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GTFO (Video Game)

 GTFO (Video Game)
type
TVTItem
 GTFO (Video Game)
label
GTFO (Video Game)
 GTFO (Video Game)
page
GTFO
 GTFO (Video Game)
comment
GTFO is a first-person co-op horror shooter developed by 10 Chambers Collective, an indie company with 10 core developers and a few dozen employees in total founded by Ulf Andersson, who previously founded Overkill Software of PAYDAY: The Heist and PAYDAY 2 fame. Players control a group of prisoners sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers," strange humanoid monsters who are agitated by light and noise.The game released on Early Access on December 9th, 2019. Prior to that, the game had a closed beta period where you would be able to sign up as an "ambassador" and get a key for the game to test it and iron out the bugs. The game left early access and saw a full 1.0 release on December 10th, 2021.
 GTFO (Video Game)
fetched
2024-02-28T09:30:19Z
 GTFO (Video Game)
parsed
2024-02-28T09:30:19Z
 GTFO (Video Game)
processingComment
Dropped link to AttackOfTheFiftyFootWhatever: Not a Feature - UNKNOWN
 GTFO (Video Game)
processingComment
Dropped link to JackOfAllTrades: Not a Feature - ITEM
 GTFO (Video Game)
processingComment
Dropped link to OneHitKO: Not a Feature - UNKNOWN
 GTFO (Video Game)
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Dropped link to ThePlague: Not a Feature - ITEM
 GTFO (Video Game)
processingUnknown
AttackOfTheFiftyFootWhatever
 GTFO (Video Game)
processingUnknown
OneHitKO
 GTFO (Video Game)
isPartOf
DBTropes
 GTFO (Video Game) / int_11459bd4
type
OffScreenTeleportation
 GTFO (Video Game) / int_11459bd4
comment
Offscreen Teleportation: Sleepers will always spawn 2 rooms away from the party's current location when an alarm begins. There's no animation for it. Logs imply that many sleepers can do this by travelling between dimensions.
 GTFO (Video Game) / int_11459bd4
featureApplicability
1.0
 GTFO (Video Game) / int_11459bd4
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_11459bd4
 GTFO (Video Game) / int_1527d90d
type
Early Game Hell
 GTFO (Video Game) / int_1527d90d
comment
Early Game Hell: Averted and played straight. Unlike other Overkill Studios games (from which 10 Chambers Collective was created), there is no equipment grind, all weapons and equipment are available to you from the start, so if you don't have high rank friends to carry you, you don't have to fail the first mission a couple dozen times to eek out enough xp for the perks and guns needed to beat it. That being said, the levels are still Nintendo Hard, though learning to beat them is at least only a matter of getting good at the game rather than mandatory xp grinding for equipment and stats like in PAYDAY: The Heist, PAYDAY 2, or Overkill's The Walking Dead.
 GTFO (Video Game) / int_1527d90d
featureApplicability
-1.0
 GTFO (Video Game) / int_1527d90d
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_1527d90d
 GTFO (Video Game) / int_1853aad0
type
Maximum HP Reduction
 GTFO (Video Game) / int_1853aad0
comment
Maximum HP Reduction: The gimmick of the second Rundown, "Infection", involves a downplayed version of this. Certain enemies, environmental hazards and consumables cause an infection meter to rise, which also causes players' health to decrease down to a certain point equal to how infected they are. While players aren't prevented from healing past this point, it's effectively useless since their health will drop regardless. The only way to lower infection levels is through disinfectant packs or if players are lucky, a disinfectant station.
 GTFO (Video Game) / int_1853aad0
featureApplicability
1.0
 GTFO (Video Game) / int_1853aad0
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_1853aad0
 GTFO (Video Game) / int_1aa08f77
type
Multiple Endings
 GTFO (Video Game) / int_1aa08f77
comment
Multiple Endings: Two of them, though both are canon, just occurring with two separate versions of the protagonists. The Valiant Ending (E1): The team is led to a dead end by Schaeffer (actually their alternate counterpart), from where there is no way out and Sleepers never stop coming. Eventually their resources will fully deplete and larger enemies come, resulting in their inevitable deaths. The Release Ending (E2): The team finishes all preparations for the Matter Wave Projector and use alternate Schaeffer's instructions to find and teleport to a universe free of the NAM-V pathogen, where they shortly after find themselves on a cliff inside a lush forest, overlooking many mountains with the sun in view, where the voice of Dr. James Durant, one of Garganta's scientists, can be heard telling them that they are in a restricted zone and to not move due to local traps.
 GTFO (Video Game) / int_1aa08f77
featureApplicability
1.0
 GTFO (Video Game) / int_1aa08f77
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_1aa08f77
 GTFO (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 GTFO (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: In Rundown 1, despite the fact that it makes a really loud sound, one of the best ways to kill a Scout is to use a Mine Deployer and let the Scout walk towards the mine. The resulting explosion will not alert the rest of the sleepers in the area. This has been fixed in succeeding rundowns where the mine will wake up any sleeper in the area, though it's still useful depending on the situation.
 GTFO (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 GTFO (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_1b2b1d2c
 GTFO (Video Game) / int_1ee0948e
type
Artificial Human
 GTFO (Video Game) / int_1ee0948e
comment
Artificial Human: The mysterious "strangers" mentioned in some of the audio logs are indicated to be vat-grown artificial humans (not copies/clones, more like a new species) created by Kovac as a replacement for its current brainwashed Boxed Crook program, due to being able to be manufactured much more quickly.
 GTFO (Video Game) / int_1ee0948e
featureApplicability
1.0
 GTFO (Video Game) / int_1ee0948e
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_1ee0948e
 GTFO (Video Game) / int_2b706ca
type
More Dakka
 GTFO (Video Game) / int_2b706ca
comment
More Dakka: A number of weapons allow players to shoot lots of bullets per magazine, though they don't deal that much damage. They're great for staggering groups of enemies however.
 GTFO (Video Game) / int_2b706ca
featureApplicability
1.0
 GTFO (Video Game) / int_2b706ca
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_2b706ca
 GTFO (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 GTFO (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Played straight during its early access, alpha, and beta phases but averted upon the game's full release. These are indicated by blue circles and if all players die, the host can then just load back up to the checkpoint instead of restarting the entire level again.
 GTFO (Video Game) / int_2bfd6a1e
featureApplicability
-1.0
 GTFO (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_2bfd6a1e
 GTFO (Video Game) / int_2d4fa515
type
Ax-Crazy
 GTFO (Video Game) / int_2d4fa515
comment
Ax-Crazy: Humans that are removed from Hydrostasis without being given an injection of Hydrokinetic Fluid suffer neuronal collapse and become insane and violent.
 GTFO (Video Game) / int_2d4fa515
featureApplicability
1.0
 GTFO (Video Game) / int_2d4fa515
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_2d4fa515
 GTFO (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 GTFO (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: Much of the complex looks samey. Likely a deliberate choice to make unaware players get lost easier.note Also quite probably for technical reasons too; repeating modular pieces of the environment and props allows the developers to more easily generate new levels on a regular basis, though with the limitation that everything looks "samey".
 GTFO (Video Game) / int_3273ebb9
featureApplicability
1.0
 GTFO (Video Game) / int_3273ebb9
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_3273ebb9
 GTFO (Video Game) / int_39b8d3d6
type
Boring, but Practical
 GTFO (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Bio Tracker can only track enemy locations and highlight ones that are active with a red dot and can have a red triangle indication if they're active and the player has scanned to ping the enemies. It won't kill enemies but it will definitely allow players to know if there's a group in the fog or pitch darkness. Glow Sticks allow players to see in the dark without turning on the flash light as the light from glow sticks do not wake up sleepers, even when thrown at them.
 GTFO (Video Game) / int_39b8d3d6
featureApplicability
1.0
 GTFO (Video Game) / int_39b8d3d6
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_39b8d3d6
 GTFO (Video Game) / int_40b1b989
type
Resources Management Gameplay
 GTFO (Video Game) / int_40b1b989
comment
Resources Management Gameplay: Ammo is scarce and you can't carry very much of it on you, which heavily necessitates the frequent use of stealth and melee attacks. Healing items are likewise quite rare, and you'll likely spend the majority of each mission at least partially injured.
 GTFO (Video Game) / int_40b1b989
featureApplicability
1.0
 GTFO (Video Game) / int_40b1b989
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_40b1b989
 GTFO (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 GTFO (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The Warden is implied to be some form of Artificial intelligence, and the intro sequence shows it overriding a security measure so it can send four mentally unstable prisoners into the complex. A text log recovered during Rundown 6.0 (XXX-4-WRDN.LOG) strongly implies that the Warden is the result of someone or something hacking into and messing with the BIOCOM Digital Intelligence that Kovac installed to manage security in the Garganta facility, and turning off all of its safeguards. BIOCOM was also responsible for controlling Kovac's security personnell, in a manner identical to the way the Warden uses the Prisoners.
 GTFO (Video Game) / int_420c50b7
featureApplicability
1.0
 GTFO (Video Game) / int_420c50b7
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_420c50b7
 GTFO (Video Game) / int_43955609
type
Extradimensional Emergency Exit
 GTFO (Video Game) / int_43955609
comment
Extradimensional Emergency Exit: The final goal in Rundown 8.0 is to achieve this towards a dimension lacking the NAM-V pathogen, all while the Garganta Complex is enduring a core meltdown that threatens to kill the players.
 GTFO (Video Game) / int_43955609
featureApplicability
1.0
 GTFO (Video Game) / int_43955609
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_43955609
 GTFO (Video Game) / int_47e4f5f5
type
Golden Ending
 GTFO (Video Game) / int_47e4f5f5
comment
Golden Ending: The Release Ending in Rundown 8.0, which concludes with the prisoners using a portal to get the fuck out of not only the Garganta facility but their dimension entirely, arriving at a world that hasn't been infected by NAM-V, and if it is Earth, it might not have had the facility site dug at all. As the protagonists exit the teleportation chamber they're in, they find themselves outside any interiors, on a cliff inside a lush forest, overlooking many mountains with the sun in view, and then, over a loudspeaker, the voice of Dr. James Durant, one of Garganta's scientists, can be heard telling them that they are in a restricted zone and to not move due to local traps, leading to the credits scene.
 GTFO (Video Game) / int_47e4f5f5
featureApplicability
1.0
 GTFO (Video Game) / int_47e4f5f5
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_47e4f5f5
 GTFO (Video Game) / int_4c23b50f
type
Land Mine Goes "Click!"
 GTFO (Video Game) / int_4c23b50f
comment
Land Mine Goes "Click!": The Mine Deployer allows players to put down mines with infrared lasers that only detonate when a sleeper triggers it. Players can also obtain a C-Foam trip mine that shoots C-foam when tripped and a one-time use explosive trip mine.
 GTFO (Video Game) / int_4c23b50f
featureApplicability
1.0
 GTFO (Video Game) / int_4c23b50f
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_4c23b50f
 GTFO (Video Game) / int_504a1991
type
Body Horror
 GTFO (Video Game) / int_504a1991
comment
Body Horror: The Sleepers are grotesquely distorted, naked human bodies.
 GTFO (Video Game) / int_504a1991
featureApplicability
1.0
 GTFO (Video Game) / int_504a1991
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_504a1991
 GTFO (Video Game) / int_525df529
type
Not Using the "Z" Word
 GTFO (Video Game) / int_525df529
comment
Not Using the "Z" Word: The enemies are reanimated human bodies which attack in a mindless frenzy when disturbed, but they're Sleepers, not zombies. Later logs and lore imply some are not made from human bodies, instead growing in cocoons or walking in from another dimension.
 GTFO (Video Game) / int_525df529
featureApplicability
1.0
 GTFO (Video Game) / int_525df529
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_525df529
 GTFO (Video Game) / int_52dd4fde
type
Context-Sensitive Button
 GTFO (Video Game) / int_52dd4fde
comment
Context-Sensitive Button: Holding E can be used to refill ammo, open containers, pick up objects and revive teammates.
 GTFO (Video Game) / int_52dd4fde
featureApplicability
1.0
 GTFO (Video Game) / int_52dd4fde
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_52dd4fde
 GTFO (Video Game) / int_54a74b43
type
Who Needs Their Whole Body?
 GTFO (Video Game) / int_54a74b43
comment
Who Needs Their Whole Body?: It's possible to reduce a common Sleeper to its legs and one arm and still not eliminate it as a threat. The larger variants can still attack after losing everything above the waist.
 GTFO (Video Game) / int_54a74b43
featureApplicability
1.0
 GTFO (Video Game) / int_54a74b43
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_54a74b43
 GTFO (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 GTFO (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: In general, whenever players get to a room that has a lot of resource lockers and resources, expect a gimmick where the players have to survive hordes and hordes of enemies while completing a new objective. R6D1 gives out a lot of resources at the tail end of the first part where players have to reactivate a reactor just like R1C1 (which is the precursor to this trope for the game in general), and at the last portion of the level where a different dimension provides players with an enormous number of ammo and medipacks, which becomes quite necessary when needing to kill a Kaiju.
 GTFO (Video Game) / int_5561eef8
featureApplicability
1.0
 GTFO (Video Game) / int_5561eef8
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_5561eef8
 GTFO (Video Game) / int_61a503a7
type
Hell Is That Noise
 GTFO (Video Game) / int_61a503a7
comment
Hell Is That Noise: The rapid, throbbing heartbeat a Sleeper lets out if it detects movement. You have to stay completely still until it calms down or you risk waking up the entire room, so hearing it will definitely spike your blood pressure. Also worth noting is the high pitched whoop that Scouts make when something touches their feelers, since it means they will imminently shriek and release pheromones summoning a horde. As of Rundown 7, a new group of sleepers spawning will produce a distant scream. Player characters are so unnerved they will comment on it.
 GTFO (Video Game) / int_61a503a7
featureApplicability
1.0
 GTFO (Video Game) / int_61a503a7
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_61a503a7
 GTFO (Video Game) / int_659ef759
type
Implacable Man
 GTFO (Video Game) / int_659ef759
comment
Implacable Man: Most enemies will continue attacking even after their heads, limbs and even torsos are destroyed, much to the surprise of new players. The final mission of Rundown 7.0, E1: Chaos, features an invincible variant of the Tank enemy that will pursue you throughout the entire level. As you can't kill it, you can only run from it. A coordinated squad can have 1 player run it in circles while the other 3 accomplish objectives. God help you if you try to face it solo with bots.
 GTFO (Video Game) / int_659ef759
featureApplicability
1.0
 GTFO (Video Game) / int_659ef759
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_659ef759
 GTFO (Video Game) / int_6602cad
type
Permanently Missable Content
 GTFO (Video Game) / int_6602cad
comment
Permanently Missable Content: Once a particular Rundown event ends, its special weapons and level gimmicks are inaccessible for good. Averted in the 2022 update, with the old rundowns being slowly added back into the game, where they will be permanently available with no expiration date.
 GTFO (Video Game) / int_6602cad
featureApplicability
-1.0
 GTFO (Video Game) / int_6602cad
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_6602cad
 GTFO (Video Game) / int_66f763c0
type
Interface Screw
 GTFO (Video Game) / int_66f763c0
comment
Interface Screw: Being infected causes your vision to swim, which can make it hard to read terminals or other text. The Warden sends new orders to your character's masks via a holographic HUD. This can sometimes receive random garbage if the Warden suffers an error. Suffering the effects of a Pouncer's grab covers your screen in writhing tentacles until it wears off, leaving you deliberately disoriented.
 GTFO (Video Game) / int_66f763c0
featureApplicability
1.0
 GTFO (Video Game) / int_66f763c0
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_66f763c0
 GTFO (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 GTFO (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: Later chapters gradually push the story into this territory, as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it's present inside it becomes the dominant force over all life, with no known way to meaningfully fight back.
 GTFO (Video Game) / int_6a1c2a6
featureApplicability
1.0
 GTFO (Video Game) / int_6a1c2a6
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_6a1c2a6
 GTFO (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 GTFO (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: As the game avoids a grindy progression system like the Payday series has, instead your reward for successfully completing all Expeditions in a Rundown are unique clothing cosmetics that let other players know you've managed to do so.
 GTFO (Video Game) / int_6ac6a56a
featureApplicability
1.0
 GTFO (Video Game) / int_6ac6a56a
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_6ac6a56a
 GTFO (Video Game) / int_6ec989d8
type
Guide Dang It!
 GTFO (Video Game) / int_6ec989d8
comment
Guide Dang It!: At no point are the game's many unique mechanics explained in any way in the game itself (which is pretty important, since beating a level is virtually impossible without knowing what's expected of you from the game itself). The only way to know how to play the game is to watch multiple videos on youtube explaining how to play. The full release, thankfully, included a tutorial that took you through the various basics like how to use melee weapons, how to avoid being detected, how the doors worked, and how to use tools.
 GTFO (Video Game) / int_6ec989d8
featureApplicability
1.0
 GTFO (Video Game) / int_6ec989d8
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_6ec989d8
 GTFO (Video Game) / int_72c275d9
type
Insecurity System
 GTFO (Video Game) / int_72c275d9
comment
Insecurity System: The complex's security systems are very obtuse (requiring several biometric scans in different locations to open a locked door, needing to input a password every few minutes to restart the reactor) but don't seem to have been any help in preventing the Sleepers from nesting in it and presumably killing everyone on site.
 GTFO (Video Game) / int_72c275d9
featureApplicability
1.0
 GTFO (Video Game) / int_72c275d9
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_72c275d9
 GTFO (Video Game) / int_73f7b5a5
type
Total Party Kill
 GTFO (Video Game) / int_73f7b5a5
comment
Checkpoints in general upon the full release of the game is this as previous Rundowns had no checkpoints whatsoever, meaning that a level that can take hours only for a Total Party Kill had to be done all over again.
 GTFO (Video Game) / int_73f7b5a5
featureApplicability
1.0
 GTFO (Video Game) / int_73f7b5a5
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_73f7b5a5
 GTFO (Video Game) / int_794095d7
type
Boxed Crook
 GTFO (Video Game) / int_794095d7
comment
Boxed Crook: Players are condemned prisoners who are being used as cannon fodder by the Warden to accomplish objectives inside the infested complex. Subverted. The Hydrostasis pods erase long-term memories, so many of them are civilians that KSO/The Warden abducted and brainwashed.
 GTFO (Video Game) / int_794095d7
featureApplicability
-0.3
 GTFO (Video Game) / int_794095d7
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_794095d7
 GTFO (Video Game) / int_79a0e313
type
Bolivian Army Ending
 GTFO (Video Game) / int_79a0e313
comment
Bolivian Army Ending: The Valiant Ending in Rundown 8.0, which concludes with Schaeffer sending your team to the Valiant Chamber excavation and KDS Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits.
 GTFO (Video Game) / int_79a0e313
featureApplicability
1.0
 GTFO (Video Game) / int_79a0e313
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_79a0e313
 GTFO (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 GTFO (Video Game) / int_7fbb13bf
comment
Unfriendly Fire: While players cannot melee each other, ranged weapons from guns and sentries can damage other players. A mine can also One-Hit KO a player if they're caught in the blast radius of the mine.
 GTFO (Video Game) / int_7fbb13bf
featureApplicability
1.0
 GTFO (Video Game) / int_7fbb13bf
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_7fbb13bf
 GTFO (Video Game) / int_83d37e5d
type
Attack Its Weak Point
 GTFO (Video Game) / int_83d37e5d
comment
Attack Its Weakpoint: Every variety of sleeper has a weak spot that does additional damage when shot. They also all take bonus damage if struck from behind. Titans take bonus damage to the head, but the head can be destroyed without killing the body if the shot wasn't powerful enough! Tank enemies are massively resistant to attacks that don't hit the boils on their rear, requiring players to flank it. In R6D1: Nemesis, the Kraken can only be hurt by shooting glowing tumors on its enormous surface. The monster is so tall the players have to climb to different elevations to get clear shots.
 GTFO (Video Game) / int_83d37e5d
featureApplicability
1.0
 GTFO (Video Game) / int_83d37e5d
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_83d37e5d
 GTFO (Video Game) / int_8430699a
type
Alternate Universe
 GTFO (Video Game) / int_8430699a
comment
Alternate Universe: The Alt rundowns are heavily implied to be occurring in a parallel universe from the original rundowns. The Alt version of one of the final rundowns has your characters stumbling upon the corpses of alternate versions of two of your team members from yet another alternate universe.
 GTFO (Video Game) / int_8430699a
featureApplicability
1.0
 GTFO (Video Game) / int_8430699a
featureConfidence
1.0
 GTFO (Video Game)
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GTFO (Video Game) / int_8430699a
 GTFO (Video Game) / int_874c712f
type
Dug Too Deep
 GTFO (Video Game) / int_874c712f
comment
Dug Too Deep: As revealed in some of the logs, Garganta started as an enormous Iridium mine until they discovered "The Fossil", an enclosed biome containing alien life forms located over 1.5 kilometers down. This includes the sleepers and the infection that creates them.
 GTFO (Video Game) / int_874c712f
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1.0
 GTFO (Video Game) / int_874c712f
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_874c712f
 GTFO (Video Game) / int_8b3ad439
type
Fog of Doom
 GTFO (Video Game) / int_8b3ad439
comment
Fog of Doom: Though all missions have fog, some missions have infected fog that will kill you if you spend too long in it. In later levels, there is also The Mother, which will flood the room with fog and start spawning hostile babies when agitated.
 GTFO (Video Game) / int_8b3ad439
featureApplicability
1.0
 GTFO (Video Game) / int_8b3ad439
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_8b3ad439
 GTFO (Video Game) / int_8c681acc
type
Third-Person Person
 GTFO (Video Game) / int_8c681acc
comment
Third-Person Person: Dauda occasionally refers to himself in third-person.
 GTFO (Video Game) / int_8c681acc
featureApplicability
1.0
 GTFO (Video Game) / int_8c681acc
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_8c681acc
 GTFO (Video Game) / int_8e20979
type
Wham Episode
 GTFO (Video Game) / int_8e20979
comment
Wham Episode: In Rundown 5 you can find audio logs revealing the past history of the four amnesiac protagonists. Rundown 6, which came with the game's full 1.0 release, seems to clarify exactly what's going on to a decent degree: The Corporation has been drilling into the meteor crater in search of ancient alien artifacts, one of which allows teleportation to another dimension. Said dimension is occupied by at least 1 massive skyscraper-sized creature with physiological similarities to the Sleepers, hinting that the other dimension is the source of the parasitic virus. In ALT://Rundown 6.0, Schaeffer's journey eventually leads to him discovering a few truths behind the Warden, revealing that it is part of an alien faction known as "The Collectors", which seeks to find a dimension free of the NAM-V pathogen. In Rundown 8.0 the existence of alternate timelines enters plain view, resulting in both the teams of the original and alternate rundowns being playable. It also fully shows how far has original Schaeffer's sanity fallen, leading to his prisoner team betraying, and out of self-defence, killing him. It concludes with the original team teleporting to a universe lacking the NAM-V contamination, where it is discovered that they might not be so alone.
 GTFO (Video Game) / int_8e20979
featureApplicability
1.0
 GTFO (Video Game) / int_8e20979
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_8e20979
 GTFO (Video Game) / int_8ebd7403
type
Action Commands
 GTFO (Video Game) / int_8ebd7403
comment
Action Commands: The "reconnect" missions will require you to restart a reactor, which attracts waves of awoken Sleepers that you need to fend off. Periodically, one of your team will have to run back to the reactor terminal to input a security verification code to keep the process from resetting.
 GTFO (Video Game) / int_8ebd7403
featureApplicability
1.0
 GTFO (Video Game) / int_8ebd7403
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_8ebd7403
 GTFO (Video Game) / int_931fc523
type
Back for the Finale
 GTFO (Video Game) / int_931fc523
comment
Back for the Finale: In Rundown 8.0 the Kraken returns in the Golden Ending final level, "Release" (R 8 E 2), serving as a Final Boss for the game.
 GTFO (Video Game) / int_931fc523
featureApplicability
1.0
 GTFO (Video Game) / int_931fc523
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_931fc523
 GTFO (Video Game) / int_93deab19
type
Ominous Fog
 GTFO (Video Game) / int_93deab19
comment
Ominous Fog: Tons of it in every level, to the point that Fog Repeller is a common utility item. Some levels involve activating ventilators that change the elevation of the fog, which can cover or uncover other parts of the level.
 GTFO (Video Game) / int_93deab19
featureApplicability
1.0
 GTFO (Video Game) / int_93deab19
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_93deab19
 GTFO (Video Game) / int_940a5958
type
Artificial Stupidity
 GTFO (Video Game) / int_940a5958
comment
Artificial Stupidity: Bots are at least functional but are deliberately undertuned and not intended as a substitute for human players, and many levels are not intended to be completable using only the bots, unlike bots in games like Left 4 Dead or Aliens: Fireteam Elite which are decent enough to allow you to play through the entire game solo on Normal or even Hard. Not only can they not split focus and complete multiple objectives at once (which is at least understandable, as most bots in this genre can't), which many levels require, but they're also subpar in combat, often hesitating for a good second or two before shooting each individual enemy even in intense firefights and often making poor target prioritization choices. The bots also immediately fall to pieces the instant you the human player get downed and are out of the fight. On the whole they're meant to gives solos a taste of the game's gameplay rather than allow them to play through the game entirely, or to fill in 1 or 2 open slots if you're unable to put together a full team of 4 players. This is further compounded by the game's lack of built-in matchmaking; unless you have friends to play it with, the game outright tells you that you're expected to put a party together through social media channels.
 GTFO (Video Game) / int_940a5958
featureApplicability
1.0
 GTFO (Video Game) / int_940a5958
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_940a5958
 GTFO (Video Game) / int_94cce63e
type
Fighting Irish
 GTFO (Video Game) / int_94cce63e
comment
Fighting Irish: Hacket.
 GTFO (Video Game) / int_94cce63e
featureApplicability
1.0
 GTFO (Video Game) / int_94cce63e
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_94cce63e
 GTFO (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 GTFO (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The Shotgun does not have a lot of ammo but can kill groups of enemies at close range. The Choke Mod Shotgun sacrifices damage for fire rate. Finally, the Automatic Shotgun Sentry is lethal at close range when placed behind a door that sleepers will break through, though the Sentry has been removed as of Rundown 4.
 GTFO (Video Game) / int_96ecc67e
featureApplicability
1.0
 GTFO (Video Game) / int_96ecc67e
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_96ecc67e
 GTFO (Video Game) / int_9b6cc16b
type
No Range Like Point-Blank Range
 GTFO (Video Game) / int_9b6cc16b
comment
No Range Like Point-Blank Range: The Scattergun is very effective at close range and can kill most bosses, but it's useless at long ranges.
 GTFO (Video Game) / int_9b6cc16b
featureApplicability
1.0
 GTFO (Video Game) / int_9b6cc16b
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_9b6cc16b
 GTFO (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 GTFO (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: The Machine Gun in the first Rundown used to be considered as the worst special weapon in the game due to its low magazine capacity (25 shots per magazine for a gun that's fully automatic), the awkward charge time before firing the weapon, its long reload time, and was generally outclassed by almost every other weapon. While the awkward charge time still persisted, starting from Rundown 2, the weapon got buffed from 25 shots to 50 shots per magazine, allowing players to truly spray and pray plus its drop off damage point was increased.
 GTFO (Video Game) / int_9bcd82c0
featureApplicability
1.0
 GTFO (Video Game) / int_9bcd82c0
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_9bcd82c0
 GTFO (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 GTFO (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The Bio Tracker can be used to see enemy blips behind walls and doors, and can tag moving enemies (ie, scouts and hordes) to keep track of them.
 GTFO (Video Game) / int_9cd91b8a
featureApplicability
1.0
 GTFO (Video Game) / int_9cd91b8a
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_9cd91b8a
 GTFO (Video Game) / int_9f4a47f2
type
Competitive Balance
 GTFO (Video Game) / int_9f4a47f2
comment
Competitive Balance: All weapons and tools in the game have their advantages and disadvantages and players would need a variety of tools to overcome the game as a team. A few examples include: For melee weapons, the sledgehammer is a Jack of All Trades that does deal the most damage compared to the rest of the weapons. The spear meanwhile is slightly weaker than the sledgehammer but can reach far, making it safer to kill scouts; however, its disadvantage is that players sprint slower while charging the weapon. The knife has the fastest charge time which is perfect for horde events; but its range is very short and players have to aim for the head to deliver a One-Hit Kill as it does deal the weakest damage. Finally, the bat can open padlocked chests without charging and easily staggers enemies. For ranged weapons, the stronger the weapon, the lower the ammunition reserves. The inverse is also true but it's useful for staggering enemies especially when they come in groups. For tools, the auto sentry has the weakest damage but has the highest ammo count. The burst sentry deals better damage but its ammo count is slightly lower. The sniper sentry can one shot even scouts but it has the lowest ammo count and its rate of fire is very slow. The C-foam launcher allows players to foam the doors and floor without having to find a C-foam grenade. The Mine Deployer can destroy multiple amounts of enemies in one go but it has a low count and can One-Hit KO a player if the mine detonates near the player. Finally, the Bio Tracker can only detect enemies but it doesn't need any tool refills.
 GTFO (Video Game) / int_9f4a47f2
featureApplicability
1.0
 GTFO (Video Game) / int_9f4a47f2
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_9f4a47f2
 GTFO (Video Game) / int_a5237a54
type
Action-Based Mission
 GTFO (Video Game) / int_a5237a54
comment
Action-Based Mission: Almost every mission you go in will force you to fight a Horde at some point, thanks to how many of the doors have alarms on them. Failing to drive them off or be well prepared can lead to a quick Total Party Kill.
 GTFO (Video Game) / int_a5237a54
featureApplicability
1.0
 GTFO (Video Game) / int_a5237a54
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_a5237a54
 GTFO (Video Game) / int_a8826e1e
type
Giant Mook
 GTFO (Video Game) / int_a8826e1e
comment
Giant Mook: There are both melee and ranged Elite Zombie variants of the basic Sleepers; they're twice the size of a human being and serve as "tanks" being able to survive significantly more damage than regular Sleepers, while also dealing out much more damage as well. Then can even survive having their entire upper torso blow off, with the legs continuing to attack.
 GTFO (Video Game) / int_a8826e1e
featureApplicability
1.0
 GTFO (Video Game) / int_a8826e1e
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_a8826e1e
 GTFO (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 GTFO (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: All HEL weapons fire high-energy lasers that pierce targets, letting you kill multiple enemies with one shot.
 GTFO (Video Game) / int_afc8ddc7
featureApplicability
1.0
 GTFO (Video Game) / int_afc8ddc7
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_afc8ddc7
 GTFO (Video Game) / int_b905e88c
type
People Jars
 GTFO (Video Game) / int_b905e88c
comment
People Jars: Tons of them are around the facility, showing preserved plants and animals that are being studied by scientists in Garganta. A log in Rundown 7 says that Dr. Hammerstein, head of the project and a narcissist, ordered them to be displayed everywhere to "inspire" the workers. The HSU tanks are used to store people long-term, suspending them in water and partially turning them into plants to avoid aging, hunger, or disease.
 GTFO (Video Game) / int_b905e88c
featureApplicability
1.0
 GTFO (Video Game) / int_b905e88c
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_b905e88c
 GTFO (Video Game) / int_bcae7b8c
type
Combat Resuscitation
 GTFO (Video Game) / int_bcae7b8c
comment
Combat Resuscitation: Standard fare for a co-op shooter. Made even more difficult by how quickly you can die in this game.
 GTFO (Video Game) / int_bcae7b8c
featureApplicability
1.0
 GTFO (Video Game) / int_bcae7b8c
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1.0
 GTFO (Video Game)
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GTFO (Video Game) / int_bcae7b8c
 GTFO (Video Game) / int_c25c7890
type
Fun with Acronyms
 GTFO (Video Game) / int_c25c7890
comment
Fun with Acronyms: The title stands for "Get The Fuck Out".
 GTFO (Video Game) / int_c25c7890
featureApplicability
1.0
 GTFO (Video Game) / int_c25c7890
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_c25c7890
 GTFO (Video Game) / int_c34a1799
type
Kaiju
 GTFO (Video Game) / int_c34a1799
comment
R6D1 gives out a lot of resources at the tail end of the first part where players have to reactivate a reactor just like R1C1 (which is the precursor to this trope for the game in general), and at the last portion of the level where a different dimension provides players with an enormous number of ammo and medipacks, which becomes quite necessary when needing to kill a Kaiju.
 GTFO (Video Game) / int_c34a1799
featureApplicability
1.0
 GTFO (Video Game) / int_c34a1799
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_c34a1799
 GTFO (Video Game) / int_c3585f4a
type
Boom, Headshot!
 GTFO (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Played straight with a shot from the sniper rifle where it can One-Hit Kill everything but the Tank (due to its weak point being the back and it has several amounts of hit marks) and the Nemesis enemy in R6D1 due to it being a gimmick boss where players can only hit certain spots one at a time in the head. Averted with most other guns where shooting off the head isn't enough to kill even the most basic sleeper, catching new players off guard. The heads of sleepers add a multiplier to any incoming damage, allowing stronger weapons to kill very efficiently. Weaker weapons still get the multiplier but have a change of destroying the head without killing the sleeper.
 GTFO (Video Game) / int_c3585f4a
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-1.0
 GTFO (Video Game) / int_c3585f4a
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1.0
 GTFO (Video Game)
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GTFO (Video Game) / int_c3585f4a
 GTFO (Video Game) / int_d3ce4122
type
Dynamic Loading
 GTFO (Video Game) / int_d3ce4122
comment
Dynamic Loading: The Uncomfortable Elevator Moment at the start of every mission.
 GTFO (Video Game) / int_d3ce4122
featureApplicability
1.0
 GTFO (Video Game) / int_d3ce4122
featureConfidence
1.0
 GTFO (Video Game)
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GTFO (Video Game) / int_d3ce4122
 GTFO (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 GTFO (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: Each player has a color assigned to them that can be seen on the map or by their silhouette.
 GTFO (Video Game) / int_d5a66181
featureApplicability
1.0
 GTFO (Video Game) / int_d5a66181
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_d5a66181
 GTFO (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 GTFO (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The tops and bottoms of all staircases are marked with warning paint, letting you easily distinguish if the upcoming ledge is safe to traverse or will lead to massive falling damage. Because bots are not intelligent enough to stealth properly, they don't alert untriggered Sleepers. The flip side of this is that they don't attack Sleepers unless you've already hit them with an attack (to prevent you from exploiting this to clear a room), so you'll sometimes find them standing still allowing triggered Sleepers to wail on them until you intervene. Checkpoints in general upon the full release of the game is this as previous Rundowns had no checkpoints whatsoever, meaning that a level that can take hours only for a Total Party Kill had to be done all over again.
 GTFO (Video Game) / int_d6f284a3
featureApplicability
1.0
 GTFO (Video Game) / int_d6f284a3
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_d6f284a3
 GTFO (Video Game) / int_dc1761bd
type
A God Am I
 GTFO (Video Game) / int_dc1761bd
comment
A God Am I: During one of his audio logs, Dauda makes a frenzied and guilt-ridden variant of this statement ala J. Robert Oppenheimer, calling himself a "dark god" for his part in unleashing the Sleepers.
 GTFO (Video Game) / int_dc1761bd
featureApplicability
1.0
 GTFO (Video Game) / int_dc1761bd
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_dc1761bd
 GTFO (Video Game) / int_dd082289
type
A Million Is a Statistic
 GTFO (Video Game) / int_dd082289
comment
A Million Is a Statistic: The Warden's Twitter outright says that he's condemned over 600,000 people to their deaths by sending them in the complex. One has to wonder how the whole place isn't lined to the ceiling with corpses or impenetrable if the implication that the dead can be transformed into the monsters.
 GTFO (Video Game) / int_dd082289
featureApplicability
1.0
 GTFO (Video Game) / int_dd082289
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_dd082289
 GTFO (Video Game) / int_dea5ae31
type
Doomed Protagonist
 GTFO (Video Game) / int_dea5ae31
comment
Doomed Protagonist: After completing a mission, surviving prisoners are given an evaluation; one of the metrics is "Infection Level."
 GTFO (Video Game) / int_dea5ae31
featureApplicability
1.0
 GTFO (Video Game) / int_dea5ae31
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_dea5ae31
 GTFO (Video Game) / int_df4b69d6
type
Uncomfortable Elevator Moment
 GTFO (Video Game) / int_df4b69d6
comment
Uncomfortable Elevator Moment: Every mission begins with you emerging from your stasis pods, strapped in to a harness, and being literally dropped down into the abyss. It is definitely a jarring experience the first time it happens.
 GTFO (Video Game) / int_df4b69d6
featureApplicability
1.0
 GTFO (Video Game) / int_df4b69d6
featureConfidence
1.0
 GTFO (Video Game)
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GTFO (Video Game) / int_df4b69d6
 GTFO (Video Game) / int_e08fcc99
type
Battle Theme Music
 GTFO (Video Game) / int_e08fcc99
comment
Battle Theme Music: Whenever a horde is triggered. It can actually be a useful indicator of whether or not you're still under attack.
 GTFO (Video Game) / int_e08fcc99
featureApplicability
1.0
 GTFO (Video Game) / int_e08fcc99
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_e08fcc99
 GTFO (Video Game) / int_e27693
type
The Coup
 GTFO (Video Game) / int_e27693
comment
The Coup: Santonian Mining Company built Garganta as a combination mine and research lab, hiring Kovac Security Operations to provide physical and digital security for them. Kovac moved in a huge amount of weapons and officers then annexed the facility piece by piece, murdering or capturing anyone who tried to stop them.
 GTFO (Video Game) / int_e27693
featureApplicability
1.0
 GTFO (Video Game) / int_e27693
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_e27693
 GTFO (Video Game) / int_e7b73414
type
Sniper Rifle
 GTFO (Video Game) / int_e7b73414
comment
Sniper Rifle: Available as a heavy weapon in all rundowns. It fires too slowly and takes too much ammo to be used during alarms, but it is valuable for killing larger sleeping enemies. If you are far enough away, the gunshot won't even agitate the other sleepers (unless they're adjacent to your target).
 GTFO (Video Game) / int_e7b73414
featureApplicability
1.0
 GTFO (Video Game) / int_e7b73414
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_e7b73414
 GTFO (Video Game) / int_ec3768a
type
Sprint Meter
 GTFO (Video Game) / int_ec3768a
comment
Sprint Meter: In the form of your character's Pulse, displayed above their health. Sprinting will make your pulse go up and eventually cause you to slow down, while combat will send it sky-high and slow you down considerably as an anti-kiting mechanic.
 GTFO (Video Game) / int_ec3768a
featureApplicability
1.0
 GTFO (Video Game) / int_ec3768a
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_ec3768a
 GTFO (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 GTFO (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: In Rundown 8.0, when following the original Schaeffer to the Drainage Chamber, where the alternate, saner Schaeffer is located, players can activate the chamber before the former kills the latter, taking out both of them together in the process despite having no reason to kill the alternate.
 GTFO (Video Game) / int_f87c42d4
featureApplicability
1.0
 GTFO (Video Game) / int_f87c42d4
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_f87c42d4
 GTFO (Video Game) / int_fd2b6ace
type
Awesome, but Temporary
 GTFO (Video Game) / int_fd2b6ace
comment
Awesome, but Temporary: Fog Repellers are invaluable later in some missions, where the fog can be so dense you won't see anything without it. They don't last forever, though. Yellow Syringes causes all melee attacks to deal triple damage for a few seconds. C-Foam grenades whenever they're available in a level are very useful for players who did not bring a C-Foam Launcher. They can barricade doors and hit groups of sleepers when thrown at their general direction. They also spawn sporadically in a level.
 GTFO (Video Game) / int_fd2b6ace
featureApplicability
1.0
 GTFO (Video Game) / int_fd2b6ace
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_fd2b6ace
 GTFO (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 GTFO (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: The mission objectives from the final levels of Rundown 6 seem to imply one of the Warden's ultimate goals is attempting to retrieve data for a cure to the Sleeper virus from the depths of the Complex; said virus has possibly exploded into a global pandemic on the surface. Then again, the Warden once had you rescue a baby only to have you suck out its brain to use as a CPU one Rundown later, so you can't really take its motives or goals for granted.
 GTFO (Video Game) / int_fd4f8299
featureApplicability
1.0
 GTFO (Video Game) / int_fd4f8299
featureConfidence
1.0
 GTFO (Video Game)
hasFeature
GTFO (Video Game) / int_fd4f8299
 GTFO (Video Game) / int_fdad625e
type
Was Once a Man
 GTFO (Video Game) / int_fdad625e
comment
Was Once a Man: Some Sleepers have the atrophied remnants of human faces on the sides of their Vagina Dentata mouths, showing that this is their nature. You can also find human corpses in the complex that appear to be mid-way through the process of becoming a Sleeper. Worst of all, as detailed under Doomed Protagonist it's implied that the player characters are infected to a degree.
 GTFO (Video Game) / int_fdad625e
featureApplicability
1.0
 GTFO (Video Game) / int_fdad625e
featureConfidence
1.0
 GTFO (Video Game)
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GTFO (Video Game) / int_fdad625e
 GTFO (Video Game) / int_name
type
ItemName
 GTFO (Video Game) / int_name
comment
 GTFO (Video Game) / int_name
featureApplicability
1.0
 GTFO (Video Game) / int_name
featureConfidence
1.0
 GTFO (Video Game)
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GTFO (Video Game) / int_name
 GTFO (Video Game) / int_name
itemName
GTFO (Video Game)

The following is a list of statements referring to the current page from other pages.

 GTFO (Video Game)
hasFeature
Action Horror / int_e5d6c4e9
 GTFO (Video Game)
hasFeature
Competitive Balance / int_e5d6c4e9
 GTFO (Video Game)
hasFeature
Sci-Fi Horror / int_e5d6c4e9
 GTFO (Video Game)
hasFeature
Self-Imposed Challenge / int_e5d6c4e9
 GTFO (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_e5d6c4e9
 GTFO (Video Game)
hasFeature
Video Games of 2015–2019 / int_e5d6c4e9
 GTFO (Video Game)
hasFeature
Violation of Common Sense / int_e5d6c4e9