...it's like TV Tropes, but LINKED DATA!
Hextech Mayhem (Video Game)
- 13 statements
- 1 feature instances
- 5 referencing feature instances
Hextech Mayhem (Video Game) | type |
TVTItem | |
Hextech Mayhem (Video Game) | label |
Hextech Mayhem (Video Game) | |
Hextech Mayhem (Video Game) | page |
HextechMayhem | |
Hextech Mayhem (Video Game) | comment |
Hextech Mayhem: A League of Legends Story is a 2½D auto-running Platform Rhythm Game developed by Choice Provisions (known for the BIT.TRIP series) and published by Riot Games. In it, you control resident Mad Bomber Ziggs as he throws bombs, jumps and Ground Pounds through various levels while Hero Antagonist Heimerdinger tries to stop him using his Humongous Mecha.Gameplay wise, the game is very similar to Choice Provisions' earlier game Bit.Trip Runner, though it has enough differences to count as its own game. The main difference is that the gameplay is more about rhythm and collecting than platforming and Le Parkour, with various arrows shown on screen indicating if you're supposed to jump, Double Jump, Ground Pound or throw a bomb. Doing so at the right time awards points. However, the game encourages you to go out of your way to grab the various gears scattered across the stage, with yellow gears (the most common variant) being used to unlock levels, blue gears (of which there are 3 in each level) being used to build Whammer Jammer mechas to take on Heimerdinger in boss fights, and white gears (of which there's one per level) being an optional collectable required for 100% Completion. Upon bumping into a wall or getting hit by an enemy, Ziggs doesn't die, but instead gets sent flying forward, tossing away every gear he touches until you successfully perform another arrow prompt. Thus, the main difficulty in the game lies in getting all the gears, rather than completing the stages themselves.Just try to trope me, Heimerdinger! | |
Hextech Mayhem (Video Game) | fetched |
2024-04-05T09:18:32Z | |
Hextech Mayhem (Video Game) | parsed |
2024-04-05T09:18:32Z | |
Hextech Mayhem (Video Game) | isPartOf |
DBTropes | |
Hextech Mayhem (Video Game) / int_name | type |
ItemName | |
Hextech Mayhem (Video Game) / int_name | comment |
||
Hextech Mayhem (Video Game) / int_name | featureApplicability |
1.0 | |
Hextech Mayhem (Video Game) / int_name | featureConfidence |
1.0 | |
Hextech Mayhem (Video Game) | hasFeature |
Hextech Mayhem (Video Game) / int_name | |
Hextech Mayhem (Video Game) / int_name | itemName |
Hextech Mayhem (Video Game) |
The following is a list of statements referring to the current page from other pages.
Animal Mecha | processingUnknown |
Hextech Mayhem (Video Game) | |
Hextech Mayhem (Video Game) | hasFeature |
Ground Pound / int_6285d1e9 | |
Hextech Mayhem (Video Game) | hasFeature |
Recurring Boss / int_6285d1e9 | |
Hextech Mayhem (Video Game) | hasFeature |
Super-Deformed / int_6285d1e9 | |
Hextech Mayhem (Video Game) | hasFeature |
Variable Mix / int_6285d1e9 |
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.