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Ghostly Matter (Video Game)
- 38 statements
- 6 feature instances
- 3 referencing feature instances
Ghostly Matter (Video Game) | type |
TVTItem | |
Ghostly Matter (Video Game) | label |
Ghostly Matter (Video Game) | |
Ghostly Matter (Video Game) | page |
GhostlyMatter | |
Ghostly Matter (Video Game) | comment |
Ghostly Matter is a Metroidvania distributed by Milestone and developed by Small Bros, which, despite the name, is actually an one-man studio: an Italian man who took three years to develop the whole game by himself.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In the Seventies, professors Penderghast and Melvil were working on a revolutionary invention named the Polterscope, a visor that lets people see through the veil of the mortal world and thus detect ghosts and other paranormal phenomena. However, Penderghast was worried by the possible implications, while Melvil wanted to finish the development at all costs, so the two split and Penderghast never saw his colleague again. Fast forward to 1986: Penderghast, now a world-famous parapsychologist, during one of his experiments hears Melvil's voice on a tape and so, piecing together the clues, he discovers that Melvil's disappearance might have something to do with the Blackwood family, who were said to meddle with dark forces, and whose manor in Scotland is said to be haunted...Ghostly Matter's central mechanic is the use of the Polterscope, which, similarly to Guacamelee!, switches the action between the physical world and the world of spirits; unlike that game, this ability is used not only for platforming challenges, but also to uncover hidden messages, clues and paths, necessary in order to progress: the game combines elements of platformer, run-n-gun and graphic adventure. All in all, it has a very Retraux sensibility, not only because of the retro-pixel graphics, but also for its somewhat unforgiving difficulty and the fact that you have to take notes by yourself if you want to have a chance to survive the vast, challenging environments without getting lost.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game was released on Steam on July 12th 2018. | |
Ghostly Matter (Video Game) | fetched |
2022-05-03T14:11:47Z | |
Ghostly Matter (Video Game) | parsed |
2022-05-03T14:11:47Z | |
Ghostly Matter (Video Game) | isPartOf |
DBTropes | |
Ghostly Matter (Video Game) / int_23b059ec | type |
Bedsheet Ghost | |
Ghostly Matter (Video Game) / int_23b059ec | comment |
Bedsheet Ghost: The most basic ghostly enemies, they just endlessly float back and forth. | |
Ghostly Matter (Video Game) / int_23b059ec | featureApplicability |
1.0 | |
Ghostly Matter (Video Game) / int_23b059ec | featureConfidence |
1.0 | |
Ghostly Matter (Video Game) | hasFeature |
Ghostly Matter (Video Game) / int_23b059ec | |
Ghostly Matter (Video Game) / int_259d5879 | type |
Anachronism Stew | |
Ghostly Matter (Video Game) / int_259d5879 | comment |
Anachronism Stew: The Blackwood Manor has been abandoned since the 1930s, but one of the rooms has a TV set with a VCR that are necessary for a sub-quest. The professor, of course, lampshades it. | |
Ghostly Matter (Video Game) / int_259d5879 | featureApplicability |
1.0 | |
Ghostly Matter (Video Game) / int_259d5879 | featureConfidence |
1.0 | |
Ghostly Matter (Video Game) | hasFeature |
Ghostly Matter (Video Game) / int_259d5879 | |
Ghostly Matter (Video Game) / int_3f2503af | type |
Ability Required to Proceed | |
Ghostly Matter (Video Game) / int_3f2503af | comment |
Ability Required to Proceed: You can't access the areas of Blackwood Manor that are home to demonic activity until you find the two pieces of the anti-demon kit. | |
Ghostly Matter (Video Game) / int_3f2503af | featureApplicability |
1.0 | |
Ghostly Matter (Video Game) / int_3f2503af | featureConfidence |
1.0 | |
Ghostly Matter (Video Game) | hasFeature |
Ghostly Matter (Video Game) / int_3f2503af | |
Ghostly Matter (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Ghostly Matter (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: The only way to hurt the possessed man in the shack is to let him get near the professor, so he'll open his mouth, and then shoot him in it. | |
Ghostly Matter (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Ghostly Matter (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Ghostly Matter (Video Game) | hasFeature |
Ghostly Matter (Video Game) / int_82108e3d | |
Ghostly Matter (Video Game) / int_d1814802 | type |
Big Red Devil | |
Ghostly Matter (Video Game) / int_d1814802 | comment |
Big Red Devil: The stereotypical red-skinned devil with horns and a pitchfork is an uncommon enemy that stands in place and attacks by summoning meteors from the sky. Vargh the demon is another example. | |
Ghostly Matter (Video Game) / int_d1814802 | featureApplicability |
1.0 | |
Ghostly Matter (Video Game) / int_d1814802 | featureConfidence |
1.0 | |
Ghostly Matter (Video Game) | hasFeature |
Ghostly Matter (Video Game) / int_d1814802 | |
Ghostly Matter (Video Game) / int_name | type |
ItemName | |
Ghostly Matter (Video Game) / int_name | comment |
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Ghostly Matter (Video Game) / int_name | featureApplicability |
1.0 | |
Ghostly Matter (Video Game) / int_name | featureConfidence |
1.0 | |
Ghostly Matter (Video Game) | hasFeature |
Ghostly Matter (Video Game) / int_name | |
Ghostly Matter (Video Game) / int_name | itemName |
Ghostly Matter (Video Game) |
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