| Goime 500 (Video Game) |
type |
TVTItem |
| Goime 500 (Video Game) |
label |
Goime 500 (Video Game) |
| Goime 500 (Video Game) |
page |
Goime500 |
| Goime 500 (Video Game) |
comment |
Goime 500 (pronounced "goym") is a Platform Game by Cary Huang of The Huang Twins that was released in 2011. You play as a smiling face named Person McPerson who has to explore the vast gameworld and perform various tasks to get 500 achievements.Compare Achievement Unlocked, another platformer based on getting hundreds of achievements for various tasks. |
| Goime 500 (Video Game) |
fetched |
2024-04-17T07:19:37Z |
| Goime 500 (Video Game) |
parsed |
2024-04-17T07:19:38Z |
| Goime 500 (Video Game) |
isPartOf |
DBTropes |
| Goime 500 (Video Game) / int_1d8bd418 |
type |
Achievement Mockery |
| Goime 500 (Video Game) / int_1d8bd418 |
comment |
Achievement Mockery: A lot of achievements is earned by dying or failing minigames. |
| Goime 500 (Video Game) / int_1d8bd418 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_1d8bd418 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_1d8bd418 |
| Goime 500 (Video Game) / int_2168bdf7 |
type |
Difficulty by Acceleration |
| Goime 500 (Video Game) / int_2168bdf7 |
comment |
Difficulty by Acceleration: The Avoider minigame has balls drop at an increasing speed, making them super fast by the time you have 20 points. |
| Goime 500 (Video Game) / int_2168bdf7 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_2168bdf7 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_2168bdf7 |
| Goime 500 (Video Game) / int_3ea462d7 |
type |
Take That, Audience! |
| Goime 500 (Video Game) / int_3ea462d7 |
comment |
Take That, Audience!: You can pay your two cents to get "our two cents", which means being told that you're playing horribly. |
| Goime 500 (Video Game) / int_3ea462d7 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_3ea462d7 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_3ea462d7 |
| Goime 500 (Video Game) / int_4a466888 |
type |
Completion Meter |
| Goime 500 (Video Game) / int_4a466888 |
comment |
Completion Meter: The top-middle of the screen shows how many achievements you've earned and their overall percentage. |
| Goime 500 (Video Game) / int_4a466888 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_4a466888 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_4a466888 |
| Goime 500 (Video Game) / int_4cc57ad5 |
type |
Stop Poking Me! |
| Goime 500 (Video Game) / int_4cc57ad5 |
comment |
Stop Poking Me!: The player character gets visibly upset when you click on him. |
| Goime 500 (Video Game) / int_4cc57ad5 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_4cc57ad5 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_4cc57ad5 |
| Goime 500 (Video Game) / int_50b05d30 |
type |
Disproportionate Retribution |
| Goime 500 (Video Game) / int_50b05d30 |
comment |
Disproportionate Retribution: The Pink Zone Owner will kill you if you give just one answer that offends her. Don't try to run away either, because that also makes you die. |
| Goime 500 (Video Game) / int_50b05d30 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_50b05d30 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_50b05d30 |
| Goime 500 (Video Game) / int_a0aa5bb7 |
type |
Common HTTP Status Code |
| Goime 500 (Video Game) / int_a0aa5bb7 |
comment |
Common HTTP Status Code: You get the "Error: File Not Found" achievement by typing 404 with number blocks. |
| Goime 500 (Video Game) / int_a0aa5bb7 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_a0aa5bb7 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_a0aa5bb7 |
| Goime 500 (Video Game) / int_a24989ce |
type |
Save Point |
| Goime 500 (Video Game) / int_a24989ce |
comment |
Save Point: The game saves when you touch a green tile labeled "SAVE GAME". |
| Goime 500 (Video Game) / int_a24989ce |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_a24989ce |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_a24989ce |
| Goime 500 (Video Game) / int_b465f5e5 |
type |
Level-Map Display |
| Goime 500 (Video Game) / int_b465f5e5 |
comment |
Level-Map Display: You can open a map of the entire game world by pressing M or clicking a button. |
| Goime 500 (Video Game) / int_b465f5e5 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_b465f5e5 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_b465f5e5 |
| Goime 500 (Video Game) / int_b89ed08a |
type |
Obvious Rule Patch |
| Goime 500 (Video Game) / int_b89ed08a |
comment |
Obvious Rule Patch: You can't ghost in the marathon while the timer's going, the invisible room, or to gain access to the Pink Zone, as that would trivialize those areas. |
| Goime 500 (Video Game) / int_b89ed08a |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_b89ed08a |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_b89ed08a |
| Goime 500 (Video Game) / int_bcdd0afa |
type |
End-Game Results Screen |
| Goime 500 (Video Game) / int_bcdd0afa |
comment |
End-Game Results Screen: The ending screen shows the run's completion time and best time across all runs. |
| Goime 500 (Video Game) / int_bcdd0afa |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_bcdd0afa |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_bcdd0afa |
| Goime 500 (Video Game) / int_c45237fb |
type |
Dialogue Tree |
| Goime 500 (Video Game) / int_c45237fb |
comment |
Dialogue Tree: When talking to the Guy or the Pink Zone Owner, you can select one of three responses. Specific responses grant achievements, but the dialogue will eventually loop. |
| Goime 500 (Video Game) / int_c45237fb |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_c45237fb |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_c45237fb |
| Goime 500 (Video Game) / int_d2c0e2ed |
type |
Schmuck Bait |
| Goime 500 (Video Game) / int_d2c0e2ed |
comment |
Schmuck Bait: The first two achievements for touching the lamp tell you to stop touching it, with the second being much more blunt. Doing so for the third time makes the lamp fall. |
| Goime 500 (Video Game) / int_d2c0e2ed |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_d2c0e2ed |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_d2c0e2ed |
| Goime 500 (Video Game) / int_eabd22f9 |
type |
Achievement System |
| Goime 500 (Video Game) / int_eabd22f9 |
comment |
Achievement System: The whole game's about getting 500 achievements for various tasks, ranging from mundane to totally random. |
| Goime 500 (Video Game) / int_eabd22f9 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_eabd22f9 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_eabd22f9 |
| Goime 500 (Video Game) / int_f7567671 |
type |
Game Within a Game |
| Goime 500 (Video Game) / int_f7567671 |
comment |
Game Within a Game: The Arcade lets you play very simple versions of Pong, Space Invaders, and an avoider game. |
| Goime 500 (Video Game) / int_f7567671 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_f7567671 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_f7567671 |
| Goime 500 (Video Game) / int_fc50f82 |
type |
Intangibility |
| Goime 500 (Video Game) / int_fc50f82 |
comment |
Intangibility: You can press G to turn into a ghost, passing through walls. The Guy will get freaked out if you turn in front of him. |
| Goime 500 (Video Game) / int_fc50f82 |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_fc50f82 |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_fc50f82 |
| Goime 500 (Video Game) / int_fcf4a4bb |
type |
Portal Endpoint Resemblance |
| Goime 500 (Video Game) / int_fcf4a4bb |
comment |
Portal Endpoint Resemblance: Many portals are placed near areas that are colored similarly to them. |
| Goime 500 (Video Game) / int_fcf4a4bb |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_fcf4a4bb |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_fcf4a4bb |
| Goime 500 (Video Game) / int_name |
type |
ItemName |
| Goime 500 (Video Game) / int_name |
comment |
|
| Goime 500 (Video Game) / int_name |
featureApplicability |
1.0 |
| Goime 500 (Video Game) / int_name |
featureConfidence |
1.0 |
| Goime 500 (Video Game) |
hasFeature |
Goime 500 (Video Game) / int_name |
| Goime 500 (Video Game) / int_name |
itemName |
Goime 500 (Video Game) |