Mirror |
| Enemy Zero (Video Game) / int_2f329e3c |
comment |
Tomato in the Mirror: Laura discovers she's actually an android, and was placed on The Aki to help capture the monsters so the company could sell them to the military for mad cash. |
| Enemy Zero (Video Game) / int_2f329e3c |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_2f329e3c |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_2f329e3c |
| Enemy Zero (Video Game) / int_40cc0c7e |
type |
Bittersweet Ending |
| Enemy Zero (Video Game) / int_40cc0c7e |
comment |
Bittersweet Ending: Laura escapes The Aki, and all the monsters are destroyed... but everyone else was killed. Save for David, who lives on as a program. |
| Enemy Zero (Video Game) / int_40cc0c7e |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_40cc0c7e |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_40cc0c7e |
| Enemy Zero (Video Game) / int_41ba335a |
type |
Amnesiac Hero |
| Enemy Zero (Video Game) / int_41ba335a |
comment |
Amnesiac Heroine: Getting jolted out of cryosleep prematurely gave Laura a bit of amnesia. Kimberly implies she has a touch of it as well. |
| Enemy Zero (Video Game) / int_41ba335a |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_41ba335a |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_41ba335a |
| Enemy Zero (Video Game) / int_43a045de |
type |
Dropped a Bridge on Him |
| Enemy Zero (Video Game) / int_43a045de |
comment |
Dropped a Bridge on Him: Ronny dies offscreen between plot events, leading to a Scare Chord when Laura goes to call them and the feed reveals his corpse sprawled on the floor. |
| Enemy Zero (Video Game) / int_43a045de |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_43a045de |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_43a045de |
| Enemy Zero (Video Game) / int_5b19cc1b |
type |
Air-Vent Passageway |
| Enemy Zero (Video Game) / int_5b19cc1b |
comment |
Air-Vent Passageway: Kimberly directs Laura to climb up into one of these to evade a pursuing alien. Certain rooms even include ladders so that she can reach them easier. |
| Enemy Zero (Video Game) / int_5b19cc1b |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_5b19cc1b |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_5b19cc1b |
| Enemy Zero (Video Game) / int_5d9ce92c |
type |
Save-Game Limits |
| Enemy Zero (Video Game) / int_5d9ce92c |
comment |
Save-Game Limits: Saving is presented as making an audio log on a handheld recorder, which starts with 64 charges on its battery. Saving uses up three charges, while loading uses one. Save or restart too much, and you may have to start all over... On top of this, the player cannot save during the First-Person Shooter sections. |
| Enemy Zero (Video Game) / int_5d9ce92c |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_5d9ce92c |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_5d9ce92c |
| Enemy Zero (Video Game) / int_61356a74 |
type |
Almost Dead Guy |
| Enemy Zero (Video Game) / int_61356a74 |
comment |
Almost Dead Guy: David, courtesy of his true nature. |
| Enemy Zero (Video Game) / int_61356a74 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_61356a74 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_61356a74 |
| Enemy Zero (Video Game) / int_62259825 |
type |
Nintendo Hard |
| Enemy Zero (Video Game) / int_62259825 |
comment |
Nintendo Hard: Enemies kill you in one hit, they're invisible so you have to rely solely on a bell chime to know how close they are to you, your weapon takes a long time to charge, and you have to be right up in the enemies' faces in order to kill them. Have fun. |
| Enemy Zero (Video Game) / int_62259825 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_62259825 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_62259825 |
| Enemy Zero (Video Game) / int_6d332aea |
type |
Driven to Suicide |
| Enemy Zero (Video Game) / int_6d332aea |
comment |
Driven to Suicide: Kimberly ultimately kills herself next to Parker's corpse. |
| Enemy Zero (Video Game) / int_6d332aea |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_6d332aea |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_6d332aea |
| Enemy Zero (Video Game) / int_6ec989d8 |
type |
Guide Dang It! |
| Enemy Zero (Video Game) / int_6ec989d8 |
comment |
Guide Dang It!: In Kimberly's room, Laura has to talk to David twice before Kimberly will react to seeing Parker's corpse in his room. Even though David doesn't say anything new the second time. And then you have to talk to David one last time to trigger the next Event Flag. |
| Enemy Zero (Video Game) / int_6ec989d8 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_6ec989d8 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_6ec989d8 |
| Enemy Zero (Video Game) / int_7e6c0522 |
type |
Off with His Head! |
| Enemy Zero (Video Game) / int_7e6c0522 |
comment |
Off with His Head!/Your Head Asplode: The monsters' preferred method of killing people. |
| Enemy Zero (Video Game) / int_7e6c0522 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_7e6c0522 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_7e6c0522 |
| Enemy Zero (Video Game) / int_7eccbb3d |
type |
Shower Scene |
| Enemy Zero (Video Game) / int_7eccbb3d |
comment |
Shower Scene: When you beat the game on Normal and started the game on Hard. |
| Enemy Zero (Video Game) / int_7eccbb3d |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_7eccbb3d |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_7eccbb3d |
| Enemy Zero (Video Game) / int_811dfb3f |
type |
Voice Grunting |
| Enemy Zero (Video Game) / int_811dfb3f |
comment |
Voice Grunting: Most of Laura's voice acting (outside of the Loading Logs) consists of sighs, grunts and gasps. |
| Enemy Zero (Video Game) / int_811dfb3f |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_811dfb3f |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_811dfb3f |
| Enemy Zero (Video Game) / int_8a7e27b5 |
type |
Stab the Scorpion |
| Enemy Zero (Video Game) / int_8a7e27b5 |
comment |
Stab the Scorpion: Kimberly draws a knife, advances on Laura, and slits the side of her throat — freeing the alien worm gestating inside so she can shoot it without killing her friend. |
| Enemy Zero (Video Game) / int_8a7e27b5 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_8a7e27b5 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_8a7e27b5 |
| Enemy Zero (Video Game) / int_8b568cb7 |
type |
Posthumous Character |
| Enemy Zero (Video Game) / int_8b568cb7 |
comment |
Posthumous Character: Since he's killed off right at the start, everything we know about Parker comes from Kimberly. |
| Enemy Zero (Video Game) / int_8b568cb7 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_8b568cb7 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_8b568cb7 |
| Enemy Zero (Video Game) / int_8df14c99 |
type |
One-Hit-Point Wonder |
| Enemy Zero (Video Game) / int_8df14c99 |
comment |
One-Hit-Point Wonder: Like actual humans, Laura qualifies for this, as does the rest of the crew... The enemies as well. |
| Enemy Zero (Video Game) / int_8df14c99 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_8df14c99 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_8df14c99 |
| Enemy Zero (Video Game) / int_902fa0b4 |
type |
Giant Space Flea from Nowhere |
| Enemy Zero (Video Game) / int_902fa0b4 |
comment |
Giant Space Flea from Nowhere: The giant alien heart in the Fall Tower is never explained. |
| Enemy Zero (Video Game) / int_902fa0b4 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_902fa0b4 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_902fa0b4 |
| Enemy Zero (Video Game) / int_9788e2b1 |
type |
Black Dude Dies First |
| Enemy Zero (Video Game) / int_9788e2b1 |
comment |
Black Dude Dies First: Parker, who dies during the introduction before you ever gain control of Laura. |
| Enemy Zero (Video Game) / int_9788e2b1 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_9788e2b1 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_9788e2b1 |
| Enemy Zero (Video Game) / int_9b6cc16b |
type |
No Range Like Point-Blank Range |
| Enemy Zero (Video Game) / int_9b6cc16b |
comment |
No Range Like Point-Blank Range: The best way to ensure your shots don't miss the monsters is listening carefully and firing when they're right in front and coming straight at you. |
| Enemy Zero (Video Game) / int_9b6cc16b |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_9b6cc16b |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_9b6cc16b |
| Enemy Zero (Video Game) / int_9cd91b8a |
type |
Enemy-Detecting Radar |
| Enemy Zero (Video Game) / int_9cd91b8a |
comment |
Enemy-Detecting Radar: The whole point of the game. All you have to detect the enemies is a soundpiece you put in your ear. The faster the chime, the closer the enemy. Note that picking up this item is completely optional. |
| Enemy Zero (Video Game) / int_9cd91b8a |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_9cd91b8a |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_9cd91b8a |
| Enemy Zero (Video Game) / int_9d1cc720 |
type |
Barbie Doll Anatomy |
| Enemy Zero (Video Game) / int_9d1cc720 |
comment |
Barbie Doll Anatomy: If you watched carefully the intro (or the ending), you can see that Laura's breasts are featureless. |
| Enemy Zero (Video Game) / int_9d1cc720 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_9d1cc720 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_9d1cc720 |
| Enemy Zero (Video Game) / int_aa8dcc21 |
type |
MegaCorp |
| Enemy Zero (Video Game) / int_aa8dcc21 |
comment |
Mega-Corp: Vexx Industries, who manufactured the GPS the player uses and are revealed to be an Expy of Weyland-Yutani. |
| Enemy Zero (Video Game) / int_aa8dcc21 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_aa8dcc21 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_aa8dcc21 |
| Enemy Zero (Video Game) / int_ac9af088 |
type |
Relationship-Salvaging Disaster |
| Enemy Zero (Video Game) / int_ac9af088 |
comment |
Relationship-Salvaging Disaster: David suggests that the incident could be this, claiming that Laura was rather cold to him before and rarely bothered calling. |
| Enemy Zero (Video Game) / int_ac9af088 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_ac9af088 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_ac9af088 |
| Enemy Zero (Video Game) / int_bc74ef27 |
type |
Berserk Button |
| Enemy Zero (Video Game) / int_bc74ef27 |
comment |
Berserk Button: George doesn't like anyone touching his computers. |
| Enemy Zero (Video Game) / int_bc74ef27 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_bc74ef27 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_bc74ef27 |
| Enemy Zero (Video Game) / int_c0b66f61 |
type |
Invisible Monsters |
| Enemy Zero (Video Game) / int_c0b66f61 |
comment |
Invisible Monsters: One of the primary gimmicks of the game. |
| Enemy Zero (Video Game) / int_c0b66f61 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_c0b66f61 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_c0b66f61 |
| Enemy Zero (Video Game) / int_c1b2c63f |
type |
Dull Surprise |
| Enemy Zero (Video Game) / int_c1b2c63f |
comment |
Dull Surprise: The limited facial animation coupled with Laura's sparse voice acting makes her reactions to various horrors come off this way. She also always sounds completely deadpan in the log entries, even when recent events include her lover dying and her discovering he is an android, or getting Face Full of Alien Wing-Wong violently. |
| Enemy Zero (Video Game) / int_c1b2c63f |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_c1b2c63f |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_c1b2c63f |
| Enemy Zero (Video Game) / int_c1ffa6fd |
type |
Virtual Celebrity |
| Enemy Zero (Video Game) / int_c1ffa6fd |
comment |
Virtual Celebrity: Laura, who stars in all three of the D games, was designed with this in mind. The rest of the cast were also meant to be 'digital actors' like Laura. |
| Enemy Zero (Video Game) / int_c1ffa6fd |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_c1ffa6fd |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_c1ffa6fd |
| Enemy Zero (Video Game) / int_c4b8e2ae |
type |
One-Woman Wail |
| Enemy Zero (Video Game) / int_c4b8e2ae |
comment |
One-Woman Wail: Used when Laura discovers Kimberly's suicide. |
| Enemy Zero (Video Game) / int_c4b8e2ae |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_c4b8e2ae |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_c4b8e2ae |
| Enemy Zero (Video Game) / int_d40a8a0f |
type |
Suddenly Voiced |
| Enemy Zero (Video Game) / int_d40a8a0f |
comment |
Suddenly Voiced: When loading a save, the usually quiet Laura will narrate the most recent plot events up to that point. |
| Enemy Zero (Video Game) / int_d40a8a0f |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_d40a8a0f |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_d40a8a0f |
| Enemy Zero (Video Game) / int_e192c0a7 |
type |
Standard Female Grab Area |
| Enemy Zero (Video Game) / int_e192c0a7 |
comment |
Standard Female Grab Area: Subverted when George grabs Laura by the wrist. Though the dialogue suggests he expects this to incapacitate her, she shakes him off and flees. |
| Enemy Zero (Video Game) / int_e192c0a7 |
featureApplicability |
-0.3 |
| Enemy Zero (Video Game) / int_e192c0a7 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_e192c0a7 |
| Enemy Zero (Video Game) / int_e4900915 |
type |
Ridiculously Human Robots |
| Enemy Zero (Video Game) / int_e4900915 |
comment |
Ridiculously Human Robots: Laura and David bleed and get bruises, for Pete's sake! Granted, the point may have been to let them pass as human, but every single soul on the ship was apparently perfectly aware of their true nature. |
| Enemy Zero (Video Game) / int_e4900915 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_e4900915 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_e4900915 |
| Enemy Zero (Video Game) / int_e5421161 |
type |
Expy |
| Enemy Zero (Video Game) / int_e5421161 |
comment |
Expy: Laura and George are Ripley and Ash respectively. Only Ash is the human and Ripley is the robot. |
| Enemy Zero (Video Game) / int_e5421161 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_e5421161 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_e5421161 |
| Enemy Zero (Video Game) / int_e8123047 |
type |
Borrowed Biometric Bypass |
| Enemy Zero (Video Game) / int_e8123047 |
comment |
Borrowed Biometric Bypass: Laura has to use a chunk of Mercus' gibbed hand to pull this off. |
| Enemy Zero (Video Game) / int_e8123047 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_e8123047 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_e8123047 |
| Enemy Zero (Video Game) / int_f03efcdb |
type |
Face Full of Alien Wing-Wong |
| Enemy Zero (Video Game) / int_f03efcdb |
comment |
Face Full of Alien Wing-Wong: Poor Laura gets this at one point. |
| Enemy Zero (Video Game) / int_f03efcdb |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_f03efcdb |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_f03efcdb |
| Enemy Zero (Video Game) / int_f09021fe |
type |
Check-Point Starvation |
| Enemy Zero (Video Game) / int_f09021fe |
comment |
Checkpoint Starvation: The Fall Tower on is largely a First-Person Shooter, with only a couple of rooms where Laura can actually save her progress. |
| Enemy Zero (Video Game) / int_f09021fe |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_f09021fe |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_f09021fe |
| Enemy Zero (Video Game) / int_f6624c30 |
type |
Together in Death |
| Enemy Zero (Video Game) / int_f6624c30 |
comment |
Together in Death: This is why Kimberly refuses to leave with Laura when they're both in front of the escape pods. |
| Enemy Zero (Video Game) / int_f6624c30 |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_f6624c30 |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_f6624c30 |
| Enemy Zero (Video Game) / int_name |
type |
ItemName |
| Enemy Zero (Video Game) / int_name |
comment |
|
| Enemy Zero (Video Game) / int_name |
featureApplicability |
1.0 |
| Enemy Zero (Video Game) / int_name |
featureConfidence |
1.0 |
| Enemy Zero (Video Game) |
hasFeature |
Enemy Zero (Video Game) / int_name |
| Enemy Zero (Video Game) / int_name |
itemName |
Enemy Zero (Video Game) |