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Fear Equation (Video Game)
- 33 statements
- 5 feature instances
- 4 referencing feature instances
Fear Equation (Video Game) | type |
TVTItem | |
Fear Equation (Video Game) | label |
Fear Equation (Video Game) | |
Fear Equation (Video Game) | page |
FearEquation | |
Fear Equation (Video Game) | comment |
Fear Equation is a first-person turn-based strategy game with horror elements, released in January 2016 by the Australian Screwfly Studios on PC through Steam and GOG.com.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The world is plunging into disarray as a mysterious fog starts rolling in. This fog claims its victims by bringing their recent nightmares to life. You, the player, have been put in charge of a modified freight train, with your task being to travel across the land, finding survivors wherever you go, making sure they stay in order, building up defenses to combat any possible occurrences of fog activity based on reported nightmares, and in the end, making it to an alleged paradise somewhere in the East.Compare The Final Station, which is also about managing a train during the apocalypse, though its real-time gameplay is quite different. | |
Fear Equation (Video Game) | fetched |
2019-07-05T11:59:14Z | |
Fear Equation (Video Game) | parsed |
2020-06-25T10:36:52Z | |
Fear Equation (Video Game) | isPartOf |
DBTropes | |
Fear Equation (Video Game) / int_3c728b77 | type |
Flare Gun | |
Fear Equation (Video Game) / int_3c728b77 | comment |
Flare Gun: Sending up one of these signals potential survivors to your location. Since you start off with no passengers, sending up one of these should be the first thing any starting player should do. | |
Fear Equation (Video Game) / int_3c728b77 | featureApplicability |
1.0 | |
Fear Equation (Video Game) / int_3c728b77 | featureConfidence |
1.0 | |
Fear Equation (Video Game) | hasFeature |
Fear Equation (Video Game) / int_3c728b77 | |
Fear Equation (Video Game) / int_a632f7fa | type |
Cool Train | |
Fear Equation (Video Game) / int_a632f7fa | comment |
Cool Train: You spend the whole game in the front of one, and have the option of controlling it manually. | |
Fear Equation (Video Game) / int_a632f7fa | featureApplicability |
1.0 | |
Fear Equation (Video Game) / int_a632f7fa | featureConfidence |
1.0 | |
Fear Equation (Video Game) | hasFeature |
Fear Equation (Video Game) / int_a632f7fa | |
Fear Equation (Video Game) / int_c9aea8c8 | type |
Armies Are Evil | |
Fear Equation (Video Game) / int_c9aea8c8 | comment |
Armies Are Evil: The military on the road will attack you on sight unless playing as Diplomat that gain immunity from them. | |
Fear Equation (Video Game) / int_c9aea8c8 | featureApplicability |
1.0 | |
Fear Equation (Video Game) / int_c9aea8c8 | featureConfidence |
1.0 | |
Fear Equation (Video Game) | hasFeature |
Fear Equation (Video Game) / int_c9aea8c8 | |
Fear Equation (Video Game) / int_e905c892 | type |
The Heretic | |
Fear Equation (Video Game) / int_e905c892 | comment |
The Heretic: One way to lose passengers (as an unusual opposite to the consequence illustrated in the below La Résistance example) is to have a leader become devoted to your cause to the point of purging anyone who would seek to oppose your alleged ideologies. Given that a big part of the game is making it to the end with as many passengers as possible, this isn't exactly a good idea. | |
Fear Equation (Video Game) / int_e905c892 | featureApplicability |
1.0 | |
Fear Equation (Video Game) / int_e905c892 | featureConfidence |
1.0 | |
Fear Equation (Video Game) | hasFeature |
Fear Equation (Video Game) / int_e905c892 | |
Fear Equation (Video Game) / int_name | type |
ItemName | |
Fear Equation (Video Game) / int_name | comment |
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Fear Equation (Video Game) / int_name | featureApplicability |
1.0 | |
Fear Equation (Video Game) / int_name | featureConfidence |
1.0 | |
Fear Equation (Video Game) | hasFeature |
Fear Equation (Video Game) / int_name | |
Fear Equation (Video Game) / int_name | itemName |
Fear Equation (Video Game) |
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