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Foretales (Video Game)

 Foretales (Video Game)
type
TVTItem
 Foretales (Video Game)
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Foretales (Video Game)
 Foretales (Video Game)
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Foretales
 Foretales (Video Game)
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Foretales: A card-based narrative journey is a card-based digital Gamebook released on September 15, 2022. It was developed by Akemi (Transcripted, Drifting Lands) and published by Dear Villagers. A Demo version of the game was available during the 2022 Steam Next Fest, with plans for a Nintendo Switch release as well.A terrible curse is ravaging the realm, and its only hope of survival is a small-time shoebill thief named Volepain, who gains the power to see potential futures (and potential destruction) after a heist gone awry. It's up to him and his potential allies to discover the schemes of sinister cultists and those blessed by a higher power, either putting an end to their machinations... or embracing the Maelstrom.
 Foretales (Video Game)
fetched
2023-05-02T05:43:56Z
 Foretales (Video Game)
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2023-05-02T05:43:56Z
 Foretales (Video Game)
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DBTropes
 Foretales (Video Game) / int_19df659c
type
Gone Horribly Wrong
 Foretales (Video Game) / int_19df659c
comment
Gone Horribly Wrong: After picking up the Lyre at the end of the first mission, Volepain is knocked out from the surge of power. He then learns through his new Seer powers that his best friend Leo was arrested for the theft before they could get paid, and the lady they stole the Lyre from is also the owner of the mines Volepain's father works at, and has put a hit out on said father in retribution, leading Volepain to Race Against the Clock in order to save them.
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 Foretales (Video Game) / int_1aa08f77
type
Multiple Endings
 Foretales (Video Game) / int_1aa08f77
comment
Multiple Endings: Ultimately, there are three ways the game can end, each of which is tied to a Steam achievement: "The Bad Place" for purposely enacting the Maelstrom, "The Good Place" for doing as much good as possible, and "The Medium Place" for doing some good and some evil.
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 Foretales (Video Game) / int_276ad49e
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Karma Meter
 Foretales (Video Game) / int_276ad49e
comment
Karma Meter: If a conflict results in an opponent's death rather than forcing them to surrender through bribes, blackmail, or talk of your Fame, their card will be sent to the unique Graveyard pile, which persists across missions and can effect whether later events go peacefully or with even more bloodshed.
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 Foretales (Video Game) / int_33981caf
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Street Urchin
 Foretales (Video Game) / int_33981caf
comment
Street Urchin: One of the potential events in the first mission and the quest to free Leo from prison is an encounter with a pair of these; by paying them with Food or Coin, spending some Fame, threatening them with Grimness, or using one of Volepain's unique conversation skills, the player gets one as a follower that can be spent to pickpocket enemies or to distract an enemy and remove them from the draw pile.
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 Foretales (Video Game) / int_3b5fcbb7
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Artifact of Doom
 Foretales (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The moment that protagonist Volepain touches the Lyre he was hired to steal from a noblewoman's manor, it grants him the power of a Seer... and the knowledge that everything he cares about is destined to be destroyed if he doesn't intervene quickly. It's later established that the Lyre was created by a god known as the Weaver, and the combined power of "instruments" like it can call forth a Malestrom with the potential to destroy all possible futures.
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 Foretales (Video Game) / int_4108bb3e
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Doomed Hometown
 Foretales (Video Game) / int_4108bb3e
comment
Doomed Hometown: After clearing your second mission (either rescuing Leo, warning the miners, or trying to negotiate with the lady who both owns the mine and owned the Lyre you stole), Volepain has a third vision of doom: the destruction of his hometown. Its location on the mission board is impossible to reach in time, even if you take missions trying to reach it as soon as possible, and the town's destruction marks the end of the game's first major arc.
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 Foretales (Video Game) / int_496569e8
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Race Against the Clock
 Foretales (Video Game) / int_496569e8
comment
Race Against the Clock: After gaining the power of a Seer, Volepain sees that two horrible events are destined to occur after specific points in time: Leo being transferred from a local jail to The Alcatraz will occur after two missions, whereas a riot from the miners' strike that will take his father's life will occur in three. Even more timed events pop up throughout the game, and if the player does not reach a mission in time, the fates of those involved are sealed.
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 Foretales (Video Game) / int_4aa5b8be
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Resting Recovery
 Foretales (Video Game) / int_4aa5b8be
comment
Resting Recovery: There are Rest cards that can be freely drawn at any point in a mission, which restore some of each character's unique ability cards and occasionally offers other benefits like health recovery. However, each one has a price, such as choosing between paying a fee or adding more enemy cards, and there's a limit on how many Rest cards can be drawn in each segment of a mission.
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 Foretales (Video Game) / int_58e117b4
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Pirate Parrot
 Foretales (Video Game) / int_58e117b4
comment
Pirate Parrot: One of the potential party members, Pattenbois, is both a pirate captain and a parrot.
 Foretales (Video Game) / int_58e117b4
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 Foretales (Video Game) / int_5f4ccb21
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Choice-and-Consequence System
 Foretales (Video Game) / int_5f4ccb21
comment
Choice-and-Consequence System: The missions Volepain takes, and his actions in said missions, tend to have long-term consequences. For example, rescuing Leo in a potential early mission by blowing up his cell door with a firebomb will attract attention and lead to a boss fight with the jail's warden and numerous guards during your escape, while encountering the warden early and pickpocketing the cell key will lead to a stealthy escape. And in either event, completing that mission removes an unidentified mission much later on in the map. And then there's the Graveyard cards...
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 Foretales (Video Game) / int_6a0b03a6
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One Last Job
 Foretales (Video Game) / int_6a0b03a6
comment
One Last Job: The game begins with Leo convincing Volepain to take a contract that'll pay well enough to help Volepain's father and his fellow miners settle a strike, which will result in a steady income that'll prevent Volepain from ever having to steal to make ends meet again. It, of course, goes horribly wrong.
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 Foretales (Video Game) / int_6d57a234
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Lemony Narrator
 Foretales (Video Game) / int_6d57a234
comment
Lemony Narrator: The game's narrator (voiced by Travis Willingham) will comment on every action with some snark, such as saying it's "no wonder" Volepain's always poor if he spends his money on a wishing well or giving to charity in exchange for a boost to Fame, or insinuating that you were probably ripped off if you buy food with money (or sell food for money).
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 Foretales (Video Game) / int_8341ccb1
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World of Funny Animals
 Foretales (Video Game) / int_8341ccb1
comment
World of Funny Animals: Every single character is a humanoid animal, from Volepain the shoebill to Leo the tiger.
 Foretales (Video Game) / int_8341ccb1
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 Foretales (Video Game) / int_8f628fb7
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Forest Ranger
 Foretales (Video Game) / int_8f628fb7
comment
Forest Ranger: Leo's unique skillset shows that he's one, with abilities such as foraging, locating hidden paths, and precise archery.
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 Foretales (Video Game) / int_90e31482
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Laser-Guided Karma
 Foretales (Video Game) / int_90e31482
comment
Laser-Guided Karma: Missions will occasionally have optional objectives involving helping out a stranger that, if completed, will reward a character with a permanent new unique skill card; for example, in the mission to break Leo out of jail, also breaking out a poor snake thief will have him teach Volepain how to gain better rewards from pickpocketing, while crafting a Healing Balm for some sick miners while warning them of impending doom will have them teach Leo how to set up a proper ambush.
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 Foretales (Video Game) / int_babc974
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Sadistic Choice
 Foretales (Video Game) / int_babc974
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Sadistic Choice: Due to how the player has to constantly Race Against the Clock, there will occasionally be missions of seemingly equal importance that will both expire at the same time, forcing the player to choose which to pursue and which to abandon.
 Foretales (Video Game) / int_babc974
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 Foretales (Video Game) / int_c3bc970f
type
Seers
 Foretales (Video Game) / int_c3bc970f
comment
Seers: Upon touching the Lyre, Volepain is gifted with the ability to see into his future. Unfortunately, said future is quite grim due to recent circumstances.
 Foretales (Video Game) / int_c3bc970f
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 Foretales (Video Game) / int_c3d60914
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Continuing is Painful
 Foretales (Video Game) / int_c3d60914
comment
Continuing is Painful: Originally, if you failed a mission, or simply changed your mind and decide to leave the one you selected in favor of a different one, all of the timers counting down tragic events would progress by one tick. This was removed in a later patch.
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 Foretales (Video Game) / int_c7f294da
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Large and in Charge
 Foretales (Video Game) / int_c7f294da
comment
Large and in Charge: Should Volepain head to the mines in order to warn them of the upcoming revolt he foresaw, he learns that the mine's overseer is a gigantic white gorilla named Karst. Should the mission be successful, he'll end up accompanying Volepain as The Big Guy, being far more boisterous in comparison to another large potential party member, the elephant Isabeau.
 Foretales (Video Game) / int_c7f294da
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 Foretales (Video Game) / int_d013cd12
type
Lovable Rogue
 Foretales (Video Game) / int_d013cd12
comment
Lovable Rogue: Main protagonist Volepain is a small-time thief who has character skills that primarily focus on pickpocketing, smokescreens, and convincing the poor to rally to his cause.
 Foretales (Video Game) / int_d013cd12
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 Foretales (Video Game) / int_d1fdb05d
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Plague Zombie
 Foretales (Video Game) / int_d1fdb05d
comment
Plague Zombie: The major motivation behind the miners' strike is an unearthed disease that has turned some of the miners into violent shadows of their former selves, making their current working conditions far too dangerous.
 Foretales (Video Game) / int_d1fdb05d
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 Foretales (Video Game) / int_e563bf09
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Insistent Terminology
 Foretales (Video Game) / int_e563bf09
comment
Insistent Terminology: In the first mission, Leo's contract is eager to see he brought a crafty raven along, only for protagonist Volepain to insist that he's actually a shoebill.
 Foretales (Video Game) / int_e563bf09
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 Foretales (Video Game) / int_f3cf30d9
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Arbitrary Headcount Limit
 Foretales (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Upon finishing your first mission and getting access to the map of your potential quests, trying to start a new one shows that Volepain's party is capped at three members.
 Foretales (Video Game) / int_f3cf30d9
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 Foretales (Video Game) / int_f87c42d4
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Video Game Cruelty Potential
 Foretales (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: There's plenty of cruel card combinations that tend to earn the player Grim cards and attract guards that get added to the Enemy deck; in the Demo alone, it was possible to pickpocket from the Street Urchin, shoot a harmless apple merchant with an arrow to steal their gold and food, or rile up a crowd with Volepain's pepper smokescreen to turn it into a mob and then pickpocket a firebomb from them that can be thrown at the next crowd of innocent townsfolk you encounter.
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Foretales (Video Game)

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Deckbuilding Game / int_f7855e9e
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