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Heroism (Video Game)
- 33 statements
- 5 feature instances
- 0 referencing feature instances
Heroism (Video Game) | type |
TVTItem | |
Heroism (Video Game) | label |
Heroism (Video Game) | |
Heroism (Video Game) | page |
Heroism | |
Heroism (Video Game) | comment |
Heroism is an Action RPG-slash-Idle Game developed by MINMAXIA for Android phones. One fateful day, a lone adventurer finds themselves in a town trapped by four giant walls, beseiged by monsters. The town chieftain pleads with the adventurer to save them. Having no other options for escape, the adventurer complies and sets off on their long journey to liberate the town... | |
Heroism (Video Game) | fetched |
2021-09-11T09:08:56Z | |
Heroism (Video Game) | parsed |
2021-09-11T09:08:56Z | |
Heroism (Video Game) | isPartOf |
DBTropes | |
Heroism (Video Game) / int_16e4b425 | type |
20 Bear Asses | |
Heroism (Video Game) / int_16e4b425 | comment |
20 Bear Asses: One type of recurring side quest. | |
Heroism (Video Game) / int_16e4b425 | featureApplicability |
1.0 | |
Heroism (Video Game) / int_16e4b425 | featureConfidence |
1.0 | |
Heroism (Video Game) | hasFeature |
Heroism (Video Game) / int_16e4b425 | |
Heroism (Video Game) / int_73937e17 | type |
Ad Reward | |
Heroism (Video Game) / int_73937e17 | comment |
Ad Reward: The aptly-named "Rewards" button allows players to gain various temporary perks like EXP, heroism or gold multipliers or powerful minions in exchange for watching a short video ad. | |
Heroism (Video Game) / int_73937e17 | featureApplicability |
1.0 | |
Heroism (Video Game) / int_73937e17 | featureConfidence |
1.0 | |
Heroism (Video Game) | hasFeature |
Heroism (Video Game) / int_73937e17 | |
Heroism (Video Game) / int_91526ff7 | type |
Absurdly High Level Cap | |
Heroism (Video Game) / int_91526ff7 | comment |
Absurdly High Level Cap: Like its spiritual predecessor CLICKPOCALYPSE II, there isn't a level cap. The game can be beaten at just about any level by simply not leveling up your party or the monsters themselves, although there are a few dungeons with minimum level requirements to prevent doing this for the whole game - namely, the castle dungeons (level 6 + 6 levels for every castle cleared) and the endgame "Impossible Dungeon", whose last floor contains level 1000 monsters. | |
Heroism (Video Game) / int_91526ff7 | featureApplicability |
1.0 | |
Heroism (Video Game) / int_91526ff7 | featureConfidence |
1.0 | |
Heroism (Video Game) | hasFeature |
Heroism (Video Game) / int_91526ff7 | |
Heroism (Video Game) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
Heroism (Video Game) / int_f3cf30d9 | comment |
Arbitrary Headcount Limit: Players can upgrade how many party members they have sitting in the sidelines, but there can only ever be four out in the field at once. | |
Heroism (Video Game) / int_f3cf30d9 | featureApplicability |
1.0 | |
Heroism (Video Game) / int_f3cf30d9 | featureConfidence |
1.0 | |
Heroism (Video Game) | hasFeature |
Heroism (Video Game) / int_f3cf30d9 | |
Heroism (Video Game) / int_name | type |
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Heroism (Video Game) / int_name | comment |
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Heroism (Video Game) / int_name | featureApplicability |
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Heroism (Video Game) / int_name | featureConfidence |
1.0 | |
Heroism (Video Game) | hasFeature |
Heroism (Video Game) / int_name | |
Heroism (Video Game) / int_name | itemName |
Heroism (Video Game) |
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