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Fears (Video Game)

 Fears (Video Game)
type
TVTItem
 Fears (Video Game)
label
Fears (Video Game)
 Fears (Video Game)
page
Fears
 Fears (Video Game)
comment
Fears is a 1995 First-Person Shooter developed by a French Demoscene group Bomb Software for the Amiga 1200 (and later the Amiga CD32), with the engine being derived from their earlier 3D demo, published by Attic in Germany and Manyk Software in the UK, and like many 90s FPS at the time, a blatant Doom clone.Professor Bloodheart, a Mad Scientist, has abducted you and kept you in his dungeons. Intending to transform you into part of his monster army, you managed to escape, obtain weapons, and proceed to battle your way out.Not to be confused with First Encounter Assault Recon, also known as F.E.A.R. in singular.
 Fears (Video Game)
fetched
2024-03-09T00:47:19Z
 Fears (Video Game)
parsed
2024-03-09T00:47:19Z
 Fears (Video Game)
isPartOf
DBTropes
 Fears (Video Game) / int_10625025
type
Waddling Head
 Fears (Video Game) / int_10625025
comment
Waddling Head: Most of the mutant monsters are gigantic heads on spindly legs that waddles towards you, with the red ones being the first and most common goomba.
 Fears (Video Game) / int_10625025
featureApplicability
1.0
 Fears (Video Game) / int_10625025
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_10625025
 Fears (Video Game) / int_128e4ba8
type
Gatling Good
 Fears (Video Game) / int_128e4ba8
comment
Gatling Good: The Machinegun weapon is modeled after a chaingun.
 Fears (Video Game) / int_128e4ba8
featureApplicability
1.0
 Fears (Video Game) / int_128e4ba8
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_128e4ba8
 Fears (Video Game) / int_1f37a427
type
Face on the Cover
 Fears (Video Game) / int_1f37a427
comment
Face on the Cover: The cover for the english release is almost nothing but a close-up of some pissed of guy's face with Hellish Pupils, with the title and flames at the bottom. It's a bit less misleading compared to the German cover.
 Fears (Video Game) / int_1f37a427
featureApplicability
1.0
 Fears (Video Game) / int_1f37a427
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_1f37a427
 Fears (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 Fears (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: The stages' layouts, environments, corridors, floors and whatever interiors can be counted on one hand, and you'll quickly - very quickly - be tired of seeing the same room or tunnel, again and again.
 Fears (Video Game) / int_3273ebb9
featureApplicability
1.0
 Fears (Video Game) / int_3273ebb9
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_3273ebb9
 Fears (Video Game) / int_4ebb6d16
type
Lava Pit
 Fears (Video Game) / int_4ebb6d16
comment
Lava Pit: Shows up in a few areas, where you'll need to avoid falling into or lose a life.
 Fears (Video Game) / int_4ebb6d16
featureApplicability
1.0
 Fears (Video Game) / int_4ebb6d16
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_4ebb6d16
 Fears (Video Game) / int_546e23f6
type
Evilutionary Biologist
 Fears (Video Game) / int_546e23f6
comment
Evilutionary Biologist: Professor Bloodheart, the Mad Scientist responsible for creating all the genetic mutants and sending them to abduct people, from that we see in the intro.
 Fears (Video Game) / int_546e23f6
featureApplicability
1.0
 Fears (Video Game) / int_546e23f6
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_546e23f6
 Fears (Video Game) / int_5caef4ca
type
Chainsaw Good
 Fears (Video Game) / int_5caef4ca
comment
Chainsaw Good: Your best melee weapon for slicing up mutants at close range is a chainsaw, of the circular variety.
 Fears (Video Game) / int_5caef4ca
featureApplicability
1.0
 Fears (Video Game) / int_5caef4ca
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_5caef4ca
 Fears (Video Game) / int_5d0c0a0e
type
Little Green Men
 Fears (Video Game) / int_5d0c0a0e
comment
Little Green Men: If your enemies are not gigantic heads on spindly legs, they're green-skinned midgets in blue jumpsuits.
 Fears (Video Game) / int_5d0c0a0e
featureApplicability
1.0
 Fears (Video Game) / int_5d0c0a0e
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_5d0c0a0e
 Fears (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Fears (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: The main villain, Dr. Bloodheart.
 Fears (Video Game) / int_60fa92ac
featureApplicability
1.0
 Fears (Video Game) / int_60fa92ac
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_60fa92ac
 Fears (Video Game) / int_63a865c9
type
Universal Ammunition
 Fears (Video Game) / int_63a865c9
comment
Universal Ammunition: The machinegun shares the same ammunition with the rifle.
 Fears (Video Game) / int_63a865c9
featureApplicability
1.0
 Fears (Video Game) / int_63a865c9
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_63a865c9
 Fears (Video Game) / int_652bf890
type
Drone of Dread
 Fears (Video Game) / int_652bf890
comment
Drone of Dread: A lot of the levels tend to feature this in their ambient soundtrack, in a way that can be considered a borderline poor man's precursor to Doom 64.
 Fears (Video Game) / int_652bf890
featureApplicability
1.0
 Fears (Video Game) / int_652bf890
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_652bf890
 Fears (Video Game) / int_70d8269d
type
Excuse Plot
 Fears (Video Game) / int_70d8269d
comment
Excuse Plot: Even for a Doom clone, the plot doesn't go very deep. The opening Info Dump fills in the entire story and leave you to kick ass.
 Fears (Video Game) / int_70d8269d
featureApplicability
1.0
 Fears (Video Game) / int_70d8269d
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_70d8269d
 Fears (Video Game) / int_7315fd38
type
Covers Always Lie
 Fears (Video Game) / int_7315fd38
comment
Covers Always Lie: Most of the game's promotional materials (including the German release cover above) depicts the player(s) battling scary-looking, reptilian giant monsters, when in actual gameplay the monsters look... less than impressive. You fight some detached heads, Little Green Men-type midgets, a few tentacled creatures or otherwise humanoid-looking enemies, none of them being even near as scary or threatening-looking as the one pictured above. Additionally, the same poster sees you in a space-suit and fighting on what appears to be another planet, implying this to be a sci-fi themed game. In actuality you spend the whole game indoors within a maze-like dungeon. (The overworld map in between levels states the dungeon looks like sort of a Creepy Cathedral)
 Fears (Video Game) / int_7315fd38
featureApplicability
1.0
 Fears (Video Game) / int_7315fd38
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_7315fd38
 Fears (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Fears (Video Game) / int_89f2f8aa
comment
Misidentified Weapons: The game manages to invert this with your starting rifle, as it's modeled after a double barreled shotgun (because after Doom II your 90s FPS had to had one) but works more like a rifle, as not only it is accurate but not as powerful as you would expect from a double barreled shotgun, it shares ammunition with the Machine Gun.
 Fears (Video Game) / int_89f2f8aa
featureApplicability
1.0
 Fears (Video Game) / int_89f2f8aa
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_89f2f8aa
 Fears (Video Game) / int_8a8c7344
type
Plasma Cannon
 Fears (Video Game) / int_8a8c7344
comment
Plasma Cannon: You can collect one called a Plasma Gun, who serves as one of the game's better non-automatic weapon with burning plasma making short work of mutants.
 Fears (Video Game) / int_8a8c7344
featureApplicability
1.0
 Fears (Video Game) / int_8a8c7344
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_8a8c7344
 Fears (Video Game) / int_999be790
type
Tech-Demo Game
 Fears (Video Game) / int_999be790
comment
Tech-Demo Game: For all of its faults, the developers certainly tried to code a Doom-like game with multi-level architecture for the machine not known for its 3D capability.
 Fears (Video Game) / int_999be790
featureApplicability
1.0
 Fears (Video Game) / int_999be790
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_999be790
 Fears (Video Game) / int_a6cda066
type
Rule of Three
 Fears (Video Game) / int_a6cda066
comment
Rule of Three: One of the ways the developers designed their engine to fit the confines of the stock Amiga 1200s is limiting the amount of enemy types loaded per level up to three, with the encountered roster varying per level. Most of them still behave rather similarly to each other.
 Fears (Video Game) / int_a6cda066
featureApplicability
1.0
 Fears (Video Game) / int_a6cda066
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_a6cda066
 Fears (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Fears (Video Game) / int_bc2c77d5
comment
Living Structure Monster: The Final Boss is a wall texture monster in a similar vein to the Icon of Sin from Doom II, although it repeatedly shoots out projectiles rather than spawn other aliens (the other aliens instead guard the rooms with the resources, and you'd certainly need those resources.)
 Fears (Video Game) / int_bc2c77d5
featureApplicability
1.0
 Fears (Video Game) / int_bc2c77d5
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_bc2c77d5
 Fears (Video Game) / int_c2f7db18
type
Alien Blood
 Fears (Video Game) / int_c2f7db18
comment
Alien Blood: The oversized, head-like mutants bleeds green or purple. Although the humanoid ones which resembles midgets does bleed red.
 Fears (Video Game) / int_c2f7db18
featureApplicability
1.0
 Fears (Video Game) / int_c2f7db18
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_c2f7db18
 Fears (Video Game) / int_c3884cdc
type
1-Up
 Fears (Video Game) / int_c3884cdc
comment
1-Up: You collect extra lives, in the form of a blue "1up". They're usually located out of reach and needs some extra effort to pick up, like the first one on an islet around a lava pool.
 Fears (Video Game) / int_c3884cdc
featureApplicability
1.0
 Fears (Video Game) / int_c3884cdc
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_c3884cdc
 Fears (Video Game) / int_c9cab11
type
Falling Damage
 Fears (Video Game) / int_c9cab11
comment
Falling Damage: Dropping into a deep enough pit will cause damage to your health.
 Fears (Video Game) / int_c9cab11
featureApplicability
1.0
 Fears (Video Game) / int_c9cab11
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_c9cab11
 Fears (Video Game) / int_cea7fc1
type
Bottomless Pits
 Fears (Video Game) / int_cea7fc1
comment
Bottomless Pits: The levels tend to be packed with pits of harmful liquids, and a lot of them tend to be inescapable. This makes navigating through narrow beams or even descending from stairs feel daunting, not helped with the narrow field of view and an inability to look down.
 Fears (Video Game) / int_cea7fc1
featureApplicability
1.0
 Fears (Video Game) / int_cea7fc1
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_cea7fc1
 Fears (Video Game) / int_dbc2a48f
type
Game-Over Man
 Fears (Video Game) / int_dbc2a48f
comment
Game-Over Man: Run out of lives and you'll be treated to a surprisingly chilling shot of a group of mutants - basically all the game's recurring enemies - descending upon you, as dark, dreary, ominous music plays in the background.
 Fears (Video Game) / int_dbc2a48f
featureApplicability
1.0
 Fears (Video Game) / int_dbc2a48f
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_dbc2a48f
 Fears (Video Game) / int_e4e86215
type
Fake Difficulty
 Fears (Video Game) / int_e4e86215
comment
Fake Difficulty: Put it this way; the game's stiff POV makes it a migraine to avoid getting hit by onscreen projectiles, and enemies can - and will - constantly decimate your health before you can even see them. Walking on narrow ledges and stairs will lead to you getting stuck in a corner half of the time, and combine that with having enemies swarming all over you lead to some pretty quick deaths.
 Fears (Video Game) / int_e4e86215
featureApplicability
1.0
 Fears (Video Game) / int_e4e86215
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_e4e86215
 Fears (Video Game) / int_e6ce4b
type
The Maze
 Fears (Video Game) / int_e6ce4b
comment
The Maze: The whole game's layout of Bloodheart's lair is shaped like one of these. The opening credits even has an "Edit Maze" option.
 Fears (Video Game) / int_e6ce4b
featureApplicability
1.0
 Fears (Video Game) / int_e6ce4b
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_e6ce4b
 Fears (Video Game) / int_efe63dcf
type
Creepy Cathedral
 Fears (Video Game) / int_efe63dcf
comment
Additionally, the same poster sees you in a space-suit and fighting on what appears to be another planet, implying this to be a sci-fi themed game. In actuality you spend the whole game indoors within a maze-like dungeon. (The overworld map in between levels states the dungeon looks like sort of a Creepy Cathedral)
 Fears (Video Game) / int_efe63dcf
featureApplicability
1.0
 Fears (Video Game) / int_efe63dcf
featureConfidence
1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_efe63dcf
 Fears (Video Game) / int_name
type
ItemName
 Fears (Video Game) / int_name
comment
 Fears (Video Game) / int_name
featureApplicability
1.0
 Fears (Video Game) / int_name
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1.0
 Fears (Video Game)
hasFeature
Fears (Video Game) / int_name
 Fears (Video Game) / int_name
itemName
Fears (Video Game)

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