Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Everhood (Video Game)

 Everhood (Video Game)
type
TVTItem
 Everhood (Video Game)
label
Everhood (Video Game)
 Everhood (Video Game)
page
Everhood
 Everhood (Video Game)
comment
Everhood: An Ineffable Tale of the Inexpressible Divine Moments of Truth is a surreal RPG with Music Game elements released in March 2021 and developed by Foreign Gnomes, a two person team of Chris Nordgren and Jordi Roca.After making an agreement with a mysterious voice, the game puts you in control of the wooden puppet Red, whose arm was just stolen by Blue Thief under orders from the greedy Gold Pig. Teaming up with Blue Thief after Gold Pig steals their legs, Red travels across the bizarre and disconnected realm of Everhood, encountering a cast of colorful characters and engaging in musical battles in their journey to reach Gold Pig's lair and take their arm back.Gameplay is split between RPG-style exploration and the rhythm combat system. Unlike rhythm games, where you have to hit each note that appears on a chart, Everhood requires you to avoid the notes flying at your character.A sequel by the name of Everhood 2: A Lost Soul Disorder was announced during IGN's 2023 Summer of Gaming event. You can view the trailer here.Not to be confused with The Neverhood.
 Everhood (Video Game)
fetched
2023-10-08T06:31:14Z
 Everhood (Video Game)
parsed
2023-10-08T06:31:14Z
 Everhood (Video Game)
processingComment
Dropped link to AnAesop: Not a Feature - IGNORE
 Everhood (Video Game)
processingComment
Dropped link to ColorfulThemeNaming: Not a Feature - UNKNOWN
 Everhood (Video Game)
processingComment
Dropped link to EveryoneDiesEnding: Not a Feature - UNKNOWN
 Everhood (Video Game)
processingComment
Dropped link to FinalFantasyVI: Not a Feature - ITEM
 Everhood (Video Game)
processingComment
Dropped link to SpiritedAway: Not a Feature - ITEM
 Everhood (Video Game)
processingComment
Dropped link to SuperMarioRPG: Not a Feature - ITEM
 Everhood (Video Game)
processingComment
Dropped link to Talisman: Not a Feature - ITEM
 Everhood (Video Game)
processingComment
Dropped link to TheMuppets: Not a Feature - ITEM
 Everhood (Video Game)
processingComment
Dropped link to Undertale: Not a Feature - ITEM
 Everhood (Video Game)
processingUnknown
ColorfulThemeNaming
 Everhood (Video Game)
processingUnknown
EveryoneDiesEnding
 Everhood (Video Game)
isPartOf
DBTropes
 Everhood (Video Game) / int_106381c4
type
SilentProtagonist
 Everhood (Video Game) / int_106381c4
comment
Undertale criticizes players' tendency to project themselves onto Silent Protagonist characters, as the character you name and the character you play as are shown through various means to have an identity and life separate from the player's actions. Everhood does the same, but towards the end of the game Pink asks the player to project themselves onto them, as Pink does not have the courage or the strength to see their task through without the player's guidance. The player is not a wholly external influence on the world as they are in Undertale, as their influence is both acknowledged and encouraged.
 Everhood (Video Game) / int_106381c4
featureApplicability
1.0
 Everhood (Video Game) / int_106381c4
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_106381c4
 Everhood (Video Game) / int_111f14e
type
Proverbial Wisdom
 Everhood (Video Game) / int_111f14e
comment
The first two Absolute Truths are also in reference to Schpongle, specifically the title/lyrics of the songs ...But Nothing Is Lost and I Am You.
 Everhood (Video Game) / int_111f14e
featureApplicability
1.0
 Everhood (Video Game) / int_111f14e
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_111f14e
 Everhood (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Everhood (Video Game) / int_132e865c
comment
Earn Your Bad Ending: The "Alone" ending requires you to first kill Professor Orange and their assistant, then fight the Bonus Bosses Cat God and Sam, which will unlock a new area including a doorway. Said doorway leads to the second Incinerator, and this one is a truly Hopeless Boss Fight. Dying to it will result in an ending where Pink refuses to be controlled by the player to kill others anymore, and decides to remain alone in there for the rest of eternity.
 Everhood (Video Game) / int_132e865c
featureApplicability
1.0
 Everhood (Video Game) / int_132e865c
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_132e865c
 Everhood (Video Game) / int_13646b1b
type
My Friends... and Zoidberg
 Everhood (Video Game) / int_13646b1b
comment
Normal: After killing everyone in Everhood, including its Sun, the Mages (and Rasta Beast) attack Red for killing them, only for Pink to burst out of Red and tell them that Red was trying to save them, and they shouldn't be afraid of death. However, it is soon revealed that "Red" was in fact Pink all along, and that the doll was destroyed back in the incinerator, with the true killer being Pink. When Pink asks for guidance, the player will summon the last remains of Red to take control of Pink once more and guide them into the core of universe itself, the Cube. After slaying it, Pink finds themselves in the Waiting Room along with everyone else, and after one last song, everyone departs for a new life.
 Everhood (Video Game) / int_13646b1b
featureApplicability
1.0
 Everhood (Video Game) / int_13646b1b
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_13646b1b
 Everhood (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Everhood (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: If you accept Noseferachu's offer to play Super Racket with them, you'll enter a version of the combat screen that's retooled as a tennis minigame, complete with a costume change into tennis outfits for both Red and Noseferachu. Vampire Boy's obstacle course is, well... an obstacle course which requires you to navigate Red through tight turns and use the running mechanic to jump hurdles. Entering the kart race will retool the combat screen into a racetrack. Instead of being locked to the lanes during the race you can freely move across them (and even outside the track itself), but you also need to contend with navigating both the twists and turns of the track and the obstacles in it. To gain one of the pieces of the Blue Door, you have to join in on Green Mage's Medallion campaign along with several of the characters you've previously met, temporarily changing the setting into that of a traditional fantasy RPG.
 Everhood (Video Game) / int_1467a30c
featureApplicability
1.0
 Everhood (Video Game) / int_1467a30c
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_1467a30c
 Everhood (Video Game) / int_16dad7a7
type
It May Help You on Your Quest
 Everhood (Video Game) / int_16dad7a7
comment
It May Help You on Your Quest: One of the Lost Spirits will hand you a Magic 8-Ball, which for the first half of the game has no apparent use. In the second half of the game after Red's arm is retrieved, the Magic 8-Ball will keep count of how many characters you have left to kill and when shook will provide descriptions of the characters have not been killed yet Also in the second half of the game, if you ask the Lost Spirits for help one of them will give you a lantern that will cause a trail of paw prints to appear that will lead you towards characters whose deaths are necessary for the Normal ending.
 Everhood (Video Game) / int_16dad7a7
featureApplicability
1.0
 Everhood (Video Game) / int_16dad7a7
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_16dad7a7
 Everhood (Video Game) / int_1aa08f77
type
Multiple Endings
 Everhood (Video Game) / int_1aa08f77
comment
Multiple Endings: Normal: After killing everyone in Everhood, including its Sun, the Mages (and Rasta Beast) attack Red for killing them, only for Pink to burst out of Red and tell them that Red was trying to save them, and they shouldn't be afraid of death. However, it is soon revealed that "Red" was in fact Pink all along, and that the doll was destroyed back in the incinerator, with the true killer being Pink. When Pink asks for guidance, the player will summon the last remains of Red to take control of Pink once more and guide them into the core of universe itself, the Cube. After slaying it, Pink finds themselves in the Waiting Room along with everyone else, and after one last song, everyone departs for a new life. Refusal/Destiny Breaker: After refusing to kill anyone and ignoring the Lost Souls, a new door appears, going into it and climbing a fancy rainbow staircase, you meet Frog again, who is upset that you are choosing pacifism and fights you with the express purpose of making you change your mind. After Frog loses and falls into despair, the voice from the game's opening tells them that they did well and lets them leave Everhood, presumably killing them in Red's place. The voice then tells you that it cannot provide an ending because the player themself is the ending, before making Red fall apart and telling you that you can come back any time. When you reopen the save file and exit the door you came in through, it disappears behind you. Maker/Meet your Makers: Gather all three stones from the Brown Slim Mushroom, Light Being, and Jump Rope, and then place them on the Cat God statue summons the Makers, the Dev Gnomes, for another fight. Killing them ends with R.I.P. on top of the game developers Chris Nordgren and Jordi Roca. Yellow Doll: Only achievable on New Game Plus after beating both Cat God and Sam, and falling into the second incinerator, which ends with Red being destroyed and Pink refusing to be controlled by the player to kill anyone. Just then, Professor Orange shows up and offers Pink a new body to inhabit, which Pink accepts. Alone: A variation of the "Yellow Doll" ending, but first you have to kill Professor Orange and Gundall. After Red is destroyed, Pink refuses to be controlled by the player to kill anyone else, and decides just to stay in the incinerator forever so as not to hurt anyone ever again. Corridor: Reach the end of Green Mage's Endless Corridor, where you find a "good place to rest" and prompted to stop killing. Accept it, and Red will fall apart and the game will end.
 Everhood (Video Game) / int_1aa08f77
featureApplicability
1.0
 Everhood (Video Game) / int_1aa08f77
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_1aa08f77
 Everhood (Video Game) / int_1bbb76bc
type
Abandoned Area
 Everhood (Video Game) / int_1bbb76bc
comment
Abandoned Area: In the second half of the game, pretty much every area that was once populated will turn into this when you kill every last soul in Everhood.
 Everhood (Video Game) / int_1bbb76bc
featureApplicability
1.0
 Everhood (Video Game) / int_1bbb76bc
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_1bbb76bc
 Everhood (Video Game) / int_26d1f65f
type
Verbal Tic
 Everhood (Video Game) / int_26d1f65f
comment
The vampire boy encountered under various different names, who tends to say "Hi! Ho! Ha!", may be a nod to Raiho.
 Everhood (Video Game) / int_26d1f65f
featureApplicability
1.0
 Everhood (Video Game) / int_26d1f65f
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_26d1f65f
 Everhood (Video Game) / int_29428ef
type
Difficulty Levels
 Everhood (Video Game) / int_29428ef
comment
Difficulty Levels: There's six in total: Story mode, Easy, Normal, Hard, Expert, and Insane; with Hard being the difficulty the game was mostly designed around. Insane Mode can only be played after getting New Game +.
 Everhood (Video Game) / int_29428ef
featureApplicability
1.0
 Everhood (Video Game) / int_29428ef
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_29428ef
 Everhood (Video Game) / int_2b7ae239
type
Forced Euthanasia
 Everhood (Video Game) / int_2b7ae239
comment
Forced Euthanasia: The first act of the game involves Red — the Player Character — on a quest to retrieve their stolen arm. Once that goal is accomplished, however, Frog reveals to Red their true mission and purpose for coming to the titular Everhood: euthanizing every single member of the remaining population, who are prevented from entering the cycle of reincarnation and have been slowly driven mad by the millions of years spent living with immortality, but are too afraid of death to end their suffering via suicide.
 Everhood (Video Game) / int_2b7ae239
featureApplicability
1.0
 Everhood (Video Game) / int_2b7ae239
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_2b7ae239
 Everhood (Video Game) / int_2eb94abd
type
Deadly Euphemism
 Everhood (Video Game) / int_2eb94abd
comment
A lot of Frog's post-arm speech is laden with deadly euphemisms, but if there was any doubt as to what your objective is, the first time you interact with someone after receiving your arm makes it clear.;
 Everhood (Video Game) / int_2eb94abd
featureApplicability
1.0
 Everhood (Video Game) / int_2eb94abd
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_2eb94abd
 Everhood (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Everhood (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: The Normal ending reveals that Pink was the one killing everyone, not Red. Having the body destroyed in the incinerator, Pink just created an illusion of Red's body to cope with the loss and to continue to deflect any blame for killing everyone.
 Everhood (Video Game) / int_2f329e3c
featureApplicability
1.0
 Everhood (Video Game) / int_2f329e3c
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_2f329e3c
 Everhood (Video Game) / int_334e48a1
type
After the End
 Everhood (Video Game) / int_334e48a1
comment
After the End: The Everhood seen in the game is implied to only be the last remnant of something that was once much larger and grander. There were once millions of residents in Everhood, but after uncountable eons of people escaping via the incinerator or otherwise having run-ins with any of a succession of red puppets, there are fewer than 30 people left at the start of the game.
 Everhood (Video Game) / int_334e48a1
featureApplicability
1.0
 Everhood (Video Game) / int_334e48a1
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_334e48a1
 Everhood (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Everhood (Video Game) / int_381855db
comment
Five-Second Foreshadowing: During the walk to Gold Pig's treasury and the Reconciliation battle, all of the characters you have killed show up as visions. This includes Red, showing that they are indeed Dead All Along, but not Pink, who turns out to be whom the player had been directly controlling since the first Incinerator fight. Sam, who is a New Game +-exclusive character can also be seen among the other dead souls.
 Everhood (Video Game) / int_381855db
featureApplicability
1.0
 Everhood (Video Game) / int_381855db
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_381855db
 Everhood (Video Game) / int_38805691
type
Catch and Return
 Everhood (Video Game) / int_38805691
comment
During Medallion you gain the use of a sword that can deflect attacks, a combat mechanic that is a crucial part of the game's second half.
 Everhood (Video Game) / int_38805691
featureApplicability
1.0
 Everhood (Video Game) / int_38805691
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_38805691
 Everhood (Video Game) / int_3ea7916d
type
Immortality Immorality
 Everhood (Video Game) / int_3ea7916d
comment
Immortality Immorality: Having nothing better to do with their time, several of Everhood's residents have turned to less-than-savory means to keep themselves occupied, such as Professor Orange and their Mad Science. A late-game note states that several of Everhood's original residents became insanely debauched and sadistic after eons without proper stimulation, which might have led to Pink leaving their group.
 Everhood (Video Game) / int_3ea7916d
featureApplicability
1.0
 Everhood (Video Game) / int_3ea7916d
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_3ea7916d
 Everhood (Video Game) / int_3ec10530
type
Wacky Racing
 Everhood (Video Game) / int_3ec10530
comment
Entering the kart race will retool the combat screen into a racetrack. Instead of being locked to the lanes during the race you can freely move across them (and even outside the track itself), but you also need to contend with navigating both the twists and turns of the track and the obstacles in it.
 Everhood (Video Game) / int_3ec10530
featureApplicability
1.0
 Everhood (Video Game) / int_3ec10530
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_3ec10530
 Everhood (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Everhood (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The best interpretation from the game's Gainax Ending is that Pink, through the player, frees everyone in Everhood by killing them, and then destroys the Cube that represents Everhood itself, before finding themselves in the Waiting Room and has one last rhythm battle to allow everyone to depart and begin a new life, with Pink thanking the player for everything.
 Everhood (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Everhood (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_40cc0c7e
 Everhood (Video Game) / int_43d612b7
type
Disney Acid Sequence
 Everhood (Video Game) / int_43d612b7
comment
The end of the game's first stage, where Red is dropped into an incinerator by Gold Pig. Up until now the game has been weird, but then it enters Disney Acid Sequence territory, with a lengthy battle against a skeleton man with a dragon for an arm, a strange pink spirit, mysterious gnomes who use their own heads as projectiles followed by a conversation with what may or may not be God.
 Everhood (Video Game) / int_43d612b7
featureApplicability
1.0
 Everhood (Video Game) / int_43d612b7
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_43d612b7
 Everhood (Video Game) / int_47e4f5f5
type
Golden Ending
 Everhood (Video Game) / int_47e4f5f5
comment
Undertale discourages completionism for the sake of seeing all the endings, as it's pointed out that resetting after attaining the Golden Ending will rip all the characters away from their happy ending and set them back to the beginning. Everhood likewise subtly acknowledges that starting a New Game Plus will send all the characters back to the beginning and tear them away from the ending, but portrays this as a good thing. Once every character has died, they are sent to a chamber resembling a Buddhist mandala attended by a Bodhisattva-like sage, implying that they will reincarnate after the game ends. The characters in New Game Plus are implied to be their own reincarnated selves, meaning starting a new game is simply a natural part of cycle of life and death.
 Everhood (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Everhood (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_47e4f5f5
 Everhood (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Everhood (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: Subverted with the music that plays during the battle with The Masterpiece. While the Masterpiece expires within 12 seconds (and cuts the music with a Letting the Air out of the Band sound effect), this music is reused with the Cat God, where it plays out in full.
 Everhood (Video Game) / int_4cefd8a6
featureApplicability
-0.3
 Everhood (Video Game) / int_4cefd8a6
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_4cefd8a6
 Everhood (Video Game) / int_4dac11b8
type
Overly Generous Time Limit
 Everhood (Video Game) / int_4dac11b8
comment
Overly Generous Time Limit: Vampire Boy promises you a reward if you beat the universal record for their obstacle course, but as the universal record is 34.5 seconds, it's actually quite easy to beat without running the obstacle course as efficiently as possible.
 Everhood (Video Game) / int_4dac11b8
featureApplicability
1.0
 Everhood (Video Game) / int_4dac11b8
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_4dac11b8
 Everhood (Video Game) / int_4e7c4536
type
Wham Line
 Everhood (Video Game) / int_4e7c4536
comment
Wham Line: Frog delivers this after the fake credits that reveal the second act's main purpose; A lot of Frog's post-arm speech is laden with deadly euphemisms, but if there was any doubt as to what your objective is, the first time you interact with someone after receiving your arm makes it clear.; After Lost Spirit's Revenge, something major is clarified about Pink and Red; One is given if you manage to survive both stages of the incinerator, as the camera pans to reveal how many of the burned bodies outside of the incinerator resemble Red:
 Everhood (Video Game) / int_4e7c4536
featureApplicability
1.0
 Everhood (Video Game) / int_4e7c4536
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_4e7c4536
 Everhood (Video Game) / int_504e271f
type
But Thou Must!
 Everhood (Video Game) / int_504e271f
comment
But Thou Must!: Used when the player declines the offer the Voice gives them to enter Everhood at the start of the game, although the Voice very politely tells you that it will wait until you are ready. Averted with the Absolute Truths, which have no bearing on the plot whether or not you choose to learn them, and in either case the Voice will treat your choice with respect.
 Everhood (Video Game) / int_504e271f
featureApplicability
-1.0
 Everhood (Video Game) / int_504e271f
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_504e271f
 Everhood (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Everhood (Video Game) / int_52b36340
comment
Undertale criticizes the player for treating monsters as disposable enemies, and attempting a Genocide Run is a boring and frustrating slog that locks the player into the bad ending. Sparing all enemies you encounter, however, is necessary to achieve the Golden Ending. Everhood responds to this by flipping the entire route dynamic on its head. Everhood expects you to sympathize with all the named characters and view them as more than disposable enemies, yet killing them is still a heroic act, as all of the characters are trapped in immortality and prevented from entering the cycle of reincarnation, going slowly insane from the millions of years they've spent trapped in the Everhood. And unlike in Undertale, you don't have to kill every character or spend hours seeking random encounters, meaning the experience is not deliberately made unfun for the player. Conversely, going for the Pacifist Run described above gives the player the bad ending.
 Everhood (Video Game) / int_52b36340
featureApplicability
1.0
 Everhood (Video Game) / int_52b36340
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_52b36340
 Everhood (Video Game) / int_558f5da6
type
Cryptic Conversation
 Everhood (Video Game) / int_558f5da6
comment
Cryptic Conversation: Any encounter with the Voice qualifies, but especially so for when it offers to tell you the Absolute Truths, which the voice cautions that learning might help or hurt you.
 Everhood (Video Game) / int_558f5da6
featureApplicability
1.0
 Everhood (Video Game) / int_558f5da6
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_558f5da6
 Everhood (Video Game) / int_58db779e
type
Letting the Air out of the Band
 Everhood (Video Game) / int_58db779e
comment
Letting the Air out of the Band: Triggering a battle starts with this happening to whatever music was playing, accompanied by a generic "BOOOOooooop" sound in case there wasn't any music, and everything on screen turning grayscale. Happens to the fake credits after you get your arm and the game pretends to be over.
 Everhood (Video Game) / int_58db779e
featureApplicability
1.0
 Everhood (Video Game) / int_58db779e
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_58db779e
 Everhood (Video Game) / int_5a5899e4
type
Boss Game
 Everhood (Video Game) / int_5a5899e4
comment
Boss Game: The songs that the gameplay revolves around all take place in combat against another character. Only a couple minigames, the incinerator and an obstacle course do not involve a boss.
 Everhood (Video Game) / int_5a5899e4
featureApplicability
1.0
 Everhood (Video Game) / int_5a5899e4
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_5a5899e4
 Everhood (Video Game) / int_5b2e1e5e
type
Fake-Out Fade-Out
 Everhood (Video Game) / int_5b2e1e5e
comment
Fake-Out Fade-Out: Picking up your arm triggers the credits to start, before running down and cutting back to the kaleidoscope screen and another confrontation with Frog.
 Everhood (Video Game) / int_5b2e1e5e
featureApplicability
1.0
 Everhood (Video Game) / int_5b2e1e5e
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_5b2e1e5e
 Everhood (Video Game) / int_5d5cc3fd
type
Through the Eyes of Madness
 Everhood (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: After regaining Red's arm, the neon signs in the Cart Carnival that say "POWER" "LOVE❤" and "MONEY" change to say "KILL" "KiLL❤" and "KILL?"
 Everhood (Video Game) / int_5d5cc3fd
featureApplicability
1.0
 Everhood (Video Game) / int_5d5cc3fd
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_5d5cc3fd
 Everhood (Video Game) / int_637ef67
type
New Game Plus
 Everhood (Video Game) / int_637ef67
comment
New Game Plus: The game offers you a chance to start a new save file at the end, allowing you to fight one of the game's Bonus Bosses, Cat God. While not directly stated, it's implied that the New Game+ run takes place in a new iteration of the Everhood, after everyone has been reincarnated to start their lives anew.
 Everhood (Video Game) / int_637ef67
featureApplicability
1.0
 Everhood (Video Game) / int_637ef67
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_637ef67
 Everhood (Video Game) / int_63d3ce1a
type
Dismantled MacGuffin
 Everhood (Video Game) / int_63d3ce1a
comment
To gain one of the pieces of the Blue Door, you have to join in on Green Mage's Medallion campaign along with several of the characters you've previously met, temporarily changing the setting into that of a traditional fantasy RPG.
 Everhood (Video Game) / int_63d3ce1a
featureApplicability
1.0
 Everhood (Video Game) / int_63d3ce1a
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_63d3ce1a
 Everhood (Video Game) / int_66755d29
type
Author Avatar
 Everhood (Video Game) / int_66755d29
comment
Author Avatar: The Dev Gnomes are these for Chris Nordgren and Jordi Roca. Cazok and Lewmoth have in-game avatars as well, both appearing in a New Game + save file.
 Everhood (Video Game) / int_66755d29
featureApplicability
1.0
 Everhood (Video Game) / int_66755d29
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_66755d29
 Everhood (Video Game) / int_66f763c0
type
Interface Screw
 Everhood (Video Game) / int_66f763c0
comment
Interface Screw: Doesn't happen in every fight, but several fights lean into this very hard. The game pulls every dirty trick somewhere along its runtime, including: Rotating the screen, visually stretching the play field, changing colors, reversing your controls, blacking out the screen for a second, attacks that wave between lanes, and static distortions.
 Everhood (Video Game) / int_66f763c0
featureApplicability
1.0
 Everhood (Video Game) / int_66f763c0
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_66f763c0
 Everhood (Video Game) / int_6c82a69d
type
Tabletop RPG
 Everhood (Video Game) / int_6c82a69d
comment
Tabletop RPG: The "Medallion" tabletop campaign that Green Mage runs is an in-game example of this.
 Everhood (Video Game) / int_6c82a69d
featureApplicability
1.0
 Everhood (Video Game) / int_6c82a69d
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_6c82a69d
 Everhood (Video Game) / int_71538259
type
Token Human
 Everhood (Video Game) / int_71538259
comment
Token Human: Reese, Professor Orange, and Harrowed Haley are the only characters in Everhood who appear human. Sir Lost-A-Lot might be one, as they have a human body, but their face never being revealed from under their helmet leaves this unconfirmed.
 Everhood (Video Game) / int_71538259
featureApplicability
1.0
 Everhood (Video Game) / int_71538259
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_71538259
 Everhood (Video Game) / int_7464705c
type
Arc Words
 Everhood (Video Game) / int_7464705c
comment
Arc Words: two phrases pop up repeatedly, "Why Wont You Die" and "There will be reconciliation"
 Everhood (Video Game) / int_7464705c
featureApplicability
1.0
 Everhood (Video Game) / int_7464705c
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_7464705c
 Everhood (Video Game) / int_7ba493b0
type
Always Accurate Attack
 Everhood (Video Game) / int_7ba493b0
comment
Always Accurate Attack: The second incinerator, accessible only in the New Game Plus after beating the Cat God, will repeatedly spam one in its second pattern. There's no way to avoid the walls of flame closing in, and you will die to it, which is needed to access the "Yellow Doll" and "Alone" endings.
 Everhood (Video Game) / int_7ba493b0
featureApplicability
1.0
 Everhood (Video Game) / int_7ba493b0
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_7ba493b0
 Everhood (Video Game) / int_82accf22
type
Gainax Ending
 Everhood (Video Game) / int_82accf22
comment
Gainax Ending: The Normal ending gets very confusing due to introducing Pink at the end of the game, questioning their relationship to Red and the Player, and then the player making Pink drown themself and fighting the Cube that represents the Everhood itself, or mortality, or the concept of enlightenment? Even Pink themself is confused when they reach the Waiting Room. Afterwards, they have one last rhythm battle with everyone from Everhood before everyone leaves, with Pink thanking the player for helping them. It ends with one last message from the Voice giving them An Aesop before The Cat God invites the player to come back sometime.
 Everhood (Video Game) / int_82accf22
featureApplicability
1.0
 Everhood (Video Game) / int_82accf22
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_82accf22
 Everhood (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Everhood (Video Game) / int_8409a385
comment
Vampire Boy's obstacle course is, well... an obstacle course which requires you to navigate Red through tight turns and use the running mechanic to jump hurdles.
 Everhood (Video Game) / int_8409a385
featureApplicability
1.0
 Everhood (Video Game) / int_8409a385
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_8409a385
 Everhood (Video Game) / int_8797239c
type
Bait-and-Switch
 Everhood (Video Game) / int_8797239c
comment
Bait-and-Switch: During Green Mage's Medallion campaign, an imposing dark knight stands in your way. After a few seconds of an imposing fight song the knight throws its sword away and instead fights you to a jazzy tune while dancing. This happens plenty of times with Knight Lost-a-lot.
 Everhood (Video Game) / int_8797239c
featureApplicability
1.0
 Everhood (Video Game) / int_8797239c
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_8797239c
 Everhood (Video Game) / int_883f3732
type
WarmUpBoss
 Everhood (Video Game) / int_883f3732
comment
Warm-Up Boss: The Automated Terror Machine is the first proper battle after the tutorial, and its attacks are easily telegraphed and rather sparse compared to later opponents.
 Everhood (Video Game) / int_883f3732
featureApplicability
1.0
 Everhood (Video Game) / int_883f3732
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_883f3732
 Everhood (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Everhood (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Red normally isn't this, but during the part where they have to traverse through Professor Orange's trap-filled laboratory in order to kill them, getting hit by a trap will immediately send you back to the start of the sequence. Insane Difficulty not only makes Red have a maximum of 1HP at all times, but there are also no checkpoints in battle for them to restart from.
 Everhood (Video Game) / int_8df14c99
featureApplicability
1.0
 Everhood (Video Game) / int_8df14c99
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_8df14c99
 Everhood (Video Game) / int_8e20979
type
Wham Episode
 Everhood (Video Game) / int_8e20979
comment
Wham Episode: The end of the game's first stage, where Red is dropped into an incinerator by Gold Pig. Up until now the game has been weird, but then it enters Disney Acid Sequence territory, with a lengthy battle against a skeleton man with a dragon for an arm, a strange pink spirit, mysterious gnomes who use their own heads as projectiles followed by a conversation with what may or may not be God. The moment where Red reclaims their arm and the game's second act and true objective begins.
 Everhood (Video Game) / int_8e20979
featureApplicability
1.0
 Everhood (Video Game) / int_8e20979
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_8e20979
 Everhood (Video Game) / int_9203bf6
type
Arc Number
 Everhood (Video Game) / int_9203bf6
comment
Arc Number: 8, the upturned infinity. It appears in numerous circumstances throughout the game, such as the Endless Corridor having 888 rooms, the Magic 8 Ball, and other locations.
 Everhood (Video Game) / int_9203bf6
featureApplicability
1.0
 Everhood (Video Game) / int_9203bf6
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_9203bf6
 Everhood (Video Game) / int_970c790a
type
Big Bad
 Everhood (Video Game) / int_970c790a
comment
Green Mage, playing the role of the campaign's Big Bad, is not only dressed in red but insists they are Not Evil, Just Misunderstood and boasts of being "the one who hears god".
 Everhood (Video Game) / int_970c790a
featureApplicability
1.0
 Everhood (Video Game) / int_970c790a
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_970c790a
 Everhood (Video Game) / int_97ebe48b
type
Pacifist Run
 Everhood (Video Game) / int_97ebe48b
comment
Pacifist Run: Refusing to kill anyone after Red gets their arm back gives you a different ending. Specifically, the bad ending.
 Everhood (Video Game) / int_97ebe48b
featureApplicability
1.0
 Everhood (Video Game) / int_97ebe48b
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_97ebe48b
 Everhood (Video Game) / int_98a63dc6
type
Time Abyss
 Everhood (Video Game) / int_98a63dc6
comment
Time Abyss: Everhood's undying residents. If Green Mage's playhouse is any indication, they've been alive for millions, maybe billions of years.
 Everhood (Video Game) / int_98a63dc6
featureApplicability
1.0
 Everhood (Video Game) / int_98a63dc6
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_98a63dc6
 Everhood (Video Game) / int_98e87f7
type
Sinister Silhouettes
 Everhood (Video Game) / int_98e87f7
comment
If you keep your game window open on the title screen for a bit, you'll see the silhouette of Cat God peering at you from behind the game's logo. Similarly, early in the game Frog will tell you to avoid cats as "they are all trouble".
 Everhood (Video Game) / int_98e87f7
featureApplicability
1.0
 Everhood (Video Game) / int_98e87f7
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_98e87f7
 Everhood (Video Game) / int_9d12bbc1
type
Foreshadowing
 Everhood (Video Game) / int_9d12bbc1
comment
Foreshadowing: If you keep your game window open on the title screen for a bit, you'll see the silhouette of Cat God peering at you from behind the game's logo. Similarly, early in the game Frog will tell you to avoid cats as "they are all trouble". If you look carefully during the Post-Mortem and the first Gold Pig fight, you can spot that Pink is missing an arm, hinting at their connection to Red. When Red gets their arm back, Pink can be seen again, this time getting their arm back as well. The first Absolute Truth speaks of the dead waiting in a place outside time to reunite with you, and of hard choices being justified and reconciliation happening as part of that. All of these things come into play during the Lost Spirit's Revenge fight. Green Mage's Medallion campaign heavily foreshadows multiple elements of the second half of the game. Green Mage, playing the role of the campaign's Big Bad, is not only dressed in red but insists they are Not Evil, Just Misunderstood and boasts of being "the one who hears god". During Medallion you gain the use of a sword that can deflect attacks, a combat mechanic that is a crucial part of the game's second half.
 Everhood (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Everhood (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_9d12bbc1
 Everhood (Video Game) / int_a195379b
type
Murder by Cremation
 Everhood (Video Game) / int_a195379b
comment
Murder by Cremation: Gold Pig attempts to do this to Red by dropping them into the incinerator. It is later revealed that it's the only way to "die" in Everhood other than being killed by Red, and many of Everhood's residents have willingly thrown themselves in to escape immortality.
 Everhood (Video Game) / int_a195379b
featureApplicability
1.0
 Everhood (Video Game) / int_a195379b
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_a195379b
 Everhood (Video Game) / int_a6c69bd
type
MacGuffin
 Everhood (Video Game) / int_a6c69bd
comment
MacGuffin: The quest start with your arm being stolen by Gold Pig before you "wake up", and recovering it is the main plot for the first half of the game. Along with your arm, there's also the Blue Door, which has been broken up and must be fixed so that you can enter Gold Pig's hideout and recover your arm.
 Everhood (Video Game) / int_a6c69bd
featureApplicability
1.0
 Everhood (Video Game) / int_a6c69bd
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_a6c69bd
 Everhood (Video Game) / int_a783166f
type
StockSoundEffect
 Everhood (Video Game) / int_a783166f
comment
Stock Sound Effect: A couple characters make the "frantic running-in-place" sound made famous by Scooby-Doo before running off.
 Everhood (Video Game) / int_a783166f
featureApplicability
1.0
 Everhood (Video Game) / int_a783166f
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_a783166f
 Everhood (Video Game) / int_ac8cc568
type
Acronym Confusion
 Everhood (Video Game) / int_ac8cc568
comment
Acronym Confusion: Played for Laughs with the ATM and the V.I.P card. ATM stands for Automated Terror Machinenote albeit it was known as the Automatic Telling Machine in the vertical slice, and according to the item flavor text for the V.I.P card, V.I.P stands for Ventriloquist Improvisor Puppeteer's Club. The C is silent.
 Everhood (Video Game) / int_ac8cc568
featureApplicability
1.0
 Everhood (Video Game) / int_ac8cc568
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_ac8cc568
 Everhood (Video Game) / int_acbf4968
type
Detectives Follow Footprints
 Everhood (Video Game) / int_acbf4968
comment
Also in the second half of the game, if you ask the Lost Spirits for help one of them will give you a lantern that will cause a trail of paw prints to appear that will lead you towards characters whose deaths are necessary for the Normal ending.
 Everhood (Video Game) / int_acbf4968
featureApplicability
1.0
 Everhood (Video Game) / int_acbf4968
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_acbf4968
 Everhood (Video Game) / int_acecb17d
type
Chekhov's Skill
 Everhood (Video Game) / int_acecb17d
comment
Chekhov's Skill: There are two segments in the first half of the game that teach you how to use the deflect mechanic, the Super Racket minigame and the Medallion tabletop campaign. After retrieving Red's arm, that mechanic is revealed to be necessary for carrying out the task of killing everyone.
 Everhood (Video Game) / int_acecb17d
featureApplicability
1.0
 Everhood (Video Game) / int_acecb17d
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_acecb17d
 Everhood (Video Game) / int_c513249
type
Harder Than Hard
 Everhood (Video Game) / int_c513249
comment
Insane Difficulty not only makes Red have a maximum of 1HP at all times, but there are also no checkpoints in battle for them to restart from.
 Everhood (Video Game) / int_c513249
featureApplicability
1.0
 Everhood (Video Game) / int_c513249
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_c513249
 Everhood (Video Game) / int_c75df49a
type
Shout-Out
 Everhood (Video Game) / int_c75df49a
comment
Shout-Out: The game's Hub Level is a dark space containing colorful doors that lead to other areas of the world, in reference to the nexus in Yume Nikki. The game's subtitle An Ineffable Tale of the Inexpressible Divine Moments of Truth is an extended shoutout to the music of Schpongle, in specific the albums Ineffable Mysteries from Shpongleland and Tales of the Inexpressible as well as the EP Divine Moments of Truth. The first two Absolute Truths are also in reference to Schpongle, specifically the title/lyrics of the songs ...But Nothing Is Lost and I Am You. The fight against Flan in their mech is followed with the song "Happy Happy Christmas" by Drax, best known for its connection to the "It Is a Mystery" meme. If you kill the Red Dead Mushroom, it will say "You can't kill me in a way that matters." The tabletop RPG that Green Mage plays, Medallion, is one to the tabletop RPG/board game Talisman; the board is a dead giveaway, with its three concentric, increasingly forbidding regions.
 Everhood (Video Game) / int_c75df49a
featureApplicability
1.0
 Everhood (Video Game) / int_c75df49a
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_c75df49a
 Everhood (Video Game) / int_cb44cd57
type
Ominous Television
 Everhood (Video Game) / int_cb44cd57
comment
Ominous Television: The only thing anyone seems to watch on TV - or in the movie theater - is static - a clue to the fact that something is seriously wrong in the Everhood.
 Everhood (Video Game) / int_cb44cd57
featureApplicability
1.0
 Everhood (Video Game) / int_cb44cd57
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_cb44cd57
 Everhood (Video Game) / int_d3aad64a
type
Morally Ambiguous Doctorate
 Everhood (Video Game) / int_d3aad64a
comment
Morally Ambiguous Doctorate: Professor Orange is initially presented as a goofy ineffective Ineffectual Sympathetic Villain. Once you get into the lab itself, the Save Point refuses to say anything about what it has witnessed in its time there, and a test subject can be found in a side room who rambles about about being tormented by something and begs to "make it stop".
 Everhood (Video Game) / int_d3aad64a
featureApplicability
1.0
 Everhood (Video Game) / int_d3aad64a
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_d3aad64a
 Everhood (Video Game) / int_d442f9d1
type
ToiletHumor
 Everhood (Video Game) / int_d442f9d1
comment
Toilet Humor: Brown Mage's Fetch Quest starts with them asking you to bring them toilet paper, saying it's an emergency. This is revealed as a Bait-and-Switch joke when you bring it to them, as they reveal they needed it to wipe off their table. This later becomes a Brick Joke when you bring them batteries and they reveal they needed those to power their toilet, which is present in the room when you finally enter their keep. The toilet paper itself comes from a being living inside a trash can who describes it as "half-used", and tries to back out of the deal after being given the item they wanted to trade it for, claiming they need it for their own use.
 Everhood (Video Game) / int_d442f9d1
featureApplicability
1.0
 Everhood (Video Game) / int_d442f9d1
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_d442f9d1
 Everhood (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Everhood (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you aren't able to defeat the Spirit of Light before the song ends (or face it before you get your arm back, it will warp away but can be found in the movie theater to be faced again. All of the differences in New Game Plus come after getting Red's arm back, which also happens to be soon after the save points start recommending using more than one save slot "in case something happens".
 Everhood (Video Game) / int_d6f284a3
featureApplicability
1.0
 Everhood (Video Game) / int_d6f284a3
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_d6f284a3
 Everhood (Video Game) / int_d72929ed
type
Afterlife Antechamber
 Everhood (Video Game) / int_d72929ed
comment
The first Absolute Truth speaks of the dead waiting in a place outside time to reunite with you, and of hard choices being justified and reconciliation happening as part of that. All of these things come into play during the Lost Spirit's Revenge fight.
 Everhood (Video Game) / int_d72929ed
featureApplicability
1.0
 Everhood (Video Game) / int_d72929ed
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_d72929ed
 Everhood (Video Game) / int_d855a477
type
NotSoHarmless
 Everhood (Video Game) / int_d855a477
comment
Not So Harmless: Many residents of Everhood are capable of defending themselves, and some are surprisingly good at it, especially when their lives are on the line. Special mention goes to the Shopkeeper, whose battle utilizes a highly irregular beat and Interface Screw, and Rasta Beast, who is easily beatable in the first half of the game but later attacks with a furious heavy-metal track that can kill the player in seconds. And then there's Bonus Boss Frog...
 Everhood (Video Game) / int_d855a477
featureApplicability
1.0
 Everhood (Video Game) / int_d855a477
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_d855a477
 Everhood (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Everhood (Video Game) / int_dda99fa8
comment
Despair Event Horizon: Frog after their Bonus Boss fight, either by being beaten or giving up outright, realizes they can't convince Red to kill and decides to leave Everhood when given the chance, even if they can never return and save the rest of their friends.
 Everhood (Video Game) / int_dda99fa8
featureApplicability
1.0
 Everhood (Video Game) / int_dda99fa8
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_dda99fa8
 Everhood (Video Game) / int_dee04580
type
Our Gnomes Are Weirder
 Everhood (Video Game) / int_dee04580
comment
Our Gnomes Are Weirder: The Gnomes in Everhood are either mischievous reality-warpers with a fondness for creating Disney Acid Sequence visuals and palling around with Everhood's gods... Or they're the game devs themselves.
 Everhood (Video Game) / int_dee04580
featureApplicability
1.0
 Everhood (Video Game) / int_dee04580
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_dee04580
 Everhood (Video Game) / int_e41b38d3
type
Classic Cheat Code
 Everhood (Video Game) / int_e41b38d3
comment
Classic Cheat Code: You input the Konami Code to gain control of Pink after Reconciliation, replacing Space, Enter and Escape for B, A and Start.
 Everhood (Video Game) / int_e41b38d3
featureApplicability
1.0
 Everhood (Video Game) / int_e41b38d3
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_e41b38d3
 Everhood (Video Game) / int_e50987a9
type
Reconstruction
 Everhood (Video Game) / int_e50987a9
comment
Reconstruction: Everhood wears its Undertale influence on its sleeve, but where the influence shines most is in how it re-examines the same video game tropes Undertale criticized, and redefines them to make them work. To wit: Undertale criticizes the player for treating monsters as disposable enemies, and attempting a Genocide Run is a boring and frustrating slog that locks the player into the bad ending. Sparing all enemies you encounter, however, is necessary to achieve the Golden Ending. Everhood responds to this by flipping the entire route dynamic on its head. Everhood expects you to sympathize with all the named characters and view them as more than disposable enemies, yet killing them is still a heroic act, as all of the characters are trapped in immortality and prevented from entering the cycle of reincarnation, going slowly insane from the millions of years they've spent trapped in the Everhood. And unlike in Undertale, you don't have to kill every character or spend hours seeking random encounters, meaning the experience is not deliberately made unfun for the player. Conversely, going for the Pacifist Run described above gives the player the bad ending. Undertale criticizes players' tendency to project themselves onto Silent Protagonist characters, as the character you name and the character you play as are shown through various means to have an identity and life separate from the player's actions. Everhood does the same, but towards the end of the game Pink asks the player to project themselves onto them, as Pink does not have the courage or the strength to see their task through without the player's guidance. The player is not a wholly external influence on the world as they are in Undertale, as their influence is both acknowledged and encouraged. Undertale discourages completionism for the sake of seeing all the endings, as it's pointed out that resetting after attaining the Golden Ending will rip all the characters away from their happy ending and set them back to the beginning. Everhood likewise subtly acknowledges that starting a New Game Plus will send all the characters back to the beginning and tear them away from the ending, but portrays this as a good thing. Once every character has died, they are sent to a chamber resembling a Buddhist mandala attended by a Bodhisattva-like sage, implying that they will reincarnate after the game ends. The characters in New Game Plus are implied to be their own reincarnated selves, meaning starting a new game is simply a natural part of cycle of life and death.
 Everhood (Video Game) / int_e50987a9
featureApplicability
1.0
 Everhood (Video Game) / int_e50987a9
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_e50987a9
 Everhood (Video Game) / int_e5421161
type
Expy
 Everhood (Video Game) / int_e5421161
comment
Expy: Numerous, some more obvious than others. The main character is basically a palette-swapped Geno from Super Mario RPG. The appearance of the Lost Spirits is based off of No-Face and Uboa. The vampire boy encountered under various different names, who tends to say "Hi! Ho! Ha!", may be a nod to Raiho. The "Automated Terror Machine" flashes a few expressions that are clearly inspired by Flowey. Likewise, Professor Orange is a more antagonistic take on Papyrus, with a similar laugh and fixation on setting traps for the player. Frog, with their musical inclinations and affable personality, is an obvious shout-out to Kermit, particularly from the opening of The Muppet Movie. Otherwise, they play the part of Sans, as the brutally difficult Final Boss for the bad ending path. Unlike Sans, Frog fights only if you choose the path of pacifism instead of genocide. Pink, a glowing humanoid with a pink outline, bears a striking resemblance to Terra in her esper form, especially when curled in a fetal position.
 Everhood (Video Game) / int_e5421161
featureApplicability
1.0
 Everhood (Video Game) / int_e5421161
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_e5421161
 Everhood (Video Game) / int_e69173b6
type
Time-Limit Boss
 Everhood (Video Game) / int_e69173b6
comment
Time-Limit Boss: You must defeat Light Being before their song ends, or else they'll take the emerald and leave. They have a 50/50 chance after this point to appear in the movie theater at the Cart Carnival, but unless you know to look there you'd otherwise assume you have to reload before that fight to get another chance at beating it. Most of the bosses in the second half of the game are this, as you need to deplete their health bar before the music ends, otherwise they survive your attempt to kill them.
 Everhood (Video Game) / int_e69173b6
featureApplicability
1.0
 Everhood (Video Game) / int_e69173b6
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_e69173b6
 Everhood (Video Game) / int_e7eb0474
type
Hub Level
 Everhood (Video Game) / int_e7eb0474
comment
The game's Hub Level is a dark space containing colorful doors that lead to other areas of the world, in reference to the nexus in Yume Nikki.
 Everhood (Video Game) / int_e7eb0474
featureApplicability
1.0
 Everhood (Video Game) / int_e7eb0474
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_e7eb0474
 Everhood (Video Game) / int_ea39d156
type
Who Wants to Live Forever?
 Everhood (Video Game) / int_ea39d156
comment
Who Wants to Live Forever?: The entire population of Everhood is immortal. Some have dealt with it better than others, but all of them are a little off-kilter, and there's quite a few who are eager for the chance to die outright.
 Everhood (Video Game) / int_ea39d156
featureApplicability
1.0
 Everhood (Video Game) / int_ea39d156
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_ea39d156
 Everhood (Video Game) / int_eb81c601
type
Big Damn Heroes
 Everhood (Video Game) / int_eb81c601
comment
Big Damn Heroes: The Final Boss fight of Green Mage's Medallion campaign ends at the hands of Rasta Beast if Red takes too long to kill the Evil Wizard.
 Everhood (Video Game) / int_eb81c601
featureApplicability
1.0
 Everhood (Video Game) / int_eb81c601
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_eb81c601
 Everhood (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 Everhood (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: If you wait somewhere over nine minutes in the V.I.P room without picking Blue Thief up, they will start to slowly crawl along the pathway through the room in an attempt to leave on their own. If you enter Midnight Town in the second half of the game and have not killed anyone, you can spare Rasta Beast when they fight you, leading them to decide you are not a threat. You can then meet then again at the Cart Carnival, where they will talk about being glad they misjudged your intent, but if you have killed someone since then or kill someone in front of them, they will angrily ask if you like playing with people's emotions.
 Everhood (Video Game) / int_ecb70eb4
featureApplicability
1.0
 Everhood (Video Game) / int_ecb70eb4
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_ecb70eb4
 Everhood (Video Game) / int_edae3679
type
Endless Corridor
 Everhood (Video Game) / int_edae3679
comment
Corridor: Reach the end of Green Mage's Endless Corridor, where you find a "good place to rest" and prompted to stop killing. Accept it, and Red will fall apart and the game will end.
 Everhood (Video Game) / int_edae3679
featureApplicability
1.0
 Everhood (Video Game) / int_edae3679
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_edae3679
 Everhood (Video Game) / int_ee0327e7
type
Bonus Boss
 Everhood (Video Game) / int_ee0327e7
comment
Maker/Meet your Makers: Gather all three stones from the Brown Slim Mushroom, Light Being, and Jump Rope, and then place them on the Cat God statue summons the Makers, the Dev Gnomes, for another fight. Killing them ends with R.I.P. on top of the game developers Chris Nordgren and Jordi Roca.
 Everhood (Video Game) / int_ee0327e7
featureApplicability
1.0
 Everhood (Video Game) / int_ee0327e7
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_ee0327e7
 Everhood (Video Game) / int_ee19d278
type
Blob Monster
 Everhood (Video Game) / int_ee19d278
comment
Flan and Muck are two goofy Blob Monsters who are friendly to Red and even give them a diploma for handling planks. When Muck gets killed by you, Flan becomes absolutely enraged and turns into a giant blob with a very fierce attack pattern.
 Everhood (Video Game) / int_ee19d278
featureApplicability
1.0
 Everhood (Video Game) / int_ee19d278
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_ee19d278
 Everhood (Video Game) / int_f2350614
type
Nothing Left to Do but Die
 Everhood (Video Game) / int_f2350614
comment
Nothing Left to Do but Die: Invoked. The denizens of the Everhood have gone mad from an eternity of boredom and have seen everything life has to offer. The problem is that their fear of death heavily outweighs their hatred of life, and they are simply too scared to die to save themselves. Red/Pink's job is to Mercy Kill the remaining population of the world, so that they can reincarnate and be happy again.
 Everhood (Video Game) / int_f2350614
featureApplicability
1.0
 Everhood (Video Game) / int_f2350614
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_f2350614
 Everhood (Video Game) / int_f3626b09
type
Mercy Kill
 Everhood (Video Game) / int_f3626b09
comment
Mercy Kill: What the second half of the game has you doing to the residents of Everhood. It turns out that they're all trapped in their immortality for eons, which has done bad things to their minds and your goal is to free them.
 Everhood (Video Game) / int_f3626b09
featureApplicability
1.0
 Everhood (Video Game) / int_f3626b09
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_f3626b09
 Everhood (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Everhood (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: The gnome battle after the incinerator. This is the first battle to wield the Interface Screw against you, and it has no mercy in doing so. It will likely take multiple tries and memorization of the attack patterns before you get through it.
 Everhood (Video Game) / int_f4a0408f
featureApplicability
1.0
 Everhood (Video Game) / int_f4a0408f
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_f4a0408f
 Everhood (Video Game) / int_f7558f56
type
Shadowed Face, Glowing Eyes
 Everhood (Video Game) / int_f7558f56
comment
Shadowed Face, Glowing Eyes: The gnomes and the mages all have this trait, although Green Mage's face gives more of an impression of a Shadowed Faceless Eye. Subverted with Sam.
 Everhood (Video Game) / int_f7558f56
featureApplicability
-0.3
 Everhood (Video Game) / int_f7558f56
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_f7558f56
 Everhood (Video Game) / int_f7567671
type
Game Within a Game
 Everhood (Video Game) / int_f7567671
comment
If you accept Noseferachu's offer to play Super Racket with them, you'll enter a version of the combat screen that's retooled as a tennis minigame, complete with a costume change into tennis outfits for both Red and Noseferachu.
 Everhood (Video Game) / int_f7567671
featureApplicability
1.0
 Everhood (Video Game) / int_f7567671
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_f7567671
 Everhood (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Everhood (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: Technically averted with the incinerator, which, while incredibly difficult, is possible to survive. Played straight with the second incinerator in New Game+. Even if you dodge its first pattern, it will keep repeating the unavoidable second pattern until you die.
 Everhood (Video Game) / int_fc07d409
featureApplicability
-1.0
 Everhood (Video Game) / int_fc07d409
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_fc07d409
 Everhood (Video Game) / int_fc225bec
type
Artistic License – Physics
 Everhood (Video Game) / int_fc225bec
comment
Artistic License – Physics: One of the final stages of the game, where you have to kill the sun, has a temperature scale on the right-hand side showing the temperature. When you kill it, first it drops to -72656.66 C, before the star's explosion sets it to -88888.88 C, even though -273 degrees Celcius is absolute zero.
 Everhood (Video Game) / int_fc225bec
featureApplicability
1.0
 Everhood (Video Game) / int_fc225bec
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_fc225bec
 Everhood (Video Game) / int_fccd06b6
type
Beware the Nice Ones
 Everhood (Video Game) / int_fccd06b6
comment
Beware the Nice Ones: Frog, the first NPC, gives you the combat tutorial and sets you on your path. If sufficiently angered, they becomes the hardest boss in the game, trading out their gentle acoustic attack music for apocalyptic shredding on twelve electric guitars. Rasta Beast is one of the friendliest and most noble NPCs despite their tough looks. Their sparring session is relatively easy, but when their life's on the line, they put up a very brutal fight. Flan and Muck are two goofy Blob Monsters who are friendly to Red and even give them a diploma for handling planks. When Muck gets killed by you, Flan becomes absolutely enraged and turns into a giant blob with a very fierce attack pattern.
 Everhood (Video Game) / int_fccd06b6
featureApplicability
1.0
 Everhood (Video Game) / int_fccd06b6
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_fccd06b6
 Everhood (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Everhood (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Your first proper opponent in the game after Frog is a killer ATM Machine. Later on the things that can attack you include a garbage can, a jump rope, a mine tunnel (which is actually haunted by a ghost that does the attacking), the hand cursor itself, and the sun.
 Everhood (Video Game) / int_ffd816e7
featureApplicability
1.0
 Everhood (Video Game) / int_ffd816e7
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_ffd816e7
 Everhood (Video Game) / int_name
type
ItemName
 Everhood (Video Game) / int_name
comment
 Everhood (Video Game) / int_name
featureApplicability
1.0
 Everhood (Video Game) / int_name
featureConfidence
1.0
 Everhood (Video Game)
hasFeature
Everhood (Video Game) / int_name
 Everhood (Video Game) / int_name
itemName
Everhood (Video Game)

The following is a list of statements referring to the current page from other pages.

 Everhood (Video Game)
hasFeature
Afterlife Antechamber / int_4f7e144d
 Everhood (Video Game)
hasFeature
Always Accurate Attack / int_4f7e144d
 Everhood (Video Game)
hasFeature
Anti-Frustration Features / int_4f7e144d
 Everhood (Video Game)
hasFeature
Apothecary Alligator / int_4f7e144d
 Everhood (Video Game)
hasFeature
Arc Number / int_4f7e144d
 Everhood (Video Game)
hasFeature
Author Avatar / int_1fdee46d
 Everhood (Video Game)
hasFeature
Bait-and-Switch / int_4f7e144d
 Everhood (Video Game)
hasFeature
Beast in the Maze / int_4f7e144d
 Everhood (Video Game)
hasFeature
Boss Game / int_4f7e144d
 Everhood (Video Game)
hasFeature
Brutal Bonus Level / int_4f7e144d
 Everhood (Video Game)
hasFeature
Colourful Theme Naming / int_4f7e144d
 Everhood (Video Game)
hasFeature
Cryptic Conversation / int_4f7e144d
 Everhood (Video Game)
hasFeature
Endless Corridor / int_4f7e144d
 Everhood (Video Game)
hasFeature
Fake-Out Fade-Out / int_4f7e144d
 Everhood (Video Game)
hasFeature
Fanart at First Sight / int_4f7e144d
 Everhood (Video Game)
hasFeature
Forced Euthanasia / int_4f7e144d
 Everhood (Video Game)
hasFeature
Immortal Breaker / int_1fdee46d
 Everhood (Video Game)
hasFeature
Immortality Field / int_4f7e144d
 Everhood (Video Game)
hasFeature
Indie Game / int_4f6f886d
 Everhood (Video Game)
hasFeature
Interface Screw / int_4f7e144d
 Everhood (Video Game)
hasFeature
Marathon Level / int_4f7e144d
 Everhood (Video Game)
hasFeature
Nothing Left to Do but Die / int_1fdee46d
 Everhood (Video Game)
hasFeature
Optional Boss / int_4f7e144d
 Everhood (Video Game)
hasFeature
Pacifist Run / int_4f7e144d
 Everhood (Video Game)
hasFeature
Tally Marks on the Prison Wall / int_1fdee46d
 Everhood (Video Game)
hasFeature
The Extremist Was Right / int_4f7e144d
 Everhood (Video Game)
hasFeature
The Loonie / int_4f7e144d
 Everhood (Video Game)
hasFeature
Wake-Up Call Boss / int_4f7e144d
 EverHood
sameAs
Everhood (Video Game)
 Everhood
sameAs
Everhood (Video Game)