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Final Fantasy (Video Game)
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- 208 feature instances
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(For the first game in the series, please see Final Fantasy I.)Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The pride and joy of Square Enix (formerly Squaresoft), Final Fantasy is a hand-abradingly popular Role-Playing Game series, currently on its fifteenth iteration alongside multiple sequels, spinoffs, remakes and films.The series is highly regarded for its outstanding production values and gameplay, and for being a pioneer in the Eastern RPG genre. Many of the conventions of Eastern RPGs that didn't originate in the Dragon Quest line originated with the Final Fantasy series, which in turn was influenced by Ultima and other Western computer role playing games. Even to this day, each new Final Fantasy game attempts to evolve the genre with new gameplay innovations or approaches, and although this can be divisive to the fanbase, credit is generally given to their attempts to at least try something different in the heavily-stagnant and conservative Eastern RPG genre.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })The series was fairly obscure on Western shores for a long time until its popularity exploded with the release of Final Fantasy VII, which exposed most people to the Eastern RPG genre for the first time and is widely regarded as one of the best Role Playing Games of all time. Since then, Final Fantasy is widely considered as the pioneer of the Eastern RPG franchise in the west, held in such regard that the English localizations are now developed concurrently with the original production.Tracking the early parts of the Final Fantasy series can be confusing, as only three of the first six games made it to North America, where the numbers were changed so that the US releases were consecutive numbers. Final Fantasy IV was released in America as Final Fantasy II, while Final Fantasy VI was released as Final Fantasy III. The confusion doesn't end there, as four games were given the name "Final Fantasy" to increase sales in North America: the first three games of the Makai Toshi SaGa series (released as Final Fantasy Legend (1-3)) and the first installment in the World of Mana series (released as Final Fantasy Adventure). Final Fantasy VII broke this trend and was released as "VII" everywhere, and from that point on, every release, including remakes, would bear the original numbering.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })This series was also one of the first Japanese games made by someone other than Namco or Nintendo to reach US shores and see a successful market. Later Japanese games would see this potential and come onto the scene. One equally popular series that saw this potential would eventually be Dragon Quest, Enix's flagship franchise. The other is Shin Megami Tensei, Atlus' flagship franchise. Before the Square Enix merger, these franchises had been competing against each other since the NES days; currently, SMT and Final Fantasy are direct competitors in both markets, while Dragon Quest has taken a much quieter role outside of Japan, despite remaining king in its home country.While the series stuck firmly to a policy of one-game-per-number for a long time, in more recent times the franchise has opened up to the idea of sequels and multimedia spinoffs. Final Fantasy X was the first to get a direct sequel, Final Fantasy XIII was the first to get a whole trilogy, and Final Fantasy Tactics was the first to have a compilation of games set in the same universe, known as the Ivalice Alliance. | |
Final Fantasy (Video Game) | fetched |
2018-11-04T21:18:54Z | |
Final Fantasy (Video Game) | parsed |
2020-06-25T10:37:28Z | |
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KamehameHadouken | |
Final Fantasy (Video Game) | isPartOf |
DBTropes | |
Final Fantasy (Video Game) / int_10e7d43c | type |
Fanfare | |
Final Fantasy (Video Game) / int_10e7d43c | comment |
Fanfare: The battle victory theme. | |
Final Fantasy (Video Game) / int_10e7d43c | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_10e7d43c | featureConfidence |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_10e7d43c | |
Final Fantasy (Video Game) / int_1237828f | type |
AnyoneCanDie | |
Final Fantasy (Video Game) / int_1237828f | comment |
Anyone Can Die: So far, no Final Fantasy game has gotten to the end without the death of at least one major character. Usually this is done via Heroic Sacrifice, but not always. Hit full force in VII; Aerith's death was seen as shocking at the time because it came out of nowhere, and Word of God is she was chosen as the one to die because she didn't fit the mold of the "hard-boiled last-man-standing warrior" that had been the sacrificial lamb in earlier games. A few games even kill off the main protagonist, though usually not until the end of the story. 2 is especially notable as the player is treated to the deaths of almost half of the playable cast. It and 4 basically used it as justification to make room in the party, though in the latter most characters turn out to be alive in the end. | |
Final Fantasy (Video Game) / int_1237828f | featureApplicability |
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Final Fantasy (Video Game) / int_1237828f | featureConfidence |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_1237828f | |
Final Fantasy (Video Game) / int_1238c1b2 | type |
Spell Levels | |
Final Fantasy (Video Game) / int_1238c1b2 | comment |
Spell Levels: Some games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell](a)ra", "[spell](a)ga", and "[spell](a)ja", though the English translations only began to use it since Final Fantasy VIII (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters). This naming system is carried over to the Kingdom Hearts series. | |
Final Fantasy (Video Game) / int_1238c1b2 | featureApplicability |
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Final Fantasy (Video Game) / int_1238c1b2 | featureConfidence |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_1238c1b2 | |
Final Fantasy (Video Game) / int_144cc66b | type |
Magic Missile Storm | |
Final Fantasy (Video Game) / int_144cc66b | comment |
Magic Missile Storm: The recurring spells Matra Magic and Holy are sometimes depicted in this manner. | |
Final Fantasy (Video Game) / int_144cc66b | featureApplicability |
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Final Fantasy (Video Game) / int_144cc66b | featureConfidence |
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Final Fantasy (Video Game) | hasFeature |
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Final Fantasy (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Final Fantasy (Video Game) / int_14beeefd | comment |
Darker and Edgier: It's no accident that the most popular entries are set in a dystopian future. IX and X were throwbacks to the swashbuckling adventure of earlier titles. IX remains obscure, while X's bubbly lead hero is a walking punchline in the west. Even the later games are getting progressively more dystopian than the last. The Fabula Nova Crystallis games (the XIII compilation and Type 0; XV used to be but its current standing is ambiguous) seem to be taking it to new heights, including The Bad Guy Wins and at least two cases of The Hero Dies. | |
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Final Fantasy (Video Game) / int_15430b2f | type |
Randomized Damage Attack | |
Final Fantasy (Video Game) / int_15430b2f | comment |
Randomized Damage Attack: In several games there's a high-level spell called "Comet" or "Meteor" with a huge variability in its damage output — it could do 100 points damage one turn and 9999 the next, when other spells are more consistent from one use to the next. | |
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Final Fantasy (Video Game) / int_159850a5 | type |
Warp Whistle | |
Final Fantasy (Video Game) / int_159850a5 | comment |
Warp Whistle: Chocobos, and occasionally airships (on those occasions when the party doesn't own one, but rather pays air fare). XII cuts down on travel by allowing you to warp to previously-visited Teleport Crystals. | |
Final Fantasy (Video Game) / int_159850a5 | featureApplicability |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_159850a5 | |
Final Fantasy (Video Game) / int_16bd88c9 | type |
Pre-existing Encounters | |
Final Fantasy (Video Game) / int_16bd88c9 | comment |
As of 11 (the first MMO), all encounters are pre-determined, with monster aggro similar to action RPG's. | |
Final Fantasy (Video Game) / int_16bd88c9 | featureApplicability |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_16bd88c9 | |
Final Fantasy (Video Game) / int_18eea79e | type |
Anthology | |
Final Fantasy (Video Game) / int_18eea79e | comment |
Anthology: Almost every installment is an original story set in a different world with similar elements to it (such as chocobos, airships, etc.). Crystals are usually involved somehow. | |
Final Fantasy (Video Game) / int_18eea79e | featureApplicability |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_18eea79e | |
Final Fantasy (Video Game) / int_19343432 | type |
The Overworld | |
Final Fantasy (Video Game) / int_19343432 | comment |
The Overworld: The series had the overworld until X, where they started to replace it with tube-like "road" locations. | |
Final Fantasy (Video Game) / int_19343432 | featureApplicability |
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Final Fantasy (Video Game) / int_19343432 | featureConfidence |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_19343432 | |
Final Fantasy (Video Game) / int_1b65dfad | type |
The Cameo | |
Final Fantasy (Video Game) / int_1b65dfad | comment |
The Cameo: Two very Unexpected Characters from other Squaresoft games appear in Chocobo Racing: Aya Brea, from the Parasite Eve games, and Jack, from The 3-D Battles of WorldRunner. | |
Final Fantasy (Video Game) / int_1b65dfad | featureApplicability |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_1b65dfad | |
Final Fantasy (Video Game) / int_1c1d21c6 | type |
Cute Is Evil | |
Final Fantasy (Video Game) / int_1c1d21c6 | comment |
Cute Is Evil: Tonberries and Cactuars. Oy vey. | |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_1c1d21c6 | |
Final Fantasy (Video Game) / int_1c398324 | type |
Death from Above | |
Final Fantasy (Video Game) / int_1c398324 | comment |
Death from Above: Dragoons/Dragon Knights with their "Jump" command. Comet and Meteor, dealing usually semi-random amounts of damage. Sometimes, Holy is shown as beams of light falling from the sky. Sometimes lightning-based magic comes from the sky rather than the caster. Final bosses are fond of using cosmic attacks that drop meteors on you, send meteors into the sun, chuck a planet at you, etc. | |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_1c398324 | |
Final Fantasy (Video Game) / int_1c79ae8c | type |
Those Two Guys | |
Final Fantasy (Video Game) / int_1c79ae8c | comment |
Those Two Guys: Biggs and Wedge, who appear in various guises in almost all of the games from VI onward (and who were retconned into IV by The After Years), and die horribly about half the time. | |
Final Fantasy (Video Game) / int_1c79ae8c | featureApplicability |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_1c79ae8c | |
Final Fantasy (Video Game) / int_1d46fe35 | type |
Magic Is Rare, Health Is Cheap | |
Final Fantasy (Video Game) / int_1d46fe35 | comment |
Magic Is Rare, Health Is Cheap: As a general rule, MP-restoring items are very rare in any game, and tend to fall into the realm of Too Awesome to Use. | |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_1d46fe35 | |
Final Fantasy (Video Game) / int_20b176ea | type |
Non-Standard Skill Learning | |
Final Fantasy (Video Game) / int_20b176ea | comment |
Non Standard Skill Learning: Very often used together with Guide Dang It!. The Blue Mage job is basically this. While the rest of the jobs usually learn their skills by by gaining AP, leveling or buying in stores, Blue Mages don't. There are certain monster skills that the Blue Mages can learn. To learn these skills, the Blue Mage needs to be hit by the skill and survive (some games do it differently, like eating the monster). The problem is, the game won't bother telling which skills can be learned and which one can't or which monsters carry which skill. And if you want more than one Blue Mage where possible, they all need to learn the skills individually (though thankfully in some games they can teach one another by hitting them with those spells). The survive part can be especially headache inducing when it comes to Instant Kill skills. Having a status immunity won't do, you'll generally need to have Auto-Raise on the blue mage. In some games, getting paralyzed by the skill also prevents learning, so you'll need a status immunity for that. And a way to charm monsters for the skills they normally only use on themselves. Summon Magic in general is this trope. They are often learned through defeating the summoned monsters in battle, but there are many other means. Also Limit Break. Each character usually have their own methods of obtaining their ultimate attacks. | |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_20b176ea | |
Final Fantasy (Video Game) / int_20e20e99 | type |
Not the Intended Use | |
Final Fantasy (Video Game) / int_20e20e99 | comment |
Not the Intended Use: Quite a few examples throughout the series. One common one is hitting yourself to cure Sleep or Confuse, as opposed to waiting for your opponent to hit you. More encouraged with certain rods in some of the games that work as a Healing Shiv. Using Reflect to essentially negate Reflect on your enemy: Cast it on a party member, then cast damage spells on them to be reflected at the enemy. | |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_20e20e99 | |
Final Fantasy (Video Game) / int_2462a9ba | type |
Multi-Armed and Dangerous | |
Final Fantasy (Video Game) / int_2462a9ba | comment |
Gilgamesh is the prime offender. He is depicted as a Multi-Armed and Dangerous Oni instead of the Sumerian king and eponymous character of The Epic of Gilgamesh. He's also obsessed with the Arthurian sword Excalibur. His human companion Enkidu also appears in several forms: a green demon, a green dog and a green chicken. | |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_2462a9ba | |
Final Fantasy (Video Game) / int_26605b45 | type |
Turn-Based Combat | |
Final Fantasy (Video Game) / int_26605b45 | comment |
Conditional Turn-Based Battle from FFX is an implementation that leans very heavily towards Turn-Based Combat. The order in which the characters and enemies act is determined by the Act List, and a combatant's position on it is determined both by their speed and by the cooldown duration of the ability they used last. The game pauses every time when it's a Player Character's turn, like in the ATB Wait mode. | |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_26605b45 | |
Final Fantasy (Video Game) / int_26ac510e | type |
Mythology Gag | |
Final Fantasy (Video Game) / int_26ac510e | comment |
Mythology Gag: Starting around IX, Square started including references to previous games all over the new installment. Gilgamesh seems to turn up rather often since his debut in V. Garland and Chaos have made irregular appearances since I. Bards being referred to as spoony, referring to the infamous line from Final Fantasy IV.note To the point where it's never been removed from any English translation of the game during a remake | |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_26ac510e | |
Final Fantasy (Video Game) / int_26b2747 | type |
Alliterative Title | |
Final Fantasy (Video Game) / int_26b2747 | comment |
Alliterative Title | |
Final Fantasy (Video Game) / int_26b2747 | featureApplicability |
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Final Fantasy (Video Game) / int_26b2747 | featureConfidence |
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Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_26b2747 | |
Final Fantasy (Video Game) / int_274aca0c | type |
One-Time Dungeon | |
Final Fantasy (Video Game) / int_274aca0c | comment |
One Time Dungeon: Nearly every single game in the series (I being the only exception) has several dungeons that the player only gets one shot at visiting. Naturally, there are items that can only be found in these dungeons, so they're Permanently Missable if the player leaves without picking them up. | |
Final Fantasy (Video Game) / int_274aca0c | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_274aca0c | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_274aca0c | |
Final Fantasy (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Final Fantasy (Video Game) / int_27a42ebc | comment |
Spiritual Successor: Dissidia spawned a subseries of similar Crisis Crossover games that focus on iconic cast of past games. Aside from direct prequel Dissidia 012, there's Theatrhythm, Airborne Brigade, All the Bravest, and to a certain degree the Trading Card Game, all of which borrow gameplay terminology and character designs from Dissidia. | |
Final Fantasy (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_27a42ebc | |
Final Fantasy (Video Game) / int_28dc96fc | type |
Limited-Use Magical Device | |
Final Fantasy (Video Game) / int_28dc96fc | comment |
Limited-Use Magical Device: In Final Fantasy V and Final Fantasy VI, scrolls can be used exclusively by ninja to cast elemental spells. | |
Final Fantasy (Video Game) / int_28dc96fc | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_28dc96fc | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_28dc96fc | |
Final Fantasy (Video Game) / int_29338986 | type |
Sidequest | |
Final Fantasy (Video Game) / int_29338986 | comment |
Side Quest: Loads of them. For the first few games, they weren't more than "Go here, fight this guy, come back," but starting with IV, they really became deeper and grew to become a staple of the series. Reached its logical conclusion in XII, where doing every sidequest can take longer than doing the main story itself. | |
Final Fantasy (Video Game) / int_29338986 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_29338986 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_29338986 | |
Final Fantasy (Video Game) / int_2a552d44 | type |
Recurring Element | |
Final Fantasy (Video Game) / int_2a552d44 | comment |
Recurring Element: Cid, people named Highwind, moogles, chocobos, summons such as Ifrit and Bahamut, monsters such as Bomb and Cactuar, Ultima and Omega Weapons, Gilgamesh, and crystals. | |
Final Fantasy (Video Game) / int_2a552d44 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_2a552d44 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_2a552d44 | |
Final Fantasy (Video Game) / int_2afb1a9 | type |
Limit Break | |
Final Fantasy (Video Game) / int_2afb1a9 | comment |
Also Limit Break. Each character usually have their own methods of obtaining their ultimate attacks. | |
Final Fantasy (Video Game) / int_2afb1a9 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_2afb1a9 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_2afb1a9 | |
Final Fantasy (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Final Fantasy (Video Game) / int_2b7d29e1 | comment |
Artifact Title: Final Fantasy I was going to be series' creator Hironobu Sakaguchi's final game for Square if it didn't sell well, who proclaimed that his "final game" for Square would be a "fantasy RPG". The fact that it is now more than 30 years and 50+ sequels/spin-offs later provides a slight hint as to whether or not the word "final" still applies (although Sakaguchi is no longer involved in the series after Final Fantasy X.) | |
Final Fantasy (Video Game) / int_2b7d29e1 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_2b7d29e1 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_2b7d29e1 | |
Final Fantasy (Video Game) / int_2b9272d7 | type |
Misbegotten Multiplayer Mode | |
Final Fantasy (Video Game) / int_2b9272d7 | comment |
Misbegotten Multiplayer Mode: V, VI and IX allow you to allocate different party members to different controllers. Naturally, this is only for battles; Player 1 does all the exploring, conversing and menu navigation. | |
Final Fantasy (Video Game) / int_2b9272d7 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_2b9272d7 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_2b9272d7 | |
Final Fantasy (Video Game) / int_2cd6b637 | type |
Fantastic Nuke | |
Final Fantasy (Video Game) / int_2cd6b637 | comment |
Fantastic Nuke: In a weirdly literal example, the Flare spell. It is, in most cases, non-elemental, but in some games Flavor Text for the spell refers to its power as coming from either fusion or fission. As well, the spell's name is reminiscent of solar flare, and we all know what powers the sun. Ironically, the translation of the spell as NUKE in the very first game probably has nothing to do with this. That the Flare spell was called NUKE in the English version has to do with the game only providing four characters/signs per spell or item name. That's more than enough when you're using kana (Japanese lettering) but causes some troubles when you're going to translate those names and are still limited to only four letters. | |
Final Fantasy (Video Game) / int_2cd6b637 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_2cd6b637 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_2cd6b637 | |
Final Fantasy (Video Game) / int_2d224706 | type |
An Ice Suit | |
Final Fantasy (Video Game) / int_2d224706 | comment |
An Ice Suit: Shiva is usually in rather revealing clothing. | |
Final Fantasy (Video Game) / int_2d224706 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_2d224706 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_2d224706 | |
Final Fantasy (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Final Fantasy (Video Game) / int_2f253c94 | comment |
Glass Cannon: Black Mages get some extremely powerful spells, but tend to have much lower health than other classes. Ninjas can often deal truly ridiculous amounts of damage with thrown weapons or Dual Wielding, but tend to be restricted to lighter armor than other fighter-types. | |
Final Fantasy (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_2f253c94 | |
Final Fantasy (Video Game) / int_2fc4ac67 | type |
Black Knight | |
Final Fantasy (Video Game) / int_2fc4ac67 | comment |
Odin is depicted as a Black Knight whose Weapon of Choice is not the spear Gungnir, but the sword Zantetsuken. Final Fantasy XIII's incarnation is able to transform into a horse and use lightning powers. Odin in XIII is also the Eidolon of Lightning, who takes on the aesthetics of a Valkyrie in Final Fantasy XIII-2 and effectively the job of one in Lightning Returns: Final Fantasy XIII. Final Fantasy XIV's incarnation of the character gave him attacks referencing Norse Mythology such as Valknut, Einherjar and the aforementioned Gungnir. His horse Sleipnir often does not have the 8 legs associated with him (and in Final Fantasy XII is A Kind of One). | |
Final Fantasy (Video Game) / int_2fc4ac67 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_2fc4ac67 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_2fc4ac67 | |
Final Fantasy (Video Game) / int_3069d72a | type |
Attack Backfire | |
Final Fantasy (Video Game) / int_3069d72a | comment |
Attack Backfire: Final Fantasy II introduced the idea of monsters absorbing certain elemental attacks to regain health. More directly, the Reflect spell also causes spells to bounce back. Final Fantasy IV and onward also used the counter mechanic, introduced early on in many games with a boss that is completely immune to your attacks in one form and punishing you for attacking until another change. Other bosses may invoke it by countering magic or physical attacks specifically, but they generally still take the damage in the first place. | |
Final Fantasy (Video Game) / int_3069d72a | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3069d72a | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3069d72a | |
Final Fantasy (Video Game) / int_30c40e9a | type |
Deconstructor Fleet | |
Final Fantasy (Video Game) / int_30c40e9a | comment |
Deconstructor Fleet: Started (sparingly) with general fantasy tropes as early as Final Fantasy I, and later moved on to more specific RPG tropes that had sprung up in the years following. | |
Final Fantasy (Video Game) / int_30c40e9a | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_30c40e9a | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_30c40e9a | |
Final Fantasy (Video Game) / int_3121f1e6 | type |
Noob Cave | |
Final Fantasy (Video Game) / int_3121f1e6 | comment |
Bartz Krauser was the first character to have a chocobo (named Boco) of his very own. He abandons Boco outside the Noob Cave, but later reunites with him at the end of the game, whereupon he discovers Boco has gotten hitched and had babies. | |
Final Fantasy (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3121f1e6 | |
Final Fantasy (Video Game) / int_316e9da2 | type |
Memetic Mutation | |
Final Fantasy (Video Game) / int_316e9da2 | comment |
Sometimes it unintentionally extends to items due to bugged stats. For instance, the goggles in VI, which do nothing.note They were supposed to make you invulnerable to blind. But blind was bugged and didn't work in the original release. Did get fixed in subsequent releases, however. | |
Final Fantasy (Video Game) / int_316e9da2 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_316e9da2 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_316e9da2 | |
Final Fantasy (Video Game) / int_34889673 | type |
Gender Flip | |
Final Fantasy (Video Game) / int_34889673 | comment |
Shiva. In Hindu Myth, Shiva the Transformer is a male god who defends and changes the universe. Here Shiva is a female entity with power over Ice who is closer to a Yuki-Onna. The name might be a pun on the word "Shiver". Final Fantasy XIII makes Shiva a pair of twins who can merge into a Motorcycle. | |
Final Fantasy (Video Game) / int_34889673 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_34889673 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_34889673 | |
Final Fantasy (Video Game) / int_34dd5f3 | type |
La Résistance | |
Final Fantasy (Video Game) / int_34dd5f3 | comment |
La Résistance: The Wild Rose Rebellion, the Returners, AVALANCHE, the Forest Owls, The Resistance and NORA, just to name a few. | |
Final Fantasy (Video Game) / int_34dd5f3 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_34dd5f3 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_34dd5f3 | |
Final Fantasy (Video Game) / int_3528057b | type |
Stock Weapon Names | |
Final Fantasy (Video Game) / int_3528057b | comment |
Stock Weapon Names, such as Excalibur, Masamune, and the series' own Ultima weapon. | |
Final Fantasy (Video Game) / int_3528057b | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3528057b | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3528057b | |
Final Fantasy (Video Game) / int_358388f6 | type |
White Mage | |
Final Fantasy (Video Game) / int_358388f6 | comment |
White Mage: The Trope Namer. White Magician Girl: White Mages throughout the games are unquestionably one of the Trope Codifiers. | |
Final Fantasy (Video Game) / int_358388f6 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_358388f6 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_358388f6 | |
Final Fantasy (Video Game) / int_36249acd | type |
Lethal Joke Character | |
Final Fantasy (Video Game) / int_36249acd | comment |
Lethal Joke Character: Often, the "weakest" character in the game turns into the most powerful under the right circumstances, though a combination of the right equipment and proper leveling. Final Fantasy I Thieves feature weaker physical stats than almost every other class, but only their speed stats stand out, which only really helps when attempting to run from enemies. Come their promotion to Ninjas, their ability to wield powerful magic and weapons turns them into one-man armies to rival the likes of Knights and Masters. White Mages are only really effective against the undead with the Dia spells, until they gain access to Holy, after which they turn into pure and total forces of destruction. Plus, they can potentially use Fear on the final boss, Chaos, to make him run away, rather than fight him to the end. While the original game did not feature being able to use him past his story departure, Final Fantasy IV featured Edward, the former Trope Namer for Quirky Bard. He was the weakest and slowest character of your group and got one-shot way too often to be useful. Later releases that featured being able to switch party members around gave you the option to bring him back, and if properly leveled and given Apollo's Harp, he becomes the fastest and strongest character, capable of dishing out 9999s every few seconds. Even in the 3D remake, where he's demoted back to Guest-Star Party Member status, he learns a number of songs that make him quite valuable as a Support Party Member during his tenure as one of Cecil's companions. Cait Sith, the robotic cat riding a moogle doll from Final Fantasy VII was objectively the most useless character. He has the worst stats, as well as the weakest weapon type (aside from Aerith's Simple Staves, although in her case it's forgiven due to her being heavily magic-focused anyway), and it doesn't help that few players really like his character. But if one knows how to use his slots, he can break the game. | |
Final Fantasy (Video Game) / int_36249acd | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_36249acd | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_36249acd | |
Final Fantasy (Video Game) / int_383675d3 | type |
Path of Greatest Resistance | |
Final Fantasy (Video Game) / int_383675d3 | comment |
Path of Greatest Resistance: If you get stuck, pick a direction and if the enemies are challenging again, you're going in the right direction again. Averted horribly in II: in most other Final Fantasies, the sequence in which you visit towns is mainly enforced by geographical features the player cannot overcome until the right transportation is found. In II, you know you strayed from the sequence because the next random encounter killed your party in seconds. | |
Final Fantasy (Video Game) / int_383675d3 | featureApplicability |
-1.0 | |
Final Fantasy (Video Game) / int_383675d3 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_383675d3 | |
Final Fantasy (Video Game) / int_3866ab91 | type |
Deceased Parents Are the Best | |
Final Fantasy (Video Game) / int_3866ab91 | comment |
Deceased Parents Are the Best: Look back at all the Final Fantasy protagonists. There's a pretty good chance that one or both their parents are either dead, have disappeared or die by the end of the story. | |
Final Fantasy (Video Game) / int_3866ab91 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3866ab91 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3866ab91 | |
Final Fantasy (Video Game) / int_391d6577 | type |
Sequel Escalation | |
Final Fantasy (Video Game) / int_391d6577 | comment |
Sequel Escalation: Throughout the series, some sort of hit point inflation seems to be taking place. In Final Fantasy I, the final boss has 2000 HP in the original version. By Final Fantasy IV there are a few spells that will generally do 9999 points of damage. In some of the later games, a single attack will do that much. By Final Fantasy XIII early enemies have hundreds of thousands, and each form of the final boss has over 5 million. Final Fantasy XII's optional super boss (well, the most powerful of several) has FIFTY MILLION and is so far still unmatched in the HP department. Make sure you've used the bathroom and gotten a snack before you start one of these battles. XIII continues this in a different way, though no boss approaches even half of 50 million, storyline bosses can reach several million, and Barthandelus, fought roughly halfway through the game, has more HP than the final boss of XII. And the party members have the damage cap raised a digit, allowing normal attacks to hit for 99,999 HP, and with the Genji Glove equipped to raise that, 999,999 is possible, and can be reached fairly easily with maxed-out characters and the right set-up. | |
Final Fantasy (Video Game) / int_391d6577 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_391d6577 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_391d6577 | |
Final Fantasy (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Final Fantasy (Video Game) / int_3bbf3fef | comment |
Recurring Riff: The Final Fantasy theme. The song is unusual in that it usually plays over the opening and/or closing credits, and sometimes not at all. Employed as a connecting thread between games, it's considered to be the theme song of the Final Fantasy as a whole; these days, however, it takes a backseat to original pieces of music, and only pops up during the credits because fans expect it to. Every random battle theme for the first six games starts out with the exact same bassline. It was largely dropped in VII and VIII (beyond appearances in "Birth of a God" and "The Extreme", respectively), made a return in IX, and then dropped again. The victory fanfare also starts on the same tune in many of the games. To the point that the only game to date which fully replaced it rather than altered the second half (i.e. 7 and 8) was 13. The "Prelude"note informally known as the "Crystal Theme" appears in one form or another in every mainline game from the very first entry onward, frequently on the title screen or an intro beforehand. | |
Final Fantasy (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3bbf3fef | |
Final Fantasy (Video Game) / int_3bce9346 | type |
Ragnarök Proofing | |
Final Fantasy (Video Game) / int_3bce9346 | comment |
Ragnarök Proofing; You can't swing a sword in Final Fantasy games without hitting a fully functional relic of a lost civilization. | |
Final Fantasy (Video Game) / int_3bce9346 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3bce9346 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3bce9346 | |
Final Fantasy (Video Game) / int_3c5ae1a1 | type |
Schizo Tech | |
Final Fantasy (Video Game) / int_3c5ae1a1 | comment |
Schizo Tech: Sometimes you get just a Standard Medieval Fantasy setting, other times, you get High-Tech airships, guns and futuristic stuff sprinkled on to that, not to mention the use of swords in even the most modern-leaning settings. | |
Final Fantasy (Video Game) / int_3c5ae1a1 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3c5ae1a1 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3c5ae1a1 | |
Final Fantasy (Video Game) / int_3c6f1282 | type |
Your Mime Makes It Real | |
Final Fantasy (Video Game) / int_3c6f1282 | comment |
Your Mime Makes It Real: The Mime class has this as its power. Apparently, they mime any action last performed by an ally or enemy, and it becomes a real repeating of this action, sometimes without even enacting any cost of said action. | |
Final Fantasy (Video Game) / int_3c6f1282 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3c6f1282 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3c6f1282 | |
Final Fantasy (Video Game) / int_3d19dd09 | type |
Punk Punk | |
Final Fantasy (Video Game) / int_3d19dd09 | comment |
Punk Punk: After 5, the series got down on one knee and asked punk to marry it. 6 and 7 were both Dungeon Punk, with 6 leaning towards Steam and 7 leaning towards Cyber; as was 8. 9 went back to cuddling with steampunk, and it seems to be Dungeon for "the duration" afterwards. | |
Final Fantasy (Video Game) / int_3d19dd09 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3d19dd09 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3d19dd09 | |
Final Fantasy (Video Game) / int_3ec27f76 | type |
Costume Porn | |
Final Fantasy (Video Game) / int_3ec27f76 | comment |
Costume Porn: Fancy outfits have been common in the series, even if it was just the artwork in earlier games. | |
Final Fantasy (Video Game) / int_3ec27f76 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_3ec27f76 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_3ec27f76 | |
Final Fantasy (Video Game) / int_41d5f145 | type |
Fluffy the Terrible | |
Final Fantasy (Video Game) / int_41d5f145 | comment |
Fluffy the Terrible: There are always a few terrifying enemies with rather innocuous names, such as Carrot, a Malboro Overking mark! | |
Final Fantasy (Video Game) / int_41d5f145 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_41d5f145 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_41d5f145 | |
Final Fantasy (Video Game) / int_431b76b5 | type |
Smash Mook | |
Final Fantasy (Video Game) / int_431b76b5 | comment |
Smash Mook: Particularly the Behemoths. | |
Final Fantasy (Video Game) / int_431b76b5 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_431b76b5 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_431b76b5 | |
Final Fantasy (Video Game) / int_43555d33 | type |
Heroes Prefer Swords | |
Final Fantasy (Video Game) / int_43555d33 | comment |
Heroes Prefer Swords: Nearly every protagonist in the series whose abilities are predefined specializes in using swords or at least sword-adjacent weapons, like gunblades or daggers. If not the main character, there's nearly always at least one party member in every game who uses swords or something similar. | |
Final Fantasy (Video Game) / int_43555d33 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_43555d33 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_43555d33 | |
Final Fantasy (Video Game) / int_458c7e61 | type |
Constructed World | |
Final Fantasy (Video Game) / int_458c7e61 | comment |
Constructed World: Every game takes place in its own constructed world. | |
Final Fantasy (Video Game) / int_458c7e61 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_458c7e61 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_458c7e61 | |
Final Fantasy (Video Game) / int_46118dc5 | type |
Adult Fear | |
Final Fantasy (Video Game) / int_46118dc5 | comment |
Adult Fear: For a series known for its young and unrealistically pretty boys, the franchise has its share of Adult Fear: Final Fantasy VI: Cyan losing his family when Doma is poisoned. Imagine, you, one of the finest knight in the realm, having no power to save your beloved ones. It gets so bad that later in the World of Ruins, an evil spirit grow powerful by feeding on his agony. Strago completely lost his mind after the world come to its end and he become separated from his only family, his grand-daughter Relm. Shadow probably is like this too, if the WMG that he's Relm's father is proven true. Final Fantasy VII: Barrett's adoptive daughter Marlene is taken hostage by Reeve and is held captive in Shinra HQ. OK, that bad guy is not actually that bad, but would that make a difference from Barrett's perspective at that moment? Final Fantasy VIII: Edea is the adoptive mother of all of player characters except Rinoa. Imagine, you're possessed by an all-powerful Sorceress from the future who forces you to kill your children and unravel all that you built. The trauma is so bad that Edea can no longer act like a mother toward Squall and co. | |
Final Fantasy (Video Game) / int_46118dc5 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_46118dc5 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_46118dc5 | |
Final Fantasy (Video Game) / int_471a505f | type |
Four Is Death | |
Final Fantasy (Video Game) / int_471a505f | comment |
Four Is Death: You can expect any game, character, event, place, etc. with an even remote connection to the dreaded number to be a Deconstruction or From Bad to Worse. Expect the game to have massive controversy and Urban Legend of Zelda centered around that game, etc. Examples: Final Fantasy II? A large majority of fourth party members perform a Heroic Sacrifice. Final Fantasy IV? Deconstruction with a focus on death. Final Fantasy VII? The fourth party character is Killed Off for Real. Final Fantasy XIII-2? The fourth game announced in the Fabula Nova Crystallis mythology. You have a maximum of three party members out on the field in Final Fantasy XII. You occasionally get Guest Characters, bringing the total to four. The first is Ashe. The second pulls a Face–Heel Turn and dies. The third probably only avoids a bad fate due to plot necessities (like succession) and Infant Immortality. The fourth character has a Dark and Troubled Past and commits a pretty explosive Heroic Sacrifice Final Fantasy XIV is notable for a very botched launch which resulted in a reboot that picked up five years after the original version and one of the two moons falling on the land, the plotline for which deals with the aftermath of the calamity. In-Universe, The 4th Grand Company created, the Crystal Braves betrayed one of its founders and poisoned Ul'Dah's sultana into a death-like coma, framing the Protagonist for the assassination and setting up a series of Wham Episodes leading up to Heavensward. | |
Final Fantasy (Video Game) / int_471a505f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_471a505f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_471a505f | |
Final Fantasy (Video Game) / int_490bf391 | type |
Exploited Immunity | |
Final Fantasy (Video Game) / int_490bf391 | comment |
Exploited Immunity: Most games usually have spells which target everyone and require this trope to use properly; In Final Fantasy VI, there are many different enemies that will attack the entire battlefield, including themselves, with powerful attacks. However, as they are either immune to the elements of those attacks or actually gain health from them, the disadvantages of these attacks are lost. This can also be done with playable characters, by equipping them with elemental immune items. In Final Fantasy IX: Vivi's most powerful spell is Doomsday, which inflicts shadow damage on all allies and enemies on the field. Equipping your characters with gear that absorbs shadow will cause them to be healed by the spell instead. The Bonus Boss Ozma also tries this, but it's possible to invert it: it has Doomsday in its arsenal and normally absorbs shadow damage, but one sidequest rewards you by making it weak to shadow instead, so if it does use the spell, it'll harm itself. | |
Final Fantasy (Video Game) / int_490bf391 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_490bf391 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_490bf391 | |
Final Fantasy (Video Game) / int_49363199 | type |
Random Drop Booster | |
Final Fantasy (Video Game) / int_49363199 | comment |
Random Drop Booster: The games have Treasure Hunter (also known as Master Thief, Rare Item, Item Collector, Pickpocket, or Bandit) ability, that typically allows players to increase the chance of gaining rarer items, from battle, either via item drops or stealing, or both. In terms of its functionality, it shares its traits with the Thief Gloves and the Thief's Hat which also increase the rates of stealing. | |
Final Fantasy (Video Game) / int_49363199 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_49363199 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_49363199 | |
Final Fantasy (Video Game) / int_49d59be9 | type |
SceneryPorn | |
Final Fantasy (Video Game) / int_49d59be9 | comment |
Scenery Porn: Starting from VI, the series had a focus on rendering beautiful environments. | |
Final Fantasy (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_49d59be9 | |
Final Fantasy (Video Game) / int_4c24a9ed | type |
Power Copying | |
Final Fantasy (Video Game) / int_4c24a9ed | comment |
The Blue Mage job is basically this. While the rest of the jobs usually learn their skills by by gaining AP, leveling or buying in stores, Blue Mages don't. There are certain monster skills that the Blue Mages can learn. To learn these skills, the Blue Mage needs to be hit by the skill and survive (some games do it differently, like eating the monster). The problem is, the game won't bother telling which skills can be learned and which one can't or which monsters carry which skill. And if you want more than one Blue Mage where possible, they all need to learn the skills individually (though thankfully in some games they can teach one another by hitting them with those spells). The survive part can be especially headache inducing when it comes to Instant Kill skills. Having a status immunity won't do, you'll generally need to have Auto-Raise on the blue mage. In some games, getting paralyzed by the skill also prevents learning, so you'll need a status immunity for that. And a way to charm monsters for the skills they normally only use on themselves. | |
Final Fantasy (Video Game) / int_4c24a9ed | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_4c24a9ed | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_4c24a9ed | |
Final Fantasy (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Final Fantasy (Video Game) / int_4c798fd5 | comment |
Shock and Awe: Thunder, Thundara (not the planet), Thundaga, sometimes Thundaja, and a summon, usually Ramuh, but not always. | |
Final Fantasy (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_4c798fd5 | |
Final Fantasy (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Final Fantasy (Video Game) / int_4f4372e9 | comment |
Early Installment Weirdness: Final Fantasy I and Final Fantasy III had D&D style Spells per Day. Later games would use MP instead. Those two plus Final Fantasy II also had purely Turn-Based Combat, while later games would opt for a Combatant Cool Down System instead. As of 11 (the first MMO), all encounters are pre-determined, with monster aggro similar to action RPG's. | |
Final Fantasy (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_4f4372e9 | |
Final Fantasy (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Final Fantasy (Video Game) / int_519f108a | comment |
Ninjas can often deal truly ridiculous amounts of damage with thrown weapons or Dual Wielding, but tend to be restricted to lighter armor than other fighter-types. | |
Final Fantasy (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_519f108a | |
Final Fantasy (Video Game) / int_51b3b8d6 | type |
Low-Level Run | |
Final Fantasy (Video Game) / int_51b3b8d6 | comment |
Low-Level Run: It is quite common to see players on YouTube perform these runs. Several games have the option of doing so to the end. Final Fantasy VIII, since the monsters level up with you, can be played to completion at single-digit levels. It's actually regarded as being much easier than a high-level run. Final Fantasy IX never gives the characters any EXP during boss fights, so it's entirely possible to reach the end of the game with every character, bar Zidane, at level one. This is done by avoiding random encounters, being inflicted with the Virus status that disables experience and AP gain and by only using Zidane during the forced, story-based encounters that end up giving you EXP. Final Fantasy X and Final Fantasy XIII have the NSG (No Sphere Grid) and NCU (No Crystarium Usage), respectively. The idea behind both cases is to use equipment and abilities as effectively as possible. A low-level run of Final Fantasy XII is commonly called a "122333" run, after the lowest possible levels the party can be note specifically: Vaan at level 1, Fran and Balthier at level 2, and the others at level 3. There are also No Augment runs (i.e. everyone's stats say the same with no situational bonuses etc.) and No License Board (i.e. everyone is more or less stuck to their starting equipment, also there are no Quickenings or Esper summons). One of the two New Game+ modes in the International version of XII locks everyone's level at 1. Final Fantasy XV has a few features designed deliberately to facilitate this. First, the game doesn't actually apply EXP earned from battle until the party rests at a campsite or lodging establishment, making it possible to play through the whole game at level 1 simply by never using any of those facilities. Additionally, later updates added an accessory called the Nixperience Band which, while equipped, prevents EXP from being tallied even when the party rests for the night, making it simpler than ever to keep the party at level 1. | |
Final Fantasy (Video Game) / int_51b3b8d6 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_51b3b8d6 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_51b3b8d6 | |
Final Fantasy (Video Game) / int_51bf74d6 | type |
Power Crystal | |
Final Fantasy (Video Game) / int_51bf74d6 | comment |
Power Crystal: Frequently represent the force of "light" or "life". They are sometimes sentient, but almost always drive the plot. | |
Final Fantasy (Video Game) / int_51bf74d6 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_51bf74d6 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_51bf74d6 | |
Final Fantasy (Video Game) / int_53f8ebb4 | type |
The Driver | |
Final Fantasy (Video Game) / int_53f8ebb4 | comment |
The Driver: Cid. Always. Except in XII, but even then, it's his son Ffamran/Balthier. | |
Final Fantasy (Video Game) / int_53f8ebb4 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_53f8ebb4 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_53f8ebb4 | |
Final Fantasy (Video Game) / int_544cd16a | type |
Iconic Sequel Song | |
Final Fantasy (Video Game) / int_544cd16a | comment |
Iconic Sequel Song: The Chocobo theme makes its first appearance in II, and later gets expanded in III. The Moogles theme, which makes its first appearance in V. Dancing Mad and One-Winged Angel don't appear until VI and VII respectively despite being the poster-children for final boss themes across the franchise. | |
Final Fantasy (Video Game) / int_544cd16a | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_544cd16a | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_544cd16a | |
Final Fantasy (Video Game) / int_549cd62d | type |
Level Grinding | |
Final Fantasy (Video Game) / int_549cd62d | comment |
Level Grinding: Required for several of the Final Fantasy games, such as Final Fantasy III and Final Fantasy IV, but averted with some others. | |
Final Fantasy (Video Game) / int_549cd62d | featureApplicability |
-1.0 | |
Final Fantasy (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_549cd62d | |
Final Fantasy (Video Game) / int_556a4e20 | type |
The Empire | |
Final Fantasy (Video Game) / int_556a4e20 | comment |
The Mamool Ja are lizardmen who had once paid tribute to The Empire of Aht Urhgan, but have since tried to destroy it. | |
Final Fantasy (Video Game) / int_556a4e20 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_556a4e20 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_556a4e20 | |
Final Fantasy (Video Game) / int_55c63e0 | type |
Saving the World | |
Final Fantasy (Video Game) / int_55c63e0 | comment |
Saving the World: What you will end up doing in several Final Fantasy games. Sometimes with the rest of the universe. XII bucked this trend, in that Ivalice as a whole is in no danger (outside of the potential collateral damage of a world war), but the main plot involves getting the reins of history back into the hands of man after centuries of the Occuria controlling things. | |
Final Fantasy (Video Game) / int_55c63e0 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_55c63e0 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_55c63e0 | |
Final Fantasy (Video Game) / int_5979acea | type |
Fragile Speedster | |
Final Fantasy (Video Game) / int_5979acea | comment |
Fragile Speedster: Thieves and Ninjas are generally limited to light armor, making them far more fragile than other fighter-types, but high Agility or Speed stats, granting them higher evasion and/or more turns in games with an Active Time Battle system. | |
Final Fantasy (Video Game) / int_5979acea | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_5979acea | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_5979acea | |
Final Fantasy (Video Game) / int_5c39e841 | type |
AltumVidetur | |
Final Fantasy (Video Game) / int_5c39e841 | comment |
Altum Videtur: The series has always loved putting in gratuitous Latin in places, but in recent years game titles have been subject to this as well (Dissidia, Dissidia Duodecim and Fabula Nova Crystallis, among others). An increased usage of Latin in later games may or may not have been due to Final Fantasy VII's Final Boss theme being a Crowning Music of Awesome. | |
Final Fantasy (Video Game) / int_5c39e841 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_5c39e841 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_5c39e841 | |
Final Fantasy (Video Game) / int_5c47585e | type |
HPToOne | |
Final Fantasy (Video Game) / int_5c47585e | comment |
HP to 1: A favourite tactic used by almost all the Final Bosses in the series. Also an important strategy in Final Fantasy VIII, especially in Selphie's case. | |
Final Fantasy (Video Game) / int_5c47585e | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_5c47585e | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_5c47585e | |
Final Fantasy (Video Game) / int_5c8e0224 | type |
Turtle Power | |
Final Fantasy (Video Game) / int_5c8e0224 | comment |
Quadav are turtle beastmen who actually had a nice life and weren't very nasty. This, of course, all went to hell when Bastok started taking and destroying the Quadav's homes so that the Republic could get more resources. Now the Quadav attack pretty much anyone they see, defending their homes with extreme prejudice. | |
Final Fantasy (Video Game) / int_5c8e0224 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_5c8e0224 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_5c8e0224 | |
Final Fantasy (Video Game) / int_6082a0ba | type |
Spinning Out of Here | |
Final Fantasy (Video Game) / int_6082a0ba | comment |
Spinning out of Here: Several of the earlier games show teleportation this way. | |
Final Fantasy (Video Game) / int_6082a0ba | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6082a0ba | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6082a0ba | |
Final Fantasy (Video Game) / int_6114a875 | type |
Lost Technology | |
Final Fantasy (Video Game) / int_6114a875 | comment |
Lost Technology: That the schizo tech is frequently based on. | |
Final Fantasy (Video Game) / int_6114a875 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6114a875 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6114a875 | |
Final Fantasy (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Final Fantasy (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: No, you can't use Phoenix Down to revive those killed in cutscenes. Or any NPC at all. They actually try this in Final Fantasy V, though it just doesn't work. In most games, though, characters with 0 HP are actually unconscious rather than dead, so Phoenix Down isn't really a resurrection spell. | |
Final Fantasy (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6320eced | |
Final Fantasy (Video Game) / int_637ef67 | type |
New Game Plus | |
Final Fantasy (Video Game) / int_637ef67 | comment |
One of the two New Game+ modes in the International version of XII locks everyone's level at 1. | |
Final Fantasy (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_637ef67 | |
Final Fantasy (Video Game) / int_65a258f2 | type |
Escape Battle Technique | |
Final Fantasy (Video Game) / int_65a258f2 | comment |
Escape Battle Technique: A staple of the series, usually in the form of the "Escape" spell or the occasional consumable item. | |
Final Fantasy (Video Game) / int_65a258f2 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_65a258f2 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_65a258f2 | |
Final Fantasy (Video Game) / int_65c4d0fa | type |
Changing Gameplay Priorities | |
Final Fantasy (Video Game) / int_65c4d0fa | comment |
Changing Gameplay Priorities: Almost every game in the series contains a system of magic or limit breaks that fundamentally alters how the game plays. Often, these systems are not present in the first part of the game and only get introduced later. Even in games where the systems are always present, they almost always undergo a change in importance over time. | |
Final Fantasy (Video Game) / int_65c4d0fa | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_65c4d0fa | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_65c4d0fa | |
Final Fantasy (Video Game) / int_6627695f | type |
Author Appeal | |
Final Fantasy (Video Game) / int_6627695f | comment |
Author Appeal: Artist Appeal: Yoshitaka Amano has a fondness for traditional Japanese watercolors. He also loves willowy males with frizzy white hair, pale skin (But that's a trend in Japanese art anyways), purple eyeliner, and blue-purple lipstick. He also loves to put spiked armour, catsuits, and capes whenever he can get away with it. His monsters also look like Eldritch Abominations that you would expect to see in art depicting the Fair Folk; the monster designs are often the ones that make it into the games unchanged. (Early installments simply scanned his art straight into the game, at least as well as the NES and SNES would allow.) Tetsuya Nomura draws most of his characters more 'traditionally' male, but most likely they'll all be teenagers or young adults. Unless he intentionally makes them look middle-age; like Sazh, Cid Highwind, and Barret. Nomura also has a thing for belts, zippers, and highly detailed clothing to fit the more "Urban Fantasy" setting of the post-VII games (which is why some fans believe his artwork fits The World Ends with You much more than Final Fantasy itself). His monsters also look like Eldritch Abominations, but not the kind detailed in old fae-inspired art, like a blend of organic and synthetic features, coming off as Ugly Cute. Oh yeah, he also loves black coats with hoods - the longer the coat the better. Akihiko Yoshida has a thing for bondage gear, tight pants on men (the tighter the better), Caucasian males to fit the more European feel of the games he works on (Specifically, Ivalice Alliance), tight pants on men, and more brown-blond hair on humans. Oh yeah, and tight pants. He also loves drawing characters with small noses or none at all. Additionally, he loves drawing large thighs on all his characters. Coupled with wide hips for females, bordering on Hartman Hips. All of them have a thing for feathers, too. | |
Final Fantasy (Video Game) / int_6627695f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6627695f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6627695f | |
Final Fantasy (Video Game) / int_680be515 | type |
PauseAbuse | |
Final Fantasy (Video Game) / int_680be515 | comment |
Pause Abuse: Many games with the "Active Time Battle" system (4 thru 9, and X-2) have an option to pause the ATB clock when a player accesses an in-battle submenu (magic, items, etc.), but any in-progress attack animations will continue to execute. As a result, the player can gain a slight speed advantage by opening the menu whenever a party member executes an action, to prevent enemy turns from coming up while the attack animation takes place. | |
Final Fantasy (Video Game) / int_680be515 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_680be515 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_680be515 | |
Final Fantasy (Video Game) / int_68357614 | type |
Elite Four | |
Final Fantasy (Video Game) / int_68357614 | comment |
Elite Four: The series has a recurring group of enemies often referred to as the Four Fiends, sometimes the Four Elemental Fiends. They usually double as a Four-Element Ensemble, since the individual members are often associated with the elements of Fire, Water, Earth, and Air. The characters themselves vary, but some variant of the same "Four Fiends" team has appeared in Final Fantasy, Final Fantasy IV (and its direct sequel, Final Fantasy IV: The After Years), Final Fantasy IX, Final Fantasy Tactics Advance, Final Fantasy Mystic Quest, Bravely Default (a Spiritual Successor to Final Fantasy: The 4 Heroes of Light), Final Fantasy Dimensions, Dissidia: Final Fantasy, and Final Fantasy: All the Bravest. | |
Final Fantasy (Video Game) / int_68357614 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_68357614 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_68357614 | |
Final Fantasy (Video Game) / int_68913e61 | type |
Hello, [Insert Name Here] | |
Final Fantasy (Video Game) / int_68913e61 | comment |
Hello, [Insert Name Here]: Freely name-able party members (and sometimes summon monsters), resulting in this in every game until it was mostly dropped in the tenth; you could name the protagonist often, but none of the other characters (you could still name your summons, and at least one NPC had done so). It was fully discarded in the twelfth installment. This concept is played with in the DS remake of IV. In the remakes up to then you could rename the characters, but come the DS release the cutscenes, which had voice acting, would make this confusing. Thus you can't change the names of your party members, causing Namingway, the character who performed this function in past versions of the game, to freak out when he tries to rename you and can't, inspiring him to embark on a journey to find a new purpose in life since his old one is now gone. | |
Final Fantasy (Video Game) / int_68913e61 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_68913e61 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_68913e61 | |
Final Fantasy (Video Game) / int_6a22d156 | type |
Woolseyism | |
Final Fantasy (Video Game) / int_6a22d156 | comment |
Bards being referred to as spoony, referring to the infamous line from Final Fantasy IV.note To the point where it's never been removed from any English translation of the game during a remake | |
Final Fantasy (Video Game) / int_6a22d156 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6a22d156 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6a22d156 | |
Final Fantasy (Video Game) / int_6a6c7ce6 | type |
Unending End Card | |
Final Fantasy (Video Game) / int_6a6c7ce6 | comment |
Unending End Card: Stopped occurring after Final Fantasy VII, but every game at the time ended with a never-ending field of stars after the credits finished up. | |
Final Fantasy (Video Game) / int_6a6c7ce6 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6a6c7ce6 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6a6c7ce6 | |
Final Fantasy (Video Game) / int_6b486b81 | type |
Revive Kills Zombie | |
Final Fantasy (Video Game) / int_6b486b81 | comment |
In the earlier games, Fire and Ice play off of each other, Lightning beats Water, Light beats Undead, etc. | |
Final Fantasy (Video Game) / int_6b486b81 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6b486b81 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6b486b81 | |
Final Fantasy (Video Game) / int_6bfc52a3 | type |
A Wizard Did It | |
Final Fantasy (Video Game) / int_6bfc52a3 | comment |
Poroggos are frogs that were able to walk due to magic, and actually were nice to the Tarutaru, thinking they were on good terms with the main races... too bad Windurst got scared of talking, magic-casting frogs and tried to kill them all. Now the Poroggos go around and hit adventurers with party-wiping magic. | |
Final Fantasy (Video Game) / int_6bfc52a3 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6bfc52a3 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6bfc52a3 | |
Final Fantasy (Video Game) / int_6e5287f4 | type |
Lady of Black Magic | |
Final Fantasy (Video Game) / int_6e5287f4 | comment |
Lady of Black Magic: As the Trope Codifier for the Black Mage, there have been many throughout the franchise — Rydia, Lulu, and Ultimecia are a few notable examples. | |
Final Fantasy (Video Game) / int_6e5287f4 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6e5287f4 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6e5287f4 | |
Final Fantasy (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Final Fantasy (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Possibly the Trope Codifier; like many epic adventure games, certain parts are not easy to figure out without a guide, such as sidequests and how to find a Bonus Boss. | |
Final Fantasy (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6ec989d8 | |
Final Fantasy (Video Game) / int_6efdfe5c | type |
Money Mauling | |
Final Fantasy (Video Game) / int_6efdfe5c | comment |
Money Mauling: Several games across the franchise feature the "Spare Change" skill, where the character throws money at the enemy to kill them. | |
Final Fantasy (Video Game) / int_6efdfe5c | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6efdfe5c | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6efdfe5c | |
Final Fantasy (Video Game) / int_6f33059b | type |
Iconic Outfit | |
Final Fantasy (Video Game) / int_6f33059b | comment |
Iconic Outfit: Many of them, but the most famous and iconic are the outfits of the three core mages — the striped blue robes and yellow pointed hat for the Black Mage, the white robe with red triangle trim and Cat-Ear Hood for the White Mage, and the red and white robe with a red hat and white feather in it for the Red Mage. Various other jobs have recurring costume motifs, for example Summoners usually have horns or horned headbands, etc. | |
Final Fantasy (Video Game) / int_6f33059b | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_6f33059b | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_6f33059b | |
Final Fantasy (Video Game) / int_70d6d243 | type |
Stock RPG Spells | |
Final Fantasy (Video Game) / int_70d6d243 | comment |
Stock RPG Spells: Has the core Fire/Ice/Lightning as offensive spells, a whole slew of Elemental Powers, curative magic, status buffs and debuffs, as well as status effects. | |
Final Fantasy (Video Game) / int_70d6d243 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_70d6d243 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_70d6d243 | |
Final Fantasy (Video Game) / int_70eb0e50 | type |
Bishounen | |
Final Fantasy (Video Game) / int_70eb0e50 | comment |
Bishounen: In the hero department, they've been present since the first game◊. As for villains, Emperor Mateus from the second game◊ paved the way for some of the most infamous and infamously beautiful villains of all time. | |
Final Fantasy (Video Game) / int_70eb0e50 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_70eb0e50 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_70eb0e50 | |
Final Fantasy (Video Game) / int_7367e5f7 | type |
Random Drop | |
Final Fantasy (Video Game) / int_7367e5f7 | comment |
Random Drop: Enemies give items after battle. | |
Final Fantasy (Video Game) / int_7367e5f7 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_7367e5f7 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_7367e5f7 | |
Final Fantasy (Video Game) / int_73f7975f | type |
Jerkass Gods | |
Final Fantasy (Video Game) / int_73f7975f | comment |
Jerkass Gods: If Final Fantasy has proven one thing as of late, is that the gods are immense jackasses. (Even the so-called ones.) | |
Final Fantasy (Video Game) / int_73f7975f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_73f7975f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_73f7975f | |
Final Fantasy (Video Game) / int_74828aea | type |
KillerRabbit | |
Final Fantasy (Video Game) / int_74828aea | comment |
Killer Rabbit: Movers, Cactuars, Tonberries and two actual rabbits (Vorpal Bunny and Fury), in Final Fantasy XII. | |
Final Fantasy (Video Game) / int_74828aea | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_74828aea | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_74828aea | |
Final Fantasy (Video Game) / int_74c4296f | type |
Gravity Is Purple | |
Final Fantasy (Video Game) / int_74c4296f | comment |
Gravity Is Purple: The spells Gravity/Gravira/Graviga (occasionally known as Demi) are Percent Damage Attacks that are often colored purple and black. | |
Final Fantasy (Video Game) / int_74c4296f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_74c4296f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_74c4296f | |
Final Fantasy (Video Game) / int_7594e8ff | type |
Turn Undead | |
Final Fantasy (Video Game) / int_7594e8ff | comment |
White Mages are only really effective against the undead with the Dia spells, until they gain access to Holy, after which they turn into pure and total forces of destruction. Plus, they can potentially use Fear on the final boss, Chaos, to make him run away, rather than fight him to the end. | |
Final Fantasy (Video Game) / int_7594e8ff | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_7594e8ff | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_7594e8ff | |
Final Fantasy (Video Game) / int_75f09f53 | type |
Morale Mechanic | |
Final Fantasy (Video Game) / int_75f09f53 | comment |
Morale Mechanic: Enemies in some games opt to run away when faced with overwhelming odds. | |
Final Fantasy (Video Game) / int_75f09f53 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_75f09f53 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_75f09f53 | |
Final Fantasy (Video Game) / int_77473d35 | type |
God Is Evil | |
Final Fantasy (Video Game) / int_77473d35 | comment |
God Is Evil: If there is a being in a Final Fantasy game explicitly referred to as a god, you'll be fighting it before the credits roll. The sole exception to this is Etro in the XIII trilogy, who isn't evil, but does seem to be amazing incompetent and shortsighted, so she still manages to cause problems the party has to deal with. | |
Final Fantasy (Video Game) / int_77473d35 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_77473d35 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_77473d35 | |
Final Fantasy (Video Game) / int_7789df57 | type |
Healing Shiv | |
Final Fantasy (Video Game) / int_7789df57 | comment |
More encouraged with certain rods in some of the games that work as a Healing Shiv. | |
Final Fantasy (Video Game) / int_7789df57 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_7789df57 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_7789df57 | |
Final Fantasy (Video Game) / int_77948f9e | type |
Global Airship | |
Final Fantasy (Video Game) / int_77948f9e | comment |
Global Airship: You get one at some point during almost any game in the series (some games have several). | |
Final Fantasy (Video Game) / int_77948f9e | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_77948f9e | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_77948f9e | |
Final Fantasy (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
Final Fantasy (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: Tonberries are the most universal to the series, although individual games have their own specific ones. Be wary of any random encounter where you face just one enemy, particularly when the earlier games could have as many as nine enemies at once. | |
Final Fantasy (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_7b7965dd | |
Final Fantasy (Video Game) / int_7bc076de | type |
Hartman Hips | |
Final Fantasy (Video Game) / int_7bc076de | comment |
He also loves drawing characters with small noses or none at all. Additionally, he loves drawing large thighs on all his characters. Coupled with wide hips for females, bordering on Hartman Hips. | |
Final Fantasy (Video Game) / int_7bc076de | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_7bc076de | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_7bc076de | |
Final Fantasy (Video Game) / int_7dd72460 | type |
Gold-Colored Superiority | |
Final Fantasy (Video Game) / int_7dd72460 | comment |
Gold-Colored Superiority: The Chocobos. Regular chocobos are yellow-orange, but there are other chocobo types characterized by different colors. Stronger breeds can swim and fly, but the gold chocobo is always the strongest. | |
Final Fantasy (Video Game) / int_7dd72460 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_7dd72460 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_7dd72460 | |
Final Fantasy (Video Game) / int_7e4dfa2d | type |
Oculothorax | |
Final Fantasy (Video Game) / int_7e4dfa2d | comment |
Oculothorax: The Ahrimans monsters often are winged eyeballs. | |
Final Fantasy (Video Game) / int_7e4dfa2d | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_7e4dfa2d | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_7e4dfa2d | |
Final Fantasy (Video Game) / int_7fb91c0d | type |
Cooldown Manipulation | |
Final Fantasy (Video Game) / int_7fb91c0d | comment |
Cooldown Manipulation: Many titles, beginning with Final Fantasy IV, use an Active Time Battle system in which characters cool down at different rates. Several Standard Status Effects speed, slow, or stop the rate of cooldown: namely, Haste, Slow, and Stop. Final Fantasy X has the attacks Delay Attack and Delay Buster, which increase the amount of time until the targeted enemy can take its next action, and Quick Hit, which has a much faster cooldown than a standard attack. | |
Final Fantasy (Video Game) / int_7fb91c0d | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_7fb91c0d | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_7fb91c0d | |
Final Fantasy (Video Game) / int_816a4e80 | type |
Star Wars (Franchise) | |
Final Fantasy (Video Game) / int_816a4e80 | comment |
Many games have a duo of characters named Biggs and Wedge. Some of their appearances include being Terra's fellow soldiers in VI, members of AVALANCHE in VII, and Cid's fellow engineers in XIV. | |
Final Fantasy (Video Game) / int_816a4e80 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_816a4e80 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_816a4e80 | |
Final Fantasy (Video Game) / int_81f909f2 | type |
Dishing Out Dirt | |
Final Fantasy (Video Game) / int_81f909f2 | comment |
Dishing Out Dirt: Quake, whenever it makes an appearance. Also, the Titan summon. | |
Final Fantasy (Video Game) / int_81f909f2 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_81f909f2 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_81f909f2 | |
Final Fantasy (Video Game) / int_82accf22 | type |
Gainax Ending | |
Final Fantasy (Video Game) / int_82accf22 | comment |
Gainax Ending: The series does this quite a bit. Usually, when this is done, it leaves the player in question whether certain characters are alive or dead. Specific and notable examples include Final Fantasy VII, which has a kind of After the End feel, Final Fantasy X who reveals that the main character is a dream conjured by a bunch of dead spirits. He dies but then appears in a post-credit sequence, emerging from the ocean. Final Fantasy XIII-2 combines this with Downer Ending and The Bad Guy Wins. And then its direct sequel, Lightning Returns: Final Fantasy XIII gives us a happier example of the trope, as it features Lightning in the new world that was created (read: Earth), stepping off of a train in France, presumably to meet her friends and sister. | |
Final Fantasy (Video Game) / int_82accf22 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_82accf22 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_82accf22 | |
Final Fantasy (Video Game) / int_834420aa | type |
BFS | |
Final Fantasy (Video Game) / int_834420aa | comment |
Nevermind the giant swords and magical holocausts, it's the kitchen knives you should be afraid of. You get to wield their devastating might once and only once in the fourth installment. Otherwise, avoid so much as being poked by one. This gag was mostly lost thanks to the weapon being translated as a spoon. | |
Final Fantasy (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_834420aa | |
Final Fantasy (Video Game) / int_83b89a9c | type |
Elemental Rock-Paper-Scissors | |
Final Fantasy (Video Game) / int_83b89a9c | comment |
Elemental Rock–Paper–Scissors: In the earlier games, Fire and Ice play off of each other, Lightning beats Water, Light beats Undead, etc. In the later games, Water and Fire play off of each other, and ice and Lightning play off each other. Light and Darkness as well, and Earth and Wind. | |
Final Fantasy (Video Game) / int_83b89a9c | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_83b89a9c | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_83b89a9c | |
Final Fantasy (Video Game) / int_851dda8f | type |
Humanoid Abomination | |
Final Fantasy (Video Game) / int_851dda8f | comment |
Humanoid Abomination: Pretty much all of the Big Bads count as one in at least one stage of their life cycle. | |
Final Fantasy (Video Game) / int_851dda8f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_851dda8f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_851dda8f | |
Final Fantasy (Video Game) / int_86be2f48 | type |
Tiered by Name | |
Final Fantasy (Video Game) / int_86be2f48 | comment |
Tiered by Name: The series in general does this for the spells: Fire -> Fira -> Firaga -> Firaja. | |
Final Fantasy (Video Game) / int_86be2f48 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_86be2f48 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_86be2f48 | |
Final Fantasy (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Final Fantasy (Video Game) / int_8774fb47 | comment |
Yoshitaka Amano has a fondness for traditional Japanese watercolors. He also loves willowy males with frizzy white hair, pale skin (But that's a trend in Japanese art anyways), purple eyeliner, and blue-purple lipstick. He also loves to put spiked armour, catsuits, and capes whenever he can get away with it. His monsters also look like Eldritch Abominations that you would expect to see in art depicting the Fair Folk; the monster designs are often the ones that make it into the games unchanged. (Early installments simply scanned his art straight into the game, at least as well as the NES and SNES would allow.) | |
Final Fantasy (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_8774fb47 | |
Final Fantasy (Video Game) / int_878338f8 | type |
Sacred Bow and Arrows | |
Final Fantasy (Video Game) / int_878338f8 | comment |
Sacred Bow and Arrows: Many of the higher level bows are named after gods or mythological figures, such as the Artemis Bow, Perseus Bow, and Yoichi Bow. | |
Final Fantasy (Video Game) / int_878338f8 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_878338f8 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_878338f8 | |
Final Fantasy (Video Game) / int_89295a38 | type |
Buxom Is Better | |
Final Fantasy (Video Game) / int_89295a38 | comment |
Buxom Is Better: Most games have one female character who is noticeably chestier than the others. It was first made obvious with the improved graphics of Final Fantasy VII, where Tifa is much curvier than Aerith or Yuffie. Lulu of Final Fantasy X is also much more endowed than Yuna or Rikku (and shows it off by bending over deeply in her victory animation), while LeBlanc takes over in X-2 (and Lulu makes a cameo appearance). In art, Rydia of Final Fantasy IV is depicted as chestier than Rosa after the former's Plot-Relevant Age-Up. | |
Final Fantasy (Video Game) / int_89295a38 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_89295a38 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_89295a38 | |
Final Fantasy (Video Game) / int_8a8afdce | type |
Mini-Game | |
Final Fantasy (Video Game) / int_8a8afdce | comment |
Justice Monsters V: Depicted in-universe as a wildly popular pinball-esque game, JustMon doubles as a free to play smartphone game that follows the Justice Monsters, a band of heroic monsters from the galaxy Nova, and their quest to defeat the forces of evil. Playable in-game as well, using a stripped down Mini-Game version of the real deal. The smartphone version was No Export for You in Asian regions outside of Japan (although there were rumors saying that the Japanese version is available for download if you know what to look for), and was eventually retired in March 2017, mere months after launching. | |
Final Fantasy (Video Game) / int_8a8afdce | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_8a8afdce | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_8a8afdce | |
Final Fantasy (Video Game) / int_8ae0df04 | type |
Braggart Boss | |
Final Fantasy (Video Game) / int_8ae0df04 | comment |
Braggart Boss: A ridiculously over-the-top boss named "Gilgamesh". | |
Final Fantasy (Video Game) / int_8ae0df04 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_8ae0df04 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_8ae0df04 | |
Final Fantasy (Video Game) / int_8ae880f7 | type |
Deconstruction | |
Final Fantasy (Video Game) / int_8ae880f7 | comment |
You can expect any game, character, event, place, etc. with an even remote connection to the dreaded number to be a Deconstruction or From Bad to Worse. Expect the game to have massive controversy and Urban Legend of Zelda centered around that game, etc. Examples: Final Fantasy II? A large majority of fourth party members perform a Heroic Sacrifice. Final Fantasy IV? Deconstruction with a focus on death. Final Fantasy VII? The fourth party character is Killed Off for Real. Final Fantasy XIII-2? The fourth game announced in the Fabula Nova Crystallis mythology. | |
Final Fantasy (Video Game) / int_8ae880f7 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_8ae880f7 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_8ae880f7 | |
Final Fantasy (Video Game) / int_8e4fc189 | type |
Sphere of Destruction | |
Final Fantasy (Video Game) / int_8e4fc189 | comment |
Sphere of Destruction: The trademark design of the Ultima spell. | |
Final Fantasy (Video Game) / int_8e4fc189 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_8e4fc189 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_8e4fc189 | |
Final Fantasy (Video Game) / int_8eb3d48f | type |
Revisiting the Roots | |
Final Fantasy (Video Game) / int_8eb3d48f | comment |
Revisiting the Roots: VI was a steampunk world that coined the term Magitek, VII and VIII shifted to a modern-esque setting with electricity spaceships and cities. IX then brought things back to a medieval setting of castles, airships and villages. As well, while VII and VIII had a three-character party system where they were as unique in battle (or not) as the player customized them, IX went back to the style of four party members with pre-set skills as earlier games had done. The class system of the original game was revisited in some form or another every couple of games starting with III and the first instance of the famous job system. The 6 classes from the first game are usually the first ones you get access to in those games (even Bravely Default stuck to that). | |
Final Fantasy (Video Game) / int_8eb3d48f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_8eb3d48f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_8eb3d48f | |
Final Fantasy (Video Game) / int_8f842f45 | type |
Multiple Head Case | |
Final Fantasy (Video Game) / int_8f842f45 | comment |
Also from Heavensward is the Primal Ravana, who is now depicted as an insectoid samurai. The actual Ravana was a Multiple Head Case and less of a Blood Knight and more of a scholar. | |
Final Fantasy (Video Game) / int_8f842f45 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_8f842f45 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_8f842f45 | |
Final Fantasy (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Final Fantasy (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: A lot of bosses are either built up with Five-Second Foreshadowing or just plain come out of nowhere. Usually this is just to ensure you are properly leveled to handle the area that comes next, so this isn't a bad thing. However, two of the Final Bosses do this! Cloud of Darkness from III only shows up at the end with zero buildup, gives a vague philosophic Motive Rant, and then tries to kill you. Zeromus from IV. You've spent 95% of the game thinking Golbez was behind it all, only for it to be revealed that Golbez was just being controlled by Zemus, who is sealed in the moon, and when you fight Zemus and use Golbez's crystal on him, he transforms into Zeromus. Necron from IX appears after defeating Trance Kuja. At no point before had he even been alluded to, much less foreshadowed. | |
Final Fantasy (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_902fa0b4 | |
Final Fantasy (Video Game) / int_91526ff7 | type |
Absurdly High Level Cap | |
Final Fantasy (Video Game) / int_91526ff7 | comment |
Absurdly High Level Cap: A general rule-of-thumb is that every game can be completed at around the 50's to 70's while the cap is at 99. Bonus Bosses, on the other hand, require you to get to this cap. Exceptions to this are Final Fantasy II and Final Fantasy XIII, which don't use the traditional leveling system. Final Fantasy X, despite not using a common leveling system, is a straight example since it has the Sphere Grid, which is ridiculously large. | |
Final Fantasy (Video Game) / int_91526ff7 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_91526ff7 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_91526ff7 | |
Final Fantasy (Video Game) / int_92587498 | type |
Five-Man Band | |
Final Fantasy (Video Game) / int_92587498 | comment |
Five-Man Band: The classes in I and III, and the characters in IV, V, VI, VII, VIII, IX, X, XII, XIII, Tactics, Tactics Advance, and Tactics A2. | |
Final Fantasy (Video Game) / int_92587498 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_92587498 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_92587498 | |
Final Fantasy (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Final Fantasy (Video Game) / int_933576c8 | comment |
Thieves feature weaker physical stats than almost every other class, but only their speed stats stand out, which only really helps when attempting to run from enemies. Come their promotion to Ninjas, their ability to wield powerful magic and weapons turns them into one-man armies to rival the likes of Knights and Masters. | |
Final Fantasy (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_933576c8 | |
Final Fantasy (Video Game) / int_93c3c1a0 | type |
MonsterModesty | |
Final Fantasy (Video Game) / int_93c3c1a0 | comment |
Monster Modesty: The Seeq often wear just loincloths instead of pants and when they wear shirts they cover very little. Somewhat odd when compared to other races such as the Moogle, Bangaa, Garif, and Nu Mou who are fully or mostly clothed. | |
Final Fantasy (Video Game) / int_93c3c1a0 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_93c3c1a0 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_93c3c1a0 | |
Final Fantasy (Video Game) / int_9631a8f1 | type |
Power of the God Hand | |
Final Fantasy (Video Game) / int_9631a8f1 | comment |
Power of the God Hand: Godhand is a common name for a powerful fist-type weapon (usually with a Holy attribute). | |
Final Fantasy (Video Game) / int_9631a8f1 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_9631a8f1 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_9631a8f1 | |
Final Fantasy (Video Game) / int_963e7a0f | type |
Random Effect Spell | |
Final Fantasy (Video Game) / int_963e7a0f | comment |
Random Effect Spell: Numerous throughout the series. | |
Final Fantasy (Video Game) / int_963e7a0f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_963e7a0f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_963e7a0f | |
Final Fantasy (Video Game) / int_970c790a | type |
Big Bad | |
Final Fantasy (Video Game) / int_970c790a | comment |
Being the Big Bad and final boss of Bahamut Lagoon, although he's entirely different from his other incarnations and takes the form of a serpentine 4-headed dragon. And all this time, he hasn't said a single word. | |
Final Fantasy (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_970c790a | |
Final Fantasy (Video Game) / int_9a5ae2a2 | type |
More Teeth than the Osmond Family | |
Final Fantasy (Video Game) / int_9a5ae2a2 | comment |
More Teeth than the Osmond Family: The maw of Malboros had a lot of teeth, the better to focus on their Bad Breath. | |
Final Fantasy (Video Game) / int_9a5ae2a2 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_9a5ae2a2 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_9a5ae2a2 | |
Final Fantasy (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Final Fantasy (Video Game) / int_9c1f758a | comment |
Kill It with Fire: Fire, Fira, Firaga, sometimes Firaja, sometimes Flare, and the Ifrit summon being the most common. | |
Final Fantasy (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_9c1f758a | |
Final Fantasy (Video Game) / int_9c5d474d | type |
Zombify the Living | |
Final Fantasy (Video Game) / int_9c5d474d | comment |
Zombify the Living: The Zombie status makes sufferers vulnerable to Revive Kills Zombie without affecting their allegiance. | |
Final Fantasy (Video Game) / int_9c5d474d | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_9c5d474d | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_9c5d474d | |
Final Fantasy (Video Game) / int_9c8701b5 | type |
A Day in the Limelight | |
Final Fantasy (Video Game) / int_9c8701b5 | comment |
A Day in the Limelight: Many characters, although Alexander seems to get the most throughout the series. To date: An FMV appearance in the PSX remake of Final Fantasy VI, attacking Kefka; An FMV appearance in Final Fantasy IX, in which he gallantly defends Alexandria Castle (and Princess Garnet) from Bahamut's attack; An appearance as a Humongous Mecha in Final Fantasy XIII, being Hope's summon; An appearance as a Verboten Eidolon in Final Fantasy Type-0; and finally Being the Big Bad and final boss of Bahamut Lagoon, although he's entirely different from his other incarnations and takes the form of a serpentine 4-headed dragon. And all this time, he hasn't said a single word. Interestingly enough, the Giant of Bab-il◊ from Final Fantasy IV looks very similar to him as well. Not only does this give a possible origin on Alexander but this Giant also has a limelight moment by starting the destruction of the Blue Planet, among other things. As a raid boss in Final Fantasy XIV, complete with a catchy theme song. | |
Final Fantasy (Video Game) / int_9c8701b5 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_9c8701b5 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_9c8701b5 | |
Final Fantasy (Video Game) / int_a1a1491e | type |
Homage | |
Final Fantasy (Video Game) / int_a1a1491e | comment |
Homage: This series is famous for making allusions to Star Wars, even in the next-gen titles. (One half-expects Gabranth to jab his finger in Ba'Gamnan's chest and bark, "NO DISINTEGRATIONS"). The games contain a few nods to The Thing (VII's Jenova) and Blade Runner (IX's Genomes and Black Mages) as well. | |
Final Fantasy (Video Game) / int_a1a1491e | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_a1a1491e | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_a1a1491e | |
Final Fantasy (Video Game) / int_a2cbad1 | type |
Half-Human Hybrid | |
Final Fantasy (Video Game) / int_a2cbad1 | comment |
Half-Human Hybrid: Several main characters, Terra of Final Fantasy VI and Cecil of Final Fantasy IV being the most iconic examples. | |
Final Fantasy (Video Game) / int_a2cbad1 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_a2cbad1 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_a2cbad1 | |
Final Fantasy (Video Game) / int_a38a1c0a | type |
NumberedSequel | |
Final Fantasy (Video Game) / int_a38a1c0a | comment |
Numbered Sequel: Main series is numbered for your convenience. | |
Final Fantasy (Video Game) / int_a38a1c0a | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_a38a1c0a | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_a38a1c0a | |
Final Fantasy (Video Game) / int_a5f07aa1 | type |
Fight Woosh | |
Final Fantasy (Video Game) / int_a5f07aa1 | comment |
Active Dimension Battle from XII is similar to the ATB but eliminates the Fight Woosh and adds the tactical movement aspect to battles. | |
Final Fantasy (Video Game) / int_a5f07aa1 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_a5f07aa1 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_a5f07aa1 | |
Final Fantasy (Video Game) / int_a6c69bd | type |
MacGuffin | |
Final Fantasy (Video Game) / int_a6c69bd | comment |
MacGuffin: They're everywhere. | |
Final Fantasy (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_a6c69bd | |
Final Fantasy (Video Game) / int_a6cda066 | type |
Rule of Three | |
Final Fantasy (Video Game) / int_a6cda066 | comment |
Rule of Three: Before Final Fantasy XV broke the trend, exactly three numbered games note that is, games which introduced a new universe; sequels and remakes are exempt from this were released for each home console system to host the series note I, II, and III for the NES, IV, V, and VI for the SNES, VII, VIII, and IX for the PlayStation, X, XI, and XII for the PlayStation 2. XIII and XIV hold PlayStation 3 grounds, but XV'' went to Development Hell long enough for the PlayStation 4 to come out. | |
Final Fantasy (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_a6cda066 | |
Final Fantasy (Video Game) / int_a85e79da | type |
InstantKill | |
Final Fantasy (Video Game) / int_a85e79da | comment |
The survive part can be especially headache inducing when it comes to Instant Kill skills. Having a status immunity won't do, you'll generally need to have Auto-Raise on the blue mage. In some games, getting paralyzed by the skill also prevents learning, so you'll need a status immunity for that. And a way to charm monsters for the skills they normally only use on themselves. | |
Final Fantasy (Video Game) / int_a85e79da | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_a85e79da | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_a85e79da | |
Final Fantasy (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Final Fantasy (Video Game) / int_abfb19ba | comment |
Fire/Ice/Lightning: There are many recurring types of elemental attacks, but these three are by far the most prominent in the overwhelming majority of Final Fantasy games. FFX puts Water on an equal footing with these three. | |
Final Fantasy (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_abfb19ba | |
Final Fantasy (Video Game) / int_aef07b11 | type |
Pig Man | |
Final Fantasy (Video Game) / int_aef07b11 | comment |
Bangaas are the race best integrated within the humes, hence why they're so common in the game. Contrast with the Seeqs who also appear as enemies and are treated like second-rate citizens. | |
Final Fantasy (Video Game) / int_aef07b11 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_aef07b11 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_aef07b11 | |
Final Fantasy (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
Final Fantasy (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: A meta example with the Cids. For the first eleven games and the spin-offs that came out at the same time the Cids were aligned with your party, or at least weren't evil. Beginning with Final Fantasy XII and continued in XIII and Type-0, the Cids have begun to act as antagonists although the former was against his will and the Cid of Type-0 is actually the Big Bad. | |
Final Fantasy (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_af3ea0e3 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_af3ea0e3 | |
Final Fantasy (Video Game) / int_b0957348 | type |
Combatant Cooldown System | |
Final Fantasy (Video Game) / int_b0957348 | comment |
Combatant Cooldown System: The Active Time Battle, used in games four through nine (and X-2 and Dimensions), succeeded the Turn-Based Combat of the first three games. The common feature of all ATB implementations is that each character has an "ATB gauge" that is emptied every time they act and fills up over time, allowing them to act again once it's full. The speed it fills up at depends on the character's stats (and the Battle Speed setting) and some powerful attacks have an additional delay before they are executed and the ATB gauge starts filling again. Whether the game pauses to let the player select commands or not depends on the Active/Wait switch (VII introduced an additional Recommended mode). The Charge Time Battle from Tactics is similar to ATB, except that instead of the ATB gauge, it has the Charge Time meter that has to reach 100 before a character can act again. The CT meter is restored at a rate of the character's Speed stat per turn. Conditional Turn-Based Battle from FFX is an implementation that leans very heavily towards Turn-Based Combat. The order in which the characters and enemies act is determined by the Act List, and a combatant's position on it is determined both by their speed and by the cooldown duration of the ability they used last. The game pauses every time when it's a Player Character's turn, like in the ATB Wait mode. Active Dimension Battle from XII is similar to the ATB but eliminates the Fight Woosh and adds the tactical movement aspect to battles. Command Synergy Battle from XIII and XIII-2 is ATB with a twist that the player can sequence multiple moves, which only consume parts of the ATB gauge (how much is consumed depends on how powerful the ability is), and does not have to wait until the ATB is filled completely—only until it has filled enough to pull off the desired action sequence. The game does not pause to let you choose commands and you can only control the party leader. Style-Change Active Time Battle from Lightning Returns is an evolution of CSB built around the single player character idea: the player only ever controls Lightning but each one of her three available Schemas has its own ATB gauge. The Active X Battle system in XV does not have a strict cooldown system other than a technique gauge that needs to be filled up before using techniques. The way party damage works however (all damage can be recovered, until the character gets to 0HP, then they start losing maximum HP that needs to be healed in other ways), does encourage the player to back Noctis off whenever he takes too much damage so he can recover. | |
Final Fantasy (Video Game) / int_b0957348 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b0957348 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b0957348 | |
Final Fantasy (Video Game) / int_b0e1ca3f | type |
Non-Elemental | |
Final Fantasy (Video Game) / int_b0e1ca3f | comment |
Non-Elemental: Most weapons and enemies but spells being non-elemental are for the strongest spells like Flare (sometimes) and Ultima. | |
Final Fantasy (Video Game) / int_b0e1ca3f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b0e1ca3f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b0e1ca3f | |
Final Fantasy (Video Game) / int_b1a3ce24 | type |
Horned Humanoid | |
Final Fantasy (Video Game) / int_b1a3ce24 | comment |
Horned Humanoid: The Ifrit summons. | |
Final Fantasy (Video Game) / int_b1a3ce24 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b1a3ce24 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b1a3ce24 | |
Final Fantasy (Video Game) / int_b288a349 | type |
White Magician Girl | |
Final Fantasy (Video Game) / int_b288a349 | comment |
White Magician Girl: White Mages throughout the games are unquestionably one of the Trope Codifiers. | |
Final Fantasy (Video Game) / int_b288a349 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b288a349 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b288a349 | |
Final Fantasy (Video Game) / int_b2f26025 | type |
Genki Girl | |
Final Fantasy (Video Game) / int_b2f26025 | comment |
Genki Girl: Starting from FFV (Porom in FFIV was extremely collected so she avoided this completely), the series started employing this trope. We have Krile in FFV, Relm in FFVI, Yuffie in FFVII, Selphie in FFVIII, Eiko in FFIX, Rikku in FFX and FFX-2, Penelo in FFXII, and Vanille in FFXIII. Iris provides a slightly more subdued variation in FF XV. | |
Final Fantasy (Video Game) / int_b2f26025 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b2f26025 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b2f26025 | |
Final Fantasy (Video Game) / int_b465f5e5 | type |
Level-Map Display | |
Final Fantasy (Video Game) / int_b465f5e5 | comment |
Level-Map Display: Present in various forms in all the games. | |
Final Fantasy (Video Game) / int_b465f5e5 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b465f5e5 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b465f5e5 | |
Final Fantasy (Video Game) / int_b53077b3 | type |
Take That! | |
Final Fantasy (Video Game) / int_b53077b3 | comment |
Take That!: A recurring enemy is the malboro, which attacks with breath awful enough to inflict almost every ailment on its target. | |
Final Fantasy (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b53077b3 | |
Final Fantasy (Video Game) / int_b6ca8bd | type |
If Jesus, Then Aliens | |
Final Fantasy (Video Game) / int_b6ca8bd | comment |
If Jesus, Then Aliens: Several games have gods, demons, dragons, sorcerers, standard fantasy races, genetically- or magically-engineered Super Soldiers, and space aliens (usually of the scary dogmatic and/or Starfishy type) coexisting. | |
Final Fantasy (Video Game) / int_b6ca8bd | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b6ca8bd | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b6ca8bd | |
Final Fantasy (Video Game) / int_b7371b70 | type |
Mechanically Unusual Class | |
Final Fantasy (Video Game) / int_b7371b70 | comment |
Mechanically Unusual Class: The Bard, Dancer, Songstress and all their variants in the series. The specifics vary per game and can get complex, but these classes usually focus on entering a state where the player loses direct control of them, and they begin inflicting random effects on the party or enemies. Each song/dance has a specific list of effects they can cause. The Mimes, present in various games, whose specialty is the "mimic" abilities where they copy the attacks used by others. They are nearly always an end game class as they can mimic spell and item use at no cost in terms of mana or items, or even charge time in some cases. | |
Final Fantasy (Video Game) / int_b7371b70 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b7371b70 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b7371b70 | |
Final Fantasy (Video Game) / int_b7d85d68 | type |
Healing Potion | |
Final Fantasy (Video Game) / int_b7d85d68 | comment |
Healing Potion: Usually used for healing set amounts of Hp, and come in a variety of types, from the standard potion to the rare and powerful megalixer. | |
Final Fantasy (Video Game) / int_b7d85d68 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b7d85d68 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b7d85d68 | |
Final Fantasy (Video Game) / int_b8437741 | type |
Multiverse | |
Final Fantasy (Video Game) / int_b8437741 | comment |
Curiously, the games are sometimes hinted to take place in a Multiverse, most notably with the character Gilgamesh, who is all but explicitly stated to be the same character across all his appearances, Ultros and Typhon have started getting similar treatment in recent releases (XIII-2 and XIV), and the character Shinra from X-2, who seems to go quite a bit further than just a "shout-out" to the company from VII. And then there's Dissidia: Final Fantasy... XIV also featured Lightning directly from XIII to help promote Lightning Returns, while XI's Iroha seems to have somehow ended in Eorzea instead of returning to her future on Vana'diel at the end of Rhapsodies of Vana'diel, and seems to be here to stay. | |
Final Fantasy (Video Game) / int_b8437741 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b8437741 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b8437741 | |
Final Fantasy (Video Game) / int_b9085a47 | type |
Summon Magic | |
Final Fantasy (Video Game) / int_b9085a47 | comment |
Summon Magic: Creatures that a particular class of character can invoke, and which represent most of the combat power for that character. | |
Final Fantasy (Video Game) / int_b9085a47 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_b9085a47 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_b9085a47 | |
Final Fantasy (Video Game) / int_ba3c18e6 | type |
Fixed Damage Attack | |
Final Fantasy (Video Game) / int_ba3c18e6 | comment |
Fixed Damage Attack: The most notable of which is Cactuar's 1000 Needles, the former Trope Namer. | |
Final Fantasy (Video Game) / int_ba3c18e6 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_ba3c18e6 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_ba3c18e6 | |
Final Fantasy (Video Game) / int_ba7b1199 | type |
Roc Birds | |
Final Fantasy (Video Game) / int_ba7b1199 | comment |
Roc Birds: In various games, you get the Zuu — gigantic birdlike monsters — as random encounters. The Rukh are more powerful palette swapped Zuu. | |
Final Fantasy (Video Game) / int_ba7b1199 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_ba7b1199 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_ba7b1199 | |
Final Fantasy (Video Game) / int_bb067aba | type |
Cool Mask | |
Final Fantasy (Video Game) / int_bb067aba | comment |
Blue Mages are the lone exception - they get Cool Masks instead. Though they occasionally get hats to fit with a theme based on the game. In most instances it's buccaneer themed, in 11 they wore turbans. | |
Final Fantasy (Video Game) / int_bb067aba | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_bb067aba | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bb067aba | |
Final Fantasy (Video Game) / int_bb9e2f4a | type |
Horseback Heroism | |
Final Fantasy (Video Game) / int_bb9e2f4a | comment |
Birdback Heroism: Better not laugh at someone who can send your ass to the cleaners on a yellow ostrich. Kweh! Bartz Krauser was the first character to have a chocobo (named Boco) of his very own. He abandons Boco outside the Noob Cave, but later reunites with him at the end of the game, whereupon he discovers Boco has gotten hitched and had babies. The crusaders in Final Fantasy X have a division called the Chocobo Knights who mount and raise chocobos as their steeds. They reappear as a job class in Tactics A2, this time while wearing cutesy chocobo outfits. | |
Final Fantasy (Video Game) / int_bb9e2f4a | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_bb9e2f4a | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bb9e2f4a | |
Final Fantasy (Video Game) / int_bc0f0e23 | type |
Boss Bonanza | |
Final Fantasy (Video Game) / int_bc0f0e23 | comment |
Boss Bonanza: Pretty much common in Final Fantasy games as a rule for the series. Perhaps the only semi-aversion is Final Fantasy II because all of the bosses in the Final Dungeon save for the Emperor himself were sealed in chests. | |
Final Fantasy (Video Game) / int_bc0f0e23 | featureApplicability |
-1.0 | |
Final Fantasy (Video Game) / int_bc0f0e23 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bc0f0e23 | |
Final Fantasy (Video Game) / int_bc2c77d5 | type |
Living Structure Monster | |
Final Fantasy (Video Game) / int_bc2c77d5 | comment |
Living Structure Monster: The Demon Wall is a recurring enemy in the series. | |
Final Fantasy (Video Game) / int_bc2c77d5 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_bc2c77d5 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bc2c77d5 | |
Final Fantasy (Video Game) / int_bc5ddda5 | type |
Thematic Series | |
Final Fantasy (Video Game) / int_bc5ddda5 | comment |
Thematic Series: One of the most notable game examples. None of the numbered titles in the series are related to any of the others except by series-wide hallmarks, like the ATB battle system, Chocobos, Moogles, and the names of spells. Only fournote five, if you count Legend of the Crystal, an OVA set after Final Fantasy V of them have sequels taking place in the same continuity as the original game. There are occasionally hints that one world is related to another, like Final Fantasy X-2 hinting that it's related to Final Fantasy VII and the XIII trilogy having the same mythology as Final Fantasy Type-0. | |
Final Fantasy (Video Game) / int_bc5ddda5 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_bc5ddda5 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bc5ddda5 | |
Final Fantasy (Video Game) / int_bcc2f921 | type |
An Adventurer Is You | |
Final Fantasy (Video Game) / int_bcc2f921 | comment |
An Adventurer Is You: A number of recurring "jobs" with similar outfits, even in different settings | |
Final Fantasy (Video Game) / int_bcc2f921 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_bcc2f921 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bcc2f921 | |
Final Fantasy (Video Game) / int_bcff3e56 | type |
The Last Title | |
Final Fantasy (Video Game) / int_bcff3e56 | comment |
The Last Title: The (rather ironic) title of the franchise. | |
Final Fantasy (Video Game) / int_bcff3e56 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_bcff3e56 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bcff3e56 | |
Final Fantasy (Video Game) / int_bd0415e2 | type |
Healing Spring | |
Final Fantasy (Video Game) / int_bd0415e2 | comment |
Healing Spring: Appearing in every game from III to IX. | |
Final Fantasy (Video Game) / int_bd0415e2 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_bd0415e2 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bd0415e2 | |
Final Fantasy (Video Game) / int_be7ff283 | type |
YouGottaHaveBlueHair | |
Final Fantasy (Video Game) / int_be7ff283 | comment |
You Gotta Have Blue Hair: You see that list of games up there? Every single one of them has at least one character with hair of an unnatural shade, be it blue, green, purple, pink, inhuman shades of red, or—the series' favorite— silvery-white. | |
Final Fantasy (Video Game) / int_be7ff283 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_be7ff283 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_be7ff283 | |
Final Fantasy (Video Game) / int_bef696dd | type |
Mind Screw | |
Final Fantasy (Video Game) / int_bef696dd | comment |
Mind Screw: Initially limited by technology, but most games (FF1 included) had it in some capacity. Not helping much is the barrier between America and Japan's culture, mannerisms, and, above all else, LANGUAGE. | |
Final Fantasy (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bef696dd | |
Final Fantasy (Video Game) / int_bf996668 | type |
Sliding Scale of Continuity | |
Final Fantasy (Video Game) / int_bf996668 | comment |
Sliding Scale of Continuity: The series are Level 0 (Non-Linear Installments). A couple of games had sequels or spin-offs; the others are each their own reality with their own characters, their own plot, their own setting... However, they share various nods to one another such as similar monsters, summons, chocobos, and characters named Cid. Curiously, the games are sometimes hinted to take place in a Multiverse, most notably with the character Gilgamesh, who is all but explicitly stated to be the same character across all his appearances, Ultros and Typhon have started getting similar treatment in recent releases (XIII-2 and XIV), and the character Shinra from X-2, who seems to go quite a bit further than just a "shout-out" to the company from VII. And then there's Dissidia: Final Fantasy... XIV also featured Lightning directly from XIII to help promote Lightning Returns, while XI's Iroha seems to have somehow ended in Eorzea instead of returning to her future on Vana'diel at the end of Rhapsodies of Vana'diel, and seems to be here to stay. Final Fantasy IV: The After Years directly connects the first six games in the series through aggressive Canon Welding. Each of those planets exist within the same universe, and their various magic crystals were put in place by the same outside observer. | |
Final Fantasy (Video Game) / int_bf996668 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_bf996668 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_bf996668 | |
Final Fantasy (Video Game) / int_c0c54000 | type |
JokeWeapon | |
Final Fantasy (Video Game) / int_c0c54000 | comment |
Joke Weapon: A series tradition, starting with the Spoon weapon and all of its appearances. Usually it's parasols/umbrellas, though. This started with VII, where there was a joke weapon for every character. Excalipur/Excalipoor makes common appearances. It's just like Excalibur, except it only hits 1s, and it's usually found by Gilgamesh. Sometimes, it features a boost in magic so as to not make it completely useless. Sometimes it unintentionally extends to items due to bugged stats. For instance, the goggles in VI, which do nothing.note They were supposed to make you invulnerable to blind. But blind was bugged and didn't work in the original release. Did get fixed in subsequent releases, however. | |
Final Fantasy (Video Game) / int_c0c54000 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_c0c54000 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_c0c54000 | |
Final Fantasy (Video Game) / int_c5249c79 | type |
Nice Hat | |
Final Fantasy (Video Game) / int_c5249c79 | comment |
Nice Hat: Mages have hats that correspond to their school of magic. Black Mages have conical straw hats resting upon their heads that covers their faces in shadows. White Mages have white hoods with red fringes. Red Mages have red hats with one large white feather. Time Mages have pointy red hats, usually emblazoned with stars. Green Mages (although they haven't appeared in many titles) have green berets. Blue Mages are the lone exception - they get Cool Masks instead. Though they occasionally get hats to fit with a theme based on the game. In most instances it's buccaneer themed, in 11 they wore turbans. | |
Final Fantasy (Video Game) / int_c5249c79 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_c5249c79 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_c5249c79 | |
Final Fantasy (Video Game) / int_c88c3c0f | type |
Elemental Tiers | |
Final Fantasy (Video Game) / int_c88c3c0f | comment |
Elemental Tiers: Common on the series with the Summon Magic, since you go finding them in your way, each one tends to be stronger than the previous one regardless of elemental attributes, at the end of the game you'll probably end using only the last summons you got, and maybe some of the weaker ones that are used for a support role. Some of the games avert this by either allowing you to level up the summons or making their power directly proportional to yours on a more balanced way. | |
Final Fantasy (Video Game) / int_c88c3c0f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_c88c3c0f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_c88c3c0f | |
Final Fantasy (Video Game) / int_c923e7a6 | type |
Metal Slime | |
Final Fantasy (Video Game) / int_c923e7a6 | comment |
Metal Slime: Cactaurs. They have low health and usually give pretty significant rewards when defeated, but their high evasion makes them near-impossible to hit with either magic or physical attacks, and they often run away after a few rounds if you're unable to defeat them. | |
Final Fantasy (Video Game) / int_c923e7a6 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_c923e7a6 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_c923e7a6 | |
Final Fantasy (Video Game) / int_c97ca4d8 | type |
Magic Staff | |
Final Fantasy (Video Game) / int_c97ca4d8 | comment |
Magic Staff: Staves and rods are generally exclusive to caster classes. | |
Final Fantasy (Video Game) / int_c97ca4d8 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_c97ca4d8 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_c97ca4d8 | |
Final Fantasy (Video Game) / int_c9e5a0db | type |
Legacy Character | |
Final Fantasy (Video Game) / int_c9e5a0db | comment |
Legacy Character: A fair few familiar names crop up across multiple installments. Every game in the series has a character named Cid. In almost all cases, Cid is an engineer who builds and/or pilots airships. Many games have a duo of characters named Biggs and Wedge. Some of their appearances include being Terra's fellow soldiers in VI, members of AVALANCHE in VII, and Cid's fellow engineers in XIV. Introduced in V, Gilgamesh has appeared across multiple games, in each one searching for the sacred sword Excalibur. Depending on the game, he may be an enemy, an ally, or a summon. Somewhat different from other examples in that, in many cases, Gilgamesh is implied to be the exact same guy as in V, and not a separate individual with the same name and a similar character premise, as is the case with the previous examples. | |
Final Fantasy (Video Game) / int_c9e5a0db | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_c9e5a0db | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_c9e5a0db | |
Final Fantasy (Video Game) / int_cb3adcb7 | type |
Kill It with Ice | |
Final Fantasy (Video Game) / int_cb3adcb7 | comment |
Kill It with Ice: Blizzard, Blizzara, Blizzaga, sometimes Blizzaja, the Shiva summon. | |
Final Fantasy (Video Game) / int_cb3adcb7 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_cb3adcb7 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_cb3adcb7 | |
Final Fantasy (Video Game) / int_cc7fae30 | type |
Outside-Context Problem | |
Final Fantasy (Video Game) / int_cc7fae30 | comment |
Outside-Context Problem: The Cloud of Darkness (III), Zemus (IV), Exdeath (V), Jenova (VII) and the Terrans (IX). | |
Final Fantasy (Video Game) / int_cc7fae30 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_cc7fae30 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_cc7fae30 | |
Final Fantasy (Video Game) / int_d1814802 | type |
Big Red Devil | |
Final Fantasy (Video Game) / int_d1814802 | comment |
Big Red Devil: The recurring summons Diabolos and Ifrit tend to be this. | |
Final Fantasy (Video Game) / int_d1814802 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_d1814802 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_d1814802 | |
Final Fantasy (Video Game) / int_d2867431 | type |
Monster Closet | |
Final Fantasy (Video Game) / int_d2867431 | comment |
Monster Closet: Several games have the "Monster-in-a-box!", special encounters (often with a special opponent and rare loot) whom you face when you open a seemingly innocent treasure box. Why, exactly, are the monsters hiding out in the boxes? | |
Final Fantasy (Video Game) / int_d2867431 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_d2867431 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_d2867431 | |
Final Fantasy (Video Game) / int_d53f3abe | type |
Tech Points | |
Final Fantasy (Video Game) / int_d53f3abe | comment |
Tech Points: Usually called "AP", and often relates to a quirky new experience and character advancement system in each game. | |
Final Fantasy (Video Game) / int_d53f3abe | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_d53f3abe | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_d53f3abe | |
Final Fantasy (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Final Fantasy (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Plenty of dragons, including Bahamut as a summon monster, usually the most powerful or second-most powerful summon of the game, especially since he deals non-elemental damage. | |
Final Fantasy (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_d88e125e | |
Final Fantasy (Video Game) / int_da91a25f | type |
Mana Potion | |
Final Fantasy (Video Game) / int_da91a25f | comment |
Mana Potion: Usually the ethers. | |
Final Fantasy (Video Game) / int_da91a25f | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_da91a25f | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_da91a25f | |
Final Fantasy (Video Game) / int_dbeee130 | type |
Pillar of Light | |
Final Fantasy (Video Game) / int_dbeee130 | comment |
Pillar of Light: The usual appearance of the Holy spell. | |
Final Fantasy (Video Game) / int_dbeee130 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_dbeee130 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_dbeee130 | |
Final Fantasy (Video Game) / int_dc01219b | type |
Sadly Mythcharacterized | |
Final Fantasy (Video Game) / int_dc01219b | comment |
Sadly Mythcharacterized: This series often depicts various mythological characters inaccurately. Gilgamesh is the prime offender. He is depicted as a Multi-Armed and Dangerous Oni instead of the Sumerian king and eponymous character of The Epic of Gilgamesh. He's also obsessed with the Arthurian sword Excalibur. His human companion Enkidu also appears in several forms: a green demon, a green dog and a green chicken. As a result of Copying several elements from Dungeons & Dragons, Bahamut is depicted as a dragon instead of the fish from Arabic Mythology. Final Fantasy XV makes him a gigantic Dragon Knight and the most powerful of the Astrals. Odin is depicted as a Black Knight whose Weapon of Choice is not the spear Gungnir, but the sword Zantetsuken. Final Fantasy XIII's incarnation is able to transform into a horse and use lightning powers. Odin in XIII is also the Eidolon of Lightning, who takes on the aesthetics of a Valkyrie in Final Fantasy XIII-2 and effectively the job of one in Lightning Returns: Final Fantasy XIII. Final Fantasy XIV's incarnation of the character gave him attacks referencing Norse Mythology such as Valknut, Einherjar and the aforementioned Gungnir. His horse Sleipnir often does not have the 8 legs associated with him (and in Final Fantasy XII is A Kind of One). Shiva. In Hindu Myth, Shiva the Transformer is a male god who defends and changes the universe. Here Shiva is a female entity with power over Ice who is closer to a Yuki-Onna. The name might be a pun on the word "Shiver". Final Fantasy XIII makes Shiva a pair of twins who can merge into a Motorcycle. Final Fantasy XII included a set of bosses based on The Four Gods. One of those bosses is Fenrir, who is a bipedal white tiger representing Baihu. Fenrir in the original mythology was a wolf and a quadruped, not a tiger. Final Fantasy XIII uses summons different from the traditional mold (though Odin and Alexander are still in the game). Most of which are more akin to Transformers. Among them are Brunhyldr (One of the Valkyries of Norse myth) as an Eidolon who can transform into a sports car. Final Fantasy XIV has a few cases. Heavensward introduces Hraesvelgr of Norse Mythology as a dragon instead of an eagle, as well as related to Nidhogg, Ratatoskr. Also from Heavensward is the Primal Ravana, who is now depicted as an insectoid samurai. The actual Ravana was a Multiple Head Case and less of a Blood Knight and more of a scholar. | |
Final Fantasy (Video Game) / int_dc01219b | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_dc01219b | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_dc01219b | |
Final Fantasy (Video Game) / int_ddcc22c3 | type |
Archaic Weapon for an Advanced Age | |
Final Fantasy (Video Game) / int_ddcc22c3 | comment |
Archaic Weapon for an Advanced Age: The series has loved this since VII, with guns often being weaker than melee weapons like swords and spears. At least the older games were mostly set in a more medieval setting with some sci-fi, but there have been a couple of full-on sci-fi games since then, yet you won't find more than one main character with an actual firearm... right alongside a sword user and someone who'll happily punch robots to death. | |
Final Fantasy (Video Game) / int_ddcc22c3 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_ddcc22c3 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_ddcc22c3 | |
Final Fantasy (Video Game) / int_de9660e8 | type |
Rage Judo | |
Final Fantasy (Video Game) / int_de9660e8 | comment |
Rage Judo: In some games, there's a skill called Provoke that effectively functions as an inversion of this trope: Making the enemies angry at you to keep them away from other party members. | |
Final Fantasy (Video Game) / int_de9660e8 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_de9660e8 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_de9660e8 | |
Final Fantasy (Video Game) / int_df1793de | type |
Updated Re-release | |
Final Fantasy (Video Game) / int_df1793de | comment |
Updated Re-release: Especially since the new millennium, the first six games of the series have gradually been re-released over time, each time with new features, usually new dungeons and some enhancements to gameplay, occasionally updated graphics, and bonus content like art galleries and bestiaries. I, II, and IV were remade for the WonderSwan Color. Five of the sixnote III being the odd one out after their WonderSwan Color remake plans fell through, until the DS remake came to the PlayStation (these versions later came to Play Station Network), and then got remade for the Gameboy Advance. With more specific improvements, I, II and IV were released for PSP with enhanced 2D graphics, III has been released in 3D for the DS, PSP, smartphones (and Ouya), and Steam, IV in 3D for the DS and smartphones, and V and VI have been released for smartphones with enhanced 2D graphics. To date, the only main games in the series, barring the MMORPGs, which aren't scheduled to receive this treatment are VIII and XIIInote Both games are on Steam, but are almost completely unchanged from their original releases. | |
Final Fantasy (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_df1793de | |
Final Fantasy (Video Game) / int_e24d2d5c | type |
Reptiles Are Abhorrent | |
Final Fantasy (Video Game) / int_e24d2d5c | comment |
Reptiles Are Abhorrent Bangaa examples: The Bangaa in Final Fantasy Tactics Advance are pretty cool guys, and have some incredibly badass job abilities. However, the NPC Bangaa in the game are almost all soldiers and jailers in the employ of the evil government. In Final Fantasy XII Vaan's adoptive father figure Migelo is a Bangaa. But, then you have Ba'gam'nan's all-Bangaa hit-squad after you. Tellingly they are common enemies while the cuter tribes of Viera, Moogle and Nu Mou are not. Bangaas are the race best integrated within the humes, hence why they're so common in the game. Contrast with the Seeqs who also appear as enemies and are treated like second-rate citizens. Final Fantasy XI has a few different reptile and amphibian enemies, and none are on any peaceful terms (Half the time because people did something stupid): The Lamiae are snake-woman hybrids that routinely slay people and then raise the corpses to make an undead army. The Mamool Ja are lizardmen who had once paid tribute to The Empire of Aht Urhgan, but have since tried to destroy it. Poroggos are frogs that were able to walk due to magic, and actually were nice to the Tarutaru, thinking they were on good terms with the main races... too bad Windurst got scared of talking, magic-casting frogs and tried to kill them all. Now the Poroggos go around and hit adventurers with party-wiping magic. Quadav are turtle beastmen who actually had a nice life and weren't very nasty. This, of course, all went to hell when Bastok started taking and destroying the Quadav's homes so that the Republic could get more resources. Now the Quadav attack pretty much anyone they see, defending their homes with extreme prejudice. Final Fantasy II introduced Firion to a half-human half-snake hybrid called the Lamia Queen, an encounter he won't soon forget. Final Fantasy XIV also has elements of this; there are several types of reptilian beastmen, including the game-original Amalj'aa and the returning Mamools, and they all have a fairly rough time of it in Eorzea (though the Amalj'aa are not helped by being Ifrit worshippers, and Ifrit having a tendency to "temper" his followers into fanaticism). It also seems like Lady Yugiri of Doma is attempting to dodge the trope; she keeps her face covered specifically to "avoid shocking [Eorzeans] with her appearance", but her hands and tail suggest that these hidden facial features would be reptilian in nature. | |
Final Fantasy (Video Game) / int_e24d2d5c | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_e24d2d5c | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_e24d2d5c | |
Final Fantasy (Video Game) / int_e42c07e6 | type |
Holy Hand Grenade | |
Final Fantasy (Video Game) / int_e42c07e6 | comment |
Holy Hand Grenade: Several games have "Holy" as an element. Even without it being an element, the most common uses are the Holy spell and the Alexander summon. | |
Final Fantasy (Video Game) / int_e42c07e6 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_e42c07e6 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_e42c07e6 | |
Final Fantasy (Video Game) / int_e5e4538a | type |
One Curse Limit | |
Final Fantasy (Video Game) / int_e5e4538a | comment |
One Curse Limit: While Revive Kills Zombie, being afflicted with the status ailment Zombie grants immunity to Poison and Petrify. | |
Final Fantasy (Video Game) / int_e5e4538a | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_e5e4538a | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_e5e4538a | |
Final Fantasy (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Final Fantasy (Video Game) / int_e6f18344 | comment |
An appearance as a Humongous Mecha in Final Fantasy XIII, being Hope's summon; | |
Final Fantasy (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_e6f18344 | |
Final Fantasy (Video Game) / int_e8bb3043 | type |
Kill It with Water | |
Final Fantasy (Video Game) / int_e8bb3043 | comment |
Kill It with Water: Water spells only occasionally show up, and even then only comes in one level (no -ra or -ga variants) or the Blue Magic Aqualung. The mid-to-late-game summon Leviathan makes up for this shortcoming. The trend was broken in Final Fantasy X, which had three levels of water spells and no water-elemental summons. | |
Final Fantasy (Video Game) / int_e8bb3043 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_e8bb3043 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_e8bb3043 | |
Final Fantasy (Video Game) / int_ebebb87 | type |
The War Just Before | |
Final Fantasy (Video Game) / int_ebebb87 | comment |
The War Just Before: XII opens with an elaborate Arranged Marriage intended to merger Nabradia and Dalmasca, sealing their alliance against Archadia should the Empire push westward in its rapid expansion. Unfortunately, Archadian soldiers kill the husband soon after, and his wife swears vengeance on the country. Cue plot. | |
Final Fantasy (Video Game) / int_ebebb87 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_ebebb87 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_ebebb87 | |
Final Fantasy (Video Game) / int_ed991026 | type |
Our Dark Matter Is Mysterious | |
Final Fantasy (Video Game) / int_ed991026 | comment |
Our Dark Matter Is Mysterious: Dark matter usually takes the form of a rare item that's used in high-end item combinations. | |
Final Fantasy (Video Game) / int_ed991026 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_ed991026 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_ed991026 | |
Final Fantasy (Video Game) / int_ed9a31c1 | type |
Tornado Move | |
Final Fantasy (Video Game) / int_ed9a31c1 | comment |
Tornado Move: Aero is usually a tornado. Final Fantasy Tactics A2 adds the Illusionist spell Tornado. There's also Weak/Cyclonic/Tornado, which are typically used by enemies and removes a massive percentage of your health. | |
Final Fantasy (Video Game) / int_ed9a31c1 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_ed9a31c1 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_ed9a31c1 | |
Final Fantasy (Video Game) / int_f50eaeec | type |
Gold Makes Everything Shiny | |
Final Fantasy (Video Game) / int_f50eaeec | comment |
Gold Makes Everything Shiny: Weapons and armor made of gold show up in some of the games. | |
Final Fantasy (Video Game) / int_f50eaeec | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_f50eaeec | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_f50eaeec | |
Final Fantasy (Video Game) / int_f7bbb0ec | type |
Automatic New Game | |
Final Fantasy (Video Game) / int_f7bbb0ec | comment |
Automatic New Game: Final Fantasy IV to VI for the Super Nintendo do this if there are no save files present, jumping you straight into the opening cutscene. | |
Final Fantasy (Video Game) / int_f7bbb0ec | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_f7bbb0ec | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_f7bbb0ec | |
Final Fantasy (Video Game) / int_f9339f97 | type |
The Red Mage | |
Final Fantasy (Video Game) / int_f9339f97 | comment |
The Red Mage: Trope Namer | |
Final Fantasy (Video Game) / int_f9339f97 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_f9339f97 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_f9339f97 | |
Final Fantasy (Video Game) / int_fbba5e98 | type |
Gadgeteer Genius | |
Final Fantasy (Video Game) / int_fbba5e98 | comment |
Gadgeteer Genius: Likely will be named Cid and invent airships. | |
Final Fantasy (Video Game) / int_fbba5e98 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_fbba5e98 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_fbba5e98 | |
Final Fantasy (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Final Fantasy (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Most games have at least one boss who does this. The Trope Namer, Sephiroth, is from Final Fantasy VII. | |
Final Fantasy (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_fc33ff16 | |
Final Fantasy (Video Game) / int_fccd06b6 | type |
Beware the Nice Ones | |
Final Fantasy (Video Game) / int_fccd06b6 | comment |
Beware the Nice Ones: Your White Mages usually don't contribute much to the fighting, instead focusing on healing and support. But then they get Holy/Pearl... | |
Final Fantasy (Video Game) / int_fccd06b6 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_fccd06b6 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_fccd06b6 | |
Final Fantasy (Video Game) / int_fd1f1a63 | type |
Ridiculously Cute Critter | |
Final Fantasy (Video Game) / int_fd1f1a63 | comment |
Ridiculously Cute Critter: Moogles, who are fond of saying "kupo". In Final Fantasy V, Final Fantasy VI, and Lightning Returns: Final Fantasy XIII, we can visit a Moogle village. | |
Final Fantasy (Video Game) / int_fd1f1a63 | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_fd1f1a63 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_fd1f1a63 | |
Final Fantasy (Video Game) / int_fd94c4ac | type |
Theme Naming | |
Final Fantasy (Video Game) / int_fd94c4ac | comment |
Theme Naming: A recent trend in Final Fantasy games, mainly ones written by Nojima, is having the protagonists' names related to weather or the sky, Like Lightning or Cloud. Chances are that, if you have a Dragoon in a Final Fantasy game, a weapon or the character will have the name Highwind. The most famous examples are Kain Highwind and Cid Highwind. | |
Final Fantasy (Video Game) / int_fd94c4ac | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_fd94c4ac | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_fd94c4ac | |
Final Fantasy (Video Game) / int_fef3305b | type |
Situational Damage Attack | |
Final Fantasy (Video Game) / int_fef3305b | comment |
Situational Damage Attack: The Grudge (sometimes called Karma) attack deals damage to a character based on how many kills the character has made. So it'll likely kill the fighters and mages, while the healer will take very little damage (if any). | |
Final Fantasy (Video Game) / int_fef3305b | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_fef3305b | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_fef3305b | |
Final Fantasy (Video Game) / int_name | type |
ItemName | |
Final Fantasy (Video Game) / int_name | comment |
||
Final Fantasy (Video Game) / int_name | featureApplicability |
1.0 | |
Final Fantasy (Video Game) / int_name | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Final Fantasy (Video Game) / int_name | |
Final Fantasy (Video Game) / int_name | itemName |
Final Fantasy (Video Game) |
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