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INFRA (Video Game)

 INFRA (Video Game)
type
TVTItem
 INFRA (Video Game)
label
INFRA (Video Game)
 INFRA (Video Game)
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INFRA
 INFRA (Video Game)
comment
Infra is an atmospheric first-person adventure/exploration/puzzle game by Loiste Interactive, the first part of which was released in January 2016. The game sees the player character, Mark, sent to investigate the state of the rusting and neglected infrastructure in the fictional Baltic city of Stalburg. However, this routine assignment soon turns into a fight for survival as Mark is faced with collapsing tunnels, broken machinery and a conspiracy from the past that threatens the entire city. It features a game world with very high attention to detail, and well researched infrastructure designed to resemble the real thing. Rather than relying on fantasy or science-fiction elements, or having any combat, the game's main sources of danger and puzzles are the city's own tunnels and machines.Originally released in three parts on Steam, with each subsequent part being available for free to owners of the previous parts.A DLC expansion taking place six months after the game, Whiprock, has been announced, alongside two other titles sharing the same universe — Open Sewer, a Western RPG currently in early access, taking place in Stalburg's Obenseuer slums, and VALTA, a Real-Time Strategy game currently in early development, set 200 years after the events of INFRA.
 INFRA (Video Game)
fetched
2024-04-08T18:01:32Z
 INFRA (Video Game)
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2024-04-08T18:01:32Z
 INFRA (Video Game)
isPartOf
DBTropes
 INFRA (Video Game) / int_1aa08f77
type
Multiple Endings
 INFRA (Video Game) / int_1aa08f77
comment
Multiple Endings: 3 primary endings, mostly simliar and involving Mark catching up with his boss who still has work opportunities available for him while spending time off in a residence after his "long shift" and watching the news on his TV, but with a multitude of cosmetic changes depending on both how many photos you take and how many optional puzzles you undertake: The "Winds of Change" ending is achieved by successfully repairing the nuclear reactor and collecting over 50% of photos and corruption evidence. Here, Mark enjoys his vacation in a well-furnished vacation home, gets word of the NCG's next job at Whitrock Island, and the news discusses Stalsburg's mayor resigning as a result of the corruption scandal The "One Man Is Not Enough" ending is the result of having less than 50% of photos and evidence but still saving the reactor. Here Mark has been forced to move into an apartment at the Turnip Hill slums, with his coworkers very concerned for his conditions. The "Party Like It's 2011" ending is the consequence of failing to repair the reactor in time. Mark is surviving his radiation sickness in a cottage in Finland with empathetic contact from his colleagues, while the news reports on the devastation caused by the reactor's explosion. Two secret endings also exist midway through Act 3, reached by the complex series of tasks that take you from Turnip Hill to the gates to Open Sewer. Attempting to go through them leads to a Non-Standard Game Over where you're executed by mysterious individuals, but if you happen to use a specific passcode on the keypad to the gates (previously used in a Mörkö encounter), you'll get a fake BSOD that soon kicks you back to the main menu.
 INFRA (Video Game) / int_1aa08f77
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 INFRA (Video Game) / int_1aa08f77
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INFRA (Video Game) / int_1aa08f77
 INFRA (Video Game) / int_1d3c92da
type
Failsafe Failure
 INFRA (Video Game) / int_1d3c92da
comment
Failsafe Failure: Who designs a nuclear reactor where you have to manually insert the control rods from the bottom? Sane reactor designs have them inserted from the top in case of a fault gravity will insert them. Truth in Television, however, for certain boiling water reactor designs, which have the bottom-entry control rods.
 INFRA (Video Game) / int_1d3c92da
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INFRA (Video Game) / int_1d3c92da
 INFRA (Video Game) / int_2c77fae3
type
Darkness Equals Death
 INFRA (Video Game) / int_2c77fae3
comment
Darkness Equals Death: The map of the Bergmann Tunnels warns employees to keep out of the hallway behind door B2. Unlocking this door leads to a pitch-black dead end and an encounter with the Boogeyman himself, Mörkö. While not lethal, it does result in the player missing out on a Chapter.
 INFRA (Video Game) / int_2c77fae3
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INFRA (Video Game) / int_2c77fae3
 INFRA (Video Game) / int_34bd7be2
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Super Drowning Skills
 INFRA (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Walking into deep water spells death, even if it's not electrified or terrifyingly filthy.
 INFRA (Video Game) / int_34bd7be2
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1.0
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INFRA (Video Game) / int_34bd7be2
 INFRA (Video Game) / int_34d7d9b
type
Things That Go "Bump" in the Night
 INFRA (Video Game) / int_34d7d9b
comment
Things That Go "Bump" in the Night: There is a shadowy entity with a White Mask of Doom named Mörkö, which literally translates to "Boogeyman".
 INFRA (Video Game) / int_34d7d9b
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INFRA (Video Game) / int_34d7d9b
 INFRA (Video Game) / int_3b23e81
type
Plot Twist
 INFRA (Video Game) / int_3b23e81
comment
Plot Twist: Walter's tape, found inside his office along with the documents in the hidden room, shows that Walter is being manipulated by a shadow agency. Lampshaded by Mark. Oh, and this is before you find out that there is a secret bunker built for designing nuclear weapons, and the passengers that mysteriously disappeared in a train crash decades ago were executed in said bunker.
 INFRA (Video Game) / int_3b23e81
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INFRA (Video Game) / int_3b23e81
 INFRA (Video Game) / int_49d59be9
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Scenery Porn
 INFRA (Video Game) / int_49d59be9
comment
Scenery Porn: Despite running in the ageing Source engine and being produced by a small indie studio, the game features many gorgeous and stunning environments. Special mention to the full 360-degree panoramic view of Stalburg afforded from the top of the blast furnace.
 INFRA (Video Game) / int_49d59be9
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INFRA (Video Game) / int_49d59be9
 INFRA (Video Game) / int_4d396c3e
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Last Villain Stand
 INFRA (Video Game) / int_4d396c3e
comment
Last Villain Stand: Made both by Hartman and Walter: the former sets up bombs at the entrance of the latter's bunker, while Walter tries to leak to the population the truth about the nuclear weapons program, but is silenced by the government and Hartman's actions before he could make anything public.
 INFRA (Video Game) / int_4d396c3e
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INFRA (Video Game) / int_4d396c3e
 INFRA (Video Game) / int_4e7f703c
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Wham Shot
 INFRA (Video Game) / int_4e7f703c
comment
Wham Shot: Mark entering a building early on and discovering a body under a tarpaulin. Then, later on, opening a door in the bunker and discovering dozens of occupied bodybags. Finding Xeander Berg's hideout and discovering that the mushrooms are not only psychedelic, but cause a virus that eventually causes sufferers to dissolve into the aforementioned mushrooms.
 INFRA (Video Game) / int_4e7f703c
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INFRA (Video Game) / int_4e7f703c
 INFRA (Video Game) / int_4fa637b0
type
Surprisingly Creepy Moment
 INFRA (Video Game) / int_4fa637b0
comment
Surprisingly Creepy Moment: The game presents itself as a mundane Scenery Gorn-heavy first-person exploration game, until you read stories and see murals of the local bogeyman known as Mörkö, or worse, encounter him in person.
 INFRA (Video Game) / int_4fa637b0
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INFRA (Video Game) / int_4fa637b0
 INFRA (Video Game) / int_4fba5bf6
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Festering Fungus
 INFRA (Video Game) / int_4fba5bf6
comment
Festering Fungus: A fungal disease known as the "Stalburg Mushroom Virus" causes bioluminescent green mushrooms to grow on its host, zombifying and ultimately consuming them.
 INFRA (Video Game) / int_4fba5bf6
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 INFRA (Video Game) / int_4fba5bf6
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INFRA (Video Game) / int_4fba5bf6
 INFRA (Video Game) / int_504a1991
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Body Horror
 INFRA (Video Game) / int_504a1991
comment
Body Horror: Yes, even in a game about engineering disasters, it still finds ways to scare the living daylights out of an otherwise stoic structural analyst.
 INFRA (Video Game) / int_504a1991
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INFRA (Video Game) / int_504a1991
 INFRA (Video Game) / int_5b19cc1b
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Air-Vent Passageway
 INFRA (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway
 INFRA (Video Game) / int_5b19cc1b
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 INFRA (Video Game) / int_5b19cc1b
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INFRA (Video Game) / int_5b19cc1b
 INFRA (Video Game) / int_60194b82
type
Spanner in the Works
 INFRA (Video Game) / int_60194b82
comment
Spanner in the Works: Decades of corruption coverup, subterfuge and criminal activity laying low in the dark corners of Stalsburg have the potential to be exposed by the actions of one wayward engineer just trying to find a path back to his office who happens to be inquisitive about the suspicious things he finds.
 INFRA (Video Game) / int_60194b82
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INFRA (Video Game) / int_60194b82
 INFRA (Video Game) / int_652bf890
type
Drone of Dread
 INFRA (Video Game) / int_652bf890
comment
You solve the puzzle to unlock door B2 in Bergmann Water Tunnel 1, then find yourself in a pitch-black corridor. After walking through the darkness a while, you hear a monstrous groan followed by ambient Drone of Dread and increasingly loud Vader Breath, which spurs you to run, only to be blocked by another locked door, then turn around to see the White Mask of Doom of Mörkö the Boogeyman. Cue Smash to Black followed by waking up in a storage closet in Tunnel 3.
 INFRA (Video Game) / int_652bf890
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 INFRA (Video Game) / int_652bf890
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INFRA (Video Game) / int_652bf890
 INFRA (Video Game) / int_6941e30b
type
Room Full of Crazy
 INFRA (Video Game) / int_6941e30b
comment
Room Full of Crazy: Some rooms are covered in a lot of weird graffiti, probably due to the psychedelic mushrooms growing in Stalberg.
 INFRA (Video Game) / int_6941e30b
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1.0
 INFRA (Video Game) / int_6941e30b
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INFRA (Video Game) / int_6941e30b
 INFRA (Video Game) / int_6ec989d8
type
Guide Dang It!
 INFRA (Video Game) / int_6ec989d8
comment
Guide Dang It!: One shortcoming of the game that many reviewers noted was the extreme lack of instruction in-game. As such, some puzzles are genuinely so sparse on instruction or even goal that you may end up looking at a play-through or guide on your first run.
 INFRA (Video Game) / int_6ec989d8
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 INFRA (Video Game) / int_6ec989d8
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INFRA (Video Game) / int_6ec989d8
 INFRA (Video Game) / int_726df893
type
Equipment Upgrade
 INFRA (Video Game) / int_726df893
comment
Equipment Upgrade: After finally making it back to the office, Mark obtains a new flashlight, with an unlimited battery life and the ability to temporarily increase the brightness to see further.
 INFRA (Video Game) / int_726df893
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1.0
 INFRA (Video Game) / int_726df893
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INFRA (Video Game) / int_726df893
 INFRA (Video Game) / int_7462b84d
type
Dead-End Room
 INFRA (Video Game) / int_7462b84d
comment
Dead-End Room: Unlocking door B2 in the first level of the Bergmann Water Tunnels leads to a lengthy dark corridor where all the doors are locked with no means of opening them. After wandering and trying doors for a few minutes, Mörkö appears in a Jump Scare and knocks out Mark, who awakens two levels later.
 INFRA (Video Game) / int_7462b84d
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INFRA (Video Game) / int_7462b84d
 INFRA (Video Game) / int_7f2c7fae
type
Explosive Instrumentation
 INFRA (Video Game) / int_7f2c7fae
comment
Explosive Instrumentation: Due to malfunctioning electrical systems, steam leaks, fires, and all sorts of other environmental hazards.
 INFRA (Video Game) / int_7f2c7fae
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 INFRA (Video Game) / int_7f2c7fae
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INFRA (Video Game) / int_7f2c7fae
 INFRA (Video Game) / int_87e661e8
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Absurdly Spacious Sewer
 INFRA (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: Usually averted in that you're forced to crouch and crawl through passages, but the overall size of the tunnel system is vast.
 INFRA (Video Game) / int_87e661e8
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 INFRA (Video Game) / int_87e661e8
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INFRA (Video Game) / int_87e661e8
 INFRA (Video Game) / int_88ebc539
type
Always a Bigger Fish
 INFRA (Video Game) / int_88ebc539
comment
Always a Bigger Fish: The reason why Alex Hartman starts his personal revenge against Jeff Walter. Walter's company was just a front for a shadow government group.
 INFRA (Video Game) / int_88ebc539
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 INFRA (Video Game) / int_88ebc539
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 INFRA (Video Game)
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INFRA (Video Game) / int_88ebc539
 INFRA (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 INFRA (Video Game) / int_8e0430ab
comment
Two secret endings also exist midway through Act 3, reached by the complex series of tasks that take you from Turnip Hill to the gates to Open Sewer. Attempting to go through them leads to a Non-Standard Game Over where you're executed by mysterious individuals, but if you happen to use a specific passcode on the keypad to the gates (previously used in a Mörkö encounter), you'll get a fake BSOD that soon kicks you back to the main menu.
 INFRA (Video Game) / int_8e0430ab
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1.0
 INFRA (Video Game) / int_8e0430ab
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INFRA (Video Game) / int_8e0430ab
 INFRA (Video Game) / int_947ac4b0
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White Mask of Doom
 INFRA (Video Game) / int_947ac4b0
comment
White Mask of Doom: Mörkö (Finnish for "bogeyman") is a shadow creature with a white mask reminiscent of Munch's The Scream, who appears as a hidden Jump Scare in the Bergmann Water Tunnels, and as a Slender Man-style graffiti mural in a bathroom of the Power Plant.
 INFRA (Video Game) / int_947ac4b0
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INFRA (Video Game) / int_947ac4b0
 INFRA (Video Game) / int_a4c37cbe
type
Mood Whiplash
 INFRA (Video Game) / int_a4c37cbe
comment
Mood Whiplash: For every serious and dangerous engineering flaw you come across, it's usually followed by some hilarious setpieces that may add levity (or confusion) to anyone playing. Special mention goes to the flood door mechanism in Chapter 7, which was somehow reappropriated into a coffee and tea maker. And Mark finds the tea delicious anyway. Another goes to an experimental car in Chapter 8, which is able to autonomously avoid getting parking tickets.
 INFRA (Video Game) / int_a4c37cbe
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 INFRA (Video Game) / int_a4c37cbe
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INFRA (Video Game) / int_a4c37cbe
 INFRA (Video Game) / int_a52faac6
type
Benevolent Conspiracy
 INFRA (Video Game) / int_a52faac6
comment
Benevolent Conspiracy: There is a secret group called the "Raven Research Institute", which investigates corruption in the city of Stalburg, and in particular Stalburg Nuclear Weapons' illegal weapons trading schemes and their efforts to cover these up, which among other things had led them to murder the survivors of the metro train wreck. It is revealed that the player character's boss, Paul Lauwens, has a secret agreement to provide them with information, but the company's servers had been hacked, leading to the loss of data — which the player can recover by stealing the USB drive from the hacker's den right after the Pitheath sewage treatment plant.
 INFRA (Video Game) / int_a52faac6
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INFRA (Video Game) / int_a52faac6
 INFRA (Video Game) / int_a8896b94
type
Leave No Witnesses
 INFRA (Video Game) / int_a8896b94
comment
Leave No Witnesses: When a metro train takes the wrong track and crashes inside a secret bunker, every passenger becomes a liability, even children. Made worse by the reports that state that everyone survived the crash.
 INFRA (Video Game) / int_a8896b94
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INFRA (Video Game) / int_a8896b94
 INFRA (Video Game) / int_ad22fa80
type
Apocalyptic Log
 INFRA (Video Game) / int_ad22fa80
comment
Apocalyptic Log: You find dozens of documents and tapes about the city's collapsing infrastructure. Your own phone calls and photographs, if you don't make it back out, giving a record of your literal descent into danger. A written record of something behind a particular door, in a secret area.
 INFRA (Video Game) / int_ad22fa80
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INFRA (Video Game) / int_ad22fa80
 INFRA (Video Game) / int_b47d95be
type
No OSHA Compliance
 INFRA (Video Game) / int_b47d95be
comment
No OSHA Compliance: Justified: the game's premise is that after decades of citywide corruption and mismanagement, you're the structural engineer who walks into the city's power plants, dams and other facilities to document how thoroughly decrepit and dangerous they are.
 INFRA (Video Game) / int_b47d95be
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INFRA (Video Game) / int_b47d95be
 INFRA (Video Game) / int_b53d88da
type
Double Unlock
 INFRA (Video Game) / int_b53d88da
comment
In the first level of Chapter 3, the map, a sign, and several documents warn personnel to keep out of the triple-locked corridor B2. Those who dare to solve the puzzle to unlock it will be treated to a (fortunately non-fatal) Jump Scare by Mörkö.
 INFRA (Video Game) / int_b53d88da
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INFRA (Video Game) / int_b53d88da
 INFRA (Video Game) / int_bf26c02e
type
Viral Transformation
 INFRA (Video Game) / int_bf26c02e
comment
Finding Xeander Berg's hideout and discovering that the mushrooms are not only psychedelic, but cause a virus that eventually causes sufferers to dissolve into the aforementioned mushrooms.
 INFRA (Video Game) / int_bf26c02e
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1.0
 INFRA (Video Game) / int_bf26c02e
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INFRA (Video Game) / int_bf26c02e
 INFRA (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 INFRA (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Travel alone through dark tunnels where there's no one to help you and no sign of life. You solve the puzzle to unlock door B2 in Bergmann Water Tunnel 1, then find yourself in a pitch-black corridor. After walking through the darkness a while, you hear a monstrous groan followed by ambient Drone of Dread and increasingly loud Vader Breath, which spurs you to run, only to be blocked by another locked door, then turn around to see the White Mask of Doom of Mörkö the Boogeyman. Cue Smash to Black followed by waking up in a storage closet in Tunnel 3.
 INFRA (Video Game) / int_cdfe12c3
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INFRA (Video Game) / int_cdfe12c3
 INFRA (Video Game) / int_d026cad8
type
Sigil Spam
 INFRA (Video Game) / int_d026cad8
comment
Sigil Spam: S.N.W. appears almost everywhere in the secret bunker, but it's never spelled out. It doesn't take long before the player realizes that stands for "Stalburg Nuclear Weapons".
 INFRA (Video Game) / int_d026cad8
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 INFRA (Video Game) / int_d026cad8
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INFRA (Video Game) / int_d026cad8
 INFRA (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 INFRA (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: An unexploded WWII bomb, an opportunity to throw a brick at a cracked dam... In the first level of Chapter 3, the map, a sign, and several documents warn personnel to keep out of the triple-locked corridor B2. Those who dare to solve the puzzle to unlock it will be treated to a (fortunately non-fatal) Jump Scare by Mörkö.
 INFRA (Video Game) / int_d2c0e2ed
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INFRA (Video Game) / int_d2c0e2ed
 INFRA (Video Game) / int_e1c1eb5b
type
Screamer Prank
 INFRA (Video Game) / int_e1c1eb5b
comment
Screamer Prank: While the game is ostensibly not a horror game, unlocking door B2 in the Bergmann Tunnels chapter leads to a dead-end corridor and an ambush by the white-masked bogeyman Mörkö, which fortunately is not fatal and allows you to skip a chapter.
 INFRA (Video Game) / int_e1c1eb5b
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 INFRA (Video Game) / int_e1c1eb5b
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 INFRA (Video Game)
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INFRA (Video Game) / int_e1c1eb5b
 INFRA (Video Game) / int_e4ba33fc
type
Disaster Dominoes
 INFRA (Video Game) / int_e4ba33fc
comment
Disaster Dominoes: Thanks to decades of bad construction practices and corruption, all it takes is Mark trying to open one door in the Bergmann Tunnels to start a chain of collapses ultimately resulting in the failure of the Two Gorges dam, the city flooding, and the potential meltdown of the city's nuclear power plant.
 INFRA (Video Game) / int_e4ba33fc
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 INFRA (Video Game) / int_e4ba33fc
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 INFRA (Video Game)
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INFRA (Video Game) / int_e4ba33fc
 INFRA (Video Game) / int_e78e4ba1
type
Black Site
 INFRA (Video Game) / int_e78e4ba1
comment
Black Site: The Bunker is this. Nuclear research, Uranium enrichment, an army garrison, secret cameras and wire taps on every appliance, and intruders' execution.
 INFRA (Video Game) / int_e78e4ba1
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1.0
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INFRA (Video Game) / int_e78e4ba1
 INFRA (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 INFRA (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: You'll need lots of spare batteries for this and the camera.
 INFRA (Video Game) / int_eca56f2
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1.0
 INFRA (Video Game) / int_eca56f2
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INFRA (Video Game) / int_eca56f2
 INFRA (Video Game) / int_f3f391f6
type
Fission Mailed
 INFRA (Video Game) / int_f3f391f6
comment
Fission Mailed: The optional B2 hallway at the end of the first Bergmann Tunnels level is an apparent Dead-End Room where the Player Character is seemingly fatally accosted by the legendary boogeyman Mörkö, but awakens in a storage closet in the chapter's third level, bypassing the second.
 INFRA (Video Game) / int_f3f391f6
featureApplicability
1.0
 INFRA (Video Game) / int_f3f391f6
featureConfidence
1.0
 INFRA (Video Game)
hasFeature
INFRA (Video Game) / int_f3f391f6
 INFRA (Video Game) / int_f5dabfc6
type
Ghostly Gape
 INFRA (Video Game) / int_f5dabfc6
comment
Ghostly Gape: The Bergmann Power Plant's resident boogeyman, Mörkö, sports a White Mask of Doom with gaping eyes and mouth, resembling a blend of Ghostface and Michael Myers.
 INFRA (Video Game) / int_f5dabfc6
featureApplicability
1.0
 INFRA (Video Game) / int_f5dabfc6
featureConfidence
1.0
 INFRA (Video Game)
hasFeature
INFRA (Video Game) / int_f5dabfc6
 INFRA (Video Game) / int_f9f2c33
type
Running Gag
 INFRA (Video Game) / int_f9f2c33
comment
Running Gag: "An elevator that didn't fall down?"
 INFRA (Video Game) / int_f9f2c33
featureApplicability
1.0
 INFRA (Video Game) / int_f9f2c33
featureConfidence
1.0
 INFRA (Video Game)
hasFeature
INFRA (Video Game) / int_f9f2c33
 INFRA (Video Game) / int_fa4064bd
type
Secret Government Warehouse
 INFRA (Video Game) / int_fa4064bd
comment
Secret Government Warehouse: there are two of those in the Bunker. The first one stores the bodies of the executed civilians. The second one is used for uranium enrichment.
 INFRA (Video Game) / int_fa4064bd
featureApplicability
1.0
 INFRA (Video Game) / int_fa4064bd
featureConfidence
1.0
 INFRA (Video Game)
hasFeature
INFRA (Video Game) / int_fa4064bd
 INFRA (Video Game) / int_name
type
ItemName
 INFRA (Video Game) / int_name
comment
 INFRA (Video Game) / int_name
featureApplicability
1.0
 INFRA (Video Game) / int_name
featureConfidence
1.0
 INFRA (Video Game)
hasFeature
INFRA (Video Game) / int_name
 INFRA (Video Game) / int_name
itemName
INFRA (Video Game)

The following is a list of statements referring to the current page from other pages.

 INFRA (Video Game)
hasFeature
Conspiracy Thriller / int_d51b4d9d
 INFRA (Video Game)
hasFeature
Darkness Equals Death / int_d51b4d9d
 INFRA (Video Game)
hasFeature
Dead-End Room / int_d51b4d9d
 INFRA (Video Game)
hasFeature
Double Unlock / int_d51b4d9d
 INFRA (Video Game)
hasFeature
Festering Fungus / int_d51b4d9d
 INFRA (Video Game)
hasFeature
Fission Mailed / int_d51b4d9d
 INFRA (Video Game)
hasFeature
Ghostly Gape / int_d51b4d9d
 INFRA (Video Game)
hasFeature
Screamer Prank / int_d51b4d9d
 INFRA (Video Game)
hasFeature
Surprisingly Creepy Moment / int_d52a559d
 INFRA (Video Game)
hasFeature
Things That Go "Bump" in the Night / int_d51b4d9d
 INFRA (Video Game)
hasFeature
Video Games of 2015–2019 / int_d52a559d
 Infra
sameAs
INFRA (Video Game)