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For the King (Video Game)

 For the King (Video Game)
type
TVTItem
 For the King (Video Game)
label
For the King (Video Game)
 For the King (Video Game)
page
ForTheKing
 For the King (Video Game)
comment
For the King is a video game developed by IronOak Games and released in 2018.It has a main story mode, which is a Western RPG with Roguelike elements, and several bonus gameplay modes.In the main story, the king of Fahrul has been murdered and the land is being overrun by strange creatures and cultists worshiping the chaos god Omus. The story followers a party of ordinary villagers who set out to discover the truth behind the king's death and ultimately brave the dark tower in which dwell the leaders of the chaos cult.Other game modes are: Frost Adventure — A new quest: explore the snowbound northern lands and claim the treasure that's reputed to lie at the summit of Frostbite Peak. Into the Deep — A new quest: explore the oceans and foil an invasion by the Merlings. Lost Civilization — (2021 DLC) A new quest: explore the tropical rainforest and save the world from a planetary conjunction. Dungeon Crawl — More dungeons, less plot. Hildebrant's Cellar — A single endless procedurally-generated dungeon crawl. Gold Rush — A multiplayer competitive mode.With the exception of Gold Rush, all modes can be played as a single-player game (with one player controlling each character in turn) or as a multiplayer game (with each character controlled by a single player).Followed by a sequel - For The King II in 2023.
 For the King (Video Game)
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2023-10-14T07:15:41Z
 For the King (Video Game)
parsed
2023-10-14T07:15:41Z
 For the King (Video Game)
processingComment
Dropped link to Discworld: Not a Feature - ITEM
 For the King (Video Game)
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Dropped link to InvertedTrope: Not a Feature - IGNORE
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Dropped link to RaidersOfTheLostArk: Not a Feature - ITEM
 For the King (Video Game)
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Dropped link to Roguelike: Not a Feature - IGNORE
 For the King (Video Game)
isPartOf
DBTropes
 For the King (Video Game) / int_1240ff57
type
Thinking Up Portals
 For the King (Video Game) / int_1240ff57
comment
Thinking Up Portals: Portal Scrolls create a magical gateway between the activating player character's current location and a map tile of their choice within range. Each scroll is single-use, but the resulting portal lasts for ten rounds with no limit on its use.
 For the King (Video Game) / int_1240ff57
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1.0
 For the King (Video Game) / int_1240ff57
featureConfidence
1.0
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For the King (Video Game) / int_1240ff57
 For the King (Video Game) / int_133c2f24
type
Curse of the Pharaoh
 For the King (Video Game) / int_133c2f24
comment
Curse of the Pharaoh: The Buried Temple, found in the desert region of the world map, has Egyptian-inspired architecture and all the level bosses are Mummy Lords with curse attacks.
 For the King (Video Game) / int_133c2f24
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1.0
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1.0
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For the King (Video Game) / int_133c2f24
 For the King (Video Game) / int_159850a5
type
Warp Whistle
 For the King (Video Game) / int_159850a5
comment
Warp Whistle: Each geographical region contains one Alluring Pool, a mystical location that can teleport you to any other Alluring Pool that you have already visited.
 For the King (Video Game) / int_159850a5
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1.0
 For the King (Video Game) / int_159850a5
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 For the King (Video Game)
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For the King (Video Game) / int_159850a5
 For the King (Video Game) / int_16522995
type
Painful Pointy Pufferfish
 For the King (Video Game) / int_16522995
comment
Painful Pointy Pufferfish: Puff Puffs and Poison Puffs are giant floating blowfish that appear as Random Encounters in aquatic areas. They attack by running into you with their spines and pop like balloons when killed.
 For the King (Video Game) / int_16522995
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1.0
 For the King (Video Game) / int_16522995
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 For the King (Video Game)
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For the King (Video Game) / int_16522995
 For the King (Video Game) / int_17059108
type
Magic Wand
 For the King (Video Game) / int_17059108
comment
Magic Wand: The other main magical weapon apart from the Spell Book. (They're described as "magic staff" and depicted as a two-handed staff, but by TV Tropes definitions they don't qualify as a Magic Staff because you can't hit people with them.) Each allows the wielder to perform a number of spells, usually connected by a theme (fire spells, healing spells, etc.)
 For the King (Video Game) / int_17059108
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1.0
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For the King (Video Game) / int_17059108
 For the King (Video Game) / int_172079cb
type
Dungeon Shop
 For the King (Video Game) / int_172079cb
comment
Dungeon Shop: Goblin merchants are among the special encounters that can be found at random within dungeons. They generally offer healing supplies, consumables, and rare items, albeit at a markup.
 For the King (Video Game) / int_172079cb
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1.0
 For the King (Video Game) / int_172079cb
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For the King (Video Game) / int_172079cb
 For the King (Video Game) / int_17d5e071
type
Weapon of X-Slaying
 For the King (Video Game) / int_17d5e071
comment
Weapon of X-Slaying: Several weapons and equippable items grant a percent-based boost to damage against a specific type of creature, like "humanoids", "flying", or "Scourges".
 For the King (Video Game) / int_17d5e071
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1.0
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For the King (Video Game) / int_17d5e071
 For the King (Video Game) / int_181dfab8
type
Anti-Armor
 For the King (Video Game) / int_181dfab8
comment
Anti-Armor: Among the many Status Effects that can be inflicted in combat are Armor Down, which reduces the target's physical Damage Reduction by a set amount for a few turns, and Resistance Down, which reduces their resistance to magical damage. The effects can't damage Hit Points or reduce armour below zero, only clear the way for other attacks.
 For the King (Video Game) / int_181dfab8
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1.0
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For the King (Video Game) / int_181dfab8
 For the King (Video Game) / int_1c805a42
type
Bag of Sharing
 For the King (Video Game) / int_1c805a42
comment
Bag of Sharing: Averted, each character has their own inventory and coinpurse. The party can't even use items on each other in battle, only pass them back and forth.
 For the King (Video Game) / int_1c805a42
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-1.0
 For the King (Video Game) / int_1c805a42
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For the King (Video Game) / int_1c805a42
 For the King (Video Game) / int_22fdc3e3
type
Single-Use Shield
 For the King (Video Game) / int_22fdc3e3
comment
Single-Use Shield: The spell of Protection protects a character completely from the next physical or magical attack and then disappears. (If cast on the entire party, each character gets their own individual magical shield that lasts until the next attack on that character.)
 For the King (Video Game) / int_22fdc3e3
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1.0
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 For the King (Video Game)
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For the King (Video Game) / int_22fdc3e3
 For the King (Video Game) / int_24cba99f
type
Exclusive Enemy Equipment
 For the King (Video Game) / int_24cba99f
comment
Exclusive Enemy Equipment: Some equipment items, such as the various types of goblin weapons, can only be obtained as a Random Drop while looting the corpse of a defeated enemy that was using that equipment. Such weapons are often slightly better than the equivalent normal weapon, but are usually Breakable Weapons.
 For the King (Video Game) / int_24cba99f
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1.0
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For the King (Video Game) / int_24cba99f
 For the King (Video Game) / int_2639f6eb
type
Status Effects
 For the King (Video Game) / int_2639f6eb
comment
The Status Effect "Acid" destroys a random piece of equipment unless the target gets an Anti-Debuff or ends the combat before the start of their second turn. It can be inflicted as a special attack by a few monsters, including the Festering Blob.
 For the King (Video Game) / int_2639f6eb
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1.0
 For the King (Video Game) / int_2639f6eb
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For the King (Video Game) / int_2639f6eb
 For the King (Video Game) / int_26605b45
type
Turn-Based Combat
 For the King (Video Game) / int_26605b45
comment
Turn-Based Combat: In combat, combatants act one at a time while everyone else waits their turn. It's not a strict rotation of everyone getting one action per round; faster characters may get two or more actions between the actions of slower characters, and there are attacks (stuns and hastens) that affect how often a character gets to act.
 For the King (Video Game) / int_26605b45
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1.0
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For the King (Video Game) / int_26605b45
 For the King (Video Game) / int_28dc96fc
type
Limited-Use Magical Device
 For the King (Video Game) / int_28dc96fc
comment
Limited-Use Magical Device: Orbs allow any character, regardless of their usual magical ability, to cast a spell with guaranteed success; depending on the type of orb it may be an attack spell that targets the entire enemy group or a healing or buff spell that targets the entire friendly party. Each orb can only be used once. (The exception is the Orb of Infinite Gaze, which is functionally a funny-looking high-level Magic Wand.)
 For the King (Video Game) / int_28dc96fc
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For the King (Video Game) / int_28dc96fc
 For the King (Video Game) / int_29428ef
type
Difficulty Levels
 For the King (Video Game) / int_29428ef
comment
Difficulty Levels: Most of the game modes (Hildebrant's Cellar and Gold Rush are the exceptions) offer three difficulty levels, described as "Apprentice", "Journeyman", and "Master", which affect things like starting stats and equipment, frequency of item drops, how fast the opponent difficulty escalates, etc.
 For the King (Video Game) / int_29428ef
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For the King (Video Game) / int_29428ef
 For the King (Video Game) / int_29f44d3a
type
Adam Smith Hates Your Guts
 For the King (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: Outside special encounters, items and services have a standard price across the world, which rises over time as the creeping crisis makes them more valuable. The price of basic Healing Herbs can rise more than thirty-fold by the endgame.
 For the King (Video Game) / int_29f44d3a
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1.0
 For the King (Video Game) / int_29f44d3a
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For the King (Video Game) / int_29f44d3a
 For the King (Video Game) / int_2ab73660
type
Beast Man
 For the King (Video Game) / int_2ab73660
comment
Beast Man: "Beastmen" are low-level enemy type that spawn in the Guardian Forest, resembling humanoids with fur, snouts, and tusks. Per the lore, they use makeshift weapons or those looted from their slayed enemies.
 For the King (Video Game) / int_2ab73660
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1.0
 For the King (Video Game) / int_2ab73660
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 For the King (Video Game)
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For the King (Video Game) / int_2ab73660
 For the King (Video Game) / int_2af0378f
type
Mayincatec
 For the King (Video Game) / int_2af0378f
comment
Mayincatec: The inhabitants of the Jungle Falls region, featured in the Lost Civilization quest, are an indiscriminate mix of several different Central and South American cultures.
 For the King (Video Game) / int_2af0378f
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1.0
 For the King (Video Game) / int_2af0378f
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 For the King (Video Game)
hasFeature
For the King (Video Game) / int_2af0378f
 For the King (Video Game) / int_2d22a40
type
Visual Initiative Queue
 For the King (Video Game) / int_2d22a40
comment
Visual Initiative Queue: The top of the combat screen shows all the combatants' character icons in order for the next few rounds' worth of combat, since some creatures get to act more or fewer times than the standard. Icons also indicate any Status Effects affecting their turn order and highlight the enemy the active character is currently targeting.
 For the King (Video Game) / int_2d22a40
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1.0
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For the King (Video Game) / int_2d22a40
 For the King (Video Game) / int_3698e0f
type
Class and Level System
 For the King (Video Game) / int_3698e0f
comment
Class and Level System: Each character starts out at Level 0 in a particular character class (defined as their occupation before they started adventuring). Gaining Experience Points leads to leveling up. In the quest-based game modes, including the main story game, the final confrontation features Level 10 enemies.
 For the King (Video Game) / int_3698e0f
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 For the King (Video Game) / int_3698e0f
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 For the King (Video Game)
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For the King (Video Game) / int_3698e0f
 For the King (Video Game) / int_39aeb09e
type
Rare Candy
 For the King (Video Game) / int_39aeb09e
comment
Rare Candy: Various candies that, on consumption, increase a single stat (physical attack damage, magical attack damage, physical armor, magical resistance, depending on the candy type) by one point. Smoking Scholar's Wort grants XP proportional to the user's pipe tier. It's the only standard way to trigger a Level-Up Fill-Up in the middle of combat.
 For the King (Video Game) / int_39aeb09e
featureApplicability
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 For the King (Video Game) / int_39aeb09e
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 For the King (Video Game)
hasFeature
For the King (Video Game) / int_39aeb09e
 For the King (Video Game) / int_40cc43af
type
Easy Communication
 For the King (Video Game) / int_40cc43af
comment
Easy Communication: Exaggerated; NPCs can talk cross-country with each other and you as if you were all in a fantasy group call. In the main adventure, even the Big Bad crashes the chat from time to time.
 For the King (Video Game) / int_40cc43af
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1.0
 For the King (Video Game) / int_40cc43af
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hasFeature
For the King (Video Game) / int_40cc43af
 For the King (Video Game) / int_42995bec
type
Spell Book
 For the King (Video Game) / int_42995bec
comment
Spell Book: The starter weapon of the "scholar" class is a spell book allowing the character to cast a couple of weak attack spells. As the game progresses, they have the opportunity to acquire other more powerful books, each on a particular theme (fire spells, ice spells, healing spells, etc.) A character can only cast spells out of the book they currently have equipped as their weapon.
 For the King (Video Game) / int_42995bec
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1.0
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hasFeature
For the King (Video Game) / int_42995bec
 For the King (Video Game) / int_47d56aac
type
Fish People
 For the King (Video Game) / int_47d56aac
comment
Fish People: The Merlings, who are the main enemy in the Into the Deep quest and also occasionally appear as random encounters in the main story quest.
 For the King (Video Game) / int_47d56aac
featureApplicability
1.0
 For the King (Video Game) / int_47d56aac
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_47d56aac
 For the King (Video Game) / int_50d71a78
type
Dual Wielding
 For the King (Video Game) / int_50d71a78
comment
Dual Wielding: Dual weapons include daggers, hammers, and even maracas. They're treated as a single two-handed weapon; you can't equip two one-handed weapons. They vary in effect and in the stat they're keyed to, but all of them grant boosts to speed and Critical Hit chance.
 For the King (Video Game) / int_50d71a78
featureApplicability
1.0
 For the King (Video Game) / int_50d71a78
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_50d71a78
 For the King (Video Game) / int_5178a5b3
type
Glass Weapon
 For the King (Video Game) / int_5178a5b3
comment
Glass Weapon: Three tiers of them — swords, rods, bows, and lutes can all be found in glass, sapphire (apparently not a crystal), and obsidian. It isn't explained how, for example, one could draw a glass bow, but as a small nod to physics, these weapons shatter on a failed attack.
 For the King (Video Game) / int_5178a5b3
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1.0
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 For the King (Video Game)
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For the King (Video Game) / int_5178a5b3
 For the King (Video Game) / int_5313c266
type
Bookends
 For the King (Video Game) / int_5313c266
comment
Book Ends: The Lost Civilization quest begins with a fight against a flock of young weak cockatrices, and ends with a final boss fight against an ancient and very powerful cockatrice.
 For the King (Video Game) / int_5313c266
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 For the King (Video Game) / int_5313c266
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For the King (Video Game) / int_5313c266
 For the King (Video Game) / int_5378a179
type
Macrogame
 For the King (Video Game) / int_5378a179
comment
Macrogame: Items purchased from the Lore store outside of individual adventures affect all future play, gradually adding more complexity and potential resources.
 For the King (Video Game) / int_5378a179
featureApplicability
1.0
 For the King (Video Game) / int_5378a179
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 For the King (Video Game)
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For the King (Video Game) / int_5378a179
 For the King (Video Game) / int_5527dc0c
type
Plot Coupon
 For the King (Video Game) / int_5527dc0c
comment
Plot Coupon: A late stage of the story game involves visiting two demon-haunted caverns and retrieving a MacGuffin from each so that the two MacGuffins can be used to complete an airship that can carry the characters over the evil tower's defenses.
 For the King (Video Game) / int_5527dc0c
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1.0
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 For the King (Video Game)
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For the King (Video Game) / int_5527dc0c
 For the King (Video Game) / int_561da1c8
type
Mistaken for Dog
 For the King (Video Game) / int_561da1c8
comment
Mistaken for Dog: One of the new creatures in the 2021 DLC are cockatrices, which are introduced in-game in a mini-quest involving a farmer who bought a flock of cockatrice chicks thinking they were an exotic new kind of chicken.
 For the King (Video Game) / int_561da1c8
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 For the King (Video Game)
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For the King (Video Game) / int_561da1c8
 For the King (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 For the King (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: No matter how deep or inaccessible, there's a good chance a dungeon will have an elaborate chest of loot at the end.
 For the King (Video Game) / int_5e2ae7ee
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1.0
 For the King (Video Game) / int_5e2ae7ee
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For the King (Video Game) / int_5e2ae7ee
 For the King (Video Game) / int_5f965a35
type
Out-of-Turn Interaction
 For the King (Video Game) / int_5f965a35
comment
Out-of-Turn Interaction: Player characters can swap out their equipped items and pass inventory items to each other at any time, although they can only use consumables during their turn — potentially a major boost, given the Equipment-Based Progression. "Encourage" is a passive ability that has a chance to trigger during an ally's turn and grant the ally a successful skill roll. "Distraction" is its opposite, forcing a failure on an enemy's turn.
 For the King (Video Game) / int_5f965a35
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For the King (Video Game) / int_5f965a35
 For the King (Video Game) / int_64cf3b3f
type
Damage Reduction
 For the King (Video Game) / int_64cf3b3f
comment
Damage Reduction: A character's Armor stat is subtracted from the Hit Point damage of each incoming physical attack, to a minimum of zero, while their Resistance stat does the same for magic damage. Protective equipment, spells, consumables, and other sources can all raise Armor and Resistance.
 For the King (Video Game) / int_64cf3b3f
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 For the King (Video Game) / int_64cf3b3f
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For the King (Video Game) / int_64cf3b3f
 For the King (Video Game) / int_64fa0ea8
type
Random Encounters
 For the King (Video Game) / int_64fa0ea8
comment
Random Encounters: Sometimes an encounter will appear without warning in the hex a character has just moved into. Usually these are non-combat encounters such as skill tests, but occasionally a character will be ambushed by a type of monster that would normally be a Preexisting Encounter. Depending on the type of encounter, the player may or may not be offered an opportunity to disengage.
 For the King (Video Game) / int_64fa0ea8
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For the King (Video Game) / int_64fa0ea8
 For the King (Video Game) / int_65a258f2
type
Escape Battle Technique
 For the King (Video Game) / int_65a258f2
comment
Escape Battle Technique: "Coward's Clover" allows a character to escape from a battle at the cost of losing their next turn.
 For the King (Video Game) / int_65a258f2
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1.0
 For the King (Video Game) / int_65a258f2
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For the King (Video Game) / int_65a258f2
 For the King (Video Game) / int_67101c52
type
Rooftop Confrontation
 For the King (Video Game) / int_67101c52
comment
Rooftop Confrontation: The heroes confront the Final Boss of the main campaign on top of his Evil Tower of Ominousness. For some reason, they fight their way up from the ground floor to reach him, despite arriving by airship.
 For the King (Video Game) / int_67101c52
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For the King (Video Game) / int_67101c52
 For the King (Video Game) / int_67c3e83b
type
Tinfoil Hat
 For the King (Video Game) / int_67c3e83b
comment
Tinfoil Hat: The headwear in the game includes an item called the Iron Foil Hat, which resembles a tinfoil hat and confers immunity to mind-related status effects such as stun, confuse, and frighten.
 For the King (Video Game) / int_67c3e83b
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1.0
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For the King (Video Game) / int_67c3e83b
 For the King (Video Game) / int_68b24098
type
Cheap Gold Coins
 For the King (Video Game) / int_68b24098
comment
Cheap Gold Coins: The only unit of currency in the game is the Fahrul gold piece, and even the cheapest item in the game is worth one gold piece.
 For the King (Video Game) / int_68b24098
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1.0
 For the King (Video Game) / int_68b24098
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For the King (Video Game) / int_68b24098
 For the King (Video Game) / int_6bcfbc7e
type
Fantasy Gun Control
 For the King (Video Game) / int_6bcfbc7e
comment
Fantasy Gun Control: Weapons include flintlock pistols and muskets. While they can oneshot most enemies, they have the Necessary Drawback of requiring you to spend an action reloading after you use them, and have a non-zero chance of misfiring and wasting the shot.
 For the King (Video Game) / int_6bcfbc7e
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hasFeature
For the King (Video Game) / int_6bcfbc7e
 For the King (Video Game) / int_6bfd0c5c
type
When the Planets Align
 For the King (Video Game) / int_6bfd0c5c
comment
When the Planets Align: In the Lost Civilization quest, a planetary alignment is imminent. As it approaches, the days get hotter and adventurers take increasing amounts of "sunburn damage" if they are not indoors at the end of each daytime turn.
 For the King (Video Game) / int_6bfd0c5c
featureApplicability
1.0
 For the King (Video Game) / int_6bfd0c5c
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_6bfd0c5c
 For the King (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 For the King (Video Game) / int_6f619fab
comment
Let's Split Up, Gang!: Characters move independently on the world map and will spend most of their time in different hexes. While they have to be nearby to join battle together, there's nothing stopping two party members giving a third all the cash to do a supply run back to town.
 For the King (Video Game) / int_6f619fab
featureApplicability
1.0
 For the King (Video Game) / int_6f619fab
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_6f619fab
 For the King (Video Game) / int_7215c26c
type
Man-Eating Plant
 For the King (Video Game) / int_7215c26c
comment
Man-Eating Plant: One type of monster that can appear in random combat encounters is a large carnivorous plant.
 For the King (Video Game) / int_7215c26c
featureApplicability
1.0
 For the King (Video Game) / int_7215c26c
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_7215c26c
 For the King (Video Game) / int_7367e5f7
type
Random Drop
 For the King (Video Game) / int_7367e5f7
comment
Random Drop: Defeated enemies have a probability of dropping money and other useful items. The game avoids Impossible Item Drops; the items found after a battle are ones that the opponent(s) might plausibly have been carrying, such as the weapon one was using to attack the player characters or a power-up item that explains one of its abilities. Incorporeal enemies such as ghosts don't drop items at all.
 For the King (Video Game) / int_7367e5f7
featureApplicability
1.0
 For the King (Video Game) / int_7367e5f7
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_7367e5f7
 For the King (Video Game) / int_76102e79
type
Chaos Is Evil
 For the King (Video Game) / int_76102e79
comment
Chaos Is Evil: The villains of the main story are adherents of the chaos god Omus, and chaos is depicted as generally a bad thing.
 For the King (Video Game) / int_76102e79
featureApplicability
1.0
 For the King (Video Game) / int_76102e79
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_76102e79
 For the King (Video Game) / int_767ef8a0
type
Flying Seafood Special
 For the King (Video Game) / int_767ef8a0
comment
Flying Seafood Special: The Puff Puff is an oversized floating blowfish that pops like a balloon when defeated.
 For the King (Video Game) / int_767ef8a0
featureApplicability
1.0
 For the King (Video Game) / int_767ef8a0
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_767ef8a0
 For the King (Video Game) / int_7784d502
type
Healing Herb
 For the King (Video Game) / int_7784d502
comment
Healing Herb: Most of game's healing items are herbs. There's a herb that restores hit points, one that restores focus points, one that heals poison and elemental status effects, one that removes curses, and so on. Amusingly, they aren't chewed or applied in poultices, but smoked, with the fanciness of a character's pipe dictating how effective they are.
 For the King (Video Game) / int_7784d502
featureApplicability
1.0
 For the King (Video Game) / int_7784d502
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_7784d502
 For the King (Video Game) / int_77948f9e
type
Global Airship
 For the King (Video Game) / int_77948f9e
comment
Global Airship: Toward the end of the main story game, the characters acquire an airship which can be used to zoom around the world map clearing up any unfinished business before heading off to the evil tower and the final confrontation.
 For the King (Video Game) / int_77948f9e
featureApplicability
1.0
 For the King (Video Game) / int_77948f9e
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_77948f9e
 For the King (Video Game) / int_7bfb7ed7
type
Only One Plausible Suspect
 For the King (Video Game) / int_7bfb7ed7
comment
Only One Plausible Suspect: Early in the story game, it's mentioned that the court wizard has been missing since the king's death. The characters are shocked when he is subsequently revealed to be the king's killer and the head of the chaos cult, but it's not really a surprise to the player because the game has made no attempt to suggest any other possibilities.
 For the King (Video Game) / int_7bfb7ed7
featureApplicability
1.0
 For the King (Video Game) / int_7bfb7ed7
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_7bfb7ed7
 For the King (Video Game) / int_7e7d59e0
type
Mooks Ate My Equipment
 For the King (Video Game) / int_7e7d59e0
comment
Mooks Ate My Equipment: The Status Effect "Acid" destroys a random piece of equipment unless the target gets an Anti-Debuff or ends the combat before the start of their second turn. It can be inflicted as a special attack by a few monsters, including the Festering Blob. Mimics and a rare few other monsters have a special attack that threatens to destroy a random item the target is carrying. It's appropriately called "Chomp".
 For the King (Video Game) / int_7e7d59e0
featureApplicability
1.0
 For the King (Video Game) / int_7e7d59e0
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_7e7d59e0
 For the King (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 For the King (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: The game features a number of elemental powers — fire, water, ice, lightning — and each type does extra damage against creatures of one other type.
 For the King (Video Game) / int_83b89a9c
featureApplicability
1.0
 For the King (Video Game) / int_83b89a9c
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_83b89a9c
 For the King (Video Game) / int_8aaa6f4f
type
Character Customization
 For the King (Video Game) / int_8aaa6f4f
comment
Character Customization: Each character class has a "male" and a "female" character model, which can be tweaked with skin color, hair color, costume color (which any clothing item the character equips will change to match), and starting outfit. Names are also fully customizable.
 For the King (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 For the King (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_8aaa6f4f
 For the King (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 For the King (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: In the evil tower, the room before the final boss fight contains a loot chest which, unlike the random loot in other chests through the game, always and only contains one dose of firesilk (the game's Emergency Energy Tank) for each character.
 For the King (Video Game) / int_911b22d8
featureApplicability
1.0
 For the King (Video Game) / int_911b22d8
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_911b22d8
 For the King (Video Game) / int_92579ffe
type
Cutscene Drop
 For the King (Video Game) / int_92579ffe
comment
Cutscene Drop: When one player character enters a dungeon, the entire Player Party is drawn in from The Overworld. This is commonly Exploited for the free movement to regroup the party, making it easier for them to split up to handle other tasks.
 For the King (Video Game) / int_92579ffe
featureApplicability
1.0
 For the King (Video Game) / int_92579ffe
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_92579ffe
 For the King (Video Game) / int_94680696
type
Shaped Like Itself
 For the King (Video Game) / int_94680696
comment
Shaped Like Itself: Flavor Text helpfully clarifies that every gold coin is worth its weight in gold.
 For the King (Video Game) / int_94680696
featureApplicability
1.0
 For the King (Video Game) / int_94680696
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_94680696
 For the King (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 For the King (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Between the procedurally generated overworld, Random Drops, Random Events, Random Encounters, and almost every action's outcome being based on a stat-derived dice roll, there's a lot that can happen without the player having a say in it. The central strategy of the whole game is luck control - the game is always transparent with the player's odds of any given outcome, and odds-improving Focus is a precious resource. Learning what risks to take and what to never rely upon is the key to getting far.
 For the King (Video Game) / int_98b1dc8f
featureApplicability
1.0
 For the King (Video Game) / int_98b1dc8f
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_98b1dc8f
 For the King (Video Game) / int_98b42372
type
God of Chaos
 For the King (Video Game) / int_98b42372
comment
God of Chaos: Omus the God of Chaos is the Greater-Scope Villain of the main campaign, the unseen master of the Final Boss and his Apocalypse Cult, and the ultimate source of the Chaos energy corrupting the world.
 For the King (Video Game) / int_98b42372
featureApplicability
1.0
 For the King (Video Game) / int_98b42372
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_98b42372
 For the King (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 For the King (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: The clock advances with each full round spent in The Overworld. This affects things like shops restocking, scourges awakening, and monsters and events appearing. Some monsters, random events, and locations are only accessible at night or during daytime, with nighttime generally bringing greater overall danger.
 For the King (Video Game) / int_9f93adcd
featureApplicability
1.0
 For the King (Video Game) / int_9f93adcd
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_9f93adcd
 For the King (Video Game) / int_9f9ef70f
type
The Unchosen One
 For the King (Video Game) / int_9f9ef70f
comment
The Unchosen One: Integrated into the gameplay at length. The player characters aren't adventurers called upon for a defined quest, but ordinary villagers who volunteer in defence of their home. Their classes are based on their profession, their Starter Equipment is their tools of the trade that are inferior to any purpose-built weapon, and they start at level 0. Yes, zero - they have no adventuring experience, after all. They'll have to stick together and pick a few smart, easy fights to get that first level of experience and start toughening up as professional adventurers. Also, groups of normies stepping up to fight a major threat are likely to die in droves, but each new group can learn from the stories of their predecessors.
 For the King (Video Game) / int_9f9ef70f
featureApplicability
1.0
 For the King (Video Game) / int_9f9ef70f
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_9f9ef70f
 For the King (Video Game) / int_a3f0b400
type
Loot-Making Attack
 For the King (Video Game) / int_a3f0b400
comment
Loot-Making Attack: The Astronomer's unique ability "Black Hole" has a small chance to trigger at random and instantly reduces the enemy to a chunk of Star Matter, a rare consumable item that grants the party a powerful shield.
 For the King (Video Game) / int_a3f0b400
featureApplicability
1.0
 For the King (Video Game) / int_a3f0b400
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_a3f0b400
 For the King (Video Game) / int_a414c3f0
type
One-Hit Kill
 For the King (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Astronomer, a character class added in the Lost Civilization DLC, has an attack that causes a black hole to form and suck up one opponent, who is immediately killed. The black hole then drops an orb that can not be obtained any other way, but any other drops that would have occurred if the opponent had died normally are lost. The attack can not be deliberately invoked but happens at random: when a player instructs the Astronomer to attack a single opponent, there is a small percentage chance that the Astronomer will use the black hole attack instead of whatever attack the player chose.
 For the King (Video Game) / int_a414c3f0
featureApplicability
1.0
 For the King (Video Game) / int_a414c3f0
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_a414c3f0
 For the King (Video Game) / int_a48a05c4
type
Rotten Rock & Roll
 For the King (Video Game) / int_a48a05c4
comment
Rotten Rock & Roll: For whatever reason, skeleton bards (including the Royal Droll) produce electric guitar riffs from their lutes when performing their Magic Music.
 For the King (Video Game) / int_a48a05c4
featureApplicability
1.0
 For the King (Video Game) / int_a48a05c4
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_a48a05c4
 For the King (Video Game) / int_a51467fe
type
Chest Monster
 For the King (Video Game) / int_a51467fe
comment
Mimics and a rare few other monsters have a special attack that threatens to destroy a random item the target is carrying. It's appropriately called "Chomp".
 For the King (Video Game) / int_a51467fe
featureApplicability
1.0
 For the King (Video Game) / int_a51467fe
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_a51467fe
 For the King (Video Game) / int_a6c69bd
type
MacGuffin
 For the King (Video Game) / int_a6c69bd
comment
In the Lost Civilization quest, you have a choice of looking for a MacGuffin in a desert or on an island. If you choose not to go to the desert, the quest-giver Hildebrant remarks, "I don't like sand, it's coarse and rough and irritating and it gets everywhere. Let's go to the Volcanic Isles."
 For the King (Video Game) / int_a6c69bd
featureApplicability
1.0
 For the King (Video Game) / int_a6c69bd
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_a6c69bd
 For the King (Video Game) / int_a6e4215d
type
Mega Maelstrom
 For the King (Video Game) / int_a6e4215d
comment
Mega Maelstrom: One of the possible Random Encounters at sea is a large whirlpool that damages your boat on a failed skill test. Due to the Overworld Not to Scale effect, it could be anywhere from boat- to town-sized.
 For the King (Video Game) / int_a6e4215d
featureApplicability
1.0
 For the King (Video Game) / int_a6e4215d
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_a6e4215d
 For the King (Video Game) / int_a8f9cca9
type
Pre-existing Encounters
 For the King (Video Game) / int_a8f9cca9
comment
Pre-existing Encounters: Many of the monsters are visible on the world map while they're active, giving the players a chance to dodge them or at least plan ahead. Some kinds of non-combat encounter are also visible on the world map first.
 For the King (Video Game) / int_a8f9cca9
featureApplicability
1.0
 For the King (Video Game) / int_a8f9cca9
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_a8f9cca9
 For the King (Video Game) / int_a9f549fe
type
Emergency Energy Tank
 For the King (Video Game) / int_a9f549fe
comment
Emergency Energy Tank: Firesilk is the game's most powerful healing item, which restores a character to full health and focus. The number of doses of firesilk to be found in the game can be counted on one hand, and most of them are in the stash the characters find just before the final boss fight.
 For the King (Video Game) / int_a9f549fe
featureApplicability
1.0
 For the King (Video Game) / int_a9f549fe
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_a9f549fe
 For the King (Video Game) / int_aaaca277
type
Luck Manipulation Mechanic
 For the King (Video Game) / int_aaaca277
comment
Luck Manipulation Mechanic: Characters can spend points of Focus for automatic successes on stat rolls. However, each character has a small Focus pool and limited means of restoring it, including consumables, leveling up, and rare events.
 For the King (Video Game) / int_aaaca277
featureApplicability
1.0
 For the King (Video Game) / int_aaaca277
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_aaaca277
 For the King (Video Game) / int_ab27d196
type
Apocalypse Cult
 For the King (Video Game) / int_ab27d196
comment
Apocalypse Cult: The villains of the main campaign are chaos cultists whose attempts to summon the dark god Omus are corrupting the landscape and will ultimately bring about the end of the world.
 For the King (Video Game) / int_ab27d196
featureApplicability
1.0
 For the King (Video Game) / int_ab27d196
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_ab27d196
 For the King (Video Game) / int_abda7226
type
There Are No Tents
 For the King (Video Game) / int_abda7226
comment
There Are No Tents: Averted. The "Tinder Pack" item allows a character to set up a campsite with tent and campfire anywhere there's a patch of empty ground, which allows any member of the party to gain the advantages of an Inn or Meditation free of charge. Each tinder pack is single-use, but the campsite persists for several rounds; if you set up a campsite outside a dungeon, it will last long enough for the party to spend a couple of turns resting and meditating up to full health and focus, crawl the dungeon, and then rest and meditate again on the way out.
 For the King (Video Game) / int_abda7226
featureApplicability
-1.0
 For the King (Video Game) / int_abda7226
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_abda7226
 For the King (Video Game) / int_ad22fa80
type
Apocalyptic Log
 For the King (Video Game) / int_ad22fa80
comment
Apocalyptic Log: One type of non-combat random encounter involves finding the remains of an earlier adventurer, some of which are accompanied by journal entries hinting at what befell them.
 For the King (Video Game) / int_ad22fa80
featureApplicability
1.0
 For the King (Video Game) / int_ad22fa80
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_ad22fa80
 For the King (Video Game) / int_ad4a45be
type
Final Boss
 For the King (Video Game) / int_ad4a45be
comment
Frostbite Peak in the "Frost Adventure" quest, where the characters have to battle up through several levels full of assorted monsters before confronting the Final Boss at the top.
 For the King (Video Game) / int_ad4a45be
featureApplicability
1.0
 For the King (Video Game) / int_ad4a45be
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_ad4a45be
 For the King (Video Game) / int_ad7b1b81
type
Experience Booster
 For the King (Video Game) / int_ad7b1b81
comment
Experience Booster: Some items and sanctums give the affected character a percent-based boost to the Experience Points they earn.
 For the King (Video Game) / int_ad7b1b81
featureApplicability
1.0
 For the King (Video Game) / int_ad7b1b81
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_ad7b1b81
 For the King (Video Game) / int_af8974a3
type
Breakable Weapons
 For the King (Video Game) / int_af8974a3
comment
Breakable Weapons: Not all weapons in the game, but some. A variation; rather than breaking after a set number of uses, a weapon with the breakable property will come apart in your hands the first time you get a Critical Failure while attacking with it. Types of breakable weapon include: Equipment seen wielded by common enemies, mostly goblin-made, which is depicted as being rather makeshift and has a small but ever-present possibility of breaking. The crystalline weapons (obsidian staff, sapphire sword, etc.) which are usually only obtainable as quest rewards or in the night market; on any given attack, a crystalline weapon will either succeed perfectly and deliver massive damage or fail and shatter (and unlike with the first class of weapon, the player is explicitly prevented from spending focus points to avoid a fail). In "Frost Adventure", the Ancient Weapons stored in the royal vault have extremely powerful attacks, but are a bit fragile (perhaps with age) and will break on a crit fail.
 For the King (Video Game) / int_af8974a3
featureApplicability
1.0
 For the King (Video Game) / int_af8974a3
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_af8974a3
 For the King (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 For the King (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: A wide variety of weapons have special attacks that ignore the target's Armor and Resistance points on a perfect success.
 For the King (Video Game) / int_afc8ddc7
featureApplicability
1.0
 For the King (Video Game) / int_afc8ddc7
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_afc8ddc7
 For the King (Video Game) / int_b0957348
type
Combatant Cooldown System
 For the King (Video Game) / int_b0957348
comment
Combatant Cooldown System: Characters are slotted into the Visual Initiative Queue in increasing value of ([Current Round]÷[Character Speed]), which can let characters with a much higher Speed stat take more turns in the combat than slower ones. This can be manipulated by speed-boosting effects and attacks that slow an enemy.
 For the King (Video Game) / int_b0957348
featureApplicability
1.0
 For the King (Video Game) / int_b0957348
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_b0957348
 For the King (Video Game) / int_b1117cc6
type
Elaborate Equals Effective
 For the King (Video Game) / int_b1117cc6
comment
Elaborate Equals Effective: In general, more powerful weapons are fancier-looking than less powerful weapons of the same type. To some extent this is justified in-universe by the characters starting out as villagers with basic weapons and eventually being able to afford equipment that's magical and/or made for the nobility.
 For the King (Video Game) / int_b1117cc6
featureApplicability
1.0
 For the King (Video Game) / int_b1117cc6
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_b1117cc6
 For the King (Video Game) / int_b15f8d35
type
Devious Daggers
 For the King (Video Game) / int_b15f8d35
comment
Devious Daggers: Among NPCs, knives are used by thieves and scamps — Fragile Speedsters whose Signature Move is to try to cut the PC's purse and flee combat. Their attacks aren't powerful but can be Armor Piercing.
 For the King (Video Game) / int_b15f8d35
featureApplicability
1.0
 For the King (Video Game) / int_b15f8d35
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_b15f8d35
 For the King (Video Game) / int_b53d88da
type
Double Unlock
 For the King (Video Game) / int_b53d88da
comment
Double Unlock: Unlockable Content is unlocked by spending Lore points in the Lore Store, but before you can spend points on an item you have to unlock the item's listing by fulfilling some condition that varies for each item. About half the items are related to milestones in the main story quest (some listings are unlocked when you attempt the quest for the first time, more the first time you beat the Disc-One Final Dungeon, and so on); others are related to milestones of other kinds, either numerical (tributing a statue or dedicating a sanctum enough times will unlock a better kind of statue or sanctum) or qualitative (such as an item of sailor clothing that is unlocked after the first time you sink a boat); still others are related to specific encounters (such as the Monk character class, which is unlocked by finding and completing a specific random encounter in the Frostbite Adventure quest that involves rescuing a trapped monk).
 For the King (Video Game) / int_b53d88da
featureApplicability
1.0
 For the King (Video Game) / int_b53d88da
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_b53d88da
 For the King (Video Game) / int_b7059ab0
type
Dungeon Crawling
 For the King (Video Game) / int_b7059ab0
comment
Dungeon Crawling: Key milestones in the story game mostly involve exploring an ancient cavern/crypt/labyrinth, fighting enemies and disarming Death Traps, either to retrieve a Plot Coupon or defeating a chaos cult leader lurking at its heart.
 For the King (Video Game) / int_b7059ab0
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1.0
 For the King (Video Game) / int_b7059ab0
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_b7059ab0
 For the King (Video Game) / int_bc0ad0c0
type
Money Spider
 For the King (Video Game) / int_bc0ad0c0
comment
Money Spider: The Random Drops after a battle is pretty much guaranteed to include money unless the opponents are all incorporeal, even if the opponents are all mindless beasts like killer bees who have no reason to be carrying money.
 For the King (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 For the King (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_bc0ad0c0
 For the King (Video Game) / int_bd0415e2
type
Healing Spring
 For the King (Video Game) / int_bd0415e2
comment
Healing Spring: Healing springs can appear as random encounters inside dungeons. Only one character gets to drink from each spring, and a stat check determines how much benefit they get from it (from "full health and focus" down through "none" to "lose some health"). It is also possible to find a Fountain of Life on the world map, which offers the possibility of a 1-Up (and a much larger possibility of getting in a fight with the fountain's guardians).
 For the King (Video Game) / int_bd0415e2
featureApplicability
1.0
 For the King (Video Game) / int_bd0415e2
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_bd0415e2
 For the King (Video Game) / int_bd79d896
type
Minor Crime Reveals Major Plot
 For the King (Video Game) / int_bd79d896
comment
Minor Crime Reveals Major Plot: The Lost Civilization quest begins with chicken smuggling and ends with a secret cult trying to destroy the kingdom (and the largest, most terrifying chicken Hildebrant has ever seen).
 For the King (Video Game) / int_bd79d896
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1.0
 For the King (Video Game) / int_bd79d896
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_bd79d896
 For the King (Video Game) / int_bfe568a3
type
Ominous Clouds
 For the King (Video Game) / int_bfe568a3
comment
Ominous Clouds: While a Scourge is awake and affecting the game world, swirling purple clouds appear above their lair.
 For the King (Video Game) / int_bfe568a3
featureApplicability
1.0
 For the King (Video Game) / int_bfe568a3
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_bfe568a3
 For the King (Video Game) / int_c0091e94
type
Dragon Hoard
 For the King (Video Game) / int_c0091e94
comment
Dragon Hoard: In "Frost Adventure", the fabled treasure of Frostbite Peak turns out to be the hoard of a large and bad-tempered ice dragon.
 For the King (Video Game) / int_c0091e94
featureApplicability
1.0
 For the King (Video Game) / int_c0091e94
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_c0091e94
 For the King (Video Game) / int_c1265778
type
Status Infliction Attack
 For the King (Video Game) / int_c1265778
comment
Status Infliction Attack: Various physical and magical weapons grant special attacks that inflict specific status effects on a perfect attack roll. Some of those attacks also deal Hit Point damage, like a mace's Stun Attack or a Magic Staff's fire blast; others are pure debuffs, like the lose-a-turn effect of a Fire Wall or a Disarm.
 For the King (Video Game) / int_c1265778
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1.0
 For the King (Video Game) / int_c1265778
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_c1265778
 For the King (Video Game) / int_c69d8b0c
type
Intoxication Mechanic
 For the King (Video Game) / int_c69d8b0c
comment
Intoxication Mechanic: Some booze-themed consumables, like rum and Hildebrant's Reserve wine, grant power-ups but inflict the Status Effect "Confused", randomizing the character's actions for a turn or two.
 For the King (Video Game) / int_c69d8b0c
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1.0
 For the King (Video Game) / int_c69d8b0c
featureConfidence
1.0
 For the King (Video Game)
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For the King (Video Game) / int_c69d8b0c
 For the King (Video Game) / int_c75df49a
type
Shout-Out
 For the King (Video Game) / int_c75df49a
comment
Shout-Out: One non-combat random encounter involves finding the journal of an earlier adventurer, who records an encounter of his own with a strange old man who worshiped a turtle god called the Great Atuin. A non-combat random encounter in the Jungle Falls region offers a chance to acquire a golden idol by evading a rolling boulder. In the Lost Civilization quest, you have a choice of looking for a MacGuffin in a desert or on an island. If you choose not to go to the desert, the quest-giver Hildebrant remarks, "I don't like sand, it's coarse and rough and irritating and it gets everywhere. Let's go to the Volcanic Isles."
 For the King (Video Game) / int_c75df49a
featureApplicability
1.0
 For the King (Video Game) / int_c75df49a
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_c75df49a
 For the King (Video Game) / int_c928d01d
type
Magic Music
 For the King (Video Game) / int_c928d01d
comment
Magic Music: The main combat ability of the Minstrel and the Busker. Musical instruments are a class of weapons linked to the Talent ability, often combining attacks with various utility effects.
 For the King (Video Game) / int_c928d01d
featureApplicability
1.0
 For the King (Video Game) / int_c928d01d
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_c928d01d
 For the King (Video Game) / int_cc396ff2
type
Rescue Introduction
 For the King (Video Game) / int_cc396ff2
comment
Rescue Introduction: The Lost character classes must first be found in a special Random Encounter and then bought in the Lore Store to play. The Monk is partially frozen into a yeti's ice cave in Frost Adventure; the Treasure Hunter was Swallowed Whole and is at the end of a Whale Belly dungeon in Into The Deep.
 For the King (Video Game) / int_cc396ff2
featureApplicability
1.0
 For the King (Video Game) / int_cc396ff2
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_cc396ff2
 For the King (Video Game) / int_cfd569ac
type
Take Your Time
 For the King (Video Game) / int_cfd569ac
comment
Take Your Time: Averted, every turn lets chaos slowly increase, making the game world much more hostile. On the other hand, rushing straight for the next plot objective will quickly get the party in over their head. Balancing taking the time to power up and gain new supplies against getting to the next objective before things get out of hand is part of the strategy.
 For the King (Video Game) / int_cfd569ac
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-1.0
 For the King (Video Game) / int_cfd569ac
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_cfd569ac
 For the King (Video Game) / int_d1b5efb5
type
Combat Exclusive Healing
 For the King (Video Game) / int_d1b5efb5
comment
Combat Exclusive Healing: "Cure"-based character abilities remove negative status effects but can only be used in combat, costing the user their turn. Downplayed with "Party Heal", which can also be used in the "Ready" phase between fights inside a dungeon, but not in The Overworld. Otherwise, characters need to spend precious consumable items.
 For the King (Video Game) / int_d1b5efb5
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1.0
 For the King (Video Game) / int_d1b5efb5
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_d1b5efb5
 For the King (Video Game) / int_d565da4
type
Starter Equipment
 For the King (Video Game) / int_d565da4
comment
Starter Equipment: Each character starts off with a couple of items determined by their occupation, one of which is a weapon (a blacksmith's hammer, a hunter's bow, a rudimentary Spell Book for the scholar) that is slightly worse than the most basic weapon of that type anywhere else in the game. Depending on the difficulty level, the characters may also start out with other useful items such as healing herbs and a tinder pack.
 For the King (Video Game) / int_d565da4
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1.0
 For the King (Video Game) / int_d565da4
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_d565da4
 For the King (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 For the King (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Accomplishing something that awards a chaos reduction while the chaos level is at zero will knock the next increase off the timeline instead, so you never waste a major award.
 For the King (Video Game) / int_d6f284a3
featureApplicability
1.0
 For the King (Video Game) / int_d6f284a3
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_d6f284a3
 For the King (Video Game) / int_d94a0b6
type
Unlockable Content
 For the King (Video Game) / int_d94a0b6
comment
Unlockable Content: The reward for completing certain challenges includes "lore" points, which can be exchanged to unlock extra game content, including new character classes, helpful random encounters like traveling salespeople and healers, the Alluring Pools Warp Whistle system, new weapons and other items that might appear in markets and random drops, and a wider range of cosmetic starting outfits.
 For the King (Video Game) / int_d94a0b6
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1.0
 For the King (Video Game) / int_d94a0b6
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_d94a0b6
 For the King (Video Game) / int_da92a6d9
type
Item Amplifier
 For the King (Video Game) / int_da92a6d9
comment
Smoking Scholar's Wort grants XP proportional to the user's pipe tier. It's the only standard way to trigger a Level-Up Fill-Up in the middle of combat.
 For the King (Video Game) / int_da92a6d9
featureApplicability
1.0
 For the King (Video Game) / int_da92a6d9
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_da92a6d9
 For the King (Video Game) / int_dd43121c
type
Money Multiplier
 For the King (Video Game) / int_dd43121c
comment
Money Multiplier: Some items, such as the Pirate's Coat, give the character a percentage boost to money they acquire from random drops.
 For the King (Video Game) / int_dd43121c
featureApplicability
1.0
 For the King (Video Game) / int_dd43121c
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_dd43121c
 For the King (Video Game) / int_e01cbcae
type
Universal Poison
 For the King (Video Game) / int_e01cbcae
comment
Universal Poison: There is only one kind of poison in the world, found in all venomous creatures, poisonous gases, etc., which has the same status effect (gradually sapping Hit Points) and can be cured with the same herb. It's green.
 For the King (Video Game) / int_e01cbcae
featureApplicability
1.0
 For the King (Video Game) / int_e01cbcae
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_e01cbcae
 For the King (Video Game) / int_e27e757e
type
Trauma Inn
 For the King (Video Game) / int_e27e757e
comment
Trauma Inn: Each town contains an Inn where you can stay one turn to regain a significant chunk of hit points and a smaller chunk of focus points, and also a collection of more expensive specialists including the Healer (regain all hit points and remove status effects other than curses), Meditation (regain all combat points), and Blessing (remove curses).
 For the King (Video Game) / int_e27e757e
featureApplicability
1.0
 For the King (Video Game) / int_e27e757e
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_e27e757e
 For the King (Video Game) / int_e2d7ce08
type
Basilisk and Cockatrice
 For the King (Video Game) / int_e2d7ce08
comment
Basilisk and Cockatrice: Cockatrices are introduced in the Lost Civilization DLC as one of several creatures with the new Petrification attack. They're depicted as large monstrous cockerels; a fully grown cockatrice has additional dragon-y features including horns and a long spiky tail.
 For the King (Video Game) / int_e2d7ce08
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1.0
 For the King (Video Game) / int_e2d7ce08
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_e2d7ce08
 For the King (Video Game) / int_e4878443
type
Character Class System
 For the King (Video Game) / int_e4878443
comment
Character Class System: Each character belongs to a particular class, which determines their starting stats, starting equipment, and special abilities. As part of the theme that these are ordinary people stepping up to save the kingdom, the character classes are named after the job the character had before the crisis hit: for instance, the basic melee fighter class is "Blacksmith", the basic ranged fighter class is "Hunter", and the basic mage class is "Scholar".
 For the King (Video Game) / int_e4878443
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1.0
 For the King (Video Game) / int_e4878443
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1.0
 For the King (Video Game)
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For the King (Video Game) / int_e4878443
 For the King (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 For the King (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Once the final boss has been defeated in the story game, his evil tower collapses, killing the player characters.
 For the King (Video Game) / int_e4cf1ef0
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1.0
 For the King (Video Game) / int_e4cf1ef0
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1.0
 For the King (Video Game)
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For the King (Video Game) / int_e4cf1ef0
 For the King (Video Game) / int_e5455dac
type
Mana
 For the King (Video Game) / int_e5455dac
comment
Mana: In addition to their Hit Points, each character has points of "Focus", which can be spent to increase the probability of an action succeeding/getting a Critical Hit.
 For the King (Video Game) / int_e5455dac
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1.0
 For the King (Video Game) / int_e5455dac
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_e5455dac
 For the King (Video Game) / int_e9365a0a
type
Monsters Everywhere
 For the King (Video Game) / int_e9365a0a
comment
Monsters Everywhere: The overworld map is littered with an ever-refreshing assortment of enemies that range from hostile wildlife to liches, witches, golems, and slime monsters, even right outside the capital city. Of course, the PCs seem to be the only characters who need to traverse the land rather than just spawn at their destination.
 For the King (Video Game) / int_e9365a0a
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1.0
 For the King (Video Game) / int_e9365a0a
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1.0
 For the King (Video Game)
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For the King (Video Game) / int_e9365a0a
 For the King (Video Game) / int_e96bdbc7
type
Non-Damaging Status Infliction Attack
 For the King (Video Game) / int_e96bdbc7
comment
Non-Damaging Status Infliction Attack: Various physical and magical weapons grant special attacks that inflict specific status effects on a perfect attack roll. Some of those attacks are pure debuffs, like the lose-a-turn effect of a Fire Wall or a Disarm.
 For the King (Video Game) / int_e96bdbc7
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1.0
 For the King (Video Game) / int_e96bdbc7
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_e96bdbc7
 For the King (Video Game) / int_ead31b1b
type
Splash Damage
 For the King (Video Game) / int_ead31b1b
comment
Splash Damage: Splash attacks do full damage to the target and half damage to adjacent enemies, in contrast to Area of Effect damage that affects everyone equally. Since a battle has at most three enemies standing side by side, they can damage all three by targeting the central one. "Splash" is usually a trait of specific attacks, but the Woodcutter's passive ability has a chance to apply it to any two-handed melee weapon attack.
 For the King (Video Game) / int_ead31b1b
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1.0
 For the King (Video Game) / int_ead31b1b
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_ead31b1b
 For the King (Video Game) / int_ed8dd3af
type
Skeletal Musician
 For the King (Video Game) / int_ed8dd3af
comment
Skeletal Musician: The bone bard is one of the undead enemies you encounter. They attack with musical notes from their stringed instrument that’s also made out of bones.
 For the King (Video Game) / int_ed8dd3af
featureApplicability
1.0
 For the King (Video Game) / int_ed8dd3af
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_ed8dd3af
 For the King (Video Game) / int_ee21e406
type
Roll-and-Move
 For the King (Video Game) / int_ee21e406
comment
Roll-and-Move: When a player character begins their turn in The Overworld, their total hexes of movement are set by their successes on a number of skill rolls, usually against their Speed statistic (Talent when boating; Luck when flying). The number and difficulty of rolls are affected by factors like terrain, weather, and equipped items; and there are a few means of gaining extra movement points.
 For the King (Video Game) / int_ee21e406
featureApplicability
1.0
 For the King (Video Game) / int_ee21e406
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_ee21e406
 For the King (Video Game) / int_eec07277
type
Artificial Insolence
 For the King (Video Game) / int_eec07277
comment
Artificial Insolence: Status Effects include "Confused", which randomizes the target's actions on their turn, and "Scared", which forces them to try to flee the combat. "Confused" can also be self-inflicted through some alcoholic drinks.
 For the King (Video Game) / int_eec07277
featureApplicability
1.0
 For the King (Video Game) / int_eec07277
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_eec07277
 For the King (Video Game) / int_ef42ca88
type
Emergency Weapon
 For the King (Video Game) / int_ef42ca88
comment
Emergency Weapon: If a Breakable Weapon breaks on you, or you somehow else lose your equipped weapon during a fight, the default weapon is Bare Fists, with a weak melee attack.
 For the King (Video Game) / int_ef42ca88
featureApplicability
1.0
 For the King (Video Game) / int_ef42ca88
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_ef42ca88
 For the King (Video Game) / int_f003c9fb
type
Anti-Debuff
 For the King (Video Game) / int_f003c9fb
comment
Anti-Debuff: Certain creatures have immunity to specific harmful Status Effects, such as The Undead's immunity to Bleed. Player Characters can gain immunities by wearing protective equipment. A few rare pieces of equipment allow characters to cast spells that remove harmful status effects from a target character or the whole party. Inverted with the "Wet" status effect, which removes the target's immunities. Zig-zagged further with items that grant immunity to Wet.
 For the King (Video Game) / int_f003c9fb
featureApplicability
1.0
 For the King (Video Game) / int_f003c9fb
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_f003c9fb
 For the King (Video Game) / int_f06cb15
type
Technicolor Toxin
 For the King (Video Game) / int_f06cb15
comment
Technicolor Toxin: Poison is depicted as a cloud of green gas.
 For the King (Video Game) / int_f06cb15
featureApplicability
1.0
 For the King (Video Game) / int_f06cb15
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1.0
 For the King (Video Game)
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For the King (Video Game) / int_f06cb15
 For the King (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 For the King (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The dark tower in the main story quest, where the characters have to battle up through several levels full of chaos cultists before confronting the Final Boss at the top. Frostbite Peak in the "Frost Adventure" quest, where the characters have to battle up through several levels full of assorted monsters before confronting the Final Boss at the top.
 For the King (Video Game) / int_f821e963
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1.0
 For the King (Video Game) / int_f821e963
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1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_f821e963
 For the King (Video Game) / int_f863bb6d
type
Battle Trophy
 For the King (Video Game) / int_f863bb6d
comment
Battle Trophy: Each region on the world map includes a boss-level character called a Scourge. Each Scourge is a distinct character, and defeating a Scourge scores you their unique headwear, which will have some useful set of traits, such as conferring immunity to all status effects.
 For the King (Video Game) / int_f863bb6d
featureApplicability
1.0
 For the King (Video Game) / int_f863bb6d
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1.0
 For the King (Video Game)
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For the King (Video Game) / int_f863bb6d
 For the King (Video Game) / int_fa59871
type
Equipment-Based Progression
 For the King (Video Game) / int_fa59871
comment
Player characters can swap out their equipped items and pass inventory items to each other at any time, although they can only use consumables during their turn — potentially a major boost, given the Equipment-Based Progression.
 For the King (Video Game) / int_fa59871
featureApplicability
1.0
 For the King (Video Game) / int_fa59871
featureConfidence
1.0
 For the King (Video Game)
hasFeature
For the King (Video Game) / int_fa59871
 For the King (Video Game) / int_fb09db1f
type
Video-Game Lives
 For the King (Video Game) / int_fb09db1f
comment
Video-Game Lives: At all difficulty levels except Master, the party has a shared pool of extra lives, which are represented in-universe as the character only being unconscious and able to be revived by another character during that character's turn. If a character dies when there are no lives left, or if the rest of the party also dies too quickly for any reviving to be done, they stay dead. A character who has dedicated to a sanctum gets an additional individual life; if they die, they will be immediately revived without using one of the party's lives, but the sanctum is destroyed and they lose the other benefits of being dedicated.
 For the King (Video Game) / int_fb09db1f
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 For the King (Video Game) / int_fb09db1f
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 For the King (Video Game)
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For the King (Video Game) / int_fb09db1f
 For the King (Video Game) / int_name
type
ItemName
 For the King (Video Game) / int_name
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 For the King (Video Game) / int_name
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 For the King (Video Game) / int_name
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 For the King (Video Game)
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For the King (Video Game) / int_name
 For the King (Video Game) / int_name
itemName
For the King (Video Game)

The following is a list of statements referring to the current page from other pages.

 For the King (Video Game)
hasFeature
Anti-Armor / int_618bcaf2
 For the King (Video Game)
hasFeature
Anti-Debuff / int_618bcaf2
 For the King (Video Game)
hasFeature
Artificial Insolence / int_618bcaf2
 For the King (Video Game)
hasFeature
Auto-Revive / int_618bcaf2
 For the King (Video Game)
hasFeature
Bandit Mook / int_618bcaf2
 For the King (Video Game)
hasFeature
Basilisk and Cockatrice / int_618bcaf2
 For the King (Video Game)
hasFeature
Battle Trophy / int_618bcaf2
 For the King (Video Game)
hasFeature
Better Off Sold / int_618bcaf2
 For the King (Video Game)
hasFeature
Booze-Based Buff / int_618bcaf2
 For the King (Video Game)
hasFeature
Breakable Weapons / int_618bcaf2
 For the King (Video Game)
hasFeature
Chaos Is Evil / int_618bcaf2
 For the King (Video Game)
hasFeature
Character Class System / int_618bcaf2
 For the King (Video Game)
hasFeature
Character Customization / int_618bcaf2
 For the King (Video Game)
hasFeature
Cheap Gold Coins / int_618bcaf2
 For the King (Video Game)
hasFeature
Clock of Power / int_618bcaf2
 For the King (Video Game)
hasFeature
Cognizant Limbs / int_618bcaf2
 For the King (Video Game)
hasFeature
Collapsing Lair / int_618bcaf2
 For the King (Video Game)
hasFeature
Combat Exclusive Healing / int_618bcaf2
 For the King (Video Game)
hasFeature
Combatant Cooldown System / int_618bcaf2
 For the King (Video Game)
hasFeature
Damage Reduction / int_618bcaf2
 For the King (Video Game)
hasFeature
Devious Daggers / int_618bcaf2
 For the King (Video Game)
hasFeature
Double Unlock / int_618bcaf2
 For the King (Video Game)
hasFeature
Dragon Hoard / int_618bcaf2
 For the King (Video Game)
hasFeature
Dungeon Shop / int_618bcaf2
 For the King (Video Game)
hasFeature
Easy Communication / int_618bcaf2
 For the King (Video Game)
hasFeature
Equipment-Based Progression / int_618bcaf2
 For the King (Video Game)
hasFeature
Escape Battle Technique / int_618bcaf2
 For the King (Video Game)
hasFeature
Evil Tower of Ominousness / int_618bcaf2
 For the King (Video Game)
hasFeature
Experience Penalty / int_618bcaf2
 For the King (Video Game)
hasFeature
Glass Weapon / int_618bcaf2
 For the King (Video Game)
hasFeature
God of Chaos / int_618bcaf2
 For the King (Video Game)
hasFeature
Healing Herb / int_618bcaf2
 For the King (Video Game)
hasFeature
Humongous-Headed Hammer / int_618bcaf2
 For the King (Video Game)
hasFeature
In-Universe Game Clock / int_618bcaf2
 For the King (Video Game)
hasFeature
Indie Game / int_618bcaf2
 For the King (Video Game)
hasFeature
Infinite Stock For Sale / int_618bcaf2
 For the King (Video Game)
hasFeature
Intoxication Mechanic / int_618bcaf2
 For the King (Video Game)
hasFeature
Item Amplifier / int_618bcaf2
 For the King (Video Game)
hasFeature
King of Thieves / int_618bcaf2
 For the King (Video Game)
hasFeature
Level-Up Fill-Up / int_618bcaf2
 For the King (Video Game)
hasFeature
Loot-Making Attack / int_618bcaf2
 For the King (Video Game)
hasFeature
Mega Maelstrom / int_618bcaf2
 For the King (Video Game)
hasFeature
Minor Crime Reveals Major Plot / int_618bcaf2
 For the King (Video Game)
hasFeature
Mistaken for Dog / int_618bcaf2
 For the King (Video Game)
hasFeature
Money Multiplier / int_618bcaf2
 For the King (Video Game)
hasFeature
Monsters Everywhere / int_618bcaf2
 For the King (Video Game)
hasFeature
Mooks Ate My Equipment / int_618bcaf2
 For the King (Video Game)
hasFeature
Multiple Life Bars / int_618bcaf2
 For the King (Video Game)
hasFeature
Non-Damaging Status Infliction Attack / int_618bcaf2
 For the King (Video Game)
hasFeature
Ominous Clouds / int_618bcaf2
 For the King (Video Game)
hasFeature
Out-of-Turn Interaction / int_618bcaf2
 For the King (Video Game)
hasFeature
Painful Pointy Pufferfish / int_618bcaf2
 For the King (Video Game)
hasFeature
Panacea / int_618bcaf2
 For the King (Video Game)
hasFeature
Plotline Death / int_618bcaf2
 For the King (Video Game)
hasFeature
Pre-existing Encounters / int_618bcaf2
 For the King (Video Game)
hasFeature
Random Encounters / int_618bcaf2
 For the King (Video Game)
hasFeature
Randomly Generated Quests / int_618bcaf2
 For the King (Video Game)
hasFeature
Rare Candy / int_618bcaf2
 For the King (Video Game)
hasFeature
Rescue Introduction / int_618bcaf2
 For the King (Video Game)
hasFeature
Roll-and-Move / int_618bcaf2
 For the King (Video Game)
hasFeature
Rooftop Confrontation / int_618bcaf2
 For the King (Video Game)
hasFeature
Shop Fodder / int_618bcaf2
 For the King (Video Game)
hasFeature
Single-Use Shield / int_618bcaf2
 For the King (Video Game)
hasFeature
Spell Book / int_618bcaf2
 For the King (Video Game)
hasFeature
Splash Damage / int_618bcaf2
 For the King (Video Game)
hasFeature
Starter Equipment / int_618bcaf2
 For the King (Video Game)
hasFeature
Status Infliction Attack / int_618bcaf2
 For the King (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_618bcaf2
 For the King (Video Game)
hasFeature
There Are No Tents / int_618bcaf2
 For the King (Video Game)
hasFeature
Thinking Up Portals / int_618bcaf2
 For the King (Video Game)
hasFeature
Tinfoil Hat / int_618bcaf2
 For the King (Video Game)
hasFeature
Treasure Map / int_618bcaf2
 For the King (Video Game)
hasFeature
Unlockable Content / int_618bcaf2
 For the King (Video Game)
hasFeature
Video-Game Lives / int_618bcaf2
 For the King (Video Game)
hasFeature
Video Games of 2015–2019 / int_618bcaf2
 For the King (Video Game)
hasFeature
Visual Initiative Queue / int_618bcaf2
 For the King (Video Game)
hasFeature
Warp Whistle / int_618bcaf2
 For the King (Video Game)
hasFeature
Weapons of Their Trade / int_618bcaf2
 For the King (Video Game)
hasFeature
When the Planets Align / int_618bcaf2
 For the King (Video Game)
hasFeature
Wooden Katanas Are Even Better / int_618bcaf2