...it's like TV Tropes, but LINKED DATA!
I-Ninja (Video Game)
- 165 statements
- 31 feature instances
- 14 referencing feature instances
I-Ninja (Video Game) | type |
TVTItem | |
I-Ninja (Video Game) | label |
I-Ninja (Video Game) | |
I-Ninja (Video Game) | page |
INinja | |
I-Ninja (Video Game) | comment |
I-Ninja is a quirky action video game made for the Nintendo GameCube, Xbox, PlayStation 2 and PC. In it, our hero (named Ninja) is exposed to a gem named a Rage Stone and accidentally kills his Sensei in a fit of rage. He then goes off in search of the other Rage Stones, fighting and commanding giant robots along the way, meeting mermaids, mystics and eventually going off to the moon in search of these artifacts. | |
I-Ninja (Video Game) | fetched |
2024-02-09T11:06:31Z | |
I-Ninja (Video Game) | parsed |
2024-02-09T11:06:31Z | |
I-Ninja (Video Game) | processingComment |
Dropped link to NinjaPirateRobotZombie: Not a Feature - UNKNOWN | |
I-Ninja (Video Game) | processingUnknown |
NinjaPirateRobotZombie | |
I-Ninja (Video Game) | isPartOf |
DBTropes | |
I-Ninja (Video Game) / int_12a22bd8 | type |
Katanas Are Just Better | |
I-Ninja (Video Game) / int_12a22bd8 | comment |
Katanas Are Just Better: Ninja's sword upgrades many times over the course of his adventure, but its basic form stays that of a katana for the entire game. | |
I-Ninja (Video Game) / int_12a22bd8 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_12a22bd8 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_12a22bd8 | |
I-Ninja (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
I-Ninja (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: To the point that you actually begin to expect them. | |
I-Ninja (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_1467a30c | |
I-Ninja (Video Game) / int_18d15922 | type |
Title Drop | |
I-Ninja (Video Game) / int_18d15922 | comment |
Title Drop: Ninja's final special ability that allows him to kill enemies without even touching them! | |
I-Ninja (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_18d15922 | |
I-Ninja (Video Game) / int_19028da | type |
Eternal Engine | |
I-Ninja (Video Game) / int_19028da | comment |
Eternal Engine: Rocket Factory definitely counts. Oddly enough, a good majority of the levels seem to be set in some kind of factory. | |
I-Ninja (Video Game) / int_19028da | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_19028da | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_19028da | |
I-Ninja (Video Game) / int_3cb1ea33 | type |
Badbutt | |
I-Ninja (Video Game) / int_3cb1ea33 | comment |
Bad Butt: Ninja is a downplayed example. While he slices and dices more than his fair share of baddies, his trash talk and general mannerisms are basically that of a (Hollywood-friendly) 12-13 year old kid. | |
I-Ninja (Video Game) / int_3cb1ea33 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_3cb1ea33 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_3cb1ea33 | |
I-Ninja (Video Game) / int_585da3f0 | type |
Ambiguous Robots | |
I-Ninja (Video Game) / int_585da3f0 | comment |
Ambiguous Robots: Ranx again. They seem to be grown in vats, and bleed green, but they also seem to be made of metal, and their advanced variants explode when killed. | |
I-Ninja (Video Game) / int_585da3f0 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_585da3f0 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_585da3f0 | |
I-Ninja (Video Game) / int_5c300c3b | type |
The Berserker | |
I-Ninja (Video Game) / int_5c300c3b | comment |
The Berserker: Ninja, to the point that the first ability he gains is called 'Ninja Beserker'. | |
I-Ninja (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_5c300c3b | |
I-Ninja (Video Game) / int_62259825 | type |
Nintendo Hard | |
I-Ninja (Video Game) / int_62259825 | comment |
Nintendo Hard: Ninja can't take much damage, health refills do not exist short of the Ninja Revive skill that you have to earn, and the game isn't afraid to delve into some serious Platform Hell once it's eased you in. Even worse if you go for the optional Grade missions, which amp up to the point of being hair-tearingly Harder Than Hard. | |
I-Ninja (Video Game) / int_62259825 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_62259825 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_62259825 | |
I-Ninja (Video Game) / int_6492f4ca | type |
Spirit Advisor | |
I-Ninja (Video Game) / int_6492f4ca | comment |
Spirit Advisor: Sensei, despite being quite dead, stays with Ninja and acts as his mentor. | |
I-Ninja (Video Game) / int_6492f4ca | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_6492f4ca | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_6492f4ca | |
I-Ninja (Video Game) / int_68068108 | type |
Evil Laugh | |
I-Ninja (Video Game) / int_68068108 | comment |
Evil Laugh: Ninja's not evil, but he does let out nasty chuckles when he's tearing through many enemies. | |
I-Ninja (Video Game) / int_68068108 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_68068108 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_68068108 | |
I-Ninja (Video Game) / int_6b983bf7 | type |
Unstoppable Rage | |
I-Ninja (Video Game) / int_6b983bf7 | comment |
Unstoppable Rage: Pretty much all of his special moves are fueled by rage and allow him to cut through entire groups of enemies like they were made of tissue paper. | |
I-Ninja (Video Game) / int_6b983bf7 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_6b983bf7 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_6b983bf7 | |
I-Ninja (Video Game) / int_71fef6f7 | type |
Every Japanese Sword is a Katana | |
I-Ninja (Video Game) / int_71fef6f7 | comment |
Every Japanese Sword is a Katana: Played with; Ninja's sword goes through a variety of forms, but it's initial one is a katana. | |
I-Ninja (Video Game) / int_71fef6f7 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_71fef6f7 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_71fef6f7 | |
I-Ninja (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
I-Ninja (Video Game) / int_735b4101 | comment |
Colour-Coded for Your Convenience: The different abilities give Ninja a different Battle Aura. | |
I-Ninja (Video Game) / int_735b4101 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_735b4101 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_735b4101 | |
I-Ninja (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
I-Ninja (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: Ninja and Sensei. | |
I-Ninja (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_8409a385 | |
I-Ninja (Video Game) / int_88cee6e2 | type |
Abhorrent Admirer | |
I-Ninja (Video Game) / int_88cee6e2 | comment |
Abhorrent Admirer: Ninja isn't too thrilled about getting a hug from Aria. | |
I-Ninja (Video Game) / int_88cee6e2 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_88cee6e2 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_88cee6e2 | |
I-Ninja (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
I-Ninja (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: Despite being able to run along walls, grind rails, and pull himself onto ledges on a constant basis, Ninja can only exit a body of water by swimming towards an incline that extends into the water itself. | |
I-Ninja (Video Game) / int_8d6c8737 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_8d6c8737 | |
I-Ninja (Video Game) / int_8ea9eb54 | type |
Black Swords Are Better | |
I-Ninja (Video Game) / int_8ea9eb54 | comment |
Black Swords Are Better: The swords get the same color upgrades as the belt, so the best sword in the game is black. | |
I-Ninja (Video Game) / int_8ea9eb54 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_8ea9eb54 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_8ea9eb54 | |
I-Ninja (Video Game) / int_9c45b5a2 | type |
What Measure Is a Non-Human? | |
I-Ninja (Video Game) / int_9c45b5a2 | comment |
What Measure Is a Non-Human?: If Ninja was fighting human enemies this game would have easily gotten an M rating for violence. | |
I-Ninja (Video Game) / int_9c45b5a2 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_9c45b5a2 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_9c45b5a2 | |
I-Ninja (Video Game) / int_9f6fb586 | type |
Leitmotif | |
I-Ninja (Video Game) / int_9f6fb586 | comment |
Leitmotif: Just about every song in the game contains the main theme's melody in it in some shape or form. | |
I-Ninja (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_9f6fb586 | |
I-Ninja (Video Game) / int_a0b2a1a8 | type |
Amazing Technicolor Battlefield | |
I-Ninja (Video Game) / int_a0b2a1a8 | comment |
Amazing Technicolor Battlefield: Non-final boss example in "Manga Space", where the player fights some of the tougher mooks. The final boss against O-Dor arguably takes place in one, but is on the whole a more grounded example. | |
I-Ninja (Video Game) / int_a0b2a1a8 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_a0b2a1a8 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_a0b2a1a8 | |
I-Ninja (Video Game) / int_bb48f8ba | type |
Timed Mission | |
I-Ninja (Video Game) / int_bb48f8ba | comment |
Timed Mission: Nearly all of the levels in the game can be replayed as this for extra grades. | |
I-Ninja (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_bb48f8ba | |
I-Ninja (Video Game) / int_c1c29f00 | type |
Character Level | |
I-Ninja (Video Game) / int_c1c29f00 | comment |
Character Level: A dual example. After finishing missions, you gain a token which goes towards your belt's colour. Once you have enough, you gain access to new areas. Your sword, after killing enough enemies, will become more powerful as well. | |
I-Ninja (Video Game) / int_c1c29f00 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_c1c29f00 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_c1c29f00 | |
I-Ninja (Video Game) / int_c2f7db18 | type |
Alien Blood | |
I-Ninja (Video Game) / int_c2f7db18 | comment |
Alien Blood: The Ranx of O-Dor bleed green. | |
I-Ninja (Video Game) / int_c2f7db18 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_c2f7db18 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_c2f7db18 | |
I-Ninja (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
I-Ninja (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": Again, Ninja and Sensei. | |
I-Ninja (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_d7b34c31 | |
I-Ninja (Video Game) / int_dae5c997 | type |
Action Girl | |
I-Ninja (Video Game) / int_dae5c997 | comment |
Action Girl: A few of the ninja masters are women. | |
I-Ninja (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_dae5c997 | |
I-Ninja (Video Game) / int_e49686 | type |
The Hero | |
I-Ninja (Video Game) / int_e49686 | comment |
The Hero: Ninja, of course. The game centers on his journey to search for the Rage Stones and retrieve them. | |
I-Ninja (Video Game) / int_e49686 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_e49686 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_e49686 | |
I-Ninja (Video Game) / int_e6eafde0 | type |
Battle Aura | |
I-Ninja (Video Game) / int_e6eafde0 | comment |
Battle Aura: Whenever Ninja uses one of his abilities, he gains an aura. Taken to the extreme with his final ability, I-Ninja, which is essentially his aura turned into a death zone. | |
I-Ninja (Video Game) / int_e6eafde0 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_e6eafde0 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_e6eafde0 | |
I-Ninja (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
I-Ninja (Video Game) / int_e6f18344 | comment |
Humongous Mecha: The first boss battle has you engage in a fistfight with one of these after repairing your own mecha over the course of the first level. | |
I-Ninja (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_e6f18344 | |
I-Ninja (Video Game) / int_e7eb0474 | type |
Hub Level | |
I-Ninja (Video Game) / int_e7eb0474 | comment |
Hub Level: After a boss fight, you gain access to a new area and a new set of levels. | |
I-Ninja (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_e7eb0474 | |
I-Ninja (Video Game) / int_e899df79 | type |
Flame Spewer Obstacle | |
I-Ninja (Video Game) / int_e899df79 | comment |
Flame Spewer Obstacle: There are a few sections with flame emitters that shoot out jets of flame every few seconds. | |
I-Ninja (Video Game) / int_e899df79 | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_e899df79 | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_e899df79 | |
I-Ninja (Video Game) / int_name | type |
ItemName | |
I-Ninja (Video Game) / int_name | comment |
||
I-Ninja (Video Game) / int_name | featureApplicability |
1.0 | |
I-Ninja (Video Game) / int_name | featureConfidence |
1.0 | |
I-Ninja (Video Game) | hasFeature |
I-Ninja (Video Game) / int_name | |
I-Ninja (Video Game) / int_name | itemName |
I-Ninja (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.