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_iCEY._ (Video Game)
- 30 statements
- 4 feature instances
- 9 referencing feature instances
_iCEY._ (Video Game) | type |
TVTItem | |
_iCEY._ (Video Game) | label |
_iCEY._ (Video Game) | |
_iCEY._ (Video Game) | page |
Icey | |
_iCEY._ (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })_iCEY._ is a 2D side-scrolling, Hack and Slash, Action Game, with light RPG Elements, made by Chinese indie developer Shanghai FantaBlade, and published in 2016 by X.D. Network Inc, first for the PC and later for both home consoles and mobile devices.Described as Mega Man Zero, meets Pony Island, meets The Stanley Parable, the game takes place in a post-apocalyptic world overrun by machines. The story follows the titular character Icey as she fights to take down "Judas", a transhuman cult leader and bringer of the apocalypse, through a variety of devastated post-apocalyptic landscapes, all the while "guided" by the voice of an unseen narrator and some mysterious arrows floating in the air. But is there more to this story than the narrator wants to let on?Similarly to The Stanley Parable, Icey will have the ability to follow the orders of the Narrator or defy him at various points, and doing the latter can potentially lead to secret paths containing various fourth-wall breaking endings and scenarios. The more endings are uncovered, the more Icey will learn about the backstory of both her world and the In-Universe game itself.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Available on Steam, PlayStation 4, Nintendo Switch, and mobile platforms.Warning: heavy spoilers ahead. | |
_iCEY._ (Video Game) | fetched |
2022-09-21T15:58:01Z | |
_iCEY._ (Video Game) | parsed |
2022-09-21T15:58:01Z | |
_iCEY._ (Video Game) | processingComment |
Dropped link to AscendedToAHigherPlaneOfExistence: Not a Feature - UNKNOWN | |
_iCEY._ (Video Game) | processingUnknown |
AscendedToAHigherPlaneOfExistence | |
_iCEY._ (Video Game) | isPartOf |
DBTropes | |
_iCEY._ (Video Game) / int_334e48a1 | type |
After the End | |
_iCEY._ (Video Game) / int_334e48a1 | comment |
After the End: The whole game takes place in what looks like a post apocalyptic future, the only inhabitants being combat robots in various states of disrepair. Even the lab Icey wakes up in is totaled, the capsule she's sleeping in being the only still intact thing in sight. | |
_iCEY._ (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
_iCEY._ (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
_iCEY._ (Video Game) | hasFeature |
_iCEY._ (Video Game) / int_334e48a1 | |
_iCEY._ (Video Game) / int_64edb99c | type |
Always Save the Girl | |
_iCEY._ (Video Game) / int_64edb99c | comment |
Always Save the Girl: If you follow the narrator and thus the "story", you'll come across an injured female android named Trinity, standing in a room on the final map, holding her injured left arm with her right and her head lowered before you. The narrator will claim that she helped "big bad" Judas cause the apocalypse and will instruct you to kill her for her sins. If you spare her however, when you enter the next room, tutorial boss Dahal will kneel before you in gratitude. Killing Trinity on the other hand will cause Dahal to power up, becoming much harder to beat than before. | |
_iCEY._ (Video Game) / int_64edb99c | featureApplicability |
1.0 | |
_iCEY._ (Video Game) / int_64edb99c | featureConfidence |
1.0 | |
_iCEY._ (Video Game) | hasFeature |
_iCEY._ (Video Game) / int_64edb99c | |
_iCEY._ (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
_iCEY._ (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: One of the very first levels is this, though according to the narrator, it wasn't always a sewer. The most likely culprit for it becoming one? Judas. | |
_iCEY._ (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
_iCEY._ (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
_iCEY._ (Video Game) | hasFeature |
_iCEY._ (Video Game) / int_87e661e8 | |
_iCEY._ (Video Game) / int_name | type |
ItemName | |
_iCEY._ (Video Game) / int_name | comment |
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_iCEY._ (Video Game) / int_name | featureApplicability |
1.0 | |
_iCEY._ (Video Game) / int_name | featureConfidence |
1.0 | |
_iCEY._ (Video Game) | hasFeature |
_iCEY._ (Video Game) / int_name | |
_iCEY._ (Video Game) / int_name | itemName |
_iCEY._ (Video Game) |
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