...it's like TV Tropes, but LINKED DATA!
Five Nights at Freddy's (Video Game)
- 715 statements
- 141 feature instances
- 58 referencing feature instances
Five Nights at Freddy's (Video Game) | type |
TVTItem | |
Five Nights at Freddy's (Video Game) | label |
Five Nights at Freddy's (Video Game) | |
Five Nights at Freddy's (Video Game) | page |
FiveNightsAtFreddys1 | |
Five Nights at Freddy's (Video Game) | comment |
All spoilers here are unmarked. You Have Been Warned! | |
Five Nights at Freddy's (Video Game) | fetched |
2024-01-22T02:45:27Z | |
Five Nights at Freddy's (Video Game) | parsed |
2024-01-22T02:45:27Z | |
Five Nights at Freddy's (Video Game) | processingComment |
Dropped link to FiveNightsAtFreddys2: Not a Feature - ITEM | |
Five Nights at Freddy's (Video Game) | processingComment |
Dropped link to TheNineties: Not a Feature - IGNORE | |
Five Nights at Freddy's (Video Game) | isPartOf |
DBTropes | |
Five Nights at Freddy's (Video Game) / int_118a2d16 | type |
Hanlon's Razor | |
Five Nights at Freddy's (Video Game) / int_118a2d16 | comment |
Hanlon's Razor: A lot of the horribleness from working at night comes from the management being too incompetent to deal with the robots, if not outright getting rid of them. | |
Five Nights at Freddy's (Video Game) / int_118a2d16 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_118a2d16 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_118a2d16 | |
Five Nights at Freddy's (Video Game) / int_127fc252 | type |
Creator Cameo | |
Five Nights at Freddy's (Video Game) / int_127fc252 | comment |
Creator Cameo: Scott Cawthon himself voices Phone Guy. | |
Five Nights at Freddy's (Video Game) / int_127fc252 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_127fc252 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_127fc252 | |
Five Nights at Freddy's (Video Game) / int_135b9977 | type |
Bloodless Carnage | |
Five Nights at Freddy's (Video Game) / int_135b9977 | comment |
Bloodless Carnage: Despite the horrific manner in which your death is implied, this game contains no blood or gore, aside from your character's eyeballs (with the veins in plain sight, so presumably still attached to the skull) appearing out of the eyes from the Freddy costume's head and a human set of teeth behind the costume's set on the game over screen. | |
Five Nights at Freddy's (Video Game) / int_135b9977 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_135b9977 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_135b9977 | |
Five Nights at Freddy's (Video Game) / int_13f5b1b | type |
Instant-Win Condition | |
Five Nights at Freddy's (Video Game) / int_13f5b1b | comment |
Instant-Win Condition: As long as you reach 6 AM, you win — even if Freddy is staring right at you, just finishing up his song after you reach zero power. | |
Five Nights at Freddy's (Video Game) / int_13f5b1b | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_13f5b1b | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_13f5b1b | |
Five Nights at Freddy's (Video Game) / int_1b122c5d | type |
Scare Chord | |
Five Nights at Freddy's (Video Game) / int_1b122c5d | comment |
Scare Chord: A sped-up violin chord plays if you turn on a door light while the door is open and an animatronic is right outside. | |
Five Nights at Freddy's (Video Game) / int_1b122c5d | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_1b122c5d | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_1b122c5d | |
Five Nights at Freddy's (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
Five Nights at Freddy's (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: Dealing with Golden Freddy requires you to immediately look at the monitor, which will get you killed if you're threatened by any other animatronic. | |
Five Nights at Freddy's (Video Game) / int_1b2b1d2c | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_1b2b1d2c | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_1b2b1d2c | |
Five Nights at Freddy's (Video Game) / int_1bd4c0bf | type |
Unwinnable by Design | |
Five Nights at Freddy's (Video Game) / int_1bd4c0bf | comment |
Unwinnable by Design: The door and light on one side of the room will lock up if the animatronic who attacks from that side enters the office. Since there's no way to fix this, you're pretty much screwed unless your shift is almost over and lady luck is feeling really merciful. If too much power is used any time before 5 AM, not even the most skilled player will be able to reach 6 AM before the power goes out and Freddy kills them. | |
Five Nights at Freddy's (Video Game) / int_1bd4c0bf | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_1bd4c0bf | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_1bd4c0bf | |
Five Nights at Freddy's (Video Game) / int_1d3c92da | type |
Failsafe Failure | |
Five Nights at Freddy's (Video Game) / int_1d3c92da | comment |
When the power goes out, the powered doors don't simply stop working, they actually open themselves. Then again, in any other situation, when the power goes out, you'd want a way out of the room. | |
Five Nights at Freddy's (Video Game) / int_1d3c92da | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_1d3c92da | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_1d3c92da | |
Five Nights at Freddy's (Video Game) / int_1e42a412 | type |
Cower Power | |
Five Nights at Freddy's (Video Game) / int_1e42a412 | comment |
Cower Power: Phone Guy tells you to play dead (i.e., don't move at all) if you're ever caught. This is actually a subversion, as freezing in place does nothing. | |
Five Nights at Freddy's (Video Game) / int_1e42a412 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_1e42a412 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_1e42a412 | |
Five Nights at Freddy's (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Five Nights at Freddy's (Video Game) / int_1e7c47ab | comment |
Stealth Pun: As noted in the trivia section, the distorted messages on the Night 5 phone call translate to lines from Autobiography of a Yogi. Said distorted quotes are coming from a cartoon bear. | |
Five Nights at Freddy's (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_1e7c47ab | |
Five Nights at Freddy's (Video Game) / int_20860a0e | type |
Punch-Clock Villain | |
Five Nights at Freddy's (Video Game) / int_20860a0e | comment |
Punch-Clock Villain: The animatronics can be practically strangling you to death by shift's end, but if you survive to 6AM, they apparently let you go and let you leave the building unmolested. The player character seems to just count his blessings and leave only to come back the next night. Phone Guy says the animatronics aren't able to free roam during the day, not since the Bite of '87 happened anyway. Presumably, 6AM is when this daytime programming mode activates, causing them to change their behavior and leave the player alone. | |
Five Nights at Freddy's (Video Game) / int_20860a0e | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_20860a0e | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_20860a0e | |
Five Nights at Freddy's (Video Game) / int_21d70919 | type |
Crapsack World | |
Five Nights at Freddy's (Video Game) / int_21d70919 | comment |
Crapsack World: Freddy Fazbear's continues operating despite all the accidents and deaths that have happened at the pizzeria, with most involving children or their own employees, and nobody apparently cares that the animatronics are trying to kill the nighttime security guards. Meanwhile, the greatest tragedy in the company's history is never formally resolved, with the missing children being presumed dead but never actually found and the primary suspect being implied (and later confirmed) to be part of the restaurant's staff. | |
Five Nights at Freddy's (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_21d70919 | |
Five Nights at Freddy's (Video Game) / int_222dc873 | type |
Black Comedy | |
Five Nights at Freddy's (Video Game) / int_222dc873 | comment |
Black Comedy: The sheer awfulness of working at Freddy's is lampshaded in the phone messages and sometimes played for dark laughs. Even their advertisement in the newspaper's "Help Wanted"◊ section states: "Not responsible for injury/dismemberment." The Bite of '87 has absolutely no lore significance beyond explaining why the animatronics no longer wander the restaurant during the day. Phone Guy's deadpan explanation of the aftermath really sells it. | |
Five Nights at Freddy's (Video Game) / int_222dc873 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_222dc873 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_222dc873 | |
Five Nights at Freddy's (Video Game) / int_23a79ebf | type |
Sir Not-Appearing-in-This-Trailer | |
Five Nights at Freddy's (Video Game) / int_23a79ebf | comment |
Sir Not-Appearing-in-This-Trailer: Foxy appears in very little of the game's promotional material. This means that unless you do a poor job of checking the cameras on the first night and get unlucky, you're left believing there are only three animatronics to look after until the second night's phone call. Golden Freddy's existance is never alluded to, either within the game or without. | |
Five Nights at Freddy's (Video Game) / int_23a79ebf | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_23a79ebf | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_23a79ebf | |
Five Nights at Freddy's (Video Game) / int_2504772e | type |
Walking Spoiler | |
Five Nights at Freddy's (Video Game) / int_2504772e | comment |
Walking Spoiler: The Killer mentioned in the backstory, revealed in later games to be named William Afton. | |
Five Nights at Freddy's (Video Game) / int_2504772e | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_2504772e | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_2504772e | |
Five Nights at Freddy's (Video Game) / int_269e82c1 | type |
Death of a Child | |
Five Nights at Freddy's (Video Game) / int_269e82c1 | comment |
Death of a Child: At least five children were kidnapped and murdered sometime in the company's past. | |
Five Nights at Freddy's (Video Game) / int_269e82c1 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_269e82c1 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_269e82c1 | |
Five Nights at Freddy's (Video Game) / int_27b418da | type |
A Winner Is You | |
Five Nights at Freddy's (Video Game) / int_27b418da | comment |
A Winner Is You: When you beat the game, all you get for your efforts is a picture of a check for the laughably small amount of $120, with the words "Good job, sport! (See you next week)" above it, while Freddy's tune plays in the background. Complete the Night 6 Bonus Level, and you get a check for $120.50. Complete Night 7, and you get a notice of termination for tampering with the animatronics, general unprofessionalism and odor, which is admittedly the best possible outcome. | |
Five Nights at Freddy's (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_27b418da | |
Five Nights at Freddy's (Video Game) / int_27e9edc | type |
Undercrank | |
Five Nights at Freddy's (Video Game) / int_27e9edc | comment |
Undercrank: Starting on Night 4, if you look at the animatronics for more than 5 seconds, their heads start twitching uncontrollably, and they constantly twitch on Night 5. | |
Five Nights at Freddy's (Video Game) / int_27e9edc | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_27e9edc | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_27e9edc | |
Five Nights at Freddy's (Video Game) / int_29a39f6 | type |
Easter Egg | |
Five Nights at Freddy's (Video Game) / int_29a39f6 | comment |
The game is very light on plot, lacking much of a narrative beyond what happens to the Phone Guy. While there is a hidden backstory, it's presented via elements on the cameras that have a rare chance of appearing; the retraux-style minigames that serve this purpose in later titles are completely absent. | |
Five Nights at Freddy's (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_29a39f6 | |
Five Nights at Freddy's (Video Game) / int_2adc858b | type |
In the End, You Are on Your Own | |
Five Nights at Freddy's (Video Game) / int_2adc858b | comment |
In the End, You Are on Your Own: Phone Guy provides helpful advice for the first four nights and is the closest thing you have to a companion despite only communicating though pre-recorded tapes. However, Night 4 is the last of his tapes, as he is caught by the animatronics and killed mid-recording. The Night 5 tape is just a garbled mess of robotic sounds, leaving you truly alone against Freddy and his friends for the following three nights. | |
Five Nights at Freddy's (Video Game) / int_2adc858b | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_2adc858b | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_2adc858b | |
Five Nights at Freddy's (Video Game) / int_2c77fae3 | type |
Darkness Equals Death | |
Five Nights at Freddy's (Video Game) / int_2c77fae3 | comment |
Darkness Equals Death: If you let the power deplete entirely, Freddy walks into your office unopposed. Unless you're very close to the end of the night, death is unavoidable at this point. | |
Five Nights at Freddy's (Video Game) / int_2c77fae3 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_2c77fae3 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_2c77fae3 | |
Five Nights at Freddy's (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Five Nights at Freddy's (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Invoked. The game is programmed to crash immediately after Golden Freddy's attack screen, skipping the game over animation. | |
Five Nights at Freddy's (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_33ca811a | |
Five Nights at Freddy's (Video Game) / int_35543514 | type |
Just Eat Gilligan | |
Five Nights at Freddy's (Video Game) / int_35543514 | comment |
Just Eat Gilligan: Subverted. According to the former employee leaving you voice mail messages, the killer animatrons in the game will attack you because they don't know what humans are — they think you're an animatronic endoskeleton without your costume, and will try to force a costume onto you, killing you in the process. At one point, he suggests the obvious answer of playing dead, so they think you're an empty costume instead. He quickly thinks better of it, saying that if they think you're an empty costume, they might try shoving a metal endoskeleton inside you, which would be even worse. For the record, there's no 'play dead' option, and playing dead by not moving at all doesn't do anything. If the animatrons are trying to get you because they think you're an endoskeleton without your costume, why not just make a fake costume and wear it to trick them? Interestingly, this actually is your primary defense mechanism in the second game. It doesn't work on all of the animatronics, though. | |
Five Nights at Freddy's (Video Game) / int_35543514 | featureApplicability |
-0.3 | |
Five Nights at Freddy's (Video Game) / int_35543514 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_35543514 | |
Five Nights at Freddy's (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Five Nights at Freddy's (Video Game) / int_36ed3e1e | comment |
Ascended Meme: The tagline for the Android port of the game is "Are you ready for Freddy?", a phrase popularized on 4chan. | |
Five Nights at Freddy's (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_36ed3e1e | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_36ed3e1e | |
Five Nights at Freddy's (Video Game) / int_38d09db | type |
Homicide Machines | |
Five Nights at Freddy's (Video Game) / int_38d09db | comment |
Homicide Machines: The animatronics kill anyone they come across after dark. | |
Five Nights at Freddy's (Video Game) / int_38d09db | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_38d09db | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_38d09db | |
Five Nights at Freddy's (Video Game) / int_3b4f2811 | type |
Dangerous Workplace | |
Five Nights at Freddy's (Video Game) / int_3b4f2811 | comment |
Dangerous Workplace: In the day, the place should be safe. By night, the four killer mascots will haunt the restaurant and stuff the night watch in a Freddy suit full of animatronic parts. | |
Five Nights at Freddy's (Video Game) / int_3b4f2811 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_3b4f2811 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_3b4f2811 | |
Five Nights at Freddy's (Video Game) / int_3b570d13 | type |
Eyes Are Unbreakable | |
Five Nights at Freddy's (Video Game) / int_3b570d13 | comment |
Eyes Are Unbreakable: Your character's eyeballs and teeth are the only things that remain of their body after they're shoved in a Freddy suit during a game over. This is in spite of the facial area of the suits being jam-packed with "crossbeams, wires, and animatronic devices" that would be just as likely to mangle these parts as leave them intact. | |
Five Nights at Freddy's (Video Game) / int_3b570d13 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_3b570d13 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_3b570d13 | |
Five Nights at Freddy's (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Five Nights at Freddy's (Video Game) / int_3c0a4666 | comment |
Noodle Incident: Turned horrific with the Bite of '87, an event that resulted in the animatronics not being allowed to wander during the day anymore. | |
Five Nights at Freddy's (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_3c0a4666 | |
Five Nights at Freddy's (Video Game) / int_3d85c6bc | type |
Black Speech | |
Five Nights at Freddy's (Video Game) / int_3d85c6bc | comment |
Black Speech: The final telephone call, Bonnie and Chica's electronic gibbering from Night 4 onward, and the "IT'S ME" visual hallucination consist of distorted and garbled speech. It's actually a backwards masked recording of an excerpt from Autobiography of a Yogi by Paramhansa Yogananda with the pitch dropped down. Appropriately enough, the audio is an excerpt from the section in which the yogi demonstrates that metal is alive. | |
Five Nights at Freddy's (Video Game) / int_3d85c6bc | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_3d85c6bc | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_3d85c6bc | |
Five Nights at Freddy's (Video Game) / int_3e2125f5 | type |
Scary Teeth | |
Five Nights at Freddy's (Video Game) / int_3e2125f5 | comment |
Scary Teeth: The robots all have creepy teeth, but Foxy gets special mention for having sharp teeth and a broken jaw and Chica for having her endoskeleton's teeth visible in certain shots. | |
Five Nights at Freddy's (Video Game) / int_3e2125f5 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_3e2125f5 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_3e2125f5 | |
Five Nights at Freddy's (Video Game) / int_40b1b989 | type |
Resources Management Gameplay | |
Five Nights at Freddy's (Video Game) / int_40b1b989 | comment |
Resources Management Gameplay: You have a finite amount of power each night that can be used for operating the cameras, doors, and lights. If you run out and you're not extremely close to the end of the night, you die. | |
Five Nights at Freddy's (Video Game) / int_40b1b989 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_40b1b989 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_40b1b989 | |
Five Nights at Freddy's (Video Game) / int_42899766 | type |
Can't Move While Being Watched | |
Five Nights at Freddy's (Video Game) / int_42899766 | comment |
Can't Move While Being Watched: For the majority of the game, the animatronics remain perfectly still as long they're being viewed on the monitor, but move when they are unobserved. They will only move onscreen when twitching or directly attacking the player. Staring at them won't completely stop them, however, as there are random intervals where the camera will glitch out and they will move. | |
Five Nights at Freddy's (Video Game) / int_42899766 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_42899766 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_42899766 | |
Five Nights at Freddy's (Video Game) / int_4503f7d4 | type |
Who Watches the Watchmen? | |
Five Nights at Freddy's (Video Game) / int_4503f7d4 | comment |
Who Watches the Watchmen?: The official job description claims that you're protecting the animatronics. | |
Five Nights at Freddy's (Video Game) / int_4503f7d4 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_4503f7d4 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_4503f7d4 | |
Five Nights at Freddy's (Video Game) / int_45bdaa0e | type |
Just Ignore It | |
Five Nights at Freddy's (Video Game) / int_45bdaa0e | comment |
Just Ignore It: This is how you deal with Golden Freddy — simply pull up the monitor, and it will disappear. | |
Five Nights at Freddy's (Video Game) / int_45bdaa0e | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_45bdaa0e | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_45bdaa0e | |
Five Nights at Freddy's (Video Game) / int_46d619c4 | type |
Unnecessarily Creepy Robot | |
Five Nights at Freddy's (Video Game) / int_46d619c4 | comment |
Unnecessarily Creepy Robot: Since it's a horror game where they're the antagonists, the animatronics' design only emphasizes their artificial nature, beyond that of their real-world equivalents. Their joints and seams are all too obvious, their costume-over-endoskeleton design makes their eyes poorly fitted and their internal mouths visible, and in Foxy's case, his damage highlights his nature further. Why Fazbear Entertainment thinks this is a suitable child-friendly design is hard to understand (besides a low budget), though the animatronics are only hostile to adults and seem to be popular enough with the kids. | |
Five Nights at Freddy's (Video Game) / int_46d619c4 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_46d619c4 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_46d619c4 | |
Five Nights at Freddy's (Video Game) / int_471a505f | type |
Four Is Death | |
Five Nights at Freddy's (Video Game) / int_471a505f | comment |
Four Is Death: Phone Guy ends up dead on the fourth night. | |
Five Nights at Freddy's (Video Game) / int_471a505f | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_471a505f | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_471a505f | |
Five Nights at Freddy's (Video Game) / int_47929816 | type |
Lights Off, Somebody Dies | |
Five Nights at Freddy's (Video Game) / int_47929816 | comment |
Lights Off, Somebody Dies: The somebody in question being you, after you've run out of power. Most of the lights go out, Freddy appears at the left door with only his eyes illuminated, and plays an Ominous Music Box Tune before the screen goes completely black. If you're lucky, he'll take his sweet time and the clock will tick over to 6 AM. If not, he'll Jump Scare you. | |
Five Nights at Freddy's (Video Game) / int_47929816 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_47929816 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_47929816 | |
Five Nights at Freddy's (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Five Nights at Freddy's (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: This game has numerous oddities compared to future installments: The game is very light on plot, lacking much of a narrative beyond what happens to the Phone Guy. While there is a hidden backstory, it's presented via elements on the cameras that have a rare chance of appearing; the retraux-style minigames that serve this purpose in later titles are completely absent. There are hallucinations that occasionally flash across the screen and make strange sounds, which don't show up ever again. While the third game does include hallucinations, they're incorporated into the gameplay mechanics instead of just being there to scare the player. This is the only game where losing power is a constant gameplay element, with losing all of it almost always causing a game over. Later games with power drain mechanics restrict it to a flashlight, which either rarely runs out or isn't required to win. Freddy is given increased importance compared to the other animatronics, as he doesn't enter the fray until the third night, has more complex mechanics than the other three, and is the only one who appears during a power outage. Later games treat Freddy as being on the level of most of the other animatronics and don't give him much that allows him to stand out. Despite (and perhaps to a certain extent because of) the murders merely being implied rather than explicitly confirmed, the game can make across as much darker than future installments. The pizzeria almost looks like it's been abandoned for years, with large amounts of trash on the floor and walls covered in something that looks like mold, but could very easily be something worse, contrasting with the more colorful settings of future games. The previous mentioned power mechanic gives a feel of desperation not present in other FNAF games. | |
Five Nights at Freddy's (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_4f4372e9 | |
Five Nights at Freddy's (Video Game) / int_553cbdc2 | type |
Eyeless Face | |
Five Nights at Freddy's (Video Game) / int_553cbdc2 | comment |
Eyeless Face: Sometimes, the Animatronics will have their faces right in the camera, specifically Bonnie and Freddy. When they do this, their eyes are black voids save for tiny pinpricks of light. Golden Freddy has no eyes in his costume. | |
Five Nights at Freddy's (Video Game) / int_553cbdc2 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_553cbdc2 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_553cbdc2 | |
Five Nights at Freddy's (Video Game) / int_59f47557 | type |
Vicious Cycle | |
Five Nights at Freddy's (Video Game) / int_59f47557 | comment |
Vicious Cycle: The paranoia that the office tries to induce can cause players to panic, thereby losing track of an animatronic and leaving them more open to dying, which in turn produces more panic. | |
Five Nights at Freddy's (Video Game) / int_59f47557 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_59f47557 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_59f47557 | |
Five Nights at Freddy's (Video Game) / int_5c65fc1a | type |
Roar Before Beating | |
Five Nights at Freddy's (Video Game) / int_5c65fc1a | comment |
Roar Before Beating: All of the animatronics will shriek in your face if you let them into your office. | |
Five Nights at Freddy's (Video Game) / int_5c65fc1a | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_5c65fc1a | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_5c65fc1a | |
Five Nights at Freddy's (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Five Nights at Freddy's (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: The nice little jingle that plays between losing power and Freddy killing you is "Les Toreadors" by Georges Bizet. | |
Five Nights at Freddy's (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_5f70322e | |
Five Nights at Freddy's (Video Game) / int_6136e02f | type |
Brain Food | |
Five Nights at Freddy's (Video Game) / int_6136e02f | comment |
Brain Food: The Bite of '87, an incident where one of the animatronics bit off someone's frontal lobe. | |
Five Nights at Freddy's (Video Game) / int_6136e02f | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_6136e02f | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_6136e02f | |
Five Nights at Freddy's (Video Game) / int_62259825 | type |
Nintendo Hard | |
Five Nights at Freddy's (Video Game) / int_62259825 | comment |
Nintendo Hard: The game's main source of excitement and horror is just how hard it is. It's very easy to run out of power, and it forces the player to learn the various mechanics of the game extremely quickly. | |
Five Nights at Freddy's (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_62259825 | |
Five Nights at Freddy's (Video Game) / int_62434fe2 | type |
Sanity Slippage | |
Five Nights at Freddy's (Video Game) / int_62434fe2 | comment |
The security guard will start having hallucinations at random. | |
Five Nights at Freddy's (Video Game) / int_62434fe2 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_62434fe2 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_62434fe2 | |
Five Nights at Freddy's (Video Game) / int_627264e0 | type |
Death Glare | |
Five Nights at Freddy's (Video Game) / int_627264e0 | comment |
Death Glare: In the trailer, the animatronics briefly turn and stare at the camera with the angriest expression they can manage. Foxy leers with Glowing Eyes of Doom when he starts emerging from behind the Pirate Cove curtain. | |
Five Nights at Freddy's (Video Game) / int_627264e0 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_627264e0 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_627264e0 | |
Five Nights at Freddy's (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Five Nights at Freddy's (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: The animatronics are supposed to be roaming freely at night to keep them operational, but with the exception of Foxy sprinting down the West Hall, everyone stays put whenever you observe them. | |
Five Nights at Freddy's (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_6320eced | |
Five Nights at Freddy's (Video Game) / int_6509bb9f | type |
Non-Indicative Name | |
Five Nights at Freddy's (Video Game) / int_6509bb9f | comment |
Nonindicative Name: "Haunted Suck E. Cheese's" probably wasn't the first thing to come to mind when one heard the title, though it does make sense in context. | |
Five Nights at Freddy's (Video Game) / int_6509bb9f | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_6509bb9f | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_6509bb9f | |
Five Nights at Freddy's (Video Game) / int_659b8d91 | type |
Tactical Door Use | |
Five Nights at Freddy's (Video Game) / int_659b8d91 | comment |
Tactical Door Use: Your sole concrete defense is to close the doors of your office. Since the ideal solution to the problem of "killer animatronics trying to get to you" is keeping both doors closed at all games, the building has a limited amount of power to ensure that anyone who tries doing so will inevitably be killed by Freddy when the power gets fully drained before the night is anywhere near over. | |
Five Nights at Freddy's (Video Game) / int_659b8d91 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_659b8d91 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_659b8d91 | |
Five Nights at Freddy's (Video Game) / int_66f763c0 | type |
Interface Screw | |
Five Nights at Freddy's (Video Game) / int_66f763c0 | comment |
Interface Screw: If Bonnie or Chica are left at either office door unhindered for too long, the button panel on the respective wall will suddenly stop working.You're pretty much screwed if this happens. The security guard will start having hallucinations at random. | |
Five Nights at Freddy's (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_66f763c0 | |
Five Nights at Freddy's (Video Game) / int_670b7e0e | type |
I Know You're Watching Me | |
Five Nights at Freddy's (Video Game) / int_670b7e0e | comment |
I Know You're Watching Me: Bonnie, Chica, and Freddy can be caught leering into several of the cameras as they make their way to the office. | |
Five Nights at Freddy's (Video Game) / int_670b7e0e | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_670b7e0e | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_670b7e0e | |
Five Nights at Freddy's (Video Game) / int_68068108 | type |
Evil Laugh | |
Five Nights at Freddy's (Video Game) / int_68068108 | comment |
Evil Laugh: Freddy moving between rooms is accompanied by a deep laugh. On later nights, he's laughing constantly. | |
Five Nights at Freddy's (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_68068108 | |
Five Nights at Freddy's (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Five Nights at Freddy's (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: Stars adorning the main menu screen are rewarded upon completing the fifth and sixth nights, and after people started to beat the custom mode with the hardest AI difficulties, the game was updated to add an unlockable third star for the menu to showcase it. | |
Five Nights at Freddy's (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_6e7e9709 | |
Five Nights at Freddy's (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Five Nights at Freddy's (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Though each bot has its own attack patterns, certain aspects of their behavior are not explained by the previous guard. Golden Freddy teleports inside your room if you look at a certain poster on your camera feed and will kill you in a few seconds unless you go back to looking at the camera. Nothing in the game foreshadows his appearance or what to do to counter him. Bonnie and Chica sabotage your door buttons if you let them stand outside the office with the doors open for too long. The cause of the buttons not working isn't immediately apparent, and depending on player choice can stay broken for upwards of thirty seconds before the rabbit or chicken finally attack. | |
Five Nights at Freddy's (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_6ec989d8 | |
Five Nights at Freddy's (Video Game) / int_6edc54d5 | type |
Here We Go Again! | |
Five Nights at Freddy's (Video Game) / int_6edc54d5 | comment |
Here We Go Again!: After you complete the fifth night, you receive a check and a message that says "Good job, sport! (see you next week)". Thankfully, you get fired on the very last day of your week. | |
Five Nights at Freddy's (Video Game) / int_6edc54d5 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_6edc54d5 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_6edc54d5 | |
Five Nights at Freddy's (Video Game) / int_70d8269d | type |
Excuse Plot | |
Five Nights at Freddy's (Video Game) / int_70d8269d | comment |
Excuse Plot: The owners' ignorance of the killer animatronics and the player character's insistence on continuing to work the job despite the danger don't make much sense, but they're ultimately just setup for some resource management-based Survival Horror gameplay. | |
Five Nights at Freddy's (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_70d8269d | |
Five Nights at Freddy's (Video Game) / int_72246a54 | type |
Game Face | |
Five Nights at Freddy's (Video Game) / int_72246a54 | comment |
Game Face: The animatronics normally have tame facial expressions. But then they begin to turn fiendish… Bonnie occasionally gets up close to the Backstage camera to stare into it. When he does this, his eyes turn solid black with tiny white pupils. Many of◊ Freddy's◊ camera poses◊ depict him glaring with glowing white eyes, with the very worst showing up when he's at the precipice of killing the player. | |
Five Nights at Freddy's (Video Game) / int_72246a54 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_72246a54 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_72246a54 | |
Five Nights at Freddy's (Video Game) / int_73f8d546 | type |
Working-Class Hero | |
Five Nights at Freddy's (Video Game) / int_73f8d546 | comment |
Working-Class Hero: The player character is braving the security job from hell just to make a living, perhaps desperately so. Despite being in life threatening situations on a nightly basis and apparently being paid less than minimum wage,note Federal minimum wage in the United States is as low as $7.25, and would total $217.50 for a 5-day workweek with 6 hours a day; the player's cheque at the end of the fifth day is just above half that amount at $120, they refuse to reenter the job market again for some unexplained reason. | |
Five Nights at Freddy's (Video Game) / int_73f8d546 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_73f8d546 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_73f8d546 | |
Five Nights at Freddy's (Video Game) / int_7520c9dd | type |
SkeleBot 9000 | |
Five Nights at Freddy's (Video Game) / int_7520c9dd | comment |
SkeleBot 9000: The internal framing and armatures of these mascots - called an 'endoskeleton' in this franchise - are modeled after a slightly-exaggerated human skeleton, complete with a full skull that houses its own set of teeth. | |
Five Nights at Freddy's (Video Game) / int_7520c9dd | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_7520c9dd | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_7520c9dd | |
Five Nights at Freddy's (Video Game) / int_7570a10c | type |
Bond Villain Stupidity | |
Five Nights at Freddy's (Video Game) / int_7570a10c | comment |
Bond Villain Stupidity: When you run out of power, Freddy appears in the left doorway and plays a music box jingle for dramatic effect when he could just kill you. Sometimes this gives you just enough time to make it to six AM. | |
Five Nights at Freddy's (Video Game) / int_7570a10c | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_7570a10c | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_7570a10c | |
Five Nights at Freddy's (Video Game) / int_762d730c | type |
Level Editor | |
Five Nights at Freddy's (Video Game) / int_762d730c | comment |
Level Editor: Unlocked upon completing the normal five nights and the sixth night. Instead of allowing you to create your own Suck E. Cheese's map, it allows you to edit the AI of the animals to your liking. | |
Five Nights at Freddy's (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_762d730c | |
Five Nights at Freddy's (Video Game) / int_7a7d698d | type |
Challenge Run | |
Five Nights at Freddy's (Video Game) / int_7a7d698d | comment |
Challenge Run: The last night is Custom Night, where one can adjust how difficult each animatronic is. It can be used to make them super easy and give you a relatively relaxed night… or you can crank the AI up to make it harder for yourself. The most difficult is '4/20 Mode', where you set the AI of all four animatronics to the maximum level of 20. It's insanely difficult and only beatable by skilled power management, quick reflexes, and a lot of luck and perseverance. | |
Five Nights at Freddy's (Video Game) / int_7a7d698d | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_7a7d698d | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_7a7d698d | |
Five Nights at Freddy's (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
Five Nights at Freddy's (Video Game) / int_808cbaeb | comment |
Arson, Murder, and Jaywalking: After completing the Custom Night, the management fires you for "tampering with the animatronics", "general unprofessionalism", and "odor". | |
Five Nights at Freddy's (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_808cbaeb | |
Five Nights at Freddy's (Video Game) / int_8125d8f6 | type |
Easy Level Trick | |
Five Nights at Freddy's (Video Game) / int_8125d8f6 | comment |
Easy Level Trick: Subverted for Night 1. Both Bonnie and Chica will only attack you if you put down the camera, so one may think it's safe to just idle without using the camera at all. Doing so will activate Foxy, who will probably kill you. Granted, you can just wait till 2 AM, then lock the left door. Doing so will effectively make you safe for the rest of the night, so long as you don't bring the camera up. Before a patch in September 2014 nerfed Freddy and Foxy's more frustrating behavior, a strategy often used by LetsPlayers is something like this: switch the camera feed to Pirate Cove and don't switch again until you see Foxy leave, in which you can switch it to the West Hall after you seal the left door (don't forget to open the door once you hear the banging). Seal the right door before bringing the camera up, then open it after it is down. Check the hall lights for Bonnie and Chica; if they appear, seal the necessary door and wait until they leave and you can open it again. Rinse and repeat. If you do it correctly, this strategy works nearly 100% of the time and is particularly effective in the later nights (although it can't be denied that the 4/20 challenge does require a bit of luck, especially regarding how long events in the blackout stage take to happen). Nowadays the best strategy for dealing with 4/20 mode is to basically keep your camera on Freddy as much as possible, since he can't enter your office as long as the camera is on him. Foxy's behavior is entirely based on how much camera usage occurs in general, so as long as you keep looking at the camera regularly it's unlikely he'll make a move, and Bonnie and Chica can be kept in check as long as you regularly keep your eyes on the doors. If you must check on Foxy, just make sure the right door is down first so Freddy can't enter. The trick is to pace your camera usage so as to minimize the power drain, keep Freddy in place and Foxy from moving as much as possible, and keep an eye out for Bonnie and Chica attempting to move in on the office. Of course, there's still an element of luck to it, since all the animatronics' behavior relies of on a random number generator, but managing the four is actually much simpler than it appears. | |
Five Nights at Freddy's (Video Game) / int_8125d8f6 | featureApplicability |
-0.3 | |
Five Nights at Freddy's (Video Game) / int_8125d8f6 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_8125d8f6 | |
Five Nights at Freddy's (Video Game) / int_83fb6177 | type |
First-Episode Twist | |
Five Nights at Freddy's (Video Game) / int_83fb6177 | comment |
First-Episode Twist: At an unknown point in the past, a man dressed in a mascot costume lured five children into a back room, where they were never seen again. Sometime after these disappearances, the robot mascots were reported to ooze blood and mucus from their bodies and smell like corpses, which implies that the children were killed and stuffed into the animatronic suits. The man got caught, but the bodies of the children were never found. The restaurant has fought tooth-and-nail to stay popular ever since these events, but has seemingly failed to do so and is planned to close down by the end of the year. | |
Five Nights at Freddy's (Video Game) / int_83fb6177 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_83fb6177 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_83fb6177 | |
Five Nights at Freddy's (Video Game) / int_8510bb62 | type |
Saved by the Church Bell | |
Five Nights at Freddy's (Video Game) / int_8510bb62 | comment |
Saved by the Church Bell: The nights end when the clock strikes 6:00 and a series of Westminster Chimes play out. Given the general unease of being hunted down by killer animatronics and the limited battery power, that sound is synonymous with safety for most players. | |
Five Nights at Freddy's (Video Game) / int_8510bb62 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_8510bb62 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_8510bb62 | |
Five Nights at Freddy's (Video Game) / int_85557b38 | type |
Reality Is Unrealistic | |
Five Nights at Freddy's (Video Game) / int_85557b38 | comment |
Reality Is Unrealistic: It may seem strange that the doors fly open when the power goes out, but mechanisms are always designed such that — when they fail — they fail in the safest way possible. Assuming the doors' designer doesn't know the doors are keeping out killer robots, they would design the doors to open in a power outage so nobody gets trapped inside the office indefinitely. Specifically, the doors in the game appear to be armored security doors which seal electromagnetically. Electromagnetic doors are a common occurrence in many higher security locations, and for the safety reasons stated above, they will not remain locked if the power flowing to the locks is cut. | |
Five Nights at Freddy's (Video Game) / int_85557b38 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_85557b38 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_85557b38 | |
Five Nights at Freddy's (Video Game) / int_8658cd14 | type |
Agent Scully | |
Five Nights at Freddy's (Video Game) / int_8658cd14 | comment |
Agent Scully: The Phone Guy's explanation for the animatronics attacking you is that if they see you, they mistake you for a bare endoskeleton and shove you into an animatronic suit. It is unknown if the Phone Guy genuinely believes in what he says or if he is trying to hide the fact that the animatronics are haunted from Mike. | |
Five Nights at Freddy's (Video Game) / int_8658cd14 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_8658cd14 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_8658cd14 | |
Five Nights at Freddy's (Video Game) / int_869ffa6b | type |
Random Number God | |
Five Nights at Freddy's (Video Game) / int_869ffa6b | comment |
The game rolls the dice on whether the animatronics can move or not every so often. If the result is lower than their A.I. level, they move. At max difficulty, they'll move every time except for Foxy, who gets stuck while the camera's on plus a random amount of time afterward, and Freddy, who likewise slows down while being observed. Once Freddy does get into the office, there's actually only a 25% chance of him jumping the player on every second. | |
Five Nights at Freddy's (Video Game) / int_869ffa6b | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_869ffa6b | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_869ffa6b | |
Five Nights at Freddy's (Video Game) / int_8ae880f7 | type |
Deconstruction | |
Five Nights at Freddy's (Video Game) / int_8ae880f7 | comment |
Deconstruction: Of Suck E. Cheese's. The restaurant is run down, 5 children were murdered there and were never found, the animatronics receive complaints of a terrible odor and leaking blood and mucus, the animatronics are murderous, and they’re so flagrant about their lack of workplace safety that it is stated policy that your death will be covered up. As a result Freddy Fazbear’s Pizza has a terrible public reputation, their sales are poor, and they’re they’ve drawn the ire of local health and safety inspectors; all of which culminate in the restaurant being set to go out of business by the year’s end. | |
Five Nights at Freddy's (Video Game) / int_8ae880f7 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_8ae880f7 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_8ae880f7 | |
Five Nights at Freddy's (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Five Nights at Freddy's (Video Game) / int_8e0430ab | comment |
Non Standard Game Over: Freddy is the only animatronic with two kill screens. The first comes when he enters the office during normal play. The second is when the power runs out. Golden Freddy appears in your office if you look at the poster at the end of the West Hall while it's displaying his mugshot. If you don't pull up the monitor and switch to a different camera within several seconds, you will be treated to robotic murmurs and hallucinations just before he kills you and crashes the game. | |
Five Nights at Freddy's (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_8e0430ab | |
Five Nights at Freddy's (Video Game) / int_8faee85f | type |
Increasingly Lethal Enemy | |
Five Nights at Freddy's (Video Game) / int_8faee85f | comment |
Increasingly Lethal Enemy: Throughout the night, the AI levels of Bonnie, Chica, and Foxy will periodically increase, making them more active over time. This is most easily seen in the first night, as all the animatronics are initially inactive, but Bonnie and Chica will eventually wander off the stage after a few hours. | |
Five Nights at Freddy's (Video Game) / int_8faee85f | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_8faee85f | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_8faee85f | |
Five Nights at Freddy's (Video Game) / int_922ec657 | type |
Corrupted Character Copy | |
Five Nights at Freddy's (Video Game) / int_922ec657 | comment |
Corrupted Character Copy: The main four animatronics are hostile, neglected versions of various mascots Chuck E. Cheese- and their former rival company, that they later consumed, Showbiz Pizza- has had over the years: Freddy is modeled after Billy Bob, as both are brown bear band leaders who double as the main singer and face of their franchise. Chica is based off of fellow chicken and back up singer Helen Henny, who also suffered from similar major, radical redesigns over the years. Bonnie is Mister Munch, another purple replacement for the original franchise costar. Foxy rounds out the group as Foxy Colleen Flanagan's male counterpart, both being side attractions that were left to rot immediately after surviving a rebranding deal. | |
Five Nights at Freddy's (Video Game) / int_922ec657 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_922ec657 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_922ec657 | |
Five Nights at Freddy's (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Five Nights at Freddy's (Video Game) / int_940a5958 | comment |
Artificial Stupidity: When the mascots ultimately come for you, they will always approach the office from the same side. Bonnie and Foxy will only ever come at you from the left, Chica and Freddy always from the right. The only exception is if the power goes out, in which case Freddy comes from the left. | |
Five Nights at Freddy's (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_940a5958 | |
Five Nights at Freddy's (Video Game) / int_955aba87 | type |
Mook Chivalry | |
Five Nights at Freddy's (Video Game) / int_955aba87 | comment |
Mook Chivalry: It doesn't matter if Foxy is already on his way while Chica and Bonnie are breathing down your neck: if the power goes out, everyone will stand back and let Freddy play a music box jingle before attacking. Even if Freddy is already in your office, he'll forgo jumping you immediately in favor of his usual theatrics. | |
Five Nights at Freddy's (Video Game) / int_955aba87 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_955aba87 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_955aba87 | |
Five Nights at Freddy's (Video Game) / int_9600368d | type |
Behind the Black | |
Five Nights at Freddy's (Video Game) / int_9600368d | comment |
Behind the Black: Since the game is made up of static images and therefore has no real movement, the animatronics are often just out of view when they're implied to be walking around- most notably when they're supposedly entering the office. | |
Five Nights at Freddy's (Video Game) / int_9600368d | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_9600368d | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_9600368d | |
Five Nights at Freddy's (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Five Nights at Freddy's (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: Unlike most games, pressing Esc doesn't pause the game; it closes it. | |
Five Nights at Freddy's (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_963086ce | |
Five Nights at Freddy's (Video Game) / int_98936e28 | type |
Haunted Technology | |
Five Nights at Freddy's (Video Game) / int_98936e28 | comment |
Haunted Technology: There's a chance the safety poster in the East Hall will be replaced with one of four newspaper clippings. They detail the murder of five children whose bodies were never found, and how people have complained about the animatronics resembling dead corpses and leaking blood and mucus... yeah, doesn't exactly take a grade A detective to figure out the real reason the animatronics can move. | |
Five Nights at Freddy's (Video Game) / int_98936e28 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_98936e28 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_98936e28 | |
Five Nights at Freddy's (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Five Nights at Freddy's (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: The game features a number of obtuse random mechanics to keep players on their toes. Freddy first moves on Night 3 at the minimum difficulty level. On Night 4, there is a 50% chance that his A.I. will increase to 2, and it's the only instance in which this can happen. The game rolls the dice on whether the animatronics can move or not every so often. If the result is lower than their A.I. level, they move. At max difficulty, they'll move every time except for Foxy, who gets stuck while the camera's on plus a random amount of time afterward, and Freddy, who likewise slows down while being observed. Once Freddy does get into the office, there's actually only a 25% chance of him jumping the player on every second. Once the player runs out of power, three phases of number rolls every couple seconds will determine how long it takes for Freddy to show up on the left, play his music box and then jumpscare the player. | |
Five Nights at Freddy's (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_98b1dc8f | |
Five Nights at Freddy's (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Five Nights at Freddy's (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: If the player allows either Bonnie or Chica to linger for too long outside of the doors while said doors are open, they will sneak into the room and disable the door and light buttons on that side. From here, the player can still look right and left, but can't check the camera.note If Bonnie or Chica enters the room, they will not actually kill you until you check the cameras and then lower them. This leaves the player with nothing to do but to click the broken buttons and wait for either Foxy or Freddy to take advantage of the doors being stuck open. If you run out of power, the cameras, lights, and doors stop working, but you can still turn and look around for a short while until Freddy kills you. | |
Five Nights at Freddy's (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_9a1f23bf | |
Five Nights at Freddy's (Video Game) / int_9a5ae2a2 | type |
More Teeth than the Osmond Family | |
Five Nights at Freddy's (Video Game) / int_9a5ae2a2 | comment |
More Teeth than the Osmond Family: The animatronics have two sets of teeth, the outer ones that are part of their costume, and an inner set that's part of their robotic skeleton. | |
Five Nights at Freddy's (Video Game) / int_9a5ae2a2 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_9a5ae2a2 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_9a5ae2a2 | |
Five Nights at Freddy's (Video Game) / int_9a692ae9 | type |
13 Is Unlucky | |
Five Nights at Freddy's (Video Game) / int_9a692ae9 | comment |
According to the paycheck you get on Night 6 (which is the hardest night to complete unless you up the ante on Night 7 with the Level Editor), the date is November 13. Although the date is an unfortunate number, November 13 is World Kindness Day. | |
Five Nights at Freddy's (Video Game) / int_9a692ae9 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_9a692ae9 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_9a692ae9 | |
Five Nights at Freddy's (Video Game) / int_9bd8f6c8 | type |
Nested Mouths | |
Five Nights at Freddy's (Video Game) / int_9bd8f6c8 | comment |
Nested Mouths: The animatronics add to their overall creepiness by having a second mouth inside the external mouths of the animal suits, complete with their own sets of teeth. It's most apparent in Chica, whose suit jaw hangs perpetually open, showing the second pair of gnashers at all times◊. | |
Five Nights at Freddy's (Video Game) / int_9bd8f6c8 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_9bd8f6c8 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_9bd8f6c8 | |
Five Nights at Freddy's (Video Game) / int_9dfb8296 | type |
This Is Gonna Suck | |
Five Nights at Freddy's (Video Game) / int_9dfb8296 | comment |
This Is Gonna Suck: If the power runs out, there's nothing left to do except wait in the dark for Freddy to kill you or hope 6 AM arrives quickly. Unless you're already at 5 AM when the power runs out, the latter option isn't happening. | |
Five Nights at Freddy's (Video Game) / int_9dfb8296 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_9dfb8296 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_9dfb8296 | |
Five Nights at Freddy's (Video Game) / int_a4e9a09e | type |
Dude, Where's My Reward? | |
Five Nights at Freddy's (Video Game) / int_a4e9a09e | comment |
Dude, Where's My Reward?: Scott Cawthon didn't believe it was possible to beat Custom Night with all the animatronics' AI at maximum difficulty, so he didn't bother to program a reward for completing it. In other words, completing the game's hardest challenge in the first few release versions of the game nets you... absolutely nothing. This was changed in version 1.13, where completing Custom Night with all the AI set to 20 adds a third star to the game's title screen. | |
Five Nights at Freddy's (Video Game) / int_a4e9a09e | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_a4e9a09e | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_a4e9a09e | |
Five Nights at Freddy's (Video Game) / int_a5adbbe7 | type |
Unreliable Expositor | |
Five Nights at Freddy's (Video Game) / int_a5adbbe7 | comment |
Unreliable Expositor: While Phone Guy is your best source of information about what's going on because he used to have the player character's job, his information isn't entirely reliable because he doesn't have all the facts and is actively trying to downplay how much danger you're in. | |
Five Nights at Freddy's (Video Game) / int_a5adbbe7 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_a5adbbe7 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_a5adbbe7 | |
Five Nights at Freddy's (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
Five Nights at Freddy's (Video Game) / int_a8a04f6f | comment |
And I Must Scream: The bodies of the murdered children were placed inside the animatronics, and their souls possessed the robots, now killing night guards without any hope of getting set free. | |
Five Nights at Freddy's (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_a8a04f6f | |
Five Nights at Freddy's (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Five Nights at Freddy's (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: If you run out of power, Freddy plays a happy music box rendition of an opera tune right before murdering you. | |
Five Nights at Freddy's (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_abad35b4 | |
Five Nights at Freddy's (Video Game) / int_ac1c4bf7 | type |
Super-Powered Robot Meter Maids | |
Five Nights at Freddy's (Video Game) / int_ac1c4bf7 | comment |
Super-Powered Robot Meter Maids: These are robots designed primarily for singing on a stage, yet they're capable of lifting grown aduls and restraining them long enough to force a suit onto them. Hell, just moving around and running in general. Usually these things have cables, and there is no reason for them to be in the restrooms, or the supply closet, or the security room, let alone bolting to the latter in two seconds in Foxy's case. | |
Five Nights at Freddy's (Video Game) / int_ac1c4bf7 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_ac1c4bf7 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_ac1c4bf7 | |
Five Nights at Freddy's (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Five Nights at Freddy's (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: The night 4 phone call has the Phone Guy recording his message while the various animatronics are rapidly approaching his location. He acknowledges that he likely won't last the night, but comments that he's going to try to survive being stuffed in an animatronic suit for as long as he can before the call gets cut off by a screech from one of the animatronics. | |
Five Nights at Freddy's (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_ad22fa80 | |
Five Nights at Freddy's (Video Game) / int_ad982e04 | type |
Super-Persistent Predator | |
Five Nights at Freddy's (Video Game) / int_ad982e04 | comment |
Super-Persistent Predator: Night in and night out, the animatronics spend their nights trying to sneak into the security office to kill you. Freddy takes the persistence up a notch by being the only animatronic to never return anywhere near his starting position after his attack is foiled; once he reaches the East Hall, he travels up and down it for the entire night. | |
Five Nights at Freddy's (Video Game) / int_ad982e04 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_ad982e04 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_ad982e04 | |
Five Nights at Freddy's (Video Game) / int_afbf2c80 | type |
Story Breadcrumbs | |
Five Nights at Freddy's (Video Game) / int_afbf2c80 | comment |
Story Breadcrumbs: The game's backstory can only be found on the hidden newspaper clippings that may randomly appear in a certain camera. | |
Five Nights at Freddy's (Video Game) / int_afbf2c80 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_afbf2c80 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_afbf2c80 | |
Five Nights at Freddy's (Video Game) / int_b3335725 | type |
Mascot Villain | |
Five Nights at Freddy's (Video Game) / int_b3335725 | comment |
Mascot Villain: The titular animatronic in the game - and mascot of the franchise in-universe - is trying to kill you because it's malfunctioning… or at least that's what the company insists. | |
Five Nights at Freddy's (Video Game) / int_b3335725 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_b3335725 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_b3335725 | |
Five Nights at Freddy's (Video Game) / int_b351b856 | type |
Sanity Meter | |
Five Nights at Freddy's (Video Game) / int_b351b856 | comment |
Sanity Meter: While lacking an actual meter, the protagonist can still suffer from Eternal Darkness-style hallucinations, anything from cosmetic changes to a brief Interface Screw to Golden Freddy attacks, and it happens more and more often as the week drags on. | |
Five Nights at Freddy's (Video Game) / int_b351b856 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_b351b856 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_b351b856 | |
Five Nights at Freddy's (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Five Nights at Freddy's (Video Game) / int_b47d95be | comment |
No OSHA Compliance: The managers of the pizza joint decide that it's cheaper to supply a night watchman with limited power than it is to safely contain their robots, leading to the plot of the game. When the power goes out, the powered doors don't simply stop working, they actually open themselves. Then again, in any other situation, when the power goes out, you'd want a way out of the room. | |
Five Nights at Freddy's (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_b47d95be | |
Five Nights at Freddy's (Video Game) / int_b64ea263 | type |
Westminster Chimes | |
Five Nights at Freddy's (Video Game) / int_b64ea263 | comment |
Westminster Chimes: These chimes sound to signal that you've made it to 6 AM. Yaaaaaaay! | |
Five Nights at Freddy's (Video Game) / int_b64ea263 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_b64ea263 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_b64ea263 | |
Five Nights at Freddy's (Video Game) / int_b85c06f2 | type |
Glowing Eyes of Doom | |
Five Nights at Freddy's (Video Game) / int_b85c06f2 | comment |
Foxy leers with Glowing Eyes of Doom when he starts emerging from behind the Pirate Cove curtain. | |
Five Nights at Freddy's (Video Game) / int_b85c06f2 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_b85c06f2 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_b85c06f2 | |
Five Nights at Freddy's (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Five Nights at Freddy's (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: Bonnie and Chica only attack when you lower your camera, leading to the obvious solution of simply never bringing up the camera at all. To counter this, Foxy forces you to bring up the camera to prevent him from rushing you, which also gives Bonnie and Chica the opportunity to attack. | |
Five Nights at Freddy's (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_b89ed08a | |
Five Nights at Freddy's (Video Game) / int_bc70cbfe | type |
Creepy Shadowed Undereyes | |
Five Nights at Freddy's (Video Game) / int_bc70cbfe | comment |
Creepy Shadowed Undereyes: The eyes of the animatronics are set deep into their costume heads. Since most of the suits are empty space, this results in a shadowed gap between the animatronic suit heads and the eyes proper, giving the illusion of permanent undereye bags. | |
Five Nights at Freddy's (Video Game) / int_bc70cbfe | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_bc70cbfe | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_bc70cbfe | |
Five Nights at Freddy's (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
Five Nights at Freddy's (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level: A sixth night is unlocked after finishing the main game. It features an increase in difficulty via the AI on everyone except Freddy becoming more aggressive by 5-10 points out of 20 total. Custom Night/Night 7 is a Level Editor you can manipulate so the animatronics become much more aggressive. Setting the AI for all robots to 20 ensures a very hectic night. | |
Five Nights at Freddy's (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_be3e7584 | |
Five Nights at Freddy's (Video Game) / int_bec2f925 | type |
Murder Into Malevolence | |
Five Nights at Freddy's (Video Game) / int_bec2f925 | comment |
Murder Into Malevolence: It's implied and later confirmed that the animatronics are haunted by the ghosts of murdered children, and one of the possible reasons they're targeting the player is that they can't tell the difference between their killer and Mike Schmidt. A future game implies that this may be because Mike is actually the son of their killer. | |
Five Nights at Freddy's (Video Game) / int_bec2f925 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_bec2f925 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_bec2f925 | |
Five Nights at Freddy's (Video Game) / int_c04b1231 | type |
Jump Scare | |
Five Nights at Freddy's (Video Game) / int_c04b1231 | comment |
Jump Scare: If you turn on the lights in the hallway when there's a mascot there, you're treated with a Scare Chord. Every time you lose, you are met by the animatronic that caught you out shaking and screaming in your face. Unless it's Foxy, in which case he just leans into the office while screaming. | |
Five Nights at Freddy's (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c04b1231 | |
Five Nights at Freddy's (Video Game) / int_c10da874 | type |
The '80s | |
Five Nights at Freddy's (Video Game) / int_c10da874 | comment |
The '80s: Phone Guy's first call mentions the Bite of '87, which involved an animatronic biting off someone's frontal lobe and ultimately led to the characters only being permitted to wander the building at night. | |
Five Nights at Freddy's (Video Game) / int_c10da874 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c10da874 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c10da874 | |
Five Nights at Freddy's (Video Game) / int_c1105f41 | type |
Hold the Line | |
Five Nights at Freddy's (Video Game) / int_c1105f41 | comment |
Hold the Line: The goal of the game is to survive from midnight to 6 AM, taking an entirely passive role against the robots. | |
Five Nights at Freddy's (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c1105f41 | |
Five Nights at Freddy's (Video Game) / int_c145f69b | type |
Subverted Trope | |
Five Nights at Freddy's (Video Game) / int_c145f69b | comment |
Subverted. According to the former employee leaving you voice mail messages, the killer animatrons in the game will attack you because they don't know what humans are — they think you're an animatronic endoskeleton without your costume, and will try to force a costume onto you, killing you in the process. At one point, he suggests the obvious answer of playing dead, so they think you're an empty costume instead. He quickly thinks better of it, saying that if they think you're an empty costume, they might try shoving a metal endoskeleton inside you, which would be even worse. For the record, there's no 'play dead' option, and playing dead by not moving at all doesn't do anything. | |
Five Nights at Freddy's (Video Game) / int_c145f69b | featureApplicability |
-0.3 | |
Five Nights at Freddy's (Video Game) / int_c145f69b | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c145f69b | |
Five Nights at Freddy's (Video Game) / int_c2299d6e | type |
Cutting the Knot | |
Five Nights at Freddy's (Video Game) / int_c2299d6e | comment |
Cutting the Knot: Foxy will simply charge you if you don't keep the camera on him regularly. Downplayed in that you don't have to actually watch Foxy, simply turning on any camera will keep him at bay because of the way the game is programmed. | |
Five Nights at Freddy's (Video Game) / int_c2299d6e | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c2299d6e | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c2299d6e | |
Five Nights at Freddy's (Video Game) / int_c335b9ec | type |
Irony | |
Five Nights at Freddy's (Video Game) / int_c335b9ec | comment |
Irony: According to the paycheck you get on Night 6 (which is the hardest night to complete unless you up the ante on Night 7 with the Level Editor), the date is November 13. Although the date is an unfortunate number, November 13 is World Kindness Day. For a pizzeria managed by people who go out and beyond to clean all physical traces of gore in the building, you'd think they'd give the costumes said treatment since they smell like corpses and leak bodily fluids. | |
Five Nights at Freddy's (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c335b9ec | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c335b9ec | |
Five Nights at Freddy's (Video Game) / int_c39a5ef0 | type |
Willing Suspension of Disbelief | |
Five Nights at Freddy's (Video Game) / int_c39a5ef0 | comment |
Willing Suspension of Disbelief: Even in a horror setting, the job setup scenario doesn't make a whole lot of sense. | |
Five Nights at Freddy's (Video Game) / int_c39a5ef0 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c39a5ef0 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c39a5ef0 | |
Five Nights at Freddy's (Video Game) / int_c3c18143 | type |
Hope Spot | |
Five Nights at Freddy's (Video Game) / int_c3c18143 | comment |
Hope Spot: Freddy's jingle can sometimes leave enough time for the clock to roll over to 6 AM, even if he should have killed you instead. | |
Five Nights at Freddy's (Video Game) / int_c3c18143 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c3c18143 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c3c18143 | |
Five Nights at Freddy's (Video Game) / int_c41114f6 | type |
Year X | |
Five Nights at Freddy's (Video Game) / int_c41114f6 | comment |
Year X: The game takes place on November of the year XX, according to the paychecks you receive at the end of Nights 5 and 6. | |
Five Nights at Freddy's (Video Game) / int_c41114f6 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c41114f6 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c41114f6 | |
Five Nights at Freddy's (Video Game) / int_c513249 | type |
Harder Than Hard | |
Five Nights at Freddy's (Video Game) / int_c513249 | comment |
Harder Than Hard: Night 6 is hard enough as the difficulty hits its peak, but using the Level Editor for Custom Night can make the AI even harder. This can culminate in setting all four A.I.s to 20, or 4-20 mode. It's extremely difficult, what with the huge amount of micromanaging, countering Freddy, and the high likelihood of the game being rendered Unwinnable by sheer RNG. | |
Five Nights at Freddy's (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c513249 | |
Five Nights at Freddy's (Video Game) / int_c680d117 | type |
Dramatic Disappearing Display | |
Five Nights at Freddy's (Video Game) / int_c680d117 | comment |
Dramatic Disappearing Display: When you lose all of your power, the power and usage HUD will disappear. The clock and night number also vanish. | |
Five Nights at Freddy's (Video Game) / int_c680d117 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c680d117 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c680d117 | |
Five Nights at Freddy's (Video Game) / int_c691d3f4 | type |
Offscreen Teleportation | |
Five Nights at Freddy's (Video Game) / int_c691d3f4 | comment |
Offscreen Teleportation: The robotic animals only move when you're not looking at the camera feeds. Except for Foxy, who you can see run down the West Hall towards your office if you let him escape the Pirate Cove room. | |
Five Nights at Freddy's (Video Game) / int_c691d3f4 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c691d3f4 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c691d3f4 | |
Five Nights at Freddy's (Video Game) / int_c8a8c595 | type |
Retirony | |
Five Nights at Freddy's (Video Game) / int_c8a8c595 | comment |
Retirony: Phone Guy tells you on the first night that he's finishing up his last week as he records his messages for you. He dies three nights later. | |
Five Nights at Freddy's (Video Game) / int_c8a8c595 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c8a8c595 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c8a8c595 | |
Five Nights at Freddy's (Video Game) / int_c9868780 | type |
Playing Possum | |
Five Nights at Freddy's (Video Game) / int_c9868780 | comment |
Playing Possum: The previous night shift guard suggests doing going limp as a last resort to fool the animatronics into thinking you are simply an empty costume, but admits it would probably be a bad idea. It doeesn't actually affect anything. | |
Five Nights at Freddy's (Video Game) / int_c9868780 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_c9868780 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_c9868780 | |
Five Nights at Freddy's (Video Game) / int_cb70651c | type |
Maybe Magic, Maybe Mundane | |
Five Nights at Freddy's (Video Game) / int_cb70651c | comment |
Maybe Magic, Maybe Mundane: The game at first makes it seem like you're just trying to survive malfunctioning killer robots. However, The Reveal, the backmasked message on Night 5, and several seemingly random events (IE: Golden Freddy, the "IT'S ME!" message, blood and mucus oozing out of the animatronics) strongly imply that something much more sinister is going on. It turns out that they are haunted by dead kids. | |
Five Nights at Freddy's (Video Game) / int_cb70651c | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_cb70651c | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_cb70651c | |
Five Nights at Freddy's (Video Game) / int_cbe687ab | type |
Corrupt Corporate Executive | |
Five Nights at Freddy's (Video Game) / int_cbe687ab | comment |
Corrupt Corporate Executive: Despite the Bite of '87, the killer animatronics, and all the possible death they've caused along with the kid's/guard's innards implied to have never been removed from the robots, the pizzeria has still tried to get parents and businesses on their side and keep everything going 'for the kids' without ever fixing anything. It hasn't worked out for them; a newspaper states that Freddy Fazbear's is going to close down by the end of the year. | |
Five Nights at Freddy's (Video Game) / int_cbe687ab | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_cbe687ab | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_cbe687ab | |
Five Nights at Freddy's (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Five Nights at Freddy's (Video Game) / int_cdfe12c3 | comment |
Despite (and perhaps to a certain extent because of) the murders merely being implied rather than explicitly confirmed, the game can make across as much darker than future installments. The pizzeria almost looks like it's been abandoned for years, with large amounts of trash on the floor and walls covered in something that looks like mold, but could very easily be something worse, contrasting with the more colorful settings of future games. The previous mentioned power mechanic gives a feel of desperation not present in other FNAF games. | |
Five Nights at Freddy's (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_cdfe12c3 | |
Five Nights at Freddy's (Video Game) / int_ce9da072 | type |
Realistic Diction Is Unrealistic | |
Five Nights at Freddy's (Video Game) / int_ce9da072 | comment |
Realistic Diction Is Unrealistic: Averted entirely by Phone Guy during his recordings for the player, reinforcing the feeling of immersion. He stutters, hesitates, stumbles over some words, repeats himself, goes silent as if to think, trails off during sentences, offers random interjections of "Okay?", says "um" and "uh" quite a bit, and in general really does sound like some guy who's just recording a message off the top of his head without a script. This is reinforced even further; when he dictates the company message to Mike, there are no mistakes, hinting that he's reading off a piece of paper. | |
Five Nights at Freddy's (Video Game) / int_ce9da072 | featureApplicability |
-1.0 | |
Five Nights at Freddy's (Video Game) / int_ce9da072 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_ce9da072 | |
Five Nights at Freddy's (Video Game) / int_cf48c17 | type |
Nightmare Face | |
Five Nights at Freddy's (Video Game) / int_cf48c17 | comment |
Nightmare Face: Aside from a robot screaming in your face, more unlucky players are likely to catch particularly creepy sights. Like a special Bonnie face, the Freddy-with-realistic-eyes hallucinations, or the sight of Freddy himself staring at the camera with glowing eyes right outside your station. | |
Five Nights at Freddy's (Video Game) / int_cf48c17 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_cf48c17 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_cf48c17 | |
Five Nights at Freddy's (Video Game) / int_d148b019 | type |
Mundane Made Awesome | |
Five Nights at Freddy's (Video Game) / int_d148b019 | comment |
Mundane Made Awesome: This game is basically extreme "Red Light, Green Light". | |
Five Nights at Freddy's (Video Game) / int_d148b019 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_d148b019 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_d148b019 | |
Five Nights at Freddy's (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Five Nights at Freddy's (Video Game) / int_d24ed873 | comment |
Developer's Foresight: On the custom night, you can set the four animatronics' AI difficulties anywhere from 0-20. If you enter the difficulties as 1-9-8-7 (1987; the Bite of '87) from version 1.13 onward, Golden Freddy's death screen appears. This was done to kill rumors about a secret ending. | |
Five Nights at Freddy's (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_d24ed873 | |
Five Nights at Freddy's (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Five Nights at Freddy's (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Following the steps to the popular 1987 AI setting myth simply leads to the Golden Freddy death as of the Steam release. | |
Five Nights at Freddy's (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_d2c0e2ed | |
Five Nights at Freddy's (Video Game) / int_d308cbb0 | type |
Character Catchphrase | |
Five Nights at Freddy's (Video Game) / int_d308cbb0 | comment |
Character Catchphrase: Phone Guy says "Hello, hello!" at the start of all his voicemails. | |
Five Nights at Freddy's (Video Game) / int_d308cbb0 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_d308cbb0 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_d308cbb0 | |
Five Nights at Freddy's (Video Game) / int_dbca2c99 | type |
Red Herring | |
Five Nights at Freddy's (Video Game) / int_dbca2c99 | comment |
Red Herring: Phone Guy advises you to "play dead" if the animatronics are about to catch you. Despite rumors, it has no effect on the gameplay. | |
Five Nights at Freddy's (Video Game) / int_dbca2c99 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_dbca2c99 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_dbca2c99 | |
Five Nights at Freddy's (Video Game) / int_df41acb | type |
Casual Danger Dialogue | |
Five Nights at Freddy's (Video Game) / int_df41acb | comment |
Casual Danger Dialogue: Phone Guy seems pretty unconcerned that he's about to die in the Night 4 phone call, calmly acknowledging that his likelihood of survival is low. | |
Five Nights at Freddy's (Video Game) / int_df41acb | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_df41acb | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_df41acb | |
Five Nights at Freddy's (Video Game) / int_dfe687c9 | type |
Alone with the Psycho | |
Five Nights at Freddy's (Video Game) / int_dfe687c9 | comment |
Alone with the Psycho: You're working the night shift alone in a closed pizza joint with five murderous animatronics from midnight to dawn. | |
Five Nights at Freddy's (Video Game) / int_dfe687c9 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_dfe687c9 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_dfe687c9 | |
Five Nights at Freddy's (Video Game) / int_e0aced16 | type |
Giggling Villain | |
Five Nights at Freddy's (Video Game) / int_e0aced16 | comment |
Giggling Villain: Freddy's laugh is an unnerving girl's giggle, slowed down. The unaltered sound clip plays whenever the player looks at Golden Freddy's poster. | |
Five Nights at Freddy's (Video Game) / int_e0aced16 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_e0aced16 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_e0aced16 | |
Five Nights at Freddy's (Video Game) / int_e0c3f8bf | type |
Punch-Clock Hero | |
Five Nights at Freddy's (Video Game) / int_e0c3f8bf | comment |
Punch-Clock Hero: Mike Schmidt (the player character) and Phone Guy can both be counted as this, seeing as the entire reason they're in the pizzeria that has homicidal, haunted animatronics running around at night and have to develop genuinely badass-level reflexes to survive is because it's literally a job they got out of the newspaper. | |
Five Nights at Freddy's (Video Game) / int_e0c3f8bf | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_e0c3f8bf | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_e0c3f8bf | |
Five Nights at Freddy's (Video Game) / int_e0c470a1 | type |
The Fourth Wall Will Not Protect You | |
Five Nights at Freddy's (Video Game) / int_e0c470a1 | comment |
Freddy might turn to face you in the Show Stage after Bonnie and Chica have left. On an extremely rare occasion, all three of them will face you, like they did in the trailer. | |
Five Nights at Freddy's (Video Game) / int_e0c470a1 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_e0c470a1 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_e0c470a1 | |
Five Nights at Freddy's (Video Game) / int_e4c91c25 | type |
Press Start to Game Over | |
Five Nights at Freddy's (Video Game) / int_e4c91c25 | comment |
Press Start to Game Over: If you set the numbers to 1987 on the custom night, all you get is a Golden Freddy-caused game crash. This can also happen in 4/20 mode if Freddy's feeling particularly unmerciful- he'll show up in your office and jumpscare you immediately after you start. | |
Five Nights at Freddy's (Video Game) / int_e4c91c25 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_e4c91c25 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_e4c91c25 | |
Five Nights at Freddy's (Video Game) / int_ea2e9f2d | type |
No Ending | |
Five Nights at Freddy's (Video Game) / int_ea2e9f2d | comment |
No Ending: After withstanding the horrors of Freddy Fazbear's Pizza for five nights, you get a comparatively minuscule check and a note from your boss that implies you'll come in again next week. Granted, there is a sixth night you can unlock, but it merely results in a slightly higher check and some overtime pay. That unlocks the Level Editor seventh night, after which you're fired… which is easily the best thing that could happen. | |
Five Nights at Freddy's (Video Game) / int_ea2e9f2d | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_ea2e9f2d | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_ea2e9f2d | |
Five Nights at Freddy's (Video Game) / int_eef90616 | type |
Bread, Eggs, Milk, Squick | |
Five Nights at Freddy's (Video Game) / int_eef90616 | comment |
Bread, Eggs, Milk, Squick: The newspaper advertisement from the beginning of the game has a fairly mundane description of what working the night shift at Freddy Fazbear's Pizza involves before stating that the pizzeria isn't "responsible for injury/dismemberment." The Rules for Safety at the E. Hall corner are as follows: | |
Five Nights at Freddy's (Video Game) / int_eef90616 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_eef90616 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_eef90616 | |
Five Nights at Freddy's (Video Game) / int_f516f938 | type |
Never Found the Body | |
Five Nights at Freddy's (Video Game) / int_f516f938 | comment |
Never Found the Body: Whenever there's a death on Fazbear Entertainment property, the company's standard response is to clean up the mess before reporting whoever just got killed as a "missing person", thus shielding themselves from legal liability. The newspaper clippings that occasionally appear in the East Hall camera state that the bodies of the children that were lured into the back rooms of the restaurant were never found. | |
Five Nights at Freddy's (Video Game) / int_f516f938 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_f516f938 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_f516f938 | |
Five Nights at Freddy's (Video Game) / int_f548c926 | type |
Suck E. Cheese's | |
Five Nights at Freddy's (Video Game) / int_f548c926 | comment |
Suck E. Cheese's: The game takes place at Freddy Fazbear's Pizza, where the management is incompetent, corners are cut, employees are paid minimum wage, the animatronics are out to kill you, and children were killed. The place is set to close within two months after many incidents in previous locations; chiefly, the mentioned dead children. | |
Five Nights at Freddy's (Video Game) / int_f548c926 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_f548c926 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_f548c926 | |
Five Nights at Freddy's (Video Game) / int_f64a9cf7 | type |
Earn Your Happy Ending | |
Five Nights at Freddy's (Video Game) / int_f64a9cf7 | comment |
Earn Your Happy Ending: If you complete the non-canon Custom Night, you get fired. Probably the only time one will be happy about being fired. | |
Five Nights at Freddy's (Video Game) / int_f64a9cf7 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_f64a9cf7 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_f64a9cf7 | |
Five Nights at Freddy's (Video Game) / int_f7cee9b | type |
Last Stand | |
Five Nights at Freddy's (Video Game) / int_f7cee9b | comment |
Last Stand: This game is this for the original Freddy Fazbear's Pizza. With the second and fourth game being prequels, the fifth game being (supposedly) run by a different company entirely, the third game taking place 30 years after the pizzeria closed permanently, the Freddy Fazbear's location in the sixth game being an elaborate facade to lure the remaining animatronics together for their ultimate destruction, the seventh game being a VR game in-universe, the eighth game being a delivery service in-universe, and the ninth game being a mall, this is the final official incarnation of Freddy Fazbear's Pizza, as far as we know. | |
Five Nights at Freddy's (Video Game) / int_f7cee9b | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_f7cee9b | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_f7cee9b | |
Five Nights at Freddy's (Video Game) / int_f9a49c92 | type |
Random Event | |
Five Nights at Freddy's (Video Game) / int_f9a49c92 | comment |
Random Event: All sorts of strange or unexpected things can happen that aren't part of the robots' patterns. The sign in Pirate Cove will sometimes change from "Out of Order!" to "IT'S ME". The Freddy, Bonnie, and Chica posters in the East Hall can sometimes change into posters of crying children or disappear entirely, with "IT'S ME" painted on the wall. The Freddy poster in the West Hall Corner can change to either depict Freddy ripping his own head off or a close-up of a golden, eyeless version of Freddy. Lowering the camera after seeing the latter poster causes Golden Freddy to appear in the office, who will crash the game if the camera isn't quickly pulled up again. The visual hallucinations, consisting of Freddy with realistic eyes and the text "IT'S ME", accompanied by robotic murmurs in the background. While it mostly happens randomly, it is always triggered whenever you summon Golden Freddy into the office. Very rarely, the static upon death and the game over screen will be replaced with a dead-still and soundless image of an eyeless, shadowed Bonnie, before light slowly fades into its eyes and the game returns to the main menu. The poster showing the rules of the restaurant in the East Hall Corner can change into one of four news articles, all of which highlight the game's backstory. Freddy might turn to face you in the Show Stage after Bonnie and Chica have left. On an extremely rare occasion, all three of them will face you, like they did in the trailer. The animatronic parts in the Backstage might turn their faces to you once in a blue moon. | |
Five Nights at Freddy's (Video Game) / int_f9a49c92 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_f9a49c92 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_f9a49c92 | |
Five Nights at Freddy's (Video Game) / int_ff933645 | type |
Evil Duo | |
Five Nights at Freddy's (Video Game) / int_ff933645 | comment |
Evil Duo: Bonnie and Chica are almost always active together (on Night 1, it's possible to have just one walking around while the other stays onstage), unless you deactivate one of the during Custom Night. | |
Five Nights at Freddy's (Video Game) / int_ff933645 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_ff933645 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_ff933645 | |
Five Nights at Freddy's (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Five Nights at Freddy's (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: A specific poster of Golden Freddy will trigger his appearance in the office, and he will kill you unless you quickly pull up the monitor again. | |
Five Nights at Freddy's (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_ffd816e7 | |
Five Nights at Freddy's (Video Game) / int_name | type |
ItemName | |
Five Nights at Freddy's (Video Game) / int_name | comment |
||
Five Nights at Freddy's (Video Game) / int_name | featureApplicability |
1.0 | |
Five Nights at Freddy's (Video Game) / int_name | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Five Nights at Freddy's (Video Game) / int_name | |
Five Nights at Freddy's (Video Game) / int_name | itemName |
Five Nights at Freddy's (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.