| Guardians (1995) (Video Game) |
type |
TVTItem |
| Guardians (1995) (Video Game) |
label |
Guardians (1995) (Video Game) |
| Guardians (1995) (Video Game) |
page |
Guardians1995 |
| Guardians (1995) (Video Game) |
comment |
Guardians (or alternatively, Denjin Makai II) is an obscure Japan-only Beat 'em Up released in 1995 by Banpresto (ie. those guys who made all those robot games) and the sequel to the equally-obscure Denjin Makai. While the graphics and sound weren't that special at the time and the story is basically nonexistent as can be expected for the genre, it's main claim to fame is 8 distinctly different playable characters, each with a large moveset: each character has 4 basic combo strings, a projectile attack, 2 different Desperation Attacks, 2 basic special attacks, a Limit Break and a varying number of unlisted special attacks.The characters are as follows: Zeldia/Zel Dia, a female winged humanoid with claws. Jinrei, a Ninja. Skullbyule, a Mix-and-Match Critter consisting mostly of insect features. Girulian, a martial artist with a focus on kicks and some unorthodox moves. Final Boss of the original Denjin Makai. Kurokishi, a Kick Chick. Rou, a Kung-Fu Wizard. Tulks, a wrestler. P.Belva, a Badass robot. |
| Guardians (1995) (Video Game) |
fetched |
2023-05-05T06:59:22Z |
| Guardians (1995) (Video Game) |
parsed |
2023-05-05T06:59:22Z |
| Guardians (1995) (Video Game) |
processingComment |
Dropped link to CastFromHP: Not a Feature - UNKNOWN |
| Guardians (1995) (Video Game) |
processingComment |
Dropped link to Prequel: Not a Feature - ITEM |
| Guardians (1995) (Video Game) |
processingUnknown |
CastFromHP |
| Guardians (1995) (Video Game) |
isPartOf |
DBTropes |
| Guardians (1995) (Video Game) / int_1f99a97b |
type |
Shoryuken |
| Guardians (1995) (Video Game) / int_1f99a97b |
comment |
Shoryuken: Everyone except Skullbyule and Tulks use some kind of a variation of this as their upward basic special attacks. |
| Guardians (1995) (Video Game) / int_1f99a97b |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_1f99a97b |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_1f99a97b |
| Guardians (1995) (Video Game) / int_25fd37c3 |
type |
Cleavage Window |
| Guardians (1995) (Video Game) / int_25fd37c3 |
comment |
Cleavage Window: Kurokishi. |
| Guardians (1995) (Video Game) / int_25fd37c3 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_25fd37c3 |
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| Guardians (1995) (Video Game) |
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Guardians (1995) (Video Game) / int_25fd37c3 |
| Guardians (1995) (Video Game) / int_26eb6287 |
type |
Funny Background Event |
| Guardians (1995) (Video Game) / int_26eb6287 |
comment |
Funny Background Event: The mooks don't just stand around waiting for the heroes to show up. In the first level, some mooks are trying to build a card pyramid before the heroes unceremoniously destroys it by bursting through the wall. Later on, the heroes can break an amusement park model, only to interrupt two mooks getting hanky panky. |
| Guardians (1995) (Video Game) / int_26eb6287 |
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1.0 |
| Guardians (1995) (Video Game) / int_26eb6287 |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_26eb6287 |
| Guardians (1995) (Video Game) / int_273b4c2a |
type |
Some Dexterity Required |
| Guardians (1995) (Video Game) / int_273b4c2a |
comment |
Some Dexterity Required: Thankfully averted: while the move input method for general special attacks is somewhat unorthodox (hold down the attack button and input directions), the directional inputs are never longer than 4 button presses and you can input them as slowly as you want. |
| Guardians (1995) (Video Game) / int_273b4c2a |
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-1.0 |
| Guardians (1995) (Video Game) / int_273b4c2a |
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1.0 |
| Guardians (1995) (Video Game) |
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Guardians (1995) (Video Game) / int_273b4c2a |
| Guardians (1995) (Video Game) / int_28951c74 |
type |
Top-Heavy Guy |
| Guardians (1995) (Video Game) / int_28951c74 |
comment |
Top-Heavy Guy: Tulks. Majorly. |
| Guardians (1995) (Video Game) / int_28951c74 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_28951c74 |
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1.0 |
| Guardians (1995) (Video Game) |
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Guardians (1995) (Video Game) / int_28951c74 |
| Guardians (1995) (Video Game) / int_293d2c81 |
type |
DeathInAllDirections |
| Guardians (1995) (Video Game) / int_293d2c81 |
comment |
Death In All Directions: Skullbyule's air power desperation attack. |
| Guardians (1995) (Video Game) / int_293d2c81 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_293d2c81 |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_293d2c81 |
| Guardians (1995) (Video Game) / int_2afb1a9 |
type |
Limit Break |
| Guardians (1995) (Video Game) / int_2afb1a9 |
comment |
Limit Break: Usable by making the character's name flash (which is in turn accomplished by getting lowered to red health or hitting enough enemies to make all segments of your Power bar to light up) beforehand and then using a specific command. Results vary from extended combos to projectile spam. |
| Guardians (1995) (Video Game) / int_2afb1a9 |
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1.0 |
| Guardians (1995) (Video Game) / int_2afb1a9 |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_2afb1a9 |
| Guardians (1995) (Video Game) / int_2b7d29e1 |
type |
Artifact Title |
| Guardians (1995) (Video Game) / int_2b7d29e1 |
comment |
Artifact Title: As this is a prequel, Makai, the hero of the original game is nowhere to be found. |
| Guardians (1995) (Video Game) / int_2b7d29e1 |
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1.0 |
| Guardians (1995) (Video Game) / int_2b7d29e1 |
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1.0 |
| Guardians (1995) (Video Game) |
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Guardians (1995) (Video Game) / int_2b7d29e1 |
| Guardians (1995) (Video Game) / int_3b45f0aa |
type |
BiologicalMashup |
| Guardians (1995) (Video Game) / int_3b45f0aa |
comment |
Biological Mash Up: Skulbyule the insect... Lobster... Chimera... Monster... Thing. |
| Guardians (1995) (Video Game) / int_3b45f0aa |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_3b45f0aa |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_3b45f0aa |
| Guardians (1995) (Video Game) / int_4e5abab2 |
type |
Hurricane Kick |
| Guardians (1995) (Video Game) / int_4e5abab2 |
comment |
Hurricane Kick: Kurokishi's normal desperation attack and Girulian's horizonal basic special attack. |
| Guardians (1995) (Video Game) / int_4e5abab2 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_4e5abab2 |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_4e5abab2 |
| Guardians (1995) (Video Game) / int_575fd5e2 |
type |
Dark Is Not Evil |
| Guardians (1995) (Video Game) / int_575fd5e2 |
comment |
Dark Is Not Evil: Skullbyule looks like some sort of horrific alien monstrosity, but he's one of the good guys. |
| Guardians (1995) (Video Game) / int_575fd5e2 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_575fd5e2 |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_575fd5e2 |
| Guardians (1995) (Video Game) / int_595a20c9 |
type |
Chest Blaster |
| Guardians (1995) (Video Game) / int_595a20c9 |
comment |
Chest Blaster: Skullbyule's power desperation attack. |
| Guardians (1995) (Video Game) / int_595a20c9 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_595a20c9 |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_595a20c9 |
| Guardians (1995) (Video Game) / int_5f55ee96 |
type |
Spam Attack |
| Guardians (1995) (Video Game) / int_5f55ee96 |
comment |
Spam Attack: P.Belva's basic horizonal special attack. |
| Guardians (1995) (Video Game) / int_5f55ee96 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_5f55ee96 |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_5f55ee96 |
| Guardians (1995) (Video Game) / int_7448cc4c |
type |
Kamehame Hadoken |
| Guardians (1995) (Video Game) / int_7448cc4c |
comment |
Kamehame Hadoken: Rou's power desperation attack, although his version involves the aid of a pair of metal spheres, which he charges with electricity beforehand. |
| Guardians (1995) (Video Game) / int_7448cc4c |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_7448cc4c |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_7448cc4c |
| Guardians (1995) (Video Game) / int_7fc4e9ce |
type |
Freeze Ray |
| Guardians (1995) (Video Game) / int_7fc4e9ce |
comment |
Freeze Ray: Kurokishi's projectile weapon. |
| Guardians (1995) (Video Game) / int_7fc4e9ce |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_7fc4e9ce |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_7fc4e9ce |
| Guardians (1995) (Video Game) / int_80df060c |
type |
Mascot Mook |
| Guardians (1995) (Video Game) / int_80df060c |
comment |
Mascot Mook: The strange one-eyed octopus that pops up at seemingly random spots during stages and flies away soon afterwards. There's also a random chance that he replaces your hoverboard (which you normally use to position your character after losing a life), allowing you to briefly ride him. |
| Guardians (1995) (Video Game) / int_80df060c |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_80df060c |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_80df060c |
| Guardians (1995) (Video Game) / int_8344209e |
type |
BFG |
| Guardians (1995) (Video Game) / int_8344209e |
comment |
BFG: P.Belva gains one for his power desperation attack. |
| Guardians (1995) (Video Game) / int_8344209e |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_8344209e |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_8344209e |
| Guardians (1995) (Video Game) / int_8871bbd8 |
type |
Eye Beams |
| Guardians (1995) (Video Game) / int_8871bbd8 |
comment |
Eye Beams: Girulian's basic projectile. |
| Guardians (1995) (Video Game) / int_8871bbd8 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_8871bbd8 |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_8871bbd8 |
| Guardians (1995) (Video Game) / int_991912ca |
type |
Combos |
| Guardians (1995) (Video Game) / int_991912ca |
comment |
Combos: Tons of them. Most characters can freely juggle hopeless enemies back and forth as much as they please, although to limit this, generally you can only use each move once after the enemy leaves the ground and any further attempts pass through them harmlessly. Most of them are Awesome, but Impractical since after 10 hits, most additional hits do no damage to the enemy. They do give you a nice score bonus at the end of the stage if you care about it though. |
| Guardians (1995) (Video Game) / int_991912ca |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_991912ca |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_991912ca |
| Guardians (1995) (Video Game) / int_a2686728 |
type |
Rolling Attack |
| Guardians (1995) (Video Game) / int_a2686728 |
comment |
Rolling Attack: Skullbyule's dashing normal attack. |
| Guardians (1995) (Video Game) / int_a2686728 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_a2686728 |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_a2686728 |
| Guardians (1995) (Video Game) / int_aa55cd25 |
type |
Brawn Hilda |
| Guardians (1995) (Video Game) / int_aa55cd25 |
comment |
Brawn Hilda: The first boss combines Temporary Bulk Change with Rubber Man powers. |
| Guardians (1995) (Video Game) / int_aa55cd25 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_aa55cd25 |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_aa55cd25 |
| Guardians (1995) (Video Game) / int_ab62343b |
type |
Bee-Bee Gun |
| Guardians (1995) (Video Game) / int_ab62343b |
comment |
Bee-Bee Gun: Skullbyule has one built in. |
| Guardians (1995) (Video Game) / int_ab62343b |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_ab62343b |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_ab62343b |
| Guardians (1995) (Video Game) / int_af3ea0e3 |
type |
Face–Heel Turn |
| Guardians (1995) (Video Game) / int_af3ea0e3 |
comment |
Face–Heel Turn: Girulian will do so sometime after the end of this game, as he serves as the last boss in the original Denjin Makai |
| Guardians (1995) (Video Game) / int_af3ea0e3 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_af3ea0e3 |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_af3ea0e3 |
| Guardians (1995) (Video Game) / int_b032e4ed |
type |
Ms. Fanservice |
| Guardians (1995) (Video Game) / int_b032e4ed |
comment |
Ms. Fanservice: Kurokishi. |
| Guardians (1995) (Video Game) / int_b032e4ed |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_b032e4ed |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_b032e4ed |
| Guardians (1995) (Video Game) / int_c96e8bb5 |
type |
Rocket Punch |
| Guardians (1995) (Video Game) / int_c96e8bb5 |
comment |
Rocket Punch: P.Belva, as can be expected: his fist doesn't detach though and it's closer to using his rocket boosters to allow him to punch the enemy extra hard. He does appear to perform one in the intro animation though. |
| Guardians (1995) (Video Game) / int_c96e8bb5 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_c96e8bb5 |
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1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_c96e8bb5 |
| Guardians (1995) (Video Game) / int_cb42ed9f |
type |
Counter-Attack |
| Guardians (1995) (Video Game) / int_cb42ed9f |
comment |
Counter-Attack: Useable by everyone, can lead to combos if timed correctly. |
| Guardians (1995) (Video Game) / int_cb42ed9f |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_cb42ed9f |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_cb42ed9f |
| Guardians (1995) (Video Game) / int_d34590cf |
type |
Spin Attack |
| Guardians (1995) (Video Game) / int_d34590cf |
comment |
Spin Attack: Most basic desperation attacks. |
| Guardians (1995) (Video Game) / int_d34590cf |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_d34590cf |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_d34590cf |
| Guardians (1995) (Video Game) / int_d35365c4 |
type |
Bonus Stage |
| Guardians (1995) (Video Game) / int_d35365c4 |
comment |
Bonus Stage: In preset points of the game, you use your character's projectile attack to shoot down large amounts of enemies from a third person viewpoint. |
| Guardians (1995) (Video Game) / int_d35365c4 |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_d35365c4 |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_d35365c4 |
| Guardians (1995) (Video Game) / int_f018c5cf |
type |
Offhand Backhand |
| Guardians (1995) (Video Game) / int_f018c5cf |
comment |
Offhand Backhand: P.Belva's back attack. |
| Guardians (1995) (Video Game) / int_f018c5cf |
featureApplicability |
1.0 |
| Guardians (1995) (Video Game) / int_f018c5cf |
featureConfidence |
1.0 |
| Guardians (1995) (Video Game) |
hasFeature |
Guardians (1995) (Video Game) / int_f018c5cf |
| Guardians (1995) (Video Game) / int_name |
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ItemName |
| Guardians (1995) (Video Game) / int_name |
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|
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1.0 |
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| Guardians (1995) (Video Game) |
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Guardians (1995) (Video Game) / int_name |
| Guardians (1995) (Video Game) / int_name |
itemName |
Guardians (1995) (Video Game) |