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Ghostbusters (1990) (Video Game)

 Ghostbusters (1990) (Video Game)
type
TVTItem
 Ghostbusters (1990) (Video Game)
label
Ghostbusters (1990) (Video Game)
 Ghostbusters (1990) (Video Game)
page
Ghostbusters1990
 Ghostbusters (1990) (Video Game)
comment
A side-scrolling action game developed by Compile for the Sega Genesis, based on the Ghostbusters franchise.In 2023 the game received a fan-made update called Ghostbusters: Special Edition. It adds various features like new difficulty settings, along with Winston as a playable character.Not to be confused with the earlier 1984 video game released by Activision.
 Ghostbusters (1990) (Video Game)
fetched
2023-11-04T12:59:47Z
 Ghostbusters (1990) (Video Game)
parsed
2023-11-04T12:59:47Z
 Ghostbusters (1990) (Video Game)
processingComment
Dropped link to Centipede: Not a Feature - ITEM
 Ghostbusters (1990) (Video Game)
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Dropped link to LittleShopOfHorrors: Not a Feature - ITEM
 Ghostbusters (1990) (Video Game)
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Dropped link to Tetris: Not a Feature - ITEM
 Ghostbusters (1990) (Video Game)
isPartOf
DBTropes
 Ghostbusters (1990) (Video Game) / int_13d7a65e
type
The Artifact
 Ghostbusters (1990) (Video Game) / int_13d7a65e
comment
The Artifact: Buying items and pack upgrades and "driving" to haunted locations are holdovers from the original game.
 Ghostbusters (1990) (Video Game) / int_13d7a65e
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_13d7a65e
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_13d7a65e
 Ghostbusters (1990) (Video Game) / int_14f6a42b
type
Cartoon Bomb
 Ghostbusters (1990) (Video Game) / int_14f6a42b
comment
Cartoon Bomb: Smart bombs, which can destroy all ghosts in the immediate area...until they respawn behind your back.
 Ghostbusters (1990) (Video Game) / int_14f6a42b
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_14f6a42b
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_14f6a42b
 Ghostbusters (1990) (Video Game) / int_17ce80aa
type
All There in the Manual
 Ghostbusters (1990) (Video Game) / int_17ce80aa
comment
The manual implies that Janna's final form is called "Bazoozoo"(a reference to "Pazuzu"?).
 Ghostbusters (1990) (Video Game) / int_17ce80aa
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_17ce80aa
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1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_17ce80aa
 Ghostbusters (1990) (Video Game) / int_23b059ec
type
Bedsheet Ghost
 Ghostbusters (1990) (Video Game) / int_23b059ec
comment
Bedsheet Ghost: Appears in the form of white tablecloth ghosts. As in: the tablecloth floats off the table, comes toward you, and "ties you up" if you don't shoot it down in time.
 Ghostbusters (1990) (Video Game) / int_23b059ec
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_23b059ec
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1.0
 Ghostbusters (1990) (Video Game)
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Ghostbusters (1990) (Video Game) / int_23b059ec
 Ghostbusters (1990) (Video Game) / int_295087bf
type
Non-Indicative Name
 Ghostbusters (1990) (Video Game) / int_295087bf
comment
Non-Indicative Name: The 100-Eyed Centipede has considerably less than one hundred eyes.
 Ghostbusters (1990) (Video Game) / int_295087bf
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_295087bf
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_295087bf
 Ghostbusters (1990) (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Ghostbusters (1990) (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The "Barrier" upgrade, which makes you invincible but drains energy fast.
 Ghostbusters (1990) (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_2bdae2ae
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1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_2bdae2ae
 Ghostbusters (1990) (Video Game) / int_33d5b7f2
type
Adapted Out
 Ghostbusters (1990) (Video Game) / int_33d5b7f2
comment
Adapted Out: Winston Zeddemore is nowhere to be seen in the game and isn't even acknowledged.
 Ghostbusters (1990) (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_33d5b7f2
 Ghostbusters (1990) (Video Game) / int_3d2c6d30
type
Skewed Priorities
 Ghostbusters (1990) (Video Game) / int_3d2c6d30
comment
Skewed Priorities: Most of your clients want you to defeat the ghosts attacking their homes so they can sleep/not worry about being harmed. The client for the High-Rise Building level is only concerned with her building's property value plummeting if the ghosts aren't dealt with.
 Ghostbusters (1990) (Video Game) / int_3d2c6d30
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_3d2c6d30
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_3d2c6d30
 Ghostbusters (1990) (Video Game) / int_3df7b43b
type
Pull a Rabbit out of My Hat
 Ghostbusters (1990) (Video Game) / int_3df7b43b
comment
Pull a Rabbit out of My Hat: You encounter the Silk Hatton, who can pull a deranged, chihuahua-looking ghost rabbit out of his hat.
 Ghostbusters (1990) (Video Game) / int_3df7b43b
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_3df7b43b
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1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_3df7b43b
 Ghostbusters (1990) (Video Game) / int_420ab7c6
type
Smart Bomb
 Ghostbusters (1990) (Video Game) / int_420ab7c6
comment
Smart Bomb: You can carry up to eight cartoon bombs, which destroy all ghosts within the immediate vicinity. The more expensive but cooler "Explosive" weapon has the same effect, but at the cost of precious energy.
 Ghostbusters (1990) (Video Game) / int_420ab7c6
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_420ab7c6
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_420ab7c6
 Ghostbusters (1990) (Video Game) / int_4221e01a
type
Elemental Embodiment
 Ghostbusters (1990) (Video Game) / int_4221e01a
comment
Elemental Embodiment: The Woody House level is full of fire-based ghosts, including a fast-moving "Fire Giant" and a dragon made of fire. The Apartment level is ice and snow based with falling icicle hazards and a demonic snowman as the level boss.
 Ghostbusters (1990) (Video Game) / int_4221e01a
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_4221e01a
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_4221e01a
 Ghostbusters (1990) (Video Game) / int_4b084bdd
type
Planimal
 Ghostbusters (1990) (Video Game) / int_4b084bdd
comment
Planimal: Scalon, the boss in "Home Sweet Home," and the Broccoli Worm, a miniboss in the Castle.
 Ghostbusters (1990) (Video Game) / int_4b084bdd
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_4b084bdd
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_4b084bdd
 Ghostbusters (1990) (Video Game) / int_4dc35c7
type
Snowlems
 Ghostbusters (1990) (Video Game) / int_4dc35c7
comment
Snowlems: The "Apartment" level, which is a frozen tundra and filled with water, has these all over. There are small ones throughout the level, an Ice Golem named Crysta-Robo, and a snowman-themed final boss.
 Ghostbusters (1990) (Video Game) / int_4dc35c7
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_4dc35c7
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_4dc35c7
 Ghostbusters (1990) (Video Game) / int_51923571
type
Spinning Paper
 Ghostbusters (1990) (Video Game) / int_51923571
comment
Spinning Paper: There's a variant of this: the newspaper simply fades in, but the effect is the same. The headline is always "GHOST COPS BUST ___ STREET SPOOK." Which is just based on a headline from the montage near the middle of the movie, anyway.
 Ghostbusters (1990) (Video Game) / int_51923571
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_51923571
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1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_51923571
 Ghostbusters (1990) (Video Game) / int_5979acea
type
Fragile Speedster
 Ghostbusters (1990) (Video Game) / int_5979acea
comment
Egon: Fragile Speedster. Moves the quickest, but takes more damage when hit.
 Ghostbusters (1990) (Video Game) / int_5979acea
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_5979acea
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_5979acea
 Ghostbusters (1990) (Video Game) / int_5a5de5ca
type
Boss Rush
 Ghostbusters (1990) (Video Game) / int_5a5de5ca
comment
Boss Rush: In the final level, the player has a rematch with every previous level's boss, minus Stay-Puft, before the final boss fight against Janna.
 Ghostbusters (1990) (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_5a5de5ca
 Ghostbusters (1990) (Video Game) / int_63d3ce1a
type
Dismantled MacGuffin
 Ghostbusters (1990) (Video Game) / int_63d3ce1a
comment
Dismantled MacGuffin: Four Boss Ghosts hold the pieces of a stone tablet. The fifth holds a red gem that, when placed in the center of the tablet, causes a gigantic hole to open right in the middle of New York City. The final boss holds a blue gem that, when placed in the center of the tablet, undoes the damage.
 Ghostbusters (1990) (Video Game) / int_63d3ce1a
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_63d3ce1a
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_63d3ce1a
 Ghostbusters (1990) (Video Game) / int_67fedd35
type
Bizarrchitecture
 Ghostbusters (1990) (Video Game) / int_67fedd35
comment
Bizarrchitecture: Most of the levels. Especially considering that they’re supposed to be homes. The game attempts to justify it by claiming an earthquake struck the day before.
 Ghostbusters (1990) (Video Game) / int_67fedd35
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_67fedd35
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_67fedd35
 Ghostbusters (1990) (Video Game) / int_697c3646
type
Ghastly Ghost
 Ghostbusters (1990) (Video Game) / int_697c3646
comment
Ghastly Ghost: As is to be expected, all of the enemies are ghosts, with only one (The Bouncing Buddy) being helpful and harmless. Even the green ghost, who appears and gives you HP/Mana power ups, hurts the Busters on contact.
 Ghostbusters (1990) (Video Game) / int_697c3646
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_697c3646
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_697c3646
 Ghostbusters (1990) (Video Game) / int_7142b38a
type
The Grim Reaper
 Ghostbusters (1990) (Video Game) / int_7142b38a
comment
The Grim Reaper: One of the minibosses has taken a Grim Reaper-like form, complete with scythe.
 Ghostbusters (1990) (Video Game) / int_7142b38a
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_7142b38a
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_7142b38a
 Ghostbusters (1990) (Video Game) / int_7a7b093d
type
Mana Meter
 Ghostbusters (1990) (Video Game) / int_7a7b093d
comment
Mana Meter: Your special weapons run on an energy bar. It can be refilled or made longer at the weapon store.
 Ghostbusters (1990) (Video Game) / int_7a7b093d
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_7a7b093d
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_7a7b093d
 Ghostbusters (1990) (Video Game) / int_7c2ab26c
type
Giving Up the Ghost
 Ghostbusters (1990) (Video Game) / int_7c2ab26c
comment
Giving Up the Ghost: The minibosses do this, and you have to catch the ghost with the Proton Stream and trap. It's most evident in the Castle level, when you have to exorcise your possessed teammates: the Green Ghost comes out of their mouths.
 Ghostbusters (1990) (Video Game) / int_7c2ab26c
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_7c2ab26c
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_7c2ab26c
 Ghostbusters (1990) (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Ghostbusters (1990) (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: For clearing the first five levels, the Ghostbusters get a piece of an ancient tablet and then a jewel that fits in a hole in the middle. However, this opens a Hellgate in the middle of the city when they put the "Eye of the Flame" jewel into the stone tablet. Fortunately, replacing it with a jewel called "The Storm's Calm" they get from the final boss repairs the damage.
 Ghostbusters (1990) (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_7fbb2a3
 Ghostbusters (1990) (Video Game) / int_87f5a0c
type
Bandage Mummy
 Ghostbusters (1990) (Video Game) / int_87f5a0c
comment
Bandage Mummy: Every time your character loses all his health, he will become covered in bandages.
 Ghostbusters (1990) (Video Game) / int_87f5a0c
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_87f5a0c
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_87f5a0c
 Ghostbusters (1990) (Video Game) / int_8f6a683
type
Beat the Curse Out of Him
 Ghostbusters (1990) (Video Game) / int_8f6a683
comment
Beat the Curse Out of Him: You must battle your possessed teammates in the Castle level. In order to repossess them, you must get behind them and damage the very visible possessor.
 Ghostbusters (1990) (Video Game) / int_8f6a683
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_8f6a683
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_8f6a683
 Ghostbusters (1990) (Video Game) / int_933576c8
type
Mighty Glacier
 Ghostbusters (1990) (Video Game) / int_933576c8
comment
Ray: Mighty Glacier. Moves the slowest, but takes less damage when hit.
 Ghostbusters (1990) (Video Game) / int_933576c8
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_933576c8
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_933576c8
 Ghostbusters (1990) (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Ghostbusters (1990) (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Mr. Stay-Puft can now fire lasers and fireballs from his eyes. Also, his arms can apparently detach from his body and fight independently.
 Ghostbusters (1990) (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_9bcd82c0
 Ghostbusters (1990) (Video Game) / int_9dab0a6e
type
Continuity Nod
 Ghostbusters (1990) (Video Game) / int_9dab0a6e
comment
Continuity Nod: The Banshee in the Apartment bears a passing resemblance to the Dream Ghost from the first movie.
 Ghostbusters (1990) (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_9dab0a6e
 Ghostbusters (1990) (Video Game) / int_9f4a47f2
type
Competitive Balance
 Ghostbusters (1990) (Video Game) / int_9f4a47f2
comment
Competitive Balance: Peter, Egon and Ray all have their own atributes. As the select screen will point out. Peter: Jack of All Stats with no glaring strengths or weaknesses. Egon: Fragile Speedster. Moves the quickest, but takes more damage when hit. Ray: Mighty Glacier. Moves the slowest, but takes less damage when hit.
 Ghostbusters (1990) (Video Game) / int_9f4a47f2
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_9f4a47f2
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_9f4a47f2
 Ghostbusters (1990) (Video Game) / int_ac81e4b0
type
Dueling Player Characters
 Ghostbusters (1990) (Video Game) / int_ac81e4b0
comment
Dueling Player Characters: The player is given a choice between Peter, Ray, and Egon at the beginning. The two that are not picked will later be fought as bosses with the in-story justification of being possessed.
 Ghostbusters (1990) (Video Game) / int_ac81e4b0
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_ac81e4b0
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_ac81e4b0
 Ghostbusters (1990) (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Ghostbusters (1990) (Video Game) / int_ac9f78d9
comment
Peter: Jack of All Stats with no glaring strengths or weaknesses.
 Ghostbusters (1990) (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_ac9f78d9
 Ghostbusters (1990) (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Ghostbusters (1990) (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: The inferno in the Woody House doesn't seem to hurt the player character unless he touches the fire itself...then again, the fire is the work of ghosts. Charmingly, the Boss Areas seem not to be on fire at all.
 Ghostbusters (1990) (Video Game) / int_b0a91b69
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_b0a91b69
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_b0a91b69
 Ghostbusters (1990) (Video Game) / int_b93b00ef
type
Goomba Springboard
 Ghostbusters (1990) (Video Game) / int_b93b00ef
comment
Goomba Springboard: There's a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell.
 Ghostbusters (1990) (Video Game) / int_b93b00ef
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_b93b00ef
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_b93b00ef
 Ghostbusters (1990) (Video Game) / int_c1c008cf
type
Bubble Gun
 Ghostbusters (1990) (Video Game) / int_c1c008cf
comment
Bubble Gun: The bubble projectile, which can carry ghosts away to somewhere else. Depending on how good your jumping skills are, this may become useful in the Woody House, as there is one type of ghost (a blue fire porcupine) which isn't affected by any of the other weapons.
 Ghostbusters (1990) (Video Game) / int_c1c008cf
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_c1c008cf
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_c1c008cf
 Ghostbusters (1990) (Video Game) / int_c3c3c608
type
Evil Former Friend
 Ghostbusters (1990) (Video Game) / int_c3c3c608
comment
Evil Former Friend: "Arthur" to the Weapons Shop owner.
 Ghostbusters (1990) (Video Game) / int_c3c3c608
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_c3c3c608
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_c3c3c608
 Ghostbusters (1990) (Video Game) / int_c75c63a3
type
Blackout Basement
 Ghostbusters (1990) (Video Game) / int_c75c63a3
comment
Blackout Basement: The burning building level, which for some reason was bathed in pitch-black darkness note This probably represents what your field of vision would be in a building that's under siege with fire ghosts.. Luckily, you CAN buy an Infrared Scope (read: Paragoggles) at the Item Shop. They're only useful on that one level, and the batteries wear out.
 Ghostbusters (1990) (Video Game) / int_c75c63a3
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_c75c63a3
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_c75c63a3
 Ghostbusters (1990) (Video Game) / int_c75df49a
type
Shout-Out
 Ghostbusters (1990) (Video Game) / int_c75df49a
comment
Shout-Out: The Venus Flytrap ghost in the Castle level is one for Audrey II. Where, oh where, is Rick Moranis when you need him? The manual implies that Janna's final form is called "Bazoozoo"(a reference to "Pazuzu"?). In the Apartment level, the Ghostbusters have to face a horde of small orange creatures which don't seem to fit in with the surroundings. They may be a more demonic version of the Sno-Bees, from Sega's arcade game Pengo. The 100-Eyed Centipede in the High-Rise, and the way to defeat it, most likely derives from Centipede. Look at the computer in the Ghostbusters' office. Someone's playing a game of Tetris!
 Ghostbusters (1990) (Video Game) / int_c75df49a
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_c75df49a
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_c75df49a
 Ghostbusters (1990) (Video Game) / int_cf48c17
type
Nightmare Face
 Ghostbusters (1990) (Video Game) / int_cf48c17
comment
Nightmare Face: Janna. Good luck trying to go to sleep once you see it for yourself in the cutscene right before the Final Boss battle.
 Ghostbusters (1990) (Video Game) / int_cf48c17
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_cf48c17
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_cf48c17
 Ghostbusters (1990) (Video Game) / int_d57dfae4
type
Eyes Do Not Belong There
 Ghostbusters (1990) (Video Game) / int_d57dfae4
comment
Eyes Do Not Belong There: The 100-Eyed Centipede in the High-Rise and the Broccoli Worm in the Castle.
 Ghostbusters (1990) (Video Game) / int_d57dfae4
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_d57dfae4
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_d57dfae4
 Ghostbusters (1990) (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Ghostbusters (1990) (Video Game) / int_d9384864
comment
Post-Defeat Explosion Chain: All of the minibosses and bosses, bar the Possessors in the Castle level disintegrate in a series of "ghost vanishes" flashes.
 Ghostbusters (1990) (Video Game) / int_d9384864
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_d9384864
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_d9384864
 Ghostbusters (1990) (Video Game) / int_dc2a4fa3
type
Graphics-Induced Super-Deformed
 Ghostbusters (1990) (Video Game) / int_dc2a4fa3
comment
Graphics-Induced Super-Deformed: The game uses super-deformed sprites, but characters are normally proportioned in portraits and cutscenes.
 Ghostbusters (1990) (Video Game) / int_dc2a4fa3
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_dc2a4fa3
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_dc2a4fa3
 Ghostbusters (1990) (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Ghostbusters (1990) (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: Janna, the final boss, is essentially a Palette Swap version of Gozer. Additionally, the "Banshee" found in the Apartment level looks like the ghost in Ray's dream.
 Ghostbusters (1990) (Video Game) / int_f5a3e496
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_f5a3e496
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_f5a3e496
 Ghostbusters (1990) (Video Game) / int_fc33ff16
type
One-Winged Angel
 Ghostbusters (1990) (Video Game) / int_fc33ff16
comment
One-Winged Angel: Janna's final form has her become a green-skinned monster in armor throwing blades.
 Ghostbusters (1990) (Video Game) / int_fc33ff16
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_fc33ff16
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_fc33ff16
 Ghostbusters (1990) (Video Game) / int_fdad625e
type
Was Once a Man
 Ghostbusters (1990) (Video Game) / int_fdad625e
comment
Was Once a Man: This game has this as an origin for the Stay-Puft Marshmallow Man. He was once a fellow who gorged on Marshmallows and became Mr. Stay Puft (Or he over-ate himself to death and his ghost became Mr. Stay Puft, it isn't clear).
 Ghostbusters (1990) (Video Game) / int_fdad625e
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_fdad625e
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_fdad625e
 Ghostbusters (1990) (Video Game) / int_name
type
ItemName
 Ghostbusters (1990) (Video Game) / int_name
comment
 Ghostbusters (1990) (Video Game) / int_name
featureApplicability
1.0
 Ghostbusters (1990) (Video Game) / int_name
featureConfidence
1.0
 Ghostbusters (1990) (Video Game)
hasFeature
Ghostbusters (1990) (Video Game) / int_name
 Ghostbusters (1990) (Video Game) / int_name
itemName
Ghostbusters (1990) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ghostbusters (1990) (Video Game)
hasFeature
A Winner Is You / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Bandage Mummy / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Blackout Basement / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Boss Rush / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Bubble Gun / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Dueling Player Characters / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Fighting Your Friend / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Graphics-Induced Super-Deformed / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Haunted Castle / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Hyperactive Metabolism / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Japanese Video Games / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Killer Teddy Bear / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
No Hero Discount / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Point-and-Click Map / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Sealed Evil in a Teddy Bear / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Snowlems / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Static Role, Exchangeable Character / int_6d53fd55
 Ghostbusters (1990) (Video Game)
hasFeature
Video Games of 1990–1994 / int_6d53fd55