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Go! Go! Hypergrind (Video Game)

 Go! Go! Hypergrind (Video Game)
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TVTItem
 Go! Go! Hypergrind (Video Game)
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Go! Go! Hypergrind (Video Game)
 Go! Go! Hypergrind (Video Game)
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GoGoHypergrind
 Go! Go! Hypergrind (Video Game)
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Go! Go! Hypergrind is a cel-shaded skateboarding game co-developed by Team Poponchi and Spümcø, Inc and with signature music by Grizzly. It is a late entry to the peri-2000 extreme sports video game boom, seeing release on November 18, 2003. Despite being produced in Japan, Atlus only published it in North America and furthermore only on the Nintendo GameCube. Of the four video games Spümcø has contributed to, Go! Go! Hypergrind is the last, and despite Team Poponchi's in-game message to keep an eye on their future work, Go! Go! Hypergrind has stayed the team's only product.The setting of the game is the Toon World, where cartoon logic and cartoon physics apply. The Toon World and the Real World are connected and every so often the Real World asks the Toon World for help in the production of cartoons. Artists in the Real World can draw them, but the residents of the Toon World can also film themselves and send the recordings over. With the rise of CGI, the animation company Spümcø is looking for a smash hit to bring back interest for cel-animation. What they have in mind is an antic-filled series about skateboarding called Go! Go! Hypergrind and rather than drawing it, they want actors from the Toon World to perform it. The game covers the auditions for the lead star of the show.The playable cast comprises nine default skaters and two unlockable ones, each with a uniquely animated moveset. In terms of gameplay, these skaters are distinguished by their 1-to-10 rating on six different stats: ollie, air, rail, manual, lip, and reaction. Respectively, these are how high a character can jump, how long they can stay airborne, how well they balance while grinding, how well they balance on one set of wheels, how well they balance while lip-sliding, and how long they can hold their negative reaction.Negative reactions are a key feature of Go! Go! Hypergrind and part of its Show Within a Show angle. Skateboard tricks are referred to as appeals because any trick performed is an attempt to appeal to the audience. Appeals come in the variations grind appeal, manual appeal, air appeal, lip appeal, pole appeal, and skitching. The first four have multiple tricks to them, most of them shared, but always six wholly unique to a given character. Appeals can be linked by performing them immediately after one another, with the sum of the appeals that make up a link being used as the score multiplier. Easier it is to link appeals by entering the aforementioned negative reaction state, because then links aren't finished until the timer on the negative reaction runs out. Negative reactions are started by performing a negative appeal, which is done by interacting with a gimmick that injures or bothers the skater. An example of a gimmick is a cactus, which causes the puncture negative appeal and thereby either starts or refreshes the negative reaction state. The only drawback is that a skater cannot perform their special appeals while a negative reaction is ongoing.Negative appeals and negative reactions owe their terminology to the idea that Moral Guardians would not approve of the violent or gross stunts. Around 2000 was a period in which controversy for controversy's sake was big in the West and Go! Go! Hypergrind can be seen as the principles of Jackass applied to a Zany Cartoon, although it's overall tamer than its marketing purports it to be.Not counting the tutorial-exclusive gym, there are eight stages available for use in three play modes. These are Story Mode, Freeride Mode, and VS Mode. Story Mode is the meat of the game, the auditions for the Go! Go! Hypergrind lead role. A full run of Story Mode consists of five preset rank matches per stage. Rank matches come in six variants, divided in 2-minute time limit challenges (Appeal Champ, Simon Says, Mini Game) and accomplishment challenges (Battle, Race, 1 Link Appeal). Respectively, the challenges are to score high, to perform negative appeals on command, to perform an action on repeat, to fight an opponent, to out-appeal an opponent, and to keep an appeal link going. Battle and Race are championship matches and continue for multiple rounds with a maximum of four until one contestant is the match's winner. 1 Link Appeal takes two rounds and the round that scores highest counts towards the overall score. Next up, Freeride Mode covers three sub-modes: Single Session, Free Ride, and Tutorial. Single Session Mode is a 2-minute time limit challenge to find all targets hidden in a stage. Free Ride is the purely recreational mode and Tutorial is the tutorial. Lastly, VS Mode offers six multiplayer options: Appeal Champ, Simon Says, Battle, Race, and Push. The first five are adaptations of Story Mode's rank matches while Push is unique to VS Mode. In Push, the players perform appeals to push the bar that splits the screen towards the opponent's screen in an effort to push them out of the game.Although Go! Go! Hypergrind is unrelated to Spümcø's earlier video games, it does share a noteworthy similarity with the Yoake no Mariko series in that their respective casts are all actors and the games are divided in stages according to film genres. There is even a reference to the Yoake no Mariko series in the form of a voice that exclaims "Excellent" after the winner of Story Mode signs their contract.
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Moon Rabbit
 Go! Go! Hypergrind (Video Game) / int_107e0220
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Moon Rabbit: Gigi looks like a girl dressed in a pink rabbit-shaped pajamas, but she can move the ears of her supposed pajamas, so the outfit might be part of her body. Gigi's special grind appeal is Crescent Grind, which turns her board into a crescent moon that spins around her. She also has some resistance to Earth's gravity as shown in her special manual appeal Low Gravity and on occasion when she floats back up onto her board after falling off.
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Magical Flutist
 Go! Go! Hypergrind (Video Game) / int_1221abf2
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Magical Flutist: Bob owns a cobra pipe with which he can force the snake on his nemes to dance as demonstrated by his manual appeal special Snake Dance. He can also use the pipe to place curses, or so he says. He tried to curse Gigi with bad luck by playing a tune, but either it doesn't work or it wasn't enough to take down Gigi.
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Bloodless Carnage
 Go! Go! Hypergrind (Video Game) / int_135b9977
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Bloodless Carnage: The contestants have to be decapitated, punctured, flattened, eaten, shocked, burnt, and so on, but because they are toons, there is no blood. In fact, there is such a lack of blood that the color red isn't available for the paint negative appeal in any level whatsoever. Yellow, blue, purple, green, orange, brown, and white are all present in the game, even if some are rare, but pointedly red is not.
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Totem Pole Trench
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Totem Pole Trench: The Johnson Bros are two short guys stacked atop each other to look like one tall guy. They fill up a single tracksuit together, of which the front is cut open to allow Bro #2 to see. Usually, there are no sleeves for Bro #2, but during some moves he does have them. Neither brother means deception with their two-guys-in-a-tracksuit getup; they're just that in-tune that they prefer to participate as one contestant.
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Does This Remind You of Anything?
 Go! Go! Hypergrind (Video Game) / int_14ed6ab7
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Does This Remind You of Anything?: The gorgeous Penny incessantly teases Freddy when she joins him on a walk through Toon City, insisting he tells her whom he likes and leaning into him. Freddy steadily overheats under her sultry gaze until his system violently gives out. Penny is caught in the explosion and left coughing with ash marks on her front while Freddy ends up in pieces but at peace. All in all, the whole scene strongly comes across as if Freddy gave Penny a facial.
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Cartoon Bomb
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Cartoon Bomb: Cartoon bombs can be found in a few stages as bomb gimmicks. There are also single and double bomb effects that can be found during a Race rank match. Whoever is targeted by these bomb effects loses as many coins as there are cartoon bombs.
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Now That's Using Your Teeth!
 Go! Go! Hypergrind (Video Game) / int_1564892c
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Now That's Using Your Teeth!: When he performs his special grind appeal Biting Slide, Decker bites down on his skateboard and grinds on doing a headstand. He also bites down on his board during his special air appeal Biting Flip to maneuver it around him.
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Magic Wand
 Go! Go! Hypergrind (Video Game) / int_17059108
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Magic Wand: Sally is a witch and has all the archetypical equipment for the job: the pointy hat, the flying broomstick, and of course a magic wand. She twirls around with it during her special air appeal Magic Wand, thereby summoning tiny sallies. And during her special manual appeal, she swings her magic wand like a baton to make her mummy dolls march after her.
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Eternal Engine
 Go! Go! Hypergrind (Video Game) / int_19028da
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Eternal Engine: Both Act 5: Factory and Act 7: Ninja Village are machine levels. Act 5: Factory is a robot assembly facility. There are a sweep truck making the rounds, open vats filled with molten metal, assembly belts, lasers, fire, paint-sprayers, and a control room in the center of the factory way up high where the wall-pistons can be activated by means of a lever. Act 7: Ninja Village is a set meant to resemble what the game calls the country of Jipang. It has a strong karakuri theme with plenty of huge gears steadily rotating in the open, a clockwork frog in a corner, a tea-serving automaton making the rounds, and there is a switch in a corner that can tilt the dojo over for the gekijo to appear.
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Tube Travel
 Go! Go! Hypergrind (Video Game) / int_19ec6e63
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Tube Travel: In Act 1: Toon City, Act 3: Fantasy Studio, and Act 6: Jungle, there are rails or equivalent structures that don't lead anywhere. If the player engages the fallin' negative appeal at the end, the skater falls straight down into a series of tubes and emerges elsewhere in the stage. The first two are two-way routes while the one in Act 6: Jungle only goes from the campsite to the temple.
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Flying Saucer
 Go! Go! Hypergrind (Video Game) / int_1a6960dd
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Flying Saucer: Aliens roam around in Act 8: Hong Kong Night, though all that's seen of them are their UFOs. They inhabit some of the glowing apartments and if a skater enters they leave with the pinch negative appeal in the form of a UFO floating above their head. The stage's secret gimmick is also related to UFOs. There is a satellite dish on the restaurant's roof and if it's switched up, it sends a message into space that draws a big UFO. This particular UFO makes its rounds around the city beaming people up, leaving them with the puncture negative appeal, and then discarding them wherever.
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Opaque Nerd Glasses
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Opaque Nerd Glasses: Sally uses reading glasses to get through her beloved books. They consist of opaque lenses with a pattern of concentric circles on them within a thick black frame.
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The Ghost
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The Ghost: Kevin's profile notes that he was hired to be an instructor at the skating school for Go! Go! Hypergrind by Chief Walt. This would make Chief Walt the organizer of the auditions, but he never shows up, not even during the award ceremony.
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Gold Tooth of Wealth
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Gold Tooth of Wealth: Bob has one gold incisor — silver or platinum in his alternative palette — despite his young age. He can afford it because he's from a wealthy family, possibly royalty, and though the circumstances of him losing his original incisor aren't revealed, his choice for gold instead of something natural-looking is because he'll take any opportunity he gets to show off his wealth.
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Pom-Pom Girl
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Pom-Pom Girl: When Penny performs her special manual appeal Cheerleader, she breaks out the yellow pom-poms and does a little routine. It's one of the many dance styles she's experienced in.
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Mirror-Cracking Ugly
 Go! Go! Hypergrind (Video Game) / int_1ceb3fab
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Mirror-Cracking Ugly: In two different scenarios, Piggy Sue breaks the lens of the camera by being flirtatious in its direction. Her special air appeal Impish Wink causes her head to inflate while she first shows her backside to the camera, then turns around and winks as she asks "Like what you see?". The lens shatters in response. And in Piggy Sue's victory cutscene, she winks at the camera during her speech. This not only cracks the lens, but also damages the camera's internals to intermittently show static instead of Piggy Sue.
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Stealth Pun
 Go! Go! Hypergrind (Video Game) / int_1e7c47ab
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Stealth Pun: There are UFOs in Act 8: Hong Kong Night that float above the skaters' heads as long as they're subject to the pinch negative appeal. These are the only pinch assets to do so, with the others either sticking in the skaters' heads or their butts. But in Act 8: Hong Kong Night, there is one other pinch asset that also floats above the skaters' heads and that is the wok obtained in the restaurant's kitchen. This "flying wok" is a wordplay on the usual "flying saucer".
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Scary Flashlight Face
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Scary Flashlight Face: Bob's face is highlighted with light from below when he puts a bad luck curse on Gigi. It's not how he actually looks at that time because there is no light source, but it is how Gigi in her terrified state perceives him.
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Ambiguous Situation
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Ambiguous Situation: Character stories are told through a profile, an event cutscene shared with another character, a photo cutscene, and a victory cutscene. With relatively little to work with, some matters are left unclarified. What happened between Penny and her ex-boyfriend? She says that they "were supposed to be happy together," but whether they broke up or if he disappeared or died is left open. How and why did the third Johnson Bro get separated from the other two? All the audience is told is that the first and second brothers are desperately looking for him and that there is a possibility that the third brother is hiding from them on purpose. The two Johnson Bros are looking for their missing third brother. They do not find him during the events of the game, but the Story mode begins with a report by Toon World News delivered by one James Johnson. Is that the missing third brother? Freddy possesses a gold key in addition to his silver one. The gold key is evidently not compatible with because Freddy is badly affected every time he uses it, so the question is with what or whom it is compatible. Kevin's profile mentions one Chief Walt as ostensibly the contest's organizer and that's all that is known about him. Because Kevin doesn't have any personal cutscenes, no image exists of Chief Walt either. It is doubtful that Bob really wants Gigi's money in their event cutscene, because he's incredibly wealthy and there's no indication that Gigi has any significant sums to her name. Wanting her money also does not explain why he enthusiastically jumps at her when he's done with his curse. On the other hand, according to his profile he likes her while she's not at all interested in him. A lot of what Bob does makes more sense if he were trying to bully himself near her.
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Loading Screen
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Loading Screen: For the duration of the loading time between rank matches and stages, a lone street in front of a forest is on display. Two streetlamps flank a sign that reads "Loading...". Kevin skateboards by and can be made to jump by the player's input. There's also a painted target slowly moving across the pavement so the player can entertain themselves by making Kevin jump and land right in the target's bulls-eye.
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Palette Swap
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Palette Swap: Every character has a palette swap as an alternative look that is unlocked along with their second figure. The one exception is Kevin, who wears a whole different outfit instead of just switching out colors. During gameplay, the paint negative appeal requires the skaters to douse themselves with a sticky liquid, which turns their model into a single solid color except for the eyes. Depending on the stage, the available colors are white, brown, green, purple, orange, blue, and yellow.
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Bathing Beauty
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Bathing Beauty: Piggy Sue loves relaxing in a bath, possibly because she's a pig. For both her special manual appeals, Re-lax and Rubba Dub Dub, she busts out a bathtub to take a dip in. She does consider it something that is appealing for the audience, but the truth is that her appearance leaves something to be desired, so while she believes herself to be a bathing beauty, she's only a bather.
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Haunted Castle
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Haunted Castle: Act 4: Haunted Night contains an image of a living haunted castle on the wall behind the mansion. An eerie green glow emanates from its mouth-like gate.
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Super Swimming Skills
 Go! Go! Hypergrind (Video Game) / int_25e91fd5
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Super Swimming Skills: The Johnson Bros are so good at swimming that they don't need water to do it. For their special manual appeal Synchro Swim, the duo dives into the ground and performs an elaborate synchronized swimming routine during which they spin their noses like periscopes. And for their special grind appeal Yellow Submarine, the duo lays down to do the backstroke while the nose of Bro #1 spins like a periscope and Bro #2 reshapes his nose into a spinning sonar. Kevin too has the ability to swim through solid ground as demonstrated by his version of the special manual appeal Synchro Swim.
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 Go! Go! Hypergrind (Video Game) / int_2639f6eb
type
Status Effects
 Go! Go! Hypergrind (Video Game) / int_2639f6eb
comment
Status Effects: The game's primary status effects come in the form of the negative appeals, although with the exception of fire these negative appeals are only visual and do not effect the skater's potential. True status effects occur only in Race rank matches where they are generated at random by interacting with gimmicks. There are three of them: disorder, no-jump, and slow. Disorder has a spotted question mark as as its icon and reverses the skater's controls. No-jump has heavy metal boots as its icon and prevents the skater from jumping. And slow has a ball and chain as its icon and significantly reduces the skater's speed.
 Go! Go! Hypergrind (Video Game) / int_2639f6eb
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_2639f6eb
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_2639f6eb
 Go! Go! Hypergrind (Video Game) / int_264c0573
type
Sexy Cat Person
 Go! Go! Hypergrind (Video Game) / int_264c0573
comment
Sexy Cat Person: Penny is a gorgeous, sleek, blue-furred cat woman whose skimpy red outfit holds the middle between biker and dominatrix. Decker, Vert, and Freddy are interested in her while Sally admits to wanting to have Penny's sex appeal.
 Go! Go! Hypergrind (Video Game) / int_264c0573
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_264c0573
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_264c0573
 Go! Go! Hypergrind (Video Game) / int_26764512
type
I Just Want to Have Friends
 Go! Go! Hypergrind (Video Game) / int_26764512
comment
I Just Want to Have Friends: The only hint of what Sally wants out of the contest is her photo cutscene, which shows her staring at a promotional picture of Penny and remarking that "they don't teach you how to be popular in school." Combined with her nerdiness, it appears that her motive is to break out of her shell and make some friends.
 Go! Go! Hypergrind (Video Game) / int_26764512
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_26764512
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_26764512
 Go! Go! Hypergrind (Video Game) / int_26bccc6e
type
Ash Face
 Go! Go! Hypergrind (Video Game) / int_26bccc6e
comment
Ash Face: Skaters that get blown up by a bomb gimmick are just fine except for being covered in soot and ash. Also, in their event cutscene, Penny gets caught in the radius of Freddy's malfunction and is left coughing with ash all over her.
 Go! Go! Hypergrind (Video Game) / int_26bccc6e
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_26bccc6e
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_26bccc6e
 Go! Go! Hypergrind (Video Game) / int_2748caec
type
Mini-Game Credits
 Go! Go! Hypergrind (Video Game) / int_2748caec
comment
Mini-Game Credits: The credits consist of two halves. The first half is a creative credits sequence and the second half is a shooting gallery mini-game. It takes place in a pink room with a small robot in the corner and a large robot peeking in through the window. The player is in control of a mechanical arm and with it has to throw blobs of paint at twenty moving portraits of the Team Poponchi staff. Each hit garners a quote by the staff member and at the end of the mini-game there is a score chart. The mini-game is the only way to get Kevin's figures, because he can't be used during Story Mode where the other skaters' figures are earned.
 Go! Go! Hypergrind (Video Game) / int_2748caec
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_2748caec
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_2748caec
 Go! Go! Hypergrind (Video Game) / int_2837457c
type
Personal Raincloud
 Go! Go! Hypergrind (Video Game) / int_2837457c
comment
Personal Raincloud: Although not tied to any character, Act 6: Jungle has a remarkably local and low-hanging thundercloud just outside of the village. Skaters can use it as a lightning gimmick.
 Go! Go! Hypergrind (Video Game) / int_2837457c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_2837457c
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_2837457c
 Go! Go! Hypergrind (Video Game) / int_294f1400
type
Abnormal Limb Rotation Range
 Go! Go! Hypergrind (Video Game) / int_294f1400
comment
Abnormal Limb Rotation Range: Freddy rotates his arms in full spins alongside his shoulders during his special air appeal Laser Beam. This isn't abnormal because he's a robot. Kevin too can perform Laser Beam. This is disconcerting because Kevin is not a robot.
 Go! Go! Hypergrind (Video Game) / int_294f1400
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_294f1400
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_294f1400
 Go! Go! Hypergrind (Video Game) / int_2a9b1de6
type
Bear Trap
 Go! Go! Hypergrind (Video Game) / int_2a9b1de6
comment
Bear Trap: There's a wildly snapping beartrap present as a decap gimmick in Act 6: Jungle.
 Go! Go! Hypergrind (Video Game) / int_2a9b1de6
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_2a9b1de6
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_2a9b1de6
 Go! Go! Hypergrind (Video Game) / int_2e39af52
type
Girlish Pigtails
 Go! Go! Hypergrind (Video Game) / int_2e39af52
comment
Girlish Pigtails: Sally comes across as the youngest contestant, if not in actual age than in youthfulness. Her height and proportions, her big eyes, her childish voice, and her cutesy pigtails all together give the impression of a girl of around eight years.
 Go! Go! Hypergrind (Video Game) / int_2e39af52
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_2e39af52
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_2e39af52
 Go! Go! Hypergrind (Video Game) / int_314afdb
type
In-Universe Factoid Failure
 Go! Go! Hypergrind (Video Game) / int_314afdb
comment
In-Universe Factoid Failure: The last three stages of the contest all have tidbits that are off for the area supposedly presented. There is some ambiguity if this is an in-universe error or not, because while Kevin says that all three are stages set up for films, the menu states that Act 6: Jungle and Act 8: Hong Kong Night are On Location stages. Assuming an in-universe error, Act 6: Jungle is the most egregious. Within skating distance, there are Indonesian rafflesia and pitcher plants from Borneo, a stone temple with Aztec-inspired paint, and a village with African styling. The animals around are African, although that includes both elephants and hippos, which aren't animals found in the African jungles. On the milder end, Act 7: Ninja Village evokes a steampunk version of feudal Japan, but beneath the central building is a hall lined with sparring dummies reminiscent of the Chinese Wooden Men Hall. And Act 8: Hong Kong Night contains a trio of fountains on the right side of the bay. The fountains resemble the dragon that resides on the left, but in design are copies of the Merlion found in Singapore.
 Go! Go! Hypergrind (Video Game) / int_314afdb
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_314afdb
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_314afdb
 Go! Go! Hypergrind (Video Game) / int_32c7a2a3
type
Symbolic Blood
 Go! Go! Hypergrind (Video Game) / int_32c7a2a3
comment
Symbolic Blood: Mr. Smith, an experienced actor, gets catapulted into pumpkin vomit at the end of his event cutscene. Covered in the orange fluid, he collapses, lamenting that he doesn't feel so good. As the tragic music swells on, up-to-then-nonexistent curtains close.
 Go! Go! Hypergrind (Video Game) / int_32c7a2a3
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_32c7a2a3
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_32c7a2a3
 Go! Go! Hypergrind (Video Game) / int_363f1f98
type
Former Child Star
 Go! Go! Hypergrind (Video Game) / int_363f1f98
comment
Former Child Star: Two photos from Piggy Sue's acting career suggest that her glory days were during her teens, possibly up to her very early twenties. She's some ten years older now and while still cute and relatively young, she has her weight against her. She's desperate to regain her old glory, which is why she partakes in the auditions.
 Go! Go! Hypergrind (Video Game) / int_363f1f98
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_363f1f98
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_363f1f98
 Go! Go! Hypergrind (Video Game) / int_399b3dbe
type
Money to Throw Away
 Go! Go! Hypergrind (Video Game) / int_399b3dbe
comment
Money to Throw Away: There are two instances of money being thrown about. Bob is filthy rich. He likes to show off his wealth by throwing money around, such as during his special air appeal Bling Bling, his special manual appeal Camel Ride, and during his victory cutscene. He also uses money as furniture and tools, such as how he's seated on a pyramid of money during his special manual appeal Snake Dance and the Bob 1 figure depicts him as using money as a hand-fan. In Act 2: Western Film, the bank has a moneybag billboard from which people-sized coins fall. These coins have Kevin's face on them and serve as an accordion gimmick.
 Go! Go! Hypergrind (Video Game) / int_399b3dbe
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_399b3dbe
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_399b3dbe
 Go! Go! Hypergrind (Video Game) / int_3b789458
type
Recurring Extra
 Go! Go! Hypergrind (Video Game) / int_3b789458
comment
Recurring Extra: There isn't a singular character that recurs through the various stages, but there are two recurring general character designs that are distinct from the design style of the skaters. These two general character designs align with each of the developer teams: Spümcø and Poponchi. On the Spümcø end, there is the image of a long-nosed face. Among others, it appears on top of the weather vane, on the train, and off in the distance of the fake Mount Rushmore in Act 2: Western Film. In Act 3: Fantasy Studio, the face is on the chimney at the front of the winter house. In Act 4: Haunted Night, a giant skull ornament has the characteristic big nose. In Act 6: Jungle, the native masks and the temple are in the face's image. And in Act 7: Ninja Village, several walls bear the image. On the Poponchi end, there is a simplistic robot design that can be spotted thrice. It first shows up in front of and inside the robot museum in Act 1: Toon City. The second occurrence is in Act 5: Factory, which is where these robots are made. And the design shows up for a third time in the room that hosts the credits mini-game. One robot is in a box in the corner and a big one looks in through the window.
 Go! Go! Hypergrind (Video Game) / int_3b789458
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_3b789458
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_3b789458
 Go! Go! Hypergrind (Video Game) / int_3d920e33
type
Mr. Alt Disney
 Go! Go! Hypergrind (Video Game) / int_3d920e33
comment
Mr. Alt Disney: The unseen organizer of the Go! Go! Hypergrind auditions and implied high-ranking resident of the Toon World is Chief Walt.
 Go! Go! Hypergrind (Video Game) / int_3d920e33
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_3d920e33
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_3d920e33
 Go! Go! Hypergrind (Video Game) / int_3db9abb5
type
Nothing Is Funnier
 Go! Go! Hypergrind (Video Game) / int_3db9abb5
comment
Nothing Is Funnier: The Johnson Bros have an appeal called Johnson Juice. They wring themselves as if they were one object and yellow liquid squirts from their yellow tracksuit. The joke is that it is entirely unclear what this liquid is. Is it sweat caught in the fabric? Is it snot given the strong focus on the Johnson Bros' noses? Is it semen given the strong focus on the Johnson Bros' noses as a substitute for penises? Is it tears coming from the comical amounts of crying they do over their missing brother? Is it "water" absorbed by the fabric when the Johnson Bros swim through solid ground as if it is liquid? Is it banana juice because they get mistaken for a banana by Sally? Is is honey because they're beset by bees during their special manual appeal Hive Jive? Any guess is as good as any other guess.
 Go! Go! Hypergrind (Video Game) / int_3db9abb5
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_3db9abb5
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_3db9abb5
 Go! Go! Hypergrind (Video Game) / int_3df7b43b
type
Pull a Rabbit out of My Hat
 Go! Go! Hypergrind (Video Game) / int_3df7b43b
comment
Pull a Rabbit out of My Hat: For her special air appeal Black Magic, Sally pulls two frogs, two snakes, and two centipedes out from her pointy witch hat every time she reaches in.
 Go! Go! Hypergrind (Video Game) / int_3df7b43b
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_3df7b43b
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_3df7b43b
 Go! Go! Hypergrind (Video Game) / int_3ed195b4
type
Human Pincushion
 Go! Go! Hypergrind (Video Game) / int_3ed195b4
comment
Human Pincushion: Pinch is the most varied of all negative appeals because it covers everything from being bitten to being stabbed to being stung to being stalked by a UFO. There are two target areas: the head and the butt and the visual reminder remains until either the appeal link is broken or other negative appeals override it. Using an example per stage, a skater gets their butt stabbed with cutlery in the restaurant in Act 1: Toon City, gets their head stabbed with a spear and tomahawk in the yellow tipi in Act 2: Western Film, gets their head munched on by a carnivorous plant in the castle set in Act 3: Fantasy Studio, gets their butt bitten by skeletal fishes in the pond in Act 4: Haunted Night, gets their head munched on by a robot in the conveyor belt tunnels in Act 5: Factory, gets their head attacked by bees in the passageways in Act 6: Jungle, gets their butt stabbed with katana in the dojo or their head stabbed with flags in the gekijo in Act 7: Ninja Village, and gets the aforementioned UFO on them in Act 8: Hong Kong Night.
 Go! Go! Hypergrind (Video Game) / int_3ed195b4
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_3ed195b4
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_3ed195b4
 Go! Go! Hypergrind (Video Game) / int_4045a37f
type
Boob-Based Gag
 Go! Go! Hypergrind (Video Game) / int_4045a37f
comment
Boob-Based Gag: There are two near-identical billboards in Act 1: Toon City, one reading "Drink Milk" above the milk shop and one reading "Strawberry Juice" above the grocery store. Their design entails a woman with humongous mechanized dimensional breasts that flop up and down. Those breasts are accordion gimmicks the skaters can hop on, which also bounces them up sky high. Incidentally, the bounce is energetic enough to make it over to the other billboard.
 Go! Go! Hypergrind (Video Game) / int_4045a37f
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_4045a37f
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_4045a37f
 Go! Go! Hypergrind (Video Game) / int_41a48472
type
Bat Out of Hell
 Go! Go! Hypergrind (Video Game) / int_41a48472
comment
Bat Out of Hell: Bats reside in the tunnels of Act 2: Western Film and Act 4: Haunted Night. If a skater uses these tunnels as pinch gimmicks by entering them, they'll leave with a number of bats swarming around their head for the duration of the appeal.
 Go! Go! Hypergrind (Video Game) / int_41a48472
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_41a48472
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_41a48472
 Go! Go! Hypergrind (Video Game) / int_41d3778a
type
Benevolent Architecture
 Go! Go! Hypergrind (Video Game) / int_41d3778a
comment
Benevolent Architecture: Every stage is chock-full of structures to perform appeals on and gimmicks to get negative appeals from. They're also put together nicely, with bombs and dynamite always being located near a source of fire or with the presence of gimmicks that launch skaters upwards with enough power that there's ample time to decide where to land.
 Go! Go! Hypergrind (Video Game) / int_41d3778a
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_41d3778a
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_41d3778a
 Go! Go! Hypergrind (Video Game) / int_41d79f68
type
Stock Shōnen Hero
 Go! Go! Hypergrind (Video Game) / int_41d79f68
comment
Stock Shōnen Hero: Decker is an American skater punk, but still one created by Japan following the shounen hero formula. He is a go-getter with a strong sense of loyalty and justice. He has a tragic backstory of how his family fell apart and of how he and his little sister ended up in an orphanage. He befriended Vert there, but in adulthood they've gone separate ways and become rivals. Decker is the energetic upstart and Vert the ostensibly superior stoic. Decker joins the contest both to earn money for the orphanage he owes so much to and to follow in his father's footsteps, who was one of the best skateboarders in the world before his premature death.
 Go! Go! Hypergrind (Video Game) / int_41d79f68
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_41d79f68
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_41d79f68
 Go! Go! Hypergrind (Video Game) / int_434d893c
type
Funny Foreigner
 Go! Go! Hypergrind (Video Game) / int_434d893c
comment
Funny Foreigner: The Johnson Bros have a Spanish accent and sometimes use stock Spanish words such as "arriba, arriba". They are the character most used for simple comedy, ranging from them being a literal "johnson" joke, to Sally mistaking them for a banana in their shared tracksuit, to them entering the contest not knowing what they are competing for, to their particular silly usage of Spanish.
 Go! Go! Hypergrind (Video Game) / int_434d893c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_434d893c
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_434d893c
 Go! Go! Hypergrind (Video Game) / int_446adf5f
type
Summoning Ritual
 Go! Go! Hypergrind (Video Game) / int_446adf5f
comment
Summoning Ritual: On the roof of the mansion in Act 4: Haunted Night, six candles are set at an even pace in a circle. A skater who sets themselves on fire can light these candles and summon the Grim Reaper as the stage's secret gimmick. The Grim Reaper will spin around with his scythe out, giving the skaters an opportunity to decapitate themselves.
 Go! Go! Hypergrind (Video Game) / int_446adf5f
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_446adf5f
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_446adf5f
 Go! Go! Hypergrind (Video Game) / int_4560b6bb
type
Gag Nose
 Go! Go! Hypergrind (Video Game) / int_4560b6bb
comment
Gag Nose: All three of the Johnson Bros have noses longer than their bodies and their noses' skin color is pinker than the rest of their skin. Bros #1 and #2 enter the contest together as one skater. To pull this off, Bro #1 stands atop Bro #2 while they wear a joint track suit. There is a window in their pants for Bro #2 to look through, which from the side makes the Johnson Bros look like one tall dude with his massive "johnson" hanging out. The Johnson Bros' noses are also limitedly prehensile. For the most part, they weaponize their noses by flapping them around, but several of their special appeals show they have more control. During their special air appeal Blow Your Nose, they literally blow their noses out of their faces and the noses grow back continuously. Also, during their special grind appeal Yellow Submarine and special manual appeal Synchro Swim, the Johnson Bros wield and reshape their noses into spinning periscopes and sonars.
 Go! Go! Hypergrind (Video Game) / int_4560b6bb
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_4560b6bb
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_4560b6bb
 Go! Go! Hypergrind (Video Game) / int_46d0907f
type
The Man in the Moon
 Go! Go! Hypergrind (Video Game) / int_46d0907f
comment
The Man in the Moon: The moon of Act 4: Haunted Night has a face that smiles down eerily on the haunting scenery.
 Go! Go! Hypergrind (Video Game) / int_46d0907f
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_46d0907f
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_46d0907f
 Go! Go! Hypergrind (Video Game) / int_489b4e34
type
In-Universe Camera
 Go! Go! Hypergrind (Video Game) / int_489b4e34
comment
In-Universe Camera: The skaters go around performing their appeals for a chance at becoming the protagonist of an upcoming cartoon projected to be a smash hit. There's always a camera on them to catch them showing off or outperforming the other contestants and even when they're chilling in their rooms there's a camera keeping track of them. A few skaters, namely Piggy Sue, Kevin, and Vert, may even damage the lens with their stunts.
 Go! Go! Hypergrind (Video Game) / int_489b4e34
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_489b4e34
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_489b4e34
 Go! Go! Hypergrind (Video Game) / int_4b4f6a2f
type
Mood-Swinger
 Go! Go! Hypergrind (Video Game) / int_4b4f6a2f
comment
Mood-Swinger: During Bob's special grind appeal Facial, he tucks his body into his nemes and spins around while he cycles through four emotions: anger, sadness, fear, and joy.
 Go! Go! Hypergrind (Video Game) / int_4b4f6a2f
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_4b4f6a2f
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_4b4f6a2f
 Go! Go! Hypergrind (Video Game) / int_4c9d226e
type
Formerly Fit
 Go! Go! Hypergrind (Video Game) / int_4c9d226e
comment
Formerly Fit: In her teens, Piggy Sue was a popular actress whose youthful thinness played a role in marketing her for her cuteness. But some ten years later, she has gained an extra curvaceous form and she's desperate to get rid of some weight. As per her profile, she "has tried every fad diet advertised on TV, even the ones that sound too good to be true."
 Go! Go! Hypergrind (Video Game) / int_4c9d226e
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_4c9d226e
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_4c9d226e
 Go! Go! Hypergrind (Video Game) / int_4e5abab2
type
Hurricane Kick
 Go! Go! Hypergrind (Video Game) / int_4e5abab2
comment
Hurricane Kick: Decker is the default skater and has two spin kick-based appeals in his arsenal. His special lip appeal Hurricane sees him balance on the tail wheels of his board while he spins around rapidly. For his special air appeal Tornado, he performs an upside-down hurricane kick that also generates red energy.
 Go! Go! Hypergrind (Video Game) / int_4e5abab2
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_4e5abab2
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_4e5abab2
 Go! Go! Hypergrind (Video Game) / int_4eb5691c
type
Squashed Flat
 Go! Go! Hypergrind (Video Game) / int_4eb5691c
comment
Squashed Flat: One of the negative appeals is flatten, a move that has the skater flattened sideways to the thickness of paper. If it usually achieved with something spinning rapidly, such as revolving doors or a water wheel.
 Go! Go! Hypergrind (Video Game) / int_4eb5691c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_4eb5691c
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_4eb5691c
 Go! Go! Hypergrind (Video Game) / int_4ebbbd17
type
Matryoshka Object
 Go! Go! Hypergrind (Video Game) / int_4ebbbd17
comment
Matryoshka Object: The Freddy 1 figure depicts him doing his special lip appeal Tiny Robots, only instead of a whole lot of tiny freddies coming out of his mouth, there's just one inside his mouth that also opens his mouth to reveal an even tinier freddy.
 Go! Go! Hypergrind (Video Game) / int_4ebbbd17
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_4ebbbd17
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_4ebbbd17
 Go! Go! Hypergrind (Video Game) / int_532a8261
type
Bookworm
 Go! Go! Hypergrind (Video Game) / int_532a8261
comment
Bookworm: Sally loves to enrich her life by reading books and is very studious. She doesn't wear glasses normally but will don a pair of reading glasses when she cracks open a book. Even her special lip appeal Speed Reader is about her need to read.
 Go! Go! Hypergrind (Video Game) / int_532a8261
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_532a8261
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_532a8261
 Go! Go! Hypergrind (Video Game) / int_53694d39
type
Bishie Sparkle
 Go! Go! Hypergrind (Video Game) / int_53694d39
comment
Bishie Sparkle: Penny and Piggy Sue hang out together during the opening cutscene. When Decker and Vert pass by, each of the women winks at them while the background gets filled with ethereal bubbles and sparkles. It's sincere in Penny's case, but meant ironically in Piggy Sue's case. Kevin also has a sparkle moment when he tells the class of contestants that they need style to become the lead of Go! Go! Hypergrind. Here, it doesn't mean that Kevin himself is appealing, but that the contestants have to mind to be.
 Go! Go! Hypergrind (Video Game) / int_53694d39
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_53694d39
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_53694d39
 Go! Go! Hypergrind (Video Game) / int_54d0d331
type
Marionette Master
 Go! Go! Hypergrind (Video Game) / int_54d0d331
comment
Marionette Master: Sally is a witch with the power to summon her mummy dolls to her, which she does during her special manual appeals String Puppet and Mummy Parade. In the former, she uses her magic wand to summon them and wields it like a marching baton while her dolls follow her in a line. In the latter, Sally plays a melody on her violin, which summons her dolls and makes them dance.
 Go! Go! Hypergrind (Video Game) / int_54d0d331
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_54d0d331
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_54d0d331
 Go! Go! Hypergrind (Video Game) / int_54fb42f0
type
Gravity Is a Harsh Mistress
 Go! Go! Hypergrind (Video Game) / int_54fb42f0
comment
Gravity Is a Harsh Mistress: The fallin' negative appeal occurs if a skater reaches the end of a rail. They'll come to a sudden halt, turn towards the camera, look down to see they're not standing on anything anymore, let out an "Uh Oh!" speech balloon, look at the camera, and only after all that do they fall. The process takes about 1.5 seconds.
 Go! Go! Hypergrind (Video Game) / int_54fb42f0
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_54fb42f0
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_54fb42f0
 Go! Go! Hypergrind (Video Game) / int_59275ef7
type
Chromatic Arrangement
 Go! Go! Hypergrind (Video Game) / int_59275ef7
comment
Chromatic Arrangement: The three Johnson Bros are identical except for the numbers on their foreheads and their eye colors. Bro #1 has blue eyes, Bro #2 has green eyes, and Bro #3 has red eyes.
 Go! Go! Hypergrind (Video Game) / int_59275ef7
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_59275ef7
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_59275ef7
 Go! Go! Hypergrind (Video Game) / int_5c8fa553
type
Level Ate
 Go! Go! Hypergrind (Video Game) / int_5c8fa553
comment
Level Ate: The winter set in Act 3: Fantasy Studio evokes winter within the seasonal theme of the entire stage, but it's also a food-themed area. It evokes one giant cake, with the snow doubling as frosting or cream. Vertical areas look like cake with pieces of kiwi, banana, and strawberry inserted. The main feature of the set is a gingerbread house that ostensibly belongs to a witch. There are also wafer ramps, ice cream cushions, lollypop poles, toffee ramps, and candy cane rails.
 Go! Go! Hypergrind (Video Game) / int_5c8fa553
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_5c8fa553
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_5c8fa553
 Go! Go! Hypergrind (Video Game) / int_5e01640d
type
X-Ray Sparks
 Go! Go! Hypergrind (Video Game) / int_5e01640d
comment
X-Ray Sparks: The lightning negative appeal comes from getting zapped with high voltage. If this happens, the silhouette of the skater turns black and transparent, leaving their bright white skeleton well-visible. The robot Freddy is no exception, even though he is decidedly unlikely to have a skeleton.
 Go! Go! Hypergrind (Video Game) / int_5e01640d
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_5e01640d
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_5e01640d
 Go! Go! Hypergrind (Video Game) / int_5f91efd9
type
Creative Closing Credits
 Go! Go! Hypergrind (Video Game) / int_5f91efd9
comment
Creative Closing Credits: The credits consist of two halves. The first half is the usual scrolling text against a black screen, but with the twist that the names of those involved crawl to their spot in the list as if they were caterpillars. The black background is also periodically livened up with concept art. The second half is a shooting gallery mini-game.
 Go! Go! Hypergrind (Video Game) / int_5f91efd9
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_5f91efd9
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_5f91efd9
 Go! Go! Hypergrind (Video Game) / int_616c4844
type
Getting the Boot
 Go! Go! Hypergrind (Video Game) / int_616c4844
comment
Getting the Boot: Every stage has one or more gimmicks in the form of entrances into offscreen rooms. Entering any of these gimmicks refocuses the camera on the outside, drawing attention to the unseen proceedings inside, and the proceedings ends when the skater is kicked out with the pinch negative appeal. Examples include the restaurant in Act 1: Toon City, where the skater gets thrown out of with cutlery stabbing their butt, the tent in Act 5: Jungle, where the skater gets thrown out of with spears stabbing their butt, and the dojo in Act 7: Ninja Village, where the skater gets thrown out of with katana stabbing their butt.
 Go! Go! Hypergrind (Video Game) / int_616c4844
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_616c4844
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_616c4844
 Go! Go! Hypergrind (Video Game) / int_630447d4
type
Tongue-Out Insult
 Go! Go! Hypergrind (Video Game) / int_630447d4
comment
Tongue-Out Insult: Gigi, one of the more childish characters, pettily sticks her tongue out at Mr. Smith when Decker tries to end their fight in class. Because Gigi has a prominent rabbit-like overbite, her tongue is blocked from truly sticking out and instead more or less hangs out of her mouth.
 Go! Go! Hypergrind (Video Game) / int_630447d4
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_630447d4
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_630447d4
 Go! Go! Hypergrind (Video Game) / int_66f763c0
type
Interface Screw
 Go! Go! Hypergrind (Video Game) / int_66f763c0
comment
Interface Screw: During a Race rank match, a skater may end up getting hit with the disorder status effect. It inverts the movement controls.
 Go! Go! Hypergrind (Video Game) / int_66f763c0
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_66f763c0
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_66f763c0
 Go! Go! Hypergrind (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Go! Go! Hypergrind (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: During a Battle rank match, the contestants have to bombard each other with whatever ammunition they can get their hands on. Ammunition is acquired through negative appeals. Each type of negative appeal generates a different weapon, although the effective differences between them are limited to the ammo count and the damage each hit does. On the conventional end, fire generates molotov cocktails, decap generates sawblades, bomb generates hand grenades, accordion generates hammers, and puncture generates ice picks. On the improbable end, lightning generates lightning icons, v-cylinder and h-cylinder generate toilet rolls, flatten generates doors, box generated packing boxes, and pinch generates plungers.
 Go! Go! Hypergrind (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6a2ae11f
 Go! Go! Hypergrind (Video Game) / int_6a643799
type
Expressive Mask
 Go! Go! Hypergrind (Video Game) / int_6a643799
comment
Expressive Mask: Bob wears a visor that obscures his eyes. Usually, the visor is lined with dollar signs because Bob cares a lot about money and about people knowing he has money. But while looking up at the big-breasted woman on the milk billboard the visor is lined with hearts.
 Go! Go! Hypergrind (Video Game) / int_6a643799
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6a643799
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6a643799
 Go! Go! Hypergrind (Video Game) / int_6c62b1a8
type
Covered in Gunge
 Go! Go! Hypergrind (Video Game) / int_6c62b1a8
comment
Covered in Gunge: One of the negative appeals is paint, which is brought about by dunking a skater in sticky liquids. There are at least two colors of sticky liquid per stage to choose from. In Act 1: Toon City, the choices are white milk that pours out of a bottle-shaped billboard and brown poop found in the porta-potties. In Act 2: Western Film, the choices are purple whiskey that pours out of bottle-shaped billboard at the saloon, brown sludge that pours from a pipeline at the goldmine, and dirty green water that leaks from the water towers. In Act 3: Fantasy Studio, the choices are polluted white water that leaks from a pitcher pump and buckets of blue stage paint left open. In Act 4: Haunted Night, the choices are orange vomit spewed around by pumpkin heads and purple paint sprayed around by the ghost tram. In Act 5: Factory, the choices are brown sludge leaking from its container, green soap water sprayed by a sweeper truck, or blue paint sprayed by a conveyor belt's robot arm. In Act 6: Jungle, the choices are brown poop obtained by being run through the digestive track of a hippo, orange nectar found inside rafflesias, and suspiciously blue water from a fountain. In Act 7: Ninja Village, the choices are green tea distributed by the tea robots or leaking from vats and blue paint inside a kettle hanging up high. In Act 8: Hong Kong Night, the choices are yellow soup left to cool or flowing from a broken pipe and dirty green water pouring from a set of three dragon-shaped fountains.
 Go! Go! Hypergrind (Video Game) / int_6c62b1a8
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6c62b1a8
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6c62b1a8
 Go! Go! Hypergrind (Video Game) / int_6cdd9ea8
type
Variant Power Copying
 Go! Go! Hypergrind (Video Game) / int_6cdd9ea8
comment
Variant Power Copying: Kevin has no original special appeals and instead has variants of those of others. His Laser Beam is Freddy's Laser Beam. His Samurai Style is Vert's Samurai Style. His Tiny Kevin is Freddy's Tiny Robots, only the tiny Kevins are just the face and they always look at the camera as if they're stickers while the tiny robots are full-bodied robots with some three-dimensionality to them. His Dark Ballerina is Piggy Sue's Prima Ballerina, just with a vulture theme and distorted music compared to Piggy Sue's swan theme and elegant melody. His Kickin' Back is Piggy Sue's Re-lax. And his Synchro Swim is the Johnson Bros' Synchro Swim, but without any actual synchronized swimming because it's only him.
 Go! Go! Hypergrind (Video Game) / int_6cdd9ea8
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6cdd9ea8
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6cdd9ea8
 Go! Go! Hypergrind (Video Game) / int_6d7026fa
type
Punny Name
 Go! Go! Hypergrind (Video Game) / int_6d7026fa
comment
Punny Name: Gigi's name derives from the Japanese word for "rabbit", which is "usagi". Gigi has a strong rabbit theme. Piggy Sue's name is a combination of "piggy" for pig and "sue" for "sooey", a feeding call for pigs.
 Go! Go! Hypergrind (Video Game) / int_6d7026fa
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6d7026fa
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6d7026fa
 Go! Go! Hypergrind (Video Game) / int_6dcfdea6
type
Hard Light
 Go! Go! Hypergrind (Video Game) / int_6dcfdea6
comment
Hard Light: Set on the pillars of the temple in Act 6: Jungle are orbs that reflect beams of rainbow light in a geometrical pattern between them. These beams can be grinded on, which is the easiest way to go from pillar to pillar and break the stone slab seals on top to unlock the stage's secret gimmick.
 Go! Go! Hypergrind (Video Game) / int_6dcfdea6
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6dcfdea6
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6dcfdea6
 Go! Go! Hypergrind (Video Game) / int_6e7e9709
type
Cosmetic Award
 Go! Go! Hypergrind (Video Game) / int_6e7e9709
comment
Cosmetic Award: There are a lot of unlockable goodies for completing Story Mode and for getting various grades in Single Session Mode. Some of it is useful, but most is just there for fun. For starters, there is unlockable concept art. One piece of art is awarded for each rank from C- and up in Single Session Mode for a total of twelve pieces per stage that combine to 96 pieces for the entire game. Another cosmetic award are the movies, which are the cutscenes shown throughout the Story Mode. They're unlocked when a cutscene is watched for the first time for a total of twenty-eight. The third encounter of the cosmetic kind are figures. Each of them depicts one of the skaters in their normal palette, their alternative palette, and a gold variant. These are won by getting first place in Story Mode's rank matches #12 and #27 and by playing the credits mini-game. Winning the alternative palette figure also unlocks the alternative palette for the skater.
 Go! Go! Hypergrind (Video Game) / int_6e7e9709
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6e7e9709
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6e7e9709
 Go! Go! Hypergrind (Video Game) / int_6f189981
type
Unusual Ears
 Go! Go! Hypergrind (Video Game) / int_6f189981
comment
Unusual Ears: Gigi looks like a girl wearing rabbit-shaped pajamas, but the supposed pajamas' rabbit ears are prehensile. Gigi can shape them into a heart during her special air appeal Love & Peace and she can even walk on them in her special manual appeal Low Gravity.
 Go! Go! Hypergrind (Video Game) / int_6f189981
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6f189981
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6f189981
 Go! Go! Hypergrind (Video Game) / int_6f9d7da3
type
GrimReaper
 Go! Go! Hypergrind (Video Game) / int_6f9d7da3
comment
Grim Reaper: The Grim Reaper can be summoned in Act 4: Haunted Night by lighting the six candles aligned in a circle on the roof. As the stage's secret gimmick, he spins in a circle holding his scythe. When hit, the skater suffers the decap negative appeal and is sent flying.
 Go! Go! Hypergrind (Video Game) / int_6f9d7da3
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6f9d7da3
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6f9d7da3
 Go! Go! Hypergrind (Video Game) / int_6fd83482
type
Ocular Gushers
 Go! Go! Hypergrind (Video Game) / int_6fd83482
comment
Ocular Gushers: The two Johnson Bros come close to crying a river every time they despair over their third brother's disappearance. Their copious streams of tears go hand-in-hand with their talent as swimmers, for which they also generate their own water.
 Go! Go! Hypergrind (Video Game) / int_6fd83482
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_6fd83482
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_6fd83482
 Go! Go! Hypergrind (Video Game) / int_70518904
type
Human Cannonball
 Go! Go! Hypergrind (Video Game) / int_70518904
comment
Human Cannonball: Several arenas have a cannon located somewhere higher-up. Contestants that jump in are squashed into the h-cylinder negative appeal and get shot to another part of the arena. In Act 1: Toon City, the cannon is located on the roof across the bowling alley. In Act 2: Western Film, the cannon is located on the roof of the saloon. In Act 3: Fantasy Studio, the cannon is located on the castle. And in Act 6: Jungle, the cannon is located on a ledge above the campsite.
 Go! Go! Hypergrind (Video Game) / int_70518904
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_70518904
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_70518904
 Go! Go! Hypergrind (Video Game) / int_7215c26c
type
Man-Eating Plant
 Go! Go! Hypergrind (Video Game) / int_7215c26c
comment
Man-Eating Plant: Man-eating plants are part of the scenery of both Act 3: Fantasy Studio and Act 6: Jungle. In Act 3: Fantasy Studio, the man-eating plants come in two varieties and are the stage's secret gimmick. They start out as buds, but if the star above their set is broken and stardust rains down, they grow into full plants. The large and purple variety are flatten gimmicks while the small and green variety that chomps down on a skater's head are pinch gimmicks. The man-eating plants in Act 6: Jungle, meanwhile, are pitcher plants and v-cylinder gimmicks.
 Go! Go! Hypergrind (Video Game) / int_7215c26c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_7215c26c
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_7215c26c
 Go! Go! Hypergrind (Video Game) / int_7222627a
type
Living Crashpad
 Go! Go! Hypergrind (Video Game) / int_7222627a
comment
Living Crashpad: During the opening sequence, Decker and Vert are launched up onto Sally's flying broomstick. The extra weight is too much for the vehicle and so the trio falls down. First Vert lands atop Bob, who's out on stroll through Toon City, then Decker lands atop Vert, and lastly Sally lands atop Decker.
 Go! Go! Hypergrind (Video Game) / int_7222627a
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_7222627a
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_7222627a
 Go! Go! Hypergrind (Video Game) / int_72cc2b00
type
The Dividual
 Go! Go! Hypergrind (Video Game) / int_72cc2b00
comment
The Dividual: The Johnson Bros are a triplet of near-identical brothers. Bros #1 and #2 are perfectly in tune and audition for Go! Go! Hypergrind as one contestant in one shared set of clothes. When they meet Sally, they refer to themselves as "us" before correcting it to "me", suggesting they were trying to give the impression they're one person. They're not good at it and right after revert to referring to themselves in plural. That said, if the Johnson Bros are not having a conversation with each other, they speak in tandem. Bro #3 may be more of a separate individual, because even though the other two dearly miss him, they also mention Bro #3 could have purposely moved away from them.
 Go! Go! Hypergrind (Video Game) / int_72cc2b00
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_72cc2b00
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_72cc2b00
 Go! Go! Hypergrind (Video Game) / int_73c9a109
type
Butlerspace
 Go! Go! Hypergrind (Video Game) / int_73c9a109
comment
Butlerspace: If Bob wins the contest, when he gets up on stage two handmaidens appear out of nowhere to shower him in rose petals for extra prestige.
 Go! Go! Hypergrind (Video Game) / int_73c9a109
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_73c9a109
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_73c9a109
 Go! Go! Hypergrind (Video Game) / int_7448cc4c
type
Kamehame Hadoken
 Go! Go! Hypergrind (Video Game) / int_7448cc4c
comment
Kamehame Hadoken: When Mr. Smith performs his special air appeal Soulful Banana, he brings his hands together in a yellow glow. Once charged, he unleashes his attack towards the camera in the form of a swarm of bananas.
 Go! Go! Hypergrind (Video Game) / int_7448cc4c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_7448cc4c
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_7448cc4c
 Go! Go! Hypergrind (Video Game) / int_757bbdb8
type
Massive Numbered Siblings
 Go! Go! Hypergrind (Video Game) / int_757bbdb8
comment
Massive Numbered Siblings: There are two sources on the size of the Smith Family. According to Mr. Smith's profile, the family consists of fifteen children divided in three quintuplets. They may be all boys. In the photo cutscene, however, he gazes at a photo of him, his wife, and an octuplet worth of babies. The two sources do not necessarily conflict because the octuplet could just be children #16-23, but otherwise which source is correct is unknown. All the same, whether the Smith Family contains eight children, fifteen children, or twenty-three children, those are big numbers for a series of siblings.
 Go! Go! Hypergrind (Video Game) / int_757bbdb8
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_757bbdb8
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_757bbdb8
 Go! Go! Hypergrind (Video Game) / int_78c895c8
type
Amusing Injuries
 Go! Go! Hypergrind (Video Game) / int_78c895c8
comment
Amusing Injuries: Hurting and trashing the contestants is half the purpose of the game. Injuries are divided by the physical effects they leave the skaters with, the negative appeals, which are paint, pinch, puncture, decap, lightning, fire, bomb, flatten, box, cylinder, and accordion. There are two variants of cylinder, namely V(ertical) cylinder and H(orizontal) cylinder, which decides whether the contestant takes the shape of a can or a can on its side, but doesn't influence gameplay. There's also a negative appeal called fallin', which can only be activated when reaching the end of a rail that goes nowhere, but unlike the others fallin' does not have a physical effect of its own. Rather, it leads to another negative appeal, usually cylinder because the contestants end up falling into a tube. Fallin' and fire, which does have its own physical effect, are the only negative appeals that lead into other ones. Like fallin' usually leads to cylinder, fire is usually needed to get bomb.
 Go! Go! Hypergrind (Video Game) / int_78c895c8
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_78c895c8
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_78c895c8
 Go! Go! Hypergrind (Video Game) / int_792e11ec
type
Dance Battler
 Go! Go! Hypergrind (Video Game) / int_792e11ec
comment
Dance Battler: Both Piggy Sue and Penny incorporate dance moves in their specials. For Piggy Sue, her special grind appeal Prima Ballerina relies on ballet. For Penny, her special air appeal Passion Flower relies on flamenco, her special lip appeal Aloha 'Oe relies on hula, and her special manual appeal Cheerleader relies on cheerleading. As far as catwalk strutting can be considered a form of dance, her special grind appeal Penny Strut relies on it too.
 Go! Go! Hypergrind (Video Game) / int_792e11ec
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_792e11ec
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_792e11ec
 Go! Go! Hypergrind (Video Game) / int_79c8657c
type
Finger Framing
 Go! Go! Hypergrind (Video Game) / int_79c8657c
comment
Finger Framing: In a rare moment where the point-of-view switches to a character's, that being Kevin's, he is in the process of finger-framing the classroom, panning from one end to the other, as he talks about filming toons to create cartoons.
 Go! Go! Hypergrind (Video Game) / int_79c8657c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_79c8657c
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_79c8657c
 Go! Go! Hypergrind (Video Game) / int_7a2ebcba
type
Frankenstein's Monster
 Go! Go! Hypergrind (Video Game) / int_7a2ebcba
comment
Frankenstein's Monster: The head of the robot Freddy is designed to look like that of Universal's take on Frankenstein's monster. It's elongated and coarse, with little hair and a heavy forehead. Whereas Frankenstein's monster has bolts in his neck, Freddy has bolts as his jaw hinges.
 Go! Go! Hypergrind (Video Game) / int_7a2ebcba
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_7a2ebcba
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_7a2ebcba
 Go! Go! Hypergrind (Video Game) / int_7a82c3d2
type
All Love Is Unrequited
 Go! Go! Hypergrind (Video Game) / int_7a82c3d2
comment
All Love Is Unrequited: According to his profile, Bob likes Gigi, but Gigi likes Vert, who is solely focused on the contest. Popular as she is, Penny still mourns over a lost love she was "supposed to be happy" with. She may like Freddy and Freddy definitely likes her, but he's way to shy to do anything with his feelings.
 Go! Go! Hypergrind (Video Game) / int_7a82c3d2
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_7a82c3d2
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_7a82c3d2
 Go! Go! Hypergrind (Video Game) / int_7c435220
type
Rushmore Refacement
 Go! Go! Hypergrind (Video Game) / int_7c435220
comment
Rushmore Refacement: Off in the distance of Act 2: Western Film, to the left of the goldmine, is a mountain topped with a row of four Spümcø-designed faces. Concept art for this mountain can be unlocked for a better view.
 Go! Go! Hypergrind (Video Game) / int_7c435220
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_7c435220
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_7c435220
 Go! Go! Hypergrind (Video Game) / int_7e6c0522
type
Off with His Head!
 Go! Go! Hypergrind (Video Game) / int_7e6c0522
comment
Off with His Head!: One of the negative appeals is decap, a move that has the skater decapitate themself. Depending on the stage, it can be achieved with sawblades randomly sticking out of walls, the Grim Reaper's scythe, laser beams, hostile ninjas striking with their katana, and so on.
 Go! Go! Hypergrind (Video Game) / int_7e6c0522
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_7e6c0522
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_7e6c0522
 Go! Go! Hypergrind (Video Game) / int_80cf519a
type
Head Pet
 Go! Go! Hypergrind (Video Game) / int_80cf519a
comment
Head Pet: Bob always has a green snake seated on top of his head. Just like he wears a nemes, the snake wears a little crown. The two of them are well in tune with each other, with the snake often making the facial expressions that Bob can't show because of his visor. At other times, the snake acts like a third arm to Bob.
 Go! Go! Hypergrind (Video Game) / int_80cf519a
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_80cf519a
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_80cf519a
 Go! Go! Hypergrind (Video Game) / int_832c45c4
type
Stalked by the Bell
 Go! Go! Hypergrind (Video Game) / int_832c45c4
comment
Stalked by the Bell: Appeal Champ rounds don't end if there's still an active link in progress when the timer runs out, so the round can theoretically go on indefinitely as long as the player keeps extending the link and racking up points. As a countermeasure, Kevin enters the level shortly after the timer runs out to knock the contestant off their board. He can be avoided, but his presence is an extra risk to landing the last link and collecting all the points associated with it.
 Go! Go! Hypergrind (Video Game) / int_832c45c4
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_832c45c4
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_832c45c4
 Go! Go! Hypergrind (Video Game) / int_86288daf
type
Cactus Cushion
 Go! Go! Hypergrind (Video Game) / int_86288daf
comment
Cactus Cushion: There are prickly succulents to be found as puncture gimmick in Act 2: Western Film and Act 6: Jungle.
 Go! Go! Hypergrind (Video Game) / int_86288daf
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_86288daf
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_86288daf
 Go! Go! Hypergrind (Video Game) / int_8721181a
type
Bowled Over
 Go! Go! Hypergrind (Video Game) / int_8721181a
comment
Bowled Over: Decker knocks the large terrestrial globe from the robot's hands in the opening cutscene. The globe neatly rolls over to the other ten skaters that are following behind Decker and sends them all flying.
 Go! Go! Hypergrind (Video Game) / int_8721181a
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_8721181a
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_8721181a
 Go! Go! Hypergrind (Video Game) / int_8765802e
type
Tightrope Walking
 Go! Go! Hypergrind (Video Game) / int_8765802e
comment
Tightrope Walking: Most stages have wires the skaters illogically can grind on. Examples include flag lines, chain fences, light strings, clothes lines, paper lantern strings, and ordinary rope.
 Go! Go! Hypergrind (Video Game) / int_8765802e
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_8765802e
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_8765802e
 Go! Go! Hypergrind (Video Game) / int_8a7f47c7
type
Pivotal Wake-up
 Go! Go! Hypergrind (Video Game) / int_8a7f47c7
comment
Pivotal Wake-up: If she falls off her skateboard, the mummy Sally may stretch her arms out in front of her and stiffly rise from her prone position into a standing one.
 Go! Go! Hypergrind (Video Game) / int_8a7f47c7
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_8a7f47c7
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_8a7f47c7
 Go! Go! Hypergrind (Video Game) / int_8af721f7
type
Joke Item
 Go! Go! Hypergrind (Video Game) / int_8af721f7
comment
Joke Item: There are four medals that can be won as equippable gear late in Story Mode. These are the Bronze Medal, the Silver Medal, the Gold Medal, and Kevin's Medal. The Bronze Medal nets a -5 stat boost on everything but reaction, which gets a +9. The Silver Medal nets a -9 stat boost on everything but reaction, which is altogether unaffected. The Gold Medal nets a +2 stat boost on everything but reaction, which gets a -9. And Kevin's Medal, the hardest of all gears to get, nets a -9 stat boost on everything.
 Go! Go! Hypergrind (Video Game) / int_8af721f7
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_8af721f7
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_8af721f7
 Go! Go! Hypergrind (Video Game) / int_8d1ec905
type
Nose Nuggets
 Go! Go! Hypergrind (Video Game) / int_8d1ec905
comment
Nose Nuggets: Mr. Smith is really into picking his nose and digging up dirt. During the class meeting, he casually pokes around while he has the class's attention on him and flicks his findings to the back of Freddy's head. During his special lip appeal Pick-a-Winner, he digs up big pink boogers and flicks them at the camera.
 Go! Go! Hypergrind (Video Game) / int_8d1ec905
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_8d1ec905
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_8d1ec905
 Go! Go! Hypergrind (Video Game) / int_8f046955
type
Funny Terrain Cross Section
 Go! Go! Hypergrind (Video Game) / int_8f046955
comment
Funny Terrain Cross Section: In two stages, Act 1: Toon City and Act 3: Fantasy Studio, the fallin' gimmicks drop skaters into a tube tunnel that takes them to another corner of the stage. During the tunnel ride, the camera looks on from the outside and so the stuff buried around the tube tunnel is visible. In Act 1: Toon City, two moles with shovels and a dinosaur skeleton are passed by. In Act 3: Fantasy Studio, a broken pink teddy bear and a tin soldier are passed by.
 Go! Go! Hypergrind (Video Game) / int_8f046955
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_8f046955
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_8f046955
 Go! Go! Hypergrind (Video Game) / int_9217f487
type
Bones Do Not Belong There
 Go! Go! Hypergrind (Video Game) / int_9217f487
comment
Bones Do Not Belong There: When he gets zapped with electricity, Freddy has bones just like everyone else. This is highly unlikely because he is a robot.
 Go! Go! Hypergrind (Video Game) / int_9217f487
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_9217f487
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_9217f487
 Go! Go! Hypergrind (Video Game) / int_9381f239
type
Clockwork Creature
 Go! Go! Hypergrind (Video Game) / int_9381f239
comment
Clockwork Creature: Freddy is a frankenmonster-shaped clockwork robot as evidenced by the silver wind-up key sticking out of his back. He also carries a gold wind-up key with him that he uses for his special manual appeals Shutdown and Overheat. In both scenarios, the gold key causes him to malfunction. There's a large frog with a wind-up key in its back in Act 7: Ninja Village that functions as a h-cylinder gimmick.
 Go! Go! Hypergrind (Video Game) / int_9381f239
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_9381f239
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_9381f239
 Go! Go! Hypergrind (Video Game) / int_948642c9
type
The Short Guy with Glasses
 Go! Go! Hypergrind (Video Game) / int_948642c9
comment
The Short Guy with Glasses: Sally is one of the youngest contestants, but she is also the most knowledgeable of the whole lot of them. Among others, her love for reading is reflected in her special lip appeal Speed Reader. Although none of the skaters are known to wear glasses, Sally has a pair of reading glasses she occasionally dons, such as when performing Speed Reader.
 Go! Go! Hypergrind (Video Game) / int_948642c9
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_948642c9
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_948642c9
 Go! Go! Hypergrind (Video Game) / int_95713538
type
Outside Ride
 Go! Go! Hypergrind (Video Game) / int_95713538
comment
Outside Ride: A trick that never comes up during training or missions but is possible to pull off is skitching. About half the acts have one or more vehicles making rounds and skaters can grab onto the back and ride along on their skateboards.
 Go! Go! Hypergrind (Video Game) / int_95713538
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_95713538
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_95713538
 Go! Go! Hypergrind (Video Game) / int_95ac8056
type
Wild Take
 Go! Go! Hypergrind (Video Game) / int_95ac8056
comment
Wild Take: Both Decker and Gigi have a closeup shot of their face during their respective event cutscenes. Decker gets his hand caught between the door and the doorframe, and the distorted closeup makes it clear that he is in pain. Gigi gets accosted by Bob and his head pet snake, the latter of whom wraps around Gigi's arm. The distorted closeup communicates her horror.
 Go! Go! Hypergrind (Video Game) / int_95ac8056
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_95ac8056
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_95ac8056
 Go! Go! Hypergrind (Video Game) / int_961c30e5
type
Teleportation
 Go! Go! Hypergrind (Video Game) / int_961c30e5
comment
Teleportation: The Johnson Bros are capable of some form of teleportation. When they say goodbye to Sally, they shift from being next to her to being on the edge of shouting distance. It startles Sally.
 Go! Go! Hypergrind (Video Game) / int_961c30e5
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_961c30e5
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_961c30e5
 Go! Go! Hypergrind (Video Game) / int_965a0be2
type
Butt Biter
 Go! Go! Hypergrind (Video Game) / int_965a0be2
comment
Butt Biter: The ponds in Act 4: Haunted Night or Act 7: Ninja Village are pinch gimmicks. Respectively, skeletal fishes or koi flags chomps down on the skater's lower cheeks if they jump in. There are more cases where creatures are the cause of the pinch negative appeal, but those target the head. In Act 3: Fantasy Studio, hitting a small carnivorous plant causes it to bite the skater's head and hold on. In Act 5: Factory, entering an assembly line tunnel causes a robot head to chomp down on the skater's head. And in Act 6: Jungle, jumping into a pond nets the skater a crocodile on the head.
 Go! Go! Hypergrind (Video Game) / int_965a0be2
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_965a0be2
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_965a0be2
 Go! Go! Hypergrind (Video Game) / int_969ea113
type
Ballet
 Go! Go! Hypergrind (Video Game) / int_969ea113
comment
Ballet: Piggy Sue is trained in classical ballet and entwines its principals into her skateboarding style. She has an elegant jump back onto her board if she falls of and for her special grind appeal Prima Ballerina, she dons a tutu with a swan's head to dance to music from Swan Lake. Kevin's special grind appeal Dark Ballerina is based on Piggy Sue's Prima Ballerina and so he too dresses up in a tutu to perform in. Only, his music is all wonky and instead of a swan's head his dress sports a vulture's head.
 Go! Go! Hypergrind (Video Game) / int_969ea113
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_969ea113
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_969ea113
 Go! Go! Hypergrind (Video Game) / int_9843be73
type
As You Know
 Go! Go! Hypergrind (Video Game) / int_9843be73
comment
As You Know: During the classroom cutscene, Kevin explains to the contestants, all of whom inhabitants of the Toon World, that there are two kinds of cartoons: those drawn in the Real World and those filmed in the Toon World for viewing in the Real World. Kevin opens his explanation with "I'm sure you all know", which the contestants indeed likely do, but it's convenient for the player to get this information.
 Go! Go! Hypergrind (Video Game) / int_9843be73
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_9843be73
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_9843be73
 Go! Go! Hypergrind (Video Game) / int_985f0a0f
type
Production Throwback
 Go! Go! Hypergrind (Video Game) / int_985f0a0f
comment
Production Throwback: After the winner has read aloud their contract following the credits, an unidentified voice proclaims "Excellent". This is a throwback to Spümcø, Inc's earlier video game works Yoake no Mariko and Yoake no Mariko Second Act. In these games, each cue performance is vocally judged by the director, "Excellent" being the verdict the player strives to.
 Go! Go! Hypergrind (Video Game) / int_985f0a0f
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_985f0a0f
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_985f0a0f
 Go! Go! Hypergrind (Video Game) / int_9971ae92
type
Wink "Ding!"
 Go! Go! Hypergrind (Video Game) / int_9971ae92
comment
Wink "Ding!": Penny and Piggy Sue hang out together during the opening cutscene. When Decker and Vert pass by, each of the women winks at them and in both cases, the wink generates a star to the side. In Piggy Sue's case, the star is intended ironically because she's not attractive and any other time she winks there are no stars and the lens of the camera cracks instead. In Penny's case, the star is sincere and a full falling star shoots from her wink during her victory cutscene.
 Go! Go! Hypergrind (Video Game) / int_9971ae92
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_9971ae92
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_9971ae92
 Go! Go! Hypergrind (Video Game) / int_9a11f9cf
type
Informed Species
 Go! Go! Hypergrind (Video Game) / int_9a11f9cf
comment
Informed Species: Kevin wears a tutu shaped like a standard cartoon vulture when he performs his grind appeal special Dark Ballerina. There's even distorted music playing while he dances and that distorted music is preceded by disturbing laughter, so that all fits with the reputation of vultures as creepy birds. Yet that tutu as equippable gear is called the Dodo Tutu. It doesn't remotely look like a dodo, whether the real bird or any of its cartoon depictions.
 Go! Go! Hypergrind (Video Game) / int_9a11f9cf
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_9a11f9cf
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_9a11f9cf
 Go! Go! Hypergrind (Video Game) / int_9b7a0921
type
Split Screen
 Go! Go! Hypergrind (Video Game) / int_9b7a0921
comment
In the multiplayer mode Push, the players perform appeals to push the bar that splits the screen towards the opponent's screen in an effort to push them out of the game.
 Go! Go! Hypergrind (Video Game) / int_9b7a0921
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_9b7a0921
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_9b7a0921
 Go! Go! Hypergrind (Video Game) / int_9d0bc885
type
Eye Pop
 Go! Go! Hypergrind (Video Game) / int_9d0bc885
comment
Eye Pop: As inhabitants of the Toon World, all skaters have the ability to pop their eyes out of their sockets if they're shocked or get hurt. They get shocked and hurt a lot during the auditions. Their eyes also pop when they're close to losing their balance during an appeal, which helpfully informs the player that they need to adjust their control input.
 Go! Go! Hypergrind (Video Game) / int_9d0bc885
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_9d0bc885
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_9d0bc885
 Go! Go! Hypergrind (Video Game) / int_9dd2329c
type
Camera Abuse
 Go! Go! Hypergrind (Video Game) / int_9dd2329c
comment
Camera Abuse: The contestants are viewed through the lens of an in-universe camera. Piggy Sue, Vert, Kevin, and Mr. Smith all have moves that damage said camera. When Piggy Sue flirts towards the camera during her special air appeal Impish Wink, the lens breaks. When Vert or Kevin perform their special air appeals Samurai Style, they cut the lens to pieces with a katana. And Mr. Smith, during his special lip appeal Pick-a-Winner, digs into his nose and flings the sizeable sticky boogers at the lens.
 Go! Go! Hypergrind (Video Game) / int_9dd2329c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_9dd2329c
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_9dd2329c
 Go! Go! Hypergrind (Video Game) / int_a05522e3
type
Alien Abduction
 Go! Go! Hypergrind (Video Game) / int_a05522e3
comment
Alien Abduction: Aliens roam around in Act 8: Hong Kong Night and one particular UFO makes its rounds around the city beaming people up, leaving them with the puncture negative appeal, and then discarding them wherever. This is the stage's secret gimmick and it is activated through a satellite dish on the restaurant's roof. If switched up, it sends a message into space that draws the UFO.
 Go! Go! Hypergrind (Video Game) / int_a05522e3
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a05522e3
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a05522e3
 Go! Go! Hypergrind (Video Game) / int_a0797fb3
type
Stunned Silence
 Go! Go! Hypergrind (Video Game) / int_a0797fb3
comment
Stunned Silence: If the Johnson Bros win, they're very happy but they never cared for winning and so for their acceptance speech they ask what actually it is they won. They are met with silence as the crowd tries to make sense of the situation.
 Go! Go! Hypergrind (Video Game) / int_a0797fb3
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a0797fb3
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a0797fb3
 Go! Go! Hypergrind (Video Game) / int_a1289411
type
Toontown
 Go! Go! Hypergrind (Video Game) / int_a1289411
comment
Toontown: The Toon World is a dimension separate from but connected to the Real World. The Toon World follows cartoon logic and cartoon physics where injuries are funny rather than dangerous and the natives range from humans to anthropomorphic animals to robots to monsters. Sometimes, the Toon World helps out the Real World by filming themselves and sending over the tapes, which are used as cartoons in the Real World.
 Go! Go! Hypergrind (Video Game) / int_a1289411
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a1289411
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a1289411
 Go! Go! Hypergrind (Video Game) / int_a188ac4b
type
Overly Long Gag
 Go! Go! Hypergrind (Video Game) / int_a188ac4b
comment
Overly Long Gag: Piggy Sue uses her award speech to thank literally everyone even marginally involved with her victory: "I especially like to thank the producers, the directors, the cameramen, the stagehands, the sound engineers, the costume designers, oh, and of course the makeup artists, my mother, brother, sister, and uncle Bill—" The comedy is twofold. On one hand, Piggy Sue herself keeps talking faster and faster to get as many thanks in as possible even though it makes it impossible to discern words amidst the string of sound past "Uncle Bill". On the other hand, the camera is breaking down and static increasingly cuts into Piggy Sue's speech until the camera gives out completely.
 Go! Go! Hypergrind (Video Game) / int_a188ac4b
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a188ac4b
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a188ac4b
 Go! Go! Hypergrind (Video Game) / int_a29a7058
type
Not Quite Flight
 Go! Go! Hypergrind (Video Game) / int_a29a7058
comment
Not Quite Flight: As a moon rabbit, Gigi has the power to defy Earth's gravity. She has a special manual appeal called Low Gravity that allows her to walk on her ears and sometimes when she falls off her skateboard she flies up and circles said skateboard twice before landing back on it. Her stats furthermore favor ollie and air with respectively a 10 and a 8 while her other stats don't come higher than 4.
 Go! Go! Hypergrind (Video Game) / int_a29a7058
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a29a7058
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a29a7058
 Go! Go! Hypergrind (Video Game) / int_a2b38d3b
type
Eye Scream
 Go! Go! Hypergrind (Video Game) / int_a2b38d3b
comment
Eye Scream: All characters are able to pop out their eyes, but only in moments of shock because that's how cartoon logic works. Sally is the only one shown to be able to remove her eyes casually, which she sometimes does while reading in her room.
 Go! Go! Hypergrind (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a2b38d3b
 Go! Go! Hypergrind (Video Game) / int_a3f1531b
type
Standard Snippet
 Go! Go! Hypergrind (Video Game) / int_a3f1531b
comment
Standard Snippet: There are several scenes that utilize classical music. Piggy Sue's special grind appeal is Prima Ballerina, for which she dons a swan-themed tutu while a sped up version of "Overture" of Swan Lake plays. A melody, "Walkure", incorporating "Ride of the Valkyries" plays in the Spumco Gymnasium during training. A melody, "DRA Spring", incorporating "Spring" from The Four Seasons by Antonio Vivaldi plays in Act 4: Haunted Night. Some piece of classic music plays during most of the event cutscenes. Gigi's and Bob's battle melodramatically ends with a rendition of "Air on the G String" by Bach. Erik Satie's "Gymnopédie No. 1" plays when the Johnson Bros tell Sally about their missing brother. Former coworkers Mr. Smith and Piggy Sue meet up in the eerie stage of Act 4: Haunted Night where Pablo de Sarasate's "Zigeunerweisen" adds to the oppresively melancholic mood. Lastly, Freddy's and Penny's event cutscene opens with Erik Satie's "Gnossienne No. 1" to evoke the calm of city at that hour. The "Graduation March" segment of Edward Elgar's "Pomp and Circumstance March No.1" plays during the award ceremony. During the post-credits minigame, "Eine Kleine Nachtmusik" by Wolfgang Amadeus Mozart plays.
 Go! Go! Hypergrind (Video Game) / int_a3f1531b
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a3f1531b
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a3f1531b
 Go! Go! Hypergrind (Video Game) / int_a48ffb8
type
Awkwardly-Placed Bathtub
 Go! Go! Hypergrind (Video Game) / int_a48ffb8
comment
Awkwardly-Placed Bathtub: During both her manual appeal specials, Re-lax and Rubba Dub Dub, Piggy Sue manifests a bathtub for her to unwind in and provide her audience with a little bit of fanservice even though she doesn't have the looks for it. She also awaits the announcing of the winner at the award ceremony while seated in her bathtub. Kevin's manual appeal special Kickin' Back is based on Piggy Sue's Re-lax and so he too spawns a bathtub on the spot.
 Go! Go! Hypergrind (Video Game) / int_a48ffb8
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a48ffb8
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a48ffb8
 Go! Go! Hypergrind (Video Game) / int_a73cfb7f
type
Animate Inanimate Object
 Go! Go! Hypergrind (Video Game) / int_a73cfb7f
comment
Animate Inanimate Object: The koi that live in the pond of Act 7: Ninja Village aren't actual koi but flags, as confirmed by their gear equivalent being called Carp Flag. Despite being objects, not only do they swim around in the water, they may bite a skater who jumps in in the butt too.
 Go! Go! Hypergrind (Video Game) / int_a73cfb7f
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a73cfb7f
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a73cfb7f
 Go! Go! Hypergrind (Video Game) / int_a934ba19
type
Heart Beat-Down
 Go! Go! Hypergrind (Video Game) / int_a934ba19
comment
Heart Beat-Down: Both Piggy Sue and Gigi have physical love-based powers that they put to use in special appeals. Piggy Sue has her special air appeal Blowin' a Kiss, during which she blows a kiss that manifests as a stream of hearts. Gigi has a special air appeal Love & Peace, during which she forms a heart with her rabbit ears. This generates a stream of hearts and a big heart in the middle that eventually gets short forth. Gigi too uses Love & Peace against Bob in their event cutscene when he threatens her with a curse. It is shown to be a devastating move visible from space.
 Go! Go! Hypergrind (Video Game) / int_a934ba19
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a934ba19
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a934ba19
 Go! Go! Hypergrind (Video Game) / int_a998ce5c
type
Medusa
 Go! Go! Hypergrind (Video Game) / int_a998ce5c
comment
Medusa: Bob is rather gorgon-like in his design. For one, he has a snake permanently seated on his nemes that he is emotionally in tune with. For two, he always wears a gold visor that obscures his eyes. And for three, much like gorgon enemies in video games are regularly a floating head, Bob can retract his body into his head, as he does so during his special grind appeal Facial and when he's knocked off his skateboard.
 Go! Go! Hypergrind (Video Game) / int_a998ce5c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a998ce5c
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a998ce5c
 Go! Go! Hypergrind (Video Game) / int_a9d58674
type
Mini-Me
 Go! Go! Hypergrind (Video Game) / int_a9d58674
comment
Mini-Me: Sally and Freddy both have special appeals for which they generate mini versions of themselves. In Sally's case, it's during her special air appeal Magic Wand that she uses her magic wand to summon tiny sallies. In Freddy's case, it's his special grind appeal Tiny Robots that makes him spit out tiny freddies.
 Go! Go! Hypergrind (Video Game) / int_a9d58674
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_a9d58674
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_a9d58674
 Go! Go! Hypergrind (Video Game) / int_ad551ef4
type
Robot Maid
 Go! Go! Hypergrind (Video Game) / int_ad551ef4
comment
Robot Maid: In Act 7: Ninja Village, a tea-serving karakuri automaton rushes around the place. It is of use as a paint gimmick.
 Go! Go! Hypergrind (Video Game) / int_ad551ef4
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_ad551ef4
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_ad551ef4
 Go! Go! Hypergrind (Video Game) / int_aef07b11
type
Pig Man
 Go! Go! Hypergrind (Video Game) / int_aef07b11
comment
Pig Man: In a cartoon world where all manner of creatures co-exist, Piggy Sue is a humanoid pig. As per the animal stereotype, her excess weight is part of her characterization, but it's not presented as inherent to her species. When Piggy Sue was a popular actress in her teens, she was very thin and she gained her current weight in the time since from drinking paint. She's desperate to lose it and regain her glory, hence why she entered the contest.
 Go! Go! Hypergrind (Video Game) / int_aef07b11
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_aef07b11
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_aef07b11
 Go! Go! Hypergrind (Video Game) / int_b1ddb121
type
Remixed Level
 Go! Go! Hypergrind (Video Game) / int_b1ddb121
comment
Remixed Level: Every stage has an eye-catching secret gimmick that has to be unlocked when participating in Freeride Mode, Rehearsal, an Appeal Champ rank match, a 1 Link Appeal rank match, a Simon Says rank match, or a Mini Game rank match. It is already unlocked during the Battle and Race rank matches. In Act 1: Toon City, the globe held up by a big robot can be knocked off by circling its ring. It will roll around the museum staircase and inflict accordion. In Act 2: Western Film, the edge of a circular pen near the tipis can be rounded thrice to generate a tornado. Skating into this tornado causes flatten. In Act 3: Fantasy Studio, the man-eating plants on the spring/summer set can be brought to bloom by a skater who is shot into the big star hanging above the set to make it rain stardust. Two plants grow up: a purple one chews up skaters for flatten while the green one chomps down on a skater's head to cause pinch. In Act 4: Haunted Night, there's a circle of six candles set up on the mansion's roof. A skater can lit themself on fire and follow the outline of the candles to light them and finish a summoning ritual for the Grim Reaper. The Grim Reaper proceeds to wield his scythe in a circle for an opportunity at decap. In Act 5: Factory, there's a lever in the control room at the top of the factory. Flipping it activates the pistons in the walls for accordion. In Act 6: Jungle, there's a temple with light-redirecting orbs on pillars. Above each orb is a stone slab. Skating the beams of light to destroy the slabs causes the volcano to explode and launch a large stone head over to the temple, where it rolls across a linear path and causes flatten. In Act 7: Ninja Village, there's a lever in the corner to the upper right of the dojo that when flipped tilts the dojo over for the gekijo to appear. This exchanges a double of box already obtainable on the other side of the small stage for an otherwise unobtainable h-cylinder. And in Act 8: Hong Kong Night, there is a satellite dish on the restaurant's roof and if it's switched up, it sends a message into space that draws a big UFO that beams skaters up and leaves them with puncture.
 Go! Go! Hypergrind (Video Game) / int_b1ddb121
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b1ddb121
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b1ddb121
 Go! Go! Hypergrind (Video Game) / int_b3198876
type
Simpleton Voice
 Go! Go! Hypergrind (Video Game) / int_b3198876
comment
Simpleton Voice: The hulking but kindhearted Freddy has a low voice and speaks both slowly and with odd pauses as if he's trying to figure out what next to say. He is prone to making sounds instead of words when he's under stress and when happy can come close to squealing. His grammar is mostly fine with the exception that sometimes he either incorrectly uses verbs in the present simple tense or uses the wrong case of a pronoun.
 Go! Go! Hypergrind (Video Game) / int_b3198876
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b3198876
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b3198876
 Go! Go! Hypergrind (Video Game) / int_b3842b85
type
Instant Bandages
 Go! Go! Hypergrind (Video Game) / int_b3842b85
comment
Instant Bandages: Sally trips on the way to the stand during her victory cutscene. She gets up from behind the decorations with a crossed pair of band-aids already on her forehead.
 Go! Go! Hypergrind (Video Game) / int_b3842b85
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b3842b85
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b3842b85
 Go! Go! Hypergrind (Video Game) / int_b41c411e
type
Toilet Humour
 Go! Go! Hypergrind (Video Game) / int_b41c411e
comment
Toilet Humour: Part of the game's humor is slapstick shenanigans, another part is the characters being silly, and another part is gross and naughty stuff. For instance, Mr. Smith won't keep his fingers out of his nose, there are two stages in which the skaters may cover themselves in poop, the appeal Johnson Juice involves copious amounts of some bodily fluid, Piggy Sue has a tendency to show her butt to the camera and she farts during the award ceremony, the second face on the Mount Rushmore-like sculpt props up the overly long tongue of the first face, and there's a stage where a Halloween pumpkin sprays around pumpkin vomit.
 Go! Go! Hypergrind (Video Game) / int_b41c411e
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b41c411e
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b41c411e
 Go! Go! Hypergrind (Video Game) / int_b4ac1655
type
Molotov Cocktail
 Go! Go! Hypergrind (Video Game) / int_b4ac1655
comment
Molotov Cocktail: In a Battle rank match, the weapon a contestant gets for setting themself on fire are molotov cocktails. The projectiles have decent speed and damage output.
 Go! Go! Hypergrind (Video Game) / int_b4ac1655
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b4ac1655
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b4ac1655
 Go! Go! Hypergrind (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Go! Go! Hypergrind (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: One of the marketing taglines for the game goes "Crude. Crazy. Constitutionally protected."
 Go! Go! Hypergrind (Video Game) / int_b5049d76
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b5049d76
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b5049d76
 Go! Go! Hypergrind (Video Game) / int_b5b7c2
type
"Simon Says" Mini-Game
 Go! Go! Hypergrind (Video Game) / int_b5b7c2
comment
"Simon Says" Mini-Game: Simon Says is the name of one of the rank matches that can be issued and it's the one that most leans into the gimmick gameplay aspect. During a Simon Says round, the contestant is given an ever-lengthening sequence of negative appeals to perform. The goal is to complete as many negative appeals as possible to walk away with the best score. This particular mini-game is tough because it requires the player to memorize the map's layout for the locations of each gimmick. On the upside, performing the wrong negative appeal affects neither the score nor the sequence.
 Go! Go! Hypergrind (Video Game) / int_b5b7c2
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b5b7c2
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b5b7c2
 Go! Go! Hypergrind (Video Game) / int_b71f62de
type
Cuckoo Clock Gag
 Go! Go! Hypergrind (Video Game) / int_b71f62de
comment
Cuckoo Clock Gag: The train station in Act 2: Western Film features a town clock that's actually a disturbingly big cuckoo clock. Every time the cuckoo comes out, it's randomly yellow, blue, red, or black. Jumping over to it when it pops out sends a skater flying with the puncture negative appeal.
 Go! Go! Hypergrind (Video Game) / int_b71f62de
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1.0
 Go! Go! Hypergrind (Video Game) / int_b71f62de
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b71f62de
 Go! Go! Hypergrind (Video Game) / int_b781af9f
type
Four-Seasons Level
 Go! Go! Hypergrind (Video Game) / int_b781af9f
comment
Four-Seasons Level: Act 3: Fantasy Studio consists of three film sets: Winter, Fall, and a third set that combines Summer and Spring. By default, the third film set only has flower buds, but when a skater launches themself up to the giant star prop, stardust rains on the set and the buds grow into venus flytraps. These make up the stage's secret gimmick.
 Go! Go! Hypergrind (Video Game) / int_b781af9f
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b781af9f
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b781af9f
 Go! Go! Hypergrind (Video Game) / int_b8ba418f
type
Nature-Loving Robot
 Go! Go! Hypergrind (Video Game) / int_b8ba418f
comment
Nature-Loving Robot: Freddy is a robotic gentle simpleton whose innate kindness is demonstrated through the willingness of birds to perch on him. During the opening cutscene, he's playing with three of them before Decker rudely disturbs them. Gameplay-wise, Freddy's special manual appeal Shutdown consists of him willingly taking the wind-up key out of his back and falling over. Birds fly down to perch on him the longer Shutdown is maintained until the fifth bird that descends is suddenly roughly the size of Freddy himself. Funnily enough, the Freddy G figure depicts this exact event and puts a lot more focus on the bird than on Freddy.
 Go! Go! Hypergrind (Video Game) / int_b8ba418f
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b8ba418f
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b8ba418f
 Go! Go! Hypergrind (Video Game) / int_b98b60fe
type
Dissonant Laughter
 Go! Go! Hypergrind (Video Game) / int_b98b60fe
comment
Dissonant Laughter: When Kevin begins a performance of his special grind appeal Dark Ballerina, he laughs in an unsettling way.
 Go! Go! Hypergrind (Video Game) / int_b98b60fe
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_b98b60fe
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_b98b60fe
 Go! Go! Hypergrind (Video Game) / int_bbca7a41
type
Mirror Match
 Go! Go! Hypergrind (Video Game) / int_bbca7a41
comment
Mirror Match: If Kevin is selected for use in Single Session Mode, Kevin still comes after the skater when they exceed the time limit. This clock-cop Kevin wears the outfit the player Kevin isn't wearing, which makes player Kevin the only skater that can meet clock-cop Kevin in something other than his default blue outfit.
 Go! Go! Hypergrind (Video Game) / int_bbca7a41
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_bbca7a41
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_bbca7a41
 Go! Go! Hypergrind (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Go! Go! Hypergrind (Video Game) / int_bda2d236
comment
Big Boo's Haunt: Act 4: Haunted Night takes place in a haunted house. There are gravestones and carved-out pumpkins in the garden. There are skeletal fishes swimming in the pond. The moon has a creepy face. The cars and tram that drive by are ghosts. A giant functional mouth resides in the library. And there's an opportunity to summon the Grim Reaper on the roof for those who are so inclined.
 Go! Go! Hypergrind (Video Game) / int_bda2d236
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_bda2d236
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_bda2d236
 Go! Go! Hypergrind (Video Game) / int_bea84606
type
Pain to the Ass
 Go! Go! Hypergrind (Video Game) / int_bea84606
comment
Pain to the Ass: Asses are targeted by three negative appeals: fire, bomb, and pinch. If the skater jumps on top of a fire, they'll specifically burn their ass and jump up in pain. This does not occur if the skater only rides into fire, although the fire negative appeal still is inflicted. Similarly, a skater that jumps onto an explosive while on fire will find their ass taking most of the impact. And lastly, the pinch negative appeal can target either the butt or the head. The skater is left with an item or animal stuck in or on the targeted body part.
 Go! Go! Hypergrind (Video Game) / int_bea84606
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_bea84606
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_bea84606
 Go! Go! Hypergrind (Video Game) / int_bec0417c
type
Happily Married
 Go! Go! Hypergrind (Video Game) / int_bec0417c
comment
Happily Married: Mr. and Mrs. Smith are going through a financial rough patch that affects their home life, but that's not nearly enough to change the fact that they simply love each other and want the best for each other.
 Go! Go! Hypergrind (Video Game) / int_bec0417c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_bec0417c
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1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_bec0417c
 Go! Go! Hypergrind (Video Game) / int_c1901748
type
Healthcare Motivation
 Go! Go! Hypergrind (Video Game) / int_c1901748
comment
Healthcare Motivation: Sister Mary, the owner of the orphanage that Decker and Vert grew up in, has fallen ill. Both Decker and Vert enter the contest principally to earn the money to donate to the orphanage, although at least Decker is not aware that this is Vert's motivation too.
 Go! Go! Hypergrind (Video Game) / int_c1901748
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_c1901748
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_c1901748
 Go! Go! Hypergrind (Video Game) / int_c36f6d6c
type
Mummy
 Go! Go! Hypergrind (Video Game) / int_c36f6d6c
comment
Mummy: Sally is a young little mummy who still has her hair and eyes, but probably no longer her organs because she only weighs 7 lbs. She owns several mummy dolls, mummified dolls, or mummies as dolls that she can control with either her violin or magic wand. Although with all her wrappings she's ostensibly an Egyptian mummy, she has no other traits to corroborate that, in contrast to the likes of Bob who has all kinds of stereotypical Egyptian elements to him.
 Go! Go! Hypergrind (Video Game) / int_c36f6d6c
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_c36f6d6c
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_c36f6d6c
 Go! Go! Hypergrind (Video Game) / int_c73c6db6
type
Technicolor Ninjas
 Go! Go! Hypergrind (Video Game) / int_c73c6db6
comment
Technicolor Ninjas: There are three types of ninja in Act 7: Ninja Village and they are primarily distinguished by the color of their outfits. These are red, yellow, and blue, just like the three torii through which the dragon cart rides. Of course, the village is a set and the ninjas actors, so there's a point to their visibility.
 Go! Go! Hypergrind (Video Game) / int_c73c6db6
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_c73c6db6
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_c73c6db6
 Go! Go! Hypergrind (Video Game) / int_c75df49a
type
Shout-Out
 Go! Go! Hypergrind (Video Game) / int_c75df49a
comment
Shout-Out: Freddy wears a red-and-dark-blue striped sweater that brings to mind Freddy Krueger from A Nightmare on Elm Street. After Gigi gives Bob a beatdown in their event cutscene, she lies alone in the trashed landscape while the camera pans up to the clear sky. A message comes into view reading "War is over if you want it," referencing the lyrics of "Happy Xmas (War Is Over)" by John Lennon and Yoko Ono. The Johnson Bros, who are two guys in a shared yellow tracksuit, are excellent swimmers and have an appeal called Yellow Submarine after the musical Yellow Submarine. In Act 2: Western Film, there's a building billed as Miss Katie's Saloon. This is an homage to Katie Rice, a character designer who worked at Spümcø, Inc during 2001-2002.
 Go! Go! Hypergrind (Video Game) / int_c75df49a
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_c75df49a
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 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_c75df49a
 Go! Go! Hypergrind (Video Game) / int_c77510a1
type
Company Cameo
 Go! Go! Hypergrind (Video Game) / int_c77510a1
comment
Company Cameo: Spümcø, Inc is outright part of the in-game story. The Toon World is in trouble because of the increasing popularity of CGI, so its leaders join forces with the Real World studio Spümcø to produce a "major action-packed cartoon featuring extreme skateboarding" to put cel-animation back on the map. The game covers the auditions for who gets to be the star of the new show. Spümcø billboards using the "George Liquor" logo and Poponchi billboards using "STRONG FORCE FROM FAR EAST" logo are set up in the Spumco Gymnasium. Several Spümcø billboards using the "George Liquor" logo are set up in Toon City. There's a billboard using Poponchi's "STRONG FORCE FROM FAR EAST" logo near the restaurant in Toon City. The name Poponchi is also written on the bowling pin billboard decorating the bowling alley and on the theater billboard behind the giant robot. A huge Nintendo GameCube analog stick spins around in the control room of Act 5: Factory. Poponchi's "STRONG FORCE FROM FAR EAST" logo is depicted on a series of flags in Act 7: Ninja Village.
 Go! Go! Hypergrind (Video Game) / int_c77510a1
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_c77510a1
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_c77510a1
 Go! Go! Hypergrind (Video Game) / int_c8f5c41d
type
Supermodel Strut
 Go! Go! Hypergrind (Video Game) / int_c8f5c41d
comment
Supermodel Strut: Penny is a professional model looking to make it as an actress. She brings her modeling know-how with her to the contest, which shows in the fact that she has a 10 in the rail stat and through her special grind appeal Penny Strut. During this move, she uses her skateboard as her catwalk as she hums and gently sways her hips while roses sprout around her legs.
 Go! Go! Hypergrind (Video Game) / int_c8f5c41d
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_c8f5c41d
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_c8f5c41d
 Go! Go! Hypergrind (Video Game) / int_c928d01d
type
Magic Music
 Go! Go! Hypergrind (Video Game) / int_c928d01d
comment
Magic Music: Bob can perform magic with his flute and Sally's musical instrument of magic is her violin. Bob uses his flute to command the snake on his head and may or may not be able to cast curses with its tunes. Sally uses her violin during her special manual appeal String Puppet. It summons her mummified dolls to dance to her melody.
 Go! Go! Hypergrind (Video Game) / int_c928d01d
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_c928d01d
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_c928d01d
 Go! Go! Hypergrind (Video Game) / int_ca87e3ec
type
No Name Given
 Go! Go! Hypergrind (Video Game) / int_ca87e3ec
comment
No Name Given: Some peripheral characters, such as Sister Mary and Professor Daryl, are given names. Others, like Decker's sister and Penny's once-boyfriend, have to do without name.
 Go! Go! Hypergrind (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_ca87e3ec
 Go! Go! Hypergrind (Video Game) / int_cbfd6e47
type
Flying Broomstick
 Go! Go! Hypergrind (Video Game) / int_cbfd6e47
comment
Flying Broomstick: Sally has a flying broomstick both for travel and for skating. She flies on it during the opening cutscene, but it's knocked out from under her when Decker and Vert make an emergency landing and their combined weight is more than the broomstick can handle. Sally also replaces her skateboard with her broomstick during her special grind appeal Flying Broom.
 Go! Go! Hypergrind (Video Game) / int_cbfd6e47
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_cbfd6e47
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_cbfd6e47
 Go! Go! Hypergrind (Video Game) / int_ce1b6f32
type
Temple of Doom
 Go! Go! Hypergrind (Video Game) / int_ce1b6f32
comment
Temple of Doom: Of the three areas in Act 6: Jungle, one is formed by a stone temple with a moving stone face and stone hands. The face's eyes are level with several pillars strewn about on top of which reflecting orbs are located. Beams of rainbow light form a pattern between the eyes and orbs and if the stone slabs on top of them are broken, the mechanism causes the volcano across the river to erupt and catapult a large stone head over. Other aspects of the temple are a fountain, a snake sculpture, lit torches, spikes, sawblades, and various moving parts sure to harm if neared.
 Go! Go! Hypergrind (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_ce1b6f32
 Go! Go! Hypergrind (Video Game) / int_ced766cb
type
Metafictional Device
 Go! Go! Hypergrind (Video Game) / int_ced766cb
comment
Metafictional Device: The opening cutscene ends with Decker being the last man standing after bowling over the competition. Then the metal plate that is the title screen drops on his head. In the multiplayer mode Push, the players perform appeals to push the bar that splits the screen towards the opponent's screen in an effort to push them out of the game.
 Go! Go! Hypergrind (Video Game) / int_ced766cb
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_ced766cb
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_ced766cb
 Go! Go! Hypergrind (Video Game) / int_cf496044
type
Smoke Out
 Go! Go! Hypergrind (Video Game) / int_cf496044
comment
Smoke Out: The ninja in Act 7: Ninja Village lie in wait for a skater to roll within range. When that happens, they smoke in to attack with katana, flamethrowers, or giant hammers. If the skater escapes their reach, they smoke back out.
 Go! Go! Hypergrind (Video Game) / int_cf496044
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_cf496044
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_cf496044
 Go! Go! Hypergrind (Video Game) / int_cf7fafbb
type
Orphanage of Love
 Go! Go! Hypergrind (Video Game) / int_cf7fafbb
comment
Orphanage of Love: Decker, Decker's sister, and Vert all grew up in the same orphanage in the care of Sister Mary. They have nothing but good memories of the place and their childhoods there. The orphanage is the primary reason why Decker and Vert even participate in the auditions: Sister Mary has fallen ill and the two want to donate the prize money to help her out.
 Go! Go! Hypergrind (Video Game) / int_cf7fafbb
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_cf7fafbb
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_cf7fafbb
 Go! Go! Hypergrind (Video Game) / int_cfc52d52
type
Spoiled Brat
 Go! Go! Hypergrind (Video Game) / int_cfc52d52
comment
Spoiled Brat: Bob is from a very wealthy family and quite possibly royalty. He's got money to throw away and does so in any manner to show off, including literally throwing it away. He's also one of the younger contestants and, as demonstrated in his victory cutscene, quite conceited.
 Go! Go! Hypergrind (Video Game) / int_cfc52d52
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_cfc52d52
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_cfc52d52
 Go! Go! Hypergrind (Video Game) / int_d1111c08
type
Palm-Fist Tap
 Go! Go! Hypergrind (Video Game) / int_d1111c08
comment
Palm-Fist Tap: When Sally figures out who "señor", "señora", "señorita", and another "señor" are, she taps the palm of her hand with her fist as a cuckoo clock chimes.
 Go! Go! Hypergrind (Video Game) / int_d1111c08
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_d1111c08
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_d1111c08
 Go! Go! Hypergrind (Video Game) / int_d1dcc68e
type
Pubescent Braces
 Go! Go! Hypergrind (Video Game) / int_d1dcc68e
comment
Pubescent Braces: Gigi is one of the younger contestants and altogether the most childish. She has an overbite fitting for her rabbit motif and wears braces over her pronounced teeth.
 Go! Go! Hypergrind (Video Game) / int_d1dcc68e
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_d1dcc68e
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_d1dcc68e
 Go! Go! Hypergrind (Video Game) / int_d235c199
type
Sky Face
 Go! Go! Hypergrind (Video Game) / int_d235c199
comment
Sky Face: If Freddy wins, he looks at the photo of him and Professor Daryl and vows that they'll reunite soon. As he looks up, he imagines his creator's face in the sky.
 Go! Go! Hypergrind (Video Game) / int_d235c199
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_d235c199
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_d235c199
 Go! Go! Hypergrind (Video Game) / int_d2431598
type
Asleep in Class
 Go! Go! Hypergrind (Video Game) / int_d2431598
comment
Asleep in Class: Johnson Bro #1 is asleep during Kevin's class. It goes unnoticed because Johnson Bro #2 is paying attention and they share one outfit.
 Go! Go! Hypergrind (Video Game) / int_d2431598
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_d2431598
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_d2431598
 Go! Go! Hypergrind (Video Game) / int_d2b9897a
type
Idea Ding
 Go! Go! Hypergrind (Video Game) / int_d2b9897a
comment
Idea Ding: When Sally figures out who "señor", "señora", "señorita", and another "señor" are, a cuckoo clock chimes as she taps the palm of her hand with her fist.
 Go! Go! Hypergrind (Video Game) / int_d2b9897a
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_d2b9897a
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_d2b9897a
 Go! Go! Hypergrind (Video Game) / int_d36b9a69
type
Precious Photo
 Go! Go! Hypergrind (Video Game) / int_d36b9a69
comment
Precious Photo: Every character except Kevin has a cutscene of them in their room gazing at a photo that means something to them and relates to why they joined the contest. Decker and Vert each have the same photo of the two of them as little children along with Decker's sister and their guardian Sister Mary in front of the orphanage. Sister Mary's been sick for a while and both Decker and Vert want to use the award to financially support the orphanage. Sally has a promotional picture of Penny and wishes she was a popular as the model, something she might achieve by winning the contest. Penny, in turn, has a photo of her and her ex-boyfriend, with whom she is no longer together. It hurts her and therefore she's trying to take her life in a new direction with a career switch. The Johnson Bros have a photo of their third brother, whom they are looking for and hope they will get the attention of by joining the contest. Similarly, Freddy has a photo of his creator Professor Daryl and hopes to be reunited with him through the contest. Piggy Sue has two photos of herself: one from her early teens when she was a popular film star and thin and one of her in present day weighing quite a bit more. She's hoping to regain her former glory and maybe lose some weight. Mr. Smith has a photo of himself, his wife, and eight of his children. The family is not doing well financially and Mr. Smith is looking for a well-paying job opportunity, such as becoming the star of Go! Go! Hypergrind. Gigi has a photo of Vert, whom she's fallen hard for to her own confusion. Lastly, Bob has a stone tablet instead of a photo and it presumably depicts his father. He's joined the contest to prove to his family that he's not dependent on them.
 Go! Go! Hypergrind (Video Game) / int_d36b9a69
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_d36b9a69
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_d36b9a69
 Go! Go! Hypergrind (Video Game) / int_d5656fbe
type
The Unpronounceable
 Go! Go! Hypergrind (Video Game) / int_d5656fbe
comment
The Unpronounceable: Bob's true name is Pxhbiqt. He goes by Bob to make it easier for everyone.
 Go! Go! Hypergrind (Video Game) / int_d5656fbe
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_d5656fbe
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_d5656fbe
 Go! Go! Hypergrind (Video Game) / int_d69a16e4
type
Retractable Appendages
 Go! Go! Hypergrind (Video Game) / int_d69a16e4
comment
Retractable Appendages: Both Freddy and Bob are capable of retracting part of their body. When he is knocked over, Freddy may retract his limbs and his neck into his torso to hit the ground as a solid brick. Bob too lessens the impact of a fall like that, but he retracts his entire body into his head which itself is covered by his nemes. He also retracts his body during his special grind appeal Facial.
 Go! Go! Hypergrind (Video Game) / int_d69a16e4
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_d69a16e4
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_d69a16e4
 Go! Go! Hypergrind (Video Game) / int_db27d520
type
Amazing Technicolor Wildlife
 Go! Go! Hypergrind (Video Game) / int_db27d520
comment
Amazing Technicolor Wildlife: In addition to the people of Toon World, there are also animals that don't look too different from the animals that live in the Real World except for their colors. For instance, the horses in Act 2: Western Film are blue and green and the gorillas in Act 6: Jungle are purple.
 Go! Go! Hypergrind (Video Game) / int_db27d520
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_db27d520
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_db27d520
 Go! Go! Hypergrind (Video Game) / int_e0c00a95
type
Absurdly Sharp Blade
 Go! Go! Hypergrind (Video Game) / int_e0c00a95
comment
Absurdly Sharp Blade: Vert's katana are well-maintained and ridiculously sharp. While relaxing in his room, a leaf may breeze by. If that happens, he gets up, slashes at it once, and the leaf breezes on split in two as if it didn't just receive a blow.
 Go! Go! Hypergrind (Video Game) / int_e0c00a95
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_e0c00a95
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_e0c00a95
 Go! Go! Hypergrind (Video Game) / int_e13b799
type
A Dick in Name
 Go! Go! Hypergrind (Video Game) / int_e13b799
comment
A Dick in Name: The Johnson Bros are two identical brothers with large noses. During the contest, one stands atop the other while they wear a single tracksuit with a face window for the brother on the bottom. As a result, the Johnson Bros look like one guy with his penis — in another word, his johnson — hanging out.
 Go! Go! Hypergrind (Video Game) / int_e13b799
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_e13b799
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_e13b799
 Go! Go! Hypergrind (Video Game) / int_e4e86215
type
Fake Difficulty
 Go! Go! Hypergrind (Video Game) / int_e4e86215
comment
Fake Difficulty: In a Simon Says rank match, the computer helps out the player by pointing in the direction of a suitable gimmick. Only, the arrow is not reliable. It may very well point out a gimmick farther away and harder to reach than another gimmick that gives the exact same negative appeal.
 Go! Go! Hypergrind (Video Game) / int_e4e86215
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_e4e86215
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_e4e86215
 Go! Go! Hypergrind (Video Game) / int_e5421161
type
Expy
 Go! Go! Hypergrind (Video Game) / int_e5421161
comment
Expy: Kevin looks a lot like John Kricfalusi's signature character George Liquor and fills a similar mentor role. Mr. Smith is Go! Go! Hypergrind's version of Slappy Squirrel from Animaniacs. He is the only old-timer among the contestants, confident in his his actor know-how to the point of arrogance, and his appeal specials show both technical skill and a dedication to slapstick.
 Go! Go! Hypergrind (Video Game) / int_e5421161
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_e5421161
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_e5421161
 Go! Go! Hypergrind (Video Game) / int_e5e4538a
type
One Curse Limit
 Go! Go! Hypergrind (Video Game) / int_e5e4538a
comment
One Curse Limit: During the Race rank matches, contestants can receive one of three status effects: disorder, no-jump, and slow. These status effects are temporary, but in case a new one is inflicted on a contestant that already has a status effect, the new one replaces the old one. A skater cannot have more than one status effect.
 Go! Go! Hypergrind (Video Game) / int_e5e4538a
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_e5e4538a
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_e5e4538a
 Go! Go! Hypergrind (Video Game) / int_e63fa5f9
type
Red/Green Contrast
 Go! Go! Hypergrind (Video Game) / int_e63fa5f9
comment
Red/Green Contrast: There's a little bit of red vs green in Decker's and Vert's rivalry. Notably, Decker's special air appeal Tornado has him spin around a vertical axis while emanating red energy. In contrast, Vert's special air appeal Banzai Twist has him spin around a horizontal axis while emanation green energy.
 Go! Go! Hypergrind (Video Game) / int_e63fa5f9
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_e63fa5f9
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_e63fa5f9
 Go! Go! Hypergrind (Video Game) / int_e807c3ec
type
Levitating Lotus Position
 Go! Go! Hypergrind (Video Game) / int_e807c3ec
comment
Levitating Lotus Position: Sally, who is a gifted witch, assumes a floating lotus position on her skateboard while performing a F/S Board Slide or a B/S Board Slice.
 Go! Go! Hypergrind (Video Game) / int_e807c3ec
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_e807c3ec
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_e807c3ec
 Go! Go! Hypergrind (Video Game) / int_ea5f3ee1
type
Metropolis Level
 Go! Go! Hypergrind (Video Game) / int_ea5f3ee1
comment
Metropolis Level: Both Act 1: Toon City and Act 8: Hong Kong Night take place in the midst of a city with big billboards, constant traffic, restaurants, and tourist attractions.
 Go! Go! Hypergrind (Video Game) / int_ea5f3ee1
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_ea5f3ee1
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_ea5f3ee1
 Go! Go! Hypergrind (Video Game) / int_eaf5a1ac
type
Groin Attack
 Go! Go! Hypergrind (Video Game) / int_eaf5a1ac
comment
Groin Attack: As an accomplished toon actor, Mr. Smith isn't hesitant to inflict amusing injuries on himself. For his special manual appeal Bull's Eye, he holds his skateboard vertically as he bounces up and down on it with his groin.
 Go! Go! Hypergrind (Video Game) / int_eaf5a1ac
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_eaf5a1ac
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_eaf5a1ac
 Go! Go! Hypergrind (Video Game) / int_ed9a31c1
type
Tornado Move
 Go! Go! Hypergrind (Video Game) / int_ed9a31c1
comment
Tornado Move: There is a circular pen in a clearing in Act 2: Western Film. This is the stage's secret gimmick, because grinding along its edge for three rounds brings about a tornado. A skater can enter this tornado to be launched up, which gives easy access to the town's roofs.
 Go! Go! Hypergrind (Video Game) / int_ed9a31c1
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_ed9a31c1
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_ed9a31c1
 Go! Go! Hypergrind (Video Game) / int_f21d434a
type
New Job as the Plot Demands
 Go! Go! Hypergrind (Video Game) / int_f21d434a
comment
New Job as the Plot Demands: As per his profile, Kevin's been a weightlifter, a police officer, a bouncer, a pizza delivery guy, a movie extra, and an agent for a famous actress before becoming an instructor at the skating school for the Go! Go! Hypergrind auditions.
 Go! Go! Hypergrind (Video Game) / int_f21d434a
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_f21d434a
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_f21d434a
 Go! Go! Hypergrind (Video Game) / int_f3a4e951
type
Tipis and Totem Poles
 Go! Go! Hypergrind (Video Game) / int_f3a4e951
comment
Tipis and Totem Poles: The scenery of Act 2: Western Film brings together all kinds of Western-themed elements. There's a goldmine, there's a town with a saloon and all, and off to the side are three tipis and a totem pole. They're good for five gimmicks: the red tipi is a fire gimmick, the blue tipi a v-cylinder gimmick, the yellow tipi with a spear and tomahawk sticking out a pinch gimmick, the lower wildly swinging totem a flatten gimmick, and the upper wildly swinging totem an accordion gimmick. Spears, arrows, and tomahawks are also involved in the building-to-building shoot-out rather than any bullets, which suggests that unlike the usual Western story beats, it's not settlers behind the shoot-out but Indigenous Americans.
 Go! Go! Hypergrind (Video Game) / int_f3a4e951
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_f3a4e951
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_f3a4e951
 Go! Go! Hypergrind (Video Game) / int_f3c2fec5
type
Jungle Japes
 Go! Go! Hypergrind (Video Game) / int_f3c2fec5
comment
Jungle Japes: Act 6: Jungle is the jungle level. It is one of the large stages, consisting of three areas separated by a broad river and a thick jungle. The areas are a campsite near some open jungle, a native village, and a stone temple. The local fauna consist of crocodiles, turtles, hippos, gorillas, elephants, and bees.
 Go! Go! Hypergrind (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Go! Go! Hypergrind (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Go! Go! Hypergrind (Video Game)
hasFeature
Go! Go! Hypergrind (Video Game) / int_f3c2fec5
 Go! Go! Hypergrind (Video Game) / int_f5289c99
type
Shaking the Rump
 Go! Go! Hypergrind (Video Game) / int_f5289c99
comment
Shaking the Rump: Three characters shake their backs during distinct appeals. Penny, a model, doesn't let the puncture negative appeal get the better of her and shows off the hole in her abdomen by shaking her hips at the camera. Piggy Sue draws a lot of focus to her behind in general, but she has some appeals that in particular focus on her rump movement. In her version of the grind appeal Tap, she turns her back towards the camera and sways her hips as far down as her knees allow. During her special special air appeal Impish Wink, she shoves her ass towards the camera as she makes a spin. And during her manual appeal special Re-lax, she sometimes raises her butt out of the tub and jiggles it opposite the camera's direction. The third character, Kevin, has a special manual appeal Kickin' Back that is almost identical to Piggy Sue's Re-lax. Therefore, he too occasionally raises his butt out of the tub and jiggles it opposite the camera's direction.
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Snake Charmer
 Go! Go! Hypergrind (Video Game) / int_f66813c9
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Snake Charmer: Bob permanently has a snake curled up on his nemes. With his own eyes hidden behind a visor, the snake emotes for him, but Bob can also go traditional and make the snake dance by playing a tune on his cobra pipe. Such he does during his special manual appeal Snake Dance.
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Mushroom House
 Go! Go! Hypergrind (Video Game) / int_f7406be3
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Mushroom House: The fall set in Act 3: Fantasy Studio has a number of big mushroom props and the biggest two of them are mushroom houses. The biggest one is a gimmick because it has a chimney that can be jumped into for the h-cylinder negative appeal.
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I Will Find You
 Go! Go! Hypergrind (Video Game) / int_f7bbd5b0
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I Will Find You: Both Freddy and the Johnson Bros participate in the contest in the hopes that with all those cameras on them, they will draw the attention of someone they are looking for. Neither storyline provides the circumstances of how those involved got separated. In Freddy's case, he wants to be reunited with his creator and one true friend, Professor Daryl. In case of the Johnson Bros, those participating are Bro #1 and Bro #2 of a triplet and they're searching for their missing Bro #3.
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The Darkness Gazes Back
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The Darkness Gazes Back: Many pairs of red eyes gaze out from the utter darkness of the tunnels in Act 4: Haunted Night. It is the only stage in which there are eyes peering out of the tunnels, but just like all other tunnels, walking into them gets the skater the pinch negative appeal.
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Running Gag
 Go! Go! Hypergrind (Video Game) / int_f9f2c33
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Running Gag: There aren't many cutscenes per character, so it draws attention that in both the opening cutscene and in his event cutscene Mr. Smith ends up covered in liquid, much to his disgust. In the opening cutscene, he gets covered in poop. In his event cutscene, he gets covered in pumpkin vomit. Additionally, Mr. Smith is covered in orange goo on the cover and title screen of the game.
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Walk Like an Egyptian
 Go! Go! Hypergrind (Video Game) / int_faf6c32d
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Walk Like an Egyptian: During his F/S Board Slide and B/S Board Slide, the Egyptian Bob looks straight ahead and sways his head and bent arms. He may also step sideways over his skateboard if his balance shifts.
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Do a Barrel Roll
 Go! Go! Hypergrind (Video Game) / int_fbb934
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Do a Barrel Roll: During her special grind appeal, Sally switches out her skateboard for her flying broomstick. On occasion, she performs an aileron roll to keep it interesting.
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Lady in Red
 Go! Go! Hypergrind (Video Game) / int_fdf7d23d
comment
Lady in Red: Penny is an unapologetic stunner and a professional model. She wears a red leather outfit consisting of a zip-up leotard, elbow-length gloves, and knee-high boots that contrast sharply against her blue fur.
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Everything Trying to Kill You
 Go! Go! Hypergrind (Video Game) / int_ffd816e7
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Everything Trying to Kill You: The stages are chock-full of gimmicks that inflict all kinds of slapstick violence on whomever comes in contact with them. Decapitation by sawblade, being blown sky high by a bomb, getting chewed by giant mouths, and so much more are omnipresent threats, but this is to the contestants' benefit. By getting hurt, they enter the negative reaction state that makes linking appeals for a better score easier.
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