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Get To The Orange Door (Video Game)
- 36 statements
- 5 feature instances
- 1 referencing feature instances
Get To The Orange Door (Video Game) | type |
TVTItem | |
Get To The Orange Door (Video Game) | label |
Get To The Orange Door (Video Game) | |
Get To The Orange Door (Video Game) | page |
GetToTheOrangeDoor | |
Get To The Orange Door (Video Game) | comment |
Get To the Orange Door, or GTTOD, is a Roguelite First-Person Shooter developed by Andrew Smith (known online as low_hanging_nuts) and published by Hitcents. The game was released in Early Access on May 30, 2019, and has maintained a constant development cycle, with a full release to be announced.The player takes control of an unnamed armored protagonist, who, after getting pulled into a strange neon mountain world called the Shatter, fights his way to the summit, acquiring new abilities and weapons along the way.The gameplay loop consists of fighting your way through hordes of enemies and acquiring new weapons until you reach the titular Orange Door at the end. Combat and traversal through the levels is heavily inspired by Titanfall 2, with the ability to wall-run, slide, and air-dash through levels. | |
Get To The Orange Door (Video Game) | fetched |
2023-11-08T04:17:35Z | |
Get To The Orange Door (Video Game) | parsed |
2023-11-08T04:17:35Z | |
Get To The Orange Door (Video Game) | processingComment |
Dropped link to CrueltySquad: Not a Feature - ITEM | |
Get To The Orange Door (Video Game) | processingComment |
Dropped link to Halo: Not a Feature - ITEM | |
Get To The Orange Door (Video Game) | processingComment |
Dropped link to MartyRobbins: Not a Feature - IGNORE | |
Get To The Orange Door (Video Game) | isPartOf |
DBTropes | |
Get To The Orange Door (Video Game) / int_1527d90d | type |
Early Game Hell | |
Get To The Orange Door (Video Game) / int_1527d90d | comment |
Early Game Hell: When you start, all you have is a pistol, your fists, some concussion grenades, and a scanner. Given how quickly Threat Level can be raised, the humble pistol can quickly become less-than-effective. | |
Get To The Orange Door (Video Game) / int_1527d90d | featureApplicability |
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Get To The Orange Door (Video Game) / int_1527d90d | featureConfidence |
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Get To The Orange Door (Video Game) | hasFeature |
Get To The Orange Door (Video Game) / int_1527d90d | |
Get To The Orange Door (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Get To The Orange Door (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: The Build-a-Bang Engine | |
Get To The Orange Door (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
Get To The Orange Door (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
Get To The Orange Door (Video Game) | hasFeature |
Get To The Orange Door (Video Game) / int_c25c7890 | |
Get To The Orange Door (Video Game) / int_c75df49a | type |
Shout-Out | |
Get To The Orange Door (Video Game) / int_c75df49a | comment |
Shout-Out: The Assault Rifle is a fusion of the MA5D and Flatline. The SMG, once put through the Build-a-bang machine, is a reference to Cruelty Squad, complete with a grinning face on the side of the magazine. The Loki's SMG mode distinctly resembles that of an Alternator. Putting the Revolver through the BABE results in the Big Iron. | |
Get To The Orange Door (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Get To The Orange Door (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Get To The Orange Door (Video Game) | hasFeature |
Get To The Orange Door (Video Game) / int_c75df49a | |
Get To The Orange Door (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Get To The Orange Door (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The location of the door, bunkers, and the Grab-a-Gun machine will always appear on the compass regardless of whether or not you have a scanner equipped. Cursed and Blessed bunkers will have either an orange or blue torch respectively situated directly outside of the door, preventing you from wasting a key. Lootables can be opened by shooting them, helping maintain the flow of the game. In addition, all items save for powerups are magnetized to the player. | |
Get To The Orange Door (Video Game) / int_d6f284a3 | featureApplicability |
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Get To The Orange Door (Video Game) / int_d6f284a3 | featureConfidence |
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Get To The Orange Door (Video Game) | hasFeature |
Get To The Orange Door (Video Game) / int_d6f284a3 | |
Get To The Orange Door (Video Game) / int_name | type |
ItemName | |
Get To The Orange Door (Video Game) / int_name | comment |
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Get To The Orange Door (Video Game) / int_name | featureApplicability |
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Get To The Orange Door (Video Game) / int_name | featureConfidence |
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Get To The Orange Door (Video Game) | hasFeature |
Get To The Orange Door (Video Game) / int_name | |
Get To The Orange Door (Video Game) / int_name | itemName |
Get To The Orange Door (Video Game) |
The following is a list of statements referring to the current page from other pages.
Get To The Orange Door (Video Game) | hasFeature |
Combat Parkour / int_a88e3eaf |
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