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Final Legacy (Video Game)

 Final Legacy (Video Game)
type
TVTItem
 Final Legacy (Video Game)
label
Final Legacy (Video Game)
 Final Legacy (Video Game)
page
FinalLegacy
 Final Legacy (Video Game)
comment
A Minigame Game that combines some elements of real-time strategy with real-time combat. Released in 1984 for Atari 8-Bit Computers by Atari's Advanced Games Group during the time of The Great Video Game Crash of 1983, it was a commercial flop.At some point in the future, the Earth's few remaining cities are under attack by powerful missiles from a hostile nation. One battleship or submarine (the game is ambiguous on that point), the Legacy, is set to stop them. Yup, it's set in the Cold War.The gameplay involves a combination of moving freely around a map and activating multiple attack modes at will, each one being their own minigame:Torpedo: Fire torpedoes at ships while dodging their missiles in a form of early pseudo-3D.Sea-to-Land: Attack missile bases before their missiles have a chance to reach the cities you're defending.Sea-to-Air: Shoot missiles out of the sky before they reach the cities.While playing one of these minigames, other things can happen in real-time, such as being attacked by another ship or having the enemy launch its missiles. The game ends with either the player's death, the destruction of all cities, or the player winning by destroying all missile launchers.
 Final Legacy (Video Game)
fetched
2023-11-11T13:16:09Z
 Final Legacy (Video Game)
parsed
2023-11-11T13:16:09Z
 Final Legacy (Video Game)
isPartOf
DBTropes
 Final Legacy (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Final Legacy (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Your job is to destroy the enemy's missile launchers, no matter how many ships are in the ocean. They win by either killing the player or destroying all the cities the player must protect.
 Final Legacy (Video Game) / int_13f5b1b
featureApplicability
1.0
 Final Legacy (Video Game) / int_13f5b1b
featureConfidence
1.0
 Final Legacy (Video Game)
hasFeature
Final Legacy (Video Game) / int_13f5b1b
 Final Legacy (Video Game) / int_1695e61d
type
Destructible Projectiles
 Final Legacy (Video Game) / int_1695e61d
comment
Destructible Projectiles: Shooting missiles out of the sky to protect the cities.
 Final Legacy (Video Game) / int_1695e61d
featureApplicability
1.0
 Final Legacy (Video Game) / int_1695e61d
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1.0
 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_1695e61d
 Final Legacy (Video Game) / int_1eed1d03
type
Anti-Air
 Final Legacy (Video Game) / int_1eed1d03
comment
Anti-Air: Your ship/submarine has the ability to shoot missiles out of the sky.
 Final Legacy (Video Game) / int_1eed1d03
featureApplicability
1.0
 Final Legacy (Video Game) / int_1eed1d03
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1.0
 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_1eed1d03
 Final Legacy (Video Game) / int_1fdc1aa
type
See the Invisible
 Final Legacy (Video Game) / int_1fdc1aa
comment
See the Invisible: On any difficulty level higher than the lowest, some missile launchers can only be seen once they're revealed by destroying intelligence ships. These missile launchers can still fire missiles when not visible, but can only be attacked when they're revealed.
 Final Legacy (Video Game) / int_1fdc1aa
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1.0
 Final Legacy (Video Game) / int_1fdc1aa
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1.0
 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_1fdc1aa
 Final Legacy (Video Game) / int_29320413
type
Faux First-Person 3D
 Final Legacy (Video Game) / int_29320413
comment
Faux First Person 3D: The perspective from the ship/submarine in the ship combat mode uses various effects to fake a 3D look, such as layered lines representing moving through water.
 Final Legacy (Video Game) / int_29320413
featureApplicability
1.0
 Final Legacy (Video Game) / int_29320413
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1.0
 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_29320413
 Final Legacy (Video Game) / int_29428ef
type
Difficulty Levels
 Final Legacy (Video Game) / int_29428ef
comment
Difficulty Levels: Six of them, ranging from very easy to brutally difficult.
 Final Legacy (Video Game) / int_29428ef
featureApplicability
1.0
 Final Legacy (Video Game) / int_29428ef
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1.0
 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_29428ef
 Final Legacy (Video Game) / int_2a62c2c0
type
Minigame Game
 Final Legacy (Video Game) / int_2a62c2c0
comment
Minigame Game: The game is about swapping between these three specific minigames in real-time, all connected to a main meta-game.
 Final Legacy (Video Game) / int_2a62c2c0
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1.0
 Final Legacy (Video Game) / int_2a62c2c0
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 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_2a62c2c0
 Final Legacy (Video Game) / int_3114c1e5
type
Ramming Always Works
 Final Legacy (Video Game) / int_3114c1e5
comment
Ramming Always Works: Partial aversion. Intelligence ships, which must be destroyed in order to reveal otherwise invisible missile launchers, won't reveal them if destroyed by ramming but only if destroyed by shooting. All other ships can be destroyed by ramming with the only penalty being damage to the player.
 Final Legacy (Video Game) / int_3114c1e5
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-1.0
 Final Legacy (Video Game) / int_3114c1e5
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 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_3114c1e5
 Final Legacy (Video Game) / int_3ca55d2e
type
Protection Mission
 Final Legacy (Video Game) / int_3ca55d2e
comment
Protection Mission: You have to defend the only remaining allied cities in existence. If they're destroyed, you lose.
 Final Legacy (Video Game) / int_3ca55d2e
featureApplicability
1.0
 Final Legacy (Video Game) / int_3ca55d2e
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1.0
 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_3ca55d2e
 Final Legacy (Video Game) / int_3df9c288
type
Keystone Army
 Final Legacy (Video Game) / int_3df9c288
comment
Keystone Army: While the enemy has endless ships in the ocean that all attack the player, destroying their missile launchers is what it takes to destroy them no matter how many ships there are. The missile launchers can't even fight back, and need to rely on the ships to defend them.
 Final Legacy (Video Game) / int_3df9c288
featureApplicability
1.0
 Final Legacy (Video Game) / int_3df9c288
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1.0
 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_3df9c288
 Final Legacy (Video Game) / int_61a503a7
type
Hell Is That Noise
 Final Legacy (Video Game) / int_61a503a7
comment
Hell Is That Noise: There's a very distinct sound that plays every time the enemy fires missiles, which you might hear when you're busy fighting a battleship. Stop those missiles!
 Final Legacy (Video Game) / int_61a503a7
featureApplicability
1.0
 Final Legacy (Video Game) / int_61a503a7
featureConfidence
1.0
 Final Legacy (Video Game)
hasFeature
Final Legacy (Video Game) / int_61a503a7
 Final Legacy (Video Game) / int_6f3498bc
type
Collision Damage
 Final Legacy (Video Game) / int_6f3498bc
comment
Collision Damage: A justified example. If your ship bumps into the enemy ship, the enemy dies, and you take damage. However, if this happens with an intelligence ship, you don't reveal the invisible missile launchers.
 Final Legacy (Video Game) / int_6f3498bc
featureApplicability
1.0
 Final Legacy (Video Game) / int_6f3498bc
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1.0
 Final Legacy (Video Game)
hasFeature
Final Legacy (Video Game) / int_6f3498bc
 Final Legacy (Video Game) / int_74cc759a
type
Atomic Hate
 Final Legacy (Video Game) / int_74cc759a
comment
Atomic Hate: The game is all about destroying missiles powerful enough to destroy entire cities, and destroying their launchers.
 Final Legacy (Video Game) / int_74cc759a
featureApplicability
1.0
 Final Legacy (Video Game) / int_74cc759a
featureConfidence
1.0
 Final Legacy (Video Game)
hasFeature
Final Legacy (Video Game) / int_74cc759a
 Final Legacy (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Final Legacy (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The difficulty levels are all named after different military ranks. Unless you're playing the non-American version, in which case they're just numbers.
 Final Legacy (Video Game) / int_9a117348
featureApplicability
1.0
 Final Legacy (Video Game) / int_9a117348
featureConfidence
1.0
 Final Legacy (Video Game)
hasFeature
Final Legacy (Video Game) / int_9a117348
 Final Legacy (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Final Legacy (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The map shows the position of many ships (more keep spawning in over time), and most missile launchers. Why not all missile launchers? Certain ones only show up if intelligence ships are destroyed.
 Final Legacy (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Final Legacy (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Final Legacy (Video Game)
hasFeature
Final Legacy (Video Game) / int_9cd91b8a
 Final Legacy (Video Game) / int_bd035892
type
Motion Parallax
 Final Legacy (Video Game) / int_bd035892
comment
Motion Parallax: Employed along with other tricks to create a pseudo-3D look to the ship combat segments. The clouds, and birds flying over the ocean, are on two separate layers based on distance.
 Final Legacy (Video Game) / int_bd035892
featureApplicability
1.0
 Final Legacy (Video Game) / int_bd035892
featureConfidence
1.0
 Final Legacy (Video Game)
hasFeature
Final Legacy (Video Game) / int_bd035892
 Final Legacy (Video Game) / int_ddc6244b
type
Emergency Refuelling
 Final Legacy (Video Game) / int_ddc6244b
comment
Emergency Refuelling: Your vehicle has a fuel limit. On lower difficulties, this isn't an issue, but on higher difficulties, you'll need to return to the cities you're protecting to refuel.
 Final Legacy (Video Game) / int_ddc6244b
featureApplicability
1.0
 Final Legacy (Video Game) / int_ddc6244b
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1.0
 Final Legacy (Video Game)
hasFeature
Final Legacy (Video Game) / int_ddc6244b
 Final Legacy (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Final Legacy (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: It's possible to attack your own cities and destroy them. This is done by entering land combat mode on your own cities, which is done to refuel, and then attacking them instead of backing out. The developers probably should have come up with a different way to refuel so attacking your own cities by accident wouldn't be possible.
 Final Legacy (Video Game) / int_f87c42d4
featureApplicability
1.0
 Final Legacy (Video Game) / int_f87c42d4
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1.0
 Final Legacy (Video Game)
hasFeature
Final Legacy (Video Game) / int_f87c42d4
 Final Legacy (Video Game) / int_f8824d38
type
Anti Idling
 Final Legacy (Video Game) / int_f8824d38
comment
Anti Idling: Missiles are fired from time to time, and enemy ships are moving around the map, no matter what you're doing. If you idle, either you or your cities are gonna get attacked.
 Final Legacy (Video Game) / int_f8824d38
featureApplicability
1.0
 Final Legacy (Video Game) / int_f8824d38
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 Final Legacy (Video Game)
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Final Legacy (Video Game) / int_f8824d38
 Final Legacy (Video Game) / int_name
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ItemName
 Final Legacy (Video Game) / int_name
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 Final Legacy (Video Game) / int_name
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 Final Legacy (Video Game) / int_name
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Final Legacy (Video Game)

The following is a list of statements referring to the current page from other pages.

 Final Legacy (Video Game)
hasFeature
Destructible Projectiles / int_b5ef86ec
 Final Legacy (Video Game)
hasFeature
Emergency Refuelling / int_b5ef86ec
 Final Legacy (Video Game)
hasFeature
Enemy-Detecting Radar / int_b5ef86ec
 Final Legacy (Video Game)
hasFeature
Minigame Game / int_b5ef86ec
 Final Legacy (Video Game)
hasFeature
Motion Parallax / int_b5ef86ec
 Final Legacy (Video Game)
hasFeature
Protection Mission / int_b5ef86ec
 Final Legacy (Video Game)
hasFeature
See the Invisible / int_b5ef86ec