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Fortress Forever (Video Game)
- 38 statements
- 6 feature instances
- 2 referencing feature instances
Fortress Forever (Video Game) | type |
TVTItem | |
Fortress Forever (Video Game) | label |
Fortress Forever (Video Game) | |
Fortress Forever (Video Game) | page |
FortressForever | |
Fortress Forever (Video Game) | comment |
Fortress Forever is a 2007 Team Fortress game created by a small team of developers known collectively as the "Fortress Forever Development Team" in the early 2000s, during the long time period when it seemed that Team Fortress 2 was never going to be released. Intending to please fans of Team Fortress Classic while also providing a product enjoyable enough to players new to Team Fortress-styled games, it was already in a planning phase before the Source engine's SDK was released in 2004, and development began from there. Classes were balanced, tons of new assets were designed, and code was written from the ground up, all based around Half-Life 2 and its gameplay. It was highly anticipated, and when it was finally released in 2007, it received a lot of positive attention from the Team Fortress community. It was all set in stone, and Fortress Forever was set to become the new standard for Team Fortress games.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })There was just one problem - and that was Team Fortress 2 actually coming out, less than a month after Fortress Forever was completed. Pretty much dead on arrival, Fortress Forever managed to hang onto some of its playerbase for a while before ultimately becoming abandoned, as though nobody had ever played it. Nowadays, it's still playable, but you'll be damn lucky if you happen to come across a single other player playing this game. Desperately Needs More Love, so if you want, you may download the game for free on Steam or from ModDB, and see what it's about and what could have been. | |
Fortress Forever (Video Game) | fetched |
2020-11-19T22:00:22Z | |
Fortress Forever (Video Game) | parsed |
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Fortress Forever (Video Game) | isPartOf |
DBTropes | |
Fortress Forever (Video Game) / int_1bbb76bc | type |
Abandoned Area | |
Fortress Forever (Video Game) / int_1bbb76bc | comment |
Abandoned Area: Every single map. | |
Fortress Forever (Video Game) / int_1bbb76bc | featureApplicability |
1.0 | |
Fortress Forever (Video Game) / int_1bbb76bc | featureConfidence |
1.0 | |
Fortress Forever (Video Game) | hasFeature |
Fortress Forever (Video Game) / int_1bbb76bc | |
Fortress Forever (Video Game) / int_5979acea | type |
Fragile Speedster | |
Fortress Forever (Video Game) / int_5979acea | comment |
The Scout, while still a weak Fragile Speedster, actually has some teeth this time around, with his Single-Barrel Shotgun firing almost-instantly and being more accurate, his Concussion Jumps letting him travel further, and his Caltrops replaced by an Engineer-like building, the Jump Pad, which when built enables him and his allies to jump incredible distances. On top of retaining his abilities to Cut the Fuse of a Detpack and turn off a Spy's disguise, he even has a minor resistance to fall damage. This is what changes him from the flag-running Non-Action Guy in earlier games into a more high-speed hit-and-run first-line-of-offense type of character. | |
Fortress Forever (Video Game) / int_5979acea | featureApplicability |
1.0 | |
Fortress Forever (Video Game) / int_5979acea | featureConfidence |
1.0 | |
Fortress Forever (Video Game) | hasFeature |
Fortress Forever (Video Game) / int_5979acea | |
Fortress Forever (Video Game) / int_736d791f | type |
Adaptational Badass | |
Fortress Forever (Video Game) / int_736d791f | comment |
Adaptational Badass: All of the classes. The Scout, while still a weak Fragile Speedster, actually has some teeth this time around, with his Single-Barrel Shotgun firing almost-instantly and being more accurate, his Concussion Jumps letting him travel further, and his Caltrops replaced by an Engineer-like building, the Jump Pad, which when built enables him and his allies to jump incredible distances. On top of retaining his abilities to Cut the Fuse of a Detpack and turn off a Spy's disguise, he even has a minor resistance to fall damage. This is what changes him from the flag-running Non-Action Guy in earlier games into a more high-speed hit-and-run first-line-of-offense type of character. The Sniper has a increased ease with using grenades and a massively enhanced Automatic Rifle that is faster, does more damage, has a slower rate of ammo consumption and has a longer range, as well as still being able to use the Sniper Rifle to take down specific targets from a ridiculous range. While he's still mainly a support class, he can be a very effective defender when the need arises.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Fortress Forever (Video Game) / int_736d791f | featureApplicability |
1.0 | |
Fortress Forever (Video Game) / int_736d791f | featureConfidence |
1.0 | |
Fortress Forever (Video Game) | hasFeature |
Fortress Forever (Video Game) / int_736d791f | |
Fortress Forever (Video Game) / int_8f1ec2c5 | type |
Joke Character | |
Fortress Forever (Video Game) / int_8f1ec2c5 | comment |
While still a Joke Character on most maps, the Civillian can be a Lethal Joke Character on certain soccer-themed maps, where he's assigned the role of goalie. So long as he stays in the goal area, he moves as fast as Scout, is invulnerable to damage and CAN KILL ANYONE IN A SINGLE HIT FROM HIS UMBRELLA! (If he leaves the goal area, though, he'll die in one hit to anything) | |
Fortress Forever (Video Game) / int_8f1ec2c5 | featureApplicability |
1.0 | |
Fortress Forever (Video Game) / int_8f1ec2c5 | featureConfidence |
1.0 | |
Fortress Forever (Video Game) | hasFeature |
Fortress Forever (Video Game) / int_8f1ec2c5 | |
Fortress Forever (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Fortress Forever (Video Game) / int_9b9397bb | comment |
The Pyro has a new afterburn mechanic that enables him to maximize the amount of damage he does depending on how much fire he throws out (it stacks up to three times), an actually functional Flamethrower, a faster and more accurate Single-Barrel Shotgun, an upgraded Molotov Cocktail that causes a noticeble explosion, and even a Difficult, but Awesome motion-based jetpack ability that lets him double-jump, glide and if used properly even fly short distances. | |
Fortress Forever (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Fortress Forever (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Fortress Forever (Video Game) | hasFeature |
Fortress Forever (Video Game) / int_9b9397bb | |
Fortress Forever (Video Game) / int_name | type |
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Fortress Forever (Video Game) / int_name | comment |
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Fortress Forever (Video Game) / int_name | featureApplicability |
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Fortress Forever (Video Game) / int_name | featureConfidence |
1.0 | |
Fortress Forever (Video Game) | hasFeature |
Fortress Forever (Video Game) / int_name | |
Fortress Forever (Video Game) / int_name | itemName |
Fortress Forever (Video Game) |
The following is a list of statements referring to the current page from other pages.
Fan Remake | processingUnknown |
Fortress Forever (Video Game) | |
Game Mod | processingUnknown |
Fortress Forever (Video Game) |
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