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Hyperviolent (Video Game)
- 73 statements
- 13 feature instances
- 4 referencing feature instances
Hyperviolent (Video Game) | type |
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Hyperviolent (Video Game) | label |
Hyperviolent (Video Game) | |
Hyperviolent (Video Game) | page |
Hyperviolent | |
Hyperviolent (Video Game) | comment |
Hyperviolent is a retraux, old-school style sci-fi First-Person Shooter released by Terminist Arcade in 2023, with graphics resembling sprite-based 3D games from the early 1990s.Set in the distant future, miners from the space mining colony Commodus Asteroid 27-C unintentionally awakens some sort of Ancient Evil, leading to the employees, security personnel and residents to transform into grotesque, mutant abominations. Picking up a distress signal, you're part of a Search and Rescue Team who got yourself stranded aboard the colony, and of course you must shoot and kill your way out. | |
Hyperviolent (Video Game) | fetched |
2023-10-13T08:00:47Z | |
Hyperviolent (Video Game) | parsed |
2023-10-13T08:00:47Z | |
Hyperviolent (Video Game) | isPartOf |
DBTropes | |
Hyperviolent (Video Game) / int_1bc2eeb7 | type |
Rivers of Blood | |
Hyperviolent (Video Game) / int_1bc2eeb7 | comment |
Rivers of Blood: There's a water treatment plant within the asteroid colony, but thanks to the mutation now the water surface is blood-red. And yes, you'll need to wade through the blood every now and then. | |
Hyperviolent (Video Game) / int_1bc2eeb7 | featureApplicability |
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Hyperviolent (Video Game) / int_1bc2eeb7 | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_1bc2eeb7 | |
Hyperviolent (Video Game) / int_40ad4941 | type |
Sword and Gun | |
Hyperviolent (Video Game) / int_40ad4941 | comment |
Sword and Gun: You can wield a melee weapon and a firearm at the same time, where close-range weapons (hatchet, axes, etc) are held on your left hand and firearms are on your right. There are even two different buttons for whacking / shooting, both which can be used simultaneously. | |
Hyperviolent (Video Game) / int_40ad4941 | featureApplicability |
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Hyperviolent (Video Game) / int_40ad4941 | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_40ad4941 | |
Hyperviolent (Video Game) / int_4252fdf6 | type |
Hyperactive Metabolism | |
Hyperviolent (Video Game) / int_4252fdf6 | comment |
Hyperactive Metabolism: Besides the typical Medi-kits common in these type of games, you can regain health by drinking "Muck Cola" - you lampshade that the beverage is terrible for you, but still boosts your health. | |
Hyperviolent (Video Game) / int_4252fdf6 | featureApplicability |
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Hyperviolent (Video Game) / int_4252fdf6 | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_4252fdf6 | |
Hyperviolent (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Hyperviolent (Video Game) / int_49d18492 | comment |
Scenery Gorn: Commodus Asteroid 27-C after the infection doesn't look pretty. At all. From piles and piles of dead or mutilated miners everywhere, to corpses simply strung up on display, to blood all over the floors and walls... | |
Hyperviolent (Video Game) / int_49d18492 | featureApplicability |
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Hyperviolent (Video Game) / int_49d18492 | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_49d18492 | |
Hyperviolent (Video Game) / int_83364794 | type |
Asteroid Miners | |
Hyperviolent (Video Game) / int_83364794 | comment |
Asteroid Miners: Commodus Asteroid 27-C is an asteroid mining colony, where the miners unleashed something terrible after they Dug Too Deep. And then you find yourself stranded in it and spends the whole game looking for an escape. | |
Hyperviolent (Video Game) / int_83364794 | featureApplicability |
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Hyperviolent (Video Game) / int_83364794 | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_83364794 | |
Hyperviolent (Video Game) / int_9dd2329c | type |
Camera Abuse | |
Hyperviolent (Video Game) / int_9dd2329c | comment |
Camera Abuse: You can have blood - yours and enemy mutants - splattering over the lens, either after killing mutants with explosive weapons from up close or when you suffer too many consecutive hits, where you then automatically wipes it off from your POV (a feature similar to the old, obscure FPS PO'ed). | |
Hyperviolent (Video Game) / int_9dd2329c | featureApplicability |
1.0 | |
Hyperviolent (Video Game) / int_9dd2329c | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_9dd2329c | |
Hyperviolent (Video Game) / int_b23fd448 | type |
Gory Deadly Overkill Title of Fatal Death | |
Hyperviolent (Video Game) / int_b23fd448 | comment |
Gory Deadly Overkill Title of Fatal Death: HYPER violent. | |
Hyperviolent (Video Game) / int_b23fd448 | featureApplicability |
1.0 | |
Hyperviolent (Video Game) / int_b23fd448 | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_b23fd448 | |
Hyperviolent (Video Game) / int_c563ee89 | type |
Pipe Pain | |
Hyperviolent (Video Game) / int_c563ee89 | comment |
Pipe Pain; The first weapon you obtain is a "scrap metal pipe", which works surprisingly well against low-level enemies. You keep using it to break skulls until finding firearms later. | |
Hyperviolent (Video Game) / int_c563ee89 | featureApplicability |
1.0 | |
Hyperviolent (Video Game) / int_c563ee89 | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_c563ee89 | |
Hyperviolent (Video Game) / int_c75df49a | type |
Shout-Out | |
Hyperviolent (Video Game) / int_c75df49a | comment |
Shout-Out: One lengthy level have it's floors designed to resemble the Overlook Hotel's carpet patterns. | |
Hyperviolent (Video Game) / int_c75df49a | featureApplicability |
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Hyperviolent (Video Game) / int_c75df49a | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_c75df49a | |
Hyperviolent (Video Game) / int_d028e0da | type |
An Arm and a Leg | |
Hyperviolent (Video Game) / int_d028e0da | comment |
An Arm and a Leg: At one point you can come across one of the outpost's survivors, spacesuit and helmet intact, beckoning for you to rendezvous with him on a taller balcony. You made it all the way up (killing zombies and monsters as you do) and upon finding the guy, you realize he's still infected, courtesy of his right hand being ripped off in the outbreak and the virus entering his stump. He'll give you his keycard using his one good hand telling you to "get out while you still can". | |
Hyperviolent (Video Game) / int_d028e0da | featureApplicability |
1.0 | |
Hyperviolent (Video Game) / int_d028e0da | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_d028e0da | |
Hyperviolent (Video Game) / int_ddc4aa51 | type |
Unobtanium | |
Hyperviolent (Video Game) / int_ddc4aa51 | comment |
Unobtanium: The Nihilium ore, harvested in large quantities on Commodus Asteroid 27-C, but turns out to contain highly-powerful mutagenic properties. | |
Hyperviolent (Video Game) / int_ddc4aa51 | featureApplicability |
1.0 | |
Hyperviolent (Video Game) / int_ddc4aa51 | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_ddc4aa51 | |
Hyperviolent (Video Game) / int_f07102a8 | type |
Infernal Retaliation | |
Hyperviolent (Video Game) / int_f07102a8 | comment |
Infernal Retaliation: Flaming mutants will emerge from pyres, covered in fire, and purposely attempt touching you while alight. The flames extinguish and they turn into a pile of ashes upon being killed. | |
Hyperviolent (Video Game) / int_f07102a8 | featureApplicability |
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Hyperviolent (Video Game) / int_f07102a8 | featureConfidence |
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Hyperviolent (Video Game) | hasFeature |
Hyperviolent (Video Game) / int_f07102a8 | |
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Hyperviolent (Video Game) |
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